Commit graph

3036 commits

Author SHA1 Message Date
Monster Iestyn
3e595b8f1b Merge branch 'master' into ports-chopping-block 2017-10-14 20:47:04 +01:00
toasterbabe
8e389382ed Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/p_user.c
2017-10-14 19:12:15 +01:00
toasterbabe
1ba9d1fe6e * Rudimentary (set everything every state or DIE) support for ghost followmobjs.
* Rename GZT_SPRITE to GZT_FRAME, since otherwise it's easy to confuse with EZT_SPRITE (which does something completely different).
* Fix issue where ghosts were facing wrong direction on spawn.
* Other minor refactorings.

* ...also, made smiles' tails pop up instead of down when skidding
2017-10-14 17:50:14 +01:00
toasterbabe
31dff22202 Fixed followmobj not getting deleted when removing mobjs. Why did I do it in this branch? I've got lots related to followmobjs to do here for demo purposes, so... 2017-10-12 13:15:24 +01:00
Alam Ed Arias
1918e256f1 use the right bitmask 2017-10-11 17:12:41 -04:00
Alam Ed Arias
e927008711 signed stuff before using abs() 2017-10-11 17:05:35 -04:00
Alam Ed Arias
cdde7ea8e5 not equal, NOT statement 2017-10-11 16:58:45 -04:00
Monster Iestyn
7ebaa58997 Removed makefile options that existed only for the removed ports 2017-10-11 19:11:35 +01:00
toasterbabe
f75d56f932 Beginner support for followitem. Doesn't handle it for ghosts; need to do that independently. 2017-10-11 17:45:32 +01:00
toasterbabe
8871b08007 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
# Conflicts:
#	src/p_user.c
2017-10-11 17:44:48 +01:00
toaster
e298e35ada Merge branch 'smiling_on_the_inside' into 'master'
Smiles! (and some tweaks to Super)

