mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-11 03:42:43 +00:00
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
# Conflicts: # src/r_things.h # src/w_wad.h
This commit is contained in:
commit
4aed951bd8
35 changed files with 2762 additions and 2659 deletions
|
@ -768,8 +768,16 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].mo->scalespeed = LONG(rsp->scalespeed);
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// And finally, SET THE MOBJ SKIN damn it.
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players[i].mo->skin = &skins[players[i].skin];
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players[i].mo->color = players[i].skincolor;
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if ((players[i].powers[pw_carry] == CR_NIGHTSMODE) && (skins[players[i].skin].sprites[SPR2_NGT0].numframes == 0))
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{
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players[i].mo->skin = &skins[DEFAULTNIGHTSSKIN];
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players[i].mo->color = skins[DEFAULTNIGHTSSKIN].prefcolor; // this will be corrected by thinker to super flash
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}
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else
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{
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players[i].mo->skin = &skins[players[i].skin];
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players[i].mo->color = players[i].skincolor; // this will be corrected by thinker to super flash/mario star
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}
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P_SetThingPosition(players[i].mo);
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}
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@ -883,6 +891,7 @@ static inline void resynch_write_others(resynchend_pak *rst)
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UINT8 i;
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rst->ingame = 0;
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rst->outofcoop = 0;
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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@ -899,6 +908,8 @@ static inline void resynch_write_others(resynchend_pak *rst)
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if (!players[i].spectator)
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rst->ingame |= (1<<i);
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if (players[i].outofcoop)
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rst->outofcoop |= (1<<i);
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rst->ctfteam[i] = (INT32)LONG(players[i].ctfteam);
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rst->score[i] = (UINT32)LONG(players[i].score);
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rst->numboxes[i] = SHORT(players[i].numboxes);
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@ -915,11 +926,13 @@ static inline void resynch_read_others(resynchend_pak *p)
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{
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UINT8 i;
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UINT32 loc_ingame = (UINT32)LONG(p->ingame);
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UINT32 loc_outofcoop = (UINT32)LONG(p->outofcoop);
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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// We don't care if they're in the game or not, just write all the data.
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players[i].spectator = !(loc_ingame & (1<<i));
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players[i].outofcoop = (loc_outofcoop & (1<<i));
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players[i].ctfteam = (INT32)LONG(p->ctfteam[i]); // no, 0 does not mean spectator, at least not in Match
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players[i].score = (UINT32)LONG(p->score[i]);
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players[i].numboxes = SHORT(p->numboxes[i]);
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@ -1319,7 +1332,7 @@ static void SV_SendPlayerInfo(INT32 node)
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netbuffer->u.playerinfo[i].skin = (UINT8)players[i].skin;
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// Extra data
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netbuffer->u.playerinfo[i].data = players[i].skincolor;
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netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
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if (players[i].pflags & PF_TAGIT)
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netbuffer->u.playerinfo[i].data |= 0x20;
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@ -136,6 +136,7 @@ typedef struct
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fixed_t flagz[2];
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UINT32 ingame; // Spectator bit for each player
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UINT32 outofcoop; // outofcoop bit for each player
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INT32 ctfteam[MAXPLAYERS]; // Which team? (can't be 1 bit, since in regular Match there are no teams)
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// Resynch game scores and the like all at once
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@ -724,6 +724,14 @@ void D_StartTitle(void)
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// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
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maptol = 0;
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// reset to default player stuff
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COM_BufAddText (va("%s \"%s\"\n",cv_playername.name,cv_defaultplayername.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_skin.name,cv_defaultskin.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playercolor.name,cv_defaultplayercolor.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playername2.name,cv_defaultplayername2.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_skin2.name,cv_defaultskin2.string));
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COM_BufAddText (va("%s \"%s\"\n",cv_playercolor2.name,cv_defaultplayercolor2.string));
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gameaction = ga_nothing;
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displayplayer = consoleplayer = 0;
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gametype = GT_COOP;
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236
src/d_netcmd.c
236
src/d_netcmd.c
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@ -61,9 +61,6 @@ static void Got_WeaponPref(UINT8 **cp, INT32 playernum);
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static void Got_Mapcmd(UINT8 **cp, INT32 playernum);
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static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
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static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
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#ifdef DELFILE
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static void Got_Delfilecmd(UINT8 **cp, INT32 playernum);
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#endif
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static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
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static void Got_Pause(UINT8 **cp, INT32 playernum);
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static void Got_Suicide(UINT8 **cp, INT32 playernum);
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@ -85,6 +82,9 @@ static void TeamScramble_OnChange(void);
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static void NetTimeout_OnChange(void);
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static void JoinTimeout_OnChange(void);
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static void CoopStarposts_OnChange(void);
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static void CoopLives_OnChange(void);
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static void Ringslinger_OnChange(void);
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static void Gravity_OnChange(void);
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static void ForceSkin_OnChange(void);
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@ -112,9 +112,6 @@ static void Command_ResetCamera_f(void);
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static void Command_Addfile(void);
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static void Command_ListWADS_f(void);
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#ifdef DELFILE
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static void Command_Delfile(void);
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#endif
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static void Command_RunSOC(void);
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static void Command_Pause(void);
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static void Command_Suicide(void);
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@ -185,15 +182,14 @@ static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"},
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#define usejoystick_cons_t NULL
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#endif
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static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
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static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t sleeping_cons_t[] = {{-1, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
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static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, //{2, "Teleports"},
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static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, //{2, "Teleport"},
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{3, "None"}, {0, NULL}};
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static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"},
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static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Mystery"}, {2, "Unchanging"},
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{3, "None"}, {0, NULL}};
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static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
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@ -215,7 +211,7 @@ consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT, starting
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static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
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consvar_t cv_respawntime = {"respawndelay", "3", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_competitionboxes = {"competitionboxes", "Random", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_competitionboxes = {"competitionboxes", "Mystery", CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#ifdef SEENAMES
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static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
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@ -223,9 +219,9 @@ consvar_t cv_seenames = {"seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0, 0,
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consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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// these are just meant to be saved to the config
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consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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// names
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consvar_t cv_playername = {"name", "Sonic", CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_playername2 = {"name2", "Tails", CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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// player colors
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consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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@ -233,6 +229,14 @@ consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t
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consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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// saved versions of the above six
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consvar_t cv_defaultplayername = {"defaultname", "Sonic", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultplayername2 = {"defaultname2", "Tails", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultplayercolor = {"defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultplayercolor2 = {"defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultskin = {"defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_defaultskin2 = {"defaultskin2", DEFAULTSKIN2, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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INT32 cv_debug;
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@ -303,7 +307,7 @@ consvar_t cv_countdowntime = {"countdowntime", "60", CV_NETVAR|CV_CHEAT, minitim
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consvar_t cv_touchtag = {"touchtag", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_hidetime = {"hidetime", "30", CV_NETVAR|CV_CALL, minitimelimit_cons_t, Hidetime_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_autobalance = {"autobalance", "0", CV_NETVAR|CV_CALL, autobalance_cons_t, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_autobalance = {"autobalance", "Off", CV_NETVAR|CV_CALL, CV_OnOff, AutoBalance_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_teamscramble = {"teamscramble", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, teamscramble_cons_t, TeamScramble_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_scrambleonchange = {"scrambleonchange", "Off", CV_NETVAR, teamscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -348,12 +352,18 @@ consvar_t cv_maxping = {"maxping", "0", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NUL
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#endif
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// Intermission time Tails 04-19-2002
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static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
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consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t coopstarposts_cons_t[] = {{0, "Per-player"}, {1, "Shared"}, {2, "Teamwork"}, {0, NULL}};
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consvar_t cv_coopstarposts = {"coopstarposts", "Teamwork", CV_NETVAR|CV_CALL|CV_CHEAT, coopstarposts_cons_t, CoopStarposts_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t cooplives_cons_t[] = {{0, "Infinite"}, {1, "Per-player"}, {2, "Avoid Game Over"}, {3, "Single pool"}, {0, NULL}};
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consvar_t cv_cooplives = {"cooplives", "Avoid Game Over", CV_NETVAR|CV_CALL|CV_CHEAT, cooplives_cons_t, CoopLives_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
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consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "All"}, {0, NULL}};
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consvar_t cv_playersforexit = {"playersforexit", "One", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
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consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
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@ -387,7 +397,7 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
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"RANDOMSEED",
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"RUNSOC",
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"REQADDFILE",
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"DELFILE",
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"DELFILE", // replace next time we add an XD
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"SETMOTD",
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"SUICIDE",
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#ifdef HAVE_BLUA
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@ -413,9 +423,6 @@ void D_RegisterServerCommands(void)
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RegisterNetXCmd(XD_EXITLEVEL, Got_ExitLevelcmd);
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RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd);
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RegisterNetXCmd(XD_REQADDFILE, Got_RequestAddfilecmd);
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#ifdef DELFILE
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RegisterNetXCmd(XD_DELFILE, Got_Delfilecmd);
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#endif
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RegisterNetXCmd(XD_PAUSE, Got_Pause);
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RegisterNetXCmd(XD_SUICIDE, Got_Suicide);
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RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
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@ -449,9 +456,6 @@ void D_RegisterServerCommands(void)
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COM_AddCommand("addfile", Command_Addfile);
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COM_AddCommand("listwad", Command_ListWADS_f);
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#ifdef DELFILE
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COM_AddCommand("delfile", Command_Delfile);
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#endif
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COM_AddCommand("runsoc", Command_RunSOC);
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COM_AddCommand("pause", Command_Pause);
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COM_AddCommand("suicide", Command_Suicide);
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@ -508,6 +512,9 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_forceskin);
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CV_RegisterVar(&cv_downloading);
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CV_RegisterVar(&cv_coopstarposts);
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CV_RegisterVar(&cv_cooplives);
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|
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CV_RegisterVar(&cv_specialrings);
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CV_RegisterVar(&cv_powerstones);
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CV_RegisterVar(&cv_competitionboxes);
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|
@ -636,7 +643,7 @@ void D_RegisterClientCommands(void)
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|
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// register these so it is saved to config
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if ((username = I_GetUserName()))
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cv_playername.defaultvalue = username;
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cv_playername.defaultvalue = cv_defaultplayername.defaultvalue = username;
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CV_RegisterVar(&cv_playername);
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CV_RegisterVar(&cv_playercolor);
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CV_RegisterVar(&cv_skin); // r_things.c (skin NAME)
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|
@ -644,6 +651,13 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_playername2);
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CV_RegisterVar(&cv_playercolor2);
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CV_RegisterVar(&cv_skin2);
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// saved versions of the above six
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CV_RegisterVar(&cv_defaultplayername);
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CV_RegisterVar(&cv_defaultplayercolor);
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CV_RegisterVar(&cv_defaultskin);
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CV_RegisterVar(&cv_defaultplayername2);
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CV_RegisterVar(&cv_defaultplayercolor2);
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CV_RegisterVar(&cv_defaultskin2);
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#ifdef SEENAMES
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CV_RegisterVar(&cv_seenames);
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|
@ -1173,7 +1187,7 @@ static void SendNameAndColor(void)
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{
|
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CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
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|
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players[consoleplayer].skincolor = (cv_playercolor.value&0x1F) % MAXSKINCOLORS;
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players[consoleplayer].skincolor = cv_playercolor.value % MAXSKINCOLORS;
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if (players[consoleplayer].mo)
|
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players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor;
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|
@ -1300,7 +1314,7 @@ static void SendNameAndColor2(void)
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{
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CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
|
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players[secondplaya].skincolor = (cv_playercolor2.value&0x1F) % MAXSKINCOLORS;
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players[secondplaya].skincolor = cv_playercolor2.value % MAXSKINCOLORS;
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if (players[secondplaya].mo)
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players[secondplaya].mo->color = players[secondplaya].skincolor;
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|
@ -3082,42 +3096,6 @@ static void Command_Addfile(void)
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SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
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}
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||||
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||||
#ifdef DELFILE
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||||
/** removes the last added pwad at runtime.
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||||
* Searches for sounds, maps, music and images to remove
|
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*/
|
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static void Command_Delfile(void)
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||||
{
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
CONS_Printf(M_GetText("You must NOT be in a level to use this.\n"));
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return;
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}
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||||
|
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if (netgame && !(server || adminplayer == consoleplayer))
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{
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||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
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return;
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}
|
||||
|
||||
if (numwadfiles <= mainwads)
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{
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CONS_Printf(M_GetText("No additional WADs are loaded.\n"));
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return;
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||||
}
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||||
|
||||
if (!(netgame || multiplayer))
|
||||
{
|
||||
P_DelWadFile();
|
||||
if (mainwads == numwadfiles && modifiedgame)
|
||||
modifiedgame = false;
|
||||
return;
|
||||
}
|
||||
|
||||
SendNetXCmd(XD_DELFILE, NULL, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
char filename[241];
|
||||
|
@ -3192,33 +3170,6 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
COM_BufAddText(va("addfile %s\n", filename));
|
||||
}
|
||||
|
||||
#ifdef DELFILE
|
||||
static void Got_Delfilecmd(UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
if (playernum != serverplayer && playernum != adminplayer)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal delfile command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
XBOXSTATIC UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
return;
|
||||
}
|
||||
(void)cp;
|
||||
|
||||
if (numwadfiles <= mainwads) //sanity
|
||||
return;
|
||||
|
||||
P_DelWadFile();
|
||||
if (mainwads == numwadfiles && modifiedgame)
|
||||
modifiedgame = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
char filename[241];
|
||||
|
@ -3424,6 +3375,102 @@ static void JoinTimeout_OnChange(void)
|
|||
jointimeout = (tic_t)cv_jointimeout.value;
|
||||
}
|
||||
|
||||
static void CoopStarposts_OnChange(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
if (!(netgame || multiplayer) || gametype != GT_COOP)
|
||||
return;
|
||||
|
||||
switch (cv_coopstarposts.value)
|
||||
{
|
||||
case 0:
|
||||
CONS_Printf(M_GetText("Starposts are now per-player.\n"));
|
||||
break;
|
||||
case 1:
|
||||
CONS_Printf(M_GetText("Starposts are now shared between players.\n"));
|
||||
break;
|
||||
case 2:
|
||||
CONS_Printf(M_GetText("Players now only spawn when starposts are hit.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (G_IsSpecialStage(gamemap))
|
||||
return;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (!players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
return;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (!players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (players[i].lives <= 0 && (cv_cooplives.value == 1))
|
||||
continue;
|
||||
|
||||
P_SpectatorJoinGame(&players[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void CoopLives_OnChange(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
if (!(netgame || multiplayer) || gametype != GT_COOP)
|
||||
return;
|
||||
|
||||
switch (cv_cooplives.value)
|
||||
{
|
||||
case 0:
|
||||
CONS_Printf(M_GetText("Players can now respawn indefinitely.\n"));
|
||||
return;
|
||||
case 1:
|
||||
CONS_Printf(M_GetText("Lives are now per-player.\n"));
|
||||
return;
|
||||
case 2:
|
||||
CONS_Printf(M_GetText("Players can now steal lives to avoid game over.\n"));
|
||||
break;
|
||||
case 3:
|
||||
CONS_Printf(M_GetText("Lives are now shared between players.\n"));
|
||||
break;
|
||||
}
|
||||
|
||||
if (cv_coopstarposts.value == 2)
|
||||
return;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (!players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 0)
|
||||
continue;
|
||||
|
||||
P_SpectatorJoinGame(&players[i]);
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 timelimitintics = 0;
|
||||
|
||||
/** Deals with a timelimit change by printing the change to the console.
|
||||
|
@ -3714,7 +3761,7 @@ retryscramble:
|
|||
{
|
||||
if (red == maxcomposition)
|
||||
newteam = 2;
|
||||
else if (blue == maxcomposition)
|
||||
else //if (blue == maxcomposition)
|
||||
newteam = 1;
|
||||
|
||||
repick = false;
|
||||
|
@ -3755,14 +3802,11 @@ retryscramble:
|
|||
newteam = (INT16)((M_RandomByte() % 2) + 1);
|
||||
repick = false;
|
||||
}
|
||||
else
|
||||
else if (i != 2) // Mystic's secret sauce - ABBA is better than ABAB, so team B doesn't get worse players all around
|
||||
{
|
||||
// We will only randomly pick the team for the first guy.
|
||||
// Otherwise, just alternate back and forth, distributing players.
|
||||
if (newteam == 1)
|
||||
newteam = 2;
|
||||
else
|
||||
newteam = 1;
|
||||
newteam = 3 - newteam;
|
||||
}
|
||||
|
||||
scrambleteams[i] = newteam;
|
||||
|
|
|
@ -25,6 +25,13 @@ extern consvar_t cv_skin;
|
|||
extern consvar_t cv_playername2;
|
||||
extern consvar_t cv_playercolor2;
|
||||
extern consvar_t cv_skin2;
|
||||
// saved versions of the above six
|
||||
extern consvar_t cv_defaultplayername;
|
||||
extern consvar_t cv_defaultplayercolor;
|
||||
extern consvar_t cv_defaultskin;
|
||||
extern consvar_t cv_defaultplayername2;
|
||||
extern consvar_t cv_defaultplayercolor2;
|
||||
extern consvar_t cv_defaultskin2;
|
||||
|
||||
#ifdef SEENAMES
|
||||
extern consvar_t cv_seenames, cv_allowseenames;
|
||||
|
@ -89,7 +96,7 @@ extern consvar_t cv_recycler;
|
|||
|
||||
extern consvar_t cv_itemfinder;
|
||||
|
||||
extern consvar_t cv_inttime, cv_advancemap, cv_playersforexit;
|
||||
extern consvar_t cv_inttime, cv_coopstarposts, cv_cooplives, cv_advancemap, cv_playersforexit;
|
||||
extern consvar_t cv_overtime;
|
||||
extern consvar_t cv_startinglives;
|
||||
|
||||
|
@ -129,7 +136,7 @@ typedef enum
|
|||
XD_RANDOMSEED, // 15
|
||||
XD_RUNSOC, // 16
|
||||
XD_REQADDFILE, // 17
|
||||
XD_DELFILE, // 18
|
||||
XD_DELFILE, // 18 - replace next time we add an XD
|
||||
XD_SETMOTD, // 19
|
||||
XD_SUICIDE, // 20
|
||||
#ifdef HAVE_BLUA
|
||||
|
|
|
@ -481,6 +481,7 @@ typedef struct player_s
|
|||
angle_t awayviewaiming; // Used for cut-away view
|
||||
|
||||
boolean spectator;
|
||||
boolean outofcoop;
|
||||
UINT8 bot;
|
||||
|
||||
tic_t jointime; // Timer when player joins game to change skin/color
|
||||
|
|
504
src/dehacked.c
504
src/dehacked.c
File diff suppressed because it is too large
Load diff
|
@ -27,13 +27,6 @@ typedef enum
|
|||
UNDO_DONE = 0,
|
||||
} undotype_f;
|
||||
|
||||
#ifdef DELFILE
|
||||
void DEH_WriteUndoline(const char *value, const char *data, undotype_f flags);
|
||||
void DEH_UnloadDehackedWad(UINT16 wad);
|
||||
#else // null the undo lines
|
||||
#define DEH_WriteUndoline(a,b,c)
|
||||
#endif
|
||||
|
||||
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
|
||||
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump);
|
||||
|
||||
|
|
|
@ -207,8 +207,9 @@ typedef struct
|
|||
|
||||
#define ZSHIFT 4
|
||||
|
||||
extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16];
|
||||
extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS];
|
||||
extern const UINT8 Color_Opposite[MAXSKINCOLORS*2];
|
||||
extern const UINT8 Color_Opposite[(MAXSKINCOLORS - 1)*2];
|
||||
|
||||
#define NUMMAPS 1035
|
||||
|
||||
|
|
|
@ -229,39 +229,77 @@ extern FILE *logstream;
|
|||
typedef enum
|
||||
{
|
||||
SKINCOLOR_NONE = 0,
|
||||
|
||||
// Greyscale ranges
|
||||
SKINCOLOR_WHITE,
|
||||
SKINCOLOR_SILVER,
|
||||
SKINCOLOR_BONE,
|
||||
SKINCOLOR_CLOUDY,
|
||||
SKINCOLOR_GREY,
|
||||
SKINCOLOR_SILVER,
|
||||
SKINCOLOR_CARBON,
|
||||
SKINCOLOR_JET,
|
||||
SKINCOLOR_BLACK,
|
||||
SKINCOLOR_BEIGE,
|
||||
SKINCOLOR_PEACH,
|
||||
|
||||
// Desaturated
|
||||
SKINCOLOR_AETHER,
|
||||
SKINCOLOR_SLATE,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_YOGURT,
|
||||
SKINCOLOR_BROWN,
|
||||
SKINCOLOR_TAN,
|
||||
SKINCOLOR_BEIGE,
|
||||
SKINCOLOR_MOSS,
|
||||
SKINCOLOR_AZURE,
|
||||
SKINCOLOR_LAVENDER,
|
||||
|
||||
// Viv's vivid colours (toast 21/07/17)
|
||||
SKINCOLOR_RUBY,
|
||||
SKINCOLOR_SALMON,
|
||||
SKINCOLOR_RED,
|
||||
SKINCOLOR_CRIMSON,
|
||||
SKINCOLOR_FLAME,
|
||||
SKINCOLOR_PEACHY,
|
||||
SKINCOLOR_QUAIL,
|
||||
SKINCOLOR_SUNSET,
|
||||
SKINCOLOR_APRICOT,
|
||||
SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_RUST,
|
||||
SKINCOLOR_GOLD,
|
||||
SKINCOLOR_SANDY,
|
||||
SKINCOLOR_YELLOW,
|
||||
SKINCOLOR_TAN,
|
||||
SKINCOLOR_MOSS,
|
||||
SKINCOLOR_OLIVE,
|
||||
SKINCOLOR_LIME,
|
||||
SKINCOLOR_PERIDOT,
|
||||
SKINCOLOR_GREEN,
|
||||
SKINCOLOR_FOREST,
|
||||
SKINCOLOR_EMERALD,
|
||||
SKINCOLOR_MINT,
|
||||
SKINCOLOR_SEAFOAM,
|
||||
SKINCOLOR_AQUA,
|
||||
SKINCOLOR_TEAL,
|
||||
SKINCOLOR_WAVE,
|
||||
SKINCOLOR_CYAN,
|
||||
SKINCOLOR_SKY,
|
||||
SKINCOLOR_CERULEAN,
|
||||
SKINCOLOR_ICY,
|
||||
SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave – slender aphrodite has overcome me with longing for a girl
|
||||
SKINCOLOR_CORNFLOWER,
|
||||
SKINCOLOR_BLUE,
|
||||
SKINCOLOR_AZURE,
|
||||
SKINCOLOR_COBALT,
|
||||
SKINCOLOR_VAPOR,
|
||||
SKINCOLOR_DUSK,
|
||||
SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_PURPLE,
|
||||
SKINCOLOR_LAVENDER,
|
||||
SKINCOLOR_BUBBLEGUM,
|
||||
SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_NEON,
|
||||
SKINCOLOR_VIOLET,
|
||||
SKINCOLOR_LILAC,
|
||||
SKINCOLOR_PLUM,
|
||||
SKINCOLOR_ROSY,
|
||||
//SKINCOLOR_?
