terminx
0b1c21d477
Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048
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git-svn-id: https://svn.eduke32.com/eduke32@7437 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:27 +02:00
terminx
d48ca24079
This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
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git-svn-id: https://svn.eduke32.com/eduke32@7436 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:26 +02:00
terminx
37a8c98c2c
Replace some individual assignments of structure members with whole structure assignments
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git-svn-id: https://svn.eduke32.com/eduke32@7434 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-19 12:12:41 +02:00
terminx
dba335c7dd
Adjust projection matrix depending on SCISDIST
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git-svn-id: https://svn.eduke32.com/eduke32@7432 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:09:13 +02:00
terminx
42363fd73a
Replace hard-coded literal "777" for player crack_time member with preprocessor define
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git-svn-id: https://svn.eduke32.com/eduke32@7430 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:41 +02:00
terminx
c9719e4aa0
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7429 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:40 +02:00
terminx
eb5cade7de
Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites
...
This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.
These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.
git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
terminx
3220b1e4f9
Hoist comparison of const variable outside of loop in getzrange()
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git-svn-id: https://svn.eduke32.com/eduke32@7427 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
Christoph Oelckers
95c9dba9df
- deactivated the no-fog-calculation checks again.
...
The high level code should have no business deciding that - this must later be done in the backend.
Performance-wise this is really a non-issue so in the end this constitutes an optimization that only creates mess but np gain.
The commit was only cherry-picked for the remaining changes.
2019-09-19 12:04:06 +02:00
terminx
8a6ce26b57
Don't bother with fog calculations for things without hightile replacements
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git-svn-id: https://svn.eduke32.com/eduke32@7424 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
2019-09-19 11:56:04 +02:00
terminx
bafc3b45a2
Fix "findnearactor" family of CON functions
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git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:49:00 +02:00
terminx
35efbccfa3
Fix r_polygonmode cvar
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git-svn-id: https://svn.eduke32.com/eduke32@7422 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:48:58 +02:00
terminx
bf7ee94a2d
Clean up polymost.cpp includes
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git-svn-id: https://svn.eduke32.com/eduke32@7421 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-19 11:48:56 +02:00
Christoph Oelckers
e1e8b835db
- make it compile again.
2019-09-19 11:43:11 +02:00
Christoph Oelckers
8f6f979fa5
- do not force the tile shades mode for now without re_adding the removed variable.
...
Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562
Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.
git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
0168b9ddf2
- fix RedNukem input.
2019-09-19 01:10:07 +02:00
Christoph Oelckers
412f3a0b32
- proper npot checks for RedNukem's sky calculations.
2019-09-19 00:37:12 +02:00
Christoph Oelckers
588fbc26f9
- added RedNukem project.
2019-09-19 00:27:46 +02:00
Christoph Oelckers
51dc82b6a6
- merged in the changes RedNukem made to the Build code.
2019-09-19 00:19:02 +02:00
Christoph Oelckers
3a90d21661
- consolidated the redundant texture coordinates.
...
They were all the same, so no point recalculating them, the copies weren't even correct.
2019-09-19 00:06:12 +02:00
Christoph Oelckers
30dac6be74
- deleted the tilepacker.
2019-09-18 22:16:56 +02:00
Christoph Oelckers
e0f823a492
- refactored texture setup to use an intermediate layer.
2019-09-18 22:16:15 +02:00
Christoph Oelckers
155f093bd5
- stuff
2019-09-17 20:57:45 +02:00
Christoph Oelckers
13832eebc2
- removed assembly files.
2019-09-17 20:22:12 +02:00
Christoph Oelckers
1ad3b39e70
- removed the editor code.
2019-09-17 20:19:11 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
...
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
b1763a8f4a
- hooked up the texture management.
...
Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
2b439ae181
- work on backend
2019-09-16 23:28:26 +02:00
Christoph Oelckers
9edf6be10d
- texture sampler class added, not used yet.
2019-09-16 22:56:48 +02:00
Christoph Oelckers
cb2e2cc222
- count correctly.
