mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
Fixed a crash when minimizing during resources loading
This commit is contained in:
parent
656edc7f13
commit
0a10e5bfef
2 changed files with 104 additions and 54 deletions
|
@ -342,6 +342,8 @@ namespace CodeImp.DoomBuilder.Map
|
|||
General.Plugins.OnSectorFloorSurfaceUpdate(this, ref floorvertices);
|
||||
surfaceentry.floorvertices = floorvertices;
|
||||
surfaceentry.floortexture = longfloortexname;
|
||||
if(surfaceentry.ceilvertices == null)
|
||||
surfaceentry.ceilvertices = floorvertices;
|
||||
|
||||
// Update entry
|
||||
surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
|
||||
|
@ -359,7 +361,9 @@ namespace CodeImp.DoomBuilder.Map
|
|||
General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref ceilvertices);
|
||||
surfaceentry.ceilvertices = ceilvertices;
|
||||
surfaceentry.ceiltexture = longceiltexname;
|
||||
|
||||
if(surfaceentry.floorvertices == null)
|
||||
surfaceentry.floorvertices = ceilvertices;
|
||||
|
||||
// Update entry
|
||||
surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
|
||||
General.Map.CRenderer2D.Surfaces.UnlockBuffers();
|
||||
|
|
|
@ -101,8 +101,14 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
foreach(KeyValuePair<int, SurfaceBufferSet> set in sets)
|
||||
{
|
||||
// Dispose vertex buffers
|
||||
foreach(VertexBuffer vb in set.Value.buffers)
|
||||
vb.Dispose();
|
||||
for(int i = 0; i < set.Value.buffers.Count; i++)
|
||||
{
|
||||
if(set.Value.buffers[i] != null)
|
||||
{
|
||||
set.Value.buffers[i].Dispose();
|
||||
set.Value.buffers[i] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sets = null;
|
||||
|
@ -119,11 +125,18 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
resourcesunloaded = true;
|
||||
foreach(KeyValuePair<int, SurfaceBufferSet> set in sets)
|
||||
{
|
||||
foreach(VertexBuffer vb in set.Value.buffers)
|
||||
vb.Dispose();
|
||||
|
||||
set.Value.buffers.Clear();
|
||||
// Dispose vertex buffers
|
||||
for(int i = 0; i < set.Value.buffers.Count; i++)
|
||||
{
|
||||
if(set.Value.buffers[i] != null)
|
||||
{
|
||||
set.Value.buffers[i].Dispose();
|
||||
set.Value.buffers[i] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lockedbuffers.Clear();
|
||||
}
|
||||
|
||||
// Called when all resource must be reloaded
|
||||
|
@ -157,7 +170,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
bstream.Dispose();
|
||||
|
||||
// Add to list
|
||||
set.Value.buffers.Add(b);
|
||||
set.Value.buffers[i] = b;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -235,7 +248,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
// This ensures there is enough space for a given number of free entries (also adds new bufers if needed)
|
||||
private void EnsureFreeBufferSpace(SurfaceBufferSet set, int freeentries)
|
||||
{
|
||||
DataStream bstream;
|
||||
DataStream bstream = null;
|
||||
VertexBuffer vb = null;
|
||||
|
||||
// Check if we have to add entries
|
||||
int addentries = freeentries - set.holes.Count;
|
||||
|
@ -260,12 +274,22 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
// Calculate the number of vertices that will be
|
||||
int buffernumvertices = bufferentries * verticesperentry;
|
||||
|
||||
// Make the new buffer!
|
||||
VertexBuffer b = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffernumvertices,
|
||||
Usage.None, VertexFormat.None, Pool.Default);
|
||||
if(!resourcesunloaded)
|
||||
{
|
||||
// Make the new buffer!
|
||||
vb = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffernumvertices,
|
||||
Usage.None, VertexFormat.None, Pool.Default);
|
||||
|
||||
// Add it. Also add available entries as holes, because they are not used yet.
|
||||
set.buffers.Add(b);
|
||||
// Add it.
|
||||
set.buffers.Add(vb);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We can't make a vertexbuffer right now
|
||||
set.buffers.Add(null);
|
||||
}
|
||||
|
||||
// Also add available entries as holes, because they are not used yet.
|
||||
set.buffersizes.Add(buffernumvertices);
|
||||
for(int i = 0; i < bufferentries; i++)
|
||||
set.holes.Add(new SurfaceEntry(set.numvertices, set.buffers.Count - 1, i * verticesperentry));
|
||||
|
@ -284,7 +308,9 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
bstream.Dispose();
|
||||
set.buffers[bufferindex].Tag = null;
|
||||
}
|
||||
set.buffers[bufferindex].Dispose();
|
||||
|
||||
if((set.buffers[bufferindex] != null) && !resourcesunloaded)
|
||||
set.buffers[bufferindex].Dispose();
|
||||
|
||||
// Get the entries that are in this buffer only
|
||||
List<SurfaceEntry> theseentries = new List<SurfaceEntry>();
|
||||
|
@ -300,18 +326,24 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
// Calculate the number of vertices that will be
|
||||
int buffernumvertices = bufferentries * verticesperentry;
|
||||
|
||||
// Make the new buffer!