See merge request !119
2017-10-11 10:40:11 -04:00
toasterbabe
7fcef5d44d Huh, that's what was going on with the black magyks. Silly me! 2017-10-10 21:24:24 +01:00
toasterbabe
728a195e54 Fix NiGHTS desync message... by obliterating all its special casing. 2017-10-10 19:30:32 +01:00
toasterbabe
8217900c0d * Make replays take analog mode, flipcam, directionchar and autobrake settings into account.
* Fix replays for the current state of internal, irrespective of that previous thing.
* Fix replay ghosts for everything.
* Known issues; NiGHTS still prints an error message about desyncing on map start, but plays back fine. Curious.
2017-10-10 17:56:38 +01:00
Wolfy
2fff5e9f6d Fix empty WAD files printing the wrong sprite count. 2017-10-10 01:41:28 -05:00
Wolfy
ec9d47cb34 Use the new sprite system 2017-10-09 14:24:04 -05:00
Alam Ed Arias
79879bbd7b Need to handle that FindFolder() does not fill musPos 2017-10-07 19:10:29 -04:00
Alam Ed Arias
021417500e Do not use Win32's TRUE/FALSE is OS independent code 2017-10-07 19:08:29 -04:00
wolfy852
b298c7a541 Fix p_spec.c and r_things.h, get the compiler to shut up
This compiles with no errors or warnings, but hasn't been tested yet. Please review/test when you can.
2017-10-07 17:18:25 -05:00
Monster Iestyn
38c109ddd2 filtered out the FILTERS makefile option 2017-10-07 21:31:24 +01:00
wolfy852
93584f6811 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:52:40 -05:00
wolfy852
a3cfa8dd5c Fixes from toaster, plus some other stuff 2017-10-07 14:52:27 -05:00
wolfy852
69d0e84b00 Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:48:56 -05:00
wolfy852
efb30f93ab Fixes from toaster, plus some other things 2017-10-07 14:48:49 -05:00
Monster Iestyn
b2bd073677 Slaughtered SDL 1.2 code 2017-10-07 18:32:50 +01:00
Alam Ed Arias
66201620dd cleanup a few compiler warnings 2017-10-07 13:21:12 -04:00
Monster Iestyn
52620ac9b1 Obliterated OS/2 2017-10-07 18:11:14 +01:00
Alam Ed Arias
c60caa5169 Merge branch 'public_next' into master 2017-10-07 12:46:16 -04:00
Alam Ed Arias
96c014deeb Merge branch 'master' into next 2017-10-07 12:44:28 -04:00
toasterbabe
e478fa830e Remove the MF2_DONTDRAW set - this is effectively already handled by MF2_LINKDRAW. 2017-10-07 14:45:37 +01:00
toasterbabe
1e4395036d * Make S_PLAY_RIDE tail animation not go exceedingly fast due to forced state setting.
* Make tail appear at different angle when falling whilst walking.
* Remove irrelevant comment.
2017-10-07 14:35:34 +01:00
toasterbabe
b2612b08c9 Dispoffset adjustment. 2017-10-06 12:26:55 +01:00
toasterbabe
87fc24ccbb Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change. 2017-10-04 17:45:03 +01:00
toasterbabe
40ef1335a1 * Smiles hardcode!
* Add a default behaviour to followmobj (just basic A_CapeChase).
* Allow for modifying which character starting a new SP game should start you on, relative to the first valid character. (SOC's "startchar" variable)
* Make MF2_SHADOW transferrable via linkdraw.
* Modify P_GetSkinSprite2's recursion limiter to have zero chance of ever infinitely looping.
2017-10-03 18:18:18 +01:00
toasterbabe
9fa00533b2 Incorporate linkdraw and ghosts into followmobj. 2017-10-02 16:01:10 +01:00
toasterbabe
844416855f Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
Alam Ed Arias
1b576bacf3 Build: support GCC 8 2017-09-30 23:07:47 -04:00
TehRealSalt
f31cdf395a Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/p_user.c
2017-09-30 22:29:16 -04:00
Monster Iestyn
d38873854d Now that MiniGL is gone, the 1.2 Params macros will always be defined
ATI_RAGE_PRO_COMPATIBILITY isn't used, and was disabled in r_minigl.c (the only other file that mentioned it) anyway. So let's get rid of support for it!
2017-09-30 17:09:45 +01:00
Monster Iestyn
20709f55b5 Murdered MiniGL (yes it's not a port, but we don't need it anymore anyway) 2017-09-30 17:00:37 +01:00
toasterbabe
8ffec89207 * Fix music not being properly restored when toggling music on/off ingame.
* Fix non-centiseconds rings position.
2017-09-30 15:28:38 +01:00
Alam Ed Arias
6fbdf37b18 Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
Monster Iestyn
c448027312 remove this one leftover from the DC port I missed earlier 2017-09-29 23:30:27 +01:00
Monster Iestyn
302d0425e0 Incinerated WinCE 2017-09-29 23:25:34 +01:00
Monster Iestyn
be13f10626 ended NDS 2017-09-29 22:48:14 +01:00
Monster Iestyn
23d28e6b8c Gutted the GP2X 2017-09-29 22:27:08 +01:00
Monster Iestyn
89619761f3 Remove FAKEDC and FAKEPSP options from Makefile 2017-09-29 21:04:46 +01:00
Monster Iestyn
7481ffef2a Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
Monster Iestyn
41ae71db4a postponed PSP 2017-09-29 20:34:16 +01:00
Monster Iestyn
9c6e739005 PS3 was deposed 2017-09-29 20:12:57 +01:00
Monster Iestyn
49542cdaa1 Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them 2017-09-29 19:46:23 +01:00
Monster Iestyn
5a16c39af0 XBOX was eXecuted 2017-09-29 19:27:17 +01:00
Monster Iestyn
330399ea9b Dreamcast is gone, so there is no need for KOS_GL_COMPATIBILITY anymore 2017-09-29 18:28:47 +01:00
Monster Iestyn
f4e535a64d Burned Dreamcast port at the stake 2017-09-29 18:19:34 +01:00
Monster Iestyn
de4ea022c0 Merge branch 'public_next' 2017-09-29 17:23:47 +01:00
Monster Iestyn
ea372fae53 Merge branch 'master' into next 2017-09-29 17:15:57 +01:00
Alam Ed Arias
f0eee4737f Menu: no more pop/push options 2017-09-28 17:45:27 -04:00
Alam Ed Arias
3e26e2a443 Menu: Compile M_DrawAddons without any optimizes 2017-09-28 17:38:14 -04:00
Monster Iestyn
c90ddbca36 Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
Makefile ports tweaks cleanup etc

