.. |
android
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
blua
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Created lua_blockmaplib.c, for Lua's blockmap library
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2016-10-27 18:10:30 +01:00 |
djgppdos
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
hardware
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-07 20:36:14 +01:00 |
locale
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Fixed forceskin to not always allow due to bad logic.
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2016-07-14 13:24:57 +01:00 |
nds
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
sdl
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Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
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2017-06-25 20:22:01 +01:00 |
sdl12
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
win32
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
win32ce
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
.gitignore
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am_map.c
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gcc: clear uninitialized warnings in am_map.c
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2016-05-27 14:22:02 -04:00 |
am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'master' into opengl-improvements
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2017-01-25 19:37:35 +00:00 |
command.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
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2017-04-04 21:03:35 +01:00 |
command.h
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comptime.c
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config.h.in
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console.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
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2017-05-06 23:24:21 +01:00 |
console.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
d_clisrv.c
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Preparatory work for the contestesque implementation.
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2017-07-17 23:26:24 +01:00 |
d_clisrv.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-05 22:13:14 +01:00 |
d_event.h
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d_main.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-07 20:36:14 +01:00 |
d_main.h
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Removed unused function prototypes in d_main.h
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2017-02-11 22:56:08 +00:00 |
d_net.c
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
d_netcmd.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
d_netcmd.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
d_netfil.c
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Merge branch 'addfile_menu' into 'master'
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2017-08-05 16:05:12 -04:00 |
d_netfil.h
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Merge branch 'addfile_menu' into 'master'
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2017-08-05 16:05:12 -04:00 |
d_player.h
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
d_think.h
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d_ticcmd.h
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dehacked.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
dehacked.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
doomdata.h
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Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff.
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2017-07-22 23:24:12 +01:00 |
doomdef.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
doomstat.h
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Guess who forgot to press "Save All Files" in Notepad++ ^^;
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2017-08-06 17:07:23 -04:00 |
doomtype.h
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Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own.
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2017-05-06 13:37:10 +01:00 |
endian.h
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f_finale.c
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Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
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2017-05-18 16:54:58 +01:00 |
f_finale.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
f_wipe.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
fastcmp.h
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filesrch.c
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Minor refactor, plus cutting out a potential bug of setting dir_on[] to -1.
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2017-05-24 20:55:35 +01:00 |
filesrch.h
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Thanks Alam for letting me know I was messing up!
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2017-05-09 14:09:09 +01:00 |
g_game.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-07 20:36:14 +01:00 |
g_game.h
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Merge branch 'public_next'
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2017-06-23 17:19:06 +01:00 |
g_input.c
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First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
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2017-04-14 20:29:08 +01:00 |
g_input.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
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2017-04-19 23:03:47 +01:00 |
g_state.h
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hu_stuff.c
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Exiting icon on the tab menu! (Requires new patch.dta)
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2017-07-08 11:41:32 +01:00 |
hu_stuff.h
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Whoops, I did some menu stuff in here. Oh well.
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2017-07-04 13:17:29 +01:00 |
i_addrinfo.c
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MSVC: fixed up MSVC project
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2016-05-21 23:53:04 -04:00 |
i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
i_sound.h
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
i_tcp.c
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DEBUGMODE -> _DEBUG =)
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2017-01-14 19:24:22 +01:00 |
i_tcp.h
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i_video.h
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info.c
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* Combine all shield-giving functions into a single one, since they were practically identical anyways.
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2017-08-10 13:57:09 +01:00 |
info.h
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* Combine all shield-giving functions into a single one, since they were practically identical anyways.
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2017-08-10 13:57:09 +01:00 |
keys.h
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lua_baselib.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
lua_blockmaplib.c
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<Alam_Squeeze> lua_blockmaplib.c:269:7: no newline at end of file
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2017-05-09 14:18:45 +01:00 |
lua_consolelib.c
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Merge branch 'public_next'
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2017-08-16 20:11:33 +01:00 |
lua_hook.h
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Add the "MapThingSpawn" hook to Lua
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2017-04-15 21:41:22 +01:00 |
lua_hooklib.c
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Merge branch 'master' into lua-lump-load-only
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2017-07-09 15:06:15 +01:00 |
lua_hud.h
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More consistent comment.
