3D floor mode: fixed a bug where the correct brightness wasn't applied to control sectors when duplicating/pasting 3D floors

This commit is contained in:
biwa 2020-09-12 17:12:14 +02:00
parent eb6d564d22
commit 92c651bede

View file

@ -262,6 +262,7 @@ namespace CodeImp.DoomBuilder.ThreeDFloorMode
sector.CeilHeight = topheight;
sector.SetFloorTexture(bottomflat);
sector.SetCeilTexture(topflat);
sector.Brightness = brightness;
sector.FloorSlope = floorslope;
sector.FloorSlopeOffset = floorslopeoffset;
sector.CeilSlope = ceilingslope;