mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 15:32:33 +00:00
commit
9f726bc66d
30 changed files with 2293 additions and 1846 deletions
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@ -768,8 +768,16 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].mo->scalespeed = LONG(rsp->scalespeed);
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// And finally, SET THE MOBJ SKIN damn it.
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players[i].mo->skin = &skins[players[i].skin];
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players[i].mo->color = players[i].skincolor;
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if ((players[i].powers[pw_carry] == CR_NIGHTSMODE) && (skins[players[i].skin].sprites[SPR2_NGT0].numframes == 0))
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{
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players[i].mo->skin = &skins[DEFAULTNIGHTSSKIN];
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players[i].mo->color = skins[DEFAULTNIGHTSSKIN].prefcolor; // this will be corrected by thinker to super flash
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}
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else
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{
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players[i].mo->skin = &skins[players[i].skin];
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players[i].mo->color = players[i].skincolor; // this will be corrected by thinker to super flash/mario star
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}
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P_SetThingPosition(players[i].mo);
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}
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@ -883,6 +891,7 @@ static inline void resynch_write_others(resynchend_pak *rst)
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UINT8 i;
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rst->ingame = 0;
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rst->outofcoop = 0;
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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@ -899,6 +908,8 @@ static inline void resynch_write_others(resynchend_pak *rst)
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if (!players[i].spectator)
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rst->ingame |= (1<<i);
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if (players[i].outofcoop)
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rst->outofcoop |= (1<<i);
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rst->ctfteam[i] = (INT32)LONG(players[i].ctfteam);
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rst->score[i] = (UINT32)LONG(players[i].score);
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rst->numboxes[i] = SHORT(players[i].numboxes);
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@ -915,11 +926,13 @@ static inline void resynch_read_others(resynchend_pak *p)
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{
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UINT8 i;
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UINT32 loc_ingame = (UINT32)LONG(p->ingame);
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UINT32 loc_outofcoop = (UINT32)LONG(p->outofcoop);
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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// We don't care if they're in the game or not, just write all the data.
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players[i].spectator = !(loc_ingame & (1<<i));
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players[i].outofcoop = (loc_outofcoop & (1<<i));
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players[i].ctfteam = (INT32)LONG(p->ctfteam[i]); // no, 0 does not mean spectator, at least not in Match
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players[i].score = (UINT32)LONG(p->score[i]);
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players[i].numboxes = SHORT(p->numboxes[i]);
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@ -1319,7 +1332,7 @@ static void SV_SendPlayerInfo(INT32 node)
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netbuffer->u.playerinfo[i].skin = (UINT8)players[i].skin;
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// Extra data
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netbuffer->u.playerinfo[i].data = players[i].skincolor;
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netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
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if (players[i].pflags & PF_TAGIT)
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netbuffer->u.playerinfo[i].data |= 0x20;
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@ -136,6 +136,7 @@ typedef struct
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fixed_t flagz[2];
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UINT32 ingame; // Spectator bit for each player
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UINT32 outofcoop; // outofcoop bit for each player
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INT32 ctfteam[MAXPLAYERS]; // Which team? (can't be 1 bit, since in regular Match there are no teams)
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// Resynch game scores and the like all at once
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@ -724,6 +724,14 @@ void D_StartTitle(void)
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// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
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maptol = 0;
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// reset to default player stuff
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COM_BufAddText (va("%s \"%s\"\n",cv_playername.name,cv_defaultplayername.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_skin.name,cv_defaultskin.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playercolor.name,cv_defaultplayercolor.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playername2.name,cv_defaultplayername2.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_skin2.name,cv_defaultskin2.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playercolor2.name,cv_defaultplayercolor2.string));
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gameaction = ga_nothing;
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displayplayer = consoleplayer = 0;
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gametype = GT_COOP;
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159
src/d_netcmd.c
159
src/d_netcmd.c
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@ -82,6 +82,9 @@ static void TeamScramble_OnChange(void);
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static void NetTimeout_OnChange(void);
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static void JoinTimeout_OnChange(void);
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static void CoopStarposts_OnChange(void);
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static void CoopLives_OnChange(void);
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static void Ringslinger_OnChange(void);
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static void Gravity_OnChange(void);
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static void ForceSkin_OnChange(void);
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@ -179,15 +182,14 @@ static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"},
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#define usejoystick_cons_t NULL
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#endif
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static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
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static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t sleeping_cons_t[] = {{-1, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, //{2, "Teleports"},
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static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, //{2, "Teleport"},
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{3, "None"}, {0, NULL}};
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static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"},
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static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, {2, "Unchanging"},
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{3, "None"}, {0, NULL}};
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static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
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@ -209,7 +211,7 @@ consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT, starting
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static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
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consvar_t cv_respawntime = {"respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_competitionboxes = {"competitionboxes", "Mystery", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#ifdef SEENAMES
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static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
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@ -217,9 +219,9 @@ consvar_t cv_seenames = {"seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0, 0,
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consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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// these are just meant to be saved to the config
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consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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// names
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consvar_t cv_playername = {"name", "Sonic", CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_playername2 = {"name2", "Tails", CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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// player colors
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consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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@ -227,6 +229,14 @@ consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t
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consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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// saved versions of the above six
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consvar_t cv_defaultplayername = {"defaultname", "Sonic", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultplayername2 = {"defaultname2", "Tails", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultplayercolor = {"defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultplayercolor2 = {"defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultskin = {"defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultskin2 = {"defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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INT32 cv_debug;
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@ -297,7 +307,7 @@ consvar_t cv_countdowntime = {"countdowntime", "60", CV_NETVAR|CV_CHEAT, minitim
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consvar_t cv_touchtag = {"touchtag", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_hidetime = {"hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_autobalance = {"autobalance", "0", CV_NETVAR|CV_CALL, autobalance_cons_t, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_autobalance = {"autobalance", "Off", CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_teamscramble = {"teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_scrambleonchange = {"scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -342,12 +352,18 @@ consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NUL
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#endif
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// Intermission time Tails 04-19-2002
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static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
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consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}};
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consvar_t cv_coopstarposts = {"coopstarposts", "Teamwork", CV_NETVAR|CV_CALL|CV_CHEAT, coopstarposts_cons_t, CoopStarposts_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}};
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consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
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consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "All"}, {0, NULL}};
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consvar_t cv_playersforexit = {"playersforexit", "One", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
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consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -496,6 +512,9 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_forceskin);
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CV_RegisterVar(&cv_downloading);
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CV_RegisterVar(&cv_coopstarposts);
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CV_RegisterVar(&cv_cooplives);
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CV_RegisterVar(&cv_specialrings);
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CV_RegisterVar(&cv_powerstones);
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CV_RegisterVar(&cv_competitionboxes);
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@ -624,7 +643,7 @@ void D_RegisterClientCommands(void)
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// register these so it is saved to config
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if ((username = I_GetUserName()))
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cv_playername.defaultvalue = username;
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cv_playername.defaultvalue = cv_defaultplayername.defaultvalue = username;
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CV_RegisterVar(&cv_playername);
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CV_RegisterVar(&cv_playercolor);
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CV_RegisterVar(&cv_skin); // r_things.c (skin NAME)
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@ -632,6 +651,13 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_playername2);
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CV_RegisterVar(&cv_playercolor2);
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CV_RegisterVar(&cv_skin2);
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// saved versions of the above six
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CV_RegisterVar(&cv_defaultplayername);
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CV_RegisterVar(&cv_defaultplayercolor);
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CV_RegisterVar(&cv_defaultskin);
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CV_RegisterVar(&cv_defaultplayername2);
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CV_RegisterVar(&cv_defaultplayercolor2);
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CV_RegisterVar(&cv_defaultskin2);
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#ifdef SEENAMES
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CV_RegisterVar(&cv_seenames);
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@ -1161,7 +1187,7 @@ static void SendNameAndColor(void)
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{
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CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
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players[consoleplayer].skincolor = (cv_playercolor.value&0x1F) % MAXSKINCOLORS;
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players[consoleplayer].skincolor = cv_playercolor.value % MAXSKINCOLORS;
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if (players[consoleplayer].mo)
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players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor;
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@ -1288,7 +1314,7 @@ static void SendNameAndColor2(void)
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{
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CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
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players[secondplaya].skincolor = (cv_playercolor2.value&0x1F) % MAXSKINCOLORS;
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players[secondplaya].skincolor = cv_playercolor2.value % MAXSKINCOLORS;
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if (players[secondplaya].mo)
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players[secondplaya].mo->color = players[secondplaya].skincolor;
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@ -3355,6 +3381,102 @@ static void JoinTimeout_OnChange(void)
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jointimeout = (tic_t)cv_jointimeout.value;
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}
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static void CoopStarposts_OnChange(void)
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{
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INT32 i;
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if (!(netgame || multiplayer) || gametype != GT_COOP)
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return;
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switch (cv_coopstarposts.value)
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{
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case 0:
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CONS_Printf(M_GetText("Starposts are now per-player.\n"));
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break;
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case 1:
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CONS_Printf(M_GetText("Starposts are now shared between players.\n"));
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break;
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case 2:
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CONS_Printf(M_GetText("Players now only spawn when starposts are hit.\n"));
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return;
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}
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if (G_IsSpecialStage(gamemap))
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return;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (!players[i].spectator)
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continue;
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if (players[i].lives <= 0)
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continue;
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break;
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}
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if (i == MAXPLAYERS)
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return;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (!players[i].spectator)
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continue;
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if (players[i].lives <= 0 && (cv_cooplives.value == 1))
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continue;
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P_SpectatorJoinGame(&players[i]);
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}
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}
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static void CoopLives_OnChange(void)
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{
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INT32 i;
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if (!(netgame || multiplayer) || gametype != GT_COOP)
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return;
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switch (cv_cooplives.value)
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{
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case 0:
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CONS_Printf(M_GetText("Players can now respawn indefinitely.\n"));
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return;
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case 1:
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CONS_Printf(M_GetText("Lives are now per-player.\n"));
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return;
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case 2:
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CONS_Printf(M_GetText("Players can now steal lives to avoid game over.\n"));
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break;
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case 3:
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CONS_Printf(M_GetText("Lives are now shared between players.\n"));
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break;
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}
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if (cv_coopstarposts.value == 2)
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return;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (!players[i].spectator)
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continue;
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if (players[i].lives > 0)
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continue;
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P_SpectatorJoinGame(&players[i]);
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}
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}
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UINT32 timelimitintics = 0;
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/** Deals with a timelimit change by printing the change to the console.
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@ -3645,7 +3767,7 @@ retryscramble:
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{
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if (red == maxcomposition)
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newteam = 2;
|
||||
else if (blue == maxcomposition)
|
||||
else //if (blue == maxcomposition)
|
||||
newteam = 1;
|
||||
|
||||
repick = false;
|
||||
|
@ -3686,14 +3808,11 @@ retryscramble:
|
|||
newteam = (INT16)((M_RandomByte() % 2) + 1);
|
||||
repick = false;
|
||||
}
|
||||
else
|
||||
else if (i != 2) // Mystic's secret sauce - ABBA is better than ABAB, so team B doesn't get worse players all around
|
||||
{
|
||||
// We will only randomly pick the team for the first guy.
|
||||
// Otherwise, just alternate back and forth, distributing players.
|
||||
if (newteam == 1)
|
||||
newteam = 2;
|
||||
else
|
||||
newteam = 1;
|
||||
newteam = 3 - newteam;
|
||||
}
|
||||
|
||||
scrambleteams[i] = newteam;
|
||||
|
|
|
@ -25,6 +25,13 @@ extern consvar_t cv_skin;
|
|||
extern consvar_t cv_playername2;
|
||||
extern consvar_t cv_playercolor2;
|
||||
extern consvar_t cv_skin2;
|
||||
// saved versions of the above six
|
||||
extern consvar_t cv_defaultplayername;
|
||||
extern consvar_t cv_defaultplayercolor;
|
||||
extern consvar_t cv_defaultskin;
|
||||
extern consvar_t cv_defaultplayername2;
|
||||
extern consvar_t cv_defaultplayercolor2;
|
||||
extern consvar_t cv_defaultskin2;
|
||||
|
||||
#ifdef SEENAMES
|
||||
extern consvar_t cv_seenames, cv_allowseenames;
|
||||
|
@ -89,7 +96,7 @@ extern consvar_t cv_recycler;
|
|||
|
||||
extern consvar_t cv_itemfinder;
|
||||
|
||||
extern consvar_t cv_inttime, cv_advancemap, cv_playersforexit;
|
||||
extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit;
|
||||
extern consvar_t cv_overtime;
|
||||
extern consvar_t cv_startinglives;
|
||||
|
||||
|
|
|
@ -481,6 +481,7 @@ typedef struct player_s
|
|||
angle_t awayviewaiming; // Used for cut-away view
|
||||
|
||||
boolean spectator;
|
||||
boolean outofcoop;
|
||||
UINT8 bot;
|
||||
|
||||
tic_t jointime; // Timer when player joins game to change skin/color
|
||||
|
|
189
src/dehacked.c
189
src/dehacked.c
|
@ -6505,91 +6505,130 @@ static const char *const ML_LIST[16] = {
|
|||
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||||
// Also includes Super colors
|
||||
static const char *COLOR_ENUMS[] = {
|
||||
"NONE", // SKINCOLOR_NONE
|
||||
"WHITE", // SKINCOLOR_WHITE
|
||||
"SILVER", // SKINCOLOR_SILVER
|
||||
"GREY", // SKINCOLOR_GREY
|
||||
"BLACK", // SKINCOLOR_BLACK
|
||||
"BEIGE", // SKINCOLOR_BEIGE
|
||||
"PEACH", // SKINCOLOR_PEACH
|
||||
"BROWN", // SKINCOLOR_BROWN
|
||||
"RED", // SKINCOLOR_RED
|
||||
"CRIMSON", // SKINCOLOR_CRIMSON
|
||||
"ORANGE", // SKINCOLOR_ORANGE
|
||||
"RUST", // SKINCOLOR_RUST
|
||||
"GOLD", // SKINCOLOR_GOLD
|
||||
"YELLOW", // SKINCOLOR_YELLOW
|
||||
"TAN", // SKINCOLOR_TAN
|
||||
"MOSS", // SKINCOLOR_MOSS
|
||||
"PERIDOT", // SKINCOLOR_PERIDOT
|
||||
"GREEN", // SKINCOLOR_GREEN
|
||||
"EMERALD", // SKINCOLOR_EMERALD
|
||||
"AQUA", // SKINCOLOR_AQUA
|
||||
"TEAL", // SKINCOLOR_TEAL
|
||||
"CYAN", // SKINCOLOR_CYAN
|
||||
"BLUE", // SKINCOLOR_BLUE
|
||||
"AZURE", // SKINCOLOR_AZURE
|
||||
"PASTEL", // SKINCOLOR_PASTEL
|
||||
"PURPLE", // SKINCOLOR_PURPLE
|
||||
"LAVENDER", // SKINCOLOR_LAVENDER
|
||||
"MAGENTA", // SKINCOLOR_MAGENTA
|
||||
"PINK", // SKINCOLOR_PINK
|
||||
"ROSY", // SKINCOLOR_ROSY
|
||||
"NONE", // SKINCOLOR_NONE,
|
||||
|
||||
// Greyscale ranges
|
||||
"WHITE", // SKINCOLOR_WHITE,
|
||||
"BONE", // SKINCOLOR_BONE,
|
||||
"CLOUDY", // SKINCOLOR_CLOUDY,
|
||||
"GREY", // SKINCOLOR_GREY,
|
||||
"SILVER", // SKINCOLOR_SILVER,
|
||||
"CARBON", // SKINCOLOR_CARBON,
|
||||
"JET", // SKINCOLOR_JET,
|
||||
"BLACK", // SKINCOLOR_BLACK,
|
||||
|
||||
// Desaturated
|
||||
"AETHER", // SKINCOLOR_AETHER,
|
||||
"SLATE", // SKINCOLOR_SLATE,
|
||||
"PINK", // SKINCOLOR_PINK,
|
||||
"YOGURT", // SKINCOLOR_YOGURT,
|
||||
"BROWN", // SKINCOLOR_BROWN,
|
||||
"TAN", // SKINCOLOR_TAN,
|
||||
"BEIGE", // SKINCOLOR_BEIGE,
|
||||
"MOSS", // SKINCOLOR_MOSS,
|
||||
"AZURE", // SKINCOLOR_AZURE,
|
||||
"LAVENDER", // SKINCOLOR_LAVENDER,
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
"RUBY", // SKINCOLOR_RUBY,
|
||||
"SALMON", // SKINCOLOR_SALMON,
|
||||
"RED", // SKINCOLOR_RED,
|
||||
"CRIMSON", // SKINCOLOR_CRIMSON,
|
||||
"FLAME", // SKINCOLOR_FLAME,
|
||||
"PEACHY", // SKINCOLOR_PEACHY,
|
||||
"QUAIL", // SKINCOLOR_QUAIL,
|
||||
"SUNSET", // SKINCOLOR_SUNSET,
|
||||
"APRICOT", // SKINCOLOR_APRICOT,
|
||||
"ORANGE", // SKINCOLOR_ORANGE,
|
||||
"RUST", // SKINCOLOR_RUST,
|
||||
"GOLD", // SKINCOLOR_GOLD,
|
||||
"SANDY", // SKINCOLOR_SANDY,
|
||||
"YELLOW", // SKINCOLOR_YELLOW,
|
||||
"OLIVE", // SKINCOLOR_OLIVE,
|
||||
"LIME", // SKINCOLOR_LIME,
|
||||
"PERIDOT", // SKINCOLOR_PERIDOT,
|
||||
"GREEN", // SKINCOLOR_GREEN,
|
||||
"FOREST", // SKINCOLOR_FOREST,
|
||||
"EMERALD", // SKINCOLOR_EMERALD,
|
||||
"MINT", // SKINCOLOR_MINT,
|
||||
"SEAFOAM", // SKINCOLOR_SEAFOAM,
|
||||
"AQUA", // SKINCOLOR_AQUA,
|
||||
"TEAL", // SKINCOLOR_TEAL,
|
||||
"WAVE", // SKINCOLOR_WAVE,
|
||||
"CYAN", // SKINCOLOR_CYAN,
|
||||
"SKY", // SKINCOLOR_SKY,
|
||||
"CERULEAN", // SKINCOLOR_CERULEAN,
|
||||
"ICY", // SKINCOLOR_ICY,
|
||||
"SAPPHIRE", // SKINCOLOR_SAPPHIRE,
|
||||
"CORNFLOWER", // SKINCOLOR_CORNFLOWER,
|
||||
"BLUE", // SKINCOLOR_BLUE,
|
||||
"COBALT", // SKINCOLOR_COBALT,
|
||||
"VAPOR", // SKINCOLOR_VAPOR,
|
||||
"DUSK", // SKINCOLOR_DUSK,
|
||||
"PASTEL", // SKINCOLOR_PASTEL,
|
||||
"PURPLE", // SKINCOLOR_PURPLE,
|
||||
"BUBBLEGUM", // SKINCOLOR_BUBBLEGUM,
|
||||
"MAGENTA", // SKINCOLOR_MAGENTA,
|
||||
"NEON", // SKINCOLOR_NEON,
|
||||
"VIOLET", // SKINCOLOR_VIOLET,
|
||||
"LILAC", // SKINCOLOR_LILAC,
|
||||
"PLUM", // SKINCOLOR_PLUM,
|
||||
"ROSY", // SKINCOLOR_ROSY,
|
||||
|
||||
// Super special awesome Super flashing colors!
