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- Blood: Add seemingly forgotten call to MarkSectorSeen()
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* Automap wasn't updating upon movement into new sectors unless the automap was toggled on and off.
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@ -811,6 +811,9 @@ void viewDrawScreen(bool sceneonly)
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#endif
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}
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UpdateDacs(0, true); // keep the view palette active only for the actual 3D view and its overlays.
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MarkSectorSeen(gView->actor->sector());
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if (automapMode != am_off)
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{
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DrawMap(gView->actor);
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