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- access RatList through a pointer.
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parent
cd97fdaa30
commit
9c8fda9a4d
1 changed files with 61 additions and 56 deletions
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@ -110,6 +110,7 @@ void SetRatVel(short nSprite)
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void BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle)
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{
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auto nRat = RatList.Reserve(1);
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auto pActor = &RatList[nRat];
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auto pSprite = &sprite[nSprite];
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@ -147,21 +148,21 @@ void BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle)
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pSprite->extra = -1;
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if (nAngle >= 0) {
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RatList[nRat].nAction = 2;
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pActor->nAction = 2;
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}
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else {
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RatList[nRat].nAction = 4;
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pActor->nAction = 4;
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}
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RatList[nRat].nFrame = 0;
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RatList[nRat].nSprite = nSprite;
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RatList[nRat].nTarget = -1;
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RatList[nRat].nCount = RandomSize(5);
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RatList[nRat].nIndex = RandomSize(3);
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pActor->nFrame = 0;
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pActor->nSprite = nSprite;
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pActor->nTarget = -1;
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pActor->nCount = RandomSize(5);
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pActor->nIndex = RandomSize(3);
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pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, nRat, 0x240000);
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RatList[nRat].nRun = runlist_AddRunRec(NewRun, nRat, 0x240000);
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pActor->nRun = runlist_AddRunRec(NewRun, nRat, 0x240000);
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}
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int FindFood(short nSprite)
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@ -209,7 +210,8 @@ int FindFood(short nSprite)
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void AIRat::RadialDamage(RunListEvent* ev)
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{
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short nRat = RunData[ev->nRun].nObjIndex;
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short nSprite = RatList[nRat].nSprite;
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auto pActor = &RatList[nRat];
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short nSprite = pActor->nSprite;
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ev->nDamage = runlist_CheckRadialDamage(nSprite);
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Damage(ev);
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}
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@ -217,7 +219,8 @@ void AIRat::RadialDamage(RunListEvent* ev)
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void AIRat::Damage(RunListEvent* ev)
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{
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short nRat = RunData[ev->nRun].nObjIndex;
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short nSprite = RatList[nRat].nSprite;
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auto pActor = &RatList[nRat];
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short nSprite = pActor->nSprite;
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auto pSprite = &sprite[nSprite];
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if (ev->nDamage)
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@ -225,8 +228,8 @@ void AIRat::Damage(RunListEvent* ev)
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pSprite->cstat = 0;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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RatList[nRat].nAction = 3;
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RatList[nRat].nFrame = 0;
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pActor->nAction = 3;
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pActor->nFrame = 0;
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}
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return;
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}
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@ -234,34 +237,36 @@ void AIRat::Damage(RunListEvent* ev)
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void AIRat::Draw(RunListEvent* ev)
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{
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short nRat = RunData[ev->nRun].nObjIndex;
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short nAction = RatList[nRat].nAction;
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auto pActor = &RatList[nRat];
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short nAction = pActor->nAction;
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seq_PlotSequence(ev->nParam, SeqOffsets[kSeqRat] + RatSeq[nAction].a, RatList[nRat].nFrame, RatSeq[nAction].b);
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seq_PlotSequence(ev->nParam, SeqOffsets[kSeqRat] + RatSeq[nAction].a, pActor->nFrame, RatSeq[nAction].b);
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}
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void AIRat::Tick(RunListEvent* ev)
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{
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short nRat = RunData[ev->nRun].nObjIndex;
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short nSprite = RatList[nRat].nSprite;
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short nAction = RatList[nRat].nAction;
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auto pActor = &RatList[nRat];
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short nSprite = pActor->nSprite;
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short nAction = pActor->nAction;
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auto pSprite = &sprite[nSprite];
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bool bVal = false;
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int nSeq = SeqOffsets[kSeqRat] + RatSeq[nAction].a;
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pSprite->picnum = seq_GetSeqPicnum2(nSeq, RatList[nRat].nFrame);
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pSprite->picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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seq_MoveSequence(nSprite, nSeq, RatList[nRat].nFrame);
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seq_MoveSequence(nSprite, nSeq, pActor->nFrame);
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RatList[nRat].nFrame++;
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if (RatList[nRat].nFrame >= SeqSize[nSeq])
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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{
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bVal = true;
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RatList[nRat].nFrame = 0;
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pActor->nFrame = 0;
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}
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short nTarget = RatList[nRat].nTarget;
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short nTarget = pActor->nTarget;
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Gravity(nSprite);
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@ -272,8 +277,8 @@ void AIRat::Tick(RunListEvent* ev)
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case 0:
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{
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RatList[nRat].nCount--;
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if (RatList[nRat].nCount > 0) {
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pActor->nCount--;
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if (pActor->nCount > 0) {