|
||||
//SKINCOLOR_?
|
||||
|
||||
// Careful! MAXSKINCOLORS cannot be greater than 0x20! Two slots left...
|
||||
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
|
||||
|
||||
MAXSKINCOLORS,
|
||||
|
||||
// Super special awesome Super flashing colors!
|
||||
|
@ -295,11 +333,11 @@ typedef enum
|
|||
SKINCOLOR_SUPERPERIDOT4,
|
||||
SKINCOLOR_SUPERPERIDOT5,
|
||||
|
||||
SKINCOLOR_SUPERCYAN1,
|
||||
SKINCOLOR_SUPERCYAN2,
|
||||
SKINCOLOR_SUPERCYAN3,
|
||||
SKINCOLOR_SUPERCYAN4,
|
||||
SKINCOLOR_SUPERCYAN5,
|
||||
SKINCOLOR_SUPERSKY1,
|
||||
SKINCOLOR_SUPERSKY2,
|
||||
SKINCOLOR_SUPERSKY3,
|
||||
SKINCOLOR_SUPERSKY4,
|
||||
SKINCOLOR_SUPERSKY5,
|
||||
|
||||
SKINCOLOR_SUPERPURPLE1,
|
||||
SKINCOLOR_SUPERPURPLE2,
|
||||
|
@ -483,10 +521,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
#define ESLOPE_TYPESHIM
|
||||
#endif
|
||||
|
||||
/// Delete file while the game is running.
|
||||
/// \note EXTREMELY buggy, tends to crash game.
|
||||
//#define DELFILE
|
||||
|
||||
/// Allows the use of devmode in multiplayer. AKA "fishcake"
|
||||
//#define NETGAME_DEVMODE
|
||||
|
||||
|
|
184
src/g_game.c
184
src/g_game.c
|
@ -2091,6 +2091,7 @@ void G_PlayerReborn(INT32 player)
|
|||
UINT32 availabilities;
|
||||
tic_t jointime;
|
||||
boolean spectator;
|
||||
boolean outofcoop;
|
||||
INT16 bot;
|
||||
SINT8 pity;
|
||||
|
||||
|
@ -2101,6 +2102,7 @@ void G_PlayerReborn(INT32 player)
|
|||
exiting = players[player].exiting;
|
||||
jointime = players[player].jointime;
|
||||
spectator = players[player].spectator;
|
||||
outofcoop = players[player].outofcoop;
|
||||
pflags = (players[player].pflags & (PF_TIMEOVER|PF_FLIPCAM|PF_TAGIT|PF_TAGGED|PF_ANALOGMODE));
|
||||
|
||||
// As long as we're not in multiplayer, carry over cheatcodes from map to map
|
||||
|
@ -2155,6 +2157,7 @@ void G_PlayerReborn(INT32 player)
|
|||
p->ctfteam = ctfteam;
|
||||
p->jointime = jointime;
|
||||
p->spectator = spectator;
|
||||
p->outofcoop = outofcoop;
|
||||
|
||||
// save player config truth reborn
|
||||
p->skincolor = skincolor;
|
||||
|
@ -2206,8 +2209,8 @@ void G_PlayerReborn(INT32 player)
|
|||
p->rings = 0; // 0 rings
|
||||
p->panim = PA_IDLE; // standing animation
|
||||
|
||||
if ((netgame || multiplayer) && !p->spectator)
|
||||
p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
//if ((netgame || multiplayer) && !p->spectator) -- moved into P_SpawnPlayer to account for forced changes there
|
||||
//p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
|
||||
if (p-players == consoleplayer)
|
||||
{
|
||||
|
@ -2496,7 +2499,8 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
|
|||
void G_DoReborn(INT32 playernum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
boolean starpost = false;
|
||||
boolean resetlevel = false;
|
||||
INT32 i;
|
||||
|
||||
if (modeattacking)
|
||||
{
|
||||
|
@ -2522,35 +2526,98 @@ void G_DoReborn(INT32 playernum)
|
|||
B_RespawnBot(playernum);
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (countdowntimeup || (!multiplayer && gametype == GT_COOP))
|
||||
|
||||
if (countdowntimeup || (!(netgame || multiplayer) && gametype == GT_COOP))
|
||||
resetlevel = true;
|
||||
else if (gametype == GT_COOP && (netgame || multiplayer))
|
||||
{
|
||||
boolean notgameover = true;
|
||||
|
||||
if (cv_cooplives.value != 0 && player->lives <= 0) // consider game over first
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (players[i].exiting || players[i].lives > 0)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
{
|
||||
notgameover = false;
|
||||
if (!countdown2)
|
||||
{
|
||||
// They're dead, Jim.
|
||||
//nextmapoverride = spstage_start;
|
||||
nextmapoverride = gamemap;
|
||||
countdown2 = TICRATE;
|
||||
skipstats = true;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
players[i].score = 0;
|
||||
}
|
||||
|
||||
//emeralds = 0;
|
||||
tokenbits = 0;
|
||||
tokenlist = 0;
|
||||
token = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (notgameover && cv_coopstarposts.value == 2)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].playerstate != PST_DEAD && !players[i].spectator && players[i].mo && players[i].mo->health)
|
||||
break;
|
||||
}
|
||||
if (i == MAXPLAYERS)
|
||||
resetlevel = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (resetlevel)
|
||||
{
|
||||
// reload the level from scratch
|
||||
if (countdowntimeup)
|
||||
{
|
||||
player->starpostangle = 0;
|
||||
player->starposttime = 0;
|
||||
player->starpostx = 0;
|
||||
player->starposty = 0;
|
||||
player->starpostz = 0;
|
||||
player->starpostnum = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
players[i].starpostangle = 0;
|
||||
players[i].starposttime = 0;
|
||||
players[i].starpostx = 0;
|
||||
players[i].starposty = 0;
|
||||
players[i].starpostz = 0;
|
||||
players[i].starpostnum = 0;
|
||||
}
|
||||
}
|
||||
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
player->playerstate = PST_REBORN;
|
||||
|
||||
P_LoadThingsOnly();
|
||||
|
||||
P_ClearStarPost(player->starpostnum);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
players[i].playerstate = PST_REBORN;
|
||||
P_ClearStarPost(players[i].starpostnum);
|
||||
}
|
||||
|
||||
// Do a wipe
|
||||
wipegamestate = -1;
|
||||
|
||||
if (player->starposttime)
|
||||
starpost = true;
|
||||
|
||||
if (camera.chase)
|
||||
P_ResetCamera(&players[displayplayer], &camera);
|
||||
if (camera2.chase && splitscreen)
|
||||
|
@ -2558,7 +2625,7 @@ void G_DoReborn(INT32 playernum)
|
|||
|
||||
// clear cmd building stuff
|
||||
memset(gamekeydown, 0, sizeof (gamekeydown));
|
||||
for (i = 0;i < JOYAXISSET; i++)
|
||||
for (i = 0; i < JOYAXISSET; i++)
|
||||
{
|
||||
joyxmove[i] = joyymove[i] = 0;
|
||||
joy2xmove[i] = joy2ymove[i] = 0;
|
||||
|
@ -2570,31 +2637,45 @@ void G_DoReborn(INT32 playernum)
|
|||
CON_ClearHUD();
|
||||
|
||||
// Starpost support
|
||||
G_SpawnPlayer(playernum, starpost);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
G_SpawnPlayer(i, (players[i].starposttime));
|
||||
}
|
||||
|
||||
if (botingame)
|
||||
{ // Bots respawn next to their master.
|
||||
players[secondarydisplayplayer].playerstate = PST_REBORN;
|
||||
G_SpawnPlayer(secondarydisplayplayer, false);
|
||||
// restore time in netgame (see also p_setup.c)
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
|
||||
{
|
||||
// is this a hack? maybe
|
||||
tic_t maxstarposttime = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].starposttime > maxstarposttime)
|
||||
maxstarposttime = players[i].starposttime;
|
||||
}
|
||||
leveltime = maxstarposttime;
|
||||
}
|
||||
}
|
||||
else
|
||||
#ifdef HAVE_BLUA
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange();
|
||||
#endif
|
||||
G_DoLoadLevel(true);
|
||||
#ifdef HAVE_BLUA
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// respawn at the start
|
||||
mobj_t *oldmo = NULL;
|
||||
|
||||
if (player->starposttime)
|
||||
starpost = true;
|
||||
// Not resetting map, so return to level music
|
||||
if (!countdown2
|
||||
&& player->lives <= 0
|
||||
&& cv_cooplives.value == 1) // not allowed for life steal because no way to come back from zero group lives without addons, which should call this anyways
|
||||
P_RestoreMultiMusic(player);
|
||||
|
||||
// first dissasociate the corpse
|
||||
if (player->mo)
|
||||
|
@ -2604,7 +2685,7 @@ void G_DoReborn(INT32 playernum)
|
|||
P_RemoveMobj(player->mo);
|
||||
}
|
||||
|
||||
G_SpawnPlayer(playernum, starpost);
|
||||
G_SpawnPlayer(playernum, (player->starposttime));
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
}
|
||||
|
@ -2612,10 +2693,49 @@ void G_DoReborn(INT32 playernum)
|
|||
|
||||
void G_AddPlayer(INT32 playernum)
|
||||
{
|
||||
INT32 countplayers = 0, notexiting = 0;
|
||||
|
||||
player_t *p = &players[playernum];
|
||||
|
||||
// Go through the current players and make sure you have the latest starpost set
|
||||
if (G_PlatformGametype() && (netgame || multiplayer))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].bot) // ignore dumb, stupid tails
|
||||
continue;
|
||||
|
||||
countplayers++;
|
||||
|
||||
if (!players->exiting)
|
||||
notexiting++;
|
||||
|
||||
if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum)))
|
||||
continue;
|
||||
|
||||
p->starposttime = players[i].starposttime;
|
||||
p->starpostx = players[i].starpostx;
|
||||
p->starposty = players[i].starposty;
|
||||
p->starpostz = players[i].starpostz;
|
||||
p->starpostangle = players[i].starpostangle;
|
||||
p->starpostnum = players[i].starpostnum;
|
||||
}
|
||||
}
|
||||
|
||||
p->jointime = 0;
|
||||
p->playerstate = PST_REBORN;
|
||||
|
||||
p->height = mobjinfo[MT_PLAYER].height;
|
||||
|
||||
if (G_GametypeUsesLives() || ((netgame || multiplayer) && gametype == GT_COOP))
|
||||
p->lives = cv_startinglives.value;
|
||||
|
||||
if (countplayers && !notexiting)
|
||||
P_DoPlayerExit(p);
|
||||
}
|
||||
|
||||
void G_ExitLevel(void)
|
||||
|
@ -3613,7 +3733,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
|
||||
if (netgame || multiplayer)
|
||||
{
|
||||
if (!FLS || (players[i].lives < cv_startinglives.value))
|
||||
if (!FLS || (players[i].lives < 1))
|
||||
players[i].lives = cv_startinglives.value;
|
||||
players[i].continues = 0;
|
||||
}
|
||||
|
@ -4415,7 +4535,7 @@ void G_GhostTicker(void)
|
|||
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
|
||||
break;
|
||||
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
||||
g->mo->color = (UINT8)(SKINCOLOR_RED + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RED))); // Passes through all saturated colours
|
||||
g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -945,7 +945,6 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
{
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
UINT8 c = 255;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
|
||||
if (grmip->width == 0)
|
||||
|
@ -969,59 +968,10 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
|||
image = gpatch->mipmap.grInfo.data;
|
||||
blendimage = blendgpatch->mipmap.grInfo.data;
|
||||
|
||||
#define SUPERCOLORBLEND(name, c1, c2, c3, c4, c5) \
|
||||
case SKINCOLOR_SUPER ## name ## 1: c = c1; break; \
|
||||
case SKINCOLOR_SUPER ## name ## 2: c = c2; break; \
|
||||
case SKINCOLOR_SUPER ## name ## 3: c = c3; break; \
|
||||
case SKINCOLOR_SUPER ## name ## 4: c = c4; break; \
|
||||
case SKINCOLOR_SUPER ## name ## 5: c = c5; break;
|
||||
|
||||
switch (color)
|
||||
{
|
||||
case SKINCOLOR_WHITE: c = 3; break;
|
||||
case SKINCOLOR_SILVER: c = 10; break;
|
||||
case SKINCOLOR_GREY: c = 15; break;
|
||||
case SKINCOLOR_BLACK: c = 27; break;
|
||||
case SKINCOLOR_BEIGE: c = 247; break;
|
||||
case SKINCOLOR_PEACH: c = 218; break;
|
||||
case SKINCOLOR_BROWN: c = 234; break;
|
||||
case SKINCOLOR_RED: c = 38; break;
|
||||
case SKINCOLOR_CRIMSON: c = 45; break;
|
||||
case SKINCOLOR_ORANGE: c = 54; break;
|
||||
case SKINCOLOR_RUST: c = 60; break;
|
||||
case SKINCOLOR_GOLD: c = 67; break;
|
||||
case SKINCOLOR_YELLOW: c = 73; break;
|
||||
case SKINCOLOR_TAN: c = 85; break;
|
||||
case SKINCOLOR_MOSS: c = 92; break;
|
||||
case SKINCOLOR_PERIDOT: c = 188; break;
|
||||
case SKINCOLOR_GREEN: c = 101; break;
|
||||
case SKINCOLOR_EMERALD: c = 112; break;
|
||||
case SKINCOLOR_AQUA: c = 122; break;
|
||||
case SKINCOLOR_TEAL: c = 141; break;
|
||||
case SKINCOLOR_CYAN: c = 131; break;
|
||||
case SKINCOLOR_BLUE: c = 152; break;
|
||||
case SKINCOLOR_AZURE: c = 171; break;
|
||||
case SKINCOLOR_PASTEL: c = 161; break;
|
||||
case SKINCOLOR_PURPLE: c = 165; break;
|
||||
case SKINCOLOR_LAVENDER: c = 195; break;
|
||||
case SKINCOLOR_MAGENTA: c = 183; break;
|
||||
case SKINCOLOR_PINK: c = 211; break;
|
||||
case SKINCOLOR_ROSY: c = 202; break;
|
||||
|
||||
SUPERCOLORBLEND(SILVER, 0, 2, 4, 7, 10) // Super silver
|
||||
SUPERCOLORBLEND(RED, 208, 210, 32, 33, 35) // Super red
|
||||
SUPERCOLORBLEND(ORANGE, 208, 48, 50, 54, 58) // Super orange
|
||||
SUPERCOLORBLEND(GOLD, 80, 83, 73, 64, 67) // Super gold
|
||||
SUPERCOLORBLEND(PERIDOT, 88, 188, 189, 190, 191) // Super peridot
|
||||
SUPERCOLORBLEND(CYAN, 128, 131, 133, 134, 136) // Super cyan
|
||||
SUPERCOLORBLEND(PURPLE, 144, 162, 164, 166, 168) // Super purple
|
||||
SUPERCOLORBLEND(RUST, 51, 54, 68, 70, 234) // Super rust
|
||||
SUPERCOLORBLEND(TAN, 80, 82, 84, 87, 247) // Super tan
|
||||
default: c = 255; break;
|
||||
}
|
||||
blendcolor = V_GetColor(c);
|
||||
|
||||
#undef SUPERCOLORBLEND
|
||||
if (color == SKINCOLOR_NONE || color >= MAXTRANSLATIONS)
|
||||
blendcolor = V_GetColor(0xff);
|
||||
else
|
||||
blendcolor = V_GetColor(Color_Index[color-1][4]);
|
||||
|
||||
while (size--)
|
||||
{
|
||||
|
|
157
src/hu_stuff.c
157
src/hu_stuff.c
|
@ -92,6 +92,7 @@ patch_t *emeraldpics[7];
|
|||
patch_t *tinyemeraldpics[7];
|
||||
static patch_t *emblemicon;
|
||||
patch_t *tokenicon;
|
||||
static patch_t *exiticon;
|
||||
|
||||
//-------------------------------------------
|
||||
// misc vars
|
||||
|
@ -245,6 +246,7 @@ void HU_LoadGraphics(void)
|
|||
|
||||
emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX);
|
||||
tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX);
|
||||
exiticon = W_CachePatchName("EXITICON", PU_HUDGFX);
|
||||
|
||||
emeraldpics[0] = W_CachePatchName("CHAOS1", PU_HUDGFX);
|
||||
emeraldpics[1] = W_CachePatchName("CHAOS2", PU_HUDGFX);
|
||||
|
@ -1176,6 +1178,9 @@ void HU_Erase(void)
|
|||
// IN-LEVEL MULTIPLAYER RANKINGS
|
||||
//======================================================================
|
||||
|
||||
#define supercheckdef ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS] || players[tab[i].num].mo->state > &states[S_PLAY_SUPER_TRANS9])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER))
|
||||
#define greycheckdef ((players[tab[i].num].mo && players[tab[i].num].mo->health <= 0) || players[tab[i].num].spectator)
|
||||
|
||||
//
|
||||
// HU_DrawTabRankings
|
||||
//
|
||||
|
@ -1183,6 +1188,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
{
|
||||
INT32 i;
|
||||
const UINT8 *colormap;
|
||||
boolean greycheck, supercheck;
|
||||
|
||||
//this function is designed for 9 or less score lines only
|
||||
I_Assert(scorelines <= 9);
|
||||
|
@ -1191,12 +1197,15 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
|
||||
for (i = 0; i < scorelines; i++)
|
||||
{
|
||||
if (players[tab[i].num].spectator)
|
||||
if (players[tab[i].num].spectator && gametype != GT_COOP)
|
||||
continue; //ignore them.
|
||||
|
||||
greycheck = greycheckdef;
|
||||
supercheck = supercheckdef;
|
||||
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS)
|
||||
| (greycheck ? V_60TRANS : 0)
|
||||
| V_ALLOWLOWERCASE, tab[i].name);
|
||||
|
||||
// Draw emeralds
|
||||
|
@ -1206,7 +1215,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
|
||||
}
|
||||
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, livesback);
|
||||
else
|
||||
V_DrawSmallScaledPatch (x, y-4, 0, livesback);
|
||||
|
@ -1214,11 +1223,11 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
if (tab[i].color == 0)
|
||||
{
|
||||
colormap = colormaps;
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (supercheck)
|
||||
V_DrawSmallScaledPatch(x, y-4, 0, superprefix[players[tab[i].num].skin]);
|
||||
else
|
||||
{
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentPatch(x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]);
|
||||
else
|
||||
V_DrawSmallScaledPatch(x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
||||
|
@ -1226,7 +1235,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
}
|
||||
else
|
||||
{
|
||||
if (players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS] || players[tab[i].num].mo->state > &states[S_PLAY_SUPER_TRANS9]))
|
||||
if (supercheck)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo->color, GTC_CACHE);
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
||||
|
@ -1234,23 +1243,26 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
else
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
|
||||
else
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
}
|
||||
}
|
||||
|
||||
if (G_GametypeUsesLives()) //show lives
|
||||
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%dx", players[tab[i].num].lives));
|
||||
if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3))) //show lives
|
||||
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives));
|
||||
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
||||
{
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentPatch(x-32, y-4, V_60TRANS, tagico);
|
||||
else
|
||||
V_DrawSmallScaledPatch(x-32, y-4, 0, tagico);
|
||||
}
|
||||
|
||||
if (players[tab[i].num].exiting)
|
||||
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
|
||||
|
||||
if (gametype == GT_RACE)
|
||||
{
|
||||
if (circuitmap)
|
||||
|
@ -1258,13 +1270,13 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
if (players[tab[i].num].exiting)
|
||||
V_DrawRightAlignedString(x+240, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
||||
else
|
||||
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%u", tab[i].count));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedString(x+240, y, (greycheck ? V_60TRANS : 0), va("%u", tab[i].count));
|
||||
|
||||
y += 16;
|
||||
}
|
||||
|
@ -1279,6 +1291,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
INT32 redplayers = 0, blueplayers = 0;
|
||||
const UINT8 *colormap;
|
||||
char name[MAXPLAYERNAME+1];
|
||||
boolean greycheck, supercheck;
|
||||
|
||||
V_DrawFill(160, 26, 1, 154, 0); //Draw a vertical line to separate the two teams.
|
||||
V_DrawFill(1, 26, 318, 1, 0); //And a horizontal line to make a T.
|
||||
|
@ -1306,10 +1319,13 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
else //er? not on red or blue, so ignore them
|
||||
continue;
|
||||
|
||||
greycheck = greycheckdef;
|
||||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 9);
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT)
|
||||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
| V_ALLOWLOWERCASE, name);
|
||||
|
||||
if (gametype == GT_CTF)
|
||||
|
@ -1327,7 +1343,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
|
||||
}
|
||||
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (supercheck)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
||||
|
@ -1335,12 +1351,12 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
else
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
|
||||
else
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
}
|
||||
V_DrawRightAlignedThinString(x+120, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+120, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1352,6 +1368,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
INT32 i;
|
||||
const UINT8 *colormap;
|
||||
char name[MAXPLAYERNAME+1];
|
||||
boolean greycheck, supercheck;
|
||||
|
||||
V_DrawFill(160, 26, 1, 154, 0); //Draw a vertical line to separate the two sides.
