Commit graph

508 commits

Author SHA1 Message Date
myT
e16804a0cb fixed A2C by making sure we use the absolute values of the derivatives 2019-12-26 16:26:12 +01:00
myT
9cb02a32bf searching for valid sample counts for MSAA in GL2 and GL3 instead of failing 2019-12-26 16:24:22 +01:00
myT
a89a2e3ead MSAA centroid interpolation mode for GL3 and D3D11 to prevent artifacts
this helps mostly to avoid lightmap tile leaks with MSAA
2019-12-26 16:20:41 +01:00
myT
4968bfca6d crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface
- preventing crashes and drops with r_shownormals
- fixed the colors of r_showtris, r_shownormals and r_debugSurface
- simplified the overflow macro
2019-12-26 16:16:30 +01:00
myT
0cbfe60d86 fixed hyperspace rendering 2019-11-12 04:23:49 +01:00
myT
cb0ef3aab8 fixed OpenGL version checks and FBO support checks 2019-11-12 04:22:36 +01:00
myT
2dcddc87eb always disabling the FPS limiter after drop errors 2019-11-12 04:19:31 +01:00
myT
c024cdcdc9 fixed a crash due to lack of memory for the sound system 2019-09-25 05:59:17 +02:00
myT
7939488266 fixed incorrect state bits for shaders when loading a map with no lighting 2019-09-25 05:35:45 +02:00
myT
0087c2bf14 fixed fog-only shaders being recognized as sky shaders 2019-09-25 05:34:22 +02:00
myT
8ee79c7b9e added r_rtColorFormat to select the color format for render targets
fixed FindBestAvailableAA not testing the depth/stencil format
2019-09-25 05:31:55 +02:00
myT
c5192d49b7 using the roundss SSE4.1 instruction for inlining floor and ceil syscalls when possible
fixed sharedTraps_t listing syscalls that were not actually at the same index for all 3 VMs
2019-09-25 05:29:36 +02:00
myT
1115cb39b0 added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
myT
db4fb31658 added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
myT
6f3908ceaa completely removed flare support 2019-09-25 05:21:01 +02:00
myT
837073be62 removed bg_public.h 2019-09-25 05:15:14 +02:00
myT
b406564962 added copyright notices to important new files 2019-09-25 05:14:58 +02:00
myT
983b53cbbb SSE2 instruction set support is now required 2019-09-25 05:14:36 +02:00
myT
39af360fdc removed FreeType and the R_REGISTERFONT syscalls 2019-09-25 05:14:07 +02:00
myT
c44b13ad90 when faces have short normals, we compute new unit-length normals 2019-09-25 05:13:39 +02:00
myT
3ae1abd69e removed dead code (NEWLINE macro) 2019-09-25 05:12:28 +02:00
myT
2d806401eb setting a cvar back to its default frees the latched string 2019-09-25 05:12:05 +02:00
myT
30c8990d6b fixed sdl_UpdateMonitorIndexFromWindow
made r_monitor 0-based on Linux
the concept of primary monitor isn't universal on Linux
2019-09-25 05:11:01 +02:00
myT
5e4d41df8e 1.51 release 2019-03-31 01:05:03 +01:00
myT
baa6eb2cc4 added .shader to the pure client file read exception list 2019-03-29 23:34:37 +01:00
myT
08b5d6bf57 r_lodCurveError is now archived and no longer cheat-protected
the new default also looks a lot less terrible
2019-03-28 22:10:22 +01:00
myT
e5e9bd8d28 fixed shader stage collapsing happening in cases where it shouldn't 2019-03-19 17:50:32 +01:00
myT
afb9b725e9 fixed lightmap texture coordinates in all cases 2019-03-19 17:47:19 +01:00
myT
b089166978 now showing the cvar's current value in the help panel 2019-02-21 17:15:55 +01:00
myT
c75caeb98e added control/shift + left/right arrow field navigation 2019-02-21 17:14:45 +01:00
myT
b3456d0a10 added the ctrl-i and ctrl-d console shortcuts 2019-02-21 17:11:29 +01:00
myT
3305c6f515 improved multi-monitor support
- /monitorlist
- the monitor list gets updated during video restarts and by /monitorlist
- Linux > r_monitor is now 0-based and monitors are sorted top-to-bottom, left-to-right
- Windows > the Windows + shift + left/right arrow key shortcuts should be ok to use
2019-02-20 20:52:34 +01:00
myT
e42c05dfc8 removed the unused alt-tab blocking code for Windows 2019-02-19 19:43:22 +01:00
myT
51809f8276 fixed incorrect LPARAM type casts in the WM_MOVE handler (the coordinates are signed) 2019-02-19 18:51:44 +01:00
myT