See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias
2629301947 Merge branch 'public_next' into master 2017-09-28 17:29:02 -04:00
toasterbabe
d38b627b85 woops 2017-09-28 22:20:16 +01:00
Alam Ed Arias
6c18d15b4a Merge branch 'master' into next 2017-09-28 16:55:04 -04:00
Alam Ed Arias
01602fa1f1 Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
toasterbabe
9446fe6cd6 Tweak some HUD stuff, including a more consistent application of MAXSCORE. 2017-09-28 20:24:40 +01:00
Alam Ed Arias
1be137f461 cleanup 2017-09-28 11:10:24 -04:00
Alam Ed Arias
5986720789 Build: fixups 2017-09-28 11:01:52 -04:00
Alam Ed Arias
f1a347e55f Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
Alam Ed Arias
ec125628ab Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
Alam Ed Arias
7f98c5c804 Build: do not error on fallthrough 2017-09-28 10:02:08 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
Alam Ed Arias
55f377ba3d Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
Alam Ed Arias
bdba212b2a Makefile: add support for GCC 7.1 and 7.2 2017-09-28 09:13:01 -04:00
Alam Ed Arias
7e23014d5f Makefile: support GCC 6.4 2017-09-28 09:04:36 -04:00
toasterbabe
f0ce22edb6 Fix issue #72 (where closed captioning jingles didn't account for pausing). 2017-09-27 15:37:52 +01:00
toasterbabe
7fb2e6633e Fix a crash. 2017-09-27 14:43:18 +01:00
toasterbabe
295b100df4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
# Conflicts:
#	src/m_menu.c
2017-09-27 14:43:09 +01:00
TehRealSalt
fcc1554467 Play bubble breathe sound for bots 2017-09-24 13:43:36 -04:00
Nevur
77d7b1495c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-09-24 14:52:41 +02:00
TehRealSalt
09c3c58575 Obligatory "fixing a very tiny and very stupid mistake" commit :p 2017-09-21 17:38:42 -04:00
TehRealSalt
6b448f72ee A_GhostMe lets you change fuse with var1, fixed the walking-spin frames bug For Real This Time 2017-09-21 17:34:53 -04:00
TehRealSalt
d55f84bec0 Camera scaling to splitscreen mode
Stacks with analog's camera buff. The camera height of both are also now
proportional with their dist
2017-09-21 16:43:55 -04:00
Alam Ed Arias
62264901e5 Merge branch 'master' into next 2017-09-20 17:18:58 -04:00
TehRealSalt
cfce6650ca Fix holding spin while landing putting you in your walking state, remove commented out stuff 2017-09-20 16:53:05 -04:00
TehRealSalt
7c7bf243a2 Okay, nope, still nothing; reverting 2017-09-20 16:20:30 -04:00
TehRealSalt
4e7b817945 Does THIS fix the conflicts?? 2017-09-20 16:14:00 -04:00
Monster Iestyn
829328637d Merge branch 'netcode-fixes-the-sequel' into 'next'
Netcode fixes the sequel

See merge request !207
2017-09-20 15:00:09 -04:00
TehRealSalt
6a0f50cdf5 Resolve conflicts 2017-09-19 17:27:13 -04:00
TehRealSalt
4a51d4bee0 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
# Conflicts:
#	src/g_game.h
2017-09-19 17:07:09 -04:00
toasterbabe
ca42659e03 Made a mistake in the directionchar branch. I'm pushing to master - naughty naughty - but nobody's around to stop me and it's my birthday c: 2017-09-19 14:22:17 +01:00
toasterbabe
48c0ef2362 Remove extraneous DEH_WriteUndoline's. 2017-09-19 13:21:48 +01:00
toaster
3cc14e3985 Merge branch 'directionchar' into 'master'
Autobrake & decoupling player sprite angle from camera angle

See merge request !69
2017-09-19 07:56:22 -04:00
toaster
ecfeb7b0af Merge branch 'spr2fixes' into 'master'
Sprite2 MD2s and customisable defaulting

