terminx
|
ef81aee7be
|
The mouse wheel was backwards on Win32... I think this fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@478 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 03:21:12 +00:00 |
|
terminx
|
4c1a6e6ce1
|
Fixes for http://forums.3drealms.com/vb/showpost.php?p=481243 and possibly http://forums.3drealms.com/vb/showpost.php?p=480994
git-svn-id: https://svn.eduke32.com/eduke32@477 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-29 01:19:49 +00:00 |
|
terminx
|
c21558f2a3
|
Minor crap
git-svn-id: https://svn.eduke32.com/eduke32@474 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 21:12:05 +00:00 |
|
terminx
|
50d1a03dbc
|
Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.
git-svn-id: https://svn.eduke32.com/eduke32@472 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 05:16:10 +00:00 |
|
terminx
|
50559c7a32
|
Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-26 00:28:44 +00:00 |
|
terminx
|
f1d10f4c8c
|
Packet rate control
git-svn-id: https://svn.eduke32.com/eduke32@470 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-24 21:24:35 +00:00 |
|
terminx
|
f628faefd8
|
Misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-24 03:42:54 +00:00 |
|
terminx
|
23a468d956
|
git-svn-id: https://svn.eduke32.com/eduke32@468 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 05:00:57 +00:00 |
|
terminx
|
8ca2a3f33b
|
This adds -game_dir for Mapster, too.
git-svn-id: https://svn.eduke32.com/eduke32@467 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 03:10:09 +00:00 |
|
terminx
|
e0e4dfdabd
|
This fixes using .cfg files that are outside of the game directory.
git-svn-id: https://svn.eduke32.com/eduke32@466 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 02:49:58 +00:00 |
|
terminx
|
76c2340c83
|
Support for -game_dir similar to Duke3d_w32
git-svn-id: https://svn.eduke32.com/eduke32@465 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 02:35:54 +00:00 |
|
terminx
|
fe9004fafe
|
Support for -ww2gi, -nam, -cfg, -usecwd, -h, and -j in Mapster32. Because I am lazy, this is all code from game.c.
git-svn-id: https://svn.eduke32.com/eduke32@464 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-21 23:49:07 +00:00 |
|
terminx
|
44e869c8d9
|
Misc minor things
git-svn-id: https://svn.eduke32.com/eduke32@463 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-20 03:10:32 +00:00 |
|
terminx
|
a94063e0be
|
Dynamically loaded GLU
git-svn-id: https://svn.eduke32.com/eduke32@462 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-16 03:19:04 +00:00 |
|
Plagman
|
59ef78ff35
|
Detail mapping : r_detailmapping.
git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 09:08:57 +00:00 |
|
terminx
|
530edf77b8
|
MAXSPRITESONSCREEN = 4096 and a few other things
git-svn-id: https://svn.eduke32.com/eduke32@458 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 05:46:49 +00:00 |
|
terminx
|
699f26d1e7
|
This changes the map scaling feature to operate on sectors selected in the editor rather than the whole map
git-svn-id: https://svn.eduke32.com/eduke32@457 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 00:59:49 +00:00 |
|
Plagman
|
8a5a966cd0
|
Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
git-svn-id: https://svn.eduke32.com/eduke32@454 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-14 07:00:29 +00:00 |
|
terminx
|
197cf82051
|
Compile
git-svn-id: https://svn.eduke32.com/eduke32@453 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 23:24:13 +00:00 |
|
terminx
|
7b0104e9a1
|
JFAud
git-svn-id: https://svn.eduke32.com/eduke32@452 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 22:42:19 +00:00 |
|
terminx
|
8e84d072c2
|
It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@451 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 05:49:09 +00:00 |
|
terminx
|
c4868aa2b6
|
git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-06 06:02:45 +00:00 |
|
Plagman
|
5a7cceb19d
|
Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
git-svn-id: https://svn.eduke32.com/eduke32@446 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-06 01:29:45 +00:00 |
|
terminx
|
8a3ca3dbc4
|
git-svn-id: https://svn.eduke32.com/eduke32@445 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-05 23:40:37 +00:00 |
|
terminx
|
fc4bc3ef70
|
CON command for earthquakes
git-svn-id: https://svn.eduke32.com/eduke32@444 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-05 22:30:35 +00:00 |
|
terminx
|
7c89d81fda
|
Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104
git-svn-id: https://svn.eduke32.com/eduke32@443 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-04 07:15:17 +00:00 |
|
terminx
|
cba58265b9
|
Control over the cache1d size...
