codeimp
8ffd94af92
Change the way Things are rendered in classic modes (now use a small, constant amount of video memory instead of linear amount)
2010-08-16 13:31:53 +00:00
codeimp
ac65dbf138
Removed the limit on the number of Things in Doom and Hexen formats, because the file format doesn't really impose a limit on this.
2010-08-15 20:07:12 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
9934ddad25
@ Fixed bug in recent files list
2010-08-15 14:30:51 +00:00
codeimp
507f5c634a
@ Increased statusbar messages duration to 5 seconds
2010-08-15 13:51:12 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
...
Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
2010-08-14 18:07:38 +00:00
codeimp
916f529b56
Fixed bug that cause Thing and Linedef flags to be incorrect when copy/pasting.
...
Fixed crash when an empty TEXTURE1 or TEXTURE2 lump was read.
2010-08-14 15:44:47 +00:00
codeimp
b6fba8d043
Fixed action arguments to stay within valid range (0..255 for hexen)
...
Added warning message when a texture or flat is double defined in the same resource.
2010-08-14 10:21:38 +00:00
codeimp
32d42e7e56
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
2010-08-14 09:30:54 +00:00
codeimp
c121cba1cc
Added mouse wheel support for action argument boxes.
2010-08-14 08:26:55 +00:00
codeimp
acd1fe69fd
@ Changed key combinations (disregardshift) to still allow Control keys
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@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
e7d011068e
Fixed an accuracy problem that caused incorrect drawings near the edge of the grid.
2010-08-13 18:19:49 +00:00
codeimp
012673554d
Added support for TEXTURES and DECORATE files that have different extensions (they will be loaded cumulatively)
2010-08-13 15:19:51 +00:00
codeimp
5f63667a66
Linedef action arguments are no longer reset to 0 when the selected action is 0
2010-08-13 14:04:42 +00:00
codeimp
c043d9d336
@ This seems to fix some geometry merging issues (mainly when pasting geometry) but it needs testing.
2010-08-13 12:03:25 +00:00
codeimp
9ec7ba38fe
@ Fixed a bug that crashes when you save a map using Save As (introduced with r1277)
2010-08-13 05:47:55 +00:00
codeimp
9901f16de8
Added a video device reset after testing the map, in the hope that this fixes some rendering issues that some people have after testing using hardware accelerated engines.
2010-08-12 21:18:29 +00:00
codeimp
f1aa81bd32
Added quick-keys to menus and menu items (such as Alt+F for File menu, but for some reason they don't underline when you press Alt)
2010-08-12 21:00:54 +00:00
codeimp
b4c910bae4
The textures and flats are now also mixed when selecting a source location from the texture categories.
2010-08-12 19:59:06 +00:00
codeimp
6eb323bb55
Fixed another sector triangulation issue.
2010-08-12 19:20:31 +00:00
codeimp
43528834a1
Added a minimum revision property to a Plugin's plug as a safety for newer plugins.
2010-08-12 18:42:52 +00:00
codeimp
b35424eb1c
Added nice error report when multiple files in the same directory share the same filename (possible in PK3 files)
2010-08-12 15:06:17 +00:00
codeimp
f7918b0873
Fixed IO Error when trying to save to the same file using the Save As function.
2010-08-12 14:21:06 +00:00
codeimp
992e7d00ca
Added support for //$title property in DECORATE actors (this overrides the more common Tag property)
...
When a DECORATE actor's title begins and ends with double quotes, they are now removed.
Fixed an issue with the DECORATE actor 'game' property (it was inherited like all other properties, but it shouldn't)
2010-08-12 11:39:53 +00:00
codeimp
5ba147aedd
Added support for multiple 'DECORATE' lumps in the same WAD file.
2010-08-12 10:03:29 +00:00
codeimp
f8aea7cbc4
Added error check for unknown flat names.
...
@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
78b0285edc
Sprites for DECORATE actors are now also taken from the 'Spawn' state if the actor has this (after 'Idle', 'See' and 'Inactive')
2010-08-12 05:49:22 +00:00
codeimp
442905929a
Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog.
...
Fixed internal sprites that were not appearing in any sprite preview box after using Visual Mode.
