UltimateZoneBuilder/Source/Core
2009-07-21 13:42:36 +00:00
..
Actions Made the BindMethods and UnbindMethods functions in the ActionManager public so they can be used in plugins 2009-05-16 16:45:28 +00:00
Compilers Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Config @ work in progress on dockers 2009-07-20 15:16:40 +00:00
Controls @ work in progress on dockers 2009-07-21 13:42:36 +00:00
Data - Fixed missing resources in testing parameters. 2009-07-02 14:15:47 +00:00
Editing @ Fixed a bug in General.Map.UndoRedo.PerformRedo(n) (bug occurred when n > 1) 2009-07-15 15:10:50 +00:00
General @ work in progress on dockers 2009-07-19 20:30:15 +00:00
Geometry Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
IO - Added some error handling for invalid wad files 2009-07-10 08:25:04 +00:00
Map Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
Plugins Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
Properties @ version number update 2009-07-12 11:52:48 +00:00
Rendering Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
Resources @ work in progress 2009-07-07 20:59:56 +00:00
Types @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualModes @ Fixed a problem with undo/redo in Visual Mode 2009-07-07 15:11:09 +00:00
Windows @ work in progress on dockers 2009-07-21 13:42:36 +00:00
ZDoom - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Builder.csproj @ work in progress on dockers 2009-07-21 05:51:13 +00:00