UltimateZoneBuilder/Source/Core
2009-05-13 22:46:03 +00:00
..
Actions @ work in progress (do not use this revision) 2009-05-02 14:59:05 +00:00
Compilers Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Config Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
Controls Fixed a crash when opening the Texture Set editor 2009-05-12 08:01:50 +00:00
Data When strict patches loading is off, colormaps can now also be found outside C_START and C_END when a base resource defines them correctly in between C_START and C_END (or in the Colormaps subdirectory) 2009-05-13 20:54:45 +00:00
Editing Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
General Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Geometry Fixed a minor drawing behavior bug 2009-05-13 20:51:03 +00:00
IO - Added check to remove zero-length linedefs when opening a map that has any 2009-05-12 18:20:03 +00:00
Map - Fixed update of geometry surfaces in Edit Selection mode on paste and flip 2009-05-13 09:35:13 +00:00
Plugins Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
Properties Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
Rendering Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
Resources Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
Types @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualModes @ work in progress (do not use this revision for building/testing) 2009-05-01 20:31:17 +00:00
Windows Resources are now only reloaded when needed due to changing resource related settings on the Game Configurations dialog 2009-05-13 22:46:03 +00:00
ZDoom @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Builder.csproj Added support for Boom colormaps 2009-05-12 09:50:08 +00:00