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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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@ Renamed GetMapCoordinates function to DisplayToMap and added MapToDisplay function
@ Exposed the RenderTargetDisplay to plugins
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6 changed files with 29 additions and 14 deletions
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@ -32,7 +32,7 @@ using CodeImp.DoomBuilder.Editing;
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namespace CodeImp.DoomBuilder.Controls
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{
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internal class RenderTargetControl : Panel
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public class RenderTargetControl : Panel
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{
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#region ================== Constants
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@ -52,7 +52,7 @@ namespace CodeImp.DoomBuilder.Controls
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#region ================== Constructor / Disposer
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// Constructor
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public RenderTargetControl()
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internal RenderTargetControl()
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{
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// Initialize
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this.SetStyle(ControlStyles.FixedWidth, true);
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@ -207,7 +207,7 @@ namespace CodeImp.DoomBuilder.Editing
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General.MainWindow.RedrawDisplay();
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// Determine new unprojected mouse coordinates
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mousemappos = renderer2d.GetMapCoordinates(mousepos);
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mousemappos = renderer2d.DisplayToMap(mousepos);
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General.MainWindow.UpdateCoordinates(mousemappos);
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}
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@ -222,7 +222,7 @@ namespace CodeImp.DoomBuilder.Editing
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General.MainWindow.RedrawDisplay();
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// Determine new unprojected mouse coordinates
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mousemappos = renderer2d.GetMapCoordinates(mousepos);
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mousemappos = renderer2d.DisplayToMap(mousepos);
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General.MainWindow.UpdateCoordinates(mousemappos);
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}
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@ -478,7 +478,7 @@ namespace CodeImp.DoomBuilder.Editing
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mouseinside = true;
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mouselastpos = mousepos;
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mousepos = new Vector2D(e.X, e.Y);
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mousemappos = renderer2d.GetMapCoordinates(mousepos);
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mousemappos = renderer2d.DisplayToMap(mousepos);
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mousebuttons = e.Button;
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// Update labels in main window
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@ -692,7 +692,7 @@ namespace CodeImp.DoomBuilder.Editing
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if(mouseinside && !float.IsNaN(mouselastpos.x) && !float.IsNaN(mouselastpos.y))
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{
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// Get the map coordinates of the last mouse posision (before it moved)
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Vector2D lastmappos = renderer2d.GetMapCoordinates(mouselastpos);
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Vector2D lastmappos = renderer2d.DisplayToMap(mouselastpos);
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// Do the scroll
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ScrollBy(lastmappos.x - mousemappos.x, lastmappos.y - mousemappos.y);
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@ -49,6 +49,10 @@ namespace CodeImp.DoomBuilder.Rendering
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int VertexSize { get; }
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ViewMode ViewMode { get; }
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// View methods
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Vector2D DisplayToMap(Vector2D mousepos);
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Vector2D MapToDisplay(Vector2D mappos);
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// Color methods
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PixelColor DetermineLinedefColor(Linedef l);
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PixelColor DetermineThingColor(Thing t);
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@ -546,12 +546,22 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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}
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// This unprojects mouse coordinates into map coordinates
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public Vector2D GetMapCoordinates(Vector2D mousepos)
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/// <summary>
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/// This unprojects display coordinates (screen space) to map coordinates
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/// </summary>
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public Vector2D DisplayToMap(Vector2D mousepos)
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{
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return mousepos.GetInvTransformed(-translatex, -translatey, scaleinv, -scaleinv);
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}
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/// <summary>
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/// This projects map coordinates to display coordinates (screen space)
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/// </summary>
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public Vector2D MapToDisplay(Vector2D mappos)
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{
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return mappos.GetTransformed(translatex, translatey, scale, -scale);
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}
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#endregion
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#region ================== Colors
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@ -759,8 +769,8 @@ namespace CodeImp.DoomBuilder.Rendering
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backimageverts = CreateScreenVerts(windowsize);
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// Determine map coordinates for view window
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ltpos = GetMapCoordinates(new Vector2D(0f, 0f));
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rbpos = GetMapCoordinates(new Vector2D(windowsize.Width, windowsize.Height));
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ltpos = DisplayToMap(new Vector2D(0f, 0f));
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rbpos = DisplayToMap(new Vector2D(windowsize.Width, windowsize.Height));
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// Offset by given background offset
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ltpos -= backoffset;
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@ -828,8 +838,8 @@ namespace CodeImp.DoomBuilder.Rendering
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if((size * scale) > 6f)
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{
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// Determine map coordinates for view window
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ltpos = GetMapCoordinates(new Vector2D(0, 0));
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rbpos = GetMapCoordinates(new Vector2D(windowsize.Width, windowsize.Height));
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ltpos = DisplayToMap(new Vector2D(0, 0));
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rbpos = DisplayToMap(new Vector2D(windowsize.Width, windowsize.Height));
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// Clip to nearest grid
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ltpos = GridSetup.SnappedToGrid(ltpos, size, sizeinv);
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@ -52,6 +52,7 @@ namespace CodeImp.DoomBuilder.Windows
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bool MouseExclusive { get; }
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MouseButtons MouseButtons { get; }
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bool IsActiveWindow { get; }
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RenderTargetControl Display { get; }
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// Methods
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void DisplayReady();
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@ -164,7 +164,7 @@ namespace CodeImp.DoomBuilder.Windows
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public bool AltState { get { return alt; } }
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public MouseButtons MouseButtons { get { return mousebuttons; } }
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public bool MouseInDisplay { get { return mouseinside; } }
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internal RenderTargetControl Display { get { return display; } }
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public RenderTargetControl Display { get { return display; } }
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public bool SnapToGrid { get { return buttonsnaptogrid.Checked; } }
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public bool AutoMerge { get { return buttonautomerge.Checked; } }
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public bool MouseExclusive { get { return mouseexclusive; } }
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