2010-08-11 20:32:14 +00:00
codeimp
e8dadd0f42
Fixed problem when saving or testing the map after undoing changes (the undone changes were ignored)
2010-08-11 20:07:51 +00:00
codeimp
299f7a5e1c
Fixed sector triangulation issues.
2010-08-11 18:50:37 +00:00
codeimp
7d92d2b343
@ Added some code that I helps fixing some triangulation issues, but now it breaks other shapes. Also added test cases so I can figure this out later.
2010-08-11 14:30:54 +00:00
codeimp
b208e0faa9
@ Fixed WithdrawUndo() function behavior, it no longer shows the undo message.
2010-08-10 21:34:48 +00:00
codeimp
702dc6a6c3
@ Small improvement for the earlier committed sprite scale support. The DECORATE 'xscale' and 'yscale' Actor properties are now also supported, but I am not sure what the intended behavior is when one of these is used in combination with 'scale'. Right now 'scale' overrides them.
2010-08-02 08:08:52 +00:00
codeimp
53cadc3186
Fixed continuous replace (hang) when replacing the same text in script editor.
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Small improvements on the Find and Replace window behavior in script editor.
2010-08-02 06:11:35 +00:00
codeimp
03f8ec8d48
Fixed crash when pressing CTRL+S to save the map when no map is open.
2010-08-01 20:52:56 +00:00
codeimp
525eb2c87e
Fixed a bug in the DECORATE parser that misread a negative DoomEdNum (negative is now interpreted as NO DoomEdNum)
...
Fixed a bug in the DECORATE parser that caused misreading when a single-line comment was placed after an Actor property value.
2010-08-01 20:08:29 +00:00
codeimp
e25fe882f2
Fixed crash when undoing newly added Things in Visual Mode.
...
Fixed Thing update in Visual Mode when the Thing type is changed.
2010-08-01 18:49:46 +00:00
codeimp
d2ed251dc9
@ woops, this should not use the LockFlags.NoOverwrite flag because it will overwrite things!
2010-08-01 18:28:39 +00:00
codeimp
8a9453f31e
@ Thing sprite scale can now also be set in Game Configurations. Use 'spritescale' property in things or thing categories.
2010-08-01 18:23:41 +00:00
codeimp
df8c336ba1
Added zoom factor option to preferences (thanks Sigma 7 and boris)
2010-08-01 18:04:13 +00:00
codeimp
90f7d1dbf8
Added ComboBox to the focus check for the docker panel so that it receives key events (suggested by Xabis)
2010-08-01 17:28:13 +00:00
codeimp
704a7a120a
@ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see).
2010-08-01 16:02:00 +00:00
codeimp
83bfd9935c
Fixed DirectX surface buffer creation parameters (thanks tom_seddon)
2010-08-01 12:56:40 +00:00
codeimp
7438c2b8fb
Added support for tall patches
2010-08-01 00:07:12 +00:00
codeimp
f95c6baa7b
@ commented out debug log info in undo/redo system because I am not sure it will be optimized out and causes a serious performance penalty if it is not optimized out.
2010-07-31 23:36:00 +00:00
codeimp
d1d917da96
Added support for DECORATE 'scale' property in actors (sprites in Visual Mode now scale accordingly)
2010-07-31 21:17:49 +00:00
boris_i
72d688f8d0
Added actions to move the camera up and down in 3D visual modes (no default keys bound)
...
@ more fixes for auto-aligning hi-res textures: now takes the WorldPanning flag into account
2010-05-08 13:14:48 +00:00
codeimp
2d73b1163a
@ fixed some incorrect code (what happened there?!)
2010-01-30 22:20:18 +00:00
codeimp
35268f8e3c
@ exported Hermite spline functions for use by plugins
2010-01-30 20:46:51 +00:00
codeimp
6f1abda51f
- Little bit of undo/redo optimization
2010-01-09 19:49:54 +00:00
codeimp
837c725395
- Optimized compressing sidedefs
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@ Added triangulation test case
2010-01-09 19:23:54 +00:00
boris_i
244249b9b8
Compressing sidedefs doesn't crash anymore
2010-01-09 19:07:56 +00:00
boris_i
52b791d188
Fixed auto alignment of scaled textures that retain precision of their unscaled dimension
2010-01-09 11:56:52 +00:00
boris_i
cdddeffa80
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number
...
