mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
- InitSkelSpell
This commit is contained in:
parent
d815d0dfeb
commit
562ac2461d
1 changed files with 1 additions and 12 deletions
|
@ -14192,17 +14192,11 @@ int InitEnemyCrossbow(DSWActor* actor)
|
|||
|
||||
int InitSkelSpell(DSWActor* actor)
|
||||
{
|
||||
int nx, ny, nz, dist;
|
||||
|
||||
PlaySound(DIGI_SPELEC, actor, v3df_none);
|
||||
|
||||
// get angle to player and also face player when attacking
|
||||
actor->spr.angle = VecToAngle(actor->user.targetActor->spr.pos.XY() - actor->spr.pos.XY());
|
||||
|
||||
nx = actor->int_pos().X;
|
||||
ny = actor->int_pos().Y;
|
||||
nz = actor->int_pos().Z - (int_ActorSizeZ(actor) >> 1);
|
||||
|
||||
// Spawn a shot
|
||||
auto actorNew = SpawnActor(STAT_MISSILE, ELECTRO_ENEMY, s_Electro, actor->sector(),
|
||||
actor->spr.pos.plusZ(-(ActorSizeZ(actor) * 0.5)), actor->user.targetActor->spr.angle, SKEL_ELECTRO_VELOCITY);
|
||||
|
@ -14217,13 +14211,8 @@ int InitSkelSpell(DSWActor* actor)
|
|||
actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER);
|
||||
|
||||
// find the distance to the target (player)
|
||||
dist = DistanceI(actorNew->spr.pos, actor->user.targetActor->spr.pos);
|
||||
|
||||
if (dist != 0)
|
||||
actorNew->spr.zvel = (actorNew->spr.xvel * (int_ActorUpperZ(actor->user.targetActor) - nz)) / dist;
|
||||
|
||||
SetZVelFromTarget(actorNew, actor, false, ActorSizeZ(actor) * 0.5);
|
||||
UpdateChange(actorNew);
|
||||
|
||||
MissileSetPos(actorNew, DoElectro, 400);
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue