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- fixed bad actor use in actCheckDudes.
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1 changed files with 2 additions and 2 deletions
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@ -6204,10 +6204,10 @@ static void actCheckDudes()
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BloodStatIterator it1(kStatDude);
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while (auto actor2 = it1.Next())
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{
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spritetype* pSprite2 = &actor->s();
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spritetype* pSprite2 = &actor2->s();
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if (pSprite2->flags & 32) continue;
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XSPRITE* pXSprite2 = &actor->x();
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XSPRITE* pXSprite2 = &actor2->x();
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if ((unsigned int)pXSprite2->health > 0 && IsPlayerSprite(pSprite2))
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{
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