- Fixed a problem where dragging geometry and things onto the window title bar locked up DB2
- Fixed a problem with wrong texture offsets of hi-res textures
2010-01-02 22:06:40 +00:00
codeimp
ed9f393fb1
- Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate.
2010-01-02 21:28:18 +00:00
codeimp
b0dfbc0df9
- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
2010-01-02 20:54:35 +00:00
codeimp
cd6a7bffb2
@ These two variables are now totally useless. A complete waste of memory and allocation time. Shame!
2010-01-02 20:28:50 +00:00
codeimp
50b9765377
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position)
@ Some other stuff dealing with the new dockers I forgot what it's for.
2010-01-02 20:22:05 +00:00
codeimp
d913121423
@ Added OnMapSaveBegin and OnMapSaveEnd events for plugins
2009-08-23 13:55:49 +00:00
codeimp
1d053a5e2b
@ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
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@ Exposed the RenderTargetDisplay to plugins
2009-08-21 14:11:18 +00:00
codeimp
5a6283c25d
@ fixed flickering when moving mouse over the docker tabs
2009-08-21 09:40:07 +00:00
codeimp
1f73d1a105
@ Some fixes in the behavior of docker controls and added WhenButtonsClicked event to the ButtonsNumericTextbox
2009-08-21 08:37:02 +00:00
codeimp
3ca0b615aa
- Things browser no longer closes when double-clicked on a category
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- Find & Replace mode now changes render presentation to show Things on-top when a Things search is performed
2009-08-19 13:14:55 +00:00
codeimp
907669a1c9
Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate)
2009-08-15 08:41:43 +00:00
codeimp
d75bd6be69
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
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@ Added BlockMapMode as an example to show how the BlockMap class behaves
2009-08-14 10:45:22 +00:00
codeimp
9d6d86936d
@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
2009-08-14 07:31:07 +00:00
codeimp
72741d82bf
@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
2009-08-14 07:23:10 +00:00
codeimp
578259fe67
@ Forgot to expose RenderRectangleFilled to plugins. Added now.
2009-08-02 21:47:44 +00:00
codeimp
068ea01e84
@ Made CreateTexture and ReleaseTexture public: Plugins must be allowed to load images as textures in video memory.
2009-08-02 21:34:16 +00:00
codeimp
403c57a746
@ Added RenderRectangleFilled overload that allows using a texture
2009-08-02 18:48:38 +00:00
codeimp
696b067095
@ modified constructor usage of ResourceImage class for more versatile use
2009-08-02 18:21:53 +00:00
codeimp
ed5c468fec
@ added calls to FindDefaultDrawSettings() when opening / creating a map to ensure these defaults exist
2009-08-01 23:03:07 +00:00
codeimp
5edec9046b
@ Fixed an undo/redo bug that caused problems in Visual Mode when multiple levels are undone at once
2009-08-01 08:33:28 +00:00
codeimp
1f493e526a
@ Added support to null a linedef type or thing type in a game configuration to resolve conflicts
2009-08-01 07:45:12 +00:00
codeimp
5ca1137c9e
@ Fixed a bug that caused configuration with overriding structures to fail loading
2009-07-31 12:54:39 +00:00
codeimp
680c0f854d
@ Numeric linedef flags are now automatically sorted
2009-07-31 11:00:11 +00:00
codeimp
8e0589ddf3
@ Total restructure of the game configuration includes
...
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
a9ef78d33f
@ Removed unique key check in configurations: Setting with the same name now just overrides the previous.