|
||||
"SUPERSILVER1", // SKINCOLOR_SUPERSILVER1
|
||||
"SUPERSILVER2", // SKINCOLOR_SUPERSILVER2,
|
||||
"SUPERSILVER3", // SKINCOLOR_SUPERSILVER3,
|
||||
"SUPERSILVER4", // SKINCOLOR_SUPERSILVER4,
|
||||
"SUPERSILVER5", // SKINCOLOR_SUPERSILVER5,
|
||||
"SUPERSILVER1", // SKINCOLOR_SUPERSILVER1
|
||||
"SUPERSILVER2", // SKINCOLOR_SUPERSILVER2,
|
||||
"SUPERSILVER3", // SKINCOLOR_SUPERSILVER3,
|
||||
"SUPERSILVER4", // SKINCOLOR_SUPERSILVER4,
|
||||
"SUPERSILVER5", // SKINCOLOR_SUPERSILVER5,
|
||||
|
||||
"SUPERRED1", // SKINCOLOR_SUPERRED1
|
||||
"SUPERRED2", // SKINCOLOR_SUPERRED2,
|
||||
"SUPERRED3", // SKINCOLOR_SUPERRED3,
|
||||
"SUPERRED4", // SKINCOLOR_SUPERRED4,
|
||||
"SUPERRED5", // SKINCOLOR_SUPERRED5,
|
||||
"SUPERRED1", // SKINCOLOR_SUPERRED1
|
||||
"SUPERRED2", // SKINCOLOR_SUPERRED2,
|
||||
"SUPERRED3", // SKINCOLOR_SUPERRED3,
|
||||
"SUPERRED4", // SKINCOLOR_SUPERRED4,
|
||||
"SUPERRED5", // SKINCOLOR_SUPERRED5,
|
||||
|
||||
"SUPERORANGE1", // SKINCOLOR_SUPERORANGE1
|
||||
"SUPERORANGE2", // SKINCOLOR_SUPERORANGE2,
|
||||
"SUPERORANGE3", // SKINCOLOR_SUPERORANGE3,
|
||||
"SUPERORANGE4", // SKINCOLOR_SUPERORANGE4,
|
||||
"SUPERORANGE5", // SKINCOLOR_SUPERORANGE5,
|
||||
"SUPERORANGE1", // SKINCOLOR_SUPERORANGE1
|
||||
"SUPERORANGE2", // SKINCOLOR_SUPERORANGE2,
|
||||
"SUPERORANGE3", // SKINCOLOR_SUPERORANGE3,
|
||||
"SUPERORANGE4", // SKINCOLOR_SUPERORANGE4,
|
||||
"SUPERORANGE5", // SKINCOLOR_SUPERORANGE5,
|
||||
|
||||
"SUPERGOLD1", // SKINCOLOR_SUPERGOLD1
|
||||
"SUPERGOLD2", // SKINCOLOR_SUPERGOLD2,
|
||||
"SUPERGOLD3", // SKINCOLOR_SUPERGOLD3,
|
||||
"SUPERGOLD4", // SKINCOLOR_SUPERGOLD4,
|
||||
"SUPERGOLD5", // SKINCOLOR_SUPERGOLD5,
|
||||
"SUPERGOLD1", // SKINCOLOR_SUPERGOLD1
|
||||
"SUPERGOLD2", // SKINCOLOR_SUPERGOLD2,
|
||||
"SUPERGOLD3", // SKINCOLOR_SUPERGOLD3,
|
||||
"SUPERGOLD4", // SKINCOLOR_SUPERGOLD4,
|
||||
"SUPERGOLD5", // SKINCOLOR_SUPERGOLD5,
|
||||
|
||||
"SUPERPERIDOT1", // SKINCOLOR_SUPERPERIDOT1
|
||||
"SUPERPERIDOT2", // SKINCOLOR_SUPERPERIDOT2,
|
||||
"SUPERPERIDOT3", // SKINCOLOR_SUPERPERIDOT3,
|
||||
"SUPERPERIDOT4", // SKINCOLOR_SUPERPERIDOT4,
|
||||
"SUPERPERIDOT5", // SKINCOLOR_SUPERPERIDOT5,
|
||||
"SUPERPERIDOT1", // SKINCOLOR_SUPERPERIDOT1
|
||||
"SUPERPERIDOT2", // SKINCOLOR_SUPERPERIDOT2,
|
||||
"SUPERPERIDOT3", // SKINCOLOR_SUPERPERIDOT3,
|
||||
"SUPERPERIDOT4", // SKINCOLOR_SUPERPERIDOT4,
|
||||
"SUPERPERIDOT5", // SKINCOLOR_SUPERPERIDOT5,
|
||||
|
||||
"SUPERCYAN1", // SKINCOLOR_SUPERCYAN1
|
||||
"SUPERCYAN2", // SKINCOLOR_SUPERCYAN2,
|
||||
"SUPERCYAN3", // SKINCOLOR_SUPERCYAN3,
|
||||
"SUPERCYAN4", // SKINCOLOR_SUPERCYAN4,
|
||||
"SUPERCYAN5", // SKINCOLOR_SUPERCYAN5,
|
||||
"SUPERSKY1", // SKINCOLOR_SUPERSKY1
|
||||
"SUPERSKY2", // SKINCOLOR_SUPERSKY2,
|
||||
"SUPERSKY3", // SKINCOLOR_SUPERSKY3,
|
||||
"SUPERSKY4", // SKINCOLOR_SUPERSKY4,
|
||||
"SUPERSKY5", // SKINCOLOR_SUPERSKY5,
|
||||
|
||||
"SUPERPURPLE1", // SKINCOLOR_SUPERPURPLE1,
|
||||
"SUPERPURPLE2", // SKINCOLOR_SUPERPURPLE2,
|
||||
"SUPERPURPLE3", // SKINCOLOR_SUPERPURPLE3,
|
||||
"SUPERPURPLE4", // SKINCOLOR_SUPERPURPLE4,
|
||||
"SUPERPURPLE5", // SKINCOLOR_SUPERPURPLE5,
|
||||
"SUPERPURPLE1", // SKINCOLOR_SUPERPURPLE1,
|
||||
"SUPERPURPLE2", // SKINCOLOR_SUPERPURPLE2,
|
||||
"SUPERPURPLE3", // SKINCOLOR_SUPERPURPLE3,
|
||||
"SUPERPURPLE4", // SKINCOLOR_SUPERPURPLE4,
|
||||
"SUPERPURPLE5", // SKINCOLOR_SUPERPURPLE5,
|
||||
|
||||
"SUPERRUST1", // SKINCOLOR_SUPERRUST1
|
||||
"SUPERRUST2", // SKINCOLOR_SUPERRUST2,
|
||||
"SUPERRUST3", // SKINCOLOR_SUPERRUST3,
|
||||
"SUPERRUST4", // SKINCOLOR_SUPERRUST4,
|
||||
"SUPERRUST5", // SKINCOLOR_SUPERRUST5,
|
||||
"SUPERRUST1", // SKINCOLOR_SUPERRUST1
|
||||
"SUPERRUST2", // SKINCOLOR_SUPERRUST2,
|
||||
"SUPERRUST3", // SKINCOLOR_SUPERRUST3,
|
||||
"SUPERRUST4", // SKINCOLOR_SUPERRUST4,
|
||||
"SUPERRUST5", // SKINCOLOR_SUPERRUST5,
|
||||
|
||||
"SUPERTAN1", // SKINCOLOR_SUPERTAN1
|
||||
"SUPERTAN2", // SKINCOLOR_SUPERTAN2,
|
||||
"SUPERTAN3", // SKINCOLOR_SUPERTAN3,
|
||||
"SUPERTAN4", // SKINCOLOR_SUPERTAN4,
|
||||
"SUPERTAN5" // SKINCOLOR_SUPERTAN5,
|
||||
"SUPERTAN1", // SKINCOLOR_SUPERTAN1
|
||||
"SUPERTAN2", // SKINCOLOR_SUPERTAN2,
|
||||
"SUPERTAN3", // SKINCOLOR_SUPERTAN3,
|
||||
"SUPERTAN4", // SKINCOLOR_SUPERTAN4,
|
||||
"SUPERTAN5" // SKINCOLOR_SUPERTAN5,
|
||||
};
|
||||
|
||||
static const char *const POWERS_LIST[] = {
|
||||
|
|
|
@ -207,8 +207,9 @@ typedef struct
|
|||
|
||||
#define ZSHIFT 4
|
||||
|
||||
extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16];
|
||||
extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS];
|
||||
extern const UINT8 Color_Opposite[MAXSKINCOLORS*2];
|
||||
extern const UINT8 Color_Opposite[(MAXSKINCOLORS - 1)*2];
|
||||
|
||||
#define NUMMAPS 1035
|
||||
|
||||
|
|
|
@ -229,39 +229,77 @@ extern FILE *logstream;
|
|||
typedef enum
|
||||
{
|
||||
SKINCOLOR_NONE = 0,
|
||||
|
||||
// Greyscale ranges
|
||||
SKINCOLOR_WHITE,
|
||||
SKINCOLOR_SILVER,
|
||||
SKINCOLOR_BONE,
|
||||
SKINCOLOR_CLOUDY,
|
||||
SKINCOLOR_GREY,
|
||||
SKINCOLOR_SILVER,
|
||||
SKINCOLOR_CARBON,
|
||||
SKINCOLOR_JET,
|
||||
SKINCOLOR_BLACK,
|
||||
SKINCOLOR_BEIGE,
|
||||
SKINCOLOR_PEACH,
|
||||
|
||||
// Desaturated
|
||||
SKINCOLOR_AETHER,
|
||||
SKINCOLOR_SLATE,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_YOGURT,
|
||||
SKINCOLOR_BROWN,
|
||||
SKINCOLOR_TAN,
|
||||
SKINCOLOR_BEIGE,
|
||||
SKINCOLOR_MOSS,
|
||||
SKINCOLOR_AZURE,
|
||||
SKINCOLOR_LAVENDER,
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
SKINCOLOR_RUBY,
|
||||
SKINCOLOR_SALMON,
|
||||
SKINCOLOR_RED,
|
||||
SKINCOLOR_CRIMSON,
|
||||
SKINCOLOR_FLAME,
|
||||
SKINCOLOR_PEACHY,
|
||||
SKINCOLOR_QUAIL,
|
||||
SKINCOLOR_SUNSET,
|
||||
SKINCOLOR_APRICOT,
|
||||
SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_RUST,
|
||||
SKINCOLOR_GOLD,
|
||||
SKINCOLOR_SANDY,
|
||||
SKINCOLOR_YELLOW,
|
||||
SKINCOLOR_TAN,
|
||||
SKINCOLOR_MOSS,
|
||||
SKINCOLOR_OLIVE,
|
||||
SKINCOLOR_LIME,
|
||||
SKINCOLOR_PERIDOT,
|
||||
SKINCOLOR_GREEN,
|
||||
SKINCOLOR_FOREST,
|
||||
SKINCOLOR_EMERALD,
|
||||
SKINCOLOR_MINT,
|
||||
SKINCOLOR_SEAFOAM,
|
||||
SKINCOLOR_AQUA,
|
||||
SKINCOLOR_TEAL,
|
||||
SKINCOLOR_WAVE,
|
||||
SKINCOLOR_CYAN,
|
||||
SKINCOLOR_SKY,
|
||||
SKINCOLOR_CERULEAN,
|
||||
SKINCOLOR_ICY,
|
||||
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave – slender aphrodite has overcome me with longing for a girl
|
||||
SKINCOLOR_CORNFLOWER,
|
||||
SKINCOLOR_BLUE,
|
||||
SKINCOLOR_AZURE,
|
||||
SKINCOLOR_COBALT,
|
||||
SKINCOLOR_VAPOR,
|
||||
SKINCOLOR_DUSK,
|
||||
SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_PURPLE,
|
||||
SKINCOLOR_LAVENDER,
|
||||
SKINCOLOR_BUBBLEGUM,
|
||||
SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_NEON,
|
||||
SKINCOLOR_VIOLET,
|
||||
SKINCOLOR_LILAC,
|
||||
SKINCOLOR_PLUM,
|
||||
SKINCOLOR_ROSY,
|
||||
//SKINCOLOR_?
|
||||
//SKINCOLOR_?
|
||||
|
||||
// Careful! MAXSKINCOLORS cannot be greater than 0x20! Two slots left...
|
||||
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
|
||||
|
||||
MAXSKINCOLORS,
|
||||
|
||||
// Super special awesome Super flashing colors!
|
||||
|
@ -295,11 +333,11 @@ typedef enum
|
|||
SKINCOLOR_SUPERPERIDOT4,
|
||||
SKINCOLOR_SUPERPERIDOT5,
|
||||
|
||||
SKINCOLOR_SUPERCYAN1,
|
||||
SKINCOLOR_SUPERCYAN2,
|
||||
SKINCOLOR_SUPERCYAN3,
|
||||
SKINCOLOR_SUPERCYAN4,
|
||||
SKINCOLOR_SUPERCYAN5,
|
||||
SKINCOLOR_SUPERSKY1,
|
||||
SKINCOLOR_SUPERSKY2,
|
||||
SKINCOLOR_SUPERSKY3,
|
||||
SKINCOLOR_SUPERSKY4,
|
||||
SKINCOLOR_SUPERSKY5,
|
||||
|
||||
SKINCOLOR_SUPERPURPLE1,
|
||||
SKINCOLOR_SUPERPURPLE2,
|
||||
|
|
184
src/g_game.c
184
src/g_game.c
|
@ -2091,6 +2091,7 @@ void G_PlayerReborn(INT32 player)
|
|||
UINT32 availabilities;
|
||||
tic_t jointime;
|
||||
boolean spectator;
|
||||
boolean outofcoop;
|
||||
INT16 bot;
|
||||
SINT8 pity;
|
||||
|
||||
|
@ -2101,6 +2102,7 @@ void G_PlayerReborn(INT32 player)
|
|||
exiting = players[player].exiting;
|
||||
jointime = players[player].jointime;
|
||||
spectator = players[player].spectator;
|
||||
outofcoop = players[player].outofcoop;
|
||||
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE));
|
||||
|
||||
// As long as we're not in multiplayer, carry over cheatcodes from map to map
|
||||
|
@ -2155,6 +2157,7 @@ void G_PlayerReborn(INT32 player)
|
|||
p->ctfteam = ctfteam;
|
||||
p->jointime = jointime;
|
||||
p->spectator = spectator;
|
||||
p->outofcoop = outofcoop;
|
||||
|
||||
// save player config truth reborn
|
||||
p->skincolor = skincolor;
|
||||
|
@ -2206,8 +2209,8 @@ void G_PlayerReborn(INT32 player)
|
|||
p->rings = 0; // 0 rings
|
||||
p->panim = PA_IDLE; // standing animation
|
||||
|
||||
if ((netgame || multiplayer) && !p->spectator)
|
||||
p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
//if ((netgame || multiplayer) && !p->spectator) -- moved into P_SpawnPlayer to account for forced changes there
|
||||
//p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
|
||||
if (p-players == consoleplayer)
|
||||
{
|
||||
|
@ -2496,7 +2499,8 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
|
|||
void G_DoReborn(INT32 playernum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
boolean starpost = false;
|
||||
boolean resetlevel = false;
|
||||
INT32 i;
|
||||
|
||||
if (modeattacking)
|
||||
{
|
||||
|
@ -2522,35 +2526,98 @@ void G_DoReborn(INT32 playernum)
|
|||
B_RespawnBot(playernum);
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (countdowntimeup || (!multiplayer && gametype == GT_COOP))
|
||||
|
||||
if (countdowntimeup || (!(netgame || multiplayer) && gametype == GT_COOP))
|
||||
resetlevel = true;
|
||||
else if (gametype == GT_COOP && (netgame || multiplayer))
|
||||
{
|
||||
boolean notgameover = true;
|
||||
|
||||
if (cv_cooplives.value != 0 && player->lives <= 0) // consider game over first
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (players[i].exiting || players[i].lives > 0)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
{
|
||||
notgameover = false;
|
||||
if (!countdown2)
|
||||
{
|
||||
// They're dead, Jim.
|
||||
//nextmapoverride = spstage_start;
|
||||
nextmapoverride = gamemap;
|
||||
countdown2 = TICRATE;
|
||||
skipstats = true;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
players[i].score = 0;
|
||||
}
|
||||
|
||||
//emeralds = 0;
|
||||
tokenbits = 0;
|
||||
tokenlist = 0;
|
||||
token = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (notgameover && cv_coopstarposts.value == 2)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].playerstate != PST_DEAD && !players[i].spectator && players[i].mo && players[i].mo->health)
|
||||
break;
|
||||
}
|
||||
if (i == MAXPLAYERS)
|
||||
resetlevel = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (resetlevel)
|
||||
{
|
||||
// reload the level from scratch
|
||||
if (countdowntimeup)
|
||||
{
|
||||
player->starpostangle = 0;
|
||||
player->starposttime = 0;
|
||||
player->starpostx = 0;
|
||||
player->starposty = 0;
|
||||
player->starpostz = 0;
|
||||
player->starpostnum = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
players[i].starpostangle = 0;
|
||||
players[i].starposttime = 0;
|
||||
players[i].starpostx = 0;
|
||||
players[i].starposty = 0;
|
||||
players[i].starpostz = 0;
|
||||
players[i].starpostnum = 0;
|
||||
}
|
||||
}
|
||||
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
player->playerstate = PST_REBORN;
|
||||
|
||||
P_LoadThingsOnly();
|
||||
|
||||
P_ClearStarPost(player->starpostnum);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
players[i].playerstate = PST_REBORN;
|
||||
P_ClearStarPost(players[i].starpostnum);
|
||||
}
|
||||
|
||||
// Do a wipe
|
||||
wipegamestate = -1;
|
||||
|
||||
if (player->starposttime)
|
||||
starpost = true;
|
||||
|
||||
if (camera.chase)
|
||||
P_ResetCamera(&players[displayplayer], &camera);
|
||||
if (camera2.chase && splitscreen)
|
||||
|
@ -2558,7 +2625,7 @@ void G_DoReborn(INT32 playernum)
|
|||
|
||||
// clear cmd building stuff
|
||||
memset(gamekeydown, 0, sizeof (gamekeydown));
|
||||
for (i = 0;i < JOYAXISSET; i++)
|
||||
for (i = 0; i < JOYAXISSET; i++)
|
||||
{
|
||||
joyxmove[i] = joyymove[i] = 0;
|
||||
joy2xmove[i] = joy2ymove[i] = 0;
|
||||
|
@ -2570,31 +2637,45 @@ void G_DoReborn(INT32 playernum)
|
|||
CON_ClearHUD();
|
||||
|
||||
// Starpost support
|
||||
G_SpawnPlayer(playernum, starpost);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
G_SpawnPlayer(i, (players[i].starposttime));
|
||||
}
|
||||
|
||||
if (botingame)
|
||||
{ // Bots respawn next to their master.
|
||||
players[secondarydisplayplayer].playerstate = PST_REBORN;
|
||||
G_SpawnPlayer(secondarydisplayplayer, false);
|
||||
// restore time in netgame (see also p_setup.c)
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
|
||||
{
|
||||
// is this a hack? maybe
|
||||
tic_t maxstarposttime = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].starposttime > maxstarposttime)
|
||||
maxstarposttime = players[i].starposttime;
|
||||
}
|
||||
leveltime = maxstarposttime;
|
||||
}
|
||||
}
|
||||
else
|
||||
#ifdef HAVE_BLUA
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange();
|
||||
#endif
|
||||
G_DoLoadLevel(true);
|
||||
#ifdef HAVE_BLUA
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// respawn at the start
|
||||
mobj_t *oldmo = NULL;
|
||||
|
||||
if (player->starposttime)
|
||||
starpost = true;
|
||||
// Not resetting map, so return to level music
|
||||
if (!countdown2
|
||||
&& player->lives <= 0
|
||||
&& cv_cooplives.value == 1) // not allowed for life steal because no way to come back from zero group lives without addons, which should call this anyways
|
||||
P_RestoreMultiMusic(player);
|
||||
|
||||
// first dissasociate the corpse
|
||||
if (player->mo)
|
||||
|
@ -2604,7 +2685,7 @@ void G_DoReborn(INT32 playernum)
|
|||
P_RemoveMobj(player->mo);
|
||||
}
|
||||
|
||||
G_SpawnPlayer(playernum, starpost);
|
||||
G_SpawnPlayer(playernum, (player->starposttime));
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
}
|
||||
|
@ -2612,10 +2693,49 @@ void G_DoReborn(INT32 playernum)
|
|||
|
||||
void G_AddPlayer(INT32 playernum)
|
||||
{
|
||||
INT32 countplayers = 0, notexiting = 0;
|
||||
|
||||
player_t *p = &players[playernum];
|
||||
|
||||
// Go through the current players and make sure you have the latest starpost set
|
||||
if (G_PlatformGametype() && (netgame || multiplayer))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].bot) // ignore dumb, stupid tails
|
||||
continue;
|
||||
|
||||
countplayers++;
|
||||
|
||||
if (!players->exiting)
|
||||
notexiting++;
|
||||
|
||||
if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum)))
|
||||
continue;
|
||||
|
||||
p->starposttime = players[i].starposttime;
|
||||
p->starpostx = players[i].starpostx;
|
||||
p->starposty = players[i].starposty;
|
||||
p->starpostz = players[i].starpostz;
|
||||
p->starpostangle = players[i].starpostangle;
|
||||
p->starpostnum = players[i].starpostnum;
|
||||
}
|
||||
}
|
||||
|
||||
p->jointime = 0;
|
||||
p->playerstate = PST_REBORN;
|
||||
|
||||
p->height = mobjinfo[MT_PLAYER].height;
|
||||
|
||||
if (G_GametypeUsesLives() || ((netgame || multiplayer) && gametype == GT_COOP))
|
||||
p->lives = cv_startinglives.value;
|
||||
|
||||
if (countplayers && !notexiting)
|
||||
P_DoPlayerExit(p);
|
||||
}
|
||||
|
||||
void G_ExitLevel(void)
|
||||
|
@ -3613,7 +3733,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
|
||||
if (netgame || multiplayer)
|
||||
{
|
||||
if (!FLS || (players[i].lives < cv_startinglives.value))
|
||||
if (!FLS || (players[i].lives < 1))
|
||||
players[i].lives = cv_startinglives.value;
|
||||
players[i].continues = 0;
|
||||
}
|
||||
|
@ -4415,7 +4535,7 @@ void G_GhostTicker(void)
|
|||
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
|
||||
break;
|
||||
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
||||
g->mo->color = (UINT8)(SKINCOLOR_RED + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RED))); // Passes through all saturated colours
|
||||
g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -945,7 +945,6 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
{
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
UINT8 c = 255;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
|
||||
if (grmip->width == 0)
|
||||
|
@ -969,59 +968,10 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
image = gpatch->mipmap.grInfo.data;
|
||||
blendimage = blendgpatch->mipmap.grInfo.data;
|
||||
|
||||
#define SUPERCOLORBLEND(name, c1, c2, c3, c4, c5) \
|
||||
case SKINCOLOR_SUPER ## name ## 1: c = c1; break; \
|
||||
case SKINCOLOR_SUPER ## name ## 2: c = c2; break; \
|
||||
case SKINCOLOR_SUPER ## name ## 3: c = c3; break; \
|
||||
case SKINCOLOR_SUPER ## name ## 4: c = c4; break; \
|
||||
case SKINCOLOR_SUPER ## name ## 5: c = c5; break;
|
||||
|
||||
switch (color)
|
||||
{
|
||||
case SKINCOLOR_WHITE: c = 3; break;
|
||||
case SKINCOLOR_SILVER: c = 10; break;
|
||||
case SKINCOLOR_GREY: c = 15; break;
|
||||
case SKINCOLOR_BLACK: c = 27; break;
|
||||
case SKINCOLOR_BEIGE: c = 247; break;
|
||||
case SKINCOLOR_PEACH: c = 218; break;
|
||||
case SKINCOLOR_BROWN: c = 234; break;
|
||||
case SKINCOLOR_RED: c = 38; break;
|
||||
case SKINCOLOR_CRIMSON: c = 45; break;
|
||||
case SKINCOLOR_ORANGE: c = 54; break;
|
||||
case SKINCOLOR_RUST: c = 60; break;
|
||||
case SKINCOLOR_GOLD: c = 67; break;
|
||||
case SKINCOLOR_YELLOW: c = 73; break;
|
||||
case SKINCOLOR_TAN: c = 85; break;
|
||||
case SKINCOLOR_MOSS: c = 92; break;
|
||||
case SKINCOLOR_PERIDOT: c = 188; break;
|
||||
case SKINCOLOR_GREEN: c = 101; break;
|
||||
case SKINCOLOR_EMERALD: c = 112; break;
|
||||
case SKINCOLOR_AQUA: c = 122; break;
|
||||
case SKINCOLOR_TEAL: c = 141; break;
|
||||
case SKINCOLOR_CYAN: c = 131; break;
|
||||
case SKINCOLOR_BLUE: c = 152; break;
|
||||
case SKINCOLOR_AZURE: c = 171; break;
|
||||
case SKINCOLOR_PASTEL: c = 161; break;
|
||||
case SKINCOLOR_PURPLE: c = 165; break;
|
||||
case SKINCOLOR_LAVENDER: c = 195; break;
|
||||
case SKINCOLOR_MAGENTA: c = 183; break;
|
||||
case SKINCOLOR_PINK: c = 211; break;
|
||||
case SKINCOLOR_ROSY: c = 202; break;
|
||||
|
||||
SUPERCOLORBLEND(SILVER, 0, 2, 4, 7, 10) // Super silver
|
||||
SUPERCOLORBLEND(RED, 208, 210, 32, 33, 35) // Super red
|
||||
SUPERCOLORBLEND(ORANGE, 208, 48, 50, 54, 58) // Super orange
|
||||
SUPERCOLORBLEND(GOLD, 80, 83, 73, 64, 67) // Super gold
|
||||
SUPERCOLORBLEND(PERIDOT, 88, 188, 189, 190, 191) // Super peridot
|
||||
SUPERCOLORBLEND(CYAN, 128, 131, 133, 134, 136) // Super cyan
|
||||
SUPERCOLORBLEND(PURPLE, 144, 162, 164, 166, 168) // Super purple
|
||||
SUPERCOLORBLEND(RUST, 51, 54, 68, 70, 234) // Super rust
|
||||
SUPERCOLORBLEND(TAN, 80, 82, 84, 87, 247) // Super tan
|
||||
default: c = 255; break;
|
||||
}
|
||||
blendcolor = V_GetColor(c);
|
||||
|
||||
#undef SUPERCOLORBLEND
|
||||
if (color == SKINCOLOR_NONE || color >= MAXTRANSLATIONS)
|
||||
blendcolor = V_GetColor(0xff);
|
||||
else
|
||||
blendcolor = V_GetColor(Color_Index[color-1][4]);
|
||||
|
||||
while (size--)
|
||||
{
|
||||
|
|
157
src/hu_stuff.c
157
src/hu_stuff.c
|
@ -92,6 +92,7 @@ patch_t *emeraldpics[7];
|
|||
patch_t *tinyemeraldpics[7];
|
||||
static patch_t *emblemicon;
|
||||
patch_t *tokenicon;
|
||||
static patch_t *exiticon;
|
||||
|
||||
//-------------------------------------------
|
||||
// misc vars
|
||||
|
@ -245,6 +246,7 @@ void HU_LoadGraphics(void)
|
|||
|
||||
emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX);
|
||||
tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX);
|
||||
exiticon = W_CachePatchName("EXITICON", PU_HUDGFX);
|
||||
|
||||
emeraldpics[0] = W_CachePatchName("CHAOS1", PU_HUDGFX);
|
||||
emeraldpics[1] = W_CachePatchName("CHAOS2", PU_HUDGFX);
|
||||
|
@ -1176,6 +1178,9 @@ void HU_Erase(void)
|
|||
// IN-LEVEL MULTIPLAYER RANKINGS
|
||||
//======================================================================
|
||||
|
||||
#define supercheckdef ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS] || players[tab[i].num].mo->state > &states[S_PLAY_SUPER_TRANS9])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER))
|
||||
#define greycheckdef ((players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) || players[tab[i].num].spectator)
|
||||
|
||||
//
|
||||
// HU_DrawTabRankings
|
||||
//
|
||||
|
@ -1183,6 +1188,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
{
|
||||
INT32 i;
|
||||
const UINT8 *colormap;
|
||||
boolean greycheck, supercheck;
|
||||
|
||||
//this function is designed for 9 or less score lines only
|
||||
I_Assert(scorelines <= 9);
|
||||
|
@ -1191,12 +1197,15 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
|
||||
for (i = 0; i < scorelines; i++)
|
||||
{
|
||||
if (players[tab[i].num].spectator)
|
||||
if (players[tab[i].num].spectator && gametype != GT_COOP)
|
||||
continue; //ignore them.
|
||||
|
||||
greycheck = greycheckdef;
|
||||
supercheck = supercheckdef;
|
||||
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS)
|
||||
| (greycheck ? V_60TRANS : 0)
|
||||
| V_ALLOWLOWERCASE, tab[i].name);
|
||||
|
||||
// Draw emeralds
|
||||
|
@ -1206,7 +1215,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
|
||||
}
|
||||
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, livesback);
|
||||
else
|
||||
V_DrawSmallScaledPatch (x, y-4, 0, livesback);
|
||||
|
@ -1214,11 +1223,11 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
if (tab[i].color == 0)
|
||||
{
|
||||
colormap = colormaps;
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (supercheck)
|
||||
V_DrawSmallScaledPatch(x, y-4, 0, superprefix[players[tab[i].num].skin]);
|
||||
else
|
||||
{
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentPatch(x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]);
|
||||
else
|
||||
V_DrawSmallScaledPatch(x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
||||
|
@ -1226,7 +1235,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
}
|
||||
else
|
||||
{
|
||||
if (players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS] || players[tab[i].num].mo->state > &states[S_PLAY_SUPER_TRANS9]))
|
||||
if (supercheck)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo->color, GTC_CACHE);
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
||||
|
@ -1234,23 +1243,26 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
else
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
|
||||
else
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
}
|
||||
}
|
||||
|
||||
if (G_GametypeUsesLives()) //show lives
|
||||
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%dx", players[tab[i].num].lives));
|
||||
if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3))) //show lives
|
||||
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives));
|
||||
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
||||
{
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentPatch(x-32, y-4, V_60TRANS, tagico);
|
||||
else
|
||||
V_DrawSmallScaledPatch(x-32, y-4, 0, tagico);
|
||||
}
|
||||
|
||||
if (players[tab[i].num].exiting)
|
||||
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
|
||||
|
||||
if (gametype == GT_RACE)
|
||||
{
|
||||
if (circuitmap)
|
||||
|
@ -1258,13 +1270,13 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
if (players[tab[i].num].exiting)
|
||||
V_DrawRightAlignedString(x+240, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
||||
else
|
||||
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%u", tab[i].count));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%u", tab[i].count));
|
||||
|
||||
y += 16;
|
||||
}
|
||||
|
@ -1279,6 +1291,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
INT32 redplayers = 0, blueplayers = 0;
|
||||
const UINT8 *colormap;
|
||||
char name[MAXPLAYERNAME+1];
|
||||
boolean greycheck, supercheck;
|
||||
|
||||
V_DrawFill(160, 26, 1, 154, 0); //Draw a vertical line to separate the two teams.
|
||||
V_DrawFill(1, 26, 318, 1, 0); //And a horizontal line to make a T.
|
||||
|
@ -1306,10 +1319,13 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
else //er? not on red or blue, so ignore them
|
||||
continue;
|
||||
|
||||
greycheck = greycheckdef;
|
||||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 9);
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT)
|
||||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
| V_ALLOWLOWERCASE, name);
|
||||
|
||||
if (gametype == GT_CTF)
|
||||
|
@ -1327,7 +1343,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
|
||||
}
|
||||
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (supercheck)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
||||
|
@ -1335,12 +1351,12 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
else
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
|
||||
else
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
}
|
||||
V_DrawRightAlignedThinString(x+120, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+120, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1352,6 +1368,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
INT32 i;
|
||||
const UINT8 *colormap;
|
||||
char name[MAXPLAYERNAME+1];
|
||||
boolean greycheck, supercheck;
|
||||
|
||||
V_DrawFill(160, 26, 1, 154, 0); //Draw a vertical line to separate the two sides.
|
||||
V_DrawFill(1, 26, 318, 1, 0); //And a horizontal line to make a T.
|
||||
|
@ -1359,20 +1376,26 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
|
||||
for (i = 0; i < scorelines; i++)
|
||||
{
|
||||
if (players[tab[i].num].spectator)
|
||||
if (players[tab[i].num].spectator && gametype != GT_COOP)
|
||||
continue; //ignore them.
|
||||
|
||||
greycheck = greycheckdef;
|
||||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 9);
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT)
|
||||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
| V_ALLOWLOWERCASE, name);
|
||||
|
||||
if (G_GametypeUsesLives()) //show lives
|
||||
if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3))) //show lives
|
||||
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
|
||||
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
||||
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
|
||||
|
||||
if (players[tab[i].num].exiting)
|
||||
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
|
||||
|
||||
// Draw emeralds
|
||||
if (!players[tab[i].num].powers[pw_super]
|
||||
|| ((leveltime/7) & 1))
|
||||
|
@ -1384,19 +1407,19 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
if (tab[i].color == 0)
|
||||
{
|
||||
colormap = colormaps;
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (supercheck)
|
||||
V_DrawSmallScaledPatch (x, y-4, 0, superprefix[players[tab[i].num].skin]);
|
||||
else
|
||||
{
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
V_DrawSmallTranslucentPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]);
|
||||
else
|
||||
V_DrawSmallScaledPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (supercheck)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
||||
|
@ -1404,8 +1427,8 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
else
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
|
||||
else
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
}
|
||||
|
@ -1419,13 +1442,13 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
if (players[tab[i].num].exiting)
|
||||
V_DrawRightAlignedThinString(x+156, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+156, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+156, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+156, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
V_DrawRightAlignedThinString(x+156, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+120, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+120, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
|
||||
y += 16;
|
||||
if (y > 160)
|
||||
|
@ -1622,61 +1645,67 @@ static void HU_DrawRankings(void)
|
|||
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
if (!playeringame[j] || players[j].spectator)
|
||||
if (!playeringame[j])
|
||||
continue;
|
||||
|
||||
if (gametype != GT_COOP && players[j].spectator)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (gametype != GT_COOP && players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (gametype == GT_RACE)
|
||||
{
|
||||
if (gametype == GT_RACE)
|
||||
if (circuitmap)
|
||||
{
|
||||
if (circuitmap)
|
||||
if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].laps+1;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[i].realtime <= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].realtime;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (gametype == GT_COMPETITION)
|
||||
{
|
||||
// todo put something more fitting for the gametype here, such as current
|
||||
// number of categories led
|
||||
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].score;
|
||||
tab[scorelines].count = players[i].laps+1;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
||||
if (players[i].realtime <= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].score;
|
||||
tab[scorelines].count = players[i].realtime;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (gametype == GT_COMPETITION)
|
||||
{
|
||||
// todo put something more fitting for the gametype here, such as current
|
||||
// number of categories led
|
||||
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].score;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].score;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
||||
}
|
||||
}
|
||||
}
|
||||
completed[tab[scorelines].num] = true;
|
||||
scorelines++;
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
//------------------------------------
|
||||
// heads up font
|
||||
//------------------------------------
|
||||
#define HU_FONTSTART '\x19' // the first font character
|
||||
#define HU_FONTSTART '\x16' // the first font character
|
||||
#define HU_FONTEND '~'
|
||||
|
||||
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
|
||||
|
|
|
@ -978,6 +978,19 @@ static int lib_pGivePlayerLives(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pGiveCoopLives(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
INT32 numlives = (INT32)luaL_checkinteger(L, 2);
|
||||
boolean sound = (boolean)lua_opttrueboolean(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_GiveCoopLives(player, numlives, sound);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pResetScore(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
|
@ -2440,6 +2453,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
|
||||
{"P_GivePlayerRings",lib_pGivePlayerRings},
|
||||
{"P_GivePlayerLives",lib_pGivePlayerLives},
|
||||
{"P_GiveCoopLives",lib_pGiveCoopLives},
|
||||
{"P_ResetScore",lib_pResetScore},
|
||||
{"P_DoJumpShield",lib_pDoJumpShield},
|
||||
{"P_DoBubbleBounce",lib_pDoBubbleBounce},
|
||||
|
|
|
@ -417,7 +417,7 @@ static int mobj_set(lua_State *L)
|
|||
mo->frame = (UINT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mobj_sprite2:
|
||||
mo->sprite2 = P_GetMobjSprite2(mo, (UINT8)luaL_checkinteger(L, 3));
|
||||
mo->sprite2 = P_GetSkinSprite2(((skin_t *)mo->skin), (UINT8)luaL_checkinteger(L, 3), mo->player);
|
||||
break;
|
||||
case mobj_anim_duration:
|
||||
mo->anim_duration = (UINT16)luaL_checkinteger(L, 3);
|
||||
|
|
|
@ -320,6 +320,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushangle(L, plr->awayviewaiming);
|
||||
else if (fastcmp(field,"spectator"))
|
||||
lua_pushboolean(L, plr->spectator);
|
||||
else if (fastcmp(field,"outofcoop"))
|
||||
lua_pushboolean(L, plr->outofcoop);
|
||||
else if (fastcmp(field,"bot"))
|
||||
lua_pushinteger(L, plr->bot);
|
||||
else if (fastcmp(field,"jointime"))
|
||||
|
@ -597,6 +599,8 @@ static int player_set(lua_State *L)
|
|||
plr->awayviewaiming = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"spectator"))
|
||||
plr->spectator = lua_toboolean(L, 3);
|
||||
else if (fastcmp(field,"outofcoop"))
|
||||
plr->outofcoop = lua_toboolean(L, 3);
|
||||
else if (fastcmp(field,"bot"))
|
||||
return NOSET;
|
||||
else if (fastcmp(field,"jointime"))
|
||||
|
|
20
src/m_cond.c
20
src/m_cond.c
|
@ -499,63 +499,63 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
// FLORAL FIELD
|
||||
// ---
|
||||
{0, 5394, -996, 160, 50, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 50, 'T', SKINCOLOR_GREY, 40*TICRATE, "", 0},
|
||||
|
||||
|
||||
// TOXIC PLATEAU
|
||||
// ---
|
||||
{0, 780, -1664, 32, 51, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 51, 'T', SKINCOLOR_GREY, 50*TICRATE, "", 0},
|
||||
|
||||
|
||||
// FLOODED COVE
|
||||
// ---
|
||||
{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 52, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0},
|
||||
|
||||
|
||||
// CAVERN FORTRESS
|
||||
// ---
|
||||
{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 53, 'T', SKINCOLOR_GREY, 75*TICRATE, "", 0},
|
||||
|
||||
|
||||
// DUSTY WASTELAND
|
||||
// ---
|
||||
{0, 957, 924, 2956, 54, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 54, 'T', SKINCOLOR_GREY, 65*TICRATE, "", 0},
|
||||
|
||||
|
||||
// MAGMA CAVES
|
||||
// ---
|
||||
{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 55, 'T', SKINCOLOR_GREY, 80*TICRATE, "", 0},
|
||||
|
||||
|
||||
// EGG SATELLITE
|
||||
// ---
|
||||
{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0},
|
||||
|
||||
|
||||
// BLACK HOLE
|
||||
// ---
|
||||
{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0},
|
||||
|
||||
|
||||
// SPRING HILL
|
||||
// ---
|
||||
{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 58, 'T', SKINCOLOR_GREY, 60*TICRATE, "", 0},
|
||||
};
|
||||
|
||||
|
@ -566,7 +566,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
|
|||
{"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0},
|
||||
{"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
|
||||
{"PLACEHOLDER", "PLACEHOLDER", 0, 'O', SKINCOLOR_RUST, 0},
|
||||
{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0},
|
||||
{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_CYAN, 0},
|
||||
};
|
||||
|
||||
// Default Unlockables
|
||||
|
|
748
src/m_menu.c
748
src/m_menu.c
File diff suppressed because it is too large
Load diff
|
@ -832,6 +832,34 @@ static mobjtype_t P_DoRandomBoxChances(void)
|
|||
mobjtype_t spawnchance[256];
|
||||
INT32 numchoices = 0, i = 0;
|
||||
|
||||
if (!(netgame || multiplayer))
|
||||
{
|
||||
switch (P_RandomKey(10))
|
||||
{
|
||||
case 0:
|
||||
return MT_RING_ICON;
|
||||
case 1:
|
||||
return MT_SNEAKERS_ICON;
|
||||
case 2:
|
||||
return MT_INVULN_ICON;
|
||||
case 3:
|
||||
return MT_WHIRLWIND_ICON;
|
||||
case 4:
|
||||
return MT_ELEMENTAL_ICON;
|
||||
case 5:
|
||||
return MT_ATTRACT_ICON;
|
||||
case 6:
|
||||
return MT_FORCE_ICON;
|
||||
case 7:
|
||||
return MT_ARMAGEDDON_ICON;
|
||||
case 8:
|
||||
return MT_1UP_ICON;
|
||||
case 9:
|
||||
return MT_EGGMAN_ICON;
|
||||
}
|
||||
return MT_NULL;
|
||||
}
|
||||
|
||||
#define QUESTIONBOXCHANCES(type, cvar) \
|
||||
for (i = cvar.value; i; --i) spawnchance[numchoices++] = type
|
||||
QUESTIONBOXCHANCES(MT_RING_ICON, cv_superring);
|
||||
|
@ -2826,8 +2854,8 @@ void A_BossDeath(mobj_t *mo)
|
|||
|
||||
// make sure there is a player alive for victory
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && ((players[i].mo && players[i].mo->health > 0)
|
||||
|| ((netgame || multiplayer) && (players[i].lives > 0 || players[i].continues > 0))))
|
||||
if (playeringame[i] && ((players[i].mo && players[i].mo->health)
|
||||
|| ((netgame || multiplayer) && (players[i].lives || players[i].continues))))
|
||||
break;
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
|
@ -3215,10 +3243,12 @@ void A_ExtraLife(mobj_t *actor)
|
|||
|
||||
// In shooter gametypes, give the player 100 rings instead of an extra life.
|
||||
if (gametype != GT_COOP && gametype != GT_COMPETITION)
|
||||
{
|
||||
P_GivePlayerRings(player, 100);
|
||||
P_PlayLivesJingle(player);
|
||||
}
|
||||
else
|
||||
P_GivePlayerLives(player, 1);
|
||||
P_PlayLivesJingle(player);
|
||||
P_GiveCoopLives(player, 1, true);
|
||||
}
|
||||
|
||||
// Function: A_GiveShield
|
||||
|
@ -3931,12 +3961,12 @@ void A_SignPlayer(mobj_t *actor)
|
|||
of in the name. If you have a better idea, feel free
|
||||
to let me know. ~toast 2016/07/20
|
||||
*/
|
||||
actor->frame += Color_Opposite[Color_Opposite[skin->prefoppositecolor*2]*2+1];
|
||||
actor->frame += (15 - Color_Opposite[(Color_Opposite[(skin->prefoppositecolor - 1)*2] - 1)*2 + 1]);
|
||||
}
|
||||
else // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
{
|
||||
actor->color = Color_Opposite[actor->target->player->skincolor*2];
|
||||
actor->frame += Color_Opposite[actor->target->player->skincolor*2+1];
|
||||
actor->color = Color_Opposite[(actor->target->player->skincolor - 1)*2];
|
||||
actor->frame += (15 - Color_Opposite[(actor->target->player->skincolor - 1)*2 + 1]);
|
||||
}
|
||||
|
||||
if (skin->sprites[SPR2_SIGN].numframes)
|
||||
|
@ -5254,7 +5284,10 @@ void A_MixUp(mobj_t *actor)
|
|||
}
|
||||
|
||||
if (numplayers <= 1) // Not enough players to mix up.
|
||||
{
|
||||
S_StartSound(actor, sfx_lose);
|
||||
return;
|
||||
}
|
||||
else if (numplayers == 2) // Special case -- simple swap
|
||||
{
|
||||
fixed_t x, y, z;
|
||||
|
@ -5500,7 +5533,10 @@ void A_RecyclePowers(mobj_t *actor)
|
|||
#endif
|
||||
|
||||
if (!multiplayer)
|
||||
{
|
||||
S_StartSound(actor, sfx_lose);
|
||||
return;
|
||||
}
|
||||
|
||||
numplayers = 0;
|
||||
|
||||
|
@ -5536,7 +5572,10 @@ void A_RecyclePowers(mobj_t *actor)
|
|||
}
|
||||
|
||||
if (numplayers <= 1)
|
||||
{
|
||||
S_StartSound(actor, sfx_lose);
|
||||
return; //nobody to touch!
|
||||
}
|
||||
|
||||
//shuffle the post scramble list, whee!
|
||||
// hardcoded 0-1 to 1-0 for two players
|
||||
|
@ -9016,8 +9055,8 @@ void A_ForceWin(mobj_t *actor)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && ((players[i].mo && players[i].mo->health > 0)
|
||||
|| ((netgame || multiplayer) && (players[i].lives > 0 || players[i].continues > 0))))
|
||||
if (playeringame[i] && ((players[i].mo && players[i].mo->health)
|
||||
|| ((netgame || multiplayer) && (players[i].lives || players[i].continues))))
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -1293,13 +1293,40 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->starpostnum >= special->health)
|
||||
return; // Already hit this post
|
||||
|
||||
// Save the player's time and position.
|
||||
player->starposttime = leveltime;
|
||||
player->starpostx = toucher->x>>FRACBITS;
|
||||
player->starposty = toucher->y>>FRACBITS;
|
||||
player->starpostz = special->z>>FRACBITS;
|
||||
player->starpostangle = special->angle;
|
||||
player->starpostnum = special->health;
|
||||
if (cv_coopstarposts.value && gametype == GT_COOP && (netgame || multiplayer))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
if (players[i].bot) // ignore dumb, stupid tails
|
||||
continue;
|
||||
|
||||
players[i].starposttime = leveltime;
|
||||
players[i].starpostx = player->mo->x>>FRACBITS;
|
||||
players[i].starposty = player->mo->y>>FRACBITS;
|
||||
players[i].starpostz = special->z>>FRACBITS;
|
||||
players[i].starpostangle = special->angle;
|
||||
players[i].starpostnum = special->health;
|
||||
|
||||
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
|
||||
P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
S_StartSound(NULL, special->info->painsound);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the player's time and position.
|
||||
player->starposttime = leveltime;
|
||||
player->starpostx = toucher->x>>FRACBITS;
|
||||
player->starposty = toucher->y>>FRACBITS;
|
||||
player->starpostz = special->z>>FRACBITS;
|
||||
player->starpostangle = special->angle;
|
||||
player->starpostnum = special->health;
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
}
|
||||
|
||||
P_ClearStarPost(special->health);
|
||||
|
||||
// Find all starposts in the level with this value.
