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Remove the MF2_DONTDRAW set - this is effectively already handled by MF2_LINKDRAW.
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1 changed files with 0 additions and 5 deletions
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@ -10703,11 +10703,6 @@ void P_PlayerAfterThink(player_t *player)
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A_CapeChase(player->followmobj);
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break;
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}
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if (player->followmobj && !P_MobjWasRemoved(player->followmobj))
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{
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player->followmobj->flags2 = (player->followmobj->flags2 & ~MF2_DONTDRAW)|(player->mo->flags2 & MF2_DONTDRAW);
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}
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}
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}
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}
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