2009-07-30 05:43:13 +00:00
codeimp
6661d8fb81
Exposed MapOptions for plugins and added funtions to read and write settings in the map options (dbs file)
2009-07-29 17:15:48 +00:00
codeimp
c2d5729644
@ Added sidedef functions to get the heights of high/mid/low wall parts
2009-07-29 16:34:17 +00:00
codeimp
b87690b50c
@ added config file error information in messages in case include files are used
2009-07-28 14:04:14 +00:00
codeimp
afd255bd68
Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] );
2009-07-28 13:40:30 +00:00
codeimp
24b275e6d3
@ this may be a useful function
2009-07-23 14:52:39 +00:00
codeimp
7a63edfc91
@ Fixed tabs in side panel being shown as selected while the side panels are closed (hidden)
2009-07-23 11:44:32 +00:00
codeimp
50d06210df
Fixed a bug in the thing/linedef argument input boxes that caused an incorrect value when only increased/decreased with the up/down buttons
2009-07-23 09:43:51 +00:00
codeimp
29972eae8e
Information panel now correctly updates when undo/redo is performed
2009-07-23 09:23:40 +00:00
codeimp
5e53857fa6
@ Side panel docker (with auto hide enabled) now stays open when a textbox is focused for input
2009-07-23 08:53:52 +00:00
codeimp
b68ae937eb
@ fixed some bugs with the undo / redo list scrollbars
2009-07-23 05:09:53 +00:00
codeimp
1cc018f974
@ fixed side panels not always collapsing when mouse leaves the area
2009-07-22 21:15:14 +00:00
codeimp
061221d9ac
Added Undo/Redo list side panel
2009-07-22 15:16:28 +00:00
codeimp
399c558b4c
@ latest visual changes on the side panels and added preference options
2009-07-21 18:48:00 +00:00
codeimp
f2e1561093
@ work in progress on dockers
2009-07-21 15:15:38 +00:00
codeimp
77230eee5b
@ work in progress on dockers
2009-07-21 13:42:36 +00:00
codeimp
1a17a2be2b
@ work in progress on dockers
2009-07-21 05:51:13 +00:00
codeimp
bec1acf6c9
@ work in progress on dockers
2009-07-20 15:16:40 +00:00
codeimp
a5ad32d6d3
@ work in progress on dockers
2009-07-19 20:30:15 +00:00
codeimp
bf8285030b
@ Added begin of DockersControl. This is going to be a long and tedious development.
2009-07-17 15:06:15 +00:00
codeimp
0ac4c4ad4f
@ Fixed a bug in General.Map.UndoRedo.PerformRedo(n) (bug occurred when n > 1)
2009-07-15 15:10:50 +00:00
codeimp
dbc89a36aa
@ version number update
2009-07-12 11:52:48 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
5874496ab2
@ bug fixes regarding the selection in visual mode
...
@ fixed bug that caused a question message to save the map appear on closing after saving the map
2009-07-11 10:28:58 +00:00
codeimp
f3cd641ad2
@ another visual bug fix
2009-07-10 20:36:14 +00:00
codeimp
748a35c883
@ Fixed a bug with the scrollwheel usage in numeric input controls
2009-07-10 19:19:28 +00:00
codeimp
0aa067cffc
Added up/down buttons to numeric input controls
2009-07-10 19:15:22 +00:00
codeimp
3400046080
@ some undo/redo fixes
...
@ working on NumericTextbox versions with up/down buttons and dropdown lists
2009-07-10 13:56:22 +00:00
codeimp
89f8b3542e
- Added some error handling for invalid wad files
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- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
2009-07-10 08:25:04 +00:00
codeimp
5b58693a71
Several interface bug fixes and aesthetics
2009-07-09 22:43:39 +00:00
codeimp
85fcc2bd25
Added default start mode option to configuration dialog (see Modes tab)
2009-07-09 15:15:49 +00:00
codeimp
ee8d88c3dc
Added options for pasting and inserting prefabs
2009-07-09 14:03:47 +00:00
codeimp
efb7e4a43a
@ Fixed a problem with geometry being marked on undo/redo
2009-07-08 07:49:29 +00:00
codeimp
9d0bd09f25
@ work in progress
2009-07-07 20:59:56 +00:00
codeimp
ac76a3e7e8
@ Fixed a problem with undo/redo in Visual Mode
2009-07-07 15:11:09 +00:00
codeimp
6bcc670676
- Added feature to toggle target highlight color on/off in Visual Mode.
...
- Highlight and selection colors are now hidden while dragging textures.
2009-07-07 14:52:39 +00:00
codeimp
59a08256a4
@ Some files I forgot in previous commit
2009-07-05 10:35:46 +00:00
codeimp
f33d0ed1ff
Added classes/functions for plugins to create and/or select new/existing things filters
2009-07-05 10:26:57 +00:00
codeimp
f1c2e1e0a8
Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
2009-07-04 10:06:35 +00:00
codeimp
70e60bc39a
Added preferences options for script editor tab width and auto-indent
2009-07-03 08:49:53 +00:00
codeimp
582b01ee9d
- Fixed missing resources in testing parameters.