See merge request !115
2017-09-19 07:49:04 -04:00
toaster
6d03c50966 Merge branch 'continue_startinglives' into 'master'
Save cards and continue startinglives-balancing

See merge request !114
2017-09-19 07:45:35 -04:00
toaster
b805380294 Merge branch 'titlemap' into 'master'
Titlemap

See merge request !97
2017-09-19 07:44:00 -04:00
toaster
c389328789 Merge branch 'mi-misc-whatever' into 'master'
MI misc whatever

See merge request !111
2017-09-19 07:40:29 -04:00
TehRealSalt
da82a6bb56 Replaced instances of "joystick" with "gamepad" in menus 2017-09-19 00:33:53 -04:00
TehRealSalt
d1e379f4f9 Whoops, forgot P2 2017-09-19 00:30:08 -04:00
TehRealSalt
e020352c0c Fixed diagonal analog input being weakened
Using a keyboard and an analog stick should now give you similar
acceleration in all directions.
2017-09-19 00:26:05 -04:00
toasterbabe
5bd71970ad Make chat visible in the evaluation gamestate. 2017-09-18 21:38:51 +01:00
Monster Iestyn
7f875131ee If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others
Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
2017-09-18 18:14:05 +01:00
toasterbabe
918edda672 * Make exitlevel only work if someone's at the exit or you've visited the next map before.
* Added a message to suggest changing cheats before release to a future self.
* Removed the gametype selection menu, and baked its contents into the level platter instead (with an additional dose of pretty - https://cdn.discordapp.com/attachments/293238104096112641/359338275338584064/unknown.png)
2017-09-18 15:04:38 +01:00
TehRealSalt
ce0a49ede5 Add jump & spin joystick axis
Lets you set jump/spin to Xbox controller triggers, like you can with
fire/nfire
2017-09-17 22:30:48 -04:00
TehRealSalt
5cc8734da7 Prevent bots from killing bubbles
Self-explanatory. They can still breathe them in, they just no longer
get popped
2017-09-17 21:37:36 -04:00
toasterbabe
970268ec38 Redid that ridiculous lastcoop thing as an MV_MP thing, which also means it gets properly cleared when you load mods with new save data. 2017-09-17 22:05:13 +01:00
toasterbabe
8fd5bb6342 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar 2017-09-17 17:16:02 +01:00
toasterbabe
148f2cc607 * Updated the circumstances under which autobrake is applied.
* Made drawangle updated when jumping off a wall as Knuckles.
2017-09-17 17:09:26 +01:00
toasterbabe
b217e9eb92 * Made levels with TOL_COOP inaccessible from the multiplayer map select unless you'd visited them in singleplayer (mapvisited, saves to gamedata) or visited a Co-op level number equal to/after it (multiplayer, doesn't save to gamedata)
* Tweaked Pandora's box to add:
 - A mid-game link to the Addons menu.
 - A button to give everyone SF_SUPER (except Tails in non-devmode executables).
2017-09-17 16:49:39 +01:00
toasterbabe
d44a36c8fe * Make autobrake scaled to low-friction surfaces.
* Make rope hangs change how they handle the player's angle a little more organically.
2017-09-17 12:10:33 +01:00
toasterbabe
725e015a19 Fix the bracketing on the autobrake calculation. 2017-09-16 22:49:18 +01:00
Monster Iestyn
b040113246 Removed the wrong endif by mistake 2017-09-16 20:59:35 +01:00
Monster Iestyn
a33bb70a0c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
toasterbabe
f90d595332 * cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
Monster Iestyn
dcb23e01c0 SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore 2017-09-15 21:22:28 +01:00
Monster Iestyn
5fb551dd75 Removed 1.2.x version checks in these files, SDL 2.0.x should always have these files 2017-09-15 17:15:06 +01:00
Monster Iestyn
d2a76ca269 Removed references to console ports and WinCE in sdl/Makefile.cfg 2017-09-15 17:12:53 +01:00
Monster Iestyn
9e6ed121ba Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