|
||||
V_DrawFill(1, 26, 318, 1, 0); //And a horizontal line to make a T.
|
||||
|
@ -1359,20 +1376,26 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
|
||||
for (i = 0; i < scorelines; i++)
|
||||
{
|
||||
if (players[tab[i].num].spectator)
|
||||
if (players[tab[i].num].spectator && gametype != GT_COOP)
|
||||
continue; //ignore them.
|
||||
|
||||
greycheck = greycheckdef;
|
||||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 9);
|
||||
V_DrawString(x + 20, y,
|
||||
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
||||
| ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT)
|
||||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
| V_ALLOWLOWERCASE, name);
|
||||
|
||||
if (G_GametypeUsesLives()) //show lives
|
||||
if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3))) //show lives
|
||||
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
|
||||
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
||||
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
|
||||
|
||||
if (players[tab[i].num].exiting)
|
||||
V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
|
||||
|
||||
// Draw emeralds
|
||||
if (!players[tab[i].num].powers[pw_super]
|
||||
|| ((leveltime/7) & 1))
|
||||
|
@ -1384,19 +1407,19 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
if (tab[i].color == 0)
|
||||
{
|
||||
colormap = colormaps;
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (supercheck)
|
||||
V_DrawSmallScaledPatch (x, y-4, 0, superprefix[players[tab[i].num].skin]);
|
||||
else
|
||||
{
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
V_DrawSmallTranslucentPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]);
|
||||
else
|
||||
V_DrawSmallScaledPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[tab[i].num].powers[pw_super])
|
||||
if (supercheck)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
||||
|
@ -1404,8 +1427,8 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
else
|
||||
{
|
||||
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
||||
if (players[tab[i].num].mo && players[tab[i].num].mo->health <= 0)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
if (greycheck)
|
||||
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
|
||||
else
|
||||
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
||||
}
|
||||
|
@ -1419,13 +1442,13 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
if (players[tab[i].num].exiting)
|
||||
V_DrawRightAlignedThinString(x+156, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+156, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+156, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+156, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
V_DrawRightAlignedThinString(x+156, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
||||
}
|
||||
else
|
||||
V_DrawRightAlignedThinString(x+120, y, ((players[tab[i].num].mo && players[tab[i].num].mo->health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
V_DrawRightAlignedThinString(x+120, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
|
||||
y += 16;
|
||||
if (y > 160)
|
||||
|
@ -1622,61 +1645,67 @@ static void HU_DrawRankings(void)
|
|||
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
if (!playeringame[j] || players[j].spectator)
|
||||
if (!playeringame[j])
|
||||
continue;
|
||||
|
||||
if (gametype != GT_COOP && players[j].spectator)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (gametype != GT_COOP && players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (gametype == GT_RACE)
|
||||
{
|
||||
if (gametype == GT_RACE)
|
||||
if (circuitmap)
|
||||
{
|
||||
if (circuitmap)
|
||||
if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].laps+1;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[i].realtime <= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].realtime;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (gametype == GT_COMPETITION)
|
||||
{
|
||||
// todo put something more fitting for the gametype here, such as current
|
||||
// number of categories led
|
||||
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].score;
|
||||
tab[scorelines].count = players[i].laps+1;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
||||
if (players[i].realtime <= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].score;
|
||||
tab[scorelines].count = players[i].realtime;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (gametype == GT_COMPETITION)
|
||||
{
|
||||
// todo put something more fitting for the gametype here, such as current
|
||||
// number of categories led
|
||||
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].score;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
||||
{
|
||||
tab[scorelines].count = players[i].score;
|
||||
tab[scorelines].num = i;
|
||||
tab[scorelines].color = players[i].skincolor;
|
||||
tab[scorelines].name = player_names[i];
|
||||
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
||||
}
|
||||
}
|
||||
}
|
||||
completed[tab[scorelines].num] = true;
|
||||
scorelines++;
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
//------------------------------------
|
||||
// heads up font
|
||||
//------------------------------------
|
||||
#define HU_FONTSTART '\x19' // the first font character
|
||||
#define HU_FONTSTART '\x16' // the first font character
|
||||
#define HU_FONTEND '~'
|
||||
|
||||
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
|
||||
|
|
|
@ -978,6 +978,19 @@ static int lib_pGivePlayerLives(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pGiveCoopLives(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
INT32 numlives = (INT32)luaL_checkinteger(L, 2);
|
||||
boolean sound = (boolean)lua_opttrueboolean(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_GiveCoopLives(player, numlives, sound);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pResetScore(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
|
@ -2440,6 +2453,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_SpawnGhostMobj",lib_pSpawnGhostMobj},
|
||||
{"P_GivePlayerRings",lib_pGivePlayerRings},
|
||||
{"P_GivePlayerLives",lib_pGivePlayerLives},
|
||||
{"P_GiveCoopLives",lib_pGiveCoopLives},
|
||||
{"P_ResetScore",lib_pResetScore},
|
||||
{"P_DoJumpShield",lib_pDoJumpShield},
|
||||
{"P_DoBubbleBounce",lib_pDoBubbleBounce},
|
||||
|
|
|
@ -399,12 +399,21 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
// stack: cvar table, cvar userdata
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars");
|
||||
I_Assert(lua_istable(L, 3));
|
||||
|
||||
lua_getfield(L, 3, cvar->name);
|
||||
if (lua_type(L, -1) != LUA_TNIL)
|
||||
return luaL_error(L, M_GetText("Variable %s is already defined\n"), cvar->name);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_pushvalue(L, 2);
|
||||
lua_setfield(L, 3, cvar->name);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// actually time to register it to the console now! Finally!
|
||||
cvar->flags |= CV_MODIFIED;
|
||||
CV_RegisterVar(cvar);
|
||||
if (cvar->flags & CV_MODIFIED)
|
||||
return luaL_error(L, "failed to register cvar (probable conflict with internal variable/command names)");
|
||||
|
||||
// return cvar userdata
|
||||
return 1;
|
||||
|
|
155
src/lua_hudlib.c
155
src/lua_hudlib.c
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "doomdef.h"
|
||||
#ifdef HAVE_BLUA
|
||||
#include "fastcmp.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_local.h"
|
||||
#include "st_stuff.h" // hudinfo[]
|
||||
|
@ -343,6 +344,158 @@ static int libd_cachePatch(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// v.getSpritePatch(sprite, [frame, [angle]])
|
||||
static int libd_getSpritePatch(lua_State *L)
|
||||
{
|
||||
UINT32 i; // sprite prefix
|
||||
UINT32 frame = 0; // 'A'
|
||||
UINT8 angle = 0;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
HUDONLY
|
||||
|
||||
if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR_THOK
|
||||
{
|
||||
i = lua_tonumber(L, 1);
|
||||
if (i >= NUMSPRITES)
|
||||
return 0;
|
||||
}
|
||||
else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK"
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
if (fastcmp(name, sprnames[i]))
|
||||
break;
|
||||
if (i >= NUMSPRITES)
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
|
||||
if (i == SPR_PLAY) // Use getSprite2Patch instead!
|
||||
return 0;
|
||||
|
||||
sprdef = &sprites[i];
|
||||
|
||||
// set frame number
|
||||
frame = luaL_optinteger(L, 2, 0);
|
||||
frame &= FF_FRAMEMASK; // ignore any bits that are not the actual frame, just in case
|
||||
if (frame >= sprdef->numframes)
|
||||
return 0;
|
||||
// set angle number
|
||||
sprframe = &sprdef->spriteframes[frame];
|
||||
angle = luaL_optinteger(L, 3, 1);
|
||||
|
||||
// convert WAD editor angle numbers (1-8) to internal angle numbers (0-7)
|
||||
// keep 0 the same since we'll make it default to angle 1 (which is internally 0)
|
||||
// in case somebody didn't know that angle 0 really just maps all 8 angles to the same patch
|
||||
if (angle != 0)
|
||||
angle--;
|
||||
|
||||
if (angle >= 8) // out of range?
|
||||
return 0;
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_STATIC), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle]])
|
||||
static int libd_getSprite2Patch(lua_State *L)
|
||||
{
|
||||
INT32 i; // skin number
|
||||
UINT32 j; // sprite2 prefix
|
||||
UINT32 frame = 0; // 'A'
|
||||
UINT8 angle = 0;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
boolean super = false; // add FF_SPR2SUPER to sprite2 if true
|
||||
HUDONLY
|
||||
|
||||
// get skin first!
|
||||
if (lua_isnumber(L, 1)) // find skin by number
|
||||
{
|
||||
i = lua_tonumber(L, 1);
|
||||
if (i < 0 || i >= MAXSKINS)
|
||||
return luaL_error(L, "skin number %d out of range (0 - %d)", i, MAXSKINS-1);
|
||||
if (i >= numskins)
|
||||
return 0;
|
||||
}
|
||||
else // find skin by name
|
||||
{
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
for (i = 0; i < numskins; i++)
|
||||
if (fastcmp(skins[i].name, name))
|
||||
break;
|
||||
if (i >= numskins)
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_remove(L, 1); // remove skin now
|
||||
|
||||
if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR2_STND
|
||||
{
|
||||
j = lua_tonumber(L, 1);
|
||||
if (j & FF_SPR2SUPER) // e.g. SPR2_STND|FF_SPR2SUPER
|
||||
{
|
||||
super = true;
|
||||
j &= ~FF_SPR2SUPER; // remove flag so the next check doesn't fail
|
||||
}
|
||||
if (j >= free_spr2)
|
||||
return 0;
|
||||
}
|
||||
else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "STND"
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
for (j = 0; j < free_spr2; j++)
|
||||
if (fastcmp(name, spr2names[j]))
|
||||
break;
|
||||
// if you want super flags you'll have to use the optional boolean following this
|
||||
if (j >= free_spr2)
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
|
||||
if (lua_isboolean(L, 2)) // optional boolean for superness
|
||||
{
|
||||
super = lua_toboolean(L, 2); // note: this can override FF_SPR2SUPER from sprite number
|
||||
lua_remove(L, 2); // remove
|
||||
}
|
||||
// if it's not boolean then just assume it's the frame number
|
||||
|
||||
if (super)
|
||||
j |= FF_SPR2SUPER;
|
||||
|
||||
j = P_GetSkinSprite2(&skins[i], j, NULL); // feed skin and current sprite2 through to change sprite2 used if necessary
|
||||
|
||||
sprdef = &skins[i].sprites[j];
|
||||
|
||||
// set frame number
|
||||
frame = luaL_optinteger(L, 2, 0);
|
||||
frame &= FF_FRAMEMASK; // ignore any bits that are not the actual frame, just in case
|
||||
if (frame >= sprdef->numframes)
|
||||
return 0;
|
||||
// set angle number
|
||||
sprframe = &sprdef->spriteframes[frame];
|
||||
angle = luaL_optinteger(L, 3, 1);
|
||||
|
||||
// convert WAD editor angle numbers (1-8) to internal angle numbers (0-7)
|
||||
// keep 0 the same since we'll make it default to angle 1 (which is internally 0)
|
||||
// in case somebody didn't know that angle 0 really just maps all 8 angles to the same patch
|
||||
if (angle != 0)
|
||||
angle--;
|
||||
|
||||
if (angle >= 8) // out of range?
|
||||
return 0;
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_STATIC), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int libd_draw(lua_State *L)
|
||||
{
|
||||
INT32 x, y, flags;
|
||||
|
@ -568,6 +721,8 @@ static int libd_renderer(lua_State *L)
|
|||
static luaL_Reg lib_draw[] = {
|
||||
{"patchExists", libd_patchExists},
|
||||
{"cachePatch", libd_cachePatch},
|
||||
{"getSpritePatch", libd_getSpritePatch},
|
||||
{"getSprite2Patch", libd_getSprite2Patch},
|
||||
{"draw", libd_draw},
|
||||
{"drawScaled", libd_drawScaled},
|
||||
{"drawNum", libd_drawNum},
|
||||
|
|
|
@ -417,7 +417,7 @@ static int mobj_set(lua_State *L)
|
|||
mo->frame = (UINT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mobj_sprite2:
|
||||
mo->sprite2 = P_GetMobjSprite2(mo, (UINT8)luaL_checkinteger(L, 3));
|
||||
mo->sprite2 = P_GetSkinSprite2(((skin_t *)mo->skin), (UINT8)luaL_checkinteger(L, 3), mo->player);
|
||||
break;
|
||||
case mobj_anim_duration:
|
||||
mo->anim_duration = (UINT16)luaL_checkinteger(L, 3);
|
||||
|
|
|
@ -320,6 +320,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushangle(L, plr->awayviewaiming);
|
||||
else if (fastcmp(field,"spectator"))
|
||||
lua_pushboolean(L, plr->spectator);
|
||||
else if (fastcmp(field,"outofcoop"))
|
||||
lua_pushboolean(L, plr->outofcoop);
|
||||
else if (fastcmp(field,"bot"))
|
||||
lua_pushinteger(L, plr->bot);
|
||||
else if (fastcmp(field,"jointime"))
|
||||
|
@ -597,6 +599,8 @@ static int player_set(lua_State *L)
|
|||
plr->awayviewaiming = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"spectator"))
|
||||
plr->spectator = lua_toboolean(L, 3);
|
||||
else if (fastcmp(field,"outofcoop"))
|
||||
plr->outofcoop = lua_toboolean(L, 3);
|
||||
else if (fastcmp(field,"bot"))
|
||||
return NOSET;
|
||||
else if (fastcmp(field,"jointime"))
|
||||
|
|
20
src/m_cond.c
20
src/m_cond.c
|
@ -499,63 +499,63 @@ emblem_t emblemlocations[MAXEMBLEMS] =
|
|||
// FLORAL FIELD
|
||||
// ---
|
||||
{0, 5394, -996, 160, 50, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 50, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 50, 'T', SKINCOLOR_GREY, 40*TICRATE, "", 0},
|
||||
|
||||
|
||||
// TOXIC PLATEAU
|
||||
// ---
|
||||
{0, 780, -1664, 32, 51, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 51, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 51, 'T', SKINCOLOR_GREY, 50*TICRATE, "", 0},
|
||||
|
||||
|
||||
// FLOODED COVE
|
||||
// ---
|
||||
{0, 1824, -1888, 2448, 52, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 52, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 52, 'T', SKINCOLOR_GREY, 90*TICRATE, "", 0},
|
||||
|
||||
|
||||
// CAVERN FORTRESS
|
||||
// ---
|
||||
{0, -3089, -431, 1328, 53, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 53, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 53, 'T', SKINCOLOR_GREY, 75*TICRATE, "", 0},
|
||||
|
||||
|
||||
// DUSTY WASTELAND
|
||||
// ---
|
||||
{0, 957, 924, 2956, 54, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 54, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 54, 'T', SKINCOLOR_GREY, 65*TICRATE, "", 0},
|
||||
|
||||
|
||||
// MAGMA CAVES
|
||||
// ---
|
||||
{0, -2752, 3104, 1800, 55, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 55, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 55, 'T', SKINCOLOR_GREY, 80*TICRATE, "", 0},
|
||||
|
||||
|
||||
// EGG SATELLITE
|
||||
// ---
|
||||
{0, 5334, -609, 3426, 56, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 56, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 56, 'T', SKINCOLOR_GREY, 120*TICRATE, "", 0},
|
||||
|
||||
|
||||
// BLACK HOLE
|
||||
// ---
|
||||
{0, 2108, 3776, 32, 57, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 57, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 57, 'T', SKINCOLOR_GREY, 150*TICRATE, "", 0},
|
||||
|
||||
|
||||
// SPRING HILL
|
||||
// ---
|
||||
{0, -1840, -1024, 1644, 58, 'N', SKINCOLOR_RUST, 0, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_TEAL, GRADE_A, "", 0},
|
||||
{ET_NGRADE, 0,0,0, 58, 'Q', SKINCOLOR_CYAN, GRADE_A, "", 0},
|
||||
{ET_NTIME, 0,0,0, 58, 'T', SKINCOLOR_GREY, 60*TICRATE, "", 0},
|
||||
};
|
||||
|
||||
|
@ -566,7 +566,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
|
|||
{"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0},
|
||||
{"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
|
||||
{"PLACEHOLDER", "PLACEHOLDER", 0, 'O', SKINCOLOR_RUST, 0},
|
||||
{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0},
|
||||
{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_CYAN, 0},
|
||||
};
|
||||
|
||||
// Default Unlockables
|
||||
|
|
748
src/m_menu.c
748
src/m_menu.c
File diff suppressed because it is too large
Load diff
|
@ -832,6 +832,34 @@ static mobjtype_t P_DoRandomBoxChances(void)
|
|||
mobjtype_t spawnchance[256];
|
||||
INT32 numchoices = 0, i = 0;
|
||||
|
||||
if (!(netgame || multiplayer))
|
||||
{
|
||||
switch (P_RandomKey(10))
|
||||
{
|
||||
case 0:
|
||||
return MT_RING_ICON;
|
||||
case 1:
|
||||
return MT_SNEAKERS_ICON;
|
||||
case 2:
|
||||
return MT_INVULN_ICON;
|
||||
case 3:
|
||||
return MT_WHIRLWIND_ICON;
|
||||
case 4:
|
||||
return MT_ELEMENTAL_ICON;
|
||||
case 5:
|
||||
return MT_ATTRACT_ICON;
|
||||
case 6:
|
||||
return MT_FORCE_ICON;
|
||||
case 7:
|
||||
return MT_ARMAGEDDON_ICON;
|
||||
case 8:
|
||||
return MT_1UP_ICON;
|
||||
case 9:
|
||||
return MT_EGGMAN_ICON;
|
||||
}
|
||||
return MT_NULL;
|
||||
}
|
||||
|
||||
#define QUESTIONBOXCHANCES(type, cvar) \
|
||||
for (i = cvar.value; i; --i) spawnchance[numchoices++] = type
|
||||
QUESTIONBOXCHANCES(MT_RING_ICON, cv_superring);
|
||||
|
@ -2826,8 +2854,8 @@ void A_BossDeath(mobj_t *mo)
|
|||
|
||||
// make sure there is a player alive for victory
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && ((players[i].mo && players[i].mo->health > 0)
|
||||
|| ((netgame || multiplayer) && (players[i].lives > 0 || players[i].continues > 0))))
|
||||
if (playeringame[i] && ((players[i].mo && players[i].mo->health)
|
||||
|| ((netgame || multiplayer) && (players[i].lives || players[i].continues))))
|
||||
break;
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
|
@ -3215,10 +3243,12 @@ void A_ExtraLife(mobj_t *actor)
|
|||
|
||||
// In shooter gametypes, give the player 100 rings instead of an extra life.
|
||||
if (gametype != GT_COOP && gametype != GT_COMPETITION)
|
||||
{
|
||||
P_GivePlayerRings(player, 100);
|
||||
P_PlayLivesJingle(player);
|
||||
}
|
||||
else
|
||||
P_GivePlayerLives(player, 1);
|
||||
P_PlayLivesJingle(player);
|
||||
P_GiveCoopLives(player, 1, true);
|
||||
}
|
||||
|
||||
// Function: A_GiveShield
|
||||
|
@ -3931,12 +3961,12 @@ void A_SignPlayer(mobj_t *actor)
|
|||
of in the name. If you have a better idea, feel free
|
||||
to let me know. ~toast 2016/07/20
|
||||
*/
|
||||
actor->frame += Color_Opposite[Color_Opposite[skin->prefoppositecolor*2]*2+1];
|
||||
actor->frame += (15 - Color_Opposite[(Color_Opposite[(skin->prefoppositecolor - 1)*2] - 1)*2 + 1]);
|
||||
}
|
||||
else // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
|
||||
{
|
||||
actor->color = Color_Opposite[actor->target->player->skincolor*2];
|
||||
actor->frame += Color_Opposite[actor->target->player->skincolor*2+1];
|
||||
actor->color = Color_Opposite[(actor->target->player->skincolor - 1)*2];
|
||||
actor->frame += (15 - Color_Opposite[(actor->target->player->skincolor - 1)*2 + 1]);
|
||||
}
|
||||
|
||||
if (skin->sprites[SPR2_SIGN].numframes)
|
||||
|
@ -5254,7 +5284,10 @@ void A_MixUp(mobj_t *actor)
|
|||
}
|
||||
|
||||
if (numplayers <= 1) // Not enough players to mix up.
|
||||
{
|
||||
S_StartSound(actor, sfx_lose);
|
||||
return;
|
||||
}
|
||||
else if (numplayers == 2) // Special case -- simple swap
|
||||
{
|
||||
fixed_t x, y, z;
|
||||
|
@ -5500,7 +5533,10 @@ void A_RecyclePowers(mobj_t *actor)
|
|||
#endif
|
||||
|
||||
if (!multiplayer)
|
||||
{
|
||||
S_StartSound(actor, sfx_lose);
|
||||
return;
|
||||
}
|
||||
|
||||
numplayers = 0;
|
||||
|
||||
|
@ -5536,7 +5572,10 @@ void A_RecyclePowers(mobj_t *actor)
|
|||
}
|
||||
|
||||
if (numplayers <= 1)
|
||||
{
|
||||
S_StartSound(actor, sfx_lose);
|
||||
return; //nobody to touch!
|
||||
}
|
||||
|
||||
//shuffle the post scramble list, whee!
|
||||
// hardcoded 0-1 to 1-0 for two players
|
||||
|
@ -9016,8 +9055,8 @@ void A_ForceWin(mobj_t *actor)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && ((players[i].mo && players[i].mo->health > 0)
|
||||
|| ((netgame || multiplayer) && (players[i].lives > 0 || players[i].continues > 0))))
|
||||
if (playeringame[i] && ((players[i].mo && players[i].mo->health)
|
||||
|| ((netgame || multiplayer) && (players[i].lives || players[i].continues))))
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -1293,13 +1293,40 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->starpostnum >= special->health)
|
||||
return; // Already hit this post
|
||||
|
||||
// Save the player's time and position.