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2016-08-19 00:07:32 +01:00 |
lua_hudlib.c
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Feed skin and sprite2 through P_GetSkinSprite2 to change sprite2 if necessary (if for instance the supplied sprite2 didn't actually exist)
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2017-08-16 21:00:18 +01:00 |
lua_infolib.c
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There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though.
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2017-04-29 16:27:52 +01:00 |
lua_libs.h
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Disabled all seg_t/node_t-related Lua code for now
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2016-11-24 21:11:44 +00:00 |
lua_maplib.c
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Guess who forgot to press "Save All Files" in Notepad++ ^^;
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2017-08-06 17:07:23 -04:00 |
lua_mathlib.c
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Merge branch 'public_next' into master
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2016-05-20 17:58:57 -04:00 |
lua_mobjlib.c
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* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
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2017-07-23 17:49:19 +01:00 |
lua_playerlib.c
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* Set player->outofcoop to false if it's not a coop gametype.
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2017-07-06 14:53:52 +01:00 |
lua_script.c
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Merge branch 'master' into lua-lump-load-only
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2017-07-09 15:06:15 +01:00 |
lua_script.h
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Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
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2017-04-25 21:45:53 +01:00 |
lua_skinlib.c
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NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp
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2016-08-12 02:57:37 +01:00 |
lua_thinkerlib.c
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Merge branch 'public_next'
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2017-05-31 15:18:05 +01:00 |
lzf.c
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define SRTICT_ALIGN to - if the system is x86/x64 system
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2016-07-23 23:26:08 -04:00 |
lzf.h
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m_aatree.c
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Split AA trees code from m_misc.c/.h into m_aatree.c/.h
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2016-06-05 21:29:40 +01:00 |
m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
m_anigif.c
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
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2017-04-14 20:29:08 +01:00 |
m_cheat.h
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m_cond.c
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* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
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2017-07-23 17:49:19 +01:00 |
m_cond.h
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Fix inconsistencies in spacing in m_cond.h
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2017-05-09 16:28:20 +01:00 |
m_dllist.h
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m_fixed.c
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m_fixed.h
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Merge branch 'master' into next
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2017-01-03 16:06:50 +00:00 |
m_menu.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-07 20:36:14 +01:00 |
m_menu.h
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Good:
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2017-05-07 17:14:57 +01:00 |
m_misc.c
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Change from "on/off" to "yes/no" - makes more sense here
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2017-05-07 20:50:48 +01:00 |
m_misc.h
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Disable colour profile influence on screenshots and gifs if you want.
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2017-04-20 18:59:27 +01:00 |
m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Merge branch 'master' into opengl-improvements
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2017-05-31 15:18:42 +01:00 |
Makefile.cfg
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Makefile: disable GETTEXT by default
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2017-05-26 18:10:53 -04:00 |
md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
p_floor.c
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Merge branch 'public_next'
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2017-07-25 17:17:22 +01:00 |
p_inter.c
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Merge branch 'master' into mi-misc-whatever
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2017-08-18 17:00:05 +01:00 |
p_lights.c
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p_local.h
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Merge branch 'master' into mi-misc-whatever
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2017-08-18 17:00:05 +01:00 |
p_map.c
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Okay, actually fixed. Thanks, MI, for understanding the maths a little better than I :p
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2017-07-30 17:45:27 +01:00 |
p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
p_maputl.h
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P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
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2016-08-13 21:41:18 +01:00 |
p_mobj.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
p_mobj.h
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Hooh boy.
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2017-07-02 15:11:09 +01:00 |
p_polyobj.c
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Whooh boy. Probably requires re-review.
