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- genDudeUpdate handled.
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3 changed files with 14 additions and 12 deletions
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@ -178,15 +178,17 @@ static bool genDudeAdjustSlope(DBloodActor* actor, int dist, int weaponType, int
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}
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GENDUDEEXTRA* genDudeExtra(spritetype* pGenDude) {
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return &gGenDudeExtra[pGenDude->index];
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void genDudeUpdate(spritetype* pSprite) {
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auto actor = &bloodActors[pSprite->index];
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void genDudeUpdate(DBloodActor* actor)
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{
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GENDUDEEXTRA* pExtra = &actor->genDudeExtra();
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for (int i = 0; i < kGenDudePropertyMax; i++) {
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if (pExtra->updReq[i]) genDudePrepare(pSprite, i);
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if (pExtra->updReq[i]) genDudePrepare(&actor->s(), i);
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}
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}
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@ -477,10 +479,10 @@ static void unicultThinkChase(DBloodActor* actor)
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if(spriteIsUnderwater(pSprite,false)) aiGenDudeNewState(actor, &genDudeGotoW);
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else aiGenDudeNewState(actor, &genDudeGotoL);
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return;
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} else {
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genDudeUpdate(pSprite);
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}
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else
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{
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genDudeUpdate(actor);
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}
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XSPRITE* pXTarget = !targetactor || !targetactor->IsDudeActor() || !targetactor->hasX() ? nullptr : &targetactor->x();
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@ -230,7 +230,7 @@ int getRangeAttackDist(spritetype* pSprite, int minDist = 3000, int maxDist = 80
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int getDispersionModifier(spritetype* pSprite, int minDisp, int maxDisp);
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void scaleDamage(XSPRITE* pXSprite);
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bool genDudePrepare(spritetype* pSprite, int propId);
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void genDudeUpdate(spritetype* pSprite);
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void genDudeUpdate(DBloodActor* pSprite);
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void genDudePostDeath(spritetype* pSprite, DAMAGE_TYPE damageType, int damage);
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void aiGenDudeInitSprite(spritetype* pSprite, XSPRITE* pXSprite);
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#endif
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@ -7865,7 +7865,7 @@ void callbackMakeMissileBlocking(int nSprite) // 23
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void callbackGenDudeUpdate(int nSprite) // 24
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{
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if (spriRangeIsFine(nSprite))
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genDudeUpdate(&sprite[nSprite]);
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genDudeUpdate(&bloodActors[nSprite]);
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}
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void clampSprite(spritetype* pSprite, int which) {
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