2019-09-16 22:14:44 +02:00
Christoph Oelckers
0359602159
- some missed parts.
2019-09-16 21:27:07 +02:00
Christoph Oelckers
6536d910b3
- all drawing is being routed through the interface layer, all vertex buffers are gone.
...
No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers
318009fd69
- added a centralized drawer and converted the main geometry drawer to use it.
2019-09-16 19:35:04 +02:00
Christoph Oelckers
2a20eb9287
- deleted vertex buffer drawing and used immediate mode instead.
...
This served no benefit and made cleanup harder than necessary.
2019-09-16 18:12:16 +02:00
Christoph Oelckers
20ab1289fd
- deletion of unused code.
2019-09-16 18:10:28 +02:00
Christoph Oelckers
d2e34ef18e
- this time the texture upload is working.
2019-09-16 18:00:19 +02:00
Christoph Oelckers
b7816e2dfb
- use full GL 4.6 API.
2019-09-16 17:52:14 +02:00
Christoph Oelckers
a85f9f4848
- this is good enough.
2019-09-13 22:27:20 +02:00
Christoph Oelckers
524f6cf5e5
- crap
2019-09-13 22:18:37 +02:00
Christoph Oelckers
aecdd9b4c5
- this is the state I want to build.
2019-09-13 21:43:05 +02:00
terminx
21217585c9
Fix crash when starting E2L1
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git-svn-id: https://svn.eduke32.com/eduke32@7440 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
d869e612e4
Fix stupid typo in hardcoded Duke3D actor
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git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
120332c562
Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value
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git-svn-id: https://svn.eduke32.com/eduke32@7425 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
4506b8490f
Minor cleanup of some Polymost shader program support functions
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git-svn-id: https://svn.eduke32.com/eduke32@7419 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:06 +00:00
terminx
ff8e54432b
"This adds masked texture rendering support for slopes in classic renderer"
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git-svn-id: https://svn.eduke32.com/eduke32@7418 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:03 +00:00
terminx
7ccbd22013
Move some clipping related stuff out of engine.cpp and into clip.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7417 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:59 +00:00
terminx
95fa4e04f9
Allow lowering fov to 60 from the console
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git-svn-id: https://svn.eduke32.com/eduke32@7416 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:54 +00:00
terminx
483fbe4cd6
Polymost sky Z buffer hack from Nuke.YKT
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git-svn-id: https://svn.eduke32.com/eduke32@7415 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:51 +00:00
terminx
4522a8902b
Limit Polymost tile sheet size to 8192 when building with MSVC
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git-svn-id: https://svn.eduke32.com/eduke32@7414 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:47 +00:00
terminx
5e97fc5f51
Polymost NPOT texture patch from Nuke.YKT
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git-svn-id: https://svn.eduke32.com/eduke32@7413 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:43 +00:00
terminx
25cd73d99a
Patch from Nuke.YKT to use the shade tables for distance shading in Polymost
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This makes the shading in Polymost more or less 1:1 with classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7412 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:39 +00:00
terminx
1a0ee0f4c3
Polymost relative texture alignment patch from Nuke
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This "fixes" relative texture alignment for floors and ceilings in Polymost to match classic mode. "Fix" is in quotes because this actually means the alignment is less correct in terms of proper scaling than before, but more correct in terms of accuracy to classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7411 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:35 +00:00
terminx
b819b298ee
ifdef EDUKE32_STANDALONE something for hardcoded Duke projectiles
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git-svn-id: https://svn.eduke32.com/eduke32@7410 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:31 +00:00
terminx
da6b01bf8e
Improve collision for projectiles
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This does a few things:
-projectiles now use clipmovex() instead of clipmove() (this is like CON_CLIPMOVENOSLIDE)
-the z distances passed to clipmove() are now calculated from the sprite's size instead of being hard-coded
-projectiles now move as if they had SFLAG_NOCLIP applied for the first tic after spawning
git-svn-id: https://svn.eduke32.com/eduke32@7409 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:27 +00:00
terminx
b61027086c
Fix Polymost HOM
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git-svn-id: https://svn.eduke32.com/eduke32@7408 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:23 +00:00
terminx
2ec041b10e
Use correct type in range-based loop
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git-svn-id: https://svn.eduke32.com/eduke32@7407 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:19 +00:00
terminx
c7f003a1a9
Remove a couple of blocks in A_MoveSpriteClipdist() from standalone builds and call setsprite() unconditionally before doing any movement
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git-svn-id: https://svn.eduke32.com/eduke32@7406 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:16 +00:00
terminx
798eaeb980
Allow passing a null pointer to spriteheightofsptr() for the height return value
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git-svn-id: https://svn.eduke32.com/eduke32@7405 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:12 +00:00
terminx
76863607e3
This fixes a bug in clipmove() where clipping against sprites above you was wrong
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Because this is a check for sprites above the sprite being moved and not a check for sprites below, the height of the sprite should not be taken into account at all here and the base of the sprite should be used instead.