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2017-07-18 14:17:23 +01:00 |
p_polyobj.h
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Merge branch 'public_next' into master
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2016-05-20 17:58:57 -04:00 |
p_pspr.h
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* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
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2017-03-11 17:14:39 +00:00 |
p_saveg.c
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Clean whitespace
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2017-08-06 23:47:39 -04:00 |
p_saveg.h
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p_setup.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
p_setup.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
p_sight.c
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Fixed P_CheckSight not considering polyobject top and bottom at all
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2017-04-19 22:19:46 +01:00 |
p_slopes.c
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
p_slopes.h
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* Put all of the wall transfer code in one place.
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2017-01-23 17:23:42 +00:00 |
p_spec.c
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Merge branch 'master' into mi-misc-whatever
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2017-08-18 17:00:05 +01:00 |
p_spec.h
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Merge branch 'level-specials-setup-stuff' into 'master'
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2017-05-08 15:15:50 -04:00 |
p_telept.c
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Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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2017-03-14 18:11:17 +00:00 |
p_tick.c
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Some minor tweaks to make countdown not COMPLETELY broken.
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2017-07-04 21:33:16 +01:00 |
p_tick.h
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p_user.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
r_bsp.c
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Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
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2017-08-08 15:32:12 +01:00 |
r_bsp.h
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Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
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2017-01-10 20:07:02 +00:00 |
r_data.c
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
r_data.h
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
r_defs.h
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Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
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2017-08-08 22:03:37 +01:00 |
r_draw.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
r_draw.h
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
r_draw8.c
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Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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2016-11-16 18:43:25 +00:00 |
r_draw16.c
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r_local.h
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r_main.c
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Use the skybox mobj's actual z position, rather than using the spawnpoint angle!
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2017-04-26 17:12:57 +01:00 |
r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
r_plane.c
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Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
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2017-08-08 15:32:12 +01:00 |
r_plane.h
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R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
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2016-10-09 21:48:25 +01:00 |
r_segs.c
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Merge branch 'public_next'
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2017-03-13 18:25:26 +00:00 |
r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
r_state.h
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Remove unused sscount variable
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2017-02-11 22:41:15 +00:00 |
r_things.c
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Merge branch 'new_coop' into 'master'
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2017-08-16 15:01:39 -04:00 |
r_things.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
s_sound.c
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<Alam_Squeeze> s_sound.c: In function `S_StartCaption':
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2017-05-09 14:42:23 +01:00 |
s_sound.h
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Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along).
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2017-04-29 17:53:24 +01:00 |
screen.c
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Improve captions code clarity, and also make music captions flash before they disappear.
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2017-04-30 11:16:31 +01:00 |
screen.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
sounds.c
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Clean up the event and caption when a life is transferred.
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2017-07-08 19:42:01 +01:00 |
sounds.h
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Closed captioning!
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2017-04-17 01:09:47 +01:00 |
st_stuff.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
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2017-08-16 19:29:23 +01:00 |
st_stuff.h
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Introducing skin patching! (Also, DELFILE is super dead.)
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2017-01-17 00:16:23 +00:00 |
string.c
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Accidentially removed newline
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2017-05-09 14:22:53 +01:00 |
t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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FUNCMATH fun
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2016-06-12 16:08:48 -04:00 |
tmap.nas
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Merge branch 'public_next' into master
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2016-05-20 17:58:57 -04:00 |
tmap.s
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tmap_asm.s
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tmap_mmx.nas
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Merge branch 'public_next' into master
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2016-05-20 17:58:57 -04:00 |
tmap_vc.nas
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v_video.c
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Merge branch 'master' into opengl-improvements
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2017-05-31 15:18:42 +01:00 |
v_video.h
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Introducing pMasterPalette.
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2017-04-30 22:18:06 +01:00 |
vid_copy.s
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w_wad.c
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
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2017-08-14 21:34:37 +01:00 |
w_wad.h
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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
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2017-08-14 21:34:37 +01:00 |
y_inter.c
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Fix whitespace goofup of mine
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2017-07-09 15:08:17 +01:00 |
y_inter.h
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Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
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2017-05-18 16:54:58 +01:00 |
z_zone.c
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z_zone.h
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