|
||||
|
@ -2230,14 +2257,34 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
target->flags |= MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY;
|
||||
P_SetThingPosition(target);
|
||||
|
||||
if (!target->player->bot && !G_IsSpecialStage(gamemap)
|
||||
if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0))
|
||||
;
|
||||
else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap)
|
||||
&& G_GametypeUsesLives())
|
||||
{
|
||||
target->player->lives -= 1; // Lose a life Tails 03-11-2000
|
||||
|
||||
if (target->player->lives <= 0) // Tails 03-14-2000
|
||||
{
|
||||
if (P_IsLocalPlayer(target->player)/* && target->player == &players[consoleplayer] */)
|
||||
boolean gameovermus = false;
|
||||
if ((netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value != 1))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 0)
|
||||
break;
|
||||
}
|
||||
if (i == MAXPLAYERS)
|
||||
gameovermus = true;
|
||||
}
|
||||
else if (P_IsLocalPlayer(target->player))
|
||||
gameovermus = true;
|
||||
|
||||
if (gameovermus)
|
||||
{
|
||||
S_StopMusic(); // Stop the Music! Tails 03-14-2000
|
||||
S_ChangeMusicInternal("_gover", false); // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
|
|
|
@ -148,6 +148,7 @@ void P_SwitchShield(player_t *player, UINT16 shieldtype);
|
|||
mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
|
||||
void P_GivePlayerRings(player_t *player, INT32 num_rings);
|
||||
void P_GivePlayerLives(player_t *player, INT32 numlives);
|
||||
void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound);
|
||||
UINT8 P_GetNextEmerald(void);
|
||||
void P_GiveEmerald(boolean spawnObj);
|
||||
#if 0
|
||||
|
@ -198,6 +199,9 @@ void P_PlayLivesJingle(player_t *player);
|
|||
#define P_PlayDeathSound(s) S_StartSound(s, sfx_altdi1 + P_RandomKey(4));
|
||||
#define P_PlayVictorySound(s) S_StartSound(s, sfx_victr1 + P_RandomKey(4));
|
||||
|
||||
boolean P_GetLives(player_t *player);
|
||||
boolean P_SpectatorJoinGame(player_t *player);
|
||||
void P_RestoreMultiMusic(player_t *player);
|
||||
|
||||
//
|
||||
// P_MOBJ
|
||||
|
@ -224,7 +228,6 @@ void P_PrecipitationEffects(void);
|
|||
void P_RemoveMobj(mobj_t *th);
|
||||
boolean P_MobjWasRemoved(mobj_t *th);
|
||||
void P_RemoveSavegameMobj(mobj_t *th);
|
||||
UINT8 P_GetMobjSprite2(mobj_t *mobj, UINT8 spr2);
|
||||
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
|
||||
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
|
||||
void P_RunShields(void);
|
||||
|
|
302
src/p_mobj.c
302
src/p_mobj.c
|
@ -86,7 +86,7 @@ void P_AddCachedAction(mobj_t *mobj, INT32 statenum)
|
|||
//
|
||||
FUNCINLINE static ATTRINLINE void P_SetupStateAnimation(mobj_t *mobj, state_t *st)
|
||||
{
|
||||
INT32 animlength = (mobj->skin && mobj->sprite == SPR_PLAY)
|
||||
INT32 animlength = (mobj->sprite == SPR_PLAY && mobj->skin)
|
||||
? (INT32)(((skin_t *)mobj->skin)->sprites[mobj->sprite2].numframes) - 1
|
||||
: st->var1;
|
||||
|
||||
|
@ -185,195 +185,6 @@ static void P_CyclePlayerMobjState(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_GetMobjSprite2
|
||||
// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing.
|
||||
// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version.
|
||||
//
|
||||
|
||||
UINT8 P_GetMobjSprite2(mobj_t *mobj, UINT8 spr2)
|
||||
{
|
||||
player_t *player = mobj->player;
|
||||
skin_t *skin = ((skin_t *)mobj->skin);
|
||||
UINT8 super = (spr2 & FF_SPR2SUPER);
|
||||
|
||||
if (!skin)
|
||||
return 0;
|
||||
|
||||
while (!(skin->sprites[spr2].numframes)
|
||||
&& spr2 != SPR2_STND)
|
||||
{
|
||||
if (spr2 & FF_SPR2SUPER)
|
||||
{
|
||||
spr2 &= ~FF_SPR2SUPER;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(spr2)
|
||||
{
|
||||
case SPR2_RUN:
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_STUN:
|
||||
spr2 = SPR2_PAIN;
|
||||
break;
|
||||
case SPR2_DRWN:
|
||||
spr2 = SPR2_DEAD;
|
||||
break;
|
||||
case SPR2_SPIN:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_GASP:
|
||||
spr2 = SPR2_SPNG;
|
||||
break;
|
||||
case SPR2_JUMP:
|
||||
spr2 = ((player
|
||||
? player->charflags
|
||||
: skin->flags)
|
||||
& SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_SPNG: // spring
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
case SPR2_FALL:
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_RIDE:
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
|
||||
case SPR2_FLY :
|
||||
spr2 = SPR2_SPNG;
|
||||
break;
|
||||
case SPR2_SWIM:
|
||||
spr2 = SPR2_FLY ;
|
||||
break;
|
||||
case SPR2_TIRE:
|
||||
spr2 = (player && player->charability == CA_SWIM) ? SPR2_SWIM : SPR2_FLY;
|
||||
break;
|
||||
|
||||
case SPR2_GLID:
|
||||
spr2 = SPR2_FLY;
|
||||
break;
|
||||
case SPR2_CLMB:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_CLNG:
|
||||
spr2 = SPR2_CLMB;
|
||||
break;
|
||||
|
||||
case SPR2_FLT :
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_FRUN:
|
||||
spr2 = SPR2_RUN ;
|
||||
break;
|
||||
|
||||
case SPR2_DASH:
|
||||
spr2 = SPR2_FRUN;
|
||||
break;
|
||||
|
||||
case SPR2_BNCE:
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
case SPR2_BLND:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
|
||||
case SPR2_TWIN:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
|
||||
case SPR2_MLEE:
|
||||
spr2 = SPR2_TWIN;
|
||||
break;
|
||||
|
||||
// NiGHTS sprites.
|
||||
case SPR2_NSTD:
|
||||
spr2 = SPR2_STND;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
case SPR2_NFLT:
|
||||
spr2 = SPR2_FLT ;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
case SPR2_NSTN:
|
||||
spr2 = SPR2_STUN;
|
||||
break;
|
||||
case SPR2_NPUL:
|
||||
spr2 = SPR2_NSTN;
|
||||
break;
|
||||
case SPR2_NATK:
|
||||
spr2 = SPR2_ROLL;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
/*case SPR2_NGT0:
|
||||
spr2 = SPR2_NFLT;
|
||||
break;*/
|
||||
case SPR2_NGT1:
|
||||
case SPR2_NGT7:
|
||||
case SPR2_DRL0:
|
||||
spr2 = SPR2_NGT0;
|
||||
break;
|
||||
case SPR2_NGT2:
|
||||
case SPR2_DRL1:
|
||||
spr2 = SPR2_NGT1;
|
||||
break;
|
||||
case SPR2_NGT3:
|
||||
case SPR2_DRL2:
|
||||
spr2 = SPR2_NGT2;
|
||||
break;
|
||||
case SPR2_NGT4:
|
||||
case SPR2_DRL3:
|
||||
spr2 = SPR2_NGT3;
|
||||
break;
|
||||
case SPR2_NGT5:
|
||||
case SPR2_DRL4:
|
||||
spr2 = SPR2_NGT4;
|
||||
break;
|
||||
case SPR2_NGT6:
|
||||
case SPR2_DRL5:
|
||||
spr2 = SPR2_NGT5;
|
||||
break;
|
||||
case SPR2_DRL6:
|
||||
spr2 = SPR2_NGT6;
|
||||
break;
|
||||
case SPR2_NGT8:
|
||||
case SPR2_DRL7:
|
||||
spr2 = SPR2_NGT7;
|
||||
break;
|
||||
case SPR2_NGT9:
|
||||
case SPR2_DRL8:
|
||||
spr2 = SPR2_NGT8;
|
||||
break;
|
||||
case SPR2_NGTA:
|
||||
case SPR2_DRL9:
|
||||
spr2 = SPR2_NGT9;
|
||||
break;
|
||||
case SPR2_NGTB:
|
||||
case SPR2_DRLA:
|
||||
spr2 = SPR2_NGTA;
|
||||
break;
|
||||
case SPR2_NGTC:
|
||||
case SPR2_DRLB:
|
||||
spr2 = SPR2_NGTB;
|
||||
break;
|
||||
case SPR2_DRLC:
|
||||
spr2 = SPR2_NGTC;
|
||||
break;
|
||||
|
||||
// Dunno? Just go to standing then.
|
||||
default:
|
||||
spr2 = SPR2_STND;
|
||||
break;
|
||||
}
|
||||
|
||||
spr2 |= super;
|
||||
}
|
||||
|
||||
return spr2;
|
||||
}
|
||||
|
||||
//
|
||||
// P_SetPlayerMobjState
|
||||
// Returns true if the mobj is still present.
|
||||
|
@ -574,14 +385,16 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
|||
{
|
||||
skin_t *skin = ((skin_t *)mobj->skin);
|
||||
UINT16 frame = (mobj->frame & FF_FRAMEMASK)+1;
|
||||
UINT8 numframes;
|
||||
|
||||
UINT8 spr2 = P_GetMobjSprite2(mobj, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK);
|
||||
UINT8 numframes, spr2;
|
||||
|
||||
if (skin)
|
||||
{
|
||||
spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player);
|
||||
numframes = skin->sprites[spr2].numframes;
|
||||
}
|
||||
else
|
||||
{
|
||||
spr2 = 0;
|
||||
frame = 0;
|
||||
numframes = 0;
|
||||
}
|
||||
|
@ -700,14 +513,16 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state)
|
|||
{
|
||||
skin_t *skin = ((skin_t *)mobj->skin);
|
||||
UINT16 frame = (mobj->frame & FF_FRAMEMASK)+1;
|
||||
UINT8 numframes;
|
||||
|
||||
UINT8 spr2 = P_GetMobjSprite2(mobj, st->frame & FF_FRAMEMASK);
|
||||
UINT8 numframes, spr2;
|
||||
|
||||
if (skin)
|
||||
{
|
||||
spr2 = P_GetSkinSprite2(skin, st->frame & FF_FRAMEMASK, mobj->player);
|
||||
numframes = skin->sprites[spr2].numframes;
|
||||
}
|
||||
else
|
||||
{
|
||||
spr2 = 0;
|
||||
frame = 0;
|
||||
numframes = 0;
|
||||
}
|
||||
|
@ -3225,8 +3040,17 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
}
|
||||
}
|
||||
|
||||
if (mo->health && !P_CheckDeathPitCollide(mo))
|
||||
if (mo->health && !mo->player->spectator && !P_CheckDeathPitCollide(mo))
|
||||
{
|
||||
if ((mo->player->charability2 == CA2_SPINDASH) && !(mo->player->pflags & PF_THOKKED) && (mo->player->cmd.buttons & BT_USE) && (FixedHypot(mo->momx, mo->momy) > (5*mo->scale)))
|
||||
{
|
||||
mo->player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(mo, S_PLAY_ROLL);
|
||||
S_StartSound(mo, sfx_spin);
|
||||
}
|
||||
else
|
||||
mo->player->pflags &= ~PF_SPINNING;
|
||||
|
||||
if (mo->player->pflags & PF_GLIDING) // ground gliding
|
||||
{
|
||||
mo->player->skidtime = TICRATE;
|
||||
|
@ -3239,7 +3063,7 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
S_StartSound(mo, sfx_s3k8b);
|
||||
mo->player->pflags |= PF_FULLSTASIS;
|
||||
}
|
||||
else if (mo->player->pflags & PF_JUMPED || (mo->player->pflags & (PF_SPINNING|PF_USEDOWN)) != (PF_SPINNING|PF_USEDOWN)
|
||||
else if (mo->player->pflags & PF_JUMPED || !(mo->player->pflags & PF_SPINNING)
|
||||
|| mo->player->powers[pw_tailsfly] || mo->state-states == S_PLAY_FLY_TIRED)
|
||||
{
|
||||
if (mo->player->cmomx || mo->player->cmomy)
|
||||
|
@ -3270,15 +3094,6 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
}
|
||||
}
|
||||
|
||||
if ((mo->player->charability2 == CA2_SPINDASH) && !(mo->player->pflags & PF_THOKKED) && (mo->player->cmd.buttons & BT_USE) && (FixedHypot(mo->momx, mo->momy) > (5*mo->scale)))
|
||||
{
|
||||
mo->player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(mo, S_PLAY_ROLL);
|
||||
S_StartSound(mo, sfx_spin);
|
||||
}
|
||||
else
|
||||
mo->player->pflags &= ~PF_SPINNING;
|
||||
|
||||
if (!(mo->player->pflags & PF_GLIDING))
|
||||
mo->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
|
||||
|
||||
|
@ -9261,40 +9076,44 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
// spawn as spectator determination
|
||||
if (!G_GametypeHasSpectators())
|
||||
{
|
||||
// Special case for (NiGHTS) special stages!
|
||||
// if stage has already started, force players to become spectators until the next stage
|
||||
if (multiplayer && netgame && G_IsSpecialStage(gamemap) && useNightsSS && leveltime > 0)
|
||||
p->spectator = true;
|
||||
else
|
||||
p->spectator = false;
|
||||
p->spectator = p->outofcoop =
|
||||
(((multiplayer || netgame) && gametype == GT_COOP) // only question status in coop
|
||||
&& ((leveltime > 0
|
||||
&& ((G_IsSpecialStage(gamemap) && useNightsSS) // late join special stage
|
||||
|| (cv_coopstarposts.value == 2 && (p->jointime < 1 || p->outofcoop)))) // late join or die in new coop
|
||||
|| (((cv_cooplives.value == 1) || !P_GetLives(p)) && p->lives <= 0))); // game over and can't redistribute lives
|
||||
}
|
||||
else if (netgame && p->jointime < 1)
|
||||
p->spectator = true;
|
||||
else if (multiplayer && !netgame)
|
||||
else
|
||||
{
|
||||
// If you're in a team game and you don't have a team assigned yet...
|
||||
if (G_GametypeHasTeams() && p->ctfteam == 0)
|
||||
{
|
||||
changeteam_union NetPacket;
|
||||
UINT16 usvalue;
|
||||
NetPacket.value.l = NetPacket.value.b = 0;
|
||||
|
||||
// Spawn as a spectator,
|
||||
// yes even in splitscreen mode
|
||||
p->outofcoop = false;
|
||||
if (netgame && p->jointime < 1)
|
||||
p->spectator = true;
|
||||
if (playernum&1) p->skincolor = skincolor_redteam;
|
||||
else p->skincolor = skincolor_blueteam;
|
||||
else if (multiplayer && !netgame)
|
||||
{
|
||||
// If you're in a team game and you don't have a team assigned yet...
|
||||
if (G_GametypeHasTeams() && p->ctfteam == 0)
|
||||
{
|
||||
changeteam_union NetPacket;
|
||||
UINT16 usvalue;
|
||||
NetPacket.value.l = NetPacket.value.b = 0;
|
||||
|
||||
// but immediately send a team change packet.
|
||||
NetPacket.packet.playernum = playernum;
|
||||
NetPacket.packet.verification = true;
|
||||
NetPacket.packet.newteam = !(playernum&1) + 1;
|
||||
// Spawn as a spectator,
|
||||
// yes even in splitscreen mode
|
||||
p->spectator = true;
|
||||
if (playernum&1) p->skincolor = skincolor_redteam;
|
||||
else p->skincolor = skincolor_blueteam;
|
||||
|
||||
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
||||
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
||||
// but immediately send a team change packet.
|
||||
NetPacket.packet.playernum = playernum;
|
||||
NetPacket.packet.verification = true;
|
||||
NetPacket.packet.newteam = !(playernum&1) + 1;
|
||||
|
||||
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
||||
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
||||
}
|
||||
else // Otherwise, never spectator.
|
||||
p->spectator = false;
|
||||
}
|
||||
else // Otherwise, never spectator.
|
||||
p->spectator = false;
|
||||
}
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
|
@ -9311,6 +9130,9 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->skincolor = skincolor_blueteam;
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && (gametype != GT_COOP || leveltime) && !p->spectator && !(maptol & TOL_NIGHTS))
|
||||
p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
|
||||
mobj = P_SpawnMobj(0, 0, 0, MT_PLAYER);
|
||||
(mobj->player = p)->mo = mobj;
|
||||
|
||||
|
@ -9701,9 +9523,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
if (gametype == GT_COMPETITION || gametype == GT_RACE)
|
||||
{
|
||||
// Set powerup boxes to user settings for competition.
|
||||
if (cv_competitionboxes.value == 1) // Random
|
||||
if (cv_competitionboxes.value == 1) // Mystery
|
||||
i = MT_MYSTERY_BOX;
|
||||
else if (cv_competitionboxes.value == 2) // Teleports
|
||||
else if (cv_competitionboxes.value == 2) // Teleport
|
||||
i = MT_MIXUP_BOX;
|
||||
else if (cv_competitionboxes.value == 3) // None
|
||||
return; // Don't spawn!
|
||||
|
@ -9712,12 +9534,12 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
// Set powerup boxes to user settings for other netplay modes
|
||||
else if (gametype != GT_COOP)
|
||||
{
|
||||
if (cv_matchboxes.value == 1) // Random
|
||||
if (cv_matchboxes.value == 1) // Mystery
|
||||
i = MT_MYSTERY_BOX;
|
||||
else if (cv_matchboxes.value == 2) // Non-Random
|
||||
else if (cv_matchboxes.value == 2) // Unchanging
|
||||
{
|
||||
if (i == MT_MYSTERY_BOX)
|
||||
return; // don't spawn in Non-Random
|
||||
return; // don't spawn
|
||||
mthing->options &= ~(MTF_AMBUSH|MTF_OBJECTSPECIAL); // no random respawning!
|
||||
}
|
||||
else if (cv_matchboxes.value == 3) // Don't spawn
|
||||
|
|
|
@ -2166,6 +2166,7 @@ lumpnum_t lastloadedmaplumpnum; // for comparative savegame
|
|||
static void P_LevelInitStuff(void)
|
||||
{
|
||||
INT32 i;
|
||||
boolean canresetlives = true;
|
||||
|
||||
leveltime = 0;
|
||||
|
||||
|
@ -2183,7 +2184,18 @@ static void P_LevelInitStuff(void)
|
|||
|
||||
// map time limit
|
||||
if (mapheaderinfo[gamemap-1]->countdown)
|
||||
{
|
||||
tic_t maxtime = 0;
|
||||
countdowntimer = mapheaderinfo[gamemap-1]->countdown * TICRATE;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (players[i].starposttime > maxtime)
|
||||
maxtime = players[i].starposttime;
|
||||
}
|
||||
countdowntimer -= maxtime;
|
||||
}
|
||||
else
|
||||
countdowntimer = 0;
|
||||
countdowntimeup = false;
|
||||
|
@ -2205,9 +2217,21 @@ static void P_LevelInitStuff(void)
|
|||
// earthquake camera
|
||||
memset(&quake,0,sizeof(struct quake));
|
||||
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].lives > 0)
|
||||
{
|
||||
canresetlives = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if ((netgame || multiplayer) && (gametype == GT_COMPETITION || players[i].lives <= 0))
|
||||
if (canresetlives && (netgame || multiplayer) && playeringame[i] && (gametype == GT_COMPETITION || players[i].lives <= 0))
|
||||
{
|
||||
// In Co-Op, replenish a user's lives if they are depleted.
|
||||
players[i].lives = cv_startinglives.value;
|
||||
|
@ -2821,6 +2845,19 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
}
|
||||
}
|
||||
|
||||
// restore time in netgame (see also g_game.c)
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
|
||||
{
|
||||
// is this a hack? maybe
|
||||
tic_t maxstarposttime = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].starposttime > maxstarposttime)
|
||||
maxstarposttime = players[i].starposttime;
|
||||
}
|
||||
leveltime = maxstarposttime;
|
||||
}
|
||||
|
||||
if (modeattacking == ATTACKING_RECORD && !demoplayback)
|
||||
P_LoadRecordGhosts();
|
||||
else if (modeattacking == ATTACKING_NIGHTS && !demoplayback)
|
||||
|
|
|
@ -359,7 +359,7 @@ static void P_DoAutobalanceTeams(void)
|
|||
totalred = red + redflagcarrier;
|
||||
totalblue = blue + blueflagcarrier;
|
||||
|
||||
if ((abs(totalred - totalblue) > cv_autobalance.value))
|
||||
if ((abs(totalred - totalblue) > max(1, (totalred + totalblue) / 8)))
|
||||
{
|
||||
if (totalred > totalblue)
|
||||
{
|
||||
|
@ -372,8 +372,7 @@ static void P_DoAutobalanceTeams(void)
|
|||
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
||||
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
||||
}
|
||||
|
||||
if (totalblue > totalred)
|
||||
else //if (totalblue > totalred)
|
||||
{
|
||||
i = M_RandomKey(blue);
|
||||
NetPacket.packet.newteam = 1;
|
||||
|
@ -651,7 +650,7 @@ void P_Ticker(boolean run)
|
|||
|
||||
if (run)
|
||||
{
|
||||
if (countdowntimer && --countdowntimer <= 0)
|
||||
if (countdowntimer && G_PlatformGametype() && (gametype == GT_COOP || leveltime >= 4*TICRATE) && --countdowntimer <= 0)
|
||||
{
|
||||
countdowntimer = 0;
|
||||
countdowntimeup = true;
|
||||
|
@ -663,6 +662,8 @@ void P_Ticker(boolean run)
|
|||
if (!players[i].mo)
|
||||
continue;
|
||||
|
||||
if (multiplayer || netgame)
|
||||
players[i].exiting = 0;
|
||||
P_DamageMobj(players[i].mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
}
|
||||
}
|
||||
|
|
401
src/p_user.c
401
src/p_user.c
|
@ -666,7 +666,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
if (skins[player->skin].sprites[SPR2_NGT0].numframes == 0) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin.
|
||||
{
|
||||
player->mo->skin = &skins[DEFAULTNIGHTSSKIN];
|
||||
player->mo->color = ((skin_t *)(player->mo->skin))->prefcolor;
|
||||
player->mo->color = skins[DEFAULTNIGHTSSKIN].prefcolor;
|
||||
}
|
||||
|
||||
player->nightstime = player->startedtime = nighttime*TICRATE;
|
||||
|
@ -958,6 +958,29 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
|
|||
player->lives = 1;
|
||||
}
|
||||
|
||||
void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound)
|
||||
{
|
||||
if (!((netgame || multiplayer) && gametype == GT_COOP))
|
||||
{
|
||||
P_GivePlayerLives(player, numlives);
|
||||
if (sound)
|
||||
P_PlayLivesJingle(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
P_GivePlayerLives(&players[i], numlives);
|
||||
if (sound)
|
||||
P_PlayLivesJingle(&players[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_DoSuperTransformation
|
||||
//
|
||||
|
@ -1130,7 +1153,9 @@ void P_PlayLivesJingle(player_t *player)
|
|||
if (player && !P_IsLocalPlayer(player))
|
||||
return;
|
||||
|
||||
if (use1upSound)
|
||||
if (gametype == GT_COOP && (netgame || multiplayer) && cv_cooplives.value == 0)
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
else if (use1upSound)
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (mariomode)
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
|
@ -2266,7 +2291,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
|
|||
return;
|
||||
|
||||
if (mariomode && !player->powers[pw_super])
|
||||
player->mo->color = (UINT8)(SKINCOLOR_RED + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RED))); // Passes through all saturated colours
|
||||
player->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
else if (leveltime % (TICRATE/7) == 0)
|
||||
{
|
||||
mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP);
|
||||
|
@ -2323,7 +2348,7 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
|
||||
if (player->charflags & SF_MACHINE)
|
||||
{
|
||||
if (P_RandomChance((128-(player->powers[pw_underwater]/4))*FRACUNIT/256))
|
||||
if (player->powers[pw_underwater] && P_RandomChance((128-(player->powers[pw_underwater]/4))*FRACUNIT/256))
|
||||
{
|
||||
fixed_t r = player->mo->radius>>FRACBITS;
|
||||
x += (P_RandomRange(r, -r)<<FRACBITS);
|
||||
|
@ -4340,11 +4365,6 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
player->mo->momy /= 3;
|
||||
}
|
||||
|
||||
if (player->mo->info->attacksound && !player->spectator)
|
||||
S_StartSound(player->mo, player->mo->info->attacksound); // Play the THOK sound
|
||||
|
||||
P_SpawnThokMobj(player);
|
||||
|
||||
if (player->charability == CA_HOMINGTHOK)
|
||||
{
|
||||
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockon));
|
||||
|
@ -4357,10 +4377,16 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
{
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
|
||||
player->pflags &= ~PF_JUMPED;
|
||||
player->mo->height = P_GetPlayerHeight(player);
|
||||
}
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
}
|
||||
|
||||
if (player->mo->info->attacksound && !player->spectator)
|
||||
S_StartSound(player->mo, player->mo->info->attacksound); // Play the THOK sound
|
||||
|
||||
P_SpawnThokMobj(player);
|
||||
|
||||
player->pflags &= ~(PF_SPINNING|PF_STARTDASH);
|
||||
player->pflags |= PF_THOKKED;
|
||||
}
|
||||
|
@ -4822,7 +4848,7 @@ static void P_3dMovement(player_t *player)
|
|||
angle_t dangle; // replaces old quadrants bits
|
||||
fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale);
|
||||
boolean analogmove = false;
|
||||
boolean spin = (player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH));
|
||||
boolean spin = ((onground = P_IsObjectOnGround(player->mo)) && player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH));
|
||||
fixed_t oldMagnitude, newMagnitude;
|
||||
#ifdef ESLOPE
|
||||
vector3_t totalthrust;
|
||||
|
@ -4912,9 +4938,6 @@ static void P_3dMovement(player_t *player)
|
|||
if (player->pflags & PF_SLIDING)
|
||||
cmd->forwardmove = 0;
|
||||
|
||||
// Do not let the player control movement if not onground.
|
||||
onground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
player->aiming = cmd->aiming<<FRACBITS;
|
||||
|
||||
// Set the player speeds.
|
||||
|
@ -4975,10 +4998,7 @@ static void P_3dMovement(player_t *player)
|
|||
if (spin) // Prevent gaining speed whilst rolling!
|
||||
{
|
||||
const fixed_t ns = FixedDiv(549*ORIG_FRICTION,500*FRACUNIT); // P_XYFriction
|
||||
if (onground)
|
||||
topspeed = FixedMul(oldMagnitude, ns);
|
||||
else
|
||||
topspeed = oldMagnitude;
|
||||
topspeed = FixedMul(oldMagnitude, ns);
|
||||
}
|
||||
|
||||
// Better maneuverability while flying
|
||||
|
@ -5019,19 +5039,20 @@ static void P_3dMovement(player_t *player)
|
|||
{
|
||||
movepushforward = cmd->forwardmove * (thrustfactor * acceleration);
|
||||
|
||||
// allow very small movement while in air for gameplay
|
||||
if (!onground)
|
||||
movepushforward >>= 2; // proper air movement
|
||||
|
||||
// Allow a bit of movement while spinning
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
if ((mforward && cmd->forwardmove > 0) || (mbackward && cmd->forwardmove < 0)
|
||||
|| (player->pflags & PF_STARTDASH))
|
||||
movepushforward = 0;
|
||||
else if (onground)
|
||||
movepushforward >>= 4;
|
||||
else
|
||||
movepushforward = FixedDiv(movepushforward, 16*FRACUNIT);
|
||||
movepushforward >>= 3;
|
||||
}
|
||||
// allow very small movement while in air for gameplay
|
||||
else if (!onground)
|
||||
movepushforward >>= 2; // proper air movement
|
||||
|
||||
movepushforward = FixedMul(movepushforward, player->mo->scale);
|
||||
|
||||
|
@ -5059,21 +5080,20 @@ static void P_3dMovement(player_t *player)
|
|||
|
||||
movepushforward = max(abs(cmd->sidemove), abs(cmd->forwardmove)) * (thrustfactor * acceleration);
|
||||
|
||||
// allow very small movement while in air for gameplay
|
||||
if (!onground)
|
||||
movepushforward >>= 2; // proper air movement
|
||||
|
||||
// Allow a bit of movement while spinning
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
// Stupid little movement prohibitor hack
|
||||
// that REALLY shouldn't belong in analog code.
|
||||
if ((mforward && cmd->forwardmove > 0) || (mbackward && cmd->forwardmove < 0)
|
||||
|| (player->pflags & PF_STARTDASH))
|
||||
movepushforward = 0;
|
||||
else if (onground)
|
||||
movepushforward >>= 4;
|
||||
else
|
||||
movepushforward = FixedDiv(movepushforward, 16*FRACUNIT);
|
||||
movepushforward >>= 3;
|
||||
}
|
||||
// allow very small movement while in air for gameplay
|
||||
else if (!onground)
|
||||
movepushforward >>= 2; // proper air movement
|
||||
|
||||
movepushsideangle = controldirection;
|
||||
|
||||
|
@ -5091,25 +5111,26 @@ static void P_3dMovement(player_t *player)
|
|||
{
|
||||
movepushside = cmd->sidemove * (thrustfactor * acceleration);
|
||||
|
||||
// allow very small movement while in air for gameplay
|
||||
if (!onground)
|
||||
{
|
||||
movepushside >>= 2;
|
||||
|
||||
movepushside >>= 2; // proper air movement
|
||||
// Reduce movepushslide even more if over "max" flight speed
|
||||
if (player->powers[pw_tailsfly] && player->speed > topspeed)
|
||||
if ((player->pflags & PF_SPINNING) || (player->powers[pw_tailsfly] && player->speed > topspeed))
|
||||
movepushside >>= 2;
|
||||
}
|
||||
|
||||
// Allow a bit of movement while spinning
|
||||
if (player->pflags & PF_SPINNING)
|
||||
else if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
if ((player->pflags & PF_STARTDASH))
|
||||
if (player->pflags & PF_STARTDASH)
|
||||
movepushside = 0;
|
||||
else if (onground)
|
||||
movepushside >>= 4;
|
||||
else
|
||||
movepushside = FixedDiv(movepushside,16*FRACUNIT);
|
||||
movepushside >>= 3;
|
||||
}
|
||||
|
||||
// Finally move the player now that his speed/direction has been decided.
|
||||
// Finally move the player now that their speed/direction has been decided.
|
||||
movepushside = FixedMul(movepushside, player->mo->scale);
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
@ -5192,16 +5213,16 @@ static void P_SpectatorMovement(player_t *player)
|
|||
if (!(cmd->angleturn & TICCMD_RECEIVED))
|
||||
ticmiss++;
|
||||
|
||||
if (player->mo->z > player->mo->ceilingz - player->mo->height)
|
||||
player->mo->z = player->mo->ceilingz - player->mo->height;
|
||||
if (player->mo->z < player->mo->floorz)
|
||||
player->mo->z = player->mo->floorz;
|
||||
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
player->mo->z += FRACUNIT*16;
|
||||
else if (cmd->buttons & BT_USE)
|
||||
player->mo->z -= FRACUNIT*16;
|
||||
|
||||
if (player->mo->z > player->mo->ceilingz - player->mo->height)
|
||||
player->mo->z = player->mo->ceilingz - player->mo->height;
|
||||
if (player->mo->z < player->mo->floorz)
|
||||
player->mo->z = player->mo->floorz;
|
||||
|
||||
// Aiming needed for SEENAMES, etc.
|
||||
// We may not need to fire as a spectator, but this is still handy!
|
||||
player->aiming = cmd->aiming<<FRACBITS;
|
||||
|
@ -6677,9 +6698,6 @@ static void P_MovePlayer(player_t *player)
|
|||
|
||||
fixed_t runspd;
|
||||
|
||||
if (countdowntimeup)
|
||||
return;
|
||||
|
||||
if (player->mo->state >= &states[S_PLAY_SUPER_TRANS] && player->mo->state <= &states[S_PLAY_SUPER_TRANS9])
|
||||
{
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
|
@ -6740,6 +6758,7 @@ static void P_MovePlayer(player_t *player)
|
|||
|
||||
if (player->spectator)
|
||||
{
|
||||
player->mo->eflags &= ~MFE_VERTICALFLIP; // deflip...
|
||||
P_SpectatorMovement(player);
|
||||
return;
|
||||
}
|
||||
|
@ -8131,6 +8150,111 @@ void P_FindEmerald(void)
|
|||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// P_GetLives
|
||||
// Get extra lives in new co-op if you're allowed to.
|
||||
//
|
||||
|
||||
boolean P_GetLives(player_t *player)
|
||||
{
|
||||
INT32 i, maxlivesplayer = -1, livescheck = 1;
|
||||
if (!(netgame || multiplayer)
|
||||
|| (gametype != GT_COOP)
|
||||
|| (cv_cooplives.value == 1))
|
||||
return true;
|
||||
|
||||
if ((cv_cooplives.value == 2 || cv_cooplives.value == 0) && player->lives > 0)
|
||||
return true;
|
||||
|
||||
if (cv_cooplives.value == 0) // infinite lives
|
||||
{
|
||||
player->lives++;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives > livescheck)
|
||||
{
|
||||
maxlivesplayer = i;
|
||||
livescheck = players[i].lives;
|
||||
}
|
||||
}
|
||||
if (maxlivesplayer != -1 && &players[maxlivesplayer] != player)
|
||||
{
|
||||
if (cv_cooplives.value == 2 && (P_IsLocalPlayer(player) || P_IsLocalPlayer(&players[maxlivesplayer])))
|
||||
S_StartSound(NULL, sfx_jshard); // placeholder
|
||||
players[maxlivesplayer].lives--;
|
||||
player->lives++;
|
||||
if (player->lives < 1)
|
||||
player->lives = 1;
|
||||
return true;
|
||||
}
|
||||
return (player->lives > 0);
|
||||
}
|
||||
|
||||
//
|
||||
// P_ConsiderAllGone
|
||||
// Shamelessly lifted from TD. Thanks, Sryder!
|
||||
//
|
||||
|
||||
static void P_ConsiderAllGone(void)
|
||||
{
|
||||
INT32 i, lastdeadplayer = -1, deadtimercheck = INT32_MAX;
|
||||
|
||||
if (countdown2)
|
||||
return;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].playerstate != PST_DEAD && !players[i].spectator && players[i].mo && players[i].mo->health)
|
||||
break;
|
||||
|
||||
if (players[i].spectator)
|
||||
{
|
||||
if (lastdeadplayer == -1)
|
||||
lastdeadplayer = i;
|
||||
}
|
||||
else if (players[i].lives > 0)
|
||||
{
|
||||
lastdeadplayer = i;
|
||||
if (players[i].deadtimer < deadtimercheck)
|
||||
deadtimercheck = players[i].deadtimer;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS && lastdeadplayer != -1 && deadtimercheck > 2*TICRATE) // the last killed player will reset the level in G_DoReborn
|
||||
{
|
||||
//players[lastdeadplayer].spectator = true;
|
||||
players[lastdeadplayer].outofcoop = true;
|
||||
players[lastdeadplayer].playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
|
||||
void P_RestoreMultiMusic(player_t *player)
|
||||
{
|
||||
if (netgame)
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
else if (multiplayer) // local multiplayer only
|
||||
{
|
||||
// Restore the other player's music once we're dead for long enough
|
||||
// -- that is, as long as they aren't dead too
|
||||
if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[secondarydisplayplayer]);
|
||||
else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[displayplayer]);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_DeathThink
|
||||
// Fall on your face when dying.
|
||||
|
@ -8139,6 +8263,8 @@ void P_FindEmerald(void)
|
|||
|
||||
static void P_DeathThink(player_t *player)
|
||||
{
|
||||
INT32 j = MAXPLAYERS;
|
||||
|
||||
ticcmd_t *cmd = &player->cmd;
|
||||
player->deltaviewheight = 0;
|
||||
|
||||
|
@ -8154,76 +8280,100 @@ static void P_DeathThink(player_t *player)
|
|||
G_UseContinue(); // Even if we don't have one this handles ending the game
|
||||
}
|
||||
|
||||
if ((cv_cooplives.value != 1)
|
||||
&& (gametype == GT_COOP)
|
||||
&& (netgame || multiplayer)
|
||||
&& (player->lives <= 0))
|
||||
{
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
if (!playeringame[j])
|
||||
continue;
|
||||
|
||||
if (players[j].lives > 1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Force respawn if idle for more than 30 seconds in shooter modes.
|
||||
if (player->deadtimer > 30*TICRATE && !G_PlatformGametype())
|
||||
player->playerstate = PST_REBORN;
|
||||
else if (player->lives > 0 && !G_IsSpecialStage(gamemap)) // Don't allow "click to respawn" in special stages!
|
||||
else if ((player->lives > 0 || j != MAXPLAYERS) && !G_IsSpecialStage(gamemap)) // Don't allow "click to respawn" in special stages!
|
||||
{
|
||||
// Respawn with jump button, force respawn time (3 second default, cheat protected) in shooter modes.
|
||||
if ((cmd->buttons & BT_JUMP) && player->deadtimer > cv_respawntime.value*TICRATE
|
||||
&& gametype != GT_RACE && gametype != GT_COOP)
|
||||
player->playerstate = PST_REBORN;
|
||||
if (gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
{
|
||||
P_ConsiderAllGone();
|
||||
if ((player->deadtimer > 5*TICRATE) || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))
|
||||
{
|
||||
//player->spectator = true;
|
||||
player->outofcoop = true;
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Respawn with jump button, force respawn time (3 second default, cheat protected) in shooter modes.
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
{
|
||||
if (gametype != GT_COOP && player->spectator)
|
||||
player->playerstate = PST_REBORN;
|
||||
else switch(gametype) {
|
||||
case GT_COOP:
|
||||
if (player->deadtimer > TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
case GT_COMPETITION:
|
||||
if (player->deadtimer > TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
case GT_RACE:
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
default:
|
||||
if (player->deadtimer > cv_respawntime.value*TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Instant respawn in race or if you're spectating.
|
||||
if ((cmd->buttons & BT_JUMP) && (gametype == GT_RACE || player->spectator))
|
||||
player->playerstate = PST_REBORN;
|
||||
|
||||
// One second respawn in coop.
|
||||
if ((cmd->buttons & BT_JUMP) && player->deadtimer > TICRATE && (gametype == GT_COOP || gametype == GT_COMPETITION))
|
||||
player->playerstate = PST_REBORN;
|
||||
|
||||
// Single player auto respawn
|
||||
if (!(netgame || multiplayer) && player->deadtimer > 5*TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
// Single player auto respawn
|
||||
if (!(netgame || multiplayer) && player->deadtimer > 5*TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
else if ((netgame || multiplayer) && player->deadtimer == 8*TICRATE)
|
||||
else if ((netgame || multiplayer) && player->deadtimer >= 8*TICRATE)
|
||||
{
|
||||
|
||||
INT32 i, deadtimercheck = INT32_MAX;
|
||||
|
||||
// In a net/multiplayer game, and out of lives
|
||||
if (gametype == GT_COMPETITION)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && !players[i].exiting && players[i].lives > 0)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (!players[i].exiting && players[i].lives)
|
||||
break;
|
||||
if (players[i].deadtimer < deadtimercheck)
|
||||
deadtimercheck = players[i].deadtimer;
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
if (i == MAXPLAYERS && deadtimercheck == 8*TICRATE)
|
||||
{
|
||||
// Everyone's either done with the race, or dead.
|
||||
if (!countdown2 || countdown2 > 1*TICRATE)
|
||||
countdown2 = 1*TICRATE;
|
||||
}
|
||||
}
|
||||
//else if (gametype == GT_COOP) -- moved to G_DoReborn
|
||||
}
|
||||
|
||||
// In a coop game, and out of lives
|
||||
if (gametype == GT_COOP)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && (players[i].exiting || players[i].lives > 0))
|
||||
break;
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
{
|
||||
// They're dead, Jim.
|
||||
//nextmapoverride = spstage_start;
|
||||
nextmapoverride = gamemap;
|
||||
countdown2 = 1*TICRATE;
|
||||
skipstats = true;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
players[i].score = 0;
|
||||
}
|
||||
|
||||
//emeralds = 0;
|
||||
tokenbits = 0;
|
||||
tokenlist = 0;
|
||||
token = 0;
|
||||
}
|
||||
}
|
||||
if (gametype == GT_COOP && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))))
|
||||
{
|
||||
//player->spectator = true;
|
||||
player->outofcoop = true;
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION || (gametype == GT_COOP && (multiplayer || netgame)))
|
||||
|
@ -8243,25 +8393,8 @@ static void P_DeathThink(player_t *player)
|
|||
}
|
||||
|
||||
// Return to level music
|
||||
if (player->lives <= 0)
|
||||
{
|
||||
if (netgame)
|
||||
{
|
||||
if (player->deadtimer == gameovertics && P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
else if (multiplayer) // local multiplayer only
|
||||
{
|
||||
if (player->deadtimer != gameovertics)
|
||||
;
|
||||
// Restore the other player's music once we're dead for long enough
|
||||
// -- that is, as long as they aren't dead too
|
||||
else if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[secondarydisplayplayer]);
|
||||
else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[displayplayer]);
|
||||
}
|
||||
}
|
||||
if (gametype != GT_COOP && player->lives <= 0 && player->deadtimer == gameovertics)
|
||||
P_RestoreMultiMusic(player);
|
||||
}
|
||||
|
||||
if (!player->mo)
|
||||
|
@ -8915,16 +9048,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
|
||||
}
|
||||
|
||||
static boolean P_SpectatorJoinGame(player_t *player)
|
||||
boolean P_SpectatorJoinGame(player_t *player)
|
||||
{
|
||||
if (!G_GametypeHasSpectators() && G_IsSpecialStage(gamemap) && useNightsSS) // Special Stage spectators should NEVER be allowed to rejoin the game
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Printf(M_GetText("You cannot enter the game while a special stage is in progress.\n"));
|
||||
player->powers[pw_flashing] += 2*TICRATE; //to prevent message spam.
|
||||
}
|
||||
|
||||
else if (!cv_allowteamchange.value)
|
||||
if (gametype != GT_COOP && !cv_allowteamchange.value)
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Printf(M_GetText("Server does not allow team change.\n"));
|
||||
|
@ -8993,7 +9119,7 @@ static boolean P_SpectatorJoinGame(player_t *player)
|
|||
P_RemoveMobj(player->mo);
|
||||
player->mo = NULL;
|
||||
}
|
||||
player->spectator = false;
|
||||
player->spectator = player->outofcoop = false;
|
||||
player->playerstate = PST_REBORN;
|
||||
|
||||
if (gametype == GT_TAG)
|
||||
|
@ -9012,7 +9138,8 @@ static boolean P_SpectatorJoinGame(player_t *player)
|
|||
if (P_IsLocalPlayer(player) && displayplayer != consoleplayer)
|
||||
displayplayer = consoleplayer;
|
||||
|
||||
CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]);
|
||||
if (gametype != GT_COOP)
|
||||
CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]);
|
||||
return true; // no more player->mo, cannot continue.
|
||||
}
|
||||
else
|
||||
|
@ -9306,7 +9433,7 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (cv_playersforexit.value) // Count to be sure everyone's exited
|
||||
{
|
||||
INT32 i;
|
||||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -9315,11 +9442,12 @@ void P_PlayerThink(player_t *player)
|
|||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
if (!players[i].exiting || players[i].exiting > 3)
|
||||
break;
|
||||
total++;
|
||||
if (players[i].exiting && players[i].exiting < 4)
|
||||
exiting++;
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
if (!total || ((4*exiting)/total) >= cv_playersforexit.value)
|
||||
{
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
|
@ -9346,7 +9474,12 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (!player->spectator)
|
||||
P_PlayerInSpecialSector(player);
|
||||
else if (
|
||||
#else
|
||||
if (player->spectator &&
|
||||
#endif
|
||||
gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
P_ConsiderAllGone();
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
|
@ -9359,14 +9492,14 @@ void P_PlayerThink(player_t *player)
|
|||
// Make sure spectators always have a score and ring count of 0.
|
||||
if (player->spectator)
|
||||
{
|
||||
player->score = 0;
|
||||
if (gametype != GT_COOP)
|
||||
player->score = 0;
|
||||
player->mo->health = 1;
|
||||
player->rings = 0;
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && player->lives <= 0)
|
||||
else if ((netgame || multiplayer) && player->lives <= 0 && gametype != GT_COOP)
|
||||
{
|
||||
// In Co-Op, replenish a user's lives if they are depleted.
|
||||
// Outside of Co-Op, replenish a user's lives if they are depleted.
|
||||
// of course, this is just a cheap hack, meh...
|
||||
player->lives = cv_startinglives.value;
|
||||
}
|
||||
|
@ -9392,7 +9525,7 @@ void P_PlayerThink(player_t *player)
|
|||
player->realtime = leveltime;
|
||||
}
|
||||
|
||||
if ((netgame || splitscreen) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
|
||||
if (player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing] && G_GametypeHasSpectators())
|
||||
{
|
||||
if (P_SpectatorJoinGame(player))
|
||||
return; // player->mo was removed.
|
||||
|
|
1159
src/r_draw.c
1159
src/r_draw.c
File diff suppressed because it is too large
Load diff
194
src/r_things.c
194
src/r_things.c
|
@ -2423,6 +2423,193 @@ skin_t skins[MAXSKINS+1];
|
|||
CV_PossibleValue_t skin_cons_t[MAXSKINS+1];
|
||||
#endif
|
||||
|
||||
//
|
||||
// P_GetSkinSprite2
|
||||
// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing.
|
||||
// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version.
|
||||
//
|
||||
|
||||
UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player)
|
||||
{
|
||||
UINT8 super = (spr2 & FF_SPR2SUPER);
|
||||
|
||||
if (!skin)
|
||||
return 0;
|
||||
|
||||
while (!(skin->sprites[spr2].numframes)
|
||||
&& spr2 != SPR2_STND)
|
||||
{
|
||||
if (spr2 & FF_SPR2SUPER)
|
||||
{
|
||||
spr2 &= ~FF_SPR2SUPER;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(spr2)
|
||||
{
|
||||
case SPR2_RUN:
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_STUN:
|
||||
spr2 = SPR2_PAIN;
|
||||
break;
|
||||
case SPR2_DRWN:
|
||||
spr2 = SPR2_DEAD;
|
||||
break;
|
||||
case SPR2_SPIN:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_GASP:
|
||||
spr2 = SPR2_SPNG;
|
||||
break;
|
||||
case SPR2_JUMP:
|
||||
spr2 = ((player
|
||||
? player->charflags
|
||||
: skin->flags)
|
||||
& SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_SPNG: // spring
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
case SPR2_FALL:
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_RIDE:
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
|
||||
case SPR2_FLY :
|
||||
spr2 = SPR2_SPNG;
|
||||
break;
|
||||
case SPR2_SWIM:
|
||||
spr2 = SPR2_FLY ;
|
||||
break;
|
||||
case SPR2_TIRE:
|
||||
spr2 = (player && player->charability == CA_SWIM) ? SPR2_SWIM : SPR2_FLY;
|
||||
break;
|
||||
|
||||
case SPR2_GLID:
|
||||
spr2 = SPR2_FLY;
|
||||
break;
|
||||
case SPR2_CLMB:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_CLNG:
|
||||
spr2 = SPR2_CLMB;
|
||||
break;
|
||||
|
||||
case SPR2_FLT :
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_FRUN:
|
||||
spr2 = SPR2_RUN ;
|
||||
break;
|
||||
|
||||
case SPR2_DASH:
|
||||
spr2 = SPR2_FRUN;
|
||||
break;
|
||||
|
||||
case SPR2_BNCE:
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
case SPR2_BLND:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
|
||||
case SPR2_TWIN:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
|
||||
case SPR2_MLEE:
|
||||
spr2 = SPR2_TWIN;
|
||||
break;
|
||||
|
||||
// NiGHTS sprites.
|
||||
case SPR2_NSTD:
|
||||
spr2 = SPR2_STND;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
case SPR2_NFLT:
|
||||
spr2 = SPR2_FLT ;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
case SPR2_NSTN:
|
||||
spr2 = SPR2_STUN;
|
||||
break;
|
||||
case SPR2_NPUL:
|
||||
spr2 = SPR2_NSTN;
|
||||
break;
|
||||
case SPR2_NATK:
|
||||
spr2 = SPR2_ROLL;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
/*case SPR2_NGT0:
|
||||
spr2 = SPR2_NFLT;
|
||||
break;*/
|
||||
case SPR2_NGT1:
|
||||
case SPR2_NGT7:
|
||||
case SPR2_DRL0:
|
||||
spr2 = SPR2_NGT0;
|
||||
break;
|
||||
case SPR2_NGT2:
|
||||
case SPR2_DRL1:
|
||||
spr2 = SPR2_NGT1;
|
||||
break;
|
||||
case SPR2_NGT3:
|
||||
case SPR2_DRL2:
|
||||
spr2 = SPR2_NGT2;
|
||||
break;
|
||||
case SPR2_NGT4:
|
||||
case SPR2_DRL3:
|
||||
spr2 = SPR2_NGT3;
|
||||
break;
|
||||
case SPR2_NGT5:
|
||||
case SPR2_DRL4:
|
||||
spr2 = SPR2_NGT4;
|
||||
break;
|
||||
case SPR2_NGT6:
|
||||
case SPR2_DRL5:
|
||||
spr2 = SPR2_NGT5;
|
||||
break;
|
||||
case SPR2_DRL6:
|
||||
spr2 = SPR2_NGT6;
|
||||
break;
|
||||
case SPR2_NGT8:
|
||||
case SPR2_DRL7:
|
||||
spr2 = SPR2_NGT7;
|
||||
break;
|
||||
case SPR2_NGT9:
|
||||
case SPR2_DRL8:
|
||||
spr2 = SPR2_NGT8;
|
||||
break;
|
||||
case SPR2_NGTA:
|
||||
case SPR2_DRL9:
|
||||
spr2 = SPR2_NGT9;
|
||||
break;
|
||||
case SPR2_NGTB:
|
||||
case SPR2_DRLA:
|
||||
spr2 = SPR2_NGTA;
|
||||
break;
|
||||
case SPR2_NGTC:
|
||||
case SPR2_DRLB:
|
||||
spr2 = SPR2_NGTB;
|
||||
break;
|
||||
case SPR2_DRLC:
|
||||
spr2 = SPR2_NGTC;
|
||||
break;
|
||||
|
||||
// Dunno? Just go to standing then.
|
||||
default:
|
||||
spr2 = SPR2_STND;
|
||||
break;
|
||||
}
|
||||
|
||||
spr2 |= super;
|
||||
}
|
||||
|
||||
return spr2;
|
||||
}
|
||||
|
||||
static void Sk_SetDefaultValue(skin_t *skin)
|
||||
{
|
||||
INT32 i;
|
||||
|
@ -2476,7 +2663,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
skin->spinitem = -1;
|
||||
skin->revitem = -1;
|
||||
|
||||
skin->highresscale = FRACUNIT>>1;
|
||||
skin->highresscale = FRACUNIT;
|
||||
|
||||
skin->availability = 0;
|
||||
|
||||
|
@ -2615,16 +2802,17 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
|
||||
if (player->mo)
|
||||
{
|
||||
fixed_t radius = FixedMul(skin->radius, player->mo->scale);
|
||||
if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NGT0].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin.
