mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 20:02:48 +00:00
3D Floor Mode: using tab in the 3D floor editor window now cycles through the input fields in a sane order
This commit is contained in:
parent
ac73ca7422
commit
65eec24af4
1 changed files with 15 additions and 15 deletions
|
@ -64,7 +64,7 @@
|
|||
this.sectorTopFlat.MultipleTextures = false;
|
||||
this.sectorTopFlat.Name = "sectorTopFlat";
|
||||
this.sectorTopFlat.Size = new System.Drawing.Size(115, 136);
|
||||
this.sectorTopFlat.TabIndex = 4;
|
||||
this.sectorTopFlat.TabIndex = 2;
|
||||
this.sectorTopFlat.TextureName = "";
|
||||
//
|
||||
// sectorBorderTexture
|
||||
|
@ -83,7 +83,7 @@
|
|||
this.sectorBottomFlat.MultipleTextures = false;
|
||||
this.sectorBottomFlat.Name = "sectorBottomFlat";
|
||||
this.sectorBottomFlat.Size = new System.Drawing.Size(115, 136);
|
||||
this.sectorBottomFlat.TabIndex = 2;
|
||||
this.sectorBottomFlat.TabIndex = 4;
|
||||
this.sectorBottomFlat.TextureName = "";
|
||||
//
|
||||
// sectorCeilingHeight
|
||||
|
@ -103,7 +103,7 @@
|
|||
this.sectorCeilingHeight.Name = "sectorCeilingHeight";
|
||||
this.sectorCeilingHeight.Size = new System.Drawing.Size(70, 24);
|
||||
this.sectorCeilingHeight.StepValues = null;
|
||||
this.sectorCeilingHeight.TabIndex = 1;
|
||||
this.sectorCeilingHeight.TabIndex = 0;
|
||||
this.sectorCeilingHeight.WhenTextChanged += new System.EventHandler(this.RecomputeBorderHeight);
|
||||
//
|
||||
// sectorFloorHeight
|
||||
|
@ -123,7 +123,7 @@
|
|||
this.sectorFloorHeight.Name = "sectorFloorHeight";
|
||||
this.sectorFloorHeight.Size = new System.Drawing.Size(70, 24);
|
||||
this.sectorFloorHeight.StepValues = null;
|
||||
this.sectorFloorHeight.TabIndex = 0;
|
||||
this.sectorFloorHeight.TabIndex = 1;
|
||||
this.sectorFloorHeight.WhenTextChanged += new System.EventHandler(this.RecomputeBorderHeight);
|
||||
//
|
||||
// label1
|
||||
|
@ -163,7 +163,7 @@
|
|||
this.groupBox2.Location = new System.Drawing.Point(503, 0);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(124, 166);
|
||||
this.groupBox2.TabIndex = 6;
|
||||
this.groupBox2.TabIndex = 10;
|
||||
this.groupBox2.TabStop = false;
|
||||
this.groupBox2.Text = "Sectors";
|
||||
//
|
||||
|
@ -182,7 +182,7 @@
|
|||
this.buttonDuplicate.Location = new System.Drawing.Point(633, 5);
|
||||
this.buttonDuplicate.Name = "buttonDuplicate";
|
||||
this.buttonDuplicate.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonDuplicate.TabIndex = 7;
|
||||
this.buttonDuplicate.TabIndex = 11;
|
||||
this.buttonDuplicate.Text = "Duplicate";
|
||||
this.buttonDuplicate.UseVisualStyleBackColor = true;
|
||||
this.buttonDuplicate.Click += new System.EventHandler(this.buttonDuplicate_Click);
|
||||
|
@ -192,7 +192,7 @@
|
|||
this.buttonSplit.Location = new System.Drawing.Point(633, 34);
|
||||
this.buttonSplit.Name = "buttonSplit";
|
||||
this.buttonSplit.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonSplit.TabIndex = 8;
|
||||
this.buttonSplit.TabIndex = 12;
|
||||
this.buttonSplit.Text = "Split";
|
||||
this.buttonSplit.UseVisualStyleBackColor = true;
|
||||
this.buttonSplit.Click += new System.EventHandler(this.buttonSplit_Click);
|
||||
|
@ -202,7 +202,7 @@
|
|||
this.buttonCheckAll.Location = new System.Drawing.Point(633, 92);