|
||||
player->starposttime = leveltime;
|
||||
player->starpostx = toucher->x>>FRACBITS;
|
||||
player->starposty = toucher->y>>FRACBITS;
|
||||
player->starpostz = special->z>>FRACBITS;
|
||||
player->starpostangle = special->angle;
|
||||
player->starpostnum = special->health;
|
||||
if (cv_coopstarposts.value && gametype == GT_COOP && (netgame || multiplayer))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
if (players[i].bot) // ignore dumb, stupid tails
|
||||
continue;
|
||||
|
||||
players[i].starposttime = leveltime;
|
||||
players[i].starpostx = player->mo->x>>FRACBITS;
|
||||
players[i].starposty = player->mo->y>>FRACBITS;
|
||||
players[i].starpostz = special->z>>FRACBITS;
|
||||
players[i].starpostangle = special->angle;
|
||||
players[i].starpostnum = special->health;
|
||||
|
||||
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
|
||||
P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
S_StartSound(NULL, special->info->painsound);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the player's time and position.
|
||||
player->starposttime = leveltime;
|
||||
player->starpostx = toucher->x>>FRACBITS;
|
||||
player->starposty = toucher->y>>FRACBITS;
|
||||
player->starpostz = special->z>>FRACBITS;
|
||||
player->starpostangle = special->angle;
|
||||
player->starpostnum = special->health;
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
}
|
||||
|
||||
P_ClearStarPost(special->health);
|
||||
|
||||
// Find all starposts in the level with this value.
|
||||
|
@ -2230,14 +2257,34 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
target->flags |= MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY;
|
||||
P_SetThingPosition(target);
|
||||
|
||||
if (!target->player->bot && !G_IsSpecialStage(gamemap)
|
||||
if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0))
|
||||
;
|
||||
else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap)
|
||||
&& G_GametypeUsesLives())
|
||||
{
|
||||
target->player->lives -= 1; // Lose a life Tails 03-11-2000
|
||||
|
||||
if (target->player->lives <= 0) // Tails 03-14-2000
|
||||
{
|
||||
if (P_IsLocalPlayer(target->player)/* && target->player == &players[consoleplayer] */)
|
||||
boolean gameovermus = false;
|
||||
if ((netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value != 1))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 0)
|
||||
break;
|
||||
}
|
||||
if (i == MAXPLAYERS)
|
||||
gameovermus = true;
|
||||
}
|
||||
else if (P_IsLocalPlayer(target->player))
|
||||
gameovermus = true;
|
||||
|
||||
if (gameovermus)
|
||||
{
|
||||
S_StopMusic(); // Stop the Music! Tails 03-14-2000
|
||||
S_ChangeMusicInternal("_gover", false); // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
|
|
|
@ -148,6 +148,7 @@ void P_SwitchShield(player_t *player, UINT16 shieldtype);
|
|||
mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
|
||||
void P_GivePlayerRings(player_t *player, INT32 num_rings);
|
||||
void P_GivePlayerLives(player_t *player, INT32 numlives);
|
||||
void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound);
|
||||
UINT8 P_GetNextEmerald(void);
|
||||
void P_GiveEmerald(boolean spawnObj);
|
||||
#if 0
|
||||
|
@ -198,6 +199,9 @@ void P_PlayLivesJingle(player_t *player);
|
|||
#define P_PlayDeathSound(s) S_StartSound(s, sfx_altdi1 + P_RandomKey(4));
|
||||
#define P_PlayVictorySound(s) S_StartSound(s, sfx_victr1 + P_RandomKey(4));
|
||||
|
||||
boolean P_GetLives(player_t *player);
|
||||
boolean P_SpectatorJoinGame(player_t *player);
|
||||
void P_RestoreMultiMusic(player_t *player);
|
||||
|
||||
//
|
||||
// P_MOBJ
|
||||
|
@ -224,7 +228,6 @@ void P_PrecipitationEffects(void);
|
|||
void P_RemoveMobj(mobj_t *th);
|
||||
boolean P_MobjWasRemoved(mobj_t *th);
|
||||
void P_RemoveSavegameMobj(mobj_t *th);
|
||||
UINT8 P_GetMobjSprite2(mobj_t *mobj, UINT8 spr2);
|
||||
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
|
||||
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
|
||||
void P_RunShields(void);
|
||||
|
|
302
src/p_mobj.c
302
src/p_mobj.c
|
@ -86,7 +86,7 @@ void P_AddCachedAction(mobj_t *mobj, INT32 statenum)
|
|||
//
|
||||
FUNCINLINE static ATTRINLINE void P_SetupStateAnimation(mobj_t *mobj, state_t *st)
|
||||
{
|
||||
INT32 animlength = (mobj->skin && mobj->sprite == SPR_PLAY)
|
||||
INT32 animlength = (mobj->sprite == SPR_PLAY && mobj->skin)
|
||||
? (INT32)(((skin_t *)mobj->skin)->sprites[mobj->sprite2].numframes) - 1
|
||||
: st->var1;
|
||||
|
||||
|
@ -185,195 +185,6 @@ static void P_CyclePlayerMobjState(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_GetMobjSprite2
|
||||
// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing.
|
||||
// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version.
|
||||
//
|
||||
|
||||
UINT8 P_GetMobjSprite2(mobj_t *mobj, UINT8 spr2)
|
||||
{
|
||||
player_t *player = mobj->player;
|
||||
skin_t *skin = ((skin_t *)mobj->skin);
|
||||
UINT8 super = (spr2 & FF_SPR2SUPER);
|
||||
|
||||
if (!skin)
|
||||
return 0;
|
||||
|
||||
while (!(skin->sprites[spr2].numframes)
|
||||
&& spr2 != SPR2_STND)
|
||||
{
|
||||
if (spr2 & FF_SPR2SUPER)
|
||||
{
|
||||
spr2 &= ~FF_SPR2SUPER;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(spr2)
|
||||
{
|
||||
case SPR2_RUN:
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_STUN:
|
||||
spr2 = SPR2_PAIN;
|
||||
break;
|
||||
case SPR2_DRWN:
|
||||
spr2 = SPR2_DEAD;
|
||||
break;
|
||||
case SPR2_SPIN:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_GASP:
|
||||
spr2 = SPR2_SPNG;
|
||||
break;
|
||||
case SPR2_JUMP:
|
||||
spr2 = ((player
|
||||
? player->charflags
|
||||
: skin->flags)
|
||||
& SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_SPNG: // spring
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
case SPR2_FALL:
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_RIDE:
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
|
||||
case SPR2_FLY :
|
||||
spr2 = SPR2_SPNG;
|
||||
break;
|
||||
case SPR2_SWIM:
|
||||
spr2 = SPR2_FLY ;
|
||||
break;
|
||||
case SPR2_TIRE:
|
||||
spr2 = (player && player->charability == CA_SWIM) ? SPR2_SWIM : SPR2_FLY;
|
||||
break;
|
||||
|
||||
case SPR2_GLID:
|
||||
spr2 = SPR2_FLY;
|
||||
break;
|
||||
case SPR2_CLMB:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_CLNG:
|
||||
spr2 = SPR2_CLMB;
|
||||
break;
|
||||
|
||||
case SPR2_FLT :
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_FRUN:
|
||||
spr2 = SPR2_RUN ;
|
||||
break;
|
||||
|
||||
case SPR2_DASH:
|
||||
spr2 = SPR2_FRUN;
|
||||
break;
|
||||
|
||||
case SPR2_BNCE:
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
case SPR2_BLND:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
|
||||
case SPR2_TWIN:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
|
||||
case SPR2_MLEE:
|
||||
spr2 = SPR2_TWIN;
|
||||
break;
|
||||
|
||||
// NiGHTS sprites.
|
||||
case SPR2_NSTD:
|
||||
spr2 = SPR2_STND;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
case SPR2_NFLT:
|
||||
spr2 = SPR2_FLT ;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
case SPR2_NSTN:
|
||||
spr2 = SPR2_STUN;
|
||||
break;
|
||||
case SPR2_NPUL:
|
||||
spr2 = SPR2_NSTN;
|
||||
break;
|
||||
case SPR2_NATK:
|
||||
spr2 = SPR2_ROLL;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
/*case SPR2_NGT0:
|
||||
spr2 = SPR2_NFLT;
|
||||
break;*/
|
||||
case SPR2_NGT1:
|
||||
case SPR2_NGT7:
|
||||
case SPR2_DRL0:
|
||||
spr2 = SPR2_NGT0;
|
||||
break;
|
||||
case SPR2_NGT2:
|
||||
case SPR2_DRL1:
|
||||
spr2 = SPR2_NGT1;
|
||||
break;
|
||||
case SPR2_NGT3:
|
||||
case SPR2_DRL2:
|
||||
spr2 = SPR2_NGT2;
|
||||
break;
|
||||
case SPR2_NGT4:
|
||||
case SPR2_DRL3:
|
||||
spr2 = SPR2_NGT3;
|
||||
break;
|
||||
case SPR2_NGT5:
|
||||
case SPR2_DRL4:
|
||||
spr2 = SPR2_NGT4;
|
||||
break;
|
||||
case SPR2_NGT6:
|
||||
case SPR2_DRL5:
|
||||
spr2 = SPR2_NGT5;
|
||||
break;
|
||||
case SPR2_DRL6:
|
||||
spr2 = SPR2_NGT6;
|
||||
break;
|
||||
case SPR2_NGT8:
|
||||
case SPR2_DRL7:
|
||||
spr2 = SPR2_NGT7;
|
||||
break;
|
||||
case SPR2_NGT9:
|
||||
case SPR2_DRL8:
|
||||
spr2 = SPR2_NGT8;
|
||||
break;
|
||||
case SPR2_NGTA:
|
||||
case SPR2_DRL9:
|
||||
spr2 = SPR2_NGT9;
|
||||
break;
|
||||
case SPR2_NGTB:
|
||||
case SPR2_DRLA:
|
||||
spr2 = SPR2_NGTA;
|
||||
break;
|
||||
case SPR2_NGTC:
|
||||
case SPR2_DRLB:
|
||||
spr2 = SPR2_NGTB;
|
||||
break;
|
||||
case SPR2_DRLC:
|
||||
spr2 = SPR2_NGTC;
|
||||
break;
|
||||
|
||||
// Dunno? Just go to standing then.
|
||||
default:
|
||||
spr2 = SPR2_STND;
|
||||
break;
|
||||
}
|
||||
|
||||
spr2 |= super;
|
||||
}
|
||||
|
||||
return spr2;
|
||||
}
|
||||
|
||||
//
|
||||
// P_SetPlayerMobjState
|
||||
// Returns true if the mobj is still present.
|
||||
|
@ -574,14 +385,16 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
|
|||
{
|
||||
skin_t *skin = ((skin_t *)mobj->skin);
|
||||
UINT16 frame = (mobj->frame & FF_FRAMEMASK)+1;
|
||||
UINT8 numframes;
|
||||
|
||||
UINT8 spr2 = P_GetMobjSprite2(mobj, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK);
|
||||
UINT8 numframes, spr2;
|
||||
|
||||
if (skin)
|
||||
{
|
||||
spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player);
|
||||
numframes = skin->sprites[spr2].numframes;
|
||||
}
|
||||
else
|
||||
{
|
||||
spr2 = 0;
|
||||
frame = 0;
|
||||
numframes = 0;
|
||||
}
|
||||
|
@ -700,14 +513,16 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state)
|
|||
{
|
||||
skin_t *skin = ((skin_t *)mobj->skin);
|
||||
UINT16 frame = (mobj->frame & FF_FRAMEMASK)+1;
|
||||
UINT8 numframes;
|
||||
|
||||
UINT8 spr2 = P_GetMobjSprite2(mobj, st->frame & FF_FRAMEMASK);
|
||||
UINT8 numframes, spr2;
|
||||
|
||||
if (skin)
|
||||
{
|
||||
spr2 = P_GetSkinSprite2(skin, st->frame & FF_FRAMEMASK, mobj->player);
|
||||
numframes = skin->sprites[spr2].numframes;
|
||||
}
|
||||
else
|
||||
{
|
||||
spr2 = 0;
|
||||
frame = 0;
|
||||
numframes = 0;
|
||||
}
|
||||
|
@ -3225,8 +3040,17 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
}
|
||||
}
|
||||
|
||||
if (mo->health && !P_CheckDeathPitCollide(mo))
|
||||
if (mo->health && !mo->player->spectator && !P_CheckDeathPitCollide(mo))
|
||||
{
|
||||
if ((mo->player->charability2 == CA2_SPINDASH) && !(mo->player->pflags & PF_THOKKED) && (mo->player->cmd.buttons & BT_USE) && (FixedHypot(mo->momx, mo->momy) > (5*mo->scale)))
|
||||
{
|
||||
mo->player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(mo, S_PLAY_ROLL);
|
||||
S_StartSound(mo, sfx_spin);
|
||||
}
|
||||
else
|
||||
mo->player->pflags &= ~PF_SPINNING;
|
||||
|
||||
if (mo->player->pflags & PF_GLIDING) // ground gliding
|
||||
{
|
||||
mo->player->skidtime = TICRATE;
|
||||
|
@ -3239,7 +3063,7 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
S_StartSound(mo, sfx_s3k8b);
|
||||
mo->player->pflags |= PF_FULLSTASIS;
|
||||
}
|
||||
else if (mo->player->pflags & PF_JUMPED || (mo->player->pflags & (PF_SPINNING|PF_USEDOWN)) != (PF_SPINNING|PF_USEDOWN)
|
||||
else if (mo->player->pflags & PF_JUMPED || !(mo->player->pflags & PF_SPINNING)
|
||||
|| mo->player->powers[pw_tailsfly] || mo->state-states == S_PLAY_FLY_TIRED)
|
||||
{
|
||||
if (mo->player->cmomx || mo->player->cmomy)
|
||||
|
@ -3270,15 +3094,6 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
}
|
||||
}
|
||||
|
||||
if ((mo->player->charability2 == CA2_SPINDASH) && !(mo->player->pflags & PF_THOKKED) && (mo->player->cmd.buttons & BT_USE) && (FixedHypot(mo->momx, mo->momy) > (5*mo->scale)))
|
||||
{
|
||||
mo->player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(mo, S_PLAY_ROLL);
|
||||
S_StartSound(mo, sfx_spin);
|
||||
}
|
||||
else
|
||||
mo->player->pflags &= ~PF_SPINNING;
|
||||
|
||||
if (!(mo->player->pflags & PF_GLIDING))
|
||||
mo->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
|
||||
|
||||
|
@ -9261,40 +9076,44 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
// spawn as spectator determination
|
||||
if (!G_GametypeHasSpectators())
|
||||
{
|
||||
// Special case for (NiGHTS) special stages!
|
||||
// if stage has already started, force players to become spectators until the next stage
|
||||
if (multiplayer && netgame && G_IsSpecialStage(gamemap) && useNightsSS && leveltime > 0)
|
||||
p->spectator = true;
|
||||
else
|
||||
p->spectator = false;
|
||||
p->spectator = p->outofcoop =
|
||||
(((multiplayer || netgame) && gametype == GT_COOP) // only question status in coop
|
||||
&& ((leveltime > 0
|
||||
&& ((G_IsSpecialStage(gamemap) && useNightsSS) // late join special stage
|
||||
|| (cv_coopstarposts.value == 2 && (p->jointime < 1 || p->outofcoop)))) // late join or die in new coop
|
||||
|| (((cv_cooplives.value == 1) || !P_GetLives(p)) && p->lives <= 0))); // game over and can't redistribute lives
|
||||
}
|
||||
else if (netgame && p->jointime < 1)
|
||||
p->spectator = true;
|
||||
else if (multiplayer && !netgame)
|
||||
else
|
||||
{
|
||||
// If you're in a team game and you don't have a team assigned yet...
|
||||
if (G_GametypeHasTeams() && p->ctfteam == 0)
|
||||
{
|
||||
changeteam_union NetPacket;
|
||||
UINT16 usvalue;
|
||||
NetPacket.value.l = NetPacket.value.b = 0;
|
||||
|
||||
// Spawn as a spectator,
|
||||
// yes even in splitscreen mode
|
||||
p->outofcoop = false;
|
||||
if (netgame && p->jointime < 1)
|
||||
p->spectator = true;
|
||||
if (playernum&1) p->skincolor = skincolor_redteam;
|
||||
else p->skincolor = skincolor_blueteam;
|
||||
else if (multiplayer && !netgame)
|
||||
{
|
||||
// If you're in a team game and you don't have a team assigned yet...
|
||||
if (G_GametypeHasTeams() && p->ctfteam == 0)
|
||||
{
|
||||
changeteam_union NetPacket;
|
||||
UINT16 usvalue;
|
||||
NetPacket.value.l = NetPacket.value.b = 0;
|
||||
|
||||
// but immediately send a team change packet.
|
||||
NetPacket.packet.playernum = playernum;
|
||||
NetPacket.packet.verification = true;
|
||||
NetPacket.packet.newteam = !(playernum&1) + 1;
|
||||
// Spawn as a spectator,
|
||||
// yes even in splitscreen mode
|
||||
p->spectator = true;
|
||||
if (playernum&1) p->skincolor = skincolor_redteam;
|
||||
else p->skincolor = skincolor_blueteam;
|
||||
|
||||
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
||||
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
||||
// but immediately send a team change packet.
|
||||
NetPacket.packet.playernum = playernum;
|
||||
NetPacket.packet.verification = true;
|
||||
NetPacket.packet.newteam = !(playernum&1) + 1;
|
||||
|
||||
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
||||
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
||||
}
|
||||
else // Otherwise, never spectator.
|
||||
p->spectator = false;
|
||||
}
|
||||
else // Otherwise, never spectator.
|
||||
p->spectator = false;
|
||||
}
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
|
@ -9311,6 +9130,9 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->skincolor = skincolor_blueteam;
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && (gametype != GT_COOP || leveltime) && !p->spectator && !(maptol & TOL_NIGHTS))
|
||||
p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
|
||||
mobj = P_SpawnMobj(0, 0, 0, MT_PLAYER);
|
||||
(mobj->player = p)->mo = mobj;
|
||||
|
||||
|
@ -9701,9 +9523,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
if (gametype == GT_COMPETITION || gametype == GT_RACE)
|
||||
{
|
||||
// Set powerup boxes to user settings for competition.
|
||||
if (cv_competitionboxes.value == 1) // Random
|
||||
if (cv_competitionboxes.value == 1) // Mystery
|
||||
i = MT_MYSTERY_BOX;
|
||||
else if (cv_competitionboxes.value == 2) // Teleports
|
||||
else if (cv_competitionboxes.value == 2) // Teleport
|
||||
i = MT_MIXUP_BOX;
|
||||
else if (cv_competitionboxes.value == 3) // None
|
||||
return; // Don't spawn!
|
||||
|
@ -9712,12 +9534,12 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
|||
// Set powerup boxes to user settings for other netplay modes
|
||||
else if (gametype != GT_COOP)
|
||||
{
|
||||
if (cv_matchboxes.value == 1) // Random
|
||||
if (cv_matchboxes.value == 1) // Mystery
|
||||
i = MT_MYSTERY_BOX;
|
||||
else if (cv_matchboxes.value == 2) // Non-Random
|
||||
else if (cv_matchboxes.value == 2) // Unchanging
|
||||
{
|
||||
if (i == MT_MYSTERY_BOX)
|
||||
return; // don't spawn in Non-Random
|
||||
return; // don't spawn
|
||||
mthing->options &= ~(MTF_AMBUSH|MTF_OBJECTSPECIAL); // no random respawning!
|
||||
}
|
||||
else if (cv_matchboxes.value == 3) // Don't spawn
|
||||
|
|
100
src/p_setup.c
100
src/p_setup.c
|
@ -199,74 +199,42 @@ void P_DeleteFlickies(INT16 i)
|
|||
static void P_ClearSingleMapHeaderInfo(INT16 i)
|
||||
{
|
||||
const INT16 num = (INT16)(i-1);
|
||||
DEH_WriteUndoline("LEVELNAME", mapheaderinfo[num]->lvlttl, UNDO_NONE);
|
||||
mapheaderinfo[num]->lvlttl[0] = '\0';
|
||||
DEH_WriteUndoline("SELECTHEADING", mapheaderinfo[num]->selectheading, UNDO_NONE);
|
||||
mapheaderinfo[num]->selectheading[0] = '\0';
|
||||
DEH_WriteUndoline("SUBTITLE", mapheaderinfo[num]->subttl, UNDO_NONE);
|
||||
mapheaderinfo[num]->subttl[0] = '\0';
|
||||
DEH_WriteUndoline("ACT", va("%d", mapheaderinfo[num]->actnum), UNDO_NONE);
|
||||
mapheaderinfo[num]->actnum = 0;
|
||||
DEH_WriteUndoline("TYPEOFLEVEL", va("%d", mapheaderinfo[num]->typeoflevel), UNDO_NONE);
|
||||
mapheaderinfo[num]->typeoflevel = 0;
|
||||
DEH_WriteUndoline("NEXTLEVEL", va("%d", mapheaderinfo[num]->nextlevel), UNDO_NONE);
|
||||
mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
|
||||
DEH_WriteUndoline("MUSIC", mapheaderinfo[num]->musname, UNDO_NONE);
|
||||
snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
|
||||
mapheaderinfo[num]->musname[6] = 0;
|
||||
DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE);
|
||||
mapheaderinfo[num]->mustrack = 0;
|
||||
DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE);
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE);
|
||||
mapheaderinfo[num]->weather = 0;
|
||||
DEH_WriteUndoline("SKYNUM", va("%d", mapheaderinfo[num]->skynum), UNDO_NONE);
|
||||
mapheaderinfo[num]->skynum = 1;
|
||||
DEH_WriteUndoline("SKYBOXSCALEX", va("%d", mapheaderinfo[num]->skybox_scalex), UNDO_NONE);
|
||||
mapheaderinfo[num]->skybox_scalex = 16;
|
||||
DEH_WriteUndoline("SKYBOXSCALEY", va("%d", mapheaderinfo[num]->skybox_scaley), UNDO_NONE);
|
||||
mapheaderinfo[num]->skybox_scaley = 16;
|
||||
DEH_WriteUndoline("SKYBOXSCALEZ", va("%d", mapheaderinfo[num]->skybox_scalez), UNDO_NONE);
|
||||
mapheaderinfo[num]->skybox_scalez = 16;
|
||||
DEH_WriteUndoline("INTERSCREEN", mapheaderinfo[num]->interscreen, UNDO_NONE);
|
||||
mapheaderinfo[num]->interscreen[0] = '#';
|
||||
DEH_WriteUndoline("RUNSOC", mapheaderinfo[num]->runsoc, UNDO_NONE);
|
||||
mapheaderinfo[num]->runsoc[0] = '#';
|
||||
DEH_WriteUndoline("SCRIPTNAME", mapheaderinfo[num]->scriptname, UNDO_NONE);
|
||||
mapheaderinfo[num]->scriptname[0] = '#';
|
||||
DEH_WriteUndoline("PRECUTSCENENUM", va("%d", mapheaderinfo[num]->precutscenenum), UNDO_NONE);
|
||||
mapheaderinfo[num]->precutscenenum = 0;
|
||||
DEH_WriteUndoline("CUTSCENENUM", va("%d", mapheaderinfo[num]->cutscenenum), UNDO_NONE);
|
||||
mapheaderinfo[num]->cutscenenum = 0;
|
||||
DEH_WriteUndoline("COUNTDOWN", va("%d", mapheaderinfo[num]->countdown), UNDO_NONE);
|
||||
mapheaderinfo[num]->countdown = 0;
|
||||
DEH_WriteUndoline("PALLETE", va("%u", mapheaderinfo[num]->palette), UNDO_NONE);
|
||||
mapheaderinfo[num]->palette = UINT16_MAX;
|
||||
DEH_WriteUndoline("NUMLAPS", va("%u", mapheaderinfo[num]->numlaps), UNDO_NONE);
|
||||
mapheaderinfo[num]->numlaps = NUMLAPS_DEFAULT;
|
||||
DEH_WriteUndoline("UNLOCKABLE", va("%s", mapheaderinfo[num]->unlockrequired), UNDO_NONE);
|
||||
mapheaderinfo[num]->unlockrequired = -1;
|
||||
DEH_WriteUndoline("LEVELSELECT", va("%d", mapheaderinfo[num]->levelselect), UNDO_NONE);
|
||||
mapheaderinfo[num]->levelselect = 0;
|
||||
DEH_WriteUndoline("BONUSTYPE", va("%d", mapheaderinfo[num]->bonustype), UNDO_NONE);
|
||||
mapheaderinfo[num]->bonustype = 0;
|
||||
DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE);
|
||||
mapheaderinfo[num]->levelflags = 0;
|
||||
DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE);
|
||||
mapheaderinfo[num]->menuflags = 0;
|
||||
// Flickies. Nope, no delfile support here either
|
||||
#if 1 // equivalent to "FlickyList = DEMO"
|
||||
P_SetDemoFlickies(num);
|
||||
#else // equivalent to "FlickyList = NONE"
|
||||
P_DeleteFlickies(num);
|
||||
#endif
|
||||
// TODO grades support for delfile (pfft yeah right)
|
||||
P_DeleteGrades(num);
|
||||
// an even further impossibility, delfile custom opts support
|
||||
mapheaderinfo[num]->customopts = NULL;
|
||||
mapheaderinfo[num]->numCustomOptions = 0;
|
||||
|
||||
DEH_WriteUndoline(va("# uload for map %d", i), NULL, UNDO_DONE);
|
||||
}
|
||||
|
||||
/** Allocates a new map-header structure.
|
||||
|
@ -2239,6 +2207,7 @@ lumpnum_t lastloadedmaplumpnum; // for comparative savegame
|
|||
static void P_LevelInitStuff(void)
|
||||
{
|
||||
INT32 i;
|
||||
boolean canresetlives = true;
|
||||
|
||||
leveltime = 0;
|
||||
|
||||
|
@ -2256,7 +2225,18 @@ static void P_LevelInitStuff(void)
|
|||
|
||||
// map time limit
|
||||
if (mapheaderinfo[gamemap-1]->countdown)
|
||||
{
|
||||
tic_t maxtime = 0;
|
||||
countdowntimer = mapheaderinfo[gamemap-1]->countdown * TICRATE;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (players[i].starposttime > maxtime)
|
||||
maxtime = players[i].starposttime;
|
||||
}
|
||||
countdowntimer -= maxtime;
|
||||
}
|
||||
else
|
||||
countdowntimer = 0;
|
||||
countdowntimeup = false;
|
||||
|
@ -2278,9 +2258,21 @@ static void P_LevelInitStuff(void)
|
|||
// earthquake camera
|
||||
memset(&quake,0,sizeof(struct quake));
|
||||
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].lives > 0)
|
||||
{
|
||||
canresetlives = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if ((netgame || multiplayer) && (gametype == GT_COMPETITION || players[i].lives <= 0))
|
||||
if (canresetlives && (netgame || multiplayer) && playeringame[i] && (gametype == GT_COMPETITION || players[i].lives <= 0))
|
||||
{
|
||||
// In Co-Op, replenish a user's lives if they are depleted.
|
||||
players[i].lives = cv_startinglives.value;
|
||||
|
@ -2944,6 +2936,19 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
}
|
||||
}
|
||||
|
||||
// restore time in netgame (see also g_game.c)
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
|
||||
{
|
||||
// is this a hack? maybe
|
||||
tic_t maxstarposttime = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].starposttime > maxstarposttime)
|
||||
maxstarposttime = players[i].starposttime;
|
||||
}
|
||||
leveltime = maxstarposttime;
|
||||
}
|
||||
|
||||
if (modeattacking == ATTACKING_RECORD && !demoplayback)
|
||||
P_LoadRecordGhosts();
|
||||
else if (modeattacking == ATTACKING_NIGHTS && !demoplayback)
|
||||
|
@ -3360,6 +3365,7 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
// look for skins
|
||||
//
|
||||
R_AddSkins(wadnum); // faB: wadfile index in wadfiles[]
|
||||
R_PatchSkins(wadnum); // toast: PATCH PATCH
|
||||
|
||||
//
|
||||
// search for maps
|
||||
|
@ -3410,31 +3416,3 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef DELFILE
|
||||
boolean P_DelWadFile(void)
|
||||
{
|
||||
sfxenum_t i;
|
||||
const UINT16 wadnum = (UINT16)(numwadfiles - 1);
|
||||
const lumpnum_t lumpnum = numwadfiles<<16;
|
||||
//lumpinfo_t *lumpinfo = wadfiles[wadnum]->lumpinfo;
|
||||
R_DelSkins(wadnum); // only used by DELFILE
|
||||
R_DelSpriteDefs(wadnum); // only used by DELFILE
|
||||
for (i = 0; i < NUMSFX; i++)
|
||||
{
|
||||
if (S_sfx[i].lumpnum != LUMPERROR && S_sfx[i].lumpnum >= lumpnum)
|
||||
{
|
||||
S_StopSoundByNum(i);
|
||||
S_RemoveSoundFx(i);
|
||||
if (S_sfx[i].lumpnum != LUMPERROR)
|
||||
{
|
||||
I_FreeSfx(&S_sfx[i]);
|
||||
S_sfx[i].lumpnum = LUMPERROR;
|
||||
}
|
||||
}
|
||||
}
|
||||
W_UnloadWadFile(wadnum); // only used by DELFILE
|
||||
R_LoadTextures();
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -60,9 +60,6 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
|||
void P_LoadThingsOnly(void);
|
||||
boolean P_SetupLevel(boolean skipprecip);
|
||||
boolean P_AddWadFile(const char *wadfilename, char **firstmapname);
|
||||
#ifdef DELFILE
|
||||
boolean P_DelWadFile(void);
|
||||
#endif
|
||||
boolean P_RunSOC(const char *socfilename);
|
||||
void P_WriteThings(lumpnum_t lump);
|
||||
size_t P_PrecacheLevelFlats(void);
|
||||
|
|
|
@ -359,7 +359,7 @@ static void P_DoAutobalanceTeams(void)
|
|||
totalred = red + redflagcarrier;
|
||||
totalblue = blue + blueflagcarrier;
|
||||
|
||||
if ((abs(totalred - totalblue) > cv_autobalance.value))
|
||||
if ((abs(totalred - totalblue) > max(1, (totalred + totalblue) / 8)))
|
||||
{
|
||||
if (totalred > totalblue)
|
||||
{
|
||||
|
@ -372,8 +372,7 @@ static void P_DoAutobalanceTeams(void)
|
|||
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
||||
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
||||
}
|
||||
|
||||
if (totalblue > totalred)
|
||||
else //if (totalblue > totalred)
|
||||
{
|
||||
i = M_RandomKey(blue);
|
||||
NetPacket.packet.newteam = 1;
|
||||
|
@ -651,7 +650,7 @@ void P_Ticker(boolean run)
|
|||
|
||||
if (run)
|
||||
{
|
||||
if (countdowntimer && --countdowntimer <= 0)
|
||||
if (countdowntimer && G_PlatformGametype() && (gametype == GT_COOP || leveltime >= 4*TICRATE) && --countdowntimer <= 0)
|
||||
{
|
||||
countdowntimer = 0;
|
||||
countdowntimeup = true;
|
||||
|
@ -663,6 +662,8 @@ void P_Ticker(boolean run)
|
|||
if (!players[i].mo)
|
||||
continue;
|
||||
|
||||
if (multiplayer || netgame)
|
||||
players[i].exiting = 0;
|
||||
P_DamageMobj(players[i].mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
}
|
||||
}
|
||||
|
|
401
src/p_user.c
401
src/p_user.c
|
@ -666,7 +666,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
|
|||
if (skins[player->skin].sprites[SPR2_NGT0].numframes == 0) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin.
|
||||
{
|
||||
player->mo->skin = &skins[DEFAULTNIGHTSSKIN];
|
||||
player->mo->color = ((skin_t *)(player->mo->skin))->prefcolor;
|
||||
player->mo->color = skins[DEFAULTNIGHTSSKIN].prefcolor;
|
||||
}
|
||||
|
||||
player->nightstime = player->startedtime = nighttime*TICRATE;
|
||||
|
@ -958,6 +958,29 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
|
|||
player->lives = 1;
|
||||
}
|
||||
|
||||
void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound)
|
||||
{
|
||||
if (!((netgame || multiplayer) && gametype == GT_COOP))
|
||||
{
|
||||
P_GivePlayerLives(player, numlives);
|
||||
if (sound)
|
||||
P_PlayLivesJingle(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
P_GivePlayerLives(&players[i], numlives);
|
||||
if (sound)
|
||||
P_PlayLivesJingle(&players[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_DoSuperTransformation
|
||||
//
|
||||
|
@ -1130,7 +1153,9 @@ void P_PlayLivesJingle(player_t *player)
|
|||
if (player && !P_IsLocalPlayer(player))
|
||||
return;
|
||||
|
||||
if (use1upSound)
|
||||
if (gametype == GT_COOP && (netgame || multiplayer) && cv_cooplives.value == 0)
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
else if (use1upSound)
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (mariomode)
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
|
@ -2266,7 +2291,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
|
|||
return;
|
||||
|
||||
if (mariomode && !player->powers[pw_super])
|
||||
player->mo->color = (UINT8)(SKINCOLOR_RED + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RED))); // Passes through all saturated colours
|
||||
player->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
||||
else if (leveltime % (TICRATE/7) == 0)
|
||||
{
|
||||
mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP);
|
||||
|
@ -2323,7 +2348,7 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
|
||||
if (player->charflags & SF_MACHINE)
|
||||
{
|
||||
if (P_RandomChance((128-(player->powers[pw_underwater]/4))*FRACUNIT/256))
|
||||
if (player->powers[pw_underwater] && P_RandomChance((128-(player->powers[pw_underwater]/4))*FRACUNIT/256))
|
||||
{
|
||||
fixed_t r = player->mo->radius>>FRACBITS;
|
||||
x += (P_RandomRange(r, -r)<<FRACBITS);
|
||||
|
@ -4340,11 +4365,6 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
player->mo->momy /= 3;
|
||||
}
|
||||
|
||||
if (player->mo->info->attacksound && !player->spectator)
|
||||
S_StartSound(player->mo, player->mo->info->attacksound); // Play the THOK sound
|
||||
|
||||
P_SpawnThokMobj(player);
|
||||
|
||||
if (player->charability == CA_HOMINGTHOK)
|
||||
{
|
||||
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockon));
|
||||
|
@ -4357,10 +4377,16 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
{
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
|
||||
player->pflags &= ~PF_JUMPED;
|
||||
player->mo->height = P_GetPlayerHeight(player);
|
||||
}
|
||||
player->pflags &= ~PF_NOJUMPDAMAGE;
|
||||
}
|
||||
|
||||
if (player->mo->info->attacksound && !player->spectator)
|
||||
S_StartSound(player->mo, player->mo->info->attacksound); // Play the THOK sound
|
||||
|
||||
P_SpawnThokMobj(player);
|
||||
|
||||
player->pflags &= ~(PF_SPINNING|PF_STARTDASH);
|
||||
player->pflags |= PF_THOKKED;
|
||||
}
|
||||
|
@ -4822,7 +4848,7 @@ static void P_3dMovement(player_t *player)
|
|||
angle_t dangle; // replaces old quadrants bits
|
||||
fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale);
|
||||
boolean analogmove = false;
|
||||
boolean spin = (player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH));
|
||||
boolean spin = ((onground = P_IsObjectOnGround(player->mo)) && player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH));
|
||||
fixed_t oldMagnitude, newMagnitude;
|
||||
#ifdef ESLOPE
|
||||
vector3_t totalthrust;
|
||||
|
@ -4912,9 +4938,6 @@ static void P_3dMovement(player_t *player)
|
|||
if (player->pflags & PF_SLIDING)
|
||||
cmd->forwardmove = 0;
|
||||
|
||||
// Do not let the player control movement if not onground.
|
||||
onground = P_IsObjectOnGround(player->mo);
|
||||
|
||||
player->aiming = cmd->aiming<<FRACBITS;
|
||||
|
||||
// Set the player speeds.
|
||||
|
@ -4975,10 +4998,7 @@ static void P_3dMovement(player_t *player)
|
|||
if (spin) // Prevent gaining speed whilst rolling!
|
||||
{
|
||||
const fixed_t ns = FixedDiv(549*ORIG_FRICTION,500*FRACUNIT); // P_XYFriction
|
||||
if (onground)
|
||||
topspeed = FixedMul(oldMagnitude, ns);
|
||||
else
|
||||
topspeed = oldMagnitude;
|
||||
topspeed = FixedMul(oldMagnitude, ns);
|
||||
}
|
||||
|
||||
// Better maneuverability while flying
|
||||
|
@ -5019,19 +5039,20 @@ static void P_3dMovement(player_t *player)
|
|||
{
|
||||
movepushforward = cmd->forwardmove * (thrustfactor * acceleration);
|
||||
|
||||
// allow very small movement while in air for gameplay
|
||||
if (!onground)
|
||||
movepushforward >>= 2; // proper air movement
|
||||
|
||||
// Allow a bit of movement while spinning
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
if ((mforward && cmd->forwardmove > 0) || (mbackward && cmd->forwardmove < 0)
|
||||
|| (player->pflags & PF_STARTDASH))
|
||||
movepushforward = 0;
|
||||
else if (onground)
|
||||
movepushforward >>= 4;
|
||||
else
|
||||
movepushforward = FixedDiv(movepushforward, 16*FRACUNIT);
|
||||
movepushforward >>= 3;
|
||||
}
|
||||
// allow very small movement while in air for gameplay
|
||||
else if (!onground)
|
||||
movepushforward >>= 2; // proper air movement
|
||||
|
||||
movepushforward = FixedMul(movepushforward, player->mo->scale);
|
||||
|
||||
|
@ -5059,21 +5080,20 @@ static void P_3dMovement(player_t *player)
|
|||
|
||||
movepushforward = max(abs(cmd->sidemove), abs(cmd->forwardmove)) * (thrustfactor * acceleration);
|
||||
|
||||
// allow very small movement while in air for gameplay
|
||||
if (!onground)
|
||||
movepushforward >>= 2; // proper air movement
|
||||
|
||||
// Allow a bit of movement while spinning
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
// Stupid little movement prohibitor hack
|
||||
// that REALLY shouldn't belong in analog code.
|
||||
if ((mforward && cmd->forwardmove > 0) || (mbackward && cmd->forwardmove < 0)
|
||||
|| (player->pflags & PF_STARTDASH))
|
||||
movepushforward = 0;
|
||||
else if (onground)
|
||||
movepushforward >>= 4;
|
||||
else
|
||||
movepushforward = FixedDiv(movepushforward, 16*FRACUNIT);
|
||||
movepushforward >>= 3;
|
||||
}
|
||||
// allow very small movement while in air for gameplay
|
||||
else if (!onground)
|
||||
movepushforward >>= 2; // proper air movement
|
||||
|
||||
movepushsideangle = controldirection;
|
||||
|
||||
|
@ -5091,25 +5111,26 @@ static void P_3dMovement(player_t *player)
|
|||
{
|
||||
movepushside = cmd->sidemove * (thrustfactor * acceleration);
|
||||
|
||||
// allow very small movement while in air for gameplay
|
||||
if (!onground)
|
||||
{
|
||||
movepushside >>= 2;
|
||||
|
||||
movepushside >>= 2; // proper air movement
|
||||
// Reduce movepushslide even more if over "max" flight speed
|
||||
if (player->powers[pw_tailsfly] && player->speed > topspeed)
|
||||
if ((player->pflags & PF_SPINNING) || (player->powers[pw_tailsfly] && player->speed > topspeed))
|
||||
movepushside >>= 2;
|
||||
}
|
||||
|
||||
// Allow a bit of movement while spinning
|
||||
if (player->pflags & PF_SPINNING)
|
||||
else if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
if ((player->pflags & PF_STARTDASH))
|
||||
if (player->pflags & PF_STARTDASH)
|
||||
movepushside = 0;
|
||||
else if (onground)
|
||||
movepushside >>= 4;
|
||||
else
|
||||
movepushside = FixedDiv(movepushside,16*FRACUNIT);
|
||||
movepushside >>= 3;
|
||||
}
|
||||
|
||||
// Finally move the player now that his speed/direction has been decided.
|
||||
// Finally move the player now that their speed/direction has been decided.
|
||||
movepushside = FixedMul(movepushside, player->mo->scale);
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
@ -5192,16 +5213,16 @@ static void P_SpectatorMovement(player_t *player)
|
|||
if (!(cmd->angleturn & TICCMD_RECEIVED))
|
||||
ticmiss++;
|
||||
|
||||
if (player->mo->z > player->mo->ceilingz - player->mo->height)
|
||||
player->mo->z = player->mo->ceilingz - player->mo->height;
|
||||
if (player->mo->z < player->mo->floorz)
|
||||
player->mo->z = player->mo->floorz;
|
||||
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
player->mo->z += FRACUNIT*16;
|
||||
else if (cmd->buttons & BT_USE)
|
||||
player->mo->z -= FRACUNIT*16;
|
||||
|
||||
if (player->mo->z > player->mo->ceilingz - player->mo->height)
|
||||
player->mo->z = player->mo->ceilingz - player->mo->height;
|
||||
if (player->mo->z < player->mo->floorz)
|
||||
player->mo->z = player->mo->floorz;
|
||||
|
||||
// Aiming needed for SEENAMES, etc.
|
||||
// We may not need to fire as a spectator, but this is still handy!
|
||||
player->aiming = cmd->aiming<<FRACBITS;
|
||||
|
@ -6677,9 +6698,6 @@ static void P_MovePlayer(player_t *player)
|
|||
|
||||
fixed_t runspd;
|
||||
|
||||
if (countdowntimeup)
|
||||
return;
|
||||
|
||||
if (player->mo->state >= &states[S_PLAY_SUPER_TRANS] && player->mo->state <= &states[S_PLAY_SUPER_TRANS9])
|
||||
{
|
||||
player->mo->momx = player->mo->momy = player->mo->momz = 0;
|
||||
|
@ -6740,6 +6758,7 @@ static void P_MovePlayer(player_t *player)
|
|||
|
||||
if (player->spectator)
|
||||
{
|
||||
player->mo->eflags &= ~MFE_VERTICALFLIP; // deflip...
|
||||
P_SpectatorMovement(player);
|
||||
return;
|
||||
}
|
||||
|
@ -8131,6 +8150,111 @@ void P_FindEmerald(void)
|
|||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// P_GetLives
|
||||
// Get extra lives in new co-op if you're allowed to.
|
||||
//
|
||||
|
||||
boolean P_GetLives(player_t *player)
|
||||
{
|
||||
INT32 i, maxlivesplayer = -1, livescheck = 1;
|
||||
if (!(netgame || multiplayer)
|
||||
|| (gametype != GT_COOP)
|
||||
|| (cv_cooplives.value == 1))
|
||||
return true;
|
||||
|
||||
if ((cv_cooplives.value == 2 || cv_cooplives.value == 0) && player->lives > 0)
|
||||
return true;
|
||||
|
||||
if (cv_cooplives.value == 0) // infinite lives
|
||||
{
|
||||
player->lives++;
|
||||
return true;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives > livescheck)
|
||||
{
|
||||
maxlivesplayer = i;
|
||||
livescheck = players[i].lives;
|
||||
}
|
||||
}
|
||||
if (maxlivesplayer != -1 && &players[maxlivesplayer] != player)
|
||||
{
|
||||
if (cv_cooplives.value == 2 && (P_IsLocalPlayer(player) || P_IsLocalPlayer(&players[maxlivesplayer])))
|
||||
S_StartSound(NULL, sfx_jshard); // placeholder
|
||||
players[maxlivesplayer].lives--;
|
||||
player->lives++;
|
||||
if (player->lives < 1)
|
||||
player->lives = 1;
|
||||
return true;
|
||||
}
|
||||
return (player->lives > 0);
|
||||
}
|
||||
|
||||
//
|
||||
// P_ConsiderAllGone
|
||||
// Shamelessly lifted from TD. Thanks, Sryder!