...
- Fixed disappearing temp file in testing parameters when "Use short paths" is checked.
- Added option for resource to exclude them from the testing parameters (for example, you may want to exclude zdoom.pk3)
2009-07-02 14:15:47 +00:00
codeimp
13a47b93df
Fixed texture alignment wrapping to work only for the alignment axis.
2009-07-02 08:18:52 +00:00
boris_i
6eb77d0bc0
Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
2009-06-28 14:47:21 +00:00
codeimp
1a2d335e4d
- Updated ZDBSP nodebuilder version 1.12
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- Re-enabled UDMF comments for element indices (should work with ZDBSP now)
@ Added test case for triangulation
2009-06-23 16:35:13 +00:00
codeimp
d45b61f041
Fixed a bug that sometimes caused a crash on undo
2009-06-19 07:59:38 +00:00
codeimp
442bf3c278
@ commented out a piece of code that was for testing only
...
Fixed a bug that crashes the SurfaceManager sometimes
2009-06-19 07:53:39 +00:00
codeimp
754c769513
@ little optimization in map data allocating when reading from stream/file
2009-06-18 14:23:33 +00:00
codeimp
c7c21fdc72
Added functions for multiple undo/redo
2009-06-18 07:19:44 +00:00
codeimp
cae5a34eea
@ fixed info panel sizes
2009-06-17 21:20:46 +00:00
codeimp
ee7d7ce86a
- Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items
...
- Increased spacing for image previews in the information panels so that long texture names can be fully displayed
2009-06-17 21:16:20 +00:00
codeimp
3c6beb1e68
Things filter now also hides things in le Mode de la Visuale
2009-06-17 16:52:28 +00:00
codeimp
0a10e5bfef
Fixed a crash when minimizing during resources loading
2009-06-16 17:29:00 +00:00
codeimp
656edc7f13
Some undo/redo system optimizations in Visual Mode
2009-06-16 08:49:14 +00:00
codeimp
c4c9ea94c1
@ disabled UDMF TEXTMAP comments until ZDBSP can handle them properly
2009-06-15 22:44:25 +00:00
codeimp
f5b661216b
- Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.)
...
- UDMF TEXTMAP now contains the indices of elements as comment next to the structure header.
- Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
2009-06-15 21:58:34 +00:00
codeimp
4f52e3f5e8
@ fixed another undo/redo system bug that made closing the map slow
2009-06-15 18:44:28 +00:00
codeimp
1edd6284bc
@ fixed a bug in the undo/redo system related to removing sectors
2009-06-15 17:38:02 +00:00
codeimp
64d06d0417
Added sidedef sector numbers on the linedef info panel
2009-06-12 09:22:09 +00:00
codeimp
be6545e8de
@ fixed a bug that caused saving maps to be very slow
2009-06-12 08:02:47 +00:00
codeimp
36c42dbef1
@ fixed a bug in the undo/redo system
2009-06-11 21:50:55 +00:00
codeimp
55e640b6e1
- Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed.
...
- Some small optimizations in the classic 2D rendering (cached linedef flags, reduced some unneeded redrawing)
2009-06-11 21:21:20 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
...
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
84a3069926
@ added internal option to prevent automatic removal of unreferenced elements when other elements are removed
2009-06-07 10:26:06 +00:00
codeimp
1e9cc18730
@ Added Create* functions in the MapSet that allows specifying the index (element at existing index will move to the end of the array instead of the newly created element).
2009-06-07 09:00:14 +00:00
codeimp
d284248ca0
@ fixed paste
2009-06-06 00:05:59 +00:00
codeimp
f09bfff419
@ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency.
2009-06-05 19:03:56 +00:00
codeimp
45ad5f5943
@ major change in the way sector surfaces are allocated and rendered for optimization
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@ white texture has been moved to the DataManager and is now also available to plugins
2009-06-04 20:21:31 +00:00
codeimp
a7c668defe
Fixed mouse cursor when over the script editor.
2009-06-01 08:57:29 +00:00
codeimp
e62146f464
- Reset default drawing textures when map options are changed
...
- Fixed some minor bugs in the choice of default drawing textures
2009-05-31 10:59:42 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
0fd844bd36
Fixed bug that caused some items in the script editor autocomplete list not to select when the first few characters were typed.
