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Obligatory "fixing a very tiny and very stupid mistake" commit :p
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@ -7969,7 +7969,7 @@ void A_GhostMe(mobj_t *actor)
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return;
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#endif
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ghost = P_SpawnGhostMobj(actor);
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if (ghost && locvar1 > 1)
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if (ghost && locvar1 > 0)
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ghost->fuse = locvar1;
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}
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