- DoPlayerTurnVehicle

This commit is contained in:
Christoph Oelckers 2022-09-03 23:36:18 +02:00
parent 079fbd340f
commit 9df83edd10
2 changed files with 6 additions and 6 deletions

View file

@ -36,7 +36,7 @@ BEGIN_SW_NS
void DoPlayerHorizon(PLAYER* pp, float const horz, double const scaleAdjust);
void DoPlayerTurn(PLAYER* pp, float const avel, double const scaleAdjust);
void DoPlayerTurnVehicle(PLAYER* pp, float avel, int z, int floor_dist);
void DoPlayerTurnVehicle(PLAYER* pp, float avel, double z, double floor_dist);
void DoPlayerTurnTurret(PLAYER* pp, float avel);
static InputPacket loc;
@ -186,7 +186,7 @@ void GameInterface::GetInput(ControlInfo* const hidInput, double const scaleAdju
if ((pp->Flags2 & PF2_INPUT_CAN_TURN_VEHICLE))
{
DoPlayerTurnVehicle(pp, input.avel, pp->int_ppos().Z + Z(10), abs(pp->int_ppos().Z + Z(10) - pp->sop->floor_loz * worldtoint));
DoPlayerTurnVehicle(pp, input.avel, pp->pos.Z + 10, abs(pp->pos.Z + 10 - pp->sop->floor_loz));
}
if ((pp->Flags2 & PF2_INPUT_CAN_TURN_TURRET))

View file

@ -1450,7 +1450,7 @@ void DoPlayerTurn(PLAYER* pp, float const avel, double const scaleAdjust)
UpdatePlayerSpriteAngle(pp);
}
void DoPlayerTurnVehicle(PLAYER* pp, float avel, int z, int floor_dist)
void DoPlayerTurnVehicle(PLAYER* pp, float avel, double zz, double floordist)
{
SECTOR_OBJECT* sop = pp->sop;
@ -1469,10 +1469,10 @@ void DoPlayerTurnVehicle(PLAYER* pp, float avel, int z, int floor_dist)
if (avel != 0)
{
auto sum = pp->angle.ang + DAngle::fromDeg(avel);
if (MultiClipTurn(pp, sum, z * zinttoworld, floor_dist * zinttoworld))
if (MultiClipTurn(pp, sum, zz, floordist))
{
pp->angle.ang = sum;
pp->actor->set_int_ang(pp->angle.ang.Buildang());
pp->actor->spr.angle = pp->angle.ang;
}
}
}
@ -2596,7 +2596,7 @@ void DoPlayerMoveVehicle(PLAYER* pp)
}
else
{
DoPlayerTurnVehicle(pp, pp->input.avel, z, floor_dist);
DoPlayerTurnVehicle(pp, pp->input.avel, z * zinttoworld, floor_dist * zinttoworld);
}
auto save_cstat = plActor->spr.cstat;