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- fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
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1 changed files with 1 additions and 1 deletions
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@ -1361,7 +1361,7 @@ DExhumedActor* GrabBodyGunSprite()
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}
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else
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{
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auto pSprite = &pActor->s();
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pSprite = &pActor->s();
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int nAnim = pSprite->owner;
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if (nAnim != -1) {
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