- fixed bad initialization of local variable.

Probably went unnoticed because it is in an unlikely code path.
This commit is contained in:
Christoph Oelckers 2021-10-24 08:24:02 +02:00
parent 5d0ee1478c
commit 54fc724b25

View file

@ -1361,7 +1361,7 @@ DExhumedActor* GrabBodyGunSprite()
}
else
{
auto pSprite = &pActor->s();
pSprite = &pActor->s();
int nAnim = pSprite->owner;
if (nAnim != -1) {