Sectors Mode: significantly increased rendering speed

This commit is contained in:
biwa 2020-10-31 20:45:05 +01:00
parent 0cca1bfb29
commit 4a0e1d7c62

View file

@ -75,6 +75,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
BlockMap<BlockEntry> blockmap;
bool addedlinedefstoblockmap;
// Stores sizes of the text for text labels so that they only have to be computed once
private Dictionary<string, float> textlabelsizecache;
#endregion
#region ================== Properties
@ -90,6 +93,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
highlightasso = new Association(renderer);
textlabelsizecache = new Dictionary<string, float>();
//mxd
effects = new Dictionary<int, string[]>();
foreach(SectorEffectInfo info in General.Map.Config.SortedSectorEffects)
@ -243,18 +248,32 @@ namespace CodeImp.DoomBuilder.BuilderModes
l.Color = General.Colors.InfoLine;
// Render only when enough space for the label to see
float requiredsize = (General.Interface.MeasureString(group.Value[0], l.Font).Width / 2) / renderer.Scale;
if(requiredsize > group.Key.Labels[i].radius)
if (!textlabelsizecache.ContainsKey(group.Value[0]))
textlabelsizecache[group.Value[0]] = General.Interface.MeasureString(group.Value[0], l.Font).Width;
float requiredsize = textlabelsizecache[group.Value[0]] / 2 / renderer.Scale;
if (requiredsize > group.Key.Labels[i].radius)
{
requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
if(requiredsize > group.Key.Labels[i].radius)
l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
if (!textlabelsizecache.ContainsKey(group.Value[1]))
textlabelsizecache[group.Value[1]] = General.Interface.MeasureString(group.Value[1], l.Font).Width;
requiredsize = textlabelsizecache[group.Value[1]] / 2 / renderer.Scale;
string newtext;
if (requiredsize > group.Key.Labels[i].radius)
newtext = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
else
l.Text = group.Value[1];
newtext = group.Value[1];
if (l.Text != newtext)
l.Text = newtext;
}
else
{
l.Text = group.Value[0];
if(group.Value[0] != l.Text)
l.Text = group.Value[0];
}
if(!string.IsNullOrEmpty(l.Text)) torender.Add(l);