|
||||
{
|
||||
skin = &skins[DEFAULTNIGHTSSKIN];
|
||||
newcolor = ((skin->flags & SF_SUPER) ? skin->supercolor : skin->prefcolor);
|
||||
newcolor = skin->prefcolor; // will be updated in thinker to flashing
|
||||
}
|
||||
player->mo->skin = skin;
|
||||
if (newcolor)
|
||||
player->mo->color = newcolor;
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
player->mo->radius = FixedMul(skin->radius, player->mo->scale);
|
||||
player->mo->radius = radius;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
|
||||
}
|
||||
|
|
|
@ -215,6 +215,8 @@ INT32 R_SkinAvailable(const char *name);
|
|||
void R_PatchSkins(UINT16 wadnum);
|
||||
void R_AddSkins(UINT16 wadnum);
|
||||
|
||||
UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player);
|
||||
|
||||
void R_InitDrawNodes(void);
|
||||
|
||||
char *GetPlayerFacePic(INT32 skinnum);
|
||||
|
|
|
@ -154,7 +154,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"gravch", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Recycler"},
|
||||
{"itemup", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"},
|
||||
{"jet", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jet engine"},
|
||||
{"jshard", true, 167, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got shard"},
|
||||
{"jshard", true, 167, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Life transfer"}, // placeholder repurpose; original string was "Got Shard"
|
||||
{"lose" , false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Failure"},
|
||||
{"lvpass", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spinning signpost"},
|
||||
{"mindig", false, 8, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Tunnelling"},
|
||||
|
@ -346,7 +346,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k78", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"},
|
||||
{"s3k79", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric charge"},
|
||||
{"s3k7a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising from lava"},
|
||||
{"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Organic bounce"},
|
||||
{"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Soft bounce"},
|
||||
{"s3k7c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"},
|
||||
{"s3k7d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k7e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Eating dirt"},
|
||||
|
|
252
src/st_stuff.c
252
src/st_stuff.c
|
@ -68,6 +68,7 @@ static patch_t *sboover;
|
|||
static patch_t *timeover;
|
||||
static patch_t *stlivex;
|
||||
static patch_t *sboredrings;
|
||||
static patch_t *sboredtime;
|
||||
static patch_t *getall; // Special Stage HUD
|
||||
static patch_t *timeup; // Special Stage HUD
|
||||
static patch_t *hunthoming[6];
|
||||
|
@ -251,6 +252,7 @@ void ST_LoadGraphics(void)
|
|||
sboredrings = W_CachePatchName("STTRRING", PU_HUDGFX);
|
||||
sboscore = W_CachePatchName("STTSCORE", PU_HUDGFX);
|
||||
sbotime = W_CachePatchName("STTTIME", PU_HUDGFX); // Time logo
|
||||
sboredtime = W_CachePatchName("STTRTIME", PU_HUDGFX);
|
||||
sbocolon = W_CachePatchName("STTCOLON", PU_HUDGFX); // Colon for time
|
||||
sboperiod = W_CachePatchName("STTPERIO", PU_HUDGFX); // Period for time centiseconds
|
||||
|
||||
|
@ -492,12 +494,12 @@ static INT32 SCR(INT32 r)
|
|||
#define ST_DrawPaddedOverlayNum(x,y,n,d) V_DrawPaddedTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n, d)
|
||||
#define ST_DrawOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p)
|
||||
#define ST_DrawMappedOverlayPatch(x,y,p,c) V_DrawMappedScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p, c)
|
||||
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n)
|
||||
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n, q)
|
||||
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, p)
|
||||
#define ST_DrawNumFromHudWS(h,n) V_DrawTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n)
|
||||
#define ST_DrawPadNumFromHudWS(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n, q)
|
||||
#define ST_DrawPatchFromHudWS(h,p) V_DrawScaledPatch(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, p)
|
||||
#define ST_DrawNumFromHud(h,n,f) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, n)
|
||||
#define ST_DrawPadNumFromHud(h,n,q,f) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, n, q)
|
||||
#define ST_DrawPatchFromHud(h,p,f) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, p)
|
||||
#define ST_DrawNumFromHudWS(h,n,f) V_DrawTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, n)
|
||||
#define ST_DrawPadNumFromHudWS(h,n,q,f) V_DrawPaddedTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, n, q)
|
||||
#define ST_DrawPatchFromHudWS(h,p,f) V_DrawScaledPatch(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, p)
|
||||
|
||||
// Draw a number, scaled, over the view, maybe with set translucency
|
||||
// Always draw the number completely since it's overlay
|
||||
|
@ -609,16 +611,16 @@ static void ST_drawDebugInfo(void)
|
|||
static void ST_drawScore(void)
|
||||
{
|
||||
// SCORE:
|
||||
ST_DrawPatchFromHud(HUD_SCORE, sboscore);
|
||||
ST_DrawPatchFromHud(HUD_SCORE, sboscore, V_HUDTRANS);
|
||||
if (objectplacing)
|
||||
{
|
||||
if (op_displayflags > UINT16_MAX)
|
||||
ST_DrawOverlayPatch(SCX(hudinfo[HUD_SCORENUM].x-tallminus->width), SCY(hudinfo[HUD_SCORENUM].y), tallminus);
|
||||
else
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags);
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags, V_HUDTRANS);
|
||||
}
|
||||
else
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score);
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score,V_HUDTRANS);
|
||||
}
|
||||
|
||||
static void ST_drawTime(void)
|
||||
|
@ -626,7 +628,7 @@ static void ST_drawTime(void)
|
|||
INT32 seconds, minutes, tictrn, tics;
|
||||
|
||||
// TIME:
|
||||
ST_DrawPatchFromHudWS(HUD_TIME, sbotime);
|
||||
ST_DrawPatchFromHudWS(HUD_TIME, ((mapheaderinfo[gamemap-1]->countdown && countdowntimer < 11*TICRATE && leveltime/5 & 1) ? sboredtime : sbotime), V_HUDTRANS);
|
||||
|
||||
if (objectplacing)
|
||||
{
|
||||
|
@ -637,24 +639,24 @@ static void ST_drawTime(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
tics = stplyr->realtime;
|
||||
tics = (mapheaderinfo[gamemap-1]->countdown ? countdowntimer : stplyr->realtime);
|
||||
seconds = G_TicsToSeconds(tics);
|
||||
minutes = G_TicsToMinutes(tics, true);
|
||||
tictrn = G_TicsToCentiseconds(tics);
|
||||
}
|
||||
|
||||
if (cv_timetic.value == 1) // Tics only -- how simple is this?
|
||||
ST_DrawNumFromHudWS(HUD_SECONDS, tics);
|
||||
ST_DrawNumFromHudWS(HUD_SECONDS, tics, V_HUDTRANS);
|
||||
else
|
||||
{
|
||||
ST_DrawNumFromHudWS(HUD_MINUTES, minutes); // Minutes
|
||||
ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon); // Colon
|
||||
ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2); // Seconds
|
||||
ST_DrawNumFromHudWS(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes
|
||||
ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon
|
||||
ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds
|
||||
|
||||
if (!splitscreen && (cv_timetic.value == 2 || modeattacking)) // there's not enough room for tics in splitscreen, don't even bother trying!
|
||||
{
|
||||
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
|
||||
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
|
||||
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod, V_HUDTRANS); // Period
|
||||
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2, V_HUDTRANS); // Tics
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -663,7 +665,7 @@ static inline void ST_drawRings(void)
|
|||
{
|
||||
INT32 ringnum = max(stplyr->rings, 0);
|
||||
|
||||
ST_DrawPatchFromHudWS(HUD_RINGS, ((stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings));
|
||||
ST_DrawPatchFromHudWS(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
|
||||
|
||||
if (objectplacing)
|
||||
ringnum = op_currentdoomednum;
|
||||
|
@ -676,7 +678,7 @@ static inline void ST_drawRings(void)
|
|||
ringnum += players[i].rings;
|
||||
}
|
||||
|
||||
ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum);
|
||||
ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum, ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
|
||||
}
|
||||
|
||||
static void ST_drawLives(void)
|
||||
|
@ -719,9 +721,68 @@ static void ST_drawLives(void)
|
|||
// x
|
||||
V_DrawScaledPatch(hudinfo[HUD_LIVESX].x, hudinfo[HUD_LIVESX].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, stlivex);
|
||||
// lives
|
||||
|
||||
// lives number
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP)
|
||||
{
|
||||
switch (cv_cooplives.value)
|
||||
{
|
||||
case 0:
|
||||
V_DrawCharacter(hudinfo[HUD_LIVESNUM].x - 8, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), '\x16' | 0x80 | V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, false);
|
||||
return;
|
||||
case 3:
|
||||
{
|
||||
INT32 i, sum = 0;
|
||||
boolean canrespawn = (stplyr->lives > 0);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives < 1)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 1)
|
||||
canrespawn = true;
|
||||
|
||||
sum += (players[i].lives);
|
||||
}
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|(canrespawn ? V_HUDTRANS : V_HUDTRANSHALF)|v_splitflag,
|
||||
va("%d",sum));
|
||||
return;
|
||||
}
|
||||
#if 0 // render the number of lives you COULD steal
|
||||
case 2:
|
||||
{
|
||||
INT32 i, sum = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (&players[i] == stplyr)
|
||||
continue;
|
||||
|
||||
if (players[i].lives < 2)
|
||||
continue;
|
||||
|
||||
sum += (players[i].lives - 1);
|
||||
}
|
||||
V_DrawString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANSHALF|v_splitflag, va("/%d",sum));
|
||||
}
|
||||
// intentional fallthrough
|
||||
#endif
|
||||
default:
|
||||
// don't return so the SP one can be drawn below
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, va("%d",stplyr->lives));
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,
|
||||
va("%d",stplyr->lives));
|
||||
}
|
||||
|
||||
static void ST_drawLevelTitle(void)
|
||||
|
@ -899,15 +960,25 @@ static void ST_drawFirstPersonHUD(void)
|
|||
/*#define NUMLINKCOLORS 14
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/
|
||||
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/
|
||||
|
||||
// 2.2+: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot
|
||||
#define NUMLINKCOLORS 13
|
||||
// 2.2 indev list: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot
|
||||
/*#define NUMLINKCOLORS 13
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};*/
|
||||
|
||||
// 2.2+ list: [19:59:52] <baldobo> Ruby > Red > Flame > Sunset > Orange > Gold > Yellow > Lime > Green > Aqua > cyan > Sky > Blue > Pastel > Purple > Bubblegum > Magenta > Rosy > repeat
|
||||
// [20:00:25] <baldobo> Also Icy for the link freeze text color
|
||||
// [20:04:03] <baldobo> I would start it on lime
|
||||
#define NUMLINKCOLORS 18
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_LIME, SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_SKY,
|
||||
SKINCOLOR_SAPPHIRE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_ROSY, SKINCOLOR_RUBY, SKINCOLOR_RED, SKINCOLOR_FLAME, SKINCOLOR_SUNSET,
|
||||
SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW};
|
||||
|
||||
static void ST_drawNightsRecords(void)
|
||||
{
|
||||
|
@ -1008,8 +1079,8 @@ static void ST_drawNiGHTSHUD(void)
|
|||
stplyr->linkcount > minlink)
|
||||
{
|
||||
skincolors_t colornum = linkColor[((stplyr->linkcount-1) / 5) % NUMLINKCOLORS];
|
||||
if (stplyr->powers[pw_nights_linkfreeze])
|
||||
colornum = SKINCOLOR_WHITE;
|
||||
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
|
||||
colornum = SKINCOLOR_ICY;
|
||||
|
||||
if (stplyr->linktimer < 2*TICRATE/3)
|
||||
{
|
||||
|
@ -1288,7 +1359,7 @@ static void ST_drawNiGHTSHUD(void)
|
|||
realnightstime = lowest_time/TICRATE;
|
||||
}
|
||||
|
||||
if (stplyr->powers[pw_flashing] > TICRATE ) // was hit
|
||||
if (stplyr->powers[pw_flashing] > TICRATE) // was hit
|
||||
{
|
||||
UINT16 flashingLeft = stplyr->powers[pw_flashing]-(TICRATE);
|
||||
if (flashingLeft < TICRATE/2) // Start fading out
|
||||
|
@ -1630,21 +1701,21 @@ static inline void ST_drawTeamName(void)
|
|||
static void ST_drawSpecialStageHUD(void)
|
||||
{
|
||||
if (totalrings > 0)
|
||||
ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings);
|
||||
ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings, V_HUDTRANS);
|
||||
|
||||
if (leveltime < 5*TICRATE && totalrings > 0)
|
||||
{
|
||||
ST_DrawPatchFromHud(HUD_GETRINGS, getall);
|
||||
ST_DrawNumFromHud(HUD_GETRINGSNUM, totalrings);
|
||||
ST_DrawPatchFromHud(HUD_GETRINGS, getall, V_HUDTRANS);
|
||||
ST_DrawNumFromHud(HUD_GETRINGSNUM, totalrings, V_HUDTRANS);
|
||||
}
|
||||
|
||||
if (sstimer)
|
||||
{
|
||||
V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), V_HUDTRANS, M_GetText("TIME LEFT"));
|
||||
ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE);
|
||||
ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE, V_HUDTRANS);
|
||||
}
|
||||
else
|
||||
ST_DrawPatchFromHud(HUD_TIMEUP, timeup);
|
||||
ST_DrawPatchFromHud(HUD_TIMEUP, timeup, V_HUDTRANS);
|
||||
}
|
||||
|
||||
static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offset)
|
||||
|
@ -1807,7 +1878,11 @@ static void ST_overlayDrawer(void)
|
|||
}
|
||||
|
||||
// GAME OVER pic
|
||||
if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
|
||||
if ((gametype == GT_COOP)
|
||||
&& (netgame || multiplayer)
|
||||
&& (cv_cooplives.value == 0))
|
||||
;
|
||||
else if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
|
||||
{
|
||||
patch_t *p;
|
||||
|
||||
|
@ -1816,7 +1891,29 @@ static void ST_overlayDrawer(void)
|
|||
else
|
||||
p = sboover;
|
||||
|
||||
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, STRINGY(BASEVIDHEIGHT/2 - (SHORT(p->height)/2)), 0, p);
|
||||
if ((gametype == GT_COOP)
|
||||
&& (netgame || multiplayer)
|
||||
&& (cv_cooplives.value != 1))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (&players[i] == stplyr)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 0)
|
||||
{
|
||||
p = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p)
|
||||
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, STRINGY(BASEVIDHEIGHT/2 - (SHORT(p->height)/2)) - (splitscreen ? 4 : 0), (stplyr->spectator ? V_HUDTRANSHALF : V_HUDTRANS), p);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1901,15 +1998,49 @@ static void ST_overlayDrawer(void)
|
|||
)
|
||||
ST_drawLevelTitle();
|
||||
|
||||
if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer)
|
||||
if (!hu_showscores && (netgame || multiplayer) && displayplayer == consoleplayer)
|
||||
{
|
||||
if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
|
||||
if (!stplyr->spectator && stplyr->exiting && cv_playersforexit.value && gametype == GT_COOP)
|
||||
{
|
||||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
total++;
|
||||
if (players[i].exiting)
|
||||
exiting++;
|
||||
}
|
||||
|
||||
if (cv_playersforexit.value != 4)
|
||||
{
|
||||
total *= cv_playersforexit.value;
|
||||
if (total % 4) total += 4; // round up
|
||||
total /= 4;
|
||||
}
|
||||
|
||||
if (exiting >= total)
|
||||
;
|
||||
else
|
||||
{
|
||||
total -= exiting;
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(124), 0, va(M_GetText("%d more player%s required to exit."), total, ((total == 1) ? "" : "s")));
|
||||
if (!splitscreen)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player."));
|
||||
}
|
||||
}
|
||||
else if (!splitscreen && gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player."));
|
||||
else if (gametype == GT_HIDEANDSEEK &&
|
||||
(!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE))
|
||||
{
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
|
||||
if (!splitscreen)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player."));
|
||||
}
|
||||
else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
|
||||
{
|
||||
|
@ -1919,7 +2050,7 @@ static void ST_overlayDrawer(void)
|
|||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Jump to respawn."));
|
||||
}
|
||||
else if (stplyr->spectator
|
||||
else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE)
|
||||
#ifdef HAVE_BLUA
|
||||
&& LUA_HudEnabled(hud_textspectator)
|
||||
#endif
|
||||
|
@ -1929,11 +2060,38 @@ static void ST_overlayDrawer(void)
|
|||
if (G_GametypeHasTeams())
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to be assigned to a team."));
|
||||
else if (G_IsSpecialStage(gamemap) && useNightsSS)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended."));
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot play until the stage has ended."));
|
||||
else if (gametype == GT_COOP && stplyr->lives <= 0)
|
||||
{
|
||||
if (cv_cooplives.value == 1
|
||||
&& (netgame || multiplayer))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (&players[i] == stplyr)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 1)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != MAXPLAYERS)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
|
||||
}
|
||||
}
|
||||
else if (!gametype == GT_COOP)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press F12 to watch another player."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
|
||||
if (!splitscreen)
|
||||
{
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 148, V_HUDTRANSHALF, M_GetText("Press F12 to watch another player."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 164, V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
|
||||
}
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(136), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue