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- Exhumed snake stuff
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1 changed files with 1 additions and 3 deletions
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@ -156,9 +156,7 @@ void BuildSnake(int nPlayer, int zVal)
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if (nSqrt < bsin(512, -4))
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{
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auto v = hit.int_hitpos();
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BackUpBullet(&v.X, &v.Y, nAngle);
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hit.set_int_hitpos_xy(v.X, v.Y);
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hit.hitpos -= pPlayerActor->spr.angle.ToVector() * 0.5;
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auto pActor = insertActor(hit.hitSector, 202);
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pActor->spr.pos = hit.hitpos;
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