|
||||
this.buttonCheckAll.Name = "buttonCheckAll";
|
||||
this.buttonCheckAll.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonCheckAll.TabIndex = 9;
|
||||
this.buttonCheckAll.TabIndex = 14;
|
||||
this.buttonCheckAll.Text = "Check all";
|
||||
this.buttonCheckAll.UseVisualStyleBackColor = true;
|
||||
this.buttonCheckAll.Click += new System.EventHandler(this.buttonCheckAll_Click);
|
||||
|
@ -212,7 +212,7 @@
|
|||
this.buttonUncheckAll.Location = new System.Drawing.Point(633, 121);
|
||||
this.buttonUncheckAll.Name = "buttonUncheckAll";
|
||||
this.buttonUncheckAll.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonUncheckAll.TabIndex = 10;
|
||||
this.buttonUncheckAll.TabIndex = 15;
|
||||
this.buttonUncheckAll.Text = "Uncheck all";
|
||||
this.buttonUncheckAll.UseVisualStyleBackColor = true;
|
||||
this.buttonUncheckAll.Click += new System.EventHandler(this.buttonUncheckAll_Click);
|
||||
|
@ -232,7 +232,7 @@
|
|||
this.typeArgument.Location = new System.Drawing.Point(438, 0);
|
||||
this.typeArgument.Name = "typeArgument";
|
||||
this.typeArgument.Size = new System.Drawing.Size(59, 24);
|
||||
this.typeArgument.TabIndex = 18;
|
||||
this.typeArgument.TabIndex = 5;
|
||||
//
|
||||
// flagsArgument
|
||||
//
|
||||
|
@ -240,14 +240,14 @@
|
|||
this.flagsArgument.Location = new System.Drawing.Point(438, 30);
|
||||
this.flagsArgument.Name = "flagsArgument";
|
||||
this.flagsArgument.Size = new System.Drawing.Size(59, 24);
|
||||
this.flagsArgument.TabIndex = 19;
|
||||
this.flagsArgument.TabIndex = 6;
|
||||
//
|
||||
// buttonEditSector
|
||||
//
|
||||
this.buttonEditSector.Location = new System.Drawing.Point(376, 143);
|
||||
this.buttonEditSector.Name = "buttonEditSector";
|
||||
this.buttonEditSector.Size = new System.Drawing.Size(121, 23);
|
||||
this.buttonEditSector.TabIndex = 24;
|
||||
this.buttonEditSector.TabIndex = 9;
|
||||
this.buttonEditSector.Text = "Edit control sector";
|
||||
this.buttonEditSector.UseVisualStyleBackColor = true;
|
||||
this.buttonEditSector.Click += new System.EventHandler(this.buttonEditSector_Click);
|
||||
|
@ -268,7 +268,7 @@
|
|||
this.alphaArgument.Location = new System.Drawing.Point(438, 60);
|
||||
this.alphaArgument.Name = "alphaArgument";
|
||||
this.alphaArgument.Size = new System.Drawing.Size(59, 24);
|
||||
this.alphaArgument.TabIndex = 20;
|
||||
this.alphaArgument.TabIndex = 7;
|
||||
//
|
||||
// label4
|
||||
//
|
||||
|
@ -327,7 +327,7 @@
|
|||
this.sectorBrightness.Name = "sectorBrightness";
|
||||
this.sectorBrightness.Size = new System.Drawing.Size(59, 24);
|
||||
this.sectorBrightness.StepValues = null;
|
||||
this.sectorBrightness.TabIndex = 27;
|
||||
this.sectorBrightness.TabIndex = 8;
|
||||
//
|
||||
// tagsLabel
|
||||
//
|
||||
|
@ -343,7 +343,7 @@
|
|||
this.buttonDetach.Location = new System.Drawing.Point(633, 63);
|
||||
this.buttonDetach.Name = "buttonDetach";
|
||||
this.buttonDetach.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonDetach.TabIndex = 29;
|
||||
this.buttonDetach.TabIndex = 13;
|
||||
this.buttonDetach.Text = "Detach";
|
||||
this.buttonDetach.UseVisualStyleBackColor = true;
|
||||
this.buttonDetach.Click += new System.EventHandler(this.buttonDetach_Click);
|
||||
|
|
Loading…
Reference in a new issue