UltimateZoneBuilder/Source/Core
codeimp 442905929a Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog.
Fixed internal sprites that were not appearing in any sprite preview box after using Visual Mode.
2010-08-11 20:32:14 +00:00
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Actions Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] ); 2009-07-28 13:40:30 +00:00
Compilers Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Config @ Small improvement for the earlier committed sprite scale support. The DECORATE 'xscale' and 'yscale' Actor properties are now also supported, but I am not sure what the intended behavior is when one of these is used in combination with 'scale'. Right now 'scale' overrides them. 2010-08-02 08:08:52 +00:00
Controls Fixed continuous replace (hang) when replacing the same text in script editor. 2010-08-02 06:11:35 +00:00
Data Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog. 2010-08-11 20:32:14 +00:00
Editing Fixed problem when saving or testing the map after undoing changes (the undone changes were ignored) 2010-08-11 20:07:51 +00:00
General Fixed crash when pressing CTRL+S to save the map when no map is open. 2010-08-01 20:52:56 +00:00
Geometry Fixed sector triangulation issues. 2010-08-11 18:50:37 +00:00
IO Added support for tall patches 2010-08-01 00:07:12 +00:00
Map @ UnlockBuffers() added to Sector.UpdateCache() and some additional vertex buffer usage flag changes. Also added a note that some DirectX warnings can't easily be fixed, so we'll live with that (they are harmless, just not nice to see). 2010-08-01 16:02:00 +00:00
Plugins @ Added OnMapSaveBegin and OnMapSaveEnd events for plugins 2009-08-23 13:55:49 +00:00
Properties @ version number update 2009-07-12 11:52:48 +00:00
Rendering @ woops, this should not use the LockFlags.NoOverwrite flag because it will overwrite things! 2010-08-01 18:28:39 +00:00
Resources Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
Types @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualModes Added actions to move the camera up and down in 3D visual modes (no default keys bound) 2010-05-08 13:14:48 +00:00
Windows Fixed internal sprites that were not appearing in the sprite preview box on the Edit Thing dialog. 2010-08-11 20:32:14 +00:00
ZDoom Fixed a bug in the DECORATE parser that misread a negative DoomEdNum (negative is now interpreted as NO DoomEdNum) 2010-08-01 20:08:29 +00:00
Builder.csproj @ Added OnMapSaveBegin and OnMapSaveEnd events for plugins 2009-08-23 13:55:49 +00:00