Christoph Oelckers
|
3971c8ffd2
|
- fixed compilation
|
2021-10-26 08:13:23 +02:00 |
|
Christoph Oelckers
|
ae786bff98
|
- removed the last references to sprite[] in bullet.cpp.
|
2021-10-25 23:16:35 +02:00 |
|
Christoph Oelckers
|
99e189fa2b
|
- IgniteSprite
|
2021-10-25 23:15:59 +02:00 |
|
Christoph Oelckers
|
c1598185f7
|
- parameter cleanup of BuildBullet.
|
2021-10-25 23:09:01 +02:00 |
|
Christoph Oelckers
|
eece69fbbd
|
- renamed variables in BuildBullet and removed unused parameters.
|
2021-10-25 23:07:58 +02:00 |
|
Christoph Oelckers
|
fa657e23a3
|
- bullet.cpp, enemy pointer.
|
2021-10-25 23:07:42 +02:00 |
|
Christoph Oelckers
|
3d35ceecb0
|
- bullet.cpp, first part.
|
2021-10-25 22:24:20 +02:00 |
|
Christoph Oelckers
|
bf1f87eff9
|
- converted Ra.
|
2021-10-25 21:19:32 +02:00 |
|
Christoph Oelckers
|
d023f9633a
|
- converted the snake
|
2021-10-25 21:09:33 +02:00 |
|
Christoph Oelckers
|
4980e0ea41
|
- refactor Set to use actors.
|
2021-10-25 19:02:44 +02:00 |
|
Christoph Oelckers
|
48a5448f94
|
- access SetList through a pointer.
|
2021-10-25 18:57:10 +02:00 |
|
Christoph Oelckers
|
0b37c9afec
|
- did the bubbles.
|
2021-10-25 17:52:31 +02:00 |
|
Christoph Oelckers
|
5cc1a8934e
|
- refactored Anim to use actors.
|
2021-10-24 21:50:03 +02:00 |
|
Christoph Oelckers
|
3b0df0e9b4
|
- renamed fields in Anim to match DExhumedActor.
|
2021-10-24 20:14:36 +02:00 |
|
Christoph Oelckers
|
e8e0294929
|
- access AnimList through a pointer.
|
2021-10-24 20:06:46 +02:00 |
|
Christoph Oelckers
|
43e849ca40
|
- BuildSplash and BuildExplosion.
|
2021-10-24 19:18:11 +02:00 |
|
Christoph Oelckers
|
a7b71c724e
|
- use the actor variant of BuildAnim wherever trivially doable.
|
2021-10-24 19:12:06 +02:00 |
|
Christoph Oelckers
|
5ff8852d12
|
- refactor the wasp to use actors.
|
2021-10-24 18:35:13 +02:00 |
|
Christoph Oelckers
|
a46a8c21a3
|
- access WaspList through a pointer.
|
2021-10-24 13:15:40 +02:00 |
|
Christoph Oelckers
|
2c8da6fe72
|
- refactor the spider to use actors.
|
2021-10-24 13:06:41 +02:00 |
|
Christoph Oelckers
|
6821fef5e1
|
- refactor scorpion to use actors.
|
2021-10-24 12:22:32 +02:00 |
|
Christoph Oelckers
|
6903404718
|
- access scorpion through a pointer.
|
2021-10-24 12:20:26 +02:00 |
|
Christoph Oelckers
|
937e71cfbb
|
- refactor Roach to use actors.
|
2021-10-24 12:11:33 +02:00 |
|
Christoph Oelckers
|
3a051b8acb
|
- access RoachList through a pointer.
|
2021-10-24 12:10:18 +02:00 |
|
Christoph Oelckers
|
f0f0ca020b
|
- refactor rex to use actors.
|
2021-10-24 10:59:45 +02:00 |
|
Christoph Oelckers
|
1cf616c7ba
|
- access RexList through a pointer.
|
2021-10-24 10:58:27 +02:00 |
|
Christoph Oelckers
|
821f3d356b
|
- renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games.
|
2021-10-24 09:22:35 +02:00 |
|
Christoph Oelckers
|
7ebe492e94
|
- fixed map-spawned actor indexing in Blood.
This is needed for error reporting and the secret hint system.
|
2021-10-24 09:11:43 +02:00 |
|
Christoph Oelckers
|
54fc724b25
|
- fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
|
2021-10-24 08:24:02 +02:00 |
|
Christoph Oelckers
|
5d0ee1478c
|
- fixed bad pointer comparison.
MSVC did not catch this, only GCC 11 and Clang errored out on this one. :(
|
2021-10-24 08:21:54 +02:00 |
|
Christoph Oelckers
|
da817a234b
|
- fixed bad actor use in actCheckDudes.
|
2021-10-24 00:06:02 +02:00 |
|
Christoph Oelckers
|
e88627b72a
|
- refactor the rat to use actors.
|
2021-10-23 21:57:13 +02:00 |
|
Christoph Oelckers
|
9c8fda9a4d
|
- access RatList through a pointer.
|
2021-10-23 21:50:57 +02:00 |
|
Christoph Oelckers
|
cd97fdaa30
|
- refactor the mummy to use actors.
|
2021-10-23 20:49:03 +02:00 |
|
Christoph Oelckers
|
fab0fff1fe
|
- access LionList through a pointer.
|
2021-10-23 20:06:48 +02:00 |
|
Christoph Oelckers
|
cd2c796574
|
- refactor the lion to use actors.
|
2021-10-23 19:37:04 +02:00 |
|
Christoph Oelckers
|
3de4bc29c1
|
- access LionList through a pointer.
|
2021-10-23 19:31:53 +02:00 |
|
Christoph Oelckers
|
77525cecf0
|
- refactor the lava dude to use actors.
|
2021-10-23 18:51:52 +02:00 |
|
Christoph Oelckers
|
f12faa9279
|
- access LavaList through a pointer.
|
2021-10-23 18:41:05 +02:00 |
|
Christoph Oelckers
|
657e5ef6be
|
- refactor the fish to use actors.
|
2021-10-23 13:02:43 +02:00 |
|
Christoph Oelckers
|
f8cab790d4
|
- access FishList through a pointer.
To make the following commmit more readably.
|
2021-10-23 12:33:33 +02:00 |
|
Christoph Oelckers
|
5d7d4ce496
|
- fixed radial damage for actors.
|
2021-10-22 23:57:46 +02:00 |
|
Christoph Oelckers
|
0ac449ab95
|
- refactored Anubis.
This now stores its data in the actor, not a static array.
|
2021-10-22 22:09:02 +02:00 |
|
Christoph Oelckers
|
fa8edc7493
|
- quick replacement of some sprite[] accesses.
|
2021-10-22 22:05:02 +02:00 |
|
Christoph Oelckers
|
944b7b8776
|
- DeleteActor implementation.
|
2021-10-22 22:04:44 +02:00 |
|
Christoph Oelckers
|
491c27caa6
|
- fixed runlist handling for actor targets.
|
2021-10-22 22:04:04 +02:00 |
|
Christoph Oelckers
|
51ee9cf6c6
|
- fixed bad interpolation setup in AddFlow, plus some variable renaming.
|
2021-10-22 21:55:51 +02:00 |
|
Christoph Oelckers
|
4ee3505dde
|
- Exhumed: fixed return value of BuildTrap
|
2021-10-22 08:06:24 +02:00 |
|
Mitch Richters
|
d30c94c709
|
- Blood: Re-fix lighter when changing from TNT to aerosol.
* Fixes #564.
|
2021-10-20 20:58:10 +11:00 |
|
Mitch Richters
|
fc73c67bb1
|
- Blood: Fix TNT pickup accidentally equipping player with voodoo doll.
* Fixes #544.
* Thanks to @carnivoroussociety for pointing me in the right direction.
|
2021-10-20 19:58:07 +11:00 |
|
Christoph Oelckers
|
1214f8ba00
|
- properly macro-fy parsed strings from Blood's INI.
|
2021-10-19 21:49:03 +02:00 |
|
Christoph Oelckers
|
4d94fa9b03
|
- Duke/RR: strip trailing spaces off strings parsed in CON.
|
2021-10-19 21:49:02 +02:00 |
|
Christoph Oelckers
|
6e919f2364
|
- Exhumed: fixed handling of torch messages for localization
|
2021-10-19 21:49:02 +02:00 |
|
Christoph Oelckers
|
2cece35902
|
Replaced sprite[] in some smaller functions
|
2021-10-19 21:49:02 +02:00 |
|
Mitch Richters
|
df88b23f63
|
- Blood: Backport GDX fix for lighter just appearing when switching to the aerosol.
* Fixes #564.
* Thanks to @carnivoroussociety for the heads up.
|
2021-10-19 11:20:44 +11:00 |
|
Christoph Oelckers
|
5a9978a27b
|
- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
|
2021-10-17 16:22:25 +02:00 |
|
Christoph Oelckers
|
1b8d3f9a89
|
- Exhumed: some inlines for upcoming actor refactoring.
|
2021-10-17 15:21:29 +02:00 |
|
Christoph Oelckers
|
33261db902
|
- some quick sprite[] replacements.
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
3419d6a901
|
- fixed compilation.
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
1839634d79
|
- small stuff
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
b1d15811c5
|
- make nBodygunSprite an actor array.
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
fe9ddabd35
|
- made nChunkSprite an actor array
# Conflicts:
# source/games/exhumed/src/move.cpp
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
c2467dc47b
|
- made nBodySprite an actor array.
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
dbe4aa3515
|
- renamed disassembly variables in bubbles.cpp.
# Conflicts:
# source/games/exhumed/src/bubbles.cpp
# source/games/exhumed/src/exhumedactor.h
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
0d0326f8c1
|
- argument of BelowNear
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
9badd2e78b
|
- converted switches to classes.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
601d358b49
|
- converted FuncWasp to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
8d7f37066f
|
- converted FuncSpider to a class
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
5a424bdd06
|
- converted FuncSnake to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
61df236588
|
- converted FuncSet/FuncSoul to a class.
|
2021-10-16 15:36:32 +02:00 |
|
Christoph Oelckers
|
d77a5208f3
|
- converted FuncScorp to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
5418c4326f
|
- converted FuncRoach to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
25de6fe4c5
|
- converted FuncRex to a class.
|
2021-10-16 15:36:31 +02:00 |
|
Christoph Oelckers
|
89d98ddf34
|
- fixed the rat.
- converted FuncRat to a class.
|
2021-10-16 15:36:11 +02:00 |
|
Christoph Oelckers
|
39ca524185
|
- converted FuncRa to a class.
|
2021-10-15 22:57:53 +02:00 |
|
Christoph Oelckers
|
335ebe9272
|
- converted queen funcs to classes
|
2021-10-15 22:55:03 +02:00 |
|
Christoph Oelckers
|
93b0a35927
|
- converted FuncPlayer into a class
|
2021-10-15 22:19:07 +02:00 |
|
Christoph Oelckers
|
f13e1f2127
|
- converted all FuncObjects to classes.
|
2021-10-15 22:14:14 +02:00 |
|
Christoph Oelckers
|
3bda4d5b07
|
- converted FuncMummy into a class
|
2021-10-15 22:02:06 +02:00 |
|
Christoph Oelckers
|
008825fe32
|
- converted FuncCreatureChunk into a class.
|
2021-10-15 21:58:07 +02:00 |
|
Christoph Oelckers
|
b772200dd4
|
- converted FuncLion into a class
|
2021-10-15 21:29:24 +02:00 |
|
Christoph Oelckers
|
45e7b7c4d5
|
- converted FuncLavaDude(Limb) into classes
|
2021-10-15 21:25:53 +02:00 |
|
Christoph Oelckers
|
e73725a40e
|
- converted FuncGrenade into a class.
|
2021-10-15 21:20:28 +02:00 |
|
Christoph Oelckers
|
cdc7fba8a0
|
- converted AIFish(Limb) into classes
|
2021-10-15 21:17:25 +02:00 |
|
Christoph Oelckers
|
8f9e9de4b4
|
- converted FuncBullets into a class.
|
2021-10-15 21:11:01 +02:00 |
|
Christoph Oelckers
|
832b394561
|
- converted FuncBubble into a class.
|
2021-10-15 21:07:58 +02:00 |
|
Christoph Oelckers
|
0fc490bf40
|
- converted FuncAnubis into a class.
|
2021-10-15 21:07:33 +02:00 |
|
Christoph Oelckers
|
ce78b23fb6
|
- converted FuncAnim into a class
|
2021-10-15 21:06:53 +02:00 |
|
Christoph Oelckers
|
d130a43aa0
|
- preparations for cleaning up Exhumed's event dispatcher.
|
2021-10-15 18:51:22 +02:00 |
|
Christoph Oelckers
|
b725adc426
|
- Exhumed: split up the message word for event messages.
|
2021-10-15 18:49:35 +02:00 |
|
Christoph Oelckers
|
2ee7be0382
|
- Exhumed: split up the value parameter of the run list.
|
2021-10-15 18:37:39 +02:00 |
|
Christoph Oelckers
|
719081824a
|
- exhumedactor.h added.
|
2021-10-15 00:18:37 +02:00 |
|
Christoph Oelckers
|
2396c89fb9
|
- migrated EVENT to use its actor pointer.
|
2021-10-14 21:59:49 +02:00 |
|
Christoph Oelckers
|
f430c28f88
|
- split up evSend
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-10-14 21:59:49 +02:00 |
|
Christoph Oelckers
|
efc791ee00
|
- route all remaining calls to evPost and evKill through type specific variants.
|
2021-10-14 21:59:41 +02:00 |
|
Christoph Oelckers
|
b64aede68e
|
- made patrolBonkles local to the only function using this array.
|
2021-10-14 20:31:45 +02:00 |
|
Christoph Oelckers
|
71b144023d
|
- renamed evPost to evPostActor and evKill to evKillActor for clarity.
|
2021-10-14 20:31:17 +02:00 |
|
Christoph Oelckers
|
0ab33b7ffe
|
- need to pass the actor separately to getDataFieldOfObject.
We cannot use rxindex anymore.
|
2021-10-14 20:28:56 +02:00 |
|
Christoph Oelckers
|
e32ac93d96
|
- use the actor pointer in rxBuckets.
|
2021-10-14 20:27:36 +02:00 |
|
Christoph Oelckers
|
b449e0a43b
|
- event redirectors for rxBuckets.
|
2021-10-14 20:26:42 +02:00 |
|
Christoph Oelckers
|
40a8cd7fa3
|
- playerQavSceneProcess handled for rxBuckets
|
2021-10-14 20:25:10 +02:00 |
|
Christoph Oelckers
|
db9d4efdc9
|
- handled 4 aiFight functions for rxBuckets.
|
2021-10-14 19:53:08 +02:00 |
|
Christoph Oelckers
|
0ef388538d
|
- refactored 'mate' function for rxBucket.
|
2021-10-14 19:51:49 +02:00 |
|
Christoph Oelckers
|
1d04ce90e4
|
- first batch of rxBucket refactoring.
|
2021-10-14 19:49:18 +02:00 |
|
Christoph Oelckers
|
5d0086cb49
|
- renamed RXBUCKET.index to rxindex.
This will be needed for refactoring for easier lookup.
|
2021-10-14 19:41:22 +02:00 |
|
Christoph Oelckers
|
93e909dd58
|
- use actors in the CFX interface.
|
2021-10-14 19:41:01 +02:00 |
|
Christoph Oelckers
|
77c827e817
|
- renamed evKill and added an actor pointer to EVENT struct.
|
2021-10-14 19:37:53 +02:00 |
|
Christoph Oelckers
|
1e1764eda6
|
- got rid of fxSpawn.
|
2021-10-14 19:36:25 +02:00 |
|
Christoph Oelckers
|
085bd3a165
|
- replaced all fxSpawn calls with fxSpawnActor.
|
2021-10-14 19:35:05 +02:00 |
|
Christoph Oelckers
|
fbe2373972
|
- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
|
2021-10-14 19:07:51 +02:00 |
|
Christoph Oelckers
|
2a1f31581c
|
- added null pointer checks to all event callback functions.
|
2021-10-14 19:07:24 +02:00 |
|
Christoph Oelckers
|
add368433e
|
- sanitized callback interface.
|
2021-10-14 19:07:00 +02:00 |
|
Christoph Oelckers
|
143e947839
|
- renamed variable for consistency.
|
2021-10-14 19:02:48 +02:00 |
|
Christoph Oelckers
|
562968262c
|
- moved spriteMass into DBloodActor
|
2021-10-14 19:01:10 +02:00 |
|
Christoph Oelckers
|
5519596a94
|
- refactored global sprite index arrays into pointer arrays.
|
2021-10-14 18:43:56 +02:00 |
|
Christoph Oelckers
|
b60caa362e
|
- fixed bad merge
|
2021-10-14 01:15:05 +02:00 |
|
Christoph Oelckers
|
62d0d3712e
|
- use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
|
2021-10-14 15:09:43 +02:00 |
|
Christoph Oelckers
|
88e86b4248
|
- added 0 checks to all divisions for calculating dudeSlope.
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
|
2021-10-14 00:06:34 +02:00 |
|
Christoph Oelckers
|
a358cf8516
|
- SW: eliminated all SPRITE_TAG# macros.
|
2021-10-12 22:21:08 +02:00 |
|
Christoph Oelckers
|
b1ac1ad585
|
- more changesprite* renaming.
|
2021-10-12 21:36:42 +02:00 |
|
Christoph Oelckers
|
2e37cc627c
|
- function renaming for clarity and easier lookup.
|
2021-10-12 21:36:42 +02:00 |
|
Christoph Oelckers
|
895ecc81bc
|
- const-ified some static arrays.
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-10-12 21:36:42 +02:00 |
|
Christoph Oelckers
|
3ea4c94266
|
- removed a few static array references.
|
2021-10-12 21:36:42 +02:00 |
|
Christoph Oelckers
|
a318129ff3
|
- iterators in ambient sound code.
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
3454fc397e
|
- a few target_i removed.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
dc5d32f510
|
- two missed iterators.
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
13348ca428
|
- a tiny bit of code cleanup.
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
b240d2b5bd
|
- aiunicult.cpp is done.
|
2021-10-12 21:36:41 +02:00 |
|
Christoph Oelckers
|
013eadfd9f
|
- genDudePrepare
|
2021-10-12 21:36:18 +02:00 |
|
Christoph Oelckers
|
fb5916a3dd
|
- canSwim et.al.
|
2021-10-12 21:29:12 +02:00 |
|
Christoph Oelckers
|
acec23e034
|
- ensure the 'slave' array in genDudeExtra is always free of gaps.
This will ensure that adding entries won't accidentally overwrite things.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
6bee3b5ba0
|
- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
c42e26351e
|
- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
|
2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
e41fcb92ab
|
- cleanup and formatting noise again.
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2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
f4fd2a770b
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- dudeLeechOperate
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2021-10-12 21:29:11 +02:00 |
|
Christoph Oelckers
|
e415d93283
|
- doexplosion
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2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
b1f55434a2
|
- getRecoilChance + getDodgeChance
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2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
b70368050a
|
- getDispersionModifier and getRangeAttackDist.
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2021-10-12 19:23:25 +02:00 |
|
Christoph Oelckers
|
9801ce25dd
|
- scaleDamage
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2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
544145fe4b
|
- reformatting noise split from a larger commit.
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2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
c715ded287
|
- dudeIsMelee
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2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
eb478ba580
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- getNextIncarnation
Event queue handling not refactored yet.
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2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
d892efb78a
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- killDudeLeech
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2021-10-12 19:23:24 +02:00 |
|
Christoph Oelckers
|
040049f83e
|
- more leech stuff.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
d2f16ec8ab
|
- leechIsDropped, pLifeLeech
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2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
d907627156
|
- spriteIsUnderwater
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2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
75258c8b29
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- playGenDudeSound.
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2021-10-12 19:23:23 +02:00 |
|
Christoph Oelckers
|
ea63229251
|
- some minor cleanup in aiunicult.cpp.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
05571de93a
|
- genDudeUpdate handled.
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2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
49f75e6f51
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- 2 more function changed to use actor parameters.
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2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
805ae48607
|
- ThrowThing cleanup.
Mostly use of VS's rename function.
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2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
c848518746
|
- use actor parameter in all calls to aiGenDudeNewState.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
9de6c7df46
|
- reformatting commit.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-12 19:23:22 +02:00 |
|
Christoph Oelckers
|
062b3dbf76
|
- route all access to genDudeExtra through the method in DBloodActor
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2021-10-12 19:23:21 +02:00 |
|
Christoph Oelckers
|
cdacf8e470
|
- fixed badly resolved merge conflict
|
2021-10-12 00:07:24 +02:00 |
|
Christoph Oelckers
|
64b67291bc
|
- properly write out the genPatrolStates in savegames.
|
2021-10-11 23:41:44 +02:00 |
|
Christoph Oelckers
|
f370c0f22f
|
- fixed bad null check in aiProcessDudes.
|
2021-10-11 23:41:04 +02:00 |
|
Christoph Oelckers
|
c6dc564788
|
- fixed bad target check (again.)
|
2021-10-11 23:34:49 +02:00 |
|
Christoph Oelckers
|
afce1aba88
|
- SW: eliminated the only use of the SPRITE_TAG1 macro.
|
2021-10-11 23:02:54 +02:00 |
|
Christoph Oelckers
|
351dabdb90
|
- actFireMissile.
|
2021-10-10 22:36:12 +02:00 |
|
Christoph Oelckers
|
7eac8b71d5
|
- removed unused constants
|
2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
2af688dd62
|
- replaced RANDOM_RANGE macro with direct calls to RandomRange
|
2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
cc912fbf93
|
- removed pointless BOUND_4PIX macro
|
2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
3220a6d786
|
- some SW cleanup
|
2021-10-10 11:47:19 +02:00 |
|
Christoph Oelckers
|
bbe49eee7c
|
- reformatting commit
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
6f8a5ee2d2
|
- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
c485fce958
|
- reformatted the actor and ai sources.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
0ee81b2bb8
|
- refactored the remaining pieces in the ai code to use actors.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
d4439b879c
|
- Blood: added checks to the SEQ code to handle situation where their attached object has been removed from the game.
|
2021-10-10 11:46:38 +02:00 |
|
Christoph Oelckers
|
62502439d7
|
- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
|
2021-10-09 23:09:09 +02:00 |
|
Christoph Oelckers
|
9b4ee3dc2c
|
- some remaining sprite[] access in ai.cpp
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
f712a674ce
|
- removed the few remaining uses of actDamageSprite_.
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
3ab636a13a
|
- sfxPlay3DSound calls partially migrated.
|
2021-10-09 23:09:08 +02:00 |
|
Christoph Oelckers
|
741d24b9df
|
- iterators in teslaHit.
