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woops
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@ -140,7 +140,7 @@ boolean P_IsObjectOnGround(mobj_t *mo);
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boolean P_IsObjectOnGroundIn(mobj_t *mo, sector_t *sec);
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boolean P_InSpaceSector(mobj_t *mo);
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boolean P_InQuicksand(mobj_t *mo);
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boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff);
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boolean P_PlayerHitFloor(player_t *player);
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void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
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void P_RestoreMusic(player_t *player);
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