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https://github.com/DrBeef/Raze.git
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- half done with xvel
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parent
434548a5aa
commit
fb1a9881e3
8 changed files with 21 additions and 21 deletions
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@ -1000,7 +1000,7 @@ void movemasterswitch(DDukeActor *actor)
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void movetrash(DDukeActor *actor)
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{
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if (actor->spr.xvel == 0) actor->spr.xvel = 1;
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if (actor->int_xvel() == 0) actor->spr.xvel = 1;
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if (ssp(actor, CLIPMASK0))
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{
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makeitfall(actor);
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@ -1480,12 +1480,12 @@ bool queball(DDukeActor *actor, int pocket, int queball, int stripeball)
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fi.checkhitsprite(actor, coll.actor());
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}
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actor->spr.xvel--;
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actor->add_int_xvel(-1);
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if(actor->float_xvel() < 0) actor->clear_xvel();
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if (actor->spr.picnum == stripeball)
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{
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actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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actor->spr.cstat |= (CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP) & ESpriteFlags::FromInt(actor->spr.xvel);
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actor->spr.cstat |= (CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP) & ESpriteFlags::FromInt(int(actor->float_xvel() / 16.)); // special hack edition...
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}
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}
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else
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@ -2152,7 +2152,7 @@ bool jibs(DDukeActor *actor, int JIBS6, bool timeout, bool callsetsprite, bool f
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{
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auto sectp = actor->sector();
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if(actor->float_xvel() > 0) actor->spr.xvel--;
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if(actor->float_xvel() > 0) actor->add_int_xvel(-1);
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else actor->clear_xvel();
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if (timeout)
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@ -2398,7 +2398,7 @@ void shell(DDukeActor* actor, bool morecheck)
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}
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if (actor->float_zvel() < 2) actor->add_int_zvel( (gs.gravity / 3)); // 52;
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if(actor->float_xvel() > 0)
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actor->spr.xvel--;
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actor->add_int_xvel(-1);
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else
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{
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deletesprite(actor);
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@ -2464,7 +2464,7 @@ void scrap(DDukeActor* actor, int SCRAP1, int SCRAP6)
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auto sectp = actor->sector();
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if(actor->float_xvel() > 0)
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actor->spr.xvel--;
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actor->add_int_xvel(-1);
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else actor->clear_xvel();
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if (actor->float_zvel() > 4 && actor->float_zvel() < 5)
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@ -2779,7 +2779,7 @@ void handle_se14(DDukeActor* actor, bool checkstat, int RPG, int JIBS6)
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actor->add_int_ang(q);
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bool statstate = (!checkstat || ((sc->floorstat & CSTAT_SECTOR_SKY) == 0 && (sc->ceilingstat & CSTAT_SECTOR_SKY) == 0));
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if (actor->spr.xvel == sc->extra)
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if (actor->int_xvel() == sc->extra)
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{
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if (statstate)
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{
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@ -2954,7 +2954,7 @@ void handle_se30(DDukeActor *actor, int JIBS6)
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actor->temp_data[4] = 2;
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else
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{
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if (actor->spr.xvel == 0)
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if (actor->int_xvel() == 0)
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operateactivators(actor->spr.hitag + (!actor->temp_data[3]), -1);
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if (actor->int_xvel() < 256)
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actor->spr.xvel += 16;
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@ -2705,7 +2705,7 @@ DETONATEB:
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}
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}
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}
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else if (actor->spr.picnum == HEAVYHBOMB && x < 788 && actor->temp_data[0] > 7 && actor->spr.xvel == 0)
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else if (actor->spr.picnum == HEAVYHBOMB && x < 788 && actor->temp_data[0] > 7 && actor->int_xvel() == 0)
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if (cansee(actor->spr.pos.plusZ(-8), actor->sector(), ps[p].pos, ps[p].cursector))
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if (ps[p].ammo_amount[HANDBOMB_WEAPON] < gs.max_ammo_amount[HANDBOMB_WEAPON])
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{
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@ -2493,7 +2493,7 @@ DETONATEB:
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return;
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}
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}
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else if (actor->spr.picnum == HEAVYHBOMB && x < 788 && actor->temp_data[0] > 7 && actor->spr.xvel == 0)
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else if (actor->spr.picnum == HEAVYHBOMB && x < 788 && actor->temp_data[0] > 7 && actor->int_xvel() == 0)
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if (cansee(actor->spr.pos.plusZ(-8), actor->sector(), ps[p].pos, ps[p].cursector))
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if (ps[p].ammo_amount[DYNAMITE_WEAPON] < gs.max_ammo_amount[DYNAMITE_WEAPON])
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if (actor->spr.pal == 0)
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@ -2590,7 +2590,7 @@ static int henstand(DDukeActor *actor)
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}
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}
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}
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actor->spr.xvel--;
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actor->add_int_xvel(-1);
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if(actor->float_xvel() < 0) actor->clear_xvel();
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actor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
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if (actor->spr.picnum == BOWLINGPIN)
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@ -2853,7 +2853,7 @@ void moveactors_r(void)
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MulScale(act->int_xvel(), bcos(act->int_ang()), 14),
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MulScale(act->int_xvel(), bsin(act->int_ang()), 14),
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act->int_zvel(),CLIPMASK0, coll);
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act->spr.xvel--;
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act->add_int_xvel(-1);
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}
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break;
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@ -119,7 +119,7 @@ void AIFishLimb::Tick(RunListEvent* ev)
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}
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else
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{
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auto coll = movesprite(pActor, pActor->spr.xvel << 8, pActor->spr.yvel << 8, pActor->int_zvel(), 2560, -2560, CLIPMASK1);
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auto coll = movesprite(pActor, pActor->int_xvel() << 8, pActor->spr.yvel << 8, pActor->int_zvel(), 2560, -2560, CLIPMASK1);
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if (coll.type != kHitNone)
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{
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pActor->clear_xvel();
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@ -415,7 +415,7 @@ void AIFish::Tick(RunListEvent* ev)
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auto pSector =pActor->sector();
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// loc_2EF54
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Collision coll = movesprite(pActor, pActor->spr.xvel << 13, pActor->spr.yvel << 13, pActor->int_zvel() << 2, 0, 0, CLIPMASK0);
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Collision coll = movesprite(pActor, pActor->int_xvel() << 13, pActor->spr.yvel << 13, pActor->int_zvel() << 2, 0, 0, CLIPMASK0);
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if (!(pActor->sector()->Flag & kSectUnderwater))
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{
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@ -73,7 +73,7 @@ void AILavaDudeLimb::Tick(RunListEvent* ev)
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pActor->spr.shade += 3;
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auto coll = movesprite(pActor, pActor->spr.xvel << 12, pActor->spr.yvel << 12, pActor->int_zvel(), 2560, -2560, CLIPMASK1);
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auto coll = movesprite(pActor, pActor->int_xvel() << 12, pActor->spr.yvel << 12, pActor->int_zvel(), 2560, -2560, CLIPMASK1);
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if (coll.type || pActor->spr.shade > 100)
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{
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@ -280,7 +280,7 @@ void AILavaDude::Tick(RunListEvent* ev)
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auto pos = pActor->spr.pos;
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auto pSector =pActor->sector();
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auto coll = movesprite(pActor, pActor->spr.xvel << 8, pActor->spr.yvel << 8, 0, 0, 0, CLIPMASK0);
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auto coll = movesprite(pActor, pActor->int_xvel() << 8, pActor->spr.yvel << 8, 0, 0, 0, CLIPMASK0);
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if (pSector != pActor->sector())
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{
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@ -612,7 +612,7 @@ void Gravity(DExhumedActor* pActor)
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Collision MoveCreature(DExhumedActor* pActor)
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{
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return movesprite(pActor, pActor->spr.xvel << 8, pActor->spr.yvel << 8, pActor->int_zvel(), 15360, -5120, CLIPMASK0);
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return movesprite(pActor, pActor->int_xvel() << 8, pActor->spr.yvel << 8, pActor->int_zvel(), 15360, -5120, CLIPMASK0);
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}
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Collision MoveCreatureWithCaution(DExhumedActor* pActor)
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@ -1352,7 +1352,7 @@ void AICreatureChunk::Tick(RunListEvent* ev)
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auto pSector = pActor->sector();
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pActor->spr.pal = pSector->ceilingpal;
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auto nVal = movesprite(pActor, pActor->spr.xvel << 10, pActor->spr.yvel << 10, pActor->int_zvel(), 2560, -2560, CLIPMASK1);
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auto nVal = movesprite(pActor, pActor->int_xvel() << 10, pActor->spr.yvel << 10, pActor->int_zvel(), 2560, -2560, CLIPMASK1);
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if (pActor->spr.pos.Z >= pSector->floorz)
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{
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@ -1436,7 +1436,7 @@ void AISpark::Tick(RunListEvent* ev)
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pActor->add_int_zvel( 128);
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auto nMov = movesprite(pActor, pActor->spr.xvel << 12, pActor->spr.yvel << 12, pActor->int_zvel(), 2560, -2560, CLIPMASK1);
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auto nMov = movesprite(pActor, pActor->int_xvel() << 12, pActor->spr.yvel << 12, pActor->int_zvel(), 2560, -2560, CLIPMASK1);
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if (!nMov.type && !nMov.exbits) {
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return;
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}
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@ -1888,7 +1888,7 @@ void AIObject::Tick(RunListEvent* ev)
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FUNCOBJECT_GOTO:
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if (nStat != kStatExplodeTarget)
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{
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auto nMov = movesprite(pActor, pActor->spr.xvel << 6, pActor->spr.yvel << 6, pActor->int_zvel(), 0, 0, CLIPMASK0);
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auto nMov = movesprite(pActor, pActor->int_xvel() << 6, pActor->spr.yvel << 6, pActor->int_zvel(), 0, 0, CLIPMASK0);
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if (pActor->spr.statnum == kStatExplodeTrigger) {
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pActor->spr.pal = 1;
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@ -275,7 +275,7 @@ void AISpider::Tick(RunListEvent* ev)
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spp->spr.yvel = 0;
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}
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auto nMov = movesprite(spp, spp->spr.xvel << nVel, spp->spr.yvel << nVel, spp->int_zvel(), 1280, -1280, CLIPMASK0);
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auto nMov = movesprite(spp, spp->int_xvel() << nVel, spp->spr.yvel << nVel, spp->int_zvel(), 1280, -1280, CLIPMASK0);
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if (nMov.type == kHitNone && nMov.exbits == 0)
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return;
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