mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-30 05:00:46 +00:00
Dreamcast is gone, so there is no need for KOS_GL_COMPATIBILITY anymore
This commit is contained in:
parent
f4e535a64d
commit
330399ea9b
2 changed files with 2 additions and 204 deletions
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@ -30,10 +30,8 @@
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#include <stdarg.h>
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#include <math.h>
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#ifndef SHUFFLE
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#ifndef KOS_GL_COMPATIBILITY
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#define SHUFFLE
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#endif
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#endif
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#include "r_opengl.h"
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#if defined (HWRENDER) && !defined (NOROPENGL)
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@ -83,9 +81,7 @@ GLint screen_height = 0;
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GLbyte screen_depth = 0;
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GLint textureformatGL = 0;
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GLint maximumAnisotropy = 0;
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#ifndef KOS_GL_COMPATIBILITY
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static GLboolean MipMap = GL_FALSE;
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#endif
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static GLint min_filter = GL_LINEAR;
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static GLint mag_filter = GL_LINEAR;
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static GLint anisotropic_filter = 0;
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@ -203,9 +199,6 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#endif
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//glGetIntegerv
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//glGetString
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#ifdef KOS_GL_COMPATIBILITY
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#define pglHint glHint
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#endif
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/* Depth Buffer */
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#define pglClearDepth glClearDepth
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@ -261,9 +254,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglDeleteTextures glDeleteTextures
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#define pglBindTexture glBindTexture
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/* texture mapping */ //GL_EXT_copy_texture
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#ifndef KOS_GL_COMPATIBILITY
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#define pglCopyTexImage2D glCopyTexImage2D
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#endif
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#else //!STATIC_OPENGL
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@ -700,17 +691,13 @@ void SetStates(void)
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//pglShadeModel(GL_FLAT);
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pglEnable(GL_TEXTURE_2D); // two-dimensional texturing
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#ifndef KOS_GL_COMPATIBILITY
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pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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pglAlphaFunc(GL_NOTEQUAL, 0.0f);
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#endif
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//pglBlendFunc(GL_ONE, GL_ZERO); // copy pixel to frame buffer (opaque)
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pglEnable(GL_BLEND); // enable color blending
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#ifndef KOS_GL_COMPATIBILITY
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pglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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#endif
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//pglDisable(GL_DITHER); // faB: ??? (undocumented in OpenGL 1.1)
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// Hurdler: yes, it is!
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@ -735,9 +722,7 @@ void SetStates(void)
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//tex_downloaded = NOTEXTURE_NUM;
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//pglTexImage2D(GL_TEXTURE_2D, 0, 4, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, Data);
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#ifndef KOS_GL_COMPATIBILITY
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pglPolygonOffset(-1.0f, -1.0f);
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#endif
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//pglEnable(GL_CULL_FACE);
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//pglCullFace(GL_FRONT);
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@ -863,14 +848,6 @@ EXPORT void HWRAPI(ClearMipMapCache) (void)
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EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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INT32 dst_stride, UINT16 * dst_data)
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{
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#ifdef KOS_GL_COMPATIBILITY
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(void)x;
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(void)y;
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(void)width;
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(void)height;
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(void)dst_stride;
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(void)dst_data;
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#else
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INT32 i;
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// DBG_Printf ("ReadRect()\n");
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if (dst_stride == width*3)
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@ -912,7 +889,6 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
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}
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free(image);
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}
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#endif
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}
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@ -1083,7 +1059,6 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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break;
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}
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}
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#ifndef KOS_GL_COMPATIBILITY
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if (Xor & PF_NoAlphaTest)
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{
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if (PolyFlags & PF_NoAlphaTest)
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@ -1099,7 +1074,7 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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else
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pglDisable(GL_POLYGON_OFFSET_FILL);
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}
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#endif
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if (Xor&PF_NoDepthTest)
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{
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if (PolyFlags & PF_NoDepthTest)
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@ -1126,10 +1101,6 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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#ifdef KOS_GL_COMPATIBILITY
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if (Xor&PF_Modulated && !(PolyFlags & PF_Modulated))
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pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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#else
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if (Xor&PF_Modulated)
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{
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#if defined (__unix__) || defined (UNIXCOMMON)
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@ -1149,7 +1120,6 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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}
