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Disable "connect self" due to being broken, cleaned up ip+port part
Anyone know if "connect any" work at all? Would have disabled that too but apparently the game uses it if "-connect" is given with no params
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parent
030c437186
commit
9805b82fec
1 changed files with 10 additions and 5 deletions
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@ -2253,7 +2253,8 @@ static void Command_connect(void)
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CONS_Printf(M_GetText(
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"Connect <serveraddress> (port): connect to a server\n"
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"Connect ANY: connect to the first lan server found\n"
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"Connect SELF: connect to your own server.\n"));
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//"Connect SELF: connect to your own server.\n"
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));
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return;
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}
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@ -2267,7 +2268,7 @@ static void Command_connect(void)
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// we don't request a restart unless the filelist differs
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server = false;
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/*
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if (!stricmp(COM_Argv(1), "self"))
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{
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servernode = 0;
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@ -2276,6 +2277,7 @@ static void Command_connect(void)
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//SV_SpawnServer();
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}
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else
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*/
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{
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// used in menu to connect to a server in the list
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if (netgame && !stricmp(COM_Argv(1), "node"))
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@ -2299,10 +2301,13 @@ static void Command_connect(void)
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if (!stricmp(COM_Argv(1), "any"))
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servernode = BROADCASTADDR;
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else if (I_NetMakeNodewPort && COM_Argc() >= 3)
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servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
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else if (I_NetMakeNodewPort)
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servernode = I_NetMakeNode(COM_Argv(1));
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{
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if (COM_Argc() >= 3) // address AND port
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servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
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else // address only, or address:port
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servernode = I_NetMakeNode(COM_Argv(1));
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}
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else
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{
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CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
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