- Exhumed snake stuff

This commit is contained in:
Christoph Oelckers 2022-09-03 10:45:56 +02:00
parent 486ef8bfc5
commit b84158ecec

View file

@ -156,9 +156,7 @@ void BuildSnake(int nPlayer, int zVal)
if (nSqrt < bsin(512, -4))
{
auto v = hit.int_hitpos();
BackUpBullet(&v.X, &v.Y, nAngle);
hit.set_int_hitpos_xy(v.X, v.Y);
hit.hitpos -= pPlayerActor->spr.angle.ToVector() * 0.5;
auto pActor = insertActor(hit.hitSector, 202);
pActor->spr.pos = hit.hitpos;