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Removed unneeded warning for trivial lumps that couldn't be found when opening a map
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1 changed files with 3 additions and 1 deletions
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@ -970,7 +970,9 @@ namespace CodeImp.DoomBuilder
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}
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else
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{
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General.ErrorLogger.Add(ErrorType.Warning, ml.Key.ToString() + " should be read but was not found in the WAD file");
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// We don't want to bother the user with this. There are a lot of lumps in
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// the game configs that are trivial and don't need to be found.
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//General.ErrorLogger.Add(ErrorType.Warning, ml.Key.ToString() + " should be read but was not found in the WAD file");
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}
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}
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}
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