3D Floor Mode: using tab in the 3D floor editor window now cycles through the input fields in a sane order

This commit is contained in:
biwa 2020-04-10 12:20:01 +02:00
parent ac73ca7422
commit 65eec24af4

View file

@ -64,7 +64,7 @@
this.sectorTopFlat.MultipleTextures = false;
this.sectorTopFlat.Name = "sectorTopFlat";
this.sectorTopFlat.Size = new System.Drawing.Size(115, 136);
this.sectorTopFlat.TabIndex = 4;
this.sectorTopFlat.TabIndex = 2;
this.sectorTopFlat.TextureName = "";
//
// sectorBorderTexture
@ -83,7 +83,7 @@
this.sectorBottomFlat.MultipleTextures = false;
this.sectorBottomFlat.Name = "sectorBottomFlat";
this.sectorBottomFlat.Size = new System.Drawing.Size(115, 136);
this.sectorBottomFlat.TabIndex = 2;
this.sectorBottomFlat.TabIndex = 4;
this.sectorBottomFlat.TextureName = "";
//
// sectorCeilingHeight
@ -103,7 +103,7 @@
this.sectorCeilingHeight.Name = "sectorCeilingHeight";
this.sectorCeilingHeight.Size = new System.Drawing.Size(70, 24);
this.sectorCeilingHeight.StepValues = null;
this.sectorCeilingHeight.TabIndex = 1;
this.sectorCeilingHeight.TabIndex = 0;
this.sectorCeilingHeight.WhenTextChanged += new System.EventHandler(this.RecomputeBorderHeight);
//
// sectorFloorHeight
@ -123,7 +123,7 @@
this.sectorFloorHeight.Name = "sectorFloorHeight";
this.sectorFloorHeight.Size = new System.Drawing.Size(70, 24);
this.sectorFloorHeight.StepValues = null;
this.sectorFloorHeight.TabIndex = 0;
this.sectorFloorHeight.TabIndex = 1;
this.sectorFloorHeight.WhenTextChanged += new System.EventHandler(this.RecomputeBorderHeight);
//
// label1
@ -163,7 +163,7 @@
this.groupBox2.Location = new System.Drawing.Point(503, 0);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(124, 166);
this.groupBox2.TabIndex = 6;
this.groupBox2.TabIndex = 10;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Sectors";
//
@ -182,7 +182,7 @@
this.buttonDuplicate.Location = new System.Drawing.Point(633, 5);
this.buttonDuplicate.Name = "buttonDuplicate";
this.buttonDuplicate.Size = new System.Drawing.Size(75, 23);
this.buttonDuplicate.TabIndex = 7;
this.buttonDuplicate.TabIndex = 11;
this.buttonDuplicate.Text = "Duplicate";
this.buttonDuplicate.UseVisualStyleBackColor = true;
this.buttonDuplicate.Click += new System.EventHandler(this.buttonDuplicate_Click);
@ -192,7 +192,7 @@
this.buttonSplit.Location = new System.Drawing.Point(633, 34);
this.buttonSplit.Name = "buttonSplit";
this.buttonSplit.Size = new System.Drawing.Size(75, 23);
this.buttonSplit.TabIndex = 8;
this.buttonSplit.TabIndex = 12;
this.buttonSplit.Text = "Split";
this.buttonSplit.UseVisualStyleBackColor = true;
this.buttonSplit.Click += new System.EventHandler(this.buttonSplit_Click);
@ -202,7 +202,7 @@
this.buttonCheckAll.Location = new System.Drawing.Point(633, 92);
this.buttonCheckAll.Name = "buttonCheckAll";
this.buttonCheckAll.Size = new System.Drawing.Size(75, 23);
this.buttonCheckAll.TabIndex = 9;
this.buttonCheckAll.TabIndex = 14;
this.buttonCheckAll.Text = "Check all";
this.buttonCheckAll.UseVisualStyleBackColor = true;
this.buttonCheckAll.Click += new System.EventHandler(this.buttonCheckAll_Click);
@ -212,7 +212,7 @@
this.buttonUncheckAll.Location = new System.Drawing.Point(633, 121);
this.buttonUncheckAll.Name = "buttonUncheckAll";
this.buttonUncheckAll.Size = new System.Drawing.Size(75, 23);
this.buttonUncheckAll.TabIndex = 10;
this.buttonUncheckAll.TabIndex = 15;
this.buttonUncheckAll.Text = "Uncheck all";
this.buttonUncheckAll.UseVisualStyleBackColor = true;
this.buttonUncheckAll.Click += new System.EventHandler(this.buttonUncheckAll_Click);
@ -232,7 +232,7 @@
this.typeArgument.Location = new System.Drawing.Point(438, 0);
this.typeArgument.Name = "typeArgument";
this.typeArgument.Size = new System.Drawing.Size(59, 24);
this.typeArgument.TabIndex = 18;
this.typeArgument.TabIndex = 5;
//
// flagsArgument
//
@ -240,14 +240,14 @@
this.flagsArgument.Location = new System.Drawing.Point(438, 30);
this.flagsArgument.Name = "flagsArgument";
this.flagsArgument.Size = new System.Drawing.Size(59, 24);
this.flagsArgument.TabIndex = 19;
this.flagsArgument.TabIndex = 6;
//
// buttonEditSector
//
this.buttonEditSector.Location = new System.Drawing.Point(376, 143);
this.buttonEditSector.Name = "buttonEditSector";
this.buttonEditSector.Size = new System.Drawing.Size(121, 23);
this.buttonEditSector.TabIndex = 24;
this.buttonEditSector.TabIndex = 9;
this.buttonEditSector.Text = "Edit control sector";
this.buttonEditSector.UseVisualStyleBackColor = true;
this.buttonEditSector.Click += new System.EventHandler(this.buttonEditSector_Click);
@ -268,7 +268,7 @@
this.alphaArgument.Location = new System.Drawing.Point(438, 60);
this.alphaArgument.Name = "alphaArgument";
this.alphaArgument.Size = new System.Drawing.Size(59, 24);
this.alphaArgument.TabIndex = 20;
this.alphaArgument.TabIndex = 7;
//
// label4
//
@ -327,7 +327,7 @@
this.sectorBrightness.Name = "sectorBrightness";
this.sectorBrightness.Size = new System.Drawing.Size(59, 24);
this.sectorBrightness.StepValues = null;
this.sectorBrightness.TabIndex = 27;
this.sectorBrightness.TabIndex = 8;
//
// tagsLabel
//
@ -343,7 +343,7 @@
this.buttonDetach.Location = new System.Drawing.Point(633, 63);
this.buttonDetach.Name = "buttonDetach";
this.buttonDetach.Size = new System.Drawing.Size(75, 23);
this.buttonDetach.TabIndex = 29;
this.buttonDetach.TabIndex = 13;
this.buttonDetach.Text = "Detach";
this.buttonDetach.UseVisualStyleBackColor = true;
this.buttonDetach.Click += new System.EventHandler(this.buttonDetach_Click);