2009-05-25 10:06:53 +00:00
codeimp
67c16f555e
@ some intellisense documentation
2009-05-21 08:18:34 +00:00
codeimp
b28dc6253b
@ Added IntelliSense documentation for the MapSet class
2009-05-19 09:59:19 +00:00
codeimp
98f7420b33
Fixed crash when Select Texture or Select Flat is clicked in Grid Setup dialog and no texture was previously used
2009-05-17 15:02:03 +00:00
codeimp
04b883f999
Fixed grid action names and description for clarification
2009-05-17 14:58:45 +00:00
codeimp
79116a2a42
- Added check for unused sectors and automatic removal when opening a map
2009-05-17 14:37:34 +00:00
codeimp
622ff71056
- Fixed Make Door crash when no sector is highlighted or selected
...
- Added HighlightedObject property to the EditMode class, the object returned depends on the editing mode and the current highlight
- Exposed several properties in the ClassicMode class
2009-05-17 14:00:36 +00:00
codeimp
ef67891c15
Made the BindMethods and UnbindMethods functions in the ActionManager public so they can be used in plugins
2009-05-16 16:45:28 +00:00
codeimp
0c5b437f64
Added a check to prevent a crash with overlapping resource lump ranges
2009-05-14 21:36:25 +00:00
codeimp
542d68370d
Fixed a rendering issue when resizing the main window
2009-05-14 19:23:27 +00:00
codeimp
2fd192479d
Possible fixed for alleged crash on rendering reset (after testing)
2009-05-14 18:50:08 +00:00
codeimp
660ca48611
First official release.
2009-05-14 16:57:25 +00:00
codeimp
777de39cad
Fixed a bug in the drawing behavior that caused CCW drawn sectors to sometimes create a sector on the wrong side
2009-05-14 07:43:42 +00:00
codeimp
9b446458c4
Resources are now only reloaded when needed due to changing resource related settings on the Game Configurations dialog
2009-05-13 22:46:03 +00:00
codeimp
e5dc72d140
Resources are now only reloaded when needed due to changing image specific settings on the Preferences dialog
2009-05-13 22:35:34 +00:00
codeimp
041a4b8a57
When strict patches loading is off, colormaps can now also be found outside C_START and C_END when a base resource defines them correctly in between C_START and C_END (or in the Colormaps subdirectory)
2009-05-13 20:54:45 +00:00
codeimp
18dccfd87f
Fixed a minor drawing behavior bug
2009-05-13 20:51:03 +00:00
codeimp
848fd9e72e
Fixed a bug in the drawing behavior when splitting sectors
2009-05-13 20:07:33 +00:00
codeimp
5bebe5087f
- Fixed update of geometry surfaces in Edit Selection mode on paste and flip
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- Little optimization in MarkSelected... functions
2009-05-13 09:35:13 +00:00
codeimp
5d6e077efb
- Added check to remove zero-length linedefs when opening a map that has any
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- Some minor interface polishing
2009-05-12 18:20:03 +00:00
codeimp
0dc2bed6d1
Fixed behavior of drawing over old lines (orientation of old lines is now preserved)
2009-05-12 11:36:52 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
63c22e5d2d
Fixed a crash when opening the Texture Set editor
2009-05-12 08:01:50 +00:00
codeimp
ee3182885e
Changed when/how the scripts are compiled and errors are shown
2009-05-10 19:04:47 +00:00
codeimp
a196125255
Added keyword help for some script types in the script editor
2009-05-10 17:02:47 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
db132c30e8
Fixed the "within current selection" option in Find & Replace mode
2009-05-09 11:37:55 +00:00
codeimp
9b8e06299a
Some changes to the drawing behavior to minimize the chance it will fix self-referencing sectors
2009-05-09 06:49:01 +00:00
codeimp
a4dedc56a3
- Sector splitting fix
...
