- fixed the rat.

- converted FuncRat to a class.
This commit is contained in:
Christoph Oelckers 2021-10-15 23:00:02 +02:00
parent 39ca524185
commit 89d98ddf34
2 changed files with 188 additions and 176 deletions

View file

@ -593,6 +593,15 @@ struct AIRa : public ExhumedAI
void Draw(RunListEvent* ev) override;
};
struct AIRat : public ExhumedAI
{
void Tick(RunListEvent* ev) override;
void Damage(RunListEvent* ev) override;
void Draw(RunListEvent* ev) override;
void RadialDamage(RunListEvent* ev) override;
};
void runlist_DispatchEvent(ExhumedAI* ai, int nObject, int nMessage, int nDamage, int nRun);
typedef void(*AiFunc)(int, int, int, int nRun);

View file

@ -204,211 +204,214 @@ int FindFood(short nSprite)
return -1;
}
void FuncRat(int nObject, int nMessage, int nDamage, int nRun)
void AIRat::RadialDamage(RunListEvent* ev)
{
short nRat = RunData[nRun].nVal;
short nRat = RunData[ev->nRun].nVal;
short nSprite = RatList[nRat].nSprite;
ev->nDamage = runlist_CheckRadialDamage(nSprite);
Damage(ev);
}
void AIRat::Damage(RunListEvent* ev)
{
short nRat = RunData[ev->nRun].nVal;
short nSprite = RatList[nRat].nSprite;
auto pSprite = &sprite[nSprite];
if (ev->nDamage)
{
pSprite->cstat = 0;
pSprite->xvel = 0;
pSprite->yvel = 0;
RatList[nRat].nAction = 3;
RatList[nRat].nFrame = 0;
}
return;
}
void AIRat::Draw(RunListEvent* ev)
{
short nRat = RunData[ev->nRun].nVal;
short nAction = RatList[nRat].nAction;
seq_PlotSequence(ev->nIndex, SeqOffsets[kSeqRat] + RatSeq[nAction].a, RatList[nRat].nFrame, RatSeq[nAction].b);
}
void AIRat::Tick(RunListEvent* ev)
{
short nRat = RunData[ev->nRun].nVal;
short nSprite = RatList[nRat].nSprite;
short nAction = RatList[nRat].nAction;
auto pSprite = &sprite[nSprite];
auto pSprite = &sprite[nSprite];
bool bVal = false;
switch (nMessage)
int nSeq = SeqOffsets[kSeqRat] + RatSeq[nAction].a;
pSprite->picnum = seq_GetSeqPicnum2(nSeq, RatList[nRat].nFrame);
seq_MoveSequence(nSprite, nSeq, RatList[nRat].nFrame);
RatList[nRat].nFrame++;
if (RatList[nRat].nFrame >= SeqSize[nSeq])
{
default:
{
Printf("unknown msg %d for Rathead\n", nMessage);
bVal = true;
RatList[nRat].nFrame = 0;
}
short nTarget = RatList[nRat].nTarget;
Gravity(nSprite);
switch (nAction)
{
default:
return;
case 0:
{
RatList[nRat].nCount--;
if (RatList[nRat].nCount > 0) {
return;
}
case 0xA0000:
int xVal = abs(pSprite->x - sprite[nTarget].x);
int yVal = abs(pSprite->y - sprite[nTarget].y);
if (xVal > 50 || yVal > 50)
{
nDamage = runlist_CheckRadialDamage(nSprite);
// fall through to 0x80000
fallthrough__;
}
case 0x80000:
{
if (nDamage)
{
pSprite->cstat = 0;
pSprite->xvel = 0;
pSprite->yvel = 0;
RatList[nRat].nAction = 3;
RatList[nRat].nFrame = 0;
}
RatList[nRat].nAction = 2;
RatList[nRat].nFrame = 0;
RatList[nRat].nTarget = -1;
pSprite->xvel = 0;
pSprite->yvel = 0;
return;
}
case 0x90000:
RatList[nRat].nFrame ^= 1;
RatList[nRat].nCount = RandomSize(5) + 4;
RatList[nRat].nIndex--;
if (RatList[nRat].nIndex <= 0)
{
seq_PlotSequence(nObject, SeqOffsets[kSeqRat] + RatSeq[nAction].a, RatList[nRat].nFrame, RatSeq[nAction].b);
return;
}
case 0x20000:
{
int nSeq = SeqOffsets[kSeqRat] + RatSeq[nAction].a;
pSprite->picnum = seq_GetSeqPicnum2(nSeq, RatList[nRat].nFrame);
seq_MoveSequence(nSprite, nSeq, RatList[nRat].nFrame);
RatList[nRat].nFrame++;
if (RatList[nRat].nFrame >= SeqSize[nSeq])
{
bVal = true;
RatList[nRat].nFrame = 0;
short nFoodSprite = FindFood(nSprite);
if (nFoodSprite == -1) {
return;
}
short nTarget = RatList[nRat].nTarget;
RatList[nRat].nTarget = nFoodSprite;
Gravity(nSprite);
PlotCourseToSprite(nSprite, nFoodSprite);
SetRatVel(nSprite);
switch (nAction)
RatList[nRat].nAction = 1;
RatList[nRat].nIndex = 900;
RatList[nRat].nFrame = 0;
}
return;
}
case 1:
{
RatList[nRat].nIndex--;
if (RatList[nRat].nIndex <= 0)
{
RatList[nRat].nAction = 2;
RatList[nRat].nFrame = 0;
RatList[nRat].nTarget = -1;
pSprite->xvel = 0;
pSprite->yvel = 0;
}
MoveCreature(nSprite);
int xVal = abs(pSprite->x - sprite[nTarget].x);
int yVal = abs(pSprite->y - sprite[nTarget].y);
if (xVal >= 50 || yVal >= 50)
{
RatList[nRat].nCount--;
if (RatList[nRat].nCount < 0)
{
default:
return;
PlotCourseToSprite(nSprite, nTarget);
SetRatVel(nSprite);
case 0:
RatList[nRat].nCount = 32;
}
return;
}
RatList[nRat].nAction = 0;
RatList[nRat].nFrame = 0;
RatList[nRat].nIndex = RandomSize(3);
pSprite->xvel = 0;
pSprite->yvel = 0;
return;
}
case 2:
{
if (pSprite->xvel || pSprite->yvel || pSprite->zvel) {
MoveCreature(nSprite);
}
RatList[nRat].nCount--;
if (RatList[nRat].nCount <= 0)
{
RatList[nRat].nTarget = FindFood(nSprite);
if (RatList[nRat].nTarget <= -1)
{
RatList[nRat].nCount = RandomSize(6);
if (pSprite->xvel || pSprite->yvel)
{
RatList[nRat].nCount--;
if (RatList[nRat].nCount > 0) {
return;
}
int xVal = abs(pSprite->x - sprite[nTarget].x);
int yVal = abs(pSprite->y - sprite[nTarget].y);
if (xVal > 50 || yVal > 50)
{
RatList[nRat].nAction = 2;
RatList[nRat].nFrame = 0;
RatList[nRat].nTarget = -1;
pSprite->xvel = 0;
pSprite->yvel = 0;
return;
}
RatList[nRat].nFrame ^= 1;
RatList[nRat].nCount = RandomSize(5) + 4;
RatList[nRat].nIndex--;
if (RatList[nRat].nIndex <= 0)
{
short nFoodSprite = FindFood(nSprite);
if (nFoodSprite == -1) {
return;
}
RatList[nRat].nTarget = nFoodSprite;
PlotCourseToSprite(nSprite, nFoodSprite);
SetRatVel(nSprite);
RatList[nRat].nAction = 1;
RatList[nRat].nIndex = 900;
RatList[nRat].nFrame = 0;
}
return;
}
case 1:
{
RatList[nRat].nIndex--;
if (RatList[nRat].nIndex <= 0)
{
RatList[nRat].nAction = 2;
RatList[nRat].nFrame = 0;
RatList[nRat].nTarget = -1;
pSprite->xvel = 0;
pSprite->yvel = 0;
}
MoveCreature(nSprite);
int xVal = abs(pSprite->x - sprite[nTarget].x);
int yVal = abs(pSprite->y - sprite[nTarget].y);
if (xVal >= 50 || yVal >= 50)
{
RatList[nRat].nCount--;
if (RatList[nRat].nCount < 0)
{
PlotCourseToSprite(nSprite, nTarget);
SetRatVel(nSprite);
RatList[nRat].nCount = 32;
}
return;
}
RatList[nRat].nAction = 0;
RatList[nRat].nFrame = 0;
RatList[nRat].nIndex = RandomSize(3);
pSprite->xvel = 0;
pSprite->yvel = 0;
return;
}
case 2:
{
if (pSprite->xvel || pSprite->yvel || pSprite->zvel) {
MoveCreature(nSprite);
}
RatList[nRat].nCount--;
if (RatList[nRat].nCount <= 0)
{
RatList[nRat].nTarget = FindFood(nSprite);
if (RatList[nRat].nTarget <= -1)
{
RatList[nRat].nCount = RandomSize(6);
if (pSprite->xvel || pSprite->yvel)
{
pSprite->xvel = 0;
pSprite->yvel = 0;
return;
}
pSprite->ang = RandomSize(11);
SetRatVel(nSprite);
return;
}
else
{
PlotCourseToSprite(nSprite, RatList[nRat].nTarget);
SetRatVel(nSprite);
RatList[nRat].nAction = 1;
RatList[nRat].nIndex = 900;
RatList[nRat].nFrame = 0;
return;
}
}
return;
}
case 3:
{
if (bVal)
{
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(RatList[nRat].nRun);
pSprite->cstat = 0x8000;
mydeletesprite(nSprite);
}
return;
}
pSprite->ang = RandomSize(11);
SetRatVel(nSprite);
return;
}
else
{
PlotCourseToSprite(nSprite, RatList[nRat].nTarget);
SetRatVel(nSprite);
RatList[nRat].nAction = 1;
RatList[nRat].nIndex = 900;
RatList[nRat].nFrame = 0;
return;
}
break;
}
return;
}
case 3:
{
if (bVal)
{
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(RatList[nRat].nRun);
pSprite->cstat = 0x8000;
mydeletesprite(nSprite);
}
return;
}
}
}
void FuncRat(int nObject, int nMessage, int nDamage, int nRun)
{
AIRat ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
END_PS_NS