I think it was originally included for defining the "USEASM" macro, but USEASM isn't used by m_fixed.h/c code anymore
2017-09-14 21:29:38 +01:00
Monster Iestyn
900bab9b13 Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
Monster Iestyn
5076861e0f Fixed sdl12/Makefile.cfg and sdl12/(port)/Makefile.cfg and related to refer to sdl12/ subfolders, not sdl/ subfolders 2017-09-14 21:09:35 +01:00
Monster Iestyn
c330907dba Added a SDL12=1 flag to all ports whose interface code still lives in the sdl12 folder (and is unsupported by SDL 2.0 officially anyway)
This basically causes the makefile to use the sdl12 folder instead of the main sdl folder
2017-09-14 21:03:20 +01:00
Steel Titanium
cf41a11770 Fix for window being offcenter 2017-09-11 16:36:30 -04:00
TehRealSalt
8b53295a74 Remove instances of player state changes being done every tic
Makes it easier to change player state with Lua. Wasn't sure how to
tackle changing this for S_PLAY_CLIMB or S_PLAY_CLING, so I left them;
it's a minor ability-specific case anyway
2017-09-09 19:02:11 -04:00
toasterbabe
3c785cbe94 * Add Skid SPR2/state in preperation for directionchar.
* Clean up spr2 md2 code.
* Experimented but then commented out some stuff for homing attack.
2017-09-09 22:12:23 +01:00
Monster Iestyn
8514251ad5 fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files 2017-09-09 21:19:07 +01:00
Nevur
f61755dd67 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-09-04 22:32:38 +02:00
Nevur
4aed951bd8 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
# Conflicts:
#	src/r_things.h
#	src/w_wad.h
2017-09-04 22:32:11 +02:00
Monster Iestyn
d65e23f3ec Merge branch 'public_next' 2017-09-04 20:19:47 +01:00
Monster Iestyn
d565cc6a2c Merge branch 'master' into next 2017-09-04 20:16:06 +01:00
Nevur
b087c16eb1 Merge branch 'toastfixes' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
# Conflicts:
#	src/p_setup.c
#	src/p_spec.c
2017-09-04 21:13:29 +02:00
Monster Iestyn
50917d2ee2 P_FloorzAtPos: Check the normal floor's slope as well as FOF slopes, silly. 2017-08-30 19:21:23 +01:00
toasterbabe
d6701edcb6 Don't allow creating a new save when it wouldn't end up making a save file (ie, modified game without savemoddata). 2017-08-27 18:47:24 +01:00
toasterbabe
79dab78fd3 * Support FF_SPR2ENDSTATE in interpoleration.
* Fix skidding interpoleration bug.
2017-08-27 16:35:19 +01:00
toasterbabe
973f700dcf * Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...)
* Fix up defaulting for DEAD to go to PAIN.
2017-08-27 14:56:07 +01:00
toasterbabe
76300026f8 * Added support for sprite2s to MD2s!
- Name each frame either SPR2_**** or SUPER**** (where **** is the 4-character name)
    - If the name is 3 characters, '.' is accepted as a substitute for the '_', but a space/absent isn't (for tool-related reasons).
    - Adds a big sprite2 index array to all models, even non-player ones. Sorry!
* Made MD2 frame interpoleration only work across the same spriteset (and sprite2set).
* Made MD2 frame interpoleration happen when there's less than a quarter of a second between frames, as opposed to the hardcoded specific animation disabling.
* Fixed sprite2-related typo in dehacked.c.
2017-08-26 18:56:23 +01:00
toasterbabe
4da6169892 Add spr2defaults[] array to make sprite2 defaulting system much, much simpler to manage.
This is in preparation for a seperate project which still involves sprite2s.
2017-08-25 18:00:20 +01:00
toasterbabe
3e2be5e47a Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into continue_startinglives 2017-08-25 13:50:50 +01:00
toasterbabe
9641196374 * Fixed bug with wide blank select pic being used instead of the normal one.
* Added length cap to savegame's zone name.
* Refactor to level select's zone name length cap code.
2017-08-25 00:40:45 +01:00
toasterbabe
16395f4dd2 Final corrections. Branch should be ready to merge now. 2017-08-24 21:29:29 +01:00
toasterbabe
00c62e6d88 * Removed unused info from struct as part of clean up.
* Made botskin being invalid make the entire save invalid.
2017-08-23 22:05:11 +01:00
Monster Iestyn
9c4e2eeeef Merge branch 'next' into netcode-fixes-the-sequel 2017-08-23 19:17:25 +01:00
toasterbabe
a81c3ca115 Update V_DrawCroppedPatch to match V_DrawFixedPatch's fixes. 2017-08-23 17:41:16 +01:00
yellowtd
519414b215 Merge branch 'master' into titlemap 2017-08-22 19:07:32 -04:00
toasterbabe
673fbc3ec2 * Make the delete save message include the save number.
* Update/improve ultimate mode interaction experience a little. https://cdn.discordapp.com/attachments/293238104096112641/349685399200727041/srb20027.png
2017-08-22 23:47:25 +01:00
Monster Iestyn
36977a5eda SDL_SetRelativeMouseMode(SDL_TRUE) already does what HalfWarpMouse does
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
2017-08-22 22:53:18 +01:00
toasterbabe
1e71b6d746 woops lmao 2017-08-22 21:12:02 +01:00
toasterbabe
8d78d32d64 * Fix an issue where valid savefiles would be hidden because there were at least three unused slots between that and the last visible save. In the process, made sure there were at least three slots visible at all times, but never show extras not needed to show all the saves.
* Optimisations in a bunch of places, including to static
* Fix some visual errors with text and patches near the edges of the screen in non-standard resolutions.
2017-08-22 21:02:33 +01:00
Monster Iestyn
821a1810f7 Moved lrounding of mouse motion events to the actual point an event is made
Also did some cleanup and moving around, as well as adding comments
2017-08-21 21:38:29 +01:00
toasterbabe
6e7605e4f3 * Add new graphics for the no save and ultimate slots, and make the invalid files look a little different.
* Push big endsign images downwards.
* Add a way to disable the ultimate slot.
* BwehHehHe()
2017-08-21 16:02:13 +01:00
toasterbabe
706eb5efeb * New, pretty save select! Requires patch.dta to really appreciate.
* Changed the save format a little more, since I had free reign over it.
* Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
2017-08-20 23:18:47 +01:00
toasterbabe
42211f02b4 * Per Mystic's request, only set the number of lives in the save file if you actually use a continue, or completely wipe out your lives and continues.
* Fix a bug where I got emeralds and mapnumbers mixed up when checking for the "there's a tailsbot" flag.
* Consider a save with an invalid skin an invalid save, rather than allowing its continued presence.
2017-08-20 13:14:17 +01:00
Monster Iestyn
10cbe2c82b Turns out the issue was with fullscreen! All I have to do is factor in the resolution/real window size ratio apparently (which was already done before)
Also changed movemousex/y to INT32
2017-08-19 22:54:30 +01:00
Monster Iestyn
758e9c4558 Merge all (relative) mouse motion events into one mouse event
This fixes SDL2_RelMouse's weaker sensitivity for me on Windows (but apparently not for others??)
2017-08-19 21:39:04 +01:00
Monster Iestyn
d4141ae230 Remove unused floorinfo_t struct and some unused vars in the hardware code 2017-08-19 18:51:56 +01:00
Monster Iestyn
9805b82fec Disable "connect self" due to being broken, cleaned up ip+port part
Anyone know if "connect any" work at all? Would have disabled that too but apparently the game uses it if "-connect" is given with no params
2017-08-18 18:14:03 +01:00
Monster Iestyn
030c437186 Merge branch 'master' into mi-misc-whatever 2017-08-18 17:00:05 +01:00
toasterbabe
fd63db0aaf Starting lives revamp, per the 2.2 priorities topic list!
* Each time you die, the number of game overs you've had is counted.
* Your save file updates to record this.
* The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).

Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
2017-08-18 00:58:16 +01:00
toasterbabe
2e6c09a636 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar
# Conflicts:
#	src/hardware/hw_main.c
2017-08-16 21:40:32 +01:00
Monster Iestyn
9703aa2864 Feed skin and sprite2 through P_GetSkinSprite2 to change sprite2 if necessary (if for instance the supplied sprite2 didn't actually exist) 2017-08-16 21:00:18 +01:00
Monster Iestyn
c9acc3cee4 Merge branch 'master' into lua-spritedefs 2017-08-16 20:13:26 +01:00
Monster Iestyn
3795a15164 Merge branch 'public_next' 2017-08-16 20:11:33 +01:00
Monster Iestyn
9f726bc66d Merge branch 'new_coop' into 'master'
New Co-op

See merge request !104
2017-08-16 15:01:39 -04:00
Monster Iestyn
75d363527b Merge branch 'toastfixes' into 'master'
An assortment of relatively minor bugfixes and behaviour tweaks

See merge request !110
2017-08-16 14:58:30 -04:00
toasterbabe
f6670fea76 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/r_things.h
2017-08-16 19:29:23 +01:00
toasterbabe
6d3691d3d1 woops, compile fix 2017-08-15 22:40:19 +01:00
toasterbabe
06dc30ea54 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
# Conflicts:
#	src/dehacked.c
2017-08-14 21:34:37 +01:00
toasterbabe
6e79de3de8 Patched an out-of-bounds crash with papersprites in the least resource-intensive way I could find (xiscale not fitting perfectly into frac). This will have to do until papersprites get a make-over at some point. 2017-08-11 16:00:45 +01:00
Nevur
4f8d53b329 Got rid of functions I added once but turned out to be unnecessary. 2017-08-11 15:46:46 +02:00
toasterbabe
a00deee209 * Combine all shield-giving functions into a single one, since they were practically identical anyways.
* Expose P_SwitchShield(player, shieldnum) to Lua.
2017-08-10 13:57:09 +01:00
toasterbabe
709a43d3be Fix that thing where you-know-who didn't have a lives icon. 2017-08-09 22:51:29 +01:00
toasterbabe
8175e0836e Remove all trace of harddefs, considering we use an ANIMDEFS lump in srb2.srb now. 2017-08-09 22:09:06 +01:00
toasterbabe
1cab08e39f * Add SH_PROTECTSPIKE as a shield flag, because I kinda wanted to when I originally made shields, and SUBARASHII's cactus shield vindicated my desires.
* Tweaked the values of the shield constants slightly so that no base-game shield is made up of flags and only flags.
2017-08-09 20:56:31 +01:00
toasterbabe
a3767fedac Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
Yukita Mayako
720987367a Prevent cvar naming conflicts from pointing Lua to the wrong internal data. 2017-08-08 14:27:02 -05:00
toasterbabe
a61be91523 Add a new feature to MT_PARTICLEGEN, per Sphere's request - if you give the parameters line a backside, then the backside x offset controls the number of tics between particle spawn. (By default, it's 3.) 2017-08-08 18:22:44 +01:00
toasterbabe
1d11a14f64 Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.) 2017-08-08 15:32:12 +01:00
Nevur
8b64a6eef3 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-08-08 10:41:33 +02:00
Nevur
bb3365a904 We use srb2.pk3 instead. 2017-08-08 10:39:25 +02:00
Monster Iestyn
2d661fef18 Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
2017-08-07 16:44:29 -04:00
Alam Ed Arias
35404be1e0 SDL: y input is flipped 2017-08-07 16:37:03 -04:00
Alam Ed Arias
c25b2eb37f Merge remote-tracking branch 'origin/master' into SDL2_RelMouse 2017-08-07 16:33:39 -04:00
toasterbabe
780f9b1645 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/hardware/hw_md2.c
2017-08-07 20:36:14 +01:00
Monster Iestyn
42ed41aeb1 Merge branch 'maces_but_better' into 'master'
Maces but better

See merge request !103
2017-08-07 15:27:05 -04:00
Monster Iestyn
f3b7d2f89e Merge branch 'opengl-improvements' into 'master'
OpenGL improvements

See merge request !99
2017-08-07 15:06:16 -04:00
toasterbabe
2e1b81b5da Woops, silly find and replace 2017-08-07 19:23:48 +01:00
Monster Iestyn
15db571757 Merge branch 'master' into opengl-improvements 2017-08-07 19:06:49 +01:00
toasterbabe
d135f64464 Crash prevention 2017-08-07 18:58:41 +01:00
TehRealSalt
a813506b8f Clean whitespace 2017-08-06 23:47:39 -04:00
Monster Iestyn
a0204c6722 Made P_SpecialStageDamage for the lose 10 rings damaging code shared by spikeballs and SS damage sector special 2017-08-06 22:10:29 +01:00
TehRealSalt
042729bd8f AA i'm forgetting everything today 2017-08-06 17:09:25 -04:00
TehRealSalt
5c1aaf3906 Guess who forgot to press "Save All Files" in Notepad++ ^^; 2017-08-06 17:07:23 -04:00
TehRealSalt
a5ca158622 LF_SAVEGAME flag instead of savemode
Also always save on file creation
2017-08-06 16:36:55 -04:00
Monster Iestyn
34908c9b29 Re-order P_RemoveShield's first/second layer shield code 2017-08-06 18:57:02 +01:00
TehRealSalt
e24b8b917a Merge remote-tracking branch 'refs/remotes/origin/master' into save-mode 2017-08-06 01:19:33 -04:00
toasterbabe
b51e80ef88 Make timer reset work in LF_NORELOAD as well. 2017-08-05 22:13:35 +01:00
toasterbabe
0a1e055ba1 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/m_menu.c
2017-08-05 22:13:14 +01:00
Monster Iestyn
0ac63c0949 Merge branch 'lua-lump-load-only' into 'master'
Lua lump load only

This branch prevents the following Lua functions from being used within hooks or coroutines, to prevent netgame desync problems or any other similar oddities when using these weirdly:

* `freeslot()`
* `addHook()`
* `hud.add()`
* `COM_AddCommand()`
* `CV_RegisterVar()`

All of the above should only be called when the Lua script is being loaded (i.e. it takes place the same instant a ".lua" file or a WAD file with a "LUA_" lump is being loaded)

To put it another way:
```
//This is valid usage:
freeslot("MT_TEST")

//This is NOT valid usage
addHook("MobjSpawn", function() freeslot("MT_TEST2") end, MT_PLAYER)

```

See *Monster Iestyn/Lua lump load only* on the FTP for an exe and test script.

See merge request !87
2017-08-05 16:36:05 -04:00
Monster Iestyn
15a1112218 Merge branch 'master' into opengl-improvements 2017-08-05 21:08:48 +01:00
Monster Iestyn
2e2b71da92 Merge branch 'addfile_menu' into 'master'
Add-ons menu

Does what it says on the tin! Very pretty. Would like help testing in filesystems that are not Windows, although I've recieved assurances from Sryder that since it's based on the same filesrch code, it should work cross-platform. Just want to confirm it works, though.

Also, M_* is whitelisted lumpname too.

root/!LatestSRB2Files/srb2win_branch_addfile.exe, requires new patch.dta.

See merge request !92
2017-08-05 16:05:12 -04:00
Monster Iestyn
c10c3d0441 Merge branch 'alignment_v2' into 'master'
Consistent flat alignment

Does what it says on the tin. Consistent between the three different plane drawers:

* Software flat (previously the only one working as intended)
* Software sloped (took a lot of work)
* OpenGL flat and sloped (worked reasonably well but used different signs for some reason)

Check out root/!LatestSRB2Files/srb2win_branch_flat2.exe, root/toaster/flatalignment.wad and any in-dev DSZ1 to test it all out.

See merge request !78
2017-08-05 16:04:41 -04:00
Monster Iestyn
102d30fe8d Merge branch 'nights_emblems' into 'master'
NiGHTS Paraloop-special emblems

Implemented the two NiGHTS Emblem types in the TUDD via var modifications to ET_GLOBAL!
* GE_NIGHTSPULL (for it to chase you once paralooped) - Sun emblem
* GE_NIGHTSITEM (for hidden until paralooped) - Moon emblem
* Combined means that you essentially have to loop it twice.

Also, revamped NIGHTSITEM to suck a little less (and have more compatibility with MT_EMBLEM).

Check out root/!LatestSRB2Files/srb2win_branch_nightsemblems.exe with the latest patch.dta, along with root/toaster/nightstest.soc for a sample in GFZS.

See merge request !94
2017-08-05 16:03:33 -04:00
toasterbabe
e2a9d47ef6 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop 2017-08-05 12:28:31 +01:00