git-svn-id: https://svn.eduke32.com/eduke32@7404 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:08 +00:00
terminx
770b255bff
Calculate texture coordinates as double since we're storing them that way anyway
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This isn't really intended to fix any specific issue, but to shut up Visual Studio whining about arithmetic overflows.
git-svn-id: https://svn.eduke32.com/eduke32@7403 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:05 +00:00
terminx
729f83761a
Rename "player speech" menu option in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7402 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:00 +00:00
terminx
c8b161704b
Patch from Nuke.YKT to work around a Polymost glitch with slopes
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git-svn-id: https://svn.eduke32.com/eduke32@7401 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:57 +00:00
terminx
f1ea04e7da
Another Polymost TROR patch from Nuke.YKT
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This one should bring Polymost TROR into parity with classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7400 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:53 +00:00
terminx
92c52d7e60
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@7399 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:48 +00:00
terminx
6190fbb4f2
clipmove() improvements
...
This fixes an issue with clipmove() caused by sectors behind walls which were candidates for clipping not being added to the list of sectors that definitely clip the player, forcing the function to fall back to a slow, sector-by-sector brute force approach. This brute force approach has also been removed in favor of something more efficient.
git-svn-id: https://svn.eduke32.com/eduke32@7398 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:45 +00:00
terminx
00cac93851
Bump MAXCLIPNUM to 2048
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git-svn-id: https://svn.eduke32.com/eduke32@7397 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:41 +00:00
terminx
0e01b45227
Revert r7388 because it just wasn't working out
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git-svn-id: https://svn.eduke32.com/eduke32@7396 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:37 +00:00
hendricks266
5258e10271
Fix some GL ES compilation issues in polymost.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7395 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:51 +00:00
hendricks266
6ba0b64de6
Add buildvfs_fopen_write_text
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Long-term we will need to replace all uses of "\n" in string literals printed to disk.
git-svn-id: https://svn.eduke32.com/eduke32@7394 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:47 +00:00
hendricks266
381517ffa0
Add CLEAR and KP_CLEAR to the SDL key translation table as synonyms for KP_5
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git-svn-id: https://svn.eduke32.com/eduke32@7393 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-11 06:06:43 +00:00
terminx
f54f35a067
Polymost TROR patch from Nuke.YKT--nice!
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git-svn-id: https://svn.eduke32.com/eduke32@7392 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:11 +00:00
terminx
c6261b9f45
It looks like this is OK to remove now!
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git-svn-id: https://svn.eduke32.com/eduke32@7391 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:07 +00:00
terminx
0e6dd28573
Patch from Nuke.YKT to clip Polymost spans to screen borders
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git-svn-id: https://svn.eduke32.com/eduke32@7390 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:49:03 +00:00
terminx
e33fed3bf8
Add Nuke.YKT to thanks section in credits and move pogokeen to active developers
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This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.
git-svn-id: https://svn.eduke32.com/eduke32@7389 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:59 +00:00
terminx
a206a83020
This seems to help with some polygon drawing issues in Polymost for now
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git-svn-id: https://svn.eduke32.com/eduke32@7388 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:55 +00:00
terminx
b72dec2940
Fix compilation with winlayer
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There are still a bunch of warnings, but fixing warnings in deprecated code that only one guy uses anymore isn't an efficient use of time.
git-svn-id: https://svn.eduke32.com/eduke32@7387 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:50 +00:00
terminx
ea66c0a682
Well, that didn't take long :D
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git-svn-id: https://svn.eduke32.com/eduke32@7386 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:20 +00:00
terminx
ac87b8c945
I forgot to remove this comment in r7376
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git-svn-id: https://svn.eduke32.com/eduke32@7384 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:12 +00:00
terminx
2b3be31fa2
As if you couldn't already tell from Ion Maiden, I like shitty one liners
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git-svn-id: https://svn.eduke32.com/eduke32@7383 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:08 +00:00
terminx
3c0a38d47a
Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
...
However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.
git-svn-id: https://svn.eduke32.com/eduke32@7382 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:01 +00:00
terminx
35b208eeab
Fix saving to %APPDATA% on Windows...
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git-svn-id: https://svn.eduke32.com/eduke32@7381 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:52:50 +00:00
terminx
33a3e9fbca
Fix compilation error in texcache
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git-svn-id: https://svn.eduke32.com/eduke32@7380 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:35:43 +00:00
terminx
a050281006
A curious Polymost optimization from Nuke.YKT
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This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...
git-svn-id: https://svn.eduke32.com/eduke32@7379 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:12 +00:00
terminx
e61831ad5d
Fix CON issues introduced in r7357 and r7358
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git-svn-id: https://svn.eduke32.com/eduke32@7378 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:08 +00:00
terminx
dbcd3968ee
Am I missing something here?
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git-svn-id: https://svn.eduke32.com/eduke32@7377 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:04 +00:00
terminx
8b7d099cbd
Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method
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git-svn-id: https://svn.eduke32.com/eduke32@7376 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:00 +00:00
terminx
23e53c17fc
This might not be needed anymore after the previous commit
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git-svn-id: https://svn.eduke32.com/eduke32@7375 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:56 +00:00
terminx
0e107acd39
Work around floating point precision issues in Polymost causing problems when rendering certain geometry from particular angles
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git-svn-id: https://svn.eduke32.com/eduke32@7374 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:52 +00:00
terminx
61b89491c6
Lower MAXWALLSB
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git-svn-id: https://svn.eduke32.com/eduke32@7373 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:48 +00:00
terminx
6a251fca16
Free inthash tables used by the CON compiler using the contents of inttables[] instead of listing them explicitly in C_Compile()
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git-svn-id: https://svn.eduke32.com/eduke32@7371 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:41 +00:00
terminx
e84d62416d
Patch from Striker to allow selective tile redefinition in .def files based on the crc of the original tile
...
This only works for "tilefromtexture" for now.
git-svn-id: https://svn.eduke32.com/eduke32@7370 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:37 +00:00
terminx
f31f31a17e
Rework previous commit to use a little less floating point math
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git-svn-id: https://svn.eduke32.com/eduke32@7369 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:32 +00:00
terminx
17fa3ea5ff
Patch from Nuke.YKT to fix voxel rotation in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7368 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:29 +00:00
terminx
6d9ecbcfb7
Marginally less sucky version of a function that completely sucks
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git-svn-id: https://svn.eduke32.com/eduke32@7367 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:25 +00:00
terminx
db51740d3d
Clean up a few uses of the hash table functions to account for hash_findcase() working properly now
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git-svn-id: https://svn.eduke32.com/eduke32@7366 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:21 +00:00
terminx
3775bce3d7
Fix a crash when trying to access cvars through typing the name into the console with the wrong case
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git-svn-id: https://svn.eduke32.com/eduke32@7365 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:16 +00:00
terminx
f7d4209084
Use lowercase when computing hashes in hash_getcode()
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It turns out hash_findcase() has never worked properly because the correct bucket would never have been searched.
git-svn-id: https://svn.eduke32.com/eduke32@7364 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:13 +00:00
terminx
0de543ca2b
This was slightly faster here
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git-svn-id: https://svn.eduke32.com/eduke32@7363 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:09 +00:00
terminx
e9d53fce0a
Optimize nonpow2_mhline and nonpow2_thline by replacing divide operation by cheaper multiplication
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7362 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:05 +00:00
terminx
425c183c67
Clean up DirectSound driver in audiolib
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This includes a small patch from Nuke.YKT as well.
git-svn-id: https://svn.eduke32.com/eduke32@7361 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:01 +00:00
terminx
c757725e65
Remove a "cheap fix" from multivoc that is no longer needed and should never have been needed in the first place
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git-svn-id: https://svn.eduke32.com/eduke32@7360 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:20:56 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
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Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
hendricks266
5c9b921285
CON: Implement a new VM dispatch method using an explicit jump table
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7358 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:49 +00:00
hendricks266
12bfbd5a06
CON: Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp
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Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7357 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:43 +00:00
hendricks266
b7e9cd0791
CON: Move five missed opcodeless keywords down in gamedef.h
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git-svn-id: https://svn.eduke32.com/eduke32@7356 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:40 +00:00
hendricks266
328e771636
CON: #ifdef out deactivated stuff that should not be half-in, half-out
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git-svn-id: https://svn.eduke32.com/eduke32@7355 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:37 +00:00
hendricks266
f84cbd9a1a
Clean up unused warnings
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git-svn-id: https://svn.eduke32.com/eduke32@7354 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:33 +00:00
hendricks266
94504ee0c3
Fix net.cpp compilation failure under clang
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git-svn-id: https://svn.eduke32.com/eduke32@7353 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:30 +00:00
terminx
b7e524d5d1
Fix autoaim bug introduced in r6942
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git-svn-id: https://svn.eduke32.com/eduke32@7352 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-23 05:10:59 +00:00
terminx
766fb93191
Fix a crash when accessing SECTOR_WALLPTR with CON_SETSECTOR
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git-svn-id: https://svn.eduke32.com/eduke32@7351 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 20:26:38 +00:00
terminx
4b1d268908
Use existing viewingrange and yxaspect for showview so it matches that of the main view
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This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.
git-svn-id: https://svn.eduke32.com/eduke32@7350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:37 +00:00
terminx
e0b5e32be2
Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()
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git-svn-id: https://svn.eduke32.com/eduke32@7349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:33 +00:00
terminx
934f1e9ec6
Display value next to FOV slider and allow dropping FOV to 70
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git-svn-id: https://svn.eduke32.com/eduke32@7348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:28 +00:00
hendricks266
789d9bd8e6
Rename "textures" to "texturecache" and "textures.cache" to "texturecache.index"
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This avoids conflicts with folders named "textures", such as in World Tour. Thanks to enderandrew for the observation.
git-svn-id: https://svn.eduke32.com/eduke32@7347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 03:40:49 +00:00
terminx
e253f2e0a8
Fixes an issue with the automap
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git-svn-id: https://svn.eduke32.com/eduke32@7346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 19:36:47 +00:00
terminx
5eb007396d
Round computed horiz instead of potentially truncating
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git-svn-id: https://svn.eduke32.com/eduke32@7345 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 00:58:33 +00:00
terminx
e513ad21d1
Scale both mouse axes the same in CONTROL_GetMouseDelta()
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git-svn-id: https://svn.eduke32.com/eduke32@7344 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-21 00:58:28 +00:00
terminx
10757aa836
PI -> fPI
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git-svn-id: https://svn.eduke32.com/eduke32@7343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:33:04 +00:00
terminx
a3f49b4584
Improve vertical mouse aim
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This improves vertical mouse aim in two ways: the Y axis is normalized to match the sensitivity of the X axis, and horiz adjustment has been corrected so that the player's pitch is operated on as an angle instead of as the tangent of said angle. Based on a patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@7342 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:33:00 +00:00
terminx
eef6667fbc
Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not
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This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.
git-svn-id: https://svn.eduke32.com/eduke32@7341 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:56 +00:00
terminx
e74cad12ad
Increase MAXANGVEL for player input per tic from 512 to 1024
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git-svn-id: https://svn.eduke32.com/eduke32@7340 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:52 +00:00
terminx
7b06ec9a6a
atan2 -> atan2f
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git-svn-id: https://svn.eduke32.com/eduke32@7339 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:48 +00:00
terminx
a85b9e8259
Change scope of sdlayer lastSwapTime variable
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git-svn-id: https://svn.eduke32.com/eduke32@7338 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:44 +00:00
terminx
523121a995
Don't crash when attempting to define quotes at indexes that exceed MAXQUOTES
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git-svn-id: https://svn.eduke32.com/eduke32@7337 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:32:39 +00:00
terminx
22ec4599b0
Fix typo
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git-svn-id: https://svn.eduke32.com/eduke32@7336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-20 21:30:11 +00:00
hendricks266
cf86f63121
Fix a mistake in r7322
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@7335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-19 05:26:53 +00:00
hendricks266
f349dfdabf
Menus: Fix the cursor being affected by viewport-annexing status bar sizes
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git-svn-id: https://svn.eduke32.com/eduke32@7334 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-19 05:26:49 +00:00
terminx
360ee42e0e
Fix system memory check
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git-svn-id: https://svn.eduke32.com/eduke32@7333 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:50 +00:00
terminx
af83ff0675
Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar
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git-svn-id: https://svn.eduke32.com/eduke32@7332 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:46 +00:00
terminx
180c73d8ca
Fix the automap glitch in the region around the full status bar in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7331 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:42 +00:00
terminx
e5c8c8c4fc
Fix the direction which the shadow is cast in "modern" status bar ammo icon
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git-svn-id: https://svn.eduke32.com/eduke32@7330 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:38 +00:00
terminx
8433d133b4
Patch from Fox:
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Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.
New userdef "fov". Equals the FOV in 360 degrees.
Update Polymost projection hack, so it compensates for the FOV or height of the game view.
Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
terminx
27977403fd
Remove 3 lines of audiolib header cruft
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git-svn-id: https://svn.eduke32.com/eduke32@7328 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:27 +00:00
terminx
464e32d712
Remove read only bit from SPRITE_SECTNUM and SPRITE_STATNUM in m32script
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git-svn-id: https://svn.eduke32.com/eduke32@7327 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:22 +00:00
terminx
4cf5a9c31a
Mapster32: fix use of uninitialized values
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git-svn-id: https://svn.eduke32.com/eduke32@7326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-02 23:24:36 +00:00
terminx
975126edf4
Fix a couple minor issues with 90 degree wall texture rotation
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git-svn-id: https://svn.eduke32.com/eduke32@7325 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-02 23:24:32 +00:00
terminx
38ff5e1c89
Add mousebits gamevar to m32script for querying mouse button states
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git-svn-id: https://svn.eduke32.com/eduke32@7324 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:56 +00:00
terminx
c4753af497
Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand
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git-svn-id: https://svn.eduke32.com/eduke32@7323 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:52 +00:00
terminx
1245799e6b
screentext alignment patch from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7322 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 09:36:47 +00:00
terminx
8e50f47aa4
rotatesprite hack from Fox
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git-svn-id: https://svn.eduke32.com/eduke32@7321 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:19:56 +00:00
terminx
7a8e368197
CON access to raw q16 values for player horiz and ang etc
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git-svn-id: https://svn.eduke32.com/eduke32@7320 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:13:05 +00:00
terminx
61c74f25aa
Work around weird issue with Bgetsysmemsize() that occurs on exactly one system we've tested
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git-svn-id: https://svn.eduke32.com/eduke32@7319 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-30 00:13:00 +00:00
terminx
d52151c2e8
Fix issue with definegamefuncname and undefinegamefunc
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git-svn-id: https://svn.eduke32.com/eduke32@7317 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-23 00:21:52 +00:00
terminx
0a3b840d4e
Add error message for SDL_SetGammaRamp() failures in videoSetGamma()
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git-svn-id: https://svn.eduke32.com/eduke32@7316 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 22:51:08 +00:00
terminx
8098d04875
Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
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git-svn-id: https://svn.eduke32.com/eduke32@7315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 22:51:04 +00:00
hendricks266
450244e258
Fix missing/invalid palswaps and shades in automap with Polymost
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7314 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:37 +00:00
hendricks266
9b17be7f3e
CON: Add EVENT_DISPLAYROOMSCAMERATILE
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git-svn-id: https://svn.eduke32.com/eduke32@7313 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:34 +00:00
hendricks266
a91391fdec
Menus: Make the gamma slider move in increments of 0.05 instead of 0.1
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git-svn-id: https://svn.eduke32.com/eduke32@7312 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:30 +00:00
terminx
f40dd37cca
Mapster32: add wall point delete hotkey. Press shift+delete or the d key in 2d mode to delete a wall point without dragging it.
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git-svn-id: https://svn.eduke32.com/eduke32@7311 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-13 23:26:54 +00:00
terminx
5882d9546c
Add mutex to protect against S_Callback() being called from more than one thread at the same time
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git-svn-id: https://svn.eduke32.com/eduke32@7310 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-13 23:26:50 +00:00
terminx
bd55b2d573
I honestly can't remember why I wrote this like this, but it's problematic so I'm changing it.
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git-svn-id: https://svn.eduke32.com/eduke32@7309 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:14 +00:00
terminx
5f141ed8d6
Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod
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git-svn-id: https://svn.eduke32.com/eduke32@7308 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:10 +00:00
terminx
74d766d988
Create new MV_CleanupVoice() function to handle most of what was in MV_StopVoice() plus the MV_CallBackFunc() functionality
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git-svn-id: https://svn.eduke32.com/eduke32@7307 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:05 +00:00
terminx
9f3cf8002b
Slightly revise multivoc locking logic
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git-svn-id: https://svn.eduke32.com/eduke32@7306 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:02 +00:00
terminx
97c2271b92
Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage
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git-svn-id: https://svn.eduke32.com/eduke32@7305 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:58 +00:00
terminx
6ca492918e
Slightly revise framerate limiter and r_showfps 2 display
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git-svn-id: https://svn.eduke32.com/eduke32@7304 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:53 +00:00
terminx
1d74f4e944
Change the hotkeys for adjusting the camera horiz in Mapster32 3d mode from ctrl + a / z to alt + a / z to avoid conflicts with the undo hotkey
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git-svn-id: https://svn.eduke32.com/eduke32@7303 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:48 +00:00
terminx
c9390f1845
Fix buffer overrun
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git-svn-id: https://svn.eduke32.com/eduke32@7302 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:44 +00:00
terminx
a401dfed47
Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.
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git-svn-id: https://svn.eduke32.com/eduke32@7301 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:40 +00:00
terminx
a8c613c995
Add 75, 100, and 240 as options for the FPS limiter
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git-svn-id: https://svn.eduke32.com/eduke32@7300 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:36 +00:00
terminx
ed0c45018e
Re-add something I didn't intend to remove with r7297
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git-svn-id: https://svn.eduke32.com/eduke32@7299 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:50 +00:00
terminx
5ff83a5f5f
Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset
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git-svn-id: https://svn.eduke32.com/eduke32@7298 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:46 +00:00
terminx
caf2a8c9c9
Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it
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git-svn-id: https://svn.eduke32.com/eduke32@7297 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-21 01:12:53 +00:00
terminx
a24c720e11
MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@7296 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-16 23:28:09 +00:00
terminx
8447e3392d
Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.
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git-svn-id: https://svn.eduke32.com/eduke32@7295 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 22:33:15 +00:00
terminx
22ad4221d9
Fix loading screen tile
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git-svn-id: https://svn.eduke32.com/eduke32@7294 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 22:33:09 +00:00
terminx
1c369d4978
Fix issue where the option to enable or disable Polymer wasn't being saved properly
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git-svn-id: https://svn.eduke32.com/eduke32@7293 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:35:03 +00:00
terminx
cae791ffa4
Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA
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git-svn-id: https://svn.eduke32.com/eduke32@7292 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:34:57 +00:00
terminx
acf8384d11
macOS build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@7291 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 20:17:03 +00:00
terminx
ea86e5520b
Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."
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This reverts r6886.
git-svn-id: https://svn.eduke32.com/eduke32@7290 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:31 +00:00
terminx
650672717d
Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled
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git-svn-id: https://svn.eduke32.com/eduke32@7289 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:26 +00:00
terminx
89df4950d4
This should fix the too many sprites spawned issue in single player
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git-svn-id: https://svn.eduke32.com/eduke32@7288 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:20 +00:00
terminx
9a23ea148e
Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
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git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:14 +00:00
terminx
33b9dafe8f
Fix net.cpp line endings
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git-svn-id: https://svn.eduke32.com/eduke32@7286 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:08 +00:00
terminx
465e19909f
Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position
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git-svn-id: https://svn.eduke32.com/eduke32@7285 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:03 +00:00
terminx
c3f88abf73
Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.
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git-svn-id: https://svn.eduke32.com/eduke32@7284 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:57 +00:00
terminx
91096d2415
Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
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git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
terminx
6258806a3a
Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.
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git-svn-id: https://svn.eduke32.com/eduke32@7282 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:41 +00:00
terminx
30cc6a35e8
I don't see a reason for these operations to be separated
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git-svn-id: https://svn.eduke32.com/eduke32@7281 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:36 +00:00
terminx
ea94b36dec
Fix function that some sadist formatted with 3 spaces
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git-svn-id: https://svn.eduke32.com/eduke32@7280 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:31 +00:00
terminx
06ac4f88b9
This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
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git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:25 +00:00
terminx
5102281e0e
This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.
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git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:19 +00:00
terminx
ef91435120
Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.
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git-svn-id: https://svn.eduke32.com/eduke32@7277 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:14 +00:00
terminx
c287866954
Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant
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git-svn-id: https://svn.eduke32.com/eduke32@7276 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:08 +00:00
terminx
b4404978d6
Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.
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git-svn-id: https://svn.eduke32.com/eduke32@7275 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:03 +00:00
terminx
49f77b0a21
This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D
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git-svn-id: https://svn.eduke32.com/eduke32@7274 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:58 +00:00
terminx
cad5a5b8c5
Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
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git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:53 +00:00
terminx
d35058a8e5
Fix error building the transpal utility
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git-svn-id: https://svn.eduke32.com/eduke32@7272 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:48 +00:00
terminx
8f7e842beb
After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
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git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:43 +00:00
terminx
3d4d640be3
Attempting to compile a CON with something stupid like "mul var 0" or "div var 0" in it now throws an error
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git-svn-id: https://svn.eduke32.com/eduke32@7270 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:38 +00:00
terminx
2be7afd33c
cmenu console command now opens the menu if it isn't already open
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git-svn-id: https://svn.eduke32.com/eduke32@7269 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:32 +00:00
terminx
d2f16606c5
Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.
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git-svn-id: https://svn.eduke32.com/eduke32@7268 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:27 +00:00
terminx
fad17a83c0
WIP work on fixing CON_DIVVAR/CON_MULVAR optimization
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git-svn-id: https://svn.eduke32.com/eduke32@7267 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:22 +00:00
terminx
cf95da82e9
Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
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git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:16 +00:00
terminx
ace77922b1
Global var opcodes for common conditional statements. Decent performance gain!
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git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:10 +00:00
terminx
6dfafc49b1
Change goofy check for g_errorCnt and g_warningCnt in gamedef
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git-svn-id: https://svn.eduke32.com/eduke32@7264 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:05 +00:00
terminx
dbdf662790
Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
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git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:00 +00:00
terminx
702d30f2b5
Replace pointer with reference in VM_Execute()
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git-svn-id: https://svn.eduke32.com/eduke32@7262 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:54 +00:00
terminx
72d80890e2
CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
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git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:49 +00:00