7a83c0d6c4 fixed developer warnings for image reuse with mixed settings 2019-02-19 18:40:03 +01:00
myT
26ccc528d1 map download improvements
- numeric addresses as fallbacks
- non-blocking connections
- writing to $(fs_homepath)/baseq3 instead of $(fs_basepath)/baseq3
- only using valid (TCP/stream) addresses from getaddrinfo
- setting send time-outs
- ensuring the destination directory exists
- the renderer no longer messes up the RNG seed
2019-02-14 04:22:45 +01:00
myT
b909f05195 bundling lightmap tiles into texture atlases to improve batching 2018-12-08 23:36:27 +01:00
myT
a26b150c59 faster map loads by limiting the rendering back-end's frame-rate 2018-12-08 22:43:58 +01:00
myT
51cda86421 added the trap_IsRecordingDemo syscall for CPMA 1.52+ 2018-12-08 00:55:21 +01:00
myT
2f70685fa3 fixed bitstream string parsing not reading the last byte of max length strings ("q3msgboom") 2018-12-08 00:24:51 +01:00
myT
55ae7645b1 fixed demo playback abortion crashing when the "nextdemo" cvar was set to play a demo
also no longer breaking when stopping demo playback because it's annoying as hell
2018-12-08 00:13:45 +01:00
myT
4a848e7b6a no longer feeding cs commands that came from a previous gamestate to cgame 2018-12-08 00:03:26 +01:00
myT
8ecb5683d1 raised the upper limit of open stdio file handles from 512 to 2048 on Windows 2018-12-07 22:18:17 +01:00
myT
3620da42e4 fixed mouse cursor clipping on Windows 2018-12-07 21:28:22 +01:00
myT
4e32660946 write module file paths in the crash reports' JSON files 2018-12-07 20:48:49 +01:00
myT
a49512abde fixed requesting 4 samples instead of r_msaa samples 2018-10-05 14:03:02 +02:00
myT
1370e44ae5 added /cvar_add and /cvar_mul 2018-10-05 13:30:20 +02:00
myT
5972f247b1 fixed a bunch of /video and /stopvideo issues
chg: /video can only be used during demo playback
fix: broken audio in the output files due to writing the wrong buffer
fix: files sequences have a "_%3d" name suffix of adding an underscore to the extension
fix: using a better supported video codec (FourCC 0x00000000) for raw BGR output
fix: broken raw video output when r_width wasn't a multiple of 4
fix: /stopvideo no longer leaves sound output broken for a while after stopping
2018-09-29 08:22:47 +02:00
myT
a9e7bc7226 fixed cv/callvote completion handlers getting removed at cg shutdown and never added back 2018-09-26 05:28:40 +02:00
myT
067ae10ab5 added /unset, /setempty and sequence support to /toggle 2018-06-03 20:54:45 +02:00
myT
14f5b4e06d bumped the version number up 2018-02-08 06:43:00 +01:00
myT
2e3f12c9a2 fixed long pk3 entry names causing crashes
when an entry was broken, pack_t::buildBuffer and fs_packFiles would end up wrong
2018-02-08 02:44:03 +01:00
myT
7bfc5d9487 using the registered cvar/cmd names in the help panel instead of argument 0
cleaned up cmd.cpp with Cmd_FindCommand
2018-02-07 06:51:37 +01:00
myT
005dd46e08 print a warning when trying to create a deprecated cvar 2018-02-07 06:24:45 +01:00
myT
6cafc76e87 the client executable will now write to q3config.cfg on exit 2018-02-07 06:22:44 +01:00
myT
f34c8b5001 fixed demo playback that broke because of incorrect tokenizer usage
the breaking commit: c512071f2d
fixed using /demo when running a listen server (would load map and then abort)
2018-02-02 01:15:18 +01:00
myT
e4e68a971c no longer making local copies of all CS_SYSTEMINFO server cvars
this avoids undesired local changes to sv_pure etc
2018-01-29 20:46:39 +01:00
myT
c512071f2d updating the FS on client disconnects 2018-01-29 20:28:37 +01:00
myT
afe84395c5 fs_reordered is now always set before leaving the FS_ReorderPurePaks function 2018-01-29 20:23:17 +01:00
myT
d3d4746a6b fixed the condump path argument truncation 2018-01-28 03:45:35 +01:00
myT
c4135557ad search paths were not getting re-ordered after reconnects 2018-01-25 21:07:58 +01:00
myT
f9cfe48d11 can now pass "/crashreport:yes" and "/crashreport:no" to the Windows executables
this will disable the use of message boxes and won't open the crash report directory
2018-01-25 07:25:26 +01:00
myT