git-svn-id: https://svn.eduke32.com/eduke32@442 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-02 02:27:57 +00:00 |
|
terminx
|
f74c413b68
|
git-svn-id: https://svn.eduke32.com/eduke32@438 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-28 20:36:38 +00:00 |
|
terminx
|
d2566913bb
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
|
Plagman
|
87556300bf
|
EDuke32 now compiles okay with the Microsoft compiler using NMake.
git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-21 12:53:11 +00:00 |
|
terminx
|
8d6eef5b0f
|
More tiny optimizations I guess
git-svn-id: https://svn.eduke32.com/eduke32@433 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-21 09:33:26 +00:00 |
|
terminx
|
bc4139356a
|
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-20 03:27:25 +00:00 |
|
terminx
|
2705563578
|
Minor things such as un-breaking setvarvar :)
git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-19 20:31:40 +00:00 |
|
terminx
|
31775358e6
|
Death to local variables
git-svn-id: https://svn.eduke32.com/eduke32@430 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 21:29:55 +00:00 |
|
terminx
|
19115146ac
|
Quite a few more optimizations
git-svn-id: https://svn.eduke32.com/eduke32@429 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 09:32:17 +00:00 |
|
terminx
|
d93dde5a59
|
Optimize some of the frequently used CON commands that have nasty overhead
git-svn-id: https://svn.eduke32.com/eduke32@428 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 08:37:12 +00:00 |
|
terminx
|
cb90dc8c83
|
This probably fixes something with projectiles
git-svn-id: https://svn.eduke32.com/eduke32@427 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 04:18:46 +00:00 |
|
terminx
|
15c080e73c
|
Oops, I forgot to leave a space for the terminating character for the string here
git-svn-id: https://svn.eduke32.com/eduke32@426 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 04:18:29 +00:00 |
|
terminx
|
b04bfe58fb
|
Removed orderweaponnum()
git-svn-id: https://svn.eduke32.com/eduke32@425 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 04:16:41 +00:00 |
|
terminx
|
aeaa03022d
|
Heh, oops, that was totally backwards :)
git-svn-id: https://svn.eduke32.com/eduke32@424 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 21:48:21 +00:00 |
|
terminx
|
aaa84f3574
|
Stuff, and things.
git-svn-id: https://svn.eduke32.com/eduke32@423 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 21:20:35 +00:00 |
|
terminx
|
242eb24e3e
|
This should allow map progression via nukebutton to work up to the 32 level limit, for all episodes.
git-svn-id: https://svn.eduke32.com/eduke32@422 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 03:21:55 +00:00 |
|
terminx
|
a236be837c
|
git-svn-id: https://svn.eduke32.com/eduke32@421 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 01:08:39 +00:00 |
|
terminx
|
ccb6ff7141
|
Minor fixes and a couple of improvements to the fake AI players
git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-15 01:09:25 +00:00 |
|
terminx
|
cd4e66b71a
|
Faster movement in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@418 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 08:50:18 +00:00 |
|
terminx
|
a68248896c
|
I wonder how this feature is going to come back to bite me in the ass later
git-svn-id: https://svn.eduke32.com/eduke32@417 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 04:13:19 +00:00 |
|
terminx
|
dc0dea7c09
|
Update checking for win32...
git-svn-id: https://svn.eduke32.com/eduke32@416 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 03:34:55 +00:00 |
|
terminx
|
991d785e73
|
Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 09:28:37 +00:00 |
|
terminx
|
a35a73796c
|
Function for changing map in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@414 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 08:46:32 +00:00 |
|
terminx
|
760e784ffc
|
Multiplayer code for "map" and "changelevel"
git-svn-id: https://svn.eduke32.com/eduke32@413 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 08:33:11 +00:00 |
|
terminx
|
35ea2d7ad1
|
Make sure map filenames always get slashes prepended to them, to make sure getlevelfromfilename() doesn't fail
git-svn-id: https://svn.eduke32.com/eduke32@412 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 07:25:01 +00:00 |
|
terminx
|
75563afd01
|
*yawn*
git-svn-id: https://svn.eduke32.com/eduke32@411 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 06:41:47 +00:00 |
|
terminx
|
998ced5cc4
|
More menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@410 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 05:59:47 +00:00 |
|
terminx
|
401767810f
|
Allow the startup screens to be skipped via mouse and allow the help and credits screens to be navigated via mouse as well
git-svn-id: https://svn.eduke32.com/eduke32@409 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 04:31:51 +00:00 |
|
terminx
|
d0f96d6c86
|
Mouse wheel support for the game menus
git-svn-id: https://svn.eduke32.com/eduke32@408 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 00:03:24 +00:00 |
|
terminx
|
e7d1346248
|
This makes the editor quite a bit friendlier in terms of CPU usage. After checking for input, we wait for 1 ms if none was reported.