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#endif
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if (Xor & PF_Occlude) // depth test but (no) depth write
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{
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@ -1203,11 +1173,7 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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else
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{
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// Download a mipmap
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#ifdef KOS_GL_COMPATIBILITY
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static GLushort tex[2048*2048];
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#else
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static RGBA_t tex[2048*2048];
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#endif
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const GLvoid *ptex = tex;
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INT32 w, h;
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@ -1226,102 +1192,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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}
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else
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#endif
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#ifdef KOS_GL_COMPATIBILITY
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if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
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(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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if ((*pImgData == HWR_PATCHES_CHROMAKEY_COLORINDEX) &&
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(pTexInfo->flags & TF_CHROMAKEYED))
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{
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tex[w*j+i] = 0;
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}
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else
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{
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if (pTexInfo->grInfo.format == GR_TEXFMT_AP_88 && !(pTexInfo->flags & TF_CHROMAKEYED))
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tex[w*j+i] = 0;
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else
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tex[w*j+i] = (myPaletteData[*pImgData].s.alpha>>4)<<12;
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tex[w*j+i] |= (myPaletteData[*pImgData].s.red >>4)<<8;
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tex[w*j+i] |= (myPaletteData[*pImgData].s.green>>4)<<4;
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tex[w*j+i] |= (myPaletteData[*pImgData].s.blue >>4);
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}
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pImgData++;
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if (pTexInfo->grInfo.format == GR_TEXFMT_AP_88)
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{
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if (!(pTexInfo->flags & TF_CHROMAKEYED))
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tex[w*j+i] |= ((*pImgData)>>4)<<12;
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pImgData++;
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}
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_RGBA)
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{
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// corona test : passed as ARGB 8888, which is not in glide formats
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// Hurdler: not used for coronas anymore, just for dynamic lighting
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const RGBA_t *pImgData = (const RGBA_t *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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tex[w*j+i] = (pImgData->s.alpha>>4)<<12;
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tex[w*j+i] |= (pImgData->s.red >>4)<<8;
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tex[w*j+i] |= (pImgData->s.green>>4)<<4;
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tex[w*j+i] |= (pImgData->s.blue >>4);
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pImgData++;
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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const GLubyte sID = (*pImgData)>>4;
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tex[w*j+i] = sID<<8 | sID<<4 | sID;
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pImgData++;
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tex[w*j+i] |= ((*pImgData)>>4)<<12;
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pImgData++;
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8) // Used for fade masks
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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tex[w*j+i] = (pImgData>>4)<<12;
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tex[w*j+i] |= (255>>4)<<8;
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tex[w*j+i] |= (255>>4)<<4;
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tex[w*j+i] |= (255>>4);
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pImgData++;
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}
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}
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}
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else
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DBG_Printf ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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#else
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if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
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(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
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{
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@ -1403,7 +1273,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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}
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else
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DBG_Printf ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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#endif
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pTexInfo->downloaded = NextTexAvail++;
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tex_downloaded = pTexInfo->downloaded;
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@ -1412,9 +1281,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexImage2D(GL_TEXTURE_2D, 0, GL_ARGB4444, w, h, 0, GL_ARGB4444, GL_UNSIGNED_BYTE, ptex);
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#else
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#ifdef MINI_GL_COMPATIBILITY
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//if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
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//pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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@ -1494,7 +1360,6 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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else
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pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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}
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#endif
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#endif
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if (pTexInfo->flags & TF_WRAPX)
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@ -1728,41 +1593,16 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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break;
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case HWD_SET_POLYGON_SMOOTH:
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#ifdef KOS_GL_COMPATIBILITY // GL_POLYGON_SMOOTH_HINT
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if (Value)
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pglHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST);
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else
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pglHint(GL_POLYGON_SMOOTH_HINT,GL_FASTEST);
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#else
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if (Value)
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pglEnable(GL_POLYGON_SMOOTH);
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else
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pglDisable(GL_POLYGON_SMOOTH);
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#endif
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break;
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case HWD_SET_TEXTUREFILTERMODE:
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switch (Value)
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{
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#ifdef KOS_GL_COMPATIBILITY
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case HWD_SET_TEXTUREFILTER_TRILINEAR:
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case HWD_SET_TEXTUREFILTER_BILINEAR:
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min_filter = mag_filter = GL_FILTER_BILINEAR;
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break;
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case HWD_SET_TEXTUREFILTER_POINTSAMPLED:
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min_filter = mag_filter = GL_FILTER_NONE;
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case HWD_SET_TEXTUREFILTER_MIXED1:
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min_filter = GL_FILTER_NONE;
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mag_filter = GL_LINEAR;
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case HWD_SET_TEXTUREFILTER_MIXED2:
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min_filter = GL_LINEAR;
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mag_filter = GL_FILTER_NONE;
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break;
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case HWD_SET_TEXTUREFILTER_MIXED3:
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min_filter = GL_FILTER_BILINEAR;
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mag_filter = GL_FILTER_NONE;
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break;
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#elif !defined (MINI_GL_COMPATIBILITY)
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#ifndef MINI_GL_COMPATIBILITY
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case HWD_SET_TEXTUREFILTER_TRILINEAR:
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min_filter = GL_LINEAR_MIPMAP_LINEAR;
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mag_filter = GL_LINEAR;
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@ -1793,12 +1633,8 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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break;
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#endif
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default:
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#ifdef KOS_GL_COMPATIBILITY
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min_filter = mag_filter = GL_FILTER_NONE;
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#else
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mag_filter = GL_LINEAR;
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min_filter = GL_NEAREST;
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#endif
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}
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if (!pgluBuild2DMipmaps)
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{
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@ -1831,9 +1667,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
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float scalex = scale, scaley = scale, scalez = scale;
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// Because Otherwise, scaling the screen negatively vertically breaks the lighting
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#ifndef KOS_GL_COMPATIBILITY
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GLfloat LightPos[] = {0.0f, 1.0f, 0.0f, 0.0f};
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#endif
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if (duration == 0)
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duration = 1;
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@ -1885,9 +1719,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
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pglCullFace(GL_BACK);
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}
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#ifndef KOS_GL_COMPATIBILITY
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pglLightfv(GL_LIGHT0, GL_POSITION, LightPos);
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#endif
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pglShadeModel(GL_SMOOTH);
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if (color)
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@ -2149,18 +1981,11 @@ EXPORT void HWRAPI(StartScreenWipe) (void)
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// Create screen texture
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pglBindTexture(GL_TEXTURE_2D, startScreenWipe);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
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#else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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#endif
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_T);
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#ifndef KOS_GL_COMPATIBILITY
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
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#endif
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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}
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@ -2178,18 +2003,11 @@ EXPORT void HWRAPI(EndScreenWipe)(void)
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// Create screen texture
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pglBindTexture(GL_TEXTURE_2D, endScreenWipe);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
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#else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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#endif
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_T);
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#ifndef KOS_GL_COMPATIBILITY
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
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#endif
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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}
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@ -2370,18 +2188,11 @@ EXPORT void HWRAPI(MakeScreenTexture) (void)
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// Create screen texture
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pglBindTexture(GL_TEXTURE_2D, screentexture);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
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#else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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#endif
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_T);
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#ifndef KOS_GL_COMPATIBILITY
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
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#endif
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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}
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@ -2398,18 +2209,11 @@ EXPORT void HWRAPI(MakeScreenFinalTexture) (void)
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// Create screen texture
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pglBindTexture(GL_TEXTURE_2D, finalScreenTexture);
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#ifdef KOS_GL_COMPATIBILITY
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_FILTER_NONE);
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||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_FILTER_NONE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
#endif
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
|
||||
#endif
|
||||
|
||||
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
|
||||
|
||||
|
|
|
@ -230,11 +230,9 @@ boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen)
|
|||
glXSwapIntervalSGIEXT = NULL;
|
||||
#endif
|
||||
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
|
||||
else
|
||||
#endif
|
||||
maximumAnisotropy = 0;
|
||||
|
||||
SetupGLFunc13();
|
||||
|
@ -246,11 +244,7 @@ boolean OglSdlSurface(INT32 w, INT32 h, boolean isFullscreen)
|
|||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
HWR_Startup();
|
||||
#ifdef KOS_GL_COMPATIBILITY
|
||||
textureformatGL = GL_ARGB4444;
|
||||
#else
|
||||
textureformatGL = cbpp > 16 ? GL_RGBA : GL_RGB5_A1;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue