spherallic
56a38ee16d
Don't clamp floor/ceiling texture offsets prematurely
2024-05-03 23:40:31 +02:00
spherallic
0f9b5ba059
Show trigger tag associations from sectors to linedefs
2024-05-01 12:26:48 +02:00
spherallic
0846e8f4ea
Merge remote-tracking branch 'udb/master'
2024-04-26 13:09:38 +02:00
spherallic
da4808d2b7
Make fog blocks invisible
2024-04-23 23:58:10 +02:00
spherallic
e780de2ae9
Add setting to scale flat offsets, matching SRB2
2024-04-23 13:55:12 +02:00
biwa
81ab73c8db
Fixes to make it compile with Visual Studio 2022
2024-04-21 19:01:45 +02:00
spherallic
af8b070363
Fix incorrect ceiling height check for things with centered hitbox
2024-04-09 16:36:14 +02:00
spherallic
e970b2eda3
Update Randomize Things to change mobjscale instead of sprite scale
2024-02-20 16:20:56 +01:00
spherallic
192ddc9e6c
- Expose GetFloorPlane and GetCeilingPlane to UDBScript
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- Add two new example scripts, remove one useless example script
2024-02-20 15:25:13 +01:00
spherallic
85bc168377
Update version number to 0.7
2024-02-09 02:41:26 +01:00
spherallic
659e8fb13e
Merge remote-tracking branch 'udb/master'
2024-02-09 02:05:11 +01:00
spherallic
9ac8360fab
Fix Visual Mode handling of flipped/hanging things with absolute Z
2024-02-07 18:49:13 +01:00
biwa
29643d98b4
OBJ model exporter: fixed a problem where texture UV values were NaN when a texture was not fully loaded prior to exporting. Fixes #1015
2024-02-03 14:19:04 +01:00
spherallic
c65806da72
Make "OK" the initally highlighted option again when pasting properties
2024-01-29 13:32:36 +01:00
spherallic
3726bb5a3b
Merge remote-tracking branch 'udb/master'
2024-01-28 22:36:53 +01:00
biwa
77ed089917
Linedefs Mode: fixed an issue where aligning flats to lines through the "Linedefs" menu would round the offsets to whole numbers. Now it rounds to 6 decimal places, which is in line with aligning flats in Visual Mode
2024-01-12 14:14:38 +01:00
spherallic
b5f482e9dc
Merge remote-tracking branch 'udb/master'
2024-01-09 14:06:45 +01:00
biwa
5ff0bc76db
Sectors Mode: fixed a problem where dragging a single highlighted sector did not move the things in the sector when synchronized things editing was enabled
2024-01-06 15:15:39 +01:00
biwa
957bec7f43
Autosave map functionality ( #995 )
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Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
spherallic
2df910f915
Merge remote-tracking branch 'udb/master'
2023-12-06 14:22:37 +01:00
biwa
6d5098a075
3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967
2023-12-02 22:16:12 +01:00
biwa
53c4952986
Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992
2023-12-02 15:20:50 +01:00
biwa
6e08cc8e68
Visual Mode: more skewing fixes
2023-11-19 16:56:13 +01:00
biwa
f7373f7534
Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
2023-11-19 16:53:36 +01:00
spherallic
b3b327a6c3
Merge remote-tracking branch 'udb/master'
2023-11-07 12:11:47 +01:00
biwa
28630b9777
Game Configurations: added texture skewing options to the GZDoom game configurations
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Visual Mode: added support for GZDoom style texture skewing
2023-11-04 21:43:09 +01:00
biwa
55725bd2bb
Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
2023-10-25 20:38:52 +02:00
spherallic
1fc96e9ad9
Merge remote-tracking branch 'udb/master'
2023-10-23 19:59:32 +02:00
biwa
728eea84b2
Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
2023-10-21 16:11:35 +02:00
biwa
807df65279
Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
2023-10-21 14:45:42 +02:00
spherallic
946fef8fce
Fix local brightness change not working properly with shadow-casting FOFs above
2023-10-17 23:44:38 +02:00
spherallic
6bb4df359c
Merge remote-tracking branch 'udb/master'
2023-10-16 18:47:14 +02:00
biwa
ca6769b715
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
2023-10-14 22:30:29 +02:00
biwa
e97aa905eb
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
2023-10-14 14:24:09 +02:00
spherallic
e5cbadda91
Post-UDB-merge fixes
2023-10-10 15:53:11 +02:00
spherallic
f4506b22dc
Merge remote-tracking branch 'udb/master'
2023-10-10 14:23:59 +02:00
biwa
9d8ddfad35
OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set
2023-10-03 19:23:03 +02:00
biwa
7834bd1f15
OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963
2023-10-03 19:18:33 +02:00
biwa
2b40a08f13
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
2023-09-29 20:44:04 +02:00
spherallic
82ef2ab3de
Display mobjscale for things in Visual Mode
2023-09-23 00:29:33 +02:00
spherallic
9046f6a4f7
Merge remote-tracking branch 'udb/master'
2023-09-20 21:04:54 +02:00
spherallic
76f6483829
Visual Mode: changing brightness now affects sector brightness, holding Alt will change local brightness
2023-09-19 17:53:27 +02:00
biwa
efcce48953
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
2023-09-17 17:23:27 +02:00
biwa
59197fdfe0
Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset
2023-09-17 17:03:58 +02:00
wisselstem
63010d871a
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry ( #956 )
2023-09-17 15:39:19 +02:00
wisselstem
01bcdc01b2
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting ( #957 )
2023-09-17 13:06:57 +02:00
biwa
ed93c4d69b
Visual Mode: looking through selection now applies the thing's pitch to the camera
2023-09-17 13:05:50 +02:00
biwa
1d6c2a1c13
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
2023-09-17 12:40:28 +02:00
spherallic
7214e1b8b2
Curve Linedefs: increment angle by 5 instead of 8 when using rotate actions
2023-09-15 21:35:57 +02:00
spherallic
89f781bdc4
Make $(Not)Angled property set fixedrotation
2023-09-15 16:55:51 +02:00