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return;
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}
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@ -282,47 +287,47 @@ void AIRat::Tick(RunListEvent* ev)
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if (xVal > 50 || yVal > 50)
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{
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RatList[nRat].nAction = 2;
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RatList[nRat].nFrame = 0;
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RatList[nRat].nTarget = -1;
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pActor->nAction = 2;
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pActor->nFrame = 0;
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pActor->nTarget = -1;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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return;
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}
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RatList[nRat].nFrame ^= 1;
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RatList[nRat].nCount = RandomSize(5) + 4;
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RatList[nRat].nIndex--;
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pActor->nFrame ^= 1;
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pActor->nCount = RandomSize(5) + 4;
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pActor->nIndex--;
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if (RatList[nRat].nIndex <= 0)
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if (pActor->nIndex <= 0)
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{
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short nFoodSprite = FindFood(nSprite);
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if (nFoodSprite == -1) {
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return;
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}
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RatList[nRat].nTarget = nFoodSprite;
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pActor->nTarget = nFoodSprite;
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PlotCourseToSprite(nSprite, nFoodSprite);
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SetRatVel(nSprite);
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RatList[nRat].nAction = 1;
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RatList[nRat].nIndex = 900;
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RatList[nRat].nFrame = 0;
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pActor->nAction = 1;
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pActor->nIndex = 900;
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pActor->nFrame = 0;
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}
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return;
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}
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case 1:
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{
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RatList[nRat].nIndex--;
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pActor->nIndex--;
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if (RatList[nRat].nIndex <= 0)
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if (pActor->nIndex <= 0)
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{
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RatList[nRat].nAction = 2;
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RatList[nRat].nFrame = 0;
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RatList[nRat].nTarget = -1;
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pActor->nAction = 2;
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pActor->nFrame = 0;
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pActor->nTarget = -1;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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@ -335,21 +340,21 @@ void AIRat::Tick(RunListEvent* ev)
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if (xVal >= 50 || yVal >= 50)
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{
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RatList[nRat].nCount--;
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if (RatList[nRat].nCount < 0)
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pActor->nCount--;
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if (pActor->nCount < 0)
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{
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PlotCourseToSprite(nSprite, nTarget);
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SetRatVel(nSprite);
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RatList[nRat].nCount = 32;
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pActor->nCount = 32;
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}
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return;
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}
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RatList[nRat].nAction = 0;
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RatList[nRat].nFrame = 0;
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RatList[nRat].nIndex = RandomSize(3);
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pActor->nAction = 0;
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pActor->nFrame = 0;
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pActor->nIndex = RandomSize(3);
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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@ -361,14 +366,14 @@ void AIRat::Tick(RunListEvent* ev)
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MoveCreature(nSprite);
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}
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RatList[nRat].nCount--;
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if (RatList[nRat].nCount <= 0)
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pActor->nCount--;
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if (pActor->nCount <= 0)
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{
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RatList[nRat].nTarget = FindFood(nSprite);
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pActor->nTarget = FindFood(nSprite);
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if (RatList[nRat].nTarget <= -1)
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if (pActor->nTarget <= -1)
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{
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RatList[nRat].nCount = RandomSize(6);
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pActor->nCount = RandomSize(6);
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if (pSprite->xvel || pSprite->yvel)
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{
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pSprite->xvel = 0;
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@ -382,11 +387,11 @@ void AIRat::Tick(RunListEvent* ev)
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}
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else
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{
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PlotCourseToSprite(nSprite, RatList[nRat].nTarget);
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PlotCourseToSprite(nSprite, pActor->nTarget);
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SetRatVel(nSprite);
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RatList[nRat].nAction = 1;
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RatList[nRat].nIndex = 900;
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RatList[nRat].nFrame = 0;
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pActor->nAction = 1;
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pActor->nIndex = 900;
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pActor->nFrame = 0;
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return;
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}
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}
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@ -399,7 +404,7 @@ void AIRat::Tick(RunListEvent* ev)
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{
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runlist_DoSubRunRec(pSprite->owner);
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runlist_FreeRun(pSprite->lotag - 1);
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runlist_SubRunRec(RatList[nRat].nRun);
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runlist_SubRunRec(pActor->nRun);
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pSprite->cstat = 0x8000;
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mydeletesprite(nSprite);
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