ac4928e18d reworked and unified sleeping
reduced client update rate when minimized
fixed timedemo playback
2018-01-25 06:41:30 +01:00
myT
4b99ff0cc5 added the fs_restart command 2018-01-25 05:29:53 +01:00
myT
5ea79f073c re-ordering the pak list when connected to a pure server
this fixes pure listen servers allowing unpure overrides for the owner
2018-01-25 05:25:57 +01:00
myT
b4b3482fd2 lifted the directory scanning restriction that affected pure listen servers 2018-01-25 05:11:33 +01:00
myT
79683b5ab4 removed fs_fakeChkSum, which was always 0 2018-01-25 05:03:49 +01:00
myT
ce46cebce0 during id pak downloads, the time-out is 5 seconds instead of cl_timeout 2018-01-25 04:49:33 +01:00
myT
543a024917 fixed waiting for a snapshot forever when the server disconnects during client connection 2018-01-25 04:36:13 +01:00
myT
3e3c1b2431 the "nextdemo" cvar is now also used when playback stops before reaching the demo's end 2018-01-24 02:19:57 +01:00
myT
eaa376a292 fixed demo playback crashing when delta entities/players had an invalid field count 2018-01-24 01:41:30 +01:00
myT
4fcf0f410e fixed some botlib strcpy calls with overlapping buffers (UB as per the specs) 2018-01-21 17:29:22 +01:00
myT
4a7f2356ab mouse motion is no longer forwarded to the mod when the console is down 2018-01-21 17:27:59 +01:00
myT
b7a76b6428 console down with 2+ screens always disables input grabbing 2018-01-21 17:26:18 +01:00
myT
db37f4b8fb removed the "unfocused client" sleep path from the Windows main loop 2018-01-19 07:10:56 +01:00
myT
608ed06410 more robust crash report directory selection
consider the report written if at least 1 file was successfully written to
2018-01-19 07:01:15 +01:00
myT
215d54cafd fixed the listen server unpause lag / time-out
this issue popped up after commit 176aa6a24d
2018-01-19 00:31:48 +01:00
myT
f1bbe75937 fixed the Z and 9 keys not being bindable on Linux 2018-01-18 17:38:45 +01:00
myT
24fac5557c fixed the connect call always taking the address of the first result from getaddrinfo 2018-01-17 05:50:33 +01:00
myT
04c765f46c fixed cl_allowDownload 1 using the current directory instead of fs_basepath 2018-01-16 05:20:46 +01:00
myT
c0ab2063d0 passing the 3rd argument to open to please GCC 2018-01-16 04:03:15 +01:00
myT
f5b7c66b5a on Windows, a fatal error will move the early console window to the foreground 2018-01-16 03:02:59 +01:00
myT
511c7ad2cc com_hunkMegs doesn't have a maximum value anymore 2018-01-15 21:40:29 +01:00
myT
f16d368775 fixed the Windows crash handler incorrectly considering certain exceptions as fatal
real-world example: code 0x6C6 flags 0x1
it was happening because we didn't give the other handlers a real chance to deal with them
2018-01-15 21:19:27 +01:00
myT
176aa6a24d fixed the jitter due to snapshots piling up with the same server timestamp for loopback and LAN clients 2018-01-15 21:04:55 +01:00
myT
37e2b07e5a increased the fast map download time-out to 2 seconds 2018-01-07 14:32:12 +01:00
myT
7020abd4a8 sv_pure 1 now allows new image files (no overrides) to be read from directories
very useful for CPMA's SuperHUD
2018-01-07 13:58:45 +01:00
myT
515ca0883e minimizing disables the rendering back-end except for videos/screenshots
when minimized, we call the rest of the logic all the same (including the VM calls)
only 1 screenshot command can be issued per frame (i.e. only first one is kept)
2018-01-07 00:03:42 +01:00
myT
95e7407688 fixed glInfo/glConfig getting messed up when minimizing 2018-01-06 23:58:30 +01:00
myT
3cb1fe44a8 ignore q3config.cfg and autoexec.cfg outside fs_gamedir to avoid config poisoning 2018-01-04 19:59:37 +01:00
myT
3b4338db2e fixed range/default for con_notifytime and r_lodbias 2018-01-04 19:51:29 +01:00
myT
fe60c9e620 always clearing to avoid artifacts in unrendered areas (e.g. CPMA's server info UI) 2017-12-29 22:59:19 +01:00
myT
f084ddb218 cvar type/range fixes 2017-12-28 07:11:58 +01:00
myT
eb7511f4df out of range cvars get reset if the default is valid 2017-12-28 07:01:14 +01:00
myT
2a2fb8a946 client map download fixes