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
ea7ff0b5eb
|
- parameter stuff in a few weapon functions.
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
e64e359d07
|
- iterators in StompSeqCallback
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
39b9ddc04c
|
- target stuff in aiInitSprite
|
2021-10-09 23:09:07 +02:00 |
|
Christoph Oelckers
|
b8d55feb1e
|
- actor parameter substitution and a few bad constants.
|
2021-10-09 23:08:44 +02:00 |
|
Christoph Oelckers
|
fbae41ee0a
|
- renamed the sprite variant of aiDamageSprite.
|
2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
|
bbe3f333fa
|
- replaced some GetSpriteExtents calls with GetActorExtents.
|
2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
|
44b0e59127
|
- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
|
2021-10-09 23:08:43 +02:00 |
|
Christoph Oelckers
|
29e245dfce
|
- aiProcessDudes, getting rid of the global cumulDamage array and some reformatting
|
2021-10-09 23:04:29 +02:00 |
|
Christoph Oelckers
|
6968a072ae
|
- another formatting-only commit.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-10-09 23:04:29 +02:00 |
|
Christoph Oelckers
|
fe92188b0c
|
- removed the dudeIsPlayingSeq variant taking a sprite parameter.
|
2021-10-09 23:03:09 +02:00 |
|
Christoph Oelckers
|
890cc4947b
|
- use actor parameters for aiSetTarget and aiActivateDude in several places.
|
2021-10-09 23:03:09 +02:00 |
|
Christoph Oelckers
|
61d9cd1b17
|
- switched all aiPlay3DSound calls to use actors.
|
2021-10-09 23:02:40 +02:00 |
|
Christoph Oelckers
|
bdba52aede
|
- refactored aiDamageSprite.
|
2021-10-09 23:02:20 +02:00 |
|
Christoph Oelckers
|
10b0bba53e
|
- fixed warnings in Exhumed.
|
2021-10-08 19:24:45 +02:00 |
|
Christoph Oelckers
|
948f194064
|
- fixed warnings in Duke.
|
2021-10-08 19:21:29 +02:00 |
|
Christoph Oelckers
|
8606b2ea5a
|
- fixed warnings in Blood.
|
2021-10-08 19:09:26 +02:00 |
|
Christoph Oelckers
|
9b047c771c
|
- reformatting of aiDamageSprite, no logic change here.
|
2021-10-07 22:54:18 +02:00 |
|
Christoph Oelckers
|
c8501f8ea6
|
- refactored aiSetTarget
|
2021-10-07 22:54:18 +02:00 |
|
carnivoroussociety
|
e6e9bac04b
|
Add ifdef'd correct code for DUDEEXTRA struct saving
|
2021-10-07 22:51:43 +02:00 |
|
carnivoroussociety
|
8998d92688
|
Restore original savename variables for DUDEEXTRA struct
|
2021-10-07 22:51:42 +02:00 |
|
carnivoroussociety
|
8dbd0f10d3
|
Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
|
2021-10-07 22:51:42 +02:00 |
|
Christoph Oelckers
|
8168c6f85c
|
- use the vel() wrappers in a few more places.
|
2021-10-07 22:48:08 +02:00 |
|
Christoph Oelckers
|
595893a9a0
|
- added a few more ValidateTarget calls.
|
2021-10-07 22:48:08 +02:00 |
|
Christoph Oelckers
|
a3a5e7e90b
|
- renamed aiSetTarget.
|
2021-10-07 22:48:08 +02:00 |
|
Mitch Richters
|
61ba58c529
|
- Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour.
* Fixes #529.
|
2021-10-05 08:50:05 +11:00 |
|
Mitch Richters
|
5732ea0233
|
Revert "- Blood: Use more precision for flicker, quake and tilt effects."
This reverts commit 3c09f41b43 .
* Fixes #554.
|
2021-10-05 08:43:32 +11:00 |
|