|
||||
//
|
||||
|
||||
static void P_ConsiderAllGone(void)
|
||||
{
|
||||
INT32 i, lastdeadplayer = -1, deadtimercheck = INT32_MAX;
|
||||
|
||||
if (countdown2)
|
||||
return;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].playerstate != PST_DEAD && !players[i].spectator && players[i].mo && players[i].mo->health)
|
||||
break;
|
||||
|
||||
if (players[i].spectator)
|
||||
{
|
||||
if (lastdeadplayer == -1)
|
||||
lastdeadplayer = i;
|
||||
}
|
||||
else if (players[i].lives > 0)
|
||||
{
|
||||
lastdeadplayer = i;
|
||||
if (players[i].deadtimer < deadtimercheck)
|
||||
deadtimercheck = players[i].deadtimer;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS && lastdeadplayer != -1 && deadtimercheck > 2*TICRATE) // the last killed player will reset the level in G_DoReborn
|
||||
{
|
||||
//players[lastdeadplayer].spectator = true;
|
||||
players[lastdeadplayer].outofcoop = true;
|
||||
players[lastdeadplayer].playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
|
||||
void P_RestoreMultiMusic(player_t *player)
|
||||
{
|
||||
if (netgame)
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
else if (multiplayer) // local multiplayer only
|
||||
{
|
||||
// Restore the other player's music once we're dead for long enough
|
||||
// -- that is, as long as they aren't dead too
|
||||
if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[secondarydisplayplayer]);
|
||||
else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[displayplayer]);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_DeathThink
|
||||
// Fall on your face when dying.
|
||||
|
@ -8139,6 +8263,8 @@ void P_FindEmerald(void)
|
|||
|
||||
static void P_DeathThink(player_t *player)
|
||||
{
|
||||
INT32 j = MAXPLAYERS;
|
||||
|
||||
ticcmd_t *cmd = &player->cmd;
|
||||
player->deltaviewheight = 0;
|
||||
|
||||
|
@ -8154,76 +8280,100 @@ static void P_DeathThink(player_t *player)
|
|||
G_UseContinue(); // Even if we don't have one this handles ending the game
|
||||
}
|
||||
|
||||
if ((cv_cooplives.value != 1)
|
||||
&& (gametype == GT_COOP)
|
||||
&& (netgame || multiplayer)
|
||||
&& (player->lives <= 0))
|
||||
{
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
{
|
||||
if (!playeringame[j])
|
||||
continue;
|
||||
|
||||
if (players[j].lives > 1)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Force respawn if idle for more than 30 seconds in shooter modes.
|
||||
if (player->deadtimer > 30*TICRATE && !G_PlatformGametype())
|
||||
player->playerstate = PST_REBORN;
|
||||
else if (player->lives > 0 && !G_IsSpecialStage(gamemap)) // Don't allow "click to respawn" in special stages!
|
||||
else if ((player->lives > 0 || j != MAXPLAYERS) && !G_IsSpecialStage(gamemap)) // Don't allow "click to respawn" in special stages!
|
||||
{
|
||||
// Respawn with jump button, force respawn time (3 second default, cheat protected) in shooter modes.
|
||||
if ((cmd->buttons & BT_JUMP) && player->deadtimer > cv_respawntime.value*TICRATE
|
||||
&& gametype != GT_RACE && gametype != GT_COOP)
|
||||
player->playerstate = PST_REBORN;
|
||||
if (gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
{
|
||||
P_ConsiderAllGone();
|
||||
if ((player->deadtimer > 5*TICRATE) || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))
|
||||
{
|
||||
//player->spectator = true;
|
||||
player->outofcoop = true;
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Respawn with jump button, force respawn time (3 second default, cheat protected) in shooter modes.
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
{
|
||||
if (gametype != GT_COOP && player->spectator)
|
||||
player->playerstate = PST_REBORN;
|
||||
else switch(gametype) {
|
||||
case GT_COOP:
|
||||
if (player->deadtimer > TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
case GT_COMPETITION:
|
||||
if (player->deadtimer > TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
case GT_RACE:
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
default:
|
||||
if (player->deadtimer > cv_respawntime.value*TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Instant respawn in race or if you're spectating.
|
||||
if ((cmd->buttons & BT_JUMP) && (gametype == GT_RACE || player->spectator))
|
||||
player->playerstate = PST_REBORN;
|
||||
|
||||
// One second respawn in coop.
|
||||
if ((cmd->buttons & BT_JUMP) && player->deadtimer > TICRATE && (gametype == GT_COOP || gametype == GT_COMPETITION))
|
||||
player->playerstate = PST_REBORN;
|
||||
|
||||
// Single player auto respawn
|
||||
if (!(netgame || multiplayer) && player->deadtimer > 5*TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
// Single player auto respawn
|
||||
if (!(netgame || multiplayer) && player->deadtimer > 5*TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
else if ((netgame || multiplayer) && player->deadtimer == 8*TICRATE)
|
||||
else if ((netgame || multiplayer) && player->deadtimer >= 8*TICRATE)
|
||||
{
|
||||
|
||||
INT32 i, deadtimercheck = INT32_MAX;
|
||||
|
||||
// In a net/multiplayer game, and out of lives
|
||||
if (gametype == GT_COMPETITION)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && !players[i].exiting && players[i].lives > 0)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (!players[i].exiting && players[i].lives)
|
||||
break;
|
||||
if (players[i].deadtimer < deadtimercheck)
|
||||
deadtimercheck = players[i].deadtimer;
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
if (i == MAXPLAYERS && deadtimercheck == 8*TICRATE)
|
||||
{
|
||||
// Everyone's either done with the race, or dead.
|
||||
if (!countdown2 || countdown2 > 1*TICRATE)
|
||||
countdown2 = 1*TICRATE;
|
||||
}
|
||||
}
|
||||
//else if (gametype == GT_COOP) -- moved to G_DoReborn
|
||||
}
|
||||
|
||||
// In a coop game, and out of lives
|
||||
if (gametype == GT_COOP)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && (players[i].exiting || players[i].lives > 0))
|
||||
break;
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
{
|
||||
// They're dead, Jim.
|
||||
//nextmapoverride = spstage_start;
|
||||
nextmapoverride = gamemap;
|
||||
countdown2 = 1*TICRATE;
|
||||
skipstats = true;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
players[i].score = 0;
|
||||
}
|
||||
|
||||
//emeralds = 0;
|
||||
tokenbits = 0;
|
||||
tokenlist = 0;
|
||||
token = 0;
|
||||
}
|
||||
}
|
||||
if (gametype == GT_COOP && (multiplayer || netgame) && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))))
|
||||
{
|
||||
//player->spectator = true;
|
||||
player->outofcoop = true;
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION || (gametype == GT_COOP && (multiplayer || netgame)))
|
||||
|
@ -8243,25 +8393,8 @@ static void P_DeathThink(player_t *player)
|
|||
}
|
||||
|
||||
// Return to level music
|
||||
if (player->lives <= 0)
|
||||
{
|
||||
if (netgame)
|
||||
{
|
||||
if (player->deadtimer == gameovertics && P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
else if (multiplayer) // local multiplayer only
|
||||
{
|
||||
if (player->deadtimer != gameovertics)
|
||||
;
|
||||
// Restore the other player's music once we're dead for long enough
|
||||
// -- that is, as long as they aren't dead too
|
||||
else if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[secondarydisplayplayer]);
|
||||
else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[displayplayer]);
|
||||
}
|
||||
}
|
||||
if (gametype != GT_COOP && player->lives <= 0 && player->deadtimer == gameovertics)
|
||||
P_RestoreMultiMusic(player);
|
||||
}
|
||||
|
||||
if (!player->mo)
|
||||
|
@ -8915,16 +9048,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
|
||||
}
|
||||
|
||||
static boolean P_SpectatorJoinGame(player_t *player)
|
||||
boolean P_SpectatorJoinGame(player_t *player)
|
||||
{
|
||||
if (!G_GametypeHasSpectators() && G_IsSpecialStage(gamemap) && useNightsSS) // Special Stage spectators should NEVER be allowed to rejoin the game
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Printf(M_GetText("You cannot enter the game while a special stage is in progress.\n"));
|
||||
player->powers[pw_flashing] += 2*TICRATE; //to prevent message spam.
|
||||
}
|
||||
|
||||
else if (!cv_allowteamchange.value)
|
||||
if (gametype != GT_COOP && !cv_allowteamchange.value)
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Printf(M_GetText("Server does not allow team change.\n"));
|
||||
|
@ -8993,7 +9119,7 @@ static boolean P_SpectatorJoinGame(player_t *player)
|
|||
P_RemoveMobj(player->mo);
|
||||
player->mo = NULL;
|
||||
}
|
||||
player->spectator = false;
|
||||
player->spectator = player->outofcoop = false;
|
||||
player->playerstate = PST_REBORN;
|
||||
|
||||
if (gametype == GT_TAG)
|
||||
|
@ -9012,7 +9138,8 @@ static boolean P_SpectatorJoinGame(player_t *player)
|
|||
if (P_IsLocalPlayer(player) && displayplayer != consoleplayer)
|
||||
displayplayer = consoleplayer;
|
||||
|
||||
CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]);
|
||||
if (gametype != GT_COOP)
|
||||
CONS_Printf(M_GetText("%s entered the game.\n"), player_names[player-players]);
|
||||
return true; // no more player->mo, cannot continue.
|
||||
}
|
||||
else
|
||||
|
@ -9306,7 +9433,7 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (cv_playersforexit.value) // Count to be sure everyone's exited
|
||||
{
|
||||
INT32 i;
|
||||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -9315,11 +9442,12 @@ void P_PlayerThink(player_t *player)
|
|||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
if (!players[i].exiting || players[i].exiting > 3)
|
||||
break;
|
||||
total++;
|
||||
if (players[i].exiting && players[i].exiting < 4)
|
||||
exiting++;
|
||||
}
|
||||
|
||||
if (i == MAXPLAYERS)
|
||||
if (!total || ((4*exiting)/total) >= cv_playersforexit.value)
|
||||
{
|
||||
if (server)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
|
@ -9346,7 +9474,12 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (!player->spectator)
|
||||
P_PlayerInSpecialSector(player);
|
||||
else if (
|
||||
#else
|
||||
if (player->spectator &&
|
||||
#endif
|
||||
gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
P_ConsiderAllGone();
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
|
@ -9359,14 +9492,14 @@ void P_PlayerThink(player_t *player)
|
|||
// Make sure spectators always have a score and ring count of 0.
|
||||
if (player->spectator)
|
||||
{
|
||||
player->score = 0;
|
||||
if (gametype != GT_COOP)
|
||||
player->score = 0;
|
||||
player->mo->health = 1;
|
||||
player->rings = 0;
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && player->lives <= 0)
|
||||
else if ((netgame || multiplayer) && player->lives <= 0 && gametype != GT_COOP)
|
||||
{
|
||||
// In Co-Op, replenish a user's lives if they are depleted.
|
||||
// Outside of Co-Op, replenish a user's lives if they are depleted.
|
||||
// of course, this is just a cheap hack, meh...
|
||||
player->lives = cv_startinglives.value;
|
||||
}
|
||||
|
@ -9392,7 +9525,7 @@ void P_PlayerThink(player_t *player)
|
|||
player->realtime = leveltime;
|
||||
}
|
||||
|
||||
if ((netgame || splitscreen) && player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing])
|
||||
if (player->spectator && cmd->buttons & BT_ATTACK && !player->powers[pw_flashing] && G_GametypeHasSpectators())
|
||||
{
|
||||
if (P_SpectatorJoinGame(player))
|
||||
return; // player->mo was removed.
|
||||
|
|
1159
src/r_draw.c
1159
src/r_draw.c
File diff suppressed because it is too large
Load diff
801
src/r_things.c
801
src/r_things.c
|
@ -20,6 +20,7 @@
|
|||
#include "z_zone.h"
|
||||
#include "m_menu.h" // character select
|
||||
#include "m_misc.h"
|
||||
#include "info.h" // spr2names
|
||||
#include "i_video.h" // rendermode
|
||||
#include "r_things.h"
|
||||
#include "r_plane.h"
|
||||
|
@ -30,6 +31,7 @@
|
|||
#include "d_netfil.h" // blargh. for nameonly().
|
||||
#include "m_cheat.h" // objectplace
|
||||
#include "m_cond.h"
|
||||
#include "fastcmp.h"
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_md2.h"
|
||||
#endif
|
||||
|
@ -438,117 +440,6 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
|||
CONS_Printf(M_GetText("%s added %d frames in %s sprites\n"), wadname, end-start, sizeu1(addsprites));
|
||||
}
|
||||
|
||||
#ifdef DELFILE
|
||||
static void R_RemoveSpriteLump(UINT16 wad, // graphics patch
|
||||
UINT16 lump,
|
||||
size_t lumpid, // identifier
|
||||
UINT8 frame,
|
||||
UINT8 rotation,
|
||||
UINT8 flipped)
|
||||
{
|
||||
(void)wad; /// \todo: how do I remove sprites?
|
||||
(void)lump;
|
||||
(void)lumpid;
|
||||
(void)frame;
|
||||
(void)rotation;
|
||||
(void)flipped;
|
||||
}
|
||||
|
||||
static boolean R_DelSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump)
|
||||
{
|
||||
UINT16 l;
|
||||
UINT8 frame;
|
||||
UINT8 rotation;
|
||||
lumpinfo_t *lumpinfo;
|
||||
|
||||
maxframe = (size_t)-1;
|
||||
|
||||
// scan the lumps,
|
||||
// filling in the frames for whatever is found
|
||||
lumpinfo = wadfiles[wadnum]->lumpinfo;
|
||||
if (endlump > wadfiles[wadnum]->numlumps)
|
||||
endlump = wadfiles[wadnum]->numlumps;
|
||||
|
||||
for (l = startlump; l < endlump; l++)
|
||||
{
|
||||
if (memcmp(lumpinfo[l].name,sprname,4)==0)
|
||||
{
|
||||
frame = (UINT8)(lumpinfo[l].name[4] - 'A');
|
||||
rotation = (UINT8)(lumpinfo[l].name[5] - '0');
|
||||
|
||||
// skip NULL sprites from very old dmadds pwads
|
||||
if (W_LumpLengthPwad(wadnum,l)<=8)
|
||||
continue;
|
||||
|
||||
//----------------------------------------------------
|
||||
|
||||
R_RemoveSpriteLump(wadnum, l, numspritelumps, frame, rotation, 0);
|
||||
|
||||
if (lumpinfo[l].name[6])
|
||||
{
|
||||
frame = (UINT8)(lumpinfo[l].name[6] - 'A');
|
||||
rotation = (UINT8)(lumpinfo[l].name[7] - '0');
|
||||
R_RemoveSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (maxframe == (size_t)-1)
|
||||
return false;
|
||||
|
||||
spritedef->numframes = 0;
|
||||
Z_Free(spritedef->spriteframes);
|
||||
spritedef->spriteframes = NULL;
|
||||
return true;
|
||||
}
|
||||
|
||||
void R_DelSpriteDefs(UINT16 wadnum)
|
||||
{
|
||||
size_t i, delsprites = 0;
|
||||
UINT16 start, end;
|
||||
|
||||
// find the sprites section in this pwad
|
||||
// we need at least the S_END
|
||||
// (not really, but for speedup)
|
||||
|
||||
start = W_CheckNumForNamePwad("S_START", wadnum, 0);
|
||||
if (start == INT16_MAX)
|
||||
start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib.
|
||||
if (start == INT16_MAX)
|
||||
start = 0; //let say S_START is lump 0
|
||||
else
|
||||
start++; // just after S_START
|
||||
|
||||
end = W_CheckNumForNamePwad("S_END",wadnum,start);
|
||||
if (end == INT16_MAX)
|
||||
end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib.
|
||||
if (end == INT16_MAX)
|
||||
{
|
||||
CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum);
|
||||
return;
|
||||
//I_Error("R_DelSpriteDefs: S_END, or SS_END missing for sprites "
|
||||
// "in pwad %d\n",wadnum);
|
||||
}
|
||||
|
||||
//
|
||||
// scan through lumps, for each sprite, find all the sprite frames
|
||||
//
|
||||
for (i = 0; i < numsprites; i++)
|
||||
{
|
||||
spritename = sprnames[i];
|
||||
|
||||
if (R_DelSingleSpriteDef(spritename, &sprites[i], wadnum, start, end))
|
||||
{
|
||||
// if a new sprite was removed (not just replaced)
|
||||
delsprites++;
|
||||
CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", spritename, wadnum);
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("%s sprites removed from file %s\n"), sizeu1(delsprites), wadfiles[wadnum]->filename);
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// GAME FUNCTIONS
|
||||
//
|
||||
|
@ -2541,6 +2432,193 @@ skin_t skins[MAXSKINS+1];
|
|||
CV_PossibleValue_t skin_cons_t[MAXSKINS+1];
|
||||
#endif
|
||||
|
||||
//
|
||||
// P_GetSkinSprite2
|
||||
// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing.
|
||||
// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version.
|
||||
//
|
||||
|
||||
UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player)
|
||||
{
|
||||
UINT8 super = (spr2 & FF_SPR2SUPER);
|
||||
|
||||
if (!skin)
|
||||
return 0;
|
||||
|
||||
while (!(skin->sprites[spr2].numframes)
|
||||
&& spr2 != SPR2_STND)
|
||||
{
|
||||
if (spr2 & FF_SPR2SUPER)
|
||||
{
|
||||
spr2 &= ~FF_SPR2SUPER;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(spr2)
|
||||
{
|
||||
case SPR2_RUN:
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_STUN:
|
||||
spr2 = SPR2_PAIN;
|
||||
break;
|
||||
case SPR2_DRWN:
|
||||
spr2 = SPR2_DEAD;
|
||||
break;
|
||||
case SPR2_SPIN:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_GASP:
|
||||
spr2 = SPR2_SPNG;
|
||||
break;
|
||||
case SPR2_JUMP:
|
||||
spr2 = ((player
|
||||
? player->charflags
|
||||
: skin->flags)
|
||||
& SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_SPNG: // spring
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
case SPR2_FALL:
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_RIDE:
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
|
||||
case SPR2_FLY :
|
||||
spr2 = SPR2_SPNG;
|
||||
break;
|
||||
case SPR2_SWIM:
|
||||
spr2 = SPR2_FLY ;
|
||||
break;
|
||||
case SPR2_TIRE:
|
||||
spr2 = (player && player->charability == CA_SWIM) ? SPR2_SWIM : SPR2_FLY;
|
||||
break;
|
||||
|
||||
case SPR2_GLID:
|
||||
spr2 = SPR2_FLY;
|
||||
break;
|
||||
case SPR2_CLMB:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
case SPR2_CLNG:
|
||||
spr2 = SPR2_CLMB;
|
||||
break;
|
||||
|
||||
case SPR2_FLT :
|
||||
spr2 = SPR2_WALK;
|
||||
break;
|
||||
case SPR2_FRUN:
|
||||
spr2 = SPR2_RUN ;
|
||||
break;
|
||||
|
||||
case SPR2_DASH:
|
||||
spr2 = SPR2_FRUN;
|
||||
break;
|
||||
|
||||
case SPR2_BNCE:
|
||||
spr2 = SPR2_FALL;
|
||||
break;
|
||||
case SPR2_BLND:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
|
||||
case SPR2_TWIN:
|
||||
spr2 = SPR2_ROLL;
|
||||
break;
|
||||
|
||||
case SPR2_MLEE:
|
||||
spr2 = SPR2_TWIN;
|
||||
break;
|
||||
|
||||
// NiGHTS sprites.
|
||||
case SPR2_NSTD:
|
||||
spr2 = SPR2_STND;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
case SPR2_NFLT:
|
||||
spr2 = SPR2_FLT ;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
case SPR2_NSTN:
|
||||
spr2 = SPR2_STUN;
|
||||
break;
|
||||
case SPR2_NPUL:
|
||||
spr2 = SPR2_NSTN;
|
||||
break;
|
||||
case SPR2_NATK:
|
||||
spr2 = SPR2_ROLL;
|
||||
super = FF_SPR2SUPER;
|
||||
break;
|
||||
/*case SPR2_NGT0:
|
||||
spr2 = SPR2_NFLT;
|
||||
break;*/
|
||||
case SPR2_NGT1:
|
||||
case SPR2_NGT7:
|
||||
case SPR2_DRL0:
|
||||
spr2 = SPR2_NGT0;
|
||||
break;
|
||||
case SPR2_NGT2:
|
||||
case SPR2_DRL1:
|
||||
spr2 = SPR2_NGT1;
|
||||
break;
|
||||
case SPR2_NGT3:
|
||||
case SPR2_DRL2:
|
||||
spr2 = SPR2_NGT2;
|
||||
break;
|
||||
case SPR2_NGT4:
|
||||
case SPR2_DRL3:
|
||||
spr2 = SPR2_NGT3;
|
||||
break;
|
||||
case SPR2_NGT5:
|
||||
case SPR2_DRL4:
|
||||
spr2 = SPR2_NGT4;
|
||||
break;
|
||||
case SPR2_NGT6:
|
||||
case SPR2_DRL5:
|
||||
spr2 = SPR2_NGT5;
|
||||
break;
|
||||
case SPR2_DRL6:
|
||||
spr2 = SPR2_NGT6;
|
||||
break;
|
||||
case SPR2_NGT8:
|
||||
case SPR2_DRL7:
|
||||
spr2 = SPR2_NGT7;
|
||||
break;
|
||||
case SPR2_NGT9:
|
||||
case SPR2_DRL8:
|
||||
spr2 = SPR2_NGT8;
|
||||
break;
|
||||
case SPR2_NGTA:
|
||||
case SPR2_DRL9:
|
||||
spr2 = SPR2_NGT9;
|
||||
break;
|
||||
case SPR2_NGTB:
|
||||
case SPR2_DRLA:
|
||||
spr2 = SPR2_NGTA;
|
||||
break;
|
||||
case SPR2_NGTC:
|
||||
case SPR2_DRLB:
|
||||
spr2 = SPR2_NGTB;
|
||||
break;
|
||||
case SPR2_DRLC:
|
||||
spr2 = SPR2_NGTC;
|
||||
break;
|
||||
|
||||
// Dunno? Just go to standing then.