|
||||
VertexBuffer b = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffernumvertices,
|
||||
Usage.None, VertexFormat.None, Pool.Default);
|
||||
|
||||
if(!resourcesunloaded)
|
||||
{
|
||||
// Make the new buffer and lock it
|
||||
vb = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffernumvertices,
|
||||
Usage.None, VertexFormat.None, Pool.Default);
|
||||
bstream = vb.Lock(0, FlatVertex.Stride * theseentries.Count * verticesperentry, LockFlags.Discard);
|
||||
}
|
||||
|
||||
// Start refilling the buffer with sector geometry
|
||||
int vertexoffset = 0;
|
||||
bstream = b.Lock(0, FlatVertex.Stride * theseentries.Count * verticesperentry, LockFlags.Discard);
|
||||
foreach(SurfaceEntry e in theseentries)
|
||||
{
|
||||
// Fill buffer
|
||||
bstream.WriteRange(e.floorvertices);
|
||||
bstream.WriteRange(e.ceilvertices);
|
||||
if(!resourcesunloaded)
|
||||
{
|
||||
// Fill buffer
|
||||
bstream.WriteRange(e.floorvertices);
|
||||
bstream.WriteRange(e.ceilvertices);
|
||||
}
|
||||
|
||||
// Set the new location in the buffer
|
||||
e.vertexoffset = vertexoffset;
|
||||
|
@ -320,12 +352,20 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
vertexoffset += verticesperentry;
|
||||
}
|
||||
|
||||
// Unlock buffer
|
||||
b.Unlock();
|
||||
bstream.Dispose();
|
||||
if(!resourcesunloaded)
|
||||
{
|
||||
// Unlock buffer
|
||||
vb.Unlock();
|
||||
bstream.Dispose();
|
||||
set.buffers[bufferindex] = vb;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No vertex buffer at this time, sorry
|
||||
set.buffers[bufferindex] = null;
|
||||
}
|
||||
|
||||
// Set the new buffer and add available entries as holes, because they are not used yet.
|
||||
set.buffers[bufferindex] = b;
|
||||
set.buffersizes[bufferindex] = buffernumvertices;
|
||||
set.holes.Clear();
|
||||
for(int i = 0; i < bufferentries - theseentries.Count; i++)
|
||||
|
@ -348,7 +388,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
{
|
||||
if(entry.floorvertices.Length != entry.ceilvertices.Length)
|
||||
General.Fail("Floor vertices has different length from ceiling vertices!");
|
||||
|
||||
|
||||
int numvertices = entry.floorvertices.Length;
|
||||
|
||||
// Free entry when number of vertices have changed
|
||||
|
@ -373,25 +413,28 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
set.entries.Add(nentry);
|
||||
entry = nentry;
|
||||
}
|
||||
|
||||
// Lock the buffer
|
||||
DataStream bstream;
|
||||
VertexBuffer vb = set.buffers[entry.bufferindex];
|
||||
if(vb.Tag == null)
|
||||
|
||||
if(!resourcesunloaded)
|
||||
{
|
||||
bstream = vb.Lock(0, set.buffersizes[entry.bufferindex] * FlatVertex.Stride, LockFlags.None);
|
||||
vb.Tag = bstream;
|
||||
lockedbuffers.Add(vb);
|
||||
// Lock the buffer
|
||||
DataStream bstream;
|
||||
VertexBuffer vb = set.buffers[entry.bufferindex];
|
||||
if(vb.Tag == null)
|
||||
{
|
||||
bstream = vb.Lock(0, set.buffersizes[entry.bufferindex] * FlatVertex.Stride, LockFlags.None);
|
||||
vb.Tag = bstream;
|
||||
lockedbuffers.Add(vb);
|
||||
}
|
||||
else
|
||||
{
|
||||
bstream = (DataStream)vb.Tag;
|
||||
}
|
||||
|
||||
// Write the vertices to buffer
|
||||
bstream.Seek(entry.vertexoffset * FlatVertex.Stride, SeekOrigin.Begin);
|
||||
bstream.WriteRange(entry.floorvertices);
|
||||
bstream.WriteRange(entry.ceilvertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
bstream = (DataStream)vb.Tag;
|
||||
}
|
||||
|
||||
// Write the vertices to buffer
|
||||
bstream.Seek(entry.vertexoffset * FlatVertex.Stride, SeekOrigin.Begin);
|
||||
bstream.WriteRange(entry.floorvertices);
|
||||
bstream.WriteRange(entry.ceilvertices);
|
||||
}
|
||||
|
||||
return entry;
|
||||
|
@ -414,19 +457,22 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
// This unlocks the locked buffers
|
||||
public void UnlockBuffers()
|
||||
{
|
||||
foreach(VertexBuffer vb in lockedbuffers)
|
||||
if(!resourcesunloaded)
|
||||
{
|
||||
if(vb.Tag != null)
|
||||
foreach(VertexBuffer vb in lockedbuffers)
|
||||
{
|
||||
DataStream bstream = (DataStream)vb.Tag;
|
||||
vb.Unlock();
|
||||
bstream.Dispose();
|
||||
vb.Tag = null;
|
||||
if(vb.Tag != null)
|
||||
{
|
||||
DataStream bstream = (DataStream)vb.Tag;
|
||||
vb.Unlock();
|
||||
bstream.Dispose();
|
||||
vb.Tag = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear list
|
||||
lockedbuffers = new List<VertexBuffer>();
|
||||
}
|
||||
|
||||
// Clear list
|
||||
lockedbuffers = new List<VertexBuffer>();
|
||||
}
|
||||
|
||||
// This gets or creates a set for a specific number of vertices
|
||||
|
|
Loading…
Reference in a new issue