Commit graph

1597 commits

Author SHA1 Message Date
biwa
a0dfd1fccb Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569 2021-05-30 19:01:42 +02:00
biwa
e0f620827d Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571 2021-05-30 18:27:56 +02:00
ZZYZX
9fcb45e1b1 Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
biwa
898fe21f75 TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled 2021-05-13 21:36:29 +02:00
biwa
926fcd486d Visplane Explorer: added some additional error reporting when loading a map fails 2021-05-08 09:44:19 +02:00
biwa
f8e836a5cf Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors) 2021-04-22 21:10:10 +02:00
biwa
d0f45982c1 3D Floor Mode: fixed a typo in an error message
3D Floor Mode: only 3D floors with the "user_managed_3d_floor" field set to true will be modified in UDMF maps
2021-04-22 18:45:28 +02:00
biwa
547aec7541 Sectors Mode: potentially fixed some crashes related to determining thing sectors 2021-04-22 16:12:14 +02:00
biwa
7d67ec2be9 Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height 2021-04-18 21:16:28 +02:00
biwa
83adef923d Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled 2021-04-17 20:06:58 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer (#546)
https://doomwiki.org/wiki/Static_limits

The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.

The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
biwa
c748209eba Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse 2021-04-01 21:44:49 +02:00
biwa
7dd0a0a4af OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files 2021-04-01 21:12:34 +02:00
biwa
0bd049b29b Sectors Mode: fixed a crash when joining sectors. Fixes #539 2021-03-22 22:01:55 +01:00
biwa
ccfafec7d8 OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled 2021-03-22 18:14:05 +01:00
biwa
a771de1848 OBJ Exporter: once again trying to fix normals 2021-03-22 17:54:20 +01:00
biwa
72ff5ecf24 OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249 2021-03-22 16:16:34 +01:00
biwa
85b8b41580 Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1 Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
biwa
58c476f4e5 Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
biwa
72085284fe 3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443 2021-03-21 19:42:43 +01:00
biwa
8e95b074ec Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled 2021-03-17 20:04:10 +01:00
biwa
a99d5c239b Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538 2021-03-16 21:44:12 +01:00
biwa
5addd6508c Started to add support for arbitrary UDMF field associations (#401) 2021-03-14 15:58:40 +01:00
biwa
608d1e6ca2 Fixed some visual issues with the OBJ export dialog 2021-03-11 21:56:12 +01:00
biwa
a2b007b9ae OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF 2021-03-11 21:54:48 +01:00
biwa
250b89dc4e Find And Replace Mode: added options to search for UDMF fields 2021-03-07 14:27:23 +01:00
biwa
5534a93051 Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association 2021-02-28 01:44:38 +01:00
biwa
d3a578c6cc Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533 2021-02-23 16:26:31 +01:00
biwa
1e3cf5ccec Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center 2021-02-20 16:26:35 +01:00
biwa
93cc15640f Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
biwa
467f791bd3 Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528 2021-02-20 12:29:35 +01:00
biwa
3fbad3c8ac More fixes for erroneously being able to select object multiple times when paint selecting 2021-02-13 22:59:06 +01:00
biwa
3c7811de5e Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors 2021-02-13 12:03:37 +01:00
biwa
b70970ebcf Some refactoring related to visual sloping 2021-02-13 09:57:09 +01:00
biwa
41e1652bfc Successfully exporting as OBJ doesn't show up as a warning anymore 2021-02-07 16:50:42 +01:00
biwa
f80159d528 Toggling visual sloping is now only possible in UDMF 2021-02-07 16:48:45 +01:00
biwa
0911a3a9a4 Some more performance improvements related to visual sloping 2021-02-07 16:44:12 +01:00
biwa
5ed77c5d05 Improved performance in visual mode related to visual slopes 2021-02-06 14:51:00 +01:00
biwa
90e7dd1149 Fixed a problem with visual vertex slope indicator angles 2021-01-31 18:29:58 +01:00
biwa
d65fb7bbab Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520 2021-01-31 00:12:07 +01:00
biwa
5bcb27e51f Added some missing files
Some refactoring regarding visual sloping
2021-01-30 22:45:08 +01:00
biwa
5d1492c5c2 Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
biwa
478690e08f Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517 2021-01-06 19:37:58 +01:00
biwa
46962aac89 Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
4f5a4eba24 Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately 2020-12-31 11:43:56 +01:00
biwa
23dacae944 OBJ exporter: changed tab order to make sense 2020-12-30 22:13:34 +01:00
ZZYZX
2945ca24cd Fixed: flat slope != no slope 2020-12-28 00:47:55 +02:00
ZZYZX
eaa5227dc8 Slightly tweaked size of Controls list. Added 'Reset plane slope' action. 2020-12-28 00:13:56 +02:00
biwa
a3aba9b371 OBJ Exporter: textures to skip are now saved between sessions 2020-12-24 21:28:55 +01:00
biwa
4087506446 OBJ Exporter: fixed a problem where textures were flipped horizontally 2020-12-24 20:59:51 +01:00
biwa
7f1442ce86 Export selection to image: added progress bar and button to cancel export 2020-12-24 15:00:16 +01:00
biwa
676a8c0a26 OBJ Exporter: added sanity checks to the actor name 2020-12-23 22:08:56 +01:00
biwa
1a68194869 OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom 2020-12-23 20:58:24 +01:00
biwa
2c5a433d57 Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255 2020-12-23 11:10:47 +01:00
biwa
a17ecae740 Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487 2020-12-16 18:06:02 +01:00
biwa
cd7a156cd7 Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508. 2020-12-06 12:10:21 +01:00
biwa
bb7cf59a65 Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled 2020-11-22 18:19:47 +01:00
biwa
c5054c5449 Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors 2020-11-21 22:38:16 +01:00
biwa
f2f0e1bae1 Export selection to image: added option to scale the output image to a higher resolution 2020-11-21 17:44:10 +01:00
biwa
cf61c74e35 Export selection to image: decreased memory footprint 2020-11-21 15:14:48 +01:00
biwa
3ee12f4ca7 Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance 2020-11-16 00:45:57 +01:00
biwa
8b643aef65 Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495 2020-11-06 20:59:13 +01:00
biwa
f040306c55 Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2020-11-06 20:14:00 +01:00
biwa
601d741b7e Vertices Mode: fixed a potential crash when deleting/dissolving vertices 2020-11-01 23:08:41 +01:00
biwa
41e6632b18 Sectors Mode: fixed an potential crash when joining/merging sectors 2020-11-01 21:29:57 +01:00
biwa
f4510aba3e Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages 2020-11-01 18:49:15 +01:00
biwa
9c85635ff0 More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
5820665e70 Some project file fixes 2020-11-01 11:37:44 +01:00
biwa
2dda3d228d Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one 2020-11-01 11:31:57 +01:00
biwa
00d9be5266 Things Mode: increased rendering speed 2020-10-31 21:13:37 +01:00
biwa
7a5c7e5090 Linedefs Mode: increased rendering speed 2020-10-31 21:06:24 +01:00
biwa
4a0e1d7c62 Sectors Mode: significantly increased rendering speed 2020-10-31 20:45:05 +01:00
biwa
4991c323c3 Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse 2020-10-31 16:09:22 +01:00
biwa
d92ab46838 Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore 2020-10-23 20:56:50 +02:00
biwa
f91bf312fb 3D Floor Mode: fixed typo in the 3D floor editing window 2020-10-23 20:31:08 +02:00
biwa
eec2c40dcc Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491. 2020-10-22 21:11:12 +02:00
biwa
9c10069d58 Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485 2020-10-19 21:42:34 +02:00
biwa
2217e6f633 Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases 2020-10-19 17:32:34 +02:00
biwa
0a1e40f11d Export selection as image: potentially decreased memory usage when also exporting brightmaps 2020-10-17 12:42:23 +02:00
biwa
14e4162d35 Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied 2020-10-17 11:09:53 +02:00
biwa
a7791754c1 Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid 2020-10-16 14:45:59 +02:00
biwa
160db8da8c Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted 2020-10-09 18:53:10 +02:00
biwa
63b3766ae2 Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift 2020-10-02 19:46:01 +02:00
biwa
e79a15807b Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things 2020-09-28 16:18:36 +02:00
biwa
e6a7751c2d Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound 2020-09-27 14:46:16 +02:00
biwa
63eb538b7f Color Picker: buttons with some sensible default values are now used instead of sliders where appropriate. Some miscellaneous fixes. Fixes #436. 2020-09-26 17:52:23 +02:00
biwa
d1455df383 3D Floor Mode: duplicating geometry now copies all properties of the source control sector to the new control sector 2020-09-26 14:02:33 +02:00
biwa
077aa065cb 3D Floor Mode: duplicating geometry now copies all properties of the source control sector's linedef to the new control sector's linedef 2020-09-26 13:47:57 +02:00
Kevin Caccamo
9659ab1d19
Add MouseWheel event handler
I assume this is the advantage/feature NumericUpDownEx has over NumericUpDown
2020-09-22 18:18:07 -04:00
Kevin Caccamo
f90f9e36df
Use NumericUpDown instead of NumericUpDownEx on Mono WinForms 2020-09-22 17:46:04 -04:00
biwa
92c651bede 3D floor mode: fixed a bug where the correct brightness wasn't applied to control sectors when duplicating/pasting 3D floors 2020-09-12 17:12:14 +02:00
Magnus Norddahl
eb6d564d22 Fix MinimumRecommendedRules warning 2020-09-12 16:09:55 +02:00
Magnus Norddahl
efec88994b Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
biwa
0b646875b7 3D Floor Mode: added "check all" and "uncheck all" buttons to the 3D floor editing dialog 2020-09-05 22:53:22 +02:00
biwa
385338ec42 OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name 2020-08-22 22:00:17 +02:00
biwa
7e5c407722 Edit Selection Mode: fixed a crash when resizing the selection to a line and then trying to pull it out again. Completely squashing to a line in not possible anymore 2020-08-22 21:36:23 +02:00
biwa
ba1abbcb4b Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly 2020-08-04 16:25:49 +02:00
biwa
d0a0479579 Export to image: fixed a problem where exported textures were too bright when an increased texture and flat brightness was set in the preferences 2020-08-01 12:28:23 +02:00
biwa
41b2322ae7 3D Floor Mode: increased performance when switching to 3D Floor Mode (mostly noticeable on complex maps) 2020-07-28 23:33:37 +02:00
biwa
c047b98ba4 Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors 2020-07-27 20:18:33 +02:00
biwa
263c555bb4 Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded 2020-07-18 15:49:26 +02:00
biwa
11b586e091 Fixed a crash when highlighting undefined things 2020-07-17 20:35:59 +02:00
biwa
b505fb04d7 Fit Textures: entering floating point numbers in the texture repeat boxes is now less infuriating. Resolves #404. 2020-07-16 23:25:07 +02:00
biwa
f204a17298
Improved associations (#440)
Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
2020-07-16 22:01:37 +02:00
biwa
a288629a01 Image Exporter: fixed a bug where the texture scale was not applied
Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
biwa
9d6244ed65 Fixed a bug where the effective size of scaled textures was too small under certain circumstances 2020-07-11 18:43:49 +02:00
biwa
69e5ba79b7 Color Picker: fixed a bug that prevented all intensity and interval sliders to show up for flicker lights 2020-07-09 22:05:30 +02:00
biwa
9abce031d7 OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program) 2020-07-07 22:27:13 +02:00
biwa
f53c892d3a OJB Exporter: fixed a bug where models were flipped on the y axis when exporting for GZDoom 2020-07-07 22:06:27 +02:00
biwa
5b8dc53e99 OBJ Exporter: fixed a crash when trying to export from an unsaved map 2020-07-07 21:52:07 +02:00
biwa
b290af191f OBJ Exporter: checking the "Solid" checkbox now adds to following flags to the actor: INVULNERABLE, NODAMAGE, SHOOTABLE, NOTAUTOAIMED, NEVERTARGET, DONTTHRUST 2020-07-05 23:04:47 +02:00
biwa
6705f261a6 OBJ Exporter: fixed a crash when trying to export geometry with missing textures 2020-07-05 22:52:10 +02:00
biwa
4b467eeeff OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code 2020-07-04 21:26:06 +02:00
biwa
cb0cbe827c Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise 2020-06-25 21:02:56 +02:00
biwa
cc3b6dcd7d Image exporter: added options to use sector brightness for the export, create brightmaps (based on sector brightness), and split the image into 64x64 tiles 2020-06-24 22:10:17 +02:00
biwa
5ddbd73916 Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps 2020-06-21 12:52:36 +02:00
biwa
0017caa419 3D Floor Mode: fixed a crash when duplicating 3D floor geometry and there was not enough space in the control sector area 2020-06-21 01:22:17 +02:00
biwa
dbe0a7b414 3D Floor Mode: increased performance when creating new 3D floors 2020-06-20 14:39:23 +02:00
biwa
08636d1b18 Enabled PDB generation for all plugins in x64 release mode 2020-06-17 22:57:49 +02:00
biwa
b5b2979c8d Added feature to export the selected sectors as an image 2020-06-17 22:22:00 +02:00
biwa
1d9759aedf Improved interaction of auto-alignment with 3D floors 2020-06-16 19:11:03 +02:00
biwa
f432281ec0 Draw Ellipse Mode: fixed a rounding error that could result in wrong shapes under certain conditions 2020-06-16 10:42:28 +02:00
biwa
5618c2d665 Edit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformed 2020-06-16 09:59:30 +02:00
biwa
4d28727b6d Draw Rectangle Mode, Draw Grid Mode: fixed a bug where the guidelines were show slightly off 2020-06-15 22:13:54 +02:00
biwa
93bba0ca71 Draw Grid Mode: guidelines are now shown correctly if the grid is transformed 2020-06-15 22:03:28 +02:00
biwa
e4a689fe8a Draw Geometry Mode: guidelines are now rotated if the grid is transformed 2020-06-15 21:57:59 +02:00
biwa
572864ba17 Draw Rectangle Mode: fixed a problem where the guidelines were not displayed correctly under certain conditions 2020-06-15 21:37:47 +02:00
biwa
72169060f9 Things Mode: performing the smart grid transform action will now set the grid origin to the selected or highlighted thing
Sectors Mode: performing the smart grid transform action will now reset the grid transform
2020-06-15 21:25:31 +02:00
biwa
4a693a5a5d Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid 2020-06-15 00:41:22 +02:00
biwa
d43c4e658c Draw Grid Mode: now works correctly with grid transformation 2020-06-15 00:05:04 +02:00
biwa
323a990144 Draw Rectangle Mode: now works correctly with grid transformation 2020-06-14 22:37:37 +02:00
biwa
57b184a9e6 Merged master into duplicate-3d-floors branch
Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2020-06-13 15:56:16 +02:00
biwa
14c65dae5b - Only allow Edit Selection Mode to be cancelled once
- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
c43c000109 Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled 2020-06-13 00:30:58 +02:00
biwa
4fbcc11418 Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned 2020-06-13 00:24:24 +02:00
biwa
a6dbd2c258 3D Floor Mode: fixed a bug with the "Detach all" and "Split all" that would create (and immediately delete) redundant control sectors 2020-06-11 00:04:20 +02:00
biwa
b5d8985e70 3D Floor Mode: added "Split all" and "Detach all" buttons to 3D floor editing window 2020-06-10 22:54:02 +02:00
biwa
cce50e9376 Hopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else) 2020-06-09 22:10:15 +02:00
biwa
0590216c73 Slope Arch Form: added option to invert the arch 2020-06-08 23:45:08 +02:00
biwa
95dd6e284e Draw Grid Mode: number of slices less than 3 will now be remembered correctly
Draw Grid Mode: added option to to draw the slices relative to the origin of the drawing (so that you don't have to change the slice interpolation all the time)
2020-06-08 23:00:14 +02:00
biwa
cb6f6e1d93 Added missing images for arch slope dialog 2020-06-08 21:10:51 +02:00
biwa
5b89a9d4cb Added missing files to the Mono project file 2020-06-08 21:06:39 +02:00
biwa
6e4bb04516 Merge remote-tracking branch 'origin/master' into arching 2020-06-08 20:58:45 +02:00
biwa
d01cbb2c37 Some code cleanup
Added comments to code
2020-06-08 20:58:00 +02:00
biwa
f5d12e06df Improved slope arching form 2020-06-07 18:01:19 +02:00
biwa
d6d579ab76 Some refactoring
Made sloping work more reliably with irregularly shaped sectors
2020-06-06 11:51:09 +02:00
biwa
9855436fa6 3D floor mode: fixed a problem where splitting a 3D floor didn't work correctly when some selected sectors didn't belong to that 3D floor 2020-06-05 19:49:38 +02:00
biwa
f93a13c1f2 Fixed base heights for 3D floors
Improved handling of changing input boxes in slope arching form
2020-06-05 18:37:48 +02:00
biwa
b04cafd016 Added missing file 2020-06-04 17:12:56 +02:00
biwa
2fe9345e76 Updated project file 2020-06-04 15:48:23 +02:00
biwa
aaa252bd35 Moved slope arching code into its own class
Improved functionality
2020-06-03 23:34:22 +02:00
biwa
b4e89974bd Added dialog to modify the slope arch 2020-06-01 21:57:17 +02:00
biwa
4e36099b22 Arching works... kind of 2020-06-01 17:16:13 +02:00
biwa
0a6ee07ba1 3D Floor Mode: fixed a bug that would not increment the sector tags correctly if a tag range is used 2020-06-01 11:54:25 +02:00
biwa
aecb1e67b7 Preliminary code for arching 2020-06-01 09:50:35 +02:00
biwa
e3e76c2b40 Edit Selection Mode: fixed a bug where the control sectors of sloped 3D floors were not updated correctly when one 3D floor was applied to multiple sectors 2020-05-30 17:32:17 +02:00
biwa
82f019b8bd Fixed a potential crash when undoing while having slope handle picking enabled 2020-05-30 16:41:05 +02:00
biwa
c164139d5e Fixed some more places where values given to new UniValue were cast to float instead of double 2020-05-26 18:49:42 +02:00
biwa
342ea4f518 Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet) 2020-05-23 10:37:42 +02:00
biwa
bdc6a23934 Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
biwa
9338d1221f Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
biwa
ab81b17554 More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb It's compiling! 2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168 Started conversion from float to double 2020-05-18 18:14:54 +02:00
biwa
66be0af555 Edit Selection Mode: flipping now works on plane equation slopes 2020-05-17 22:45:33 +02:00
biwa
a5a658cc57 Edit Selection Mode: rotating sectors with plane equation slopes now works correctly if the sectors are not rectangular 2020-05-17 15:01:21 +02:00
biwa
bccb1ace56 Some refactoring to remove convoluted code 2020-05-17 12:18:58 +02:00
biwa
caf7477d75 Edit Selection Mode: slopes of 3D floor control sectors are now properly updated when moving/rotating sectors (only when not pasting) 2020-05-17 11:48:58 +02:00
biwa
fd41361f6d Fixed an issue in Edit Selection Mode that could cause Out Of Memory exceptions with vertices that are slightly off grid in the 32 bit version 2020-05-16 13:22:33 +02:00
biwa
4fd976feb9 Using Edit Selection Mode on sectors with plane equation slopes works correctly now (flipping still doesn't work) 2020-05-16 12:26:16 +02:00
biwa
f0bfc74702 Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead) 2020-05-16 10:40:24 +02:00
biwa
47cec444b5 Slopes of 3D floor are now preserved when dragging the tagged sectors
Added option to lock texture offsets of 3D floors when dragging the tagged sectors
2020-05-03 17:25:07 +02:00
biwa
c0bdae79b8 Fixed a crash that happened when entering Edit Selection Mode while performing the Edit action 2020-04-30 20:22:26 +02:00
biwa
594fe0403d Removed DebugConsole functionality in non-debug builds 2020-04-26 00:58:42 +02:00
biwa
684e366248 3D Floor Mode: allow pasting for texture names with more than 8 characters in the 3D floor editing window 2020-04-21 22:56:19 +02:00
Magnus Norddahl
8eb522c873 Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway.
Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available
Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
2020-04-19 15:56:24 +02:00
Magnus Norddahl
db44d411c7 Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
biwa
f4e9556262 Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400. 2020-04-19 11:58:55 +02:00
biwa
29e96f965f Removed default hotkeys from visual sloping actions 2020-04-11 21:19:08 +02:00
biwa
a5a78aa248 Added paint select to 3D Floor Mode
Fixed multi select in 3D Floor Mode to work when starting to drag inside a sector
2020-04-11 11:52:31 +02:00
biwa
b83467148b Fixed a crash in Edit Selection Mode when visual sloping was previously used to make the slope of a sector perfectly planar 2020-04-11 10:51:25 +02:00
biwa
138c96bb13 Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
biwa
65eec24af4 3D Floor Mode: using tab in the 3D floor editor window now cycles through the input fields in a sane order 2020-04-10 12:20:01 +02:00
biwa
ac73ca7422 Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398. 2020-04-10 12:11:42 +02:00
biwa
a09b9b93e4 BuilderModesMono.csproj needs the fix too, of course. 2020-04-10 11:04:00 +02:00
biwa
ff5cea7ba3 Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor 2020-04-07 21:18:07 +02:00
biwa
a373421abd Copy'n'paste should now work correctly with plane equation slopes 2020-04-04 22:02:13 +02:00
biwa
560d4a5828 When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
Added option to select behavior (Tools -> Preferences -> Editing) of scaling when auto-aligning textures on floors/ceilings (use base scale of 1 (default), use current scale as base, never scale)
2020-04-04 18:03:40 +02:00
biwa
a3ce81dc2b Merge branch 'master' into visual-slope2 2020-04-04 13:12:20 +02:00
biwa
ef4c763879 Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
biwa
3f4a0a0e23 Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled. 2020-03-29 12:49:05 +02:00
biwa
91e0f8d56c Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors 2020-03-21 01:19:04 +01:00
biwa
f5baa09684 The raisesectortonearest and lowersectortonearest now work with visual slope handles 2020-03-19 16:16:08 +01:00
biwa
7b0adadbfb Merge branch 'master' into visual-slope2 2020-03-17 22:10:04 +01:00
alexey.lysiuk
127aff5cc4
Fixes for non-Windows platforms (#371 by alexey-lysiuk) 2020-03-17 21:37:58 +02:00
biwa
0282f34324 3D Floor Mode: Don't set valid plane equation when the the surface isn't sloped 2020-03-15 10:39:26 +01:00
biwa
4ae5f32004 3D Floor Mode: splitting/detaching 3D floors now preserves slope equation slopes 2020-03-14 21:31:24 +01:00
biwa
c34b6e310a Rotating sectors with plane equation slopes in Edit Selection Mode works properly now 2020-03-14 20:06:30 +01:00
biwa
e798450abd The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected. 2020-02-24 13:57:26 +01:00
biwa
afef349220 - Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
37e8154556 - Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
2020-02-23 12:44:59 +01:00
biwa
915d83c92a - If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
631ccc12af Slope handles can now be set as pivot while other surfaces are selected 2020-02-23 00:48:47 +01:00
biwa
9c3d8d46ba It's not possible to have a slope handle be selected and set as pivot at the same time 2020-02-23 00:09:57 +01:00
biwa
1b79d9f6c4 Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?) 2020-02-19 23:03:32 +01:00
biwa
50a73b6af2 Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed) 2020-02-19 22:43:41 +01:00
biwa
e4644b7cab The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore) 2020-02-19 22:14:29 +01:00
biwa
21c8379904 Added action to toggle between picking slope handles or other map elements 2020-02-19 21:59:42 +01:00
biwa
7154dec8c7 Code cleanup, added some comments 2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86 Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e More trying to get it to work... 2020-01-18 21:10:21 +01:00
Magnus Norddahl
fc7093b959 Load images when they accessed
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
0abaeaf758 Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
biwa
247d3e7a97 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-09 20:05:34 +01:00
biwa
2c9235e4ea Trying to figure out matrix black magic 2020-01-07 21:27:37 +01:00
Magnus Norddahl
20f5f01b84 Unix build fixes 2020-01-06 08:07:52 +01:00
biwa
8aee7fc550 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-04 22:15:13 +01:00
biwa
0efb786a97 Slopes in 3D floors work again 2020-01-03 01:11:23 +01:00
biwa
7e84883125 Some cleanups 2020-01-02 20:32:37 +01:00
biwa
e4e05542ec Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning 2020-01-02 01:32:55 +01:00
biwa
55135f2982 - Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
biwa
4bfbe567c1 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2019-12-31 23:46:56 +01:00
Magnus Norddahl
a18e165d99 Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
biwa
ba713f7a25 Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
biwa
1e90500a3f Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized 2019-12-30 11:28:08 +01:00
Magnus Norddahl
03e50615f6 Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
ZZYZX
58d2d67e77 Do not try to continuously reload failed textures 2019-12-29 14:25:53 +02:00
biwa
0ebba7bdb9 Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338. 2019-12-27 18:49:12 +01:00
biwa
9b256efdbb Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337. 2019-12-27 17:00:13 +01:00
ZZYZX
624c5ea1d3 Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build) 2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a Fixed: 3D mode linedefs were completely broken -- reverted 718405b580 2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331) 2019-12-26 08:16:38 +02:00
ZZYZX
607ac7751e Fixed: use application default font family for rendered labels if user-selected font is not available 2019-12-26 07:09:28 +02:00
Magnus Norddahl
9d5f8ec7c1 Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580 Remove the remaining dictionary lookups when culling 2019-12-25 18:57:39 +01:00
ZZYZX
96f2b4e94e Fixed TGA texture loading 2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004 Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
ZZYZX
8b682a658c Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
ZZYZX
e1f3dfda87 Changed link to UDB 2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
ZZYZX
cd9da4b4a1 Changed splash image and icons 2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
Magnus Norddahl
11aa31452b Remove more dictionaries from the render loop 2019-12-21 05:43:16 +01:00
ZZYZX
5d3e78ad8f Add FPS counter for visual mode 2019-12-20 16:17:32 +02:00
ZZYZX
4de0d96d13 Only set uniform for world matrix if it was the only one that changed 2019-12-18 15:24:54 +02:00
ZZYZX
b3a4f563e9 Call wglMakeCurrent before SwapBuffers in Windows context implementation 2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2 Return old code for grid drawing on the renderer side 2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45 Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
ZZYZX
8ac7e40754 Returned CodeImp's software renderer for line plotting 2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d Removed -f suffixes for floats (not supported on AMD) 2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6 Added credit to Talon1024 & dpJ 2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e Deleted SlimDX; returned pre-build event to copy appropriate DevIL version 2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a Merge remote-tracking branch 'origin/master' into slimgl_merge 2019-12-16 00:00:01 +02:00
ZZYZX
502b641967 Improved error reporting 2019-12-15 23:53:33 +02:00
ZZYZX
d1ff6bcc36 Fixed: line can be either dotted or smoothed 2019-12-15 07:20:54 +02:00
biwa
8472e0d07a Draw slope mode: by default slope vertices are now placed with the left mouse button, and drawing a slope is finished with the right mouse button 2019-12-14 23:40:20 +01:00
ZZYZX
83d3796da3 Fixed assembly reference issues in 3DFloorMode 2019-12-15 00:11:15 +02:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
ZZYZX
2c3013f74c Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
biwa
3f8da3fc70 Stair sector builder: renamen "Single sectors" option to "Single steps". Added option to keep distinct sectors when using single steps 2019-12-14 14:32:33 +01:00
biwa
ee4ac1e4a6 Stair sector builder: prefabs can now be loaded by double-clicking them 2019-12-14 12:18:17 +01:00
biwa
490fa56749 - 3D Floor Mode: fixed a bug where orphaned managed control sectors would be overwritten by relocating the control sectors 2019-11-15 22:34:39 +01:00
biwa
e09cf546da - 3D Floor Mode: mode is now only available in Hexen format and UDMF
- 3D Floor Mode: removed non-functional "Spline" checkbox from the Edit Slope Vertex dialog
2019-11-15 21:56:25 +01:00
biwa
af3286031c - Added online help for 3D Floor Mode, Draw Slope Mode, and Slope Mode 2019-11-02 14:50:52 +01:00
biwa
9c900ac363 - Fixed a crash when dragging the mouse in 3D floor mode. Fixes #311. 2019-11-02 12:48:29 +01:00
biwa
ceb4555d6c - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
biwa
6c05f1daf0 - Fixed a problem in the 3D floor mode plugin that caused an exception when saving the program preferences. Fixes #310. 2019-11-01 00:21:02 +01:00
biwa
7c7d3cbea4 @ Cleaned up some annoying debug messages in 3D Floor Mode 2019-10-31 21:29:55 +01:00
biwa
8b98ce09c1 - Added 3D Floor Mode plugin
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog
@ fixed all compiler warnings in 3D Floor Mode plugin
2019-10-23 20:55:41 +02:00
biwa
05a64b4ab8 - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
biwa
560d23894d - Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps 2019-10-19 00:29:14 +02:00
biwa
c255a6e957 - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9 - Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
mykola-ambar
c6b879bb1a Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar) 2019-09-20 21:49:30 +03:00
biwa
e799d882a9 Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag 2019-09-17 20:22:51 +02:00
Magnus Norddahl
15a7f02617 Create mono projects for all the plugins 2019-08-31 14:14:25 +02:00
biwa
b603cb35c7 - Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269)
@ Refactored texture error checks to reuse code
2019-08-08 15:06:10 +02:00
Magnus Norddahl
21b46010c1 Merge remote-tracking branch 'origin/master' into slimgl 2019-08-08 04:07:00 +02:00
Magnus Norddahl
90b5c41517 - update solution to .net framework 4.7.2 and add build output files to .gitignore 2019-08-08 00:18:44 +02:00
biwa
2516b97cee - Added option to enable additive paint selecting without holding shift independently from regular additive selecting 2019-06-20 15:38:41 +02:00
biwa
8d75bfc3d2 - The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269 2019-06-20 14:53:51 +02:00
biwa
a2567e4df5 - Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271 2019-06-18 21:20:14 +02:00
biwa
57054c132f - Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270 2019-06-16 20:14:10 +02:00
biwa
97d4fdd78a @Fixed some compiler warnings 2019-06-15 21:26:43 +02:00
biwa
22df516e11 - Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110. 2019-04-20 16:55:20 +02:00
biwa
fbf4b259d6 - Fixed a freeze in the Tag Range plug-in when using the "relative" and "skip used tags" options. Fixes #125. 2019-04-20 13:22:35 +02:00
biwa
03cb5249af Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix 2019-04-14 18:27:34 +02:00
biwa
f2a343e118 - Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798 Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git... 2019-03-29 20:41:01 +02:00
biwa
3d156a3be8 3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250. 2019-03-27 21:47:47 +01:00
biwa
b9459419b2 Visplane Explorer is now working in the x64 version 2019-03-27 20:23:17 +01:00
davidxn
838d04e9c7 Missing Activation map check (PR#260 by davidxn)
* Adding check for missing activations on lines that have an activation-requiring action

* Adding skip check if the map isn't UDMF

* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
ZZYZX
5c42035731 Fixed unused variable warnings; fixed compilation error in Renderer2D 2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
6fc15a179f Fixed crash while trying to reference nonexistent vertices in Unreal models 2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8 Added: color user variable, //$UserReinterpret for color control on integer user variable 2018-07-24 11:35:52 +03:00