|
||||
default:
|
||||
spr2 = SPR2_STND;
|
||||
break;
|
||||
}
|
||||
|
||||
spr2 |= super;
|
||||
}
|
||||
|
||||
return spr2;
|
||||
}
|
||||
|
||||
static void Sk_SetDefaultValue(skin_t *skin)
|
||||
{
|
||||
INT32 i;
|
||||
|
@ -2594,7 +2672,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
skin->spinitem = -1;
|
||||
skin->revitem = -1;
|
||||
|
||||
skin->highresscale = FRACUNIT>>1;
|
||||
skin->highresscale = FRACUNIT;
|
||||
|
||||
skin->availability = 0;
|
||||
|
||||
|
@ -2733,16 +2811,17 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
|
||||
if (player->mo)
|
||||
{
|
||||
fixed_t radius = FixedMul(skin->radius, player->mo->scale);
|
||||
if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NGT0].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin.
|
||||
{
|
||||
skin = &skins[DEFAULTNIGHTSSKIN];
|
||||
newcolor = ((skin->flags & SF_SUPER) ? skin->supercolor : skin->prefcolor);
|
||||
newcolor = skin->prefcolor; // will be updated in thinker to flashing
|
||||
}
|
||||
player->mo->skin = skin;
|
||||
if (newcolor)
|
||||
player->mo->color = newcolor;
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
player->mo->radius = FixedMul(skin->radius, player->mo->scale);
|
||||
player->mo->radius = radius;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames
|
||||
}
|
||||
|
@ -2787,6 +2866,189 @@ static UINT16 W_CheckForSkinMarkerInPwad(UINT16 wadid, UINT16 startlump)
|
|||
#define HUDNAMEWRITE(value) STRBUFCPY(skin->hudname, value)
|
||||
#endif
|
||||
|
||||
// turn _ into spaces and . into katana dot
|
||||
#define SYMBOLCONVERT(name) for (value = name; *value; value++)\
|
||||
{\
|
||||
if (*value == '_') *value = ' ';\
|
||||
else if (*value == '.') *value = '\x1E';\
|
||||
}
|
||||
|
||||
//
|
||||
// Patch skins from a pwad, each skin preceded by 'P_SKIN' marker
|
||||
//
|
||||
|
||||
// Does the same is in w_wad, but check only for
|
||||
// the first 6 characters (this is so we can have P_SKIN1, P_SKIN2..
|
||||
// for wad editors that don't like multiple resources of the same name)
|
||||
//
|
||||
static UINT16 W_CheckForPatchSkinMarkerInPwad(UINT16 wadid, UINT16 startlump)
|
||||
{
|
||||
UINT16 i;
|
||||
const char *P_SKIN = "P_SKIN";
|
||||
lumpinfo_t *lump_p;
|
||||
|
||||
// scan forward, start at <startlump>
|
||||
if (startlump < wadfiles[wadid]->numlumps)
|
||||
{
|
||||
lump_p = wadfiles[wadid]->lumpinfo + startlump;
|
||||
for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++)
|
||||
if (memcmp(lump_p->name,P_SKIN,6)==0)
|
||||
return i;
|
||||
}
|
||||
return INT16_MAX; // not found
|
||||
}
|
||||
|
||||
static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, skin_t *skin)
|
||||
{
|
||||
UINT16 newlastlump;
|
||||
UINT8 sprite2;
|
||||
|
||||
*lump += 1; // start after S_SKIN
|
||||
*lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END
|
||||
|
||||
// old wadding practices die hard -- stop at S_SKIN (or P_SKIN) or S_START if they come before S_END.
|
||||
newlastlump = W_CheckForSkinMarkerInPwad(wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
newlastlump = W_CheckForPatchSkinMarkerInPwad(wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
newlastlump = W_CheckNumForNamePwad("S_START",wadnum,*lump);
|
||||
if (newlastlump < *lastlump) *lastlump = newlastlump;
|
||||
|
||||
// ...and let's handle super, too
|
||||
newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,*lump);
|
||||
if (newlastlump < *lastlump)
|
||||
{
|
||||
newlastlump++;
|
||||
// load all sprite sets we are aware of... for super!
|
||||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump);
|
||||
|
||||
newlastlump--;
|
||||
*lastlump = newlastlump; // okay, make the normal sprite set loading end there
|
||||
}
|
||||
|
||||
// load all sprite sets we are aware of... for normal stuff.
|
||||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[sprite2], wadnum, *lump, *lastlump);
|
||||
|
||||
}
|
||||
|
||||
// returns whether found appropriate property
|
||||
static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
||||
{
|
||||
// custom translation table
|
||||
if (!stricmp(stoken, "startcolor"))
|
||||
skin->starttranscolor = atoi(value);
|
||||
|
||||
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
|
||||
// character type identification
|
||||
FULLPROCESS(flags)
|
||||
FULLPROCESS(ability)
|
||||
FULLPROCESS(ability2)
|
||||
|
||||
FULLPROCESS(thokitem)
|
||||
FULLPROCESS(spinitem)
|
||||
FULLPROCESS(revitem)
|
||||
#undef FULLPROCESS
|
||||
|
||||
#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
|
||||
GETFRACBITS(normalspeed)
|
||||
GETFRACBITS(runspeed)
|
||||
|
||||
GETFRACBITS(mindash)
|
||||
GETFRACBITS(maxdash)
|
||||
GETFRACBITS(actionspd)
|
||||
|
||||
GETFRACBITS(radius)
|
||||
GETFRACBITS(height)
|
||||
GETFRACBITS(spinheight)
|
||||
#undef GETFRACBITS
|
||||
|
||||
#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
|
||||
GETINT(thrustfactor)
|
||||
GETINT(accelstart)
|
||||
GETINT(acceleration)
|
||||
#undef GETINT
|
||||
|
||||
#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value);
|
||||
GETSKINCOLOR(prefcolor)
|
||||
GETSKINCOLOR(prefoppositecolor)
|
||||
#undef GETSKINCOLOR
|
||||
else if (!stricmp(stoken, "supercolor"))
|
||||
skin->supercolor = R_GetSuperColorByName(value);
|
||||
|
||||
#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value));
|
||||
GETFLOAT(jumpfactor)
|
||||
GETFLOAT(highresscale)
|
||||
GETFLOAT(shieldscale)
|
||||
GETFLOAT(camerascale)
|
||||
#undef GETFLOAT
|
||||
|
||||
#define GETFLAG(field) else if (!stricmp(stoken, #field)) { \
|
||||
strupr(value); \
|
||||
if (atoi(value) || value[0] == 'T' || value[0] == 'Y') \
|
||||
skin->flags |= (SF_##field); \
|
||||
else \
|
||||
skin->flags &= ~(SF_##field); \
|
||||
}
|
||||
// parameters for individual character flags
|
||||
// these are uppercase so they can be concatenated with SF_
|
||||
// 1, true, yes are all valid values
|
||||
GETFLAG(SUPER)
|
||||
GETFLAG(NOSUPERSPIN)
|
||||
GETFLAG(NOSPINDASHDUST)
|
||||
GETFLAG(HIRES)
|
||||
GETFLAG(NOSKID)
|
||||
GETFLAG(NOSPEEDADJUST)
|
||||
GETFLAG(RUNONWATER)
|
||||
GETFLAG(NOJUMPSPIN)
|
||||
GETFLAG(NOJUMPDAMAGE)
|
||||
GETFLAG(STOMPDAMAGE)
|
||||
GETFLAG(MARIODAMAGE)
|
||||
GETFLAG(MACHINE)
|
||||
GETFLAG(DASHMODE)
|
||||
GETFLAG(FASTEDGE)
|
||||
GETFLAG(MULTIABILITY)
|
||||
#undef GETFLAG
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
{
|
||||
boolean found = false;
|
||||
sfxenum_t i;
|
||||
size_t stokenadjust;
|
||||
|
||||
// Remove the prefix. (We need to affect an adjusting variable so that we can print error messages if it's not actually a sound.)
|
||||
if ((stoken[0] == 'D' || stoken[0] == 'd') && (stoken[1] == 'S' || stoken[1] == 's')) // DS*
|
||||
stokenadjust = 2;
|
||||
else // sfx_*
|
||||
stokenadjust = 4;
|
||||
|
||||
// Remove the prefix. (We can affect this directly since we're not going to use it again.)
|
||||
if ((value[0] == 'D' || value[0] == 'd') && (value[1] == 'S' || value[1] == 's')) // DS*
|
||||
value += 2;
|
||||
else // sfx_*
|
||||
value += 4;
|
||||
|
||||
// copy name of sounds that are remapped
|
||||
// for this skin
|
||||
for (i = 0; i < sfx_skinsoundslot0; i++)
|
||||
{
|
||||
if (!S_sfx[i].name)
|
||||
continue;
|
||||
if (S_sfx[i].skinsound != -1
|
||||
&& !stricmp(S_sfx[i].name,
|
||||
stoken + stokenadjust))
|
||||
{
|
||||
skin->soundsid[S_sfx[i].skinsound] =
|
||||
S_AddSoundFx(value, S_sfx[i].singularity, S_sfx[i].pitch, true);
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
return found;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// Find skin sprites, sounds & optional status bar face, & add them
|
||||
//
|
||||
|
@ -2846,6 +3108,8 @@ void R_AddSkins(UINT16 wadnum)
|
|||
if (!value)
|
||||
I_Error("R_AddSkins: syntax error in S_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
|
||||
// Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines.
|
||||
// Others can't go in there because we don't want them to be patchable.
|
||||
if (!stricmp(stoken, "name"))
|
||||
{
|
||||
INT32 skinnum = R_SkinAvailable(value);
|
||||
|
@ -2884,22 +3148,14 @@ void R_AddSkins(UINT16 wadnum)
|
|||
{
|
||||
HUDNAMEWRITE(skin->name);
|
||||
strupr(skin->hudname);
|
||||
for (value = skin->hudname; *value; value++)
|
||||
{
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
else if (*value == '.') *value = '\x1E'; // turn . into katana dot.
|
||||
}
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
}
|
||||
}
|
||||
else if (!stricmp(stoken, "realname"))
|
||||
{ // Display name (eg. "Knuckles")
|
||||
realname = true;
|
||||
STRBUFCPY(skin->realname, value);
|
||||
for (value = skin->realname; *value; value++)
|
||||
{
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
else if (*value == '.') *value = '\x1E'; // turn . into katana dot.
|
||||
}
|
||||
SYMBOLCONVERT(skin->realname)
|
||||
if (!hudname)
|
||||
HUDNAMEWRITE(skin->realname);
|
||||
}
|
||||
|
@ -2907,15 +3163,10 @@ void R_AddSkins(UINT16 wadnum)
|
|||
{ // Life icon name (eg. "K.T.E")
|
||||
hudname = true;
|
||||
HUDNAMEWRITE(value);
|
||||
for (value = skin->hudname; *value; value++)
|
||||
{
|
||||
if (*value == '_') *value = ' '; // turn _ into spaces.
|
||||
else if (*value == '.') *value = '\x1E'; // turn . into katana dot.
|
||||
}
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
if (!realname)
|
||||
STRBUFCPY(skin->realname, skin->hudname);
|
||||
}
|
||||
|
||||
else if (!stricmp(stoken, "charsel"))
|
||||
{
|
||||
strupr(value);
|
||||
|
@ -2934,37 +3185,6 @@ void R_AddSkins(UINT16 wadnum)
|
|||
strupr(value);
|
||||
strncpy(skin->superface, value, sizeof skin->superface);
|
||||
}
|
||||
|
||||
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
|
||||
// character type identification
|
||||
FULLPROCESS(flags)
|
||||
FULLPROCESS(ability)
|
||||
FULLPROCESS(ability2)
|
||||
|
||||
FULLPROCESS(thokitem)
|
||||
FULLPROCESS(spinitem)
|
||||
FULLPROCESS(revitem)
|
||||
#undef FULLPROCESS
|
||||
|
||||
#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
|
||||
GETFRACBITS(normalspeed)
|
||||
GETFRACBITS(runspeed)
|
||||
|
||||
GETFRACBITS(mindash)
|
||||
GETFRACBITS(maxdash)
|
||||
GETFRACBITS(actionspd)
|
||||
|
||||
GETFRACBITS(radius)
|
||||
GETFRACBITS(height)
|
||||
GETFRACBITS(spinheight)
|
||||
#undef GETFRACBITS
|
||||
|
||||
#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
|
||||
GETINT(thrustfactor)
|
||||
GETINT(accelstart)
|
||||
GETINT(acceleration)
|
||||
#undef GETINT
|
||||
|
||||
else if (!stricmp(stoken, "availability"))
|
||||
{
|
||||
skin->availability = atoi(value);
|
||||
|
@ -2973,125 +3193,16 @@ void R_AddSkins(UINT16 wadnum)
|
|||
if (skin->availability)
|
||||
STRBUFCPY(unlockables[skin->availability - 1].name, skin->realname);
|
||||
}
|
||||
else if (!R_ProcessPatchableFields(skin, stoken, value))
|
||||
CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename);
|
||||
|
||||
// custom translation table
|
||||
else if (!stricmp(stoken, "startcolor"))
|
||||
skin->starttranscolor = atoi(value);
|
||||
|
||||
#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value);
|
||||
GETSKINCOLOR(prefcolor)
|
||||
GETSKINCOLOR(prefoppositecolor)
|
||||
#undef GETSKINCOLOR
|
||||
else if (!stricmp(stoken, "supercolor"))
|
||||
skin->supercolor = R_GetSuperColorByName(value);
|
||||
|
||||
#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value));
|
||||
GETFLOAT(jumpfactor)
|
||||
GETFLOAT(highresscale)
|
||||
GETFLOAT(shieldscale)
|
||||
GETFLOAT(camerascale)
|
||||
#undef GETFLOAT
|
||||
|
||||
#define GETFLAG(field) else if (!stricmp(stoken, #field)) { \
|
||||
strupr(value); \
|
||||
if (atoi(value) || value[0] == 'T' || value[0] == 'Y') \
|
||||
skin->flags |= (SF_##field); \
|
||||
else \
|
||||
skin->flags &= ~(SF_##field); \
|
||||
}
|
||||
// parameters for individual character flags
|
||||
// these are uppercase so they can be concatenated with SF_
|
||||
// 1, true, yes are all valid values
|
||||
GETFLAG(SUPER)
|
||||
GETFLAG(NOSUPERSPIN)
|
||||
GETFLAG(NOSPINDASHDUST)
|
||||
GETFLAG(HIRES)
|
||||
GETFLAG(NOSKID)
|
||||
GETFLAG(NOSPEEDADJUST)
|
||||
GETFLAG(RUNONWATER)
|
||||
GETFLAG(NOJUMPSPIN)
|
||||
GETFLAG(NOJUMPDAMAGE)
|
||||
GETFLAG(STOMPDAMAGE)
|
||||
GETFLAG(MARIODAMAGE)
|
||||
GETFLAG(MACHINE)
|
||||
GETFLAG(DASHMODE)
|
||||
GETFLAG(FASTEDGE)
|
||||
GETFLAG(MULTIABILITY)
|
||||
#undef GETFLAG
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
{
|
||||
boolean found = false;
|
||||
sfxenum_t i;
|
||||
size_t stokenadjust;
|
||||
|
||||
// Remove the prefix. (We need to affect an adjusting variable so that we can print error messages if it's not actually a sound.)
|
||||
if ((stoken[0] == 'D' || stoken[0] == 'd') && (stoken[1] == 'S' || stoken[1] == 's')) // DS*
|
||||
stokenadjust = 2;
|
||||
else // sfx_*
|
||||
stokenadjust = 4;
|
||||
|
||||
// Remove the prefix. (We can affect this directly since we're not going to use it again.)
|
||||
if ((value[0] == 'D' || value[0] == 'd') && (value[1] == 'S' || value[1] == 's')) // DS*
|
||||
value += 2;
|
||||
else // sfx_*
|
||||
value += 4;
|
||||
|
||||
// copy name of sounds that are remapped
|
||||
// for this skin
|
||||
for (i = 0; i < sfx_skinsoundslot0; i++)
|
||||
{
|
||||
if (!S_sfx[i].name)
|
||||
continue;
|
||||
if (S_sfx[i].skinsound != -1
|
||||
&& !stricmp(S_sfx[i].name,
|
||||
stoken + stokenadjust))
|
||||
{
|
||||
skin->soundsid[S_sfx[i].skinsound] =
|
||||
S_AddSoundFx(value, S_sfx[i].singularity, S_sfx[i].pitch, true);
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename);
|
||||
}
|
||||
next_token:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
}
|
||||
free(buf2);
|
||||
|
||||
// Add sprites
|
||||
{
|
||||
UINT16 newlastlump;
|
||||
UINT8 sprite2;
|
||||
|
||||
lump++; // start after S_SKIN
|
||||
lastlump = W_CheckNumForNamePwad("S_END",wadnum,lump); // stop at S_END
|
||||
|
||||
// old wadding practices die hard -- stop at S_SKIN or S_START if they come before S_END.
|
||||
newlastlump = W_CheckNumForNamePwad("S_SKIN",wadnum,lump);
|
||||
if (newlastlump < lastlump) lastlump = newlastlump;
|
||||
newlastlump = W_CheckNumForNamePwad("S_START",wadnum,lump);
|
||||
if (newlastlump < lastlump) lastlump = newlastlump;
|
||||
|
||||
// ...and let's handle super, too
|
||||
newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,lump);
|
||||
if (newlastlump < lastlump)
|
||||
{
|
||||
newlastlump++;
|
||||
// load all sprite sets we are aware of... for super!
|
||||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, lastlump);
|
||||
|
||||
newlastlump--;
|
||||
lastlump = newlastlump; // okay, make the normal sprite set loading end there
|
||||
}
|
||||
|
||||
// load all sprite sets we are aware of... for normal stuff.
|
||||
for (sprite2 = 0; sprite2 < free_spr2; sprite2++)
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, lump, lastlump);
|
||||
|
||||
}
|
||||
R_LoadSkinSprites(wadnum, &lump, &lastlump, skin);
|
||||
|
||||
R_FlushTranslationColormapCache();
|
||||
|
||||
|
@ -3115,50 +3226,124 @@ next_token:
|
|||
return;
|
||||
}
|
||||
|
||||
#undef HUDNAMEWRITE
|
||||
|
||||
#ifdef DELFILE
|
||||
void R_DelSkins(UINT16 wadnum)
|
||||
//
|
||||
// Patch skin sprites
|
||||
//
|
||||
void R_PatchSkins(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lump, lastlump = 0;
|
||||
while ((lump = W_CheckForSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX)
|
||||
char *buf;
|
||||
char *buf2;
|
||||
char *stoken;
|
||||
char *value;
|
||||
size_t size;
|
||||
skin_t *skin;
|
||||
boolean noskincomplain, realname, hudname;
|
||||
|
||||
//
|
||||
// search for all skin patch markers in pwad
|
||||
//
|
||||
|
||||
while ((lump = W_CheckForPatchSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX)
|
||||
{
|
||||
if (skins[numskins].wadnum != wadnum)
|
||||
break;
|
||||
numskins--;
|
||||
ST_UnLoadFaceGraphics(numskins); // only used by DELFILE
|
||||
if (skins[numskins].sprite[0] != '\0')
|
||||
{
|
||||
const char *csprname = W_CheckNameForNumPwad(wadnum, lump);
|
||||
INT32 skinnum = 0;
|
||||
|
||||
// skip to end of this skin's frames
|
||||
lastlump = lump;
|
||||
while (W_CheckNameForNumPwad(wadnum,lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump),csprname,4)==0)
|
||||
lastlump++;
|
||||
// allocate (or replace) sprite frames, and set spritedef
|
||||
R_DelSingleSpriteDef(csprname, &skins[numskins].spritedef, wadnum, lump, lastlump);
|
||||
}
|
||||
else
|
||||
// advance by default
|
||||
lastlump = lump + 1;
|
||||
|
||||
buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lump);
|
||||
|
||||
// for strtok
|
||||
buf2 = malloc(size+1);
|
||||
if (!buf2)
|
||||
I_Error("R_PatchSkins: No more free memory\n");
|
||||
M_Memcpy(buf2,buf,size);
|
||||
buf2[size] = '\0';
|
||||
|
||||
skin = NULL;
|
||||
noskincomplain = realname = hudname = false;
|
||||
|
||||
/*
|
||||
Parse. Has more phases than the parser in R_AddSkins because it needs to have the patching name first (no default skin name is acceptible for patching, unlike skin creation)
|
||||
*/
|
||||
|
||||
stoken = strtok(buf2, "\r\n= ");
|
||||
while (stoken)
|
||||
{
|
||||
// search in the normal sprite tables
|
||||
size_t name;
|
||||
boolean found = false;
|
||||
const char *sprname = skins[numskins].sprite;
|
||||
for (name = 0;sprnames[name][0] != '\0';name++)
|
||||
if (strcmp(sprnames[name], sprname) == 0)
|
||||
if ((stoken[0] == '/' && stoken[1] == '/')
|
||||
|| (stoken[0] == '#'))// skip comments
|
||||
{
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto next_token; // find the real next token
|
||||
}
|
||||
|
||||
value = strtok(NULL, "\r\n= ");
|
||||
|
||||
if (!value)
|
||||
I_Error("R_PatchSkins: syntax error in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
|
||||
if (!skin) // Get the name!
