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- fixed runlist handling for actor targets.
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1 changed files with 1 additions and 2 deletions
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@ -385,10 +385,9 @@ void runlist_SignalRun(int NxtPtr, int edx)
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if (RunPtr >= 0)
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{
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assert(RunPtr < kMaxRuns);
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int val = RunData[RunPtr].nObjIndex;
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NxtPtr = RunData[RunPtr].next;
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if (val >= 0) {
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if (RunData[RunPtr].nObjIndex >= 0 || RunData[RunPtr].pObjActor) {
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runlist_SendMessageToRunRec(RunPtr, edx & 0xffff, edx & ~0xffff, 0);
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}
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}
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