never start a DL when starting a listen server
to see if a map exists on the local FS, check in baseq3/maps too
2017-12-28 05:48:49 +01:00
myT
53d93b1af0 new default values
sv_pure 0 for clients - 1 is annoyingly restrictive for a client
s_volume 0.2 - it was so damn loud
com_hunkMegs 128 for clients - to cope with "big" maps
r_msaa 0 - too many players still gaming with toasters
r_gamma 1.2
2017-12-27 07:33:59 +01:00
myT
ca8fb7457b reduced CPU usage in the client 2017-12-27 05:43:28 +01:00
myT
3c52752dd3 added help panel and colorized help text
added con_drawHelp and con_col*
letting the mod know we support the "cap_ExtraColorCodes" extension
con_colText overrides ^7 in the console and the help panel
extended console back scroll arrows all the way
2017-12-27 05:13:33 +01:00
myT
f60ce0d1e8 fixed console/messagemode input buffers ignoring off-screen color modifiers when scrolled 2017-12-25 09:54:45 +01:00
myT
bb4804ba49 allowing timescale 0 again for CPMA demo pauses 2017-12-25 08:51:54 +01:00
myT
26dd67d0d1 fixed the viewport and scissor rectangles 2017-12-23 10:14:44 +01:00
myT
04ebdc63f6 fixes for VC++ platform toolsets v140 and v141 2017-12-20 05:41:04 +01:00
myT
d0878f3807 2 Windows mouse input fixes
fixed incorrect clip rectangle
fixed incorrect window center point for in_mouse 2
2017-12-20 02:34:52 +01:00
myT
945cf03af5 fixed color handling and cursor position in console/messagemode input buffers 2017-12-19 03:23:45 +01:00
myT
0f3598820c small console tweaks
show back scroll arrows all the way
leave a margin at the right of the CNQ3 version
2017-12-18 20:45:06 +01:00
myT
2b7c0d56f9 changed 2 cvar names/ranges and fixed the server's time wrap check
sv_minRebootDelayMins <mins> -> sv_minRestartDelay <hours>
com_completionStyle -> con_completionStyle
2017-12-14 23:37:23 +01:00
myT
fc07318da5 improved formatting for cvar queries and cvar range warnings 2017-12-14 22:48:38 +01:00
myT
4a296b3361 fixed a memory overflow due to GL_PACK_ALIGNMENT not being set correctly 2017-12-12 22:08:12 +01:00
myT
21dfece12b fixing up glConfig.vidWidth/Height in windowed mode when receiving WM_SIZE 2017-12-07 00:36:44 +01:00
myT
da62e4c865 screenshotnc extension for the UI QVM 2017-12-05 21:44:00 +01:00
myT
8c45c7aa60 fixed "SCR_UpdateScreen: recursively called" false positives (e.g. after being kicked twice) 2017-12-04 21:01:28 +01:00
myT
b4d78a1bc1 fixed and unified Windows mouse wheel handling 2017-12-04 20:50:45 +01:00
myT
5689cb3d1e fixed a crash when the number of shader stages was wrong ("brandon" player model) 2017-11-29 19:08:29 +01:00
myT
3ad521544c fixed Linux uptime code to use 64-bit integers 2017-11-29 18:33:09 +01:00
myT
93950031b9 disabled DPI scaling on the Windows client 2017-11-29 18:29:23 +01:00
myT
8900291f0d fixed key release of bind '+vstr a b' wrongly executing 'b' when key press didn't execute 'a' 2017-11-29 18:25:09 +01:00
myT
3c4a71faaf removed the stupid r_mapBrightness subtraction system 2017-11-29 14:20:53 +01:00
myT
8599ddd1b3 including the map's name in download error messages 2017-11-22 22:02:34 +01:00
myT
d1e85d74d0 Linux: added in_focusDelay and ignoring input events when unfocused 2017-11-22 21:47:50 +01:00
myT
120ee7e535 Linux glimp commands only get registered once 2017-11-22 21:36:04 +01:00
myT
339bbea468 command names are no longer case sensitive 2017-11-22 19:03:13 +01:00
myT
9b60bd762d replaced r_(map)OverBrightBits with r_(map)Brightness 2017-11-22 18:59:51 +01:00
myT
964879bc5e changed r_mode and added r_blitMode 2017-11-22 18:26:26 +01:00
myT
79f46df525 fixed uninitialized pointers due to Cvar_GetHelp and Cmd_GetHelp 2017-11-13 03:07:34 +01:00
myT
f36f363020 cvarlist/cmdlist print 'h' when more help is available 2017-11-13 01:54:33 +01:00
myT
d56efd2d3d the con_notifytime help now explains what -1 is for 2017-11-12 01:07:22 +01:00
myT
de72f96ae7 added the cvar_trim command to remove all user-created cvars 2017-11-12 01:01:20 +01:00
myT
a61c6f0e47 cvar and cmd auto-completion tweaks
'h' indicates more help is available
'?' indicates a cvar is user-created
muted the Com_sprintf overflow warnings
2017-11-12 00:28:58 +01:00
myT
69efe163ac error extension - trap_Error2 and trap_EnableErrorCallback 2017-11-10 20:21:03 +01:00
myT
ec40b94aa9 fixed kicked players not getting the "disconnect" command (this bug wasn't in 1.47) 2017-11-09 01:58:46 +01:00
myT
fca556e2ad match alerts cgame extension and s_autoMute for Windows 2017-11-07 06:17:28 +01:00
myT
e26163aa79 added screenshotnc and screenshotncJPEG 2017-11-05 22:40:32 +01:00
myT
caaa8e4e47 audio interface clean-up and Sys_* documentation 2017-11-03 19:36:30 +01:00
myT
c60d47e93f cleaned up tr_gl2.cpp and prefixes in win32 code
tr_gl2.cpp now uses the proper interface for printing errors
tr_gl2.cpp now has function names that make sense
removed old references to GLimp_*
cleaned up prefixes in the Windows platform layer
2017-11-03 19:35:35 +01:00
myT
9362d9bf53 deleted 2-threads rendering support (SMP) 2017-11-03 19:34:32 +01:00
myT
4cd544217c platform layer GL interface cleanup
renamed and documented the core GLimp functions
moved the memset calls out of GLimp_Shutdown
dealing with anisotropic filtering properly and fixed the cvar's range and help
platform extension loading is done through Sys_GL_LoadExtensions
throwing fatal errors is done by the renderer exclusively
removed QGL_Init and QGL_Shutdown
cleaned up glconfig_t
filling up the unused glConfig fields in the renderer for old mods
2017-11-03 19:33:54 +01:00
myT
31167156ac fixed the OGL state not being properly (re)set at the start of GL2_EndFrame 2017-10-29 07:01:54 +01:00
myT
fdf6636153 mouse buttons no longer get "stuck" on Windows after bringing the console down 2017-10-29 02:51:12 +02:00
myT
6238d7dd7f implemented in_noGrab on Windows 2017-10-29 02:36:57 +02:00
myT
27afb67ed1 support for more SDL virtual key codes
discarding 0 motion events
2017-10-29 02:24:00 +02:00
myT
f38ce8aba3 fixed a buffer overflow in GL2_CreateShader 2017-10-28 22:48:00 +02:00
myT
213ab998df ignore sv_pure when auto-completing file system files 2017-10-28 22:42:17 +02:00
myT
6cde6e2182 added bindkeylist 2017-10-28 21:40:07 +02:00
myT
770199f00d fixed con_notifytime's range not allowing -1
fixed m_accelOffset's invalid default value
2017-10-28 19:36:16 +02:00
myT
b3831fcc87 the Linux client now uses SDL 2 for: window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard 2017-10-28 03:35:51 +02:00
myT
ef83d7314d fixed Q_stristr declaring a variable in the middle of a scope block 2017-10-18 00:53:08 +02:00
myT
1f49b43a39 con_history 1 is not just for clients anymore 2017-10-12 19:12:41 +02:00
myT
741e5e2f12 fixed com_hunkMegs's min. string value in dedicated server builds 2017-10-12 18:59:20 +02:00
myT
ba199c4de1 increased the zone buffer size because of temp image space 2017-10-12 05:14:09 +02:00
myT
9a7ab19245 sv_restartProcess restarts the child process
uptime print child process, parent process and map uptimes
2017-10-12 03:45:24 +02:00
myT
484e9e7e40 removing color codes before printing to the terminal
fixed Download_CleanUp calling closesocket on socket 0, messing with stdin
2017-10-10 19:54:57 +02:00
myT
ac48bc3248 new Linux signal handlers
removed the statically linked libbacktrace
dynamically linking to libunwind8 when available
fixed the c++98 option being passed to the wrong premake filter
2017-10-10 19:36:12 +02:00
myT
584d064523 fixed the greyscale shader using lerp instead of mix 2017-10-04 17:51:44 +02:00
myT
be890e5b70 moved in_restart to the shared client code
the platform layers implement Sys_InitInput and Sys_ShutdownInput
2017-10-04 17:33:35 +02:00
myT
dfd9c9b462 fixed the post-process rendering code messing with texture binding
this was causing /cinematic playback to output a white image
2017-10-04 04:59:49 +02:00
myT
62ff8ef1d1 fixed the renderer not always removing commands when it should 2017-10-04 00:35:26 +02:00
myT
c3027a56b7 made keys F13 to F24 bindable 2017-10-03 23:58:41 +02:00
myT
1d6663ebc1 replaced the cameraMatrixTime variable from the renderer's public interface by a function 2017-10-03 23:31:35 +02:00
myT
70f301e4ff cvar help extension
cvar type+range extension
module tracking for cvars and commands
lots of help text
2017-10-03 19:11:10 +02:00
myT
928d863e5d avoiding redundant input inits and shutdowns on Windows 2017-09-12 03:34:20 +02:00
myT
d4ae363d71 fixed /bind treating single-character key names in a case sensitive manner 2017-09-12 03:27:23 +02:00
myT
6d18a0b5bd added the new client HTTP download system 2017-09-12 03:21:11 +02:00
myT
7e2f1f9c9f further simplified win32 input and reduced API calls
got rid of the RIDEV_NOLEGACY raw input flag and the issues it brought
2017-09-06 13:04:58 +02:00
myT
9dd81a895b fixed the cursor staying visible in raw input mode when focusing the window while a mouse button is pressed
got rid of redundent mouse API calls when handling focus changes
simplified the mouse input code
2017-08-18 19:05:19 +02:00
myT
37ef941ac2 fixed r_fullbright not being used and made it unlatched
removed the superfluous calls to GL_TexEnv for r_lightmap
2017-08-18 18:30:39 +02:00
myT
f9fbe4797f fixed r_lightmap not being used and made it archived
removed the r_maplight* cvars
removed dead code (RB_StageIteratorGeneric)
2017-08-18 17:03:30 +02:00
myT
ec042e37e1 added r_greyscale to control how monochromatic the final image looks
not doing the gamma pass when gamma==1 && obBits==0
no longer checking glConfig.colorBits for computing the global brightness
2017-08-18 16:02:02 +02:00
myT
1c38742c5a new engine extension to toggle cgame input forwarding
cleaned up CL_CG_GetValue
2017-08-13 04:01:21 +02:00
myT
bc83712ec6 reverted the trap_R_AddRefEntityToScene syscall changes to avoid engine/mod coupling 2017-08-12 03:14:06 +02:00
myT
ed65f40789 fixed History_SaveCommand incorrectly ignoring certain commands 2017-07-30 09:06:55 +02:00
myT
ac9d10cc97 fixed the position and size of the highlight rectangle of com_completionStyle 1 2017-07-30 03:27:54 +02:00
myT
dff8216de7 fixed "minimizekeynames" not being unregistered on input system shutdown 2017-07-30 02:21:44 +02:00
myT
c95e9a86ee added automatic process restarts for Linux dedicated server crashes and timed reboots
putting the UTC date and time in Linux crash report file names
2017-07-06 06:10:29 +02:00
myT
1c6bae1eb7 fixed a NULL pointer dereference crash in RB_CalcDiffuseColor 2017-07-06 05:41:03 +02:00
myT
265cca7eb6 raised the console text buffer size 2017-07-05 23:56:18 +02:00
myT
47a566f9cc com_completionStyle 1 for cycling auto-completion results line in ET 2017-07-05 05:53:05 +02:00
myT
9b776ab343 keep cvars and commands alphabetically sorted 2017-07-04 23:14:28 +02:00
myT
23d0273489 commands registered by cgame get removed after CG_SHUTDOWN 2017-07-04 22:31:21 +02:00
myT
eb4b1d8615 removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures 2017-06-22 09:41:36 +02:00
myT
9ea5d021d5 implemented the new interop system
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00
myT
b8e4413d2f enforcing the [-127 127] usercmd range in trap_GetUserCmd 2017-06-20 07:41:39 +02:00
myT
49f7f8bbd8 trap_RemoveCommand was missing from cg_public.h 2017-06-20 02:01:35 +02:00
myT
860610466a added a minimize button to the window 2017-06-14 07:44:37 +02:00
myT
bec4101854 using stb_image to load png and tga images
libjpeg errors no longer shut down the engine
2017-06-04 16:37:57 +02:00
myT
4c98469f3f fixed the incorrect backslash insertion on empty edit lines in the dedicated server consoles 2017-06-04 13:04:45 +02:00
myT
8b5728559b unified the command history logic
when a command is the same as the previous one, it doesn't get saved
Linux tty keys support: left, right, home, end, delete
2017-06-04 13:02:20 +02:00
myT
b8b064fc53 fixed incorrect symbol usage for the Linux build 2017-06-03 13:02:01 +02:00
myT
59f658c791 fixed the win32 dedicated server build 2017-06-03 00:27:59 +02:00
myT
176f1ea09f improved error reporting for FBOs and shader compilations 2017-06-02 23:02:20 +02:00
myT
aa2b00cbbb added m_accelStyle and m_accelOffset for a new accel style 2017-06-02 20:53:35 +02:00
myT
1ef18feab5 restoring desktop settings and minimizing the window when crashing
making sure the crash message box is always visible
2017-06-02 18:59:23 +02:00
myT
c1c9031f13 raised MAX_CVARS to handle bloated configs 2017-06-01 20:53:17 +02:00
myT
b19cd251b9 removed some dead code 2017-06-01 20:49:52 +02:00
myT
c3ee3f2a4d with r_mode 1, tabbing out of the game will restore display settings on the desktop
fixed window restore after minimizing when clicking the task bar or using alt-tab
fixed r_mode 1 on secondary monitors
fixed in_mouse 2 input on secondary monitors
fixed the cursor sometimes staying visible and unclipped when restoring the window
2017-06-01 20:48:21 +02:00
myT
d9bacec921 in_minimize registers a hotkey to minimize/restore the client 2017-06-01 13:02:19 +02:00
Christiaan Hondeveld
53b0866069 Merged dedicated console history 2017-05-28 14:49:22 +02:00
myT
6cde91e503 always making sv_pakNames empty 2017-05-23 23:49:59 +02:00
myT
b51ac6eb9a check for overflows in SV_SetConfigstring and print a warning message when the gs buffer overflows 2017-05-23 23:46:52 +02:00
myT
1bd7614d21 added sv_minRebootDelayMins to control early server reboots 2017-05-23 23:42:02 +02:00
myT
b49c880fe5 fixed broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors 2017-05-19 00:23:53 +02:00
myT
a646bfdc87 fixed shader stages using "wave" not being animated when the server time is a big number 2017-05-19 00:04:32 +02:00
myT
389cd1690d fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float 2017-05-19 00:00:08 +02:00
myT
85d6762647 added auto-completion to the Windows dedicated server
fixed Linux dedicated servers inserting a leading backslash when running auto-completion
fixed tty handling of the leading "]"
2017-05-18 23:23:50 +02:00
myT
9d18b2dfe5 fixed the Linux build and removed unused files and dead code 2017-05-18 06:20:28 +02:00
myT
76ab2a5d6d we only run our handler for exceptions that we know we can't recover from 2017-05-17 07:48:26 +02:00
myT
8e2aafbdfd r_monitor is now latched, auto-updated and is used in every vid_restart call
fixed glConfig.vidWidth/Height when r_mode is set to use desktop res
2017-05-17 07:41:25 +02:00
myT
94541565b5 added con_scaleMode 2017-05-17 07:18:06 +02:00
myT
e7fc251663 no longer able to scroll past the topmost line after a console clear 2017-05-17 07:13:28 +02:00
myT
e4062a6c90 reduced win32 raw mouse input latency and added cl_drawMouseLag 2017-05-06 22:01:14 +02:00
myT
f9d4056e41 fixed the pukka3tourney2 slime not being green with r_vertexLight 1 2017-05-04 19:06:51 +02:00
myT
6b167831dd fixed the ct3ctf1 grate near quad getting picmipped 2017-05-04 19:02:58 +02:00
myT
0e18c3b645 added BACKSLASH as a bindable key on Windows 2017-05-04 18:52:46 +02:00
myT
8abb87e783 fixed the player name look-up behavior of kick, banUser, dumpuser 2017-05-04 18:36:07 +02:00
myT
998ad98511 the mismatching initial values developer cvar warning only gets printed once 2017-05-04 18:30:06 +02:00
myT
172b6a0e9a fixed Q_itohex not dealing with big numbers properly 2017-05-04 18:24:09 +02:00
myT
7ea3b4264c fixed multi-view mouse input sensitivity for CPMA 1.50 2017-05-04 08:51:13 +02:00
myT
1f71b7c4c7 bumped the version to 1.49 2017-05-03 03:44:04 +02:00
myT
e199d943e0 fixed calls to OutputDebugStringA/W being considered a crash 2017-04-20 03:28:50 +02:00
myT
3d6d1e587a renamed con_saveCmdHistory to con_history 2017-04-20 03:25:46 +02:00
myT
46115fe130 updated the q3asm .map file output for simpler parsing 2017-04-17 23:13:54 +02:00
myT
b5ee082797 the blood decals on pukka3tourney2 were broken because of code adding lightmap stages 2017-04-11 17:47:21 +02:00
myT
c63c3e80a6 replaced monitor gamma by a post-process gamma shader
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00
myt
635e71d024 try to restore settings once only to make sure we always attempt writing
the backtrace(s)
2017-03-08 02:10:11 +01:00
myT
7ccf48f10d removed the WS_BORDER flag in FS as it caused issues on some configs 2017-03-14 05:22:12 +01:00
myT
ddb6f080f3 fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things 2017-03-14 05:18:59 +01:00
myT
1efd5b6d82 improved crash and exit handlers that restore system settings (monitor gamma ramps, system timer resolution, terminal settings, ...) and crash reports with full QVM stack trace 2017-03-14 05:11:12 +01:00
myT
d945904298 fixed a memory leak due to an incorrect munmap argument (credit: Cyrax) 2017-03-08 16:10:34 +01:00
myT
0bc9c75e49 moved the create_git_header scripts into the cnq3 repository 2017-03-08 02:41:21 +01:00
myT
ae2560984a fixed comparing an int to NULL 2017-03-08 01:06:30 +01:00
myT
701ae06fbb update the glConfig resolution with the one we actually have 2017-03-07 23:32:50 +01:00
myT
84ae1e4d9e updated mouse input for better grab (de-)activation and fixed window dragging 2017-03-07 23:09:17 +01:00
myT
e567ed84d0 file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3 2017-03-07 22:56:53 +01:00
myT
82994d21f8 opt-in command history saving with con_saveCmdHistory 2017-03-07 22:44:03 +01:00
myT
14f037f1f9 tty input matches in-game behavior when cgame is running
fixed truncated tty input
2017-03-07 22:24:28 +01:00
myT
9240214c7b clear modifier keys on focus change 2017-03-07 22:14:55 +01:00
myT
fcab743f4a calling Com_Error before com_noErrorInterrupt was initialized would crash 2017-03-06 01:40:29 +01:00
myT
076cf14d02 using much simpler and faster Huffman codec code when not dealing with out of band datagrams 2017-03-05 23:32:58 +01:00
myT
e0d55dc63c improved multi-monitor support and added r_monitor
only apply hw gamma ramps where and when needed
fixed the start-up console window staying visible when starting in full-screen
black window background to avoid the white flashes when hw gamma is enabled
2017-03-05 22:48:02 +01:00
myT
569247745b x64 target bug: _findfirst handle truncation would lead to crashes on some machines 2017-03-05 20:20:59 +01:00
myT
39ee0db5b7 added exception/signal/exit handlers to properly restore modified system settings like gamma ramps 2017-03-05 20:10:48 +01:00
arQon
d8bf2665f5 rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly. 2017-01-25 07:14:23 -08:00
myT
0f89ca6853 tweaked console scrolling (binds and speed), fixed the clamping and the backtick insertion on Windows 2017-01-23 07:33:53 +01:00
myT
9b350a7d0c replaced a needless linear walk through the shader text uberbuffer with a lookup 2017-01-20 18:26:16 -08:00
myT
26f2f7966c pressing tab means we always end up with a leading (back)slash 2017-01-19 23:26:06 +01:00
arQon
b34c0365ab red means error. always has, always will. let's keep it that way 2017-01-19 10:08:59 -08:00
arQon
227305892f make KP_STAR great again 2017-01-19 07:24:21 -08:00
arQon
379d2e9ee1 can't try to autocomplete keynames in the dedserver build - there aren't any keys :) 2017-01-19 03:56:09 -08:00
arQon
4f9754adfe intelligent TAB-completion handling (support for mapnames, binds, etc) 2017-01-19 00:59:44 -08:00
arQon
047f312ea7 revert to linear falloff 2017-01-18 01:28:44 -08:00
myT
f327428475 full x64 support with a VM based on quake3e OCT 21 2016
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
fc9465caab switch from jpeg6 to jpeg-turbo
aside from the speed improvements, this also makes for nicer code
in the renderer interaction with libjpeg, thanks to mem_dest support etc
2017-01-03 00:34:59 -08:00
myT
d449e35e2d simplified the code implementing Sys_GetProcessorId (and removed the inline asm) 2016-12-31 02:16:36 +01:00
myT
161f11e40e removed superfluous GetVersionEx calls (which is deprecated anyway) 2016-12-30 08:45:21 +01:00
arQon
954c80a8b5 merge the new build system
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles

this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
3ea8c861a1 emit a message gl dlopen fails, rather than segfaulting 2016-12-23 11:09:26 -08:00
myT
5b51b6ba5d increaded the command buffer size and tuned buffer overflow messages 2016-12-18 16:51:04 +01:00
arQon
1afbf12d80 repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
arQon
97db9f2314 import from cnq3 1.47 2016-12-17 20:43:04 -08:00