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- DeleteActor implementation.
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1 changed files with 4 additions and 1 deletions
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@ -68,7 +68,10 @@ void EraseScreen(int eax);
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void mychangespritesect(int nSprite, int nSector);
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void mydeletesprite(int nSprite);
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void DeleteActor(DExhumedActor* actor);
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inline void DeleteActor(DExhumedActor* actor)
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{
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mydeletesprite(actor->GetSpriteIndex());
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}
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void GrabPalette();
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