git-svn-id: https://svn.eduke32.com/eduke32@406 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 21:56:00 +00:00 |
|
terminx
|
3509a4dc8c
|
Fixes
git-svn-id: https://svn.eduke32.com/eduke32@404 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 21:18:21 +00:00 |
|
terminx
|
3d867963b9
|
Support for a version string to stick in the lower right hand corner of the OSD
git-svn-id: https://svn.eduke32.com/eduke32@403 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 04:38:10 +00:00 |
|
terminx
|
c4147db020
|
Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@400 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 21:53:33 +00:00 |
|
terminx
|
7017166f2d
|
Oops
git-svn-id: https://svn.eduke32.com/eduke32@399 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 19:32:44 +00:00 |
|
terminx
|
169e0c824b
|
Give most of the gamevar stuff its own object
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 06:49:01 +00:00 |
|
terminx
|
6b7ef5cd75
|
More optimizations
git-svn-id: https://svn.eduke32.com/eduke32@397 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 04:17:26 +00:00 |
|
terminx
|
0bd5f4a9e5
|
Uhh.. yeah
git-svn-id: https://svn.eduke32.com/eduke32@395 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 03:15:56 +00:00 |
|
terminx
|
d48c66b7ad
|
I guess this is an optimization as well
git-svn-id: https://svn.eduke32.com/eduke32@394 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-10 01:52:35 +00:00 |
|
terminx
|
15ee3431f9
|
Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map
git-svn-id: https://svn.eduke32.com/eduke32@392 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-09 23:41:43 +00:00 |
|
terminx
|
e11f4c9afb
|
Better alt-tab support for fullscreen OpenGL on win32
git-svn-id: https://svn.eduke32.com/eduke32@391 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-08 16:45:12 +00:00 |
|
terminx
|
c45445f8aa
|
Null pointer checks for music filenames
git-svn-id: https://svn.eduke32.com/eduke32@389 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-06 23:14:49 +00:00 |
|
terminx
|
bee93c60b7
|
git-svn-id: https://svn.eduke32.com/eduke32@388 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-06 06:27:07 +00:00 |
|
terminx
|
7dcd346352
|
This seems like a good idea...
git-svn-id: https://svn.eduke32.com/eduke32@386 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 21:51:24 +00:00 |
|
terminx
|
c8abb8384d
|
Happy fun memory usage optimization
git-svn-id: https://svn.eduke32.com/eduke32@385 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 21:22:19 +00:00 |
|
terminx
|
ccb93c19d8
|
Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
git-svn-id: https://svn.eduke32.com/eduke32@384 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 20:39:29 +00:00 |
|
terminx
|
9fc9365e2f
|
Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined
git-svn-id: https://svn.eduke32.com/eduke32@383 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-05 00:16:33 +00:00 |
|
terminx
|
44e9f75e48
|
I suppose it's probably a good idea not to crash when someone tries telling the game to warp to an undefined map
git-svn-id: https://svn.eduke32.com/eduke32@382 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 22:22:07 +00:00 |
|
terminx
|
57042cd9a7
|
This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
git-svn-id: https://svn.eduke32.com/eduke32@381 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 22:05:30 +00:00 |
|
terminx
|
3a811040af
|
La la la
git-svn-id: https://svn.eduke32.com/eduke32@380 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 04:12:14 +00:00 |
|
terminx
|
e4afb39e66
|
git-svn-id: https://svn.eduke32.com/eduke32@379 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 04:08:14 +00:00 |
|
terminx
|
42fe36d067
|
This makes -map bypass the menu in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@378 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-04 02:10:18 +00:00 |
|
terminx
|
b93ae5baa9
|
Blar.
git-svn-id: https://svn.eduke32.com/eduke32@377 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-03 00:27:43 +00:00 |
|
terminx
|
fb06419c82
|
updatesectorz() -> updatesector()
I now have a clue about updatesectorz() breaking things. :o
git-svn-id: https://svn.eduke32.com/eduke32@376 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-02 06:00:49 +00:00 |
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terminx
|
36f69beeb6
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This should fix a bug with ifgotweaponce where the game had a rare chance of crashing and burning in cooperative
git-svn-id: https://svn.eduke32.com/eduke32@375 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-01 22:34:32 +00:00 |
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terminx
|
0d22a2a208
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Save the GRP file selected in the startup window to the cfg
git-svn-id: https://svn.eduke32.com/eduke32@374 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-01 04:22:16 +00:00 |
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terminx
|
e35a1bdc33
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I guess these checks are necessary, because if we don't have them, rmnet segfaults when it tries to strtok things that don't exist.
git-svn-id: https://svn.eduke32.com/eduke32@373 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-01 01:20:59 +00:00 |
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terminx
|
f71b2cd2d9
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updatesector() -> updatesectorz()
I have no clue if this breaks anything.
git-svn-id: https://svn.eduke32.com/eduke32@372 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-30 23:53:44 +00:00 |
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terminx
|
5dda5b1660
|
Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
git-svn-id: https://svn.eduke32.com/eduke32@371 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-30 23:37:47 +00:00 |
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terminx
|
da317ac063
|
One less hack :o
git-svn-id: https://svn.eduke32.com/eduke32@370 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-30 09:22:54 +00:00 |
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terminx
|
69505e1cc2
|
git-svn-id: https://svn.eduke32.com/eduke32@369 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-30 06:54:01 +00:00 |
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terminx
|
4f17d1299b
|
Lag meter and a couple of MP fixes
git-svn-id: https://svn.eduke32.com/eduke32@368 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-30 04:36:20 +00:00 |
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terminx
|
79f6c600d5
|
Multiplayer fixes. This solves the crash on map change issue.
git-svn-id: https://svn.eduke32.com/eduke32@367 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-30 02:09:51 +00:00 |
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terminx
|
270d573af3
|
Hmm..
git-svn-id: https://svn.eduke32.com/eduke32@365 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-29 10:30:25 +00:00 |
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terminx
|
44fcea85a8
|
Makefile switch for which networking code to use
git-svn-id: https://svn.eduke32.com/eduke32@364 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-28 22:53:11 +00:00 |
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terminx
|
8727166e24
|
I wish I knew why this doesn't work
git-svn-id: https://svn.eduke32.com/eduke32@363 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-28 16:23:37 +00:00 |
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terminx
|
d7d9e82be0
|
Duke3d_w32 netcode... this compiles but doesn't work yet
git-svn-id: https://svn.eduke32.com/eduke32@362 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-28 04:16:20 +00:00 |
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terminx
|
5ebab8df83
|
git-svn-id: https://svn.eduke32.com/eduke32@361 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-26 21:15:20 +00:00 |
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terminx
|
8efa4670bb
|
Support for using a different cfg file via command line
git-svn-id: https://svn.eduke32.com/eduke32@360 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-24 04:25:13 +00:00 |
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terminx
|
cac0d84384
|
Fixes
git-svn-id: https://svn.eduke32.com/eduke32@359 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-22 01:25:35 +00:00 |
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terminx
|
a6a64c52b5
|
GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
git-svn-id: https://svn.eduke32.com/eduke32@356 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-21 05:38:22 +00:00 |
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terminx
|
b6f6873603
|
git-svn-id: https://svn.eduke32.com/eduke32@354 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-20 04:55:37 +00:00 |
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terminx
|
20c261babd
|
git-svn-id: https://svn.eduke32.com/eduke32@353 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-19 08:43:27 +00:00 |
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terminx
|
715bc289e8
|
Fix "array subscript has type 'char'" warnings
git-svn-id: https://svn.eduke32.com/eduke32@352 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-19 08:24:46 +00:00 |
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terminx
|
2d356245f2
|
git-svn-id: https://svn.eduke32.com/eduke32@350 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-11-19 07:09:43 +00:00 |
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