UltimateZoneBuilder/Source/Core
2009-07-28 13:40:30 +00:00
..
Actions Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] ); 2009-07-28 13:40:30 +00:00
Compilers Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Config Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] ); 2009-07-28 13:40:30 +00:00
Controls @ Fixed tabs in side panel being shown as selected while the side panels are closed (hidden) 2009-07-23 11:44:32 +00:00
Data - Fixed missing resources in testing parameters. 2009-07-02 14:15:47 +00:00
Editing @ this may be a useful function 2009-07-23 14:52:39 +00:00
General Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] ); 2009-07-28 13:40:30 +00:00
Geometry Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
IO Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] ); 2009-07-28 13:40:30 +00:00
Map Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
Plugins Added Undo/Redo list side panel 2009-07-22 15:16:28 +00:00
Properties @ version number update 2009-07-12 11:52:48 +00:00
Rendering Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
Resources @ work in progress 2009-07-07 20:59:56 +00:00
Types @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualModes @ Fixed a problem with undo/redo in Visual Mode 2009-07-07 15:11:09 +00:00
Windows @ Side panel docker (with auto hide enabled) now stays open when a textbox is focused for input 2009-07-23 08:53:52 +00:00
ZDoom - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Builder.csproj @ work in progress on dockers 2009-07-21 05:51:13 +00:00