- Adjusted vertical line spacing to text in script editor for readability
2009-05-06 20:41:12 +00:00
codeimp
049b0a7954
Fixed tabs in script editor
2009-05-06 19:08:37 +00:00
codeimp
91b76bcb5b
Changed drawing behavior so that drawn lines are not corrected to clockwise orientation
2009-05-06 14:50:17 +00:00
codeimp
65521d1ea6
Some drawing/merging behavior cosmetics
2009-05-06 10:06:45 +00:00
codeimp
abfb16c35d
Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides)
2009-05-06 07:26:12 +00:00
codeimp
31d742a073
- Decreased intensity of the selection in visual mode
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- Fixed a crash in UDMF custom fields editor
2009-05-05 21:13:50 +00:00
codeimp
e7541be243
Some fixes
2009-05-05 19:12:36 +00:00
codeimp
88449b7c01
Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
2009-05-05 12:24:00 +00:00
codeimp
e26591bd4a
Changed a lot in undo/redo system to work better with grouping and plugins
2009-05-05 09:50:23 +00:00
codeimp
0cbdc0209c
- Changed a lot of things in the setup installer
...
- Changed the menu and status bar color to Tan instead of Blue for the default XP theme
- Fixed a crash after a warning when Direct3D could not be started
2009-05-04 16:07:14 +00:00
codeimp
f594a67f5b
- Fixed an error message when Direct3D cannot be started
...
@ Removed debug setup installer and updated a message in the release installer
2009-05-04 07:46:44 +00:00
codeimp
b5491b4b08
- Fixed some visual mode editing bugs
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- Fixed highlight and selection in visual mode when shader model 2.0 is not available
- Added option to turn off glow animation of highlight and selection in visual mode
2009-05-04 06:13:56 +00:00
codeimp
d3c87b2a71
- Pixel Shader model 2.0 is now always used when available (regardless of High Quality Display option)
...
- Edit Selection mode now updates surface geometry when drag is released
2009-05-03 20:21:52 +00:00
codeimp
6f5f441ea6
@ Removed redundant ApplySettings() on shader used in visual mode RenderSinglePass()
2009-05-03 20:05:08 +00:00
codeimp
634efc6ee4
Added selection feature in Visual Mode (click left mouse button to select)
2009-05-03 19:22:32 +00:00
codeimp
fd9308d74f
@ work in progress (do not use this revision)
2009-05-02 14:59:05 +00:00
codeimp
ad05a43ade
@ work in progress (do not use this revision for building/testing)
2009-05-01 20:31:17 +00:00
codeimp
fa6e71419d
Spelling corrections.
2009-04-27 14:34:59 +00:00
codeimp
2de3464d30
@ created a release build batch file and removed the "with revision lookup" project configs
2009-04-27 09:18:35 +00:00
codeimp
2d926198a9
Fixed some issues with keys and scrollwheel input after a dialog window has been shown
2009-04-26 21:38:45 +00:00
codeimp
69c6dd8d03
Fixed some sprite texture errors in Visual Mode
2009-04-26 20:20:40 +00:00
codeimp
63c474064d
- Fixed the tab order on all windows
...
- Some visual aesthetics
@ Fixed the "Release with revision lookup" config output directories
2009-04-26 19:53:36 +00:00
codeimp
3cd3bdee7f
Fixed a bug (again) that caused slow opening of the images browser with many (thousands) textures.
2009-04-26 17:14:47 +00:00
codeimp
3b9eed97ec
@ Added "Release with revision lookup" configs ("Release" now builds without revision number)
2009-04-26 14:29:41 +00:00
codeimp
d22aba4398
Fixed a bug in the SidedefAngleSorter which caused a crash when analyzing on some maps
2009-04-26 10:54:51 +00:00
codeimp
bcbe994280
@ Removed unneeded warning for trivial lumps that couldn't be found when opening a map
2009-04-26 07:44:31 +00:00
codeimp
a6ee417d45
Removed unneeded warning for trivial lumps that couldn't be found when opening a map
2009-04-26 07:37:11 +00:00
codeimp
ab0f1a21ad
Fixed UDMF integral vertex to float vertex conversion when loading UDMF map with integral vertices
2009-04-26 07:34:19 +00:00
codeimp
d477f0a7bf
Added the CodeImp logo on the about window and made links red
2009-04-25 06:55:17 +00:00
codeimp
2cfbc07ace
Fixed crash when clicking the Script Editor button when the editor is already opened
2009-04-23 05:57:28 +00:00
codeimp
7e7f24e965
@ re-added source code with new directory structure
2009-04-19 18:07:22 +00:00