- renamed variable for consistency.

This commit is contained in:
Christoph Oelckers 2021-09-01 21:53:51 +02:00
parent 562968262c
commit 143e947839

View file

@ -1550,7 +1550,7 @@ void debrisBubble(int nSprite)
void debrisMove(int listIndex)
{
auto actor = gPhysSpritesList[listIndex];
XSPRITE* pXDebris = &actor->x();
XSPRITE* pXSprite = &actor->x();
spritetype* pSprite = &actor->s();
int nSector = pSprite->sectnum;
@ -1629,7 +1629,7 @@ void debrisMove(int listIndex)
GetZRange(pSprite, &ceilZ, &ceilHit, &floorZ, &floorHit, clipDist, CLIPMASK0, PARALLAXCLIP_CEILING | PARALLAXCLIP_FLOOR);
GetSpriteExtents(pSprite, &top, &bottom);
if ((pXDebris->physAttr & kPhysDebrisSwim) && uwater) {
if ((pXSprite->physAttr & kPhysDebrisSwim) && uwater) {
int vc = 0;
int cz = getceilzofslope(nSector, pSprite->x, pSprite->y);
@ -1637,7 +1637,7 @@ void debrisMove(int listIndex)
int div = ClipLow(bottom - top, 1);
if (gLowerLink[nSector] >= 0) cz += (cz < 0) ? 0x500 : -0x500;
if (top > cz && (!(pXDebris->physAttr & kPhysDebrisFloat) || fz <= bottom << 2))
if (top > cz && (!(pXSprite->physAttr & kPhysDebrisFloat) || fz <= bottom << 2))
zvel[nSprite] -= DivScale((bottom - ceilZ) >> 6, mass, 8);
if (fz < bottom)
@ -1648,7 +1648,7 @@ void debrisMove(int listIndex)
zvel[nSprite] += vc;
}
} else if ((pXDebris->physAttr & kPhysGravity) && bottom < floorZ) {
} else if ((pXSprite->physAttr & kPhysGravity) && bottom < floorZ) {
pSprite->z += 455;
zvel[nSprite] += 58254;
@ -1686,13 +1686,13 @@ void debrisMove(int listIndex)
if (v30 > 0) {
pXDebris->physAttr |= kPhysFalling;
pXSprite->physAttr |= kPhysFalling;
actFloorBounceVector((int*)&xvel[nSprite], (int*)&yvel[nSprite], (int*)&v30, pSprite->sectnum, tmpFraction);
zvel[nSprite] = v30;
if (abs(zvel[nSprite]) < 0x10000) {
zvel[nSprite] = velFloor[pSprite->sectnum];
pXDebris->physAttr &= ~kPhysFalling;
pXSprite->physAttr &= ~kPhysFalling;
}
moveHit = floorHit;
@ -1714,15 +1714,15 @@ void debrisMove(int listIndex)
} else if (zvel[nSprite] == 0) {
pXDebris->physAttr &= ~kPhysFalling;
pXSprite->physAttr &= ~kPhysFalling;
}
} else {
gSpriteHit[nXSprite].florhit = 0;
if (pXDebris->physAttr & kPhysGravity)
pXDebris->physAttr |= kPhysFalling;
if (pXSprite->physAttr & kPhysGravity)
pXSprite->physAttr |= kPhysFalling;
}
@ -1730,7 +1730,7 @@ void debrisMove(int listIndex)
gSpriteHit[nXSprite].ceilhit = moveHit = ceilHit;
pSprite->z += ClipLow(ceilZ - top, 0);
if (zvel[nSprite] <= 0 && (pXDebris->physAttr & kPhysFalling))
if (zvel[nSprite] <= 0 && (pXSprite->physAttr & kPhysFalling))
zvel[nSprite] = MulScale(-zvel[nSprite], 0x2000, 16);
} else {
@ -1740,11 +1740,11 @@ void debrisMove(int listIndex)
}
if (moveHit && pXDebris->Impact && !pXDebris->locked && !pXDebris->isTriggered && (pXDebris->state == pXDebris->restState || pXDebris->Interrutable)) {
if (moveHit && pXSprite->Impact && !pXSprite->locked && !pXSprite->isTriggered && (pXSprite->state == pXSprite->restState || pXSprite->Interrutable)) {
if (pSprite->type >= kThingBase && pSprite->type < kThingMax)
changespritestat(nSprite, kStatThing);
trTriggerSprite(pSprite->index, pXDebris, kCmdToggle);
trTriggerSprite(pSprite->index, pXSprite, kCmdToggle);
}
@ -1759,13 +1759,13 @@ void debrisMove(int listIndex)
}
}
pXDebris->height = ClipLow(floorZ - bottom, 0) >> 8;
if (uwater || pXDebris->height >= 0x100)
pXSprite->height = ClipLow(floorZ - bottom, 0) >> 8;
if (uwater || pXSprite->height >= 0x100)
return;
int nDrag = 0x2a00;
if (pXDebris->height > 0)
nDrag -= scale(nDrag, pXDebris->height, 0x100);
if (pXSprite->height > 0)
nDrag -= scale(nDrag, pXSprite->height, 0x100);
xvel[nSprite] -= mulscale16r(xvel[nSprite], nDrag);
yvel[nSprite] -= mulscale16r(yvel[nSprite], nDrag);