|
||||
{
|
||||
if (!stricmp(stoken, "name"))
|
||||
{
|
||||
found = true;
|
||||
skins[numskins].spritedef = sprites[name];
|
||||
strlwr(value);
|
||||
skinnum = R_SkinAvailable(value);
|
||||
if (skinnum != -1)
|
||||
skin = &skins[skinnum];
|
||||
else
|
||||
{
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: unknown skin name in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename);
|
||||
noskincomplain = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Get the properties!
|
||||
{
|
||||
// Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines.
|
||||
if (!stricmp(stoken, "realname"))
|
||||
{ // Display name (eg. "Knuckles")
|
||||
realname = true;
|
||||
STRBUFCPY(skin->realname, value);
|
||||
SYMBOLCONVERT(skin->realname)
|
||||
if (!hudname)
|
||||
HUDNAMEWRITE(skin->realname);
|
||||
}
|
||||
else if (!stricmp(stoken, "hudname"))
|
||||
{ // Life icon name (eg. "K.T.E")
|
||||
hudname = true;
|
||||
HUDNAMEWRITE(value);
|
||||
SYMBOLCONVERT(skin->hudname)
|
||||
if (!realname)
|
||||
STRBUFCPY(skin->realname, skin->hudname);
|
||||
}
|
||||
else if (!R_ProcessPatchableFields(skin, stoken, value))
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: Unknown keyword '%s' in P_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename);
|
||||
}
|
||||
|
||||
// not found so make a new one
|
||||
if (!found)
|
||||
R_DelSingleSpriteDef(sprname, &skins[numskins].spritedef, wadnum, 0, INT16_MAX);
|
||||
if (!skin)
|
||||
break;
|
||||
|
||||
while (W_CheckNameForNumPwad(wadnum,lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump),sprname,4)==0)
|
||||
lastlump++;
|
||||
next_token:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
}
|
||||
CONS_Printf(M_GetText("Removed skin '%s'\n"), skins[numskins].name);
|
||||
free(buf2);
|
||||
|
||||
if (!skin) // Didn't include a name parameter? What a waste.
|
||||
{
|
||||
if (!noskincomplain)
|
||||
CONS_Debug(DBG_SETUP, "R_PatchSkins: no skin name given in P_SKIN lump #%d (WAD %s)\n", lump, wadfiles[wadnum]->filename);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Patch sprites
|
||||
R_LoadSkinSprites(wadnum, &lump, &lastlump, skin);
|
||||
|
||||
if (!skin->availability) // Safe to print...
|
||||
CONS_Printf(M_GetText("Patched skin '%s'\n"), skin->name);
|
||||
}
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
#undef HUDNAMEWRITE
|
||||
#undef SYMBOLCONVERT
|
||||
|
|
|
@ -154,7 +154,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"gravch", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Recycler"},
|
||||
{"itemup", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"},
|
||||
{"jet", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jet engine"},
|
||||
{"jshard", true, 167, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got shard"},
|
||||
{"jshard", true, 167, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Life transfer"}, // placeholder repurpose; original string was "Got Shard"
|
||||
{"lose" , false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Failure"},
|
||||
{"lvpass", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spinning signpost"},
|
||||
{"mindig", false, 8, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Tunnelling"},
|
||||
|
@ -346,7 +346,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k78", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"},
|
||||
{"s3k79", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric charge"},
|
||||
{"s3k7a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising from lava"},
|
||||
{"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Organic bounce"},
|
||||
{"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Soft bounce"},
|
||||
{"s3k7c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"},
|
||||
{"s3k7d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s3k7e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Eating dirt"},
|
||||
|
|
261
src/st_stuff.c
261
src/st_stuff.c
|
@ -68,6 +68,7 @@ static patch_t *sboover;
|
|||
static patch_t *timeover;
|
||||
static patch_t *stlivex;
|
||||
static patch_t *sboredrings;
|
||||
static patch_t *sboredtime;
|
||||
static patch_t *getall; // Special Stage HUD
|
||||
static patch_t *timeup; // Special Stage HUD
|
||||
static patch_t *hunthoming[6];
|
||||
|
@ -251,6 +252,7 @@ void ST_LoadGraphics(void)
|
|||
sboredrings = W_CachePatchName("STTRRING", PU_HUDGFX);
|
||||
sboscore = W_CachePatchName("STTSCORE", PU_HUDGFX);
|
||||
sbotime = W_CachePatchName("STTTIME", PU_HUDGFX); // Time logo
|
||||
sboredtime = W_CachePatchName("STTRTIME", PU_HUDGFX);
|
||||
sbocolon = W_CachePatchName("STTCOLON", PU_HUDGFX); // Colon for time
|
||||
sboperiod = W_CachePatchName("STTPERIO", PU_HUDGFX); // Period for time centiseconds
|
||||
|
||||
|
@ -344,15 +346,6 @@ void ST_LoadFaceGraphics(char *facestr, char *superstr, INT32 skinnum)
|
|||
facefreed[skinnum] = false;
|
||||
}
|
||||
|
||||
#ifdef DELFILE
|
||||
void ST_UnLoadFaceGraphics(INT32 skinnum)
|
||||
{
|
||||
Z_Free(faceprefix[skinnum]);
|
||||
Z_Free(superprefix[skinnum]);
|
||||
facefreed[skinnum] = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void ST_ReloadSkinFaceGraphics(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
@ -501,12 +494,12 @@ static INT32 SCR(INT32 r)
|
|||
#define ST_DrawPaddedOverlayNum(x,y,n,d) V_DrawPaddedTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n, d)
|
||||
#define ST_DrawOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p)
|
||||
#define ST_DrawMappedOverlayPatch(x,y,p,c) V_DrawMappedScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p, c)
|
||||
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n)
|
||||
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, n, q)
|
||||
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|V_HUDTRANS, p)
|
||||
#define ST_DrawNumFromHudWS(h,n) V_DrawTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n)
|
||||
#define ST_DrawPadNumFromHudWS(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, n, q)
|
||||
#define ST_DrawPatchFromHudWS(h,p) V_DrawScaledPatch(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|V_HUDTRANS, p)
|
||||
#define ST_DrawNumFromHud(h,n,f) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, n)
|
||||
#define ST_DrawPadNumFromHud(h,n,q,f) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, n, q)
|
||||
#define ST_DrawPatchFromHud(h,p,f) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, p)
|
||||
#define ST_DrawNumFromHudWS(h,n,f) V_DrawTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, n)
|
||||
#define ST_DrawPadNumFromHudWS(h,n,q,f) V_DrawPaddedTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, n, q)
|
||||
#define ST_DrawPatchFromHudWS(h,p,f) V_DrawScaledPatch(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, p)
|
||||
|
||||
// Draw a number, scaled, over the view, maybe with set translucency
|
||||
// Always draw the number completely since it's overlay
|
||||
|
@ -618,16 +611,16 @@ static void ST_drawDebugInfo(void)
|
|||
static void ST_drawScore(void)
|
||||
{
|
||||
// SCORE:
|
||||
ST_DrawPatchFromHud(HUD_SCORE, sboscore);
|
||||
ST_DrawPatchFromHud(HUD_SCORE, sboscore, V_HUDTRANS);
|
||||
if (objectplacing)
|
||||
{
|
||||
if (op_displayflags > UINT16_MAX)
|
||||
ST_DrawOverlayPatch(SCX(hudinfo[HUD_SCORENUM].x-tallminus->width), SCY(hudinfo[HUD_SCORENUM].y), tallminus);
|
||||
else
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags);
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags, V_HUDTRANS);
|
||||
}
|
||||
else
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score);
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score,V_HUDTRANS);
|
||||
}
|
||||
|
||||
static void ST_drawTime(void)
|
||||
|
@ -635,7 +628,7 @@ static void ST_drawTime(void)
|
|||
INT32 seconds, minutes, tictrn, tics;
|
||||
|
||||
// TIME:
|
||||
ST_DrawPatchFromHudWS(HUD_TIME, sbotime);
|
||||
ST_DrawPatchFromHudWS(HUD_TIME, ((mapheaderinfo[gamemap-1]->countdown && countdowntimer < 11*TICRATE && leveltime/5 & 1) ? sboredtime : sbotime), V_HUDTRANS);
|
||||
|
||||
if (objectplacing)
|
||||
{
|
||||
|
@ -646,24 +639,24 @@ static void ST_drawTime(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
tics = stplyr->realtime;
|
||||
tics = (mapheaderinfo[gamemap-1]->countdown ? countdowntimer : stplyr->realtime);
|
||||
seconds = G_TicsToSeconds(tics);
|
||||
minutes = G_TicsToMinutes(tics, true);
|
||||
tictrn = G_TicsToCentiseconds(tics);
|
||||
}
|
||||
|
||||
if (cv_timetic.value == 1) // Tics only -- how simple is this?
|
||||
ST_DrawNumFromHudWS(HUD_SECONDS, tics);
|
||||
ST_DrawNumFromHudWS(HUD_SECONDS, tics, V_HUDTRANS);
|
||||
else
|
||||
{
|
||||
ST_DrawNumFromHudWS(HUD_MINUTES, minutes); // Minutes
|
||||
ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon); // Colon
|
||||
ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2); // Seconds
|
||||
ST_DrawNumFromHudWS(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes
|
||||
ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon
|
||||
ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds
|
||||
|
||||
if (!splitscreen && (cv_timetic.value == 2 || modeattacking)) // there's not enough room for tics in splitscreen, don't even bother trying!
|
||||
{
|
||||
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
|
||||
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
|
||||
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod, V_HUDTRANS); // Period
|
||||
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2, V_HUDTRANS); // Tics
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -672,7 +665,7 @@ static inline void ST_drawRings(void)
|
|||
{
|
||||
INT32 ringnum = max(stplyr->rings, 0);
|
||||
|
||||
ST_DrawPatchFromHudWS(HUD_RINGS, ((stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings));
|
||||
ST_DrawPatchFromHudWS(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
|
||||
|
||||
if (objectplacing)
|
||||
ringnum = op_currentdoomednum;
|
||||
|
@ -685,7 +678,7 @@ static inline void ST_drawRings(void)
|
|||
ringnum += players[i].rings;
|
||||
}
|
||||
|
||||
ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum);
|
||||
ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum, ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
|
||||
}
|
||||
|
||||
static void ST_drawLives(void)
|
||||
|
@ -728,9 +721,68 @@ static void ST_drawLives(void)
|
|||
// x
|
||||
V_DrawScaledPatch(hudinfo[HUD_LIVESX].x, hudinfo[HUD_LIVESX].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, stlivex);
|
||||
// lives
|
||||
|
||||
// lives number
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP)
|
||||
{
|
||||
switch (cv_cooplives.value)
|
||||
{
|
||||
case 0:
|
||||
V_DrawCharacter(hudinfo[HUD_LIVESNUM].x - 8, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), '\x16' | 0x80 | V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, false);
|
||||
return;
|
||||
case 3:
|
||||
{
|
||||
INT32 i, sum = 0;
|
||||
boolean canrespawn = (stplyr->lives > 0);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives < 1)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 1)
|
||||
canrespawn = true;
|
||||
|
||||
sum += (players[i].lives);
|
||||
}
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|(canrespawn ? V_HUDTRANS : V_HUDTRANSHALF)|v_splitflag,
|
||||
va("%d",sum));
|
||||
return;
|
||||
}
|
||||
#if 0 // render the number of lives you COULD steal
|
||||
case 2:
|
||||
{
|
||||
INT32 i, sum = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (&players[i] == stplyr)
|
||||
continue;
|
||||
|
||||
if (players[i].lives < 2)
|
||||
continue;
|
||||
|
||||
sum += (players[i].lives - 1);
|
||||
}
|
||||
V_DrawString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANSHALF|v_splitflag, va("/%d",sum));
|
||||
}
|
||||
// intentional fallthrough
|
||||
#endif
|
||||
default:
|
||||
// don't return so the SP one can be drawn below
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0),
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, va("%d",stplyr->lives));
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,
|
||||
va("%d",stplyr->lives));
|
||||
}
|
||||
|
||||
static void ST_drawLevelTitle(void)
|
||||
|
@ -908,15 +960,25 @@ static void ST_drawFirstPersonHUD(void)
|
|||
/*#define NUMLINKCOLORS 14
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/
|
||||
SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED,
|
||||
SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/
|
||||
|
||||
// 2.2+: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot
|
||||
#define NUMLINKCOLORS 13
|
||||
// 2.2 indev list: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot
|
||||
/*#define NUMLINKCOLORS 13
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};
|
||||
{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL,
|
||||
SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};*/
|
||||
|
||||
// 2.2+ list: [19:59:52] <baldobo> Ruby > Red > Flame > Sunset > Orange > Gold > Yellow > Lime > Green > Aqua > cyan > Sky > Blue > Pastel > Purple > Bubblegum > Magenta > Rosy > repeat
|
||||
// [20:00:25] <baldobo> Also Icy for the link freeze text color
|
||||
// [20:04:03] <baldobo> I would start it on lime
|
||||
#define NUMLINKCOLORS 18
|
||||
static skincolors_t linkColor[NUMLINKCOLORS] =
|
||||
{SKINCOLOR_LIME, SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_SKY,
|
||||
SKINCOLOR_SAPPHIRE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA,
|
||||
SKINCOLOR_ROSY, SKINCOLOR_RUBY, SKINCOLOR_RED, SKINCOLOR_FLAME, SKINCOLOR_SUNSET,
|
||||
SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW};
|
||||
|
||||
static void ST_drawNightsRecords(void)
|
||||
{
|
||||
|
@ -1017,8 +1079,8 @@ static void ST_drawNiGHTSHUD(void)
|
|||
stplyr->linkcount > minlink)
|
||||
{
|
||||
skincolors_t colornum = linkColor[((stplyr->linkcount-1) / 5) % NUMLINKCOLORS];
|
||||
if (stplyr->powers[pw_nights_linkfreeze])
|
||||
colornum = SKINCOLOR_WHITE;
|
||||
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
|
||||
colornum = SKINCOLOR_ICY;
|
||||
|
||||
if (stplyr->linktimer < 2*TICRATE/3)
|
||||
{
|
||||
|
@ -1297,7 +1359,7 @@ static void ST_drawNiGHTSHUD(void)
|
|||
realnightstime = lowest_time/TICRATE;
|
||||
}
|
||||
|
||||
if (stplyr->powers[pw_flashing] > TICRATE ) // was hit
|
||||
if (stplyr->powers[pw_flashing] > TICRATE) // was hit
|
||||
{
|
||||
UINT16 flashingLeft = stplyr->powers[pw_flashing]-(TICRATE);
|
||||
if (flashingLeft < TICRATE/2) // Start fading out
|
||||
|
@ -1639,21 +1701,21 @@ static inline void ST_drawTeamName(void)
|
|||
static void ST_drawSpecialStageHUD(void)
|
||||
{
|
||||
if (totalrings > 0)
|
||||
ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings);
|
||||
ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings, V_HUDTRANS);
|
||||
|
||||
if (leveltime < 5*TICRATE && totalrings > 0)
|
||||
{
|
||||
ST_DrawPatchFromHud(HUD_GETRINGS, getall);
|
||||
ST_DrawNumFromHud(HUD_GETRINGSNUM, totalrings);
|
||||
ST_DrawPatchFromHud(HUD_GETRINGS, getall, V_HUDTRANS);
|
||||
ST_DrawNumFromHud(HUD_GETRINGSNUM, totalrings, V_HUDTRANS);
|
||||
}
|
||||
|
||||
if (sstimer)
|
||||
{
|
||||
V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), V_HUDTRANS, M_GetText("TIME LEFT"));
|
||||
ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE);
|
||||
ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE, V_HUDTRANS);
|
||||
}
|
||||
else
|
||||
ST_DrawPatchFromHud(HUD_TIMEUP, timeup);
|
||||
ST_DrawPatchFromHud(HUD_TIMEUP, timeup, V_HUDTRANS);
|
||||
}
|
||||
|
||||
static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offset)
|
||||
|
@ -1816,7 +1878,11 @@ static void ST_overlayDrawer(void)
|
|||
}
|
||||
|
||||
// GAME OVER pic
|
||||
if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
|
||||
if ((gametype == GT_COOP)
|
||||
&& (netgame || multiplayer)
|
||||
&& (cv_cooplives.value == 0))
|
||||
;
|
||||
else if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
|
||||
{
|
||||
patch_t *p;
|
||||
|
||||
|
@ -1825,7 +1891,29 @@ static void ST_overlayDrawer(void)
|
|||
else
|
||||
p = sboover;
|
||||
|
||||
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, STRINGY(BASEVIDHEIGHT/2 - (SHORT(p->height)/2)), 0, p);
|
||||
if ((gametype == GT_COOP)
|
||||
&& (netgame || multiplayer)
|
||||
&& (cv_cooplives.value != 1))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (&players[i] == stplyr)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 0)
|
||||
{
|
||||
p = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p)
|
||||
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, STRINGY(BASEVIDHEIGHT/2 - (SHORT(p->height)/2)) - (splitscreen ? 4 : 0), (stplyr->spectator ? V_HUDTRANSHALF : V_HUDTRANS), p);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1910,15 +1998,49 @@ static void ST_overlayDrawer(void)
|
|||
)
|
||||
ST_drawLevelTitle();
|
||||
|
||||
if (!hu_showscores && !splitscreen && netgame && displayplayer == consoleplayer)
|
||||
if (!hu_showscores && (netgame || multiplayer) && displayplayer == consoleplayer)
|
||||
{
|
||||
if (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
|
||||
if (!stplyr->spectator && stplyr->exiting && cv_playersforexit.value && gametype == GT_COOP)
|
||||
{
|
||||
INT32 i, total = 0, exiting = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
total++;
|
||||
if (players[i].exiting)
|
||||
exiting++;
|
||||
}
|
||||
|
||||
if (cv_playersforexit.value != 4)
|
||||
{
|
||||
total *= cv_playersforexit.value;
|
||||
if (total % 4) total += 4; // round up
|
||||
total /= 4;
|
||||
}
|
||||
|
||||
if (exiting >= total)
|
||||
;
|
||||
else
|
||||
{
|
||||
total -= exiting;
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(124), 0, va(M_GetText("%d more player%s required to exit."), total, ((total == 1) ? "" : "s")));
|
||||
if (!splitscreen)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player."));
|
||||
}
|
||||
}
|
||||
else if (!splitscreen && gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player."));
|
||||
else if (gametype == GT_HIDEANDSEEK &&
|
||||
(!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE))
|
||||
{
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
|
||||
if (!splitscreen)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player."));
|
||||
}
|
||||
else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
|
||||
{
|
||||
|
@ -1928,7 +2050,7 @@ static void ST_overlayDrawer(void)
|
|||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Jump to respawn."));
|
||||
}
|
||||
else if (stplyr->spectator
|
||||
else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE)
|
||||
#ifdef HAVE_BLUA
|
||||
&& LUA_HudEnabled(hud_textspectator)
|
||||
#endif
|
||||
|
@ -1938,11 +2060,38 @@ static void ST_overlayDrawer(void)
|
|||
if (G_GametypeHasTeams())
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to be assigned to a team."));
|
||||
else if (G_IsSpecialStage(gamemap) && useNightsSS)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended."));
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot play until the stage has ended."));
|
||||
else if (gametype == GT_COOP && stplyr->lives <= 0)
|
||||
{
|
||||
if (cv_cooplives.value == 1
|
||||
&& (netgame || multiplayer))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (&players[i] == stplyr)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 1)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != MAXPLAYERS)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
|
||||
}
|
||||
}
|
||||
else if (!gametype == GT_COOP)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press F12 to watch another player."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(164), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
|
||||
if (!splitscreen)
|
||||
{
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 148, V_HUDTRANSHALF, M_GetText("Press F12 to watch another player."));
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 164, V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
|
||||
}
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(136), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink."));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -44,9 +44,6 @@ void ST_LoadGraphics(void);
|
|||
// face load graphics, called when skin changes
|
||||
void ST_LoadFaceGraphics(char *facestr, char *superstr, INT32 playernum);
|
||||
void ST_ReloadSkinFaceGraphics(void);
|
||||
#ifdef DELFILE
|
||||
void ST_UnLoadFaceGraphics(INT32 skinnum);
|
||||
#endif
|
||||
|
||||
void ST_doPaletteStuff(void);
|
||||
|
||||
|
|
32
src/w_wad.c
32
src/w_wad.c
|
@ -735,38 +735,6 @@ UINT16 W_InitFile(const char *filename)
|
|||
return wadfile->numlumps;
|
||||
}
|
||||
|
||||
#ifdef DELFILE
|
||||
void W_UnloadWadFile(UINT16 num)
|
||||
{
|
||||
INT32 i;
|
||||
wadfile_t *delwad = wadfiles[num];
|
||||
lumpcache_t *lumpcache;
|
||||
if (num == 0)
|
||||
return;
|
||||
CONS_Printf(M_GetText("Removing WAD %s...\n"), wadfiles[num]->filename);
|
||||
|
||||
DEH_UnloadDehackedWad(num);
|
||||
wadfiles[num] = NULL;
|
||||
lumpcache = delwad->lumpcache;
|
||||
numwadfiles--;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none)
|
||||
HWR_FreeTextureCache();
|
||||
M_AATreeFree(delwad->hwrcache);
|
||||
#endif
|
||||
if (*lumpcache)
|
||||
{
|
||||
for (i = 0;i < delwad->numlumps;i++)
|
||||
Z_ChangeTag(lumpcache[i], PU_PURGELEVEL);
|
||||
}
|
||||
Z_Free(lumpcache);
|
||||
fclose(delwad->handle);
|
||||
Z_Free(delwad->filename);
|
||||
Z_Free(delwad);
|
||||
CONS_Printf(M_GetText("Done unloading WAD.\n"));
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Tries to load a series of files.
|
||||
* All files are wads unless they have an extension of ".soc" or ".lua".
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue