- added RedNukem project.

This commit is contained in:
Christoph Oelckers 2019-09-19 00:27:46 +02:00
parent 51dc82b6a6
commit 588fbc26f9
209 changed files with 117980 additions and 0 deletions

View File

@ -27,6 +27,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libxmp-lite", "libxmp-lite.
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</ClInclude>
<ClInclude Include="..\..\source\rr\src\_midi.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\rr\src\cheats.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\rr\src\sbar.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\rr\src\screentext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\rr\src\screens.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\rr\src\cmdline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\rr\src\inv.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\source\rr\src\actors.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\anim.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\gamedef.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\gameexec.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\gamestructures.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\gamevars.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\global.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\grpscan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\mdump.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\menus.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\midi.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\mpu401.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\music.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\namesdyn.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\osdcmds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\osdfuncs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\player.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\premap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\rts.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\savegame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\sdlmusic.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\sector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\sounds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\soundsdyn.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\startgtk.game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\startwin.game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\net.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\demo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\common.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\cheats.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\sbar.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\screentext.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\screens.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\cmdline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\rsrc\eduke32_icon.c">
<Filter>Resource Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\rr\src\file_lib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\source\rr\rsrc\gameres.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Manifest Include="rednukem.exe.manifest">
<Filter>Resource Files</Filter>
</Manifest>
</ItemGroup>
</Project>

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@ -0,0 +1,94 @@
duke3d_h=\
$(engine_inc)/compat.h \
$(engine_inc)/pragmas.h \
$(engine_inc)/build.h \
$(engine_inc)/baselayer.h \
$(engine_inc)/polymer.h \
$(engine_inc)/polymost.h \
$(engine_inc)/texcache.h \
$(engine_inc)/cache1d.h \
$(mact_inc)/file_lib.h \
$(mact_inc)/keyboard.h \
$(mact_inc)/mouse.h \
$(mact_inc)/joystick.h \
$(mact_inc)/control.h \
$(rr_src)/macros.h \
$(rr_src)/gamedefs.h \
$(rr_src)/function.h \
$(rr_src)/config.h \
$(rr_src)/sounds.h \
$(rr_src)/sounds_common.h \
$(rr_src)/soundsdyn.h \
$(rr_src)/rts.h \
$(rr_src)/_rts.h \
$(rr_src)/soundefs.h \
$(audiolib_inc)/fx_man.h \
$(audiolib_inc)/music.h \
$(rr_src)/namesdyn.h \
$(rr_src)/duke3d.h \
$(rr_src)/player.h \
$(rr_src)/sector.h \
$(rr_src)/game.h \
$(rr_src)/actors.h \
$(rr_src)/menus.h
gamedef_h=$(rr_src)/gamedef.h $(rr_src)/gameexec.h $(rr_src)/gamevars.h
game_defs_dep=$(rr_src)/lunatic/_defs_game.lua
$(rr_obj)/game.$o: $(rr_src)/game.cpp $(game_defs_dep) $(mact_inc)/scriplib.h $(rr_h) $(rr_src)/input.h $(rr_src)/osdfuncs.h $(rr_src)/osdcmds.h $(rr_src)/grpscan.h $(rr_src)/demo.h $(engine_inc)/hightile.h
$(rr_obj)/actors.$o: $(rr_src)/actors.cpp $(rr_h)
$(rr_obj)/anim.$o: $(rr_src)/anim.cpp $(rr_h) $(rr_src)/input.h $(mact_inc)/animlib.h $(engine_inc)/animvpx.h
$(rr_obj)/cheats.$o: $(rr_src)/cheats.cpp $(rr_src)/cheats.h
$(rr_obj)/cmdline.$o: $(rr_src)/cmdline.cpp $(rr_src)/cmdline.h
$(rr_obj)/demo.$o: $(rr_src)/demo.cpp $(rr_h) $(rr_src)/input.h
$(rr_obj)/gamedef.$o: $(rr_src)/gamedef.cpp $(rr_h) $(gamedef_h) $(rr_src)/savegame.h
$(rr_obj)/gameexec.$o: $(rr_src)/gameexec.cpp $(rr_src)/gamestructures.cpp $(rr_h) $(gamedef_h)
$(rr_obj)/gamestructures.$o: $(rr_src)/gamestructures.cpp $(rr_h) $(gamedef_h)
$(rr_obj)/gamevars.$o: $(rr_src)/gamevars.cpp $(rr_src)/gamestructures.cpp $(rr_h) $(gamedef_h) $(rr_src)/savegame.h
$(rr_obj)/global.$o: $(rr_src)/global.cpp $(rr_h)
$(rr_obj)/input.$o: $(rr_src)/input.cpp $(rr_h) $(rr_src)/input.h
$(rr_obj)/mdump.$o: $(rr_src)/mdump.cpp $(rr_src)/mdump.h
$(rr_obj)/menus.$o: $(rr_src)/menus.cpp $(rr_h) $(rr_src)/input.h $(mact_inc)/mouse.h $(rr_src)/menus.h
$(rr_obj)/namesdyn.$o: $(rr_src)/namesdyn.cpp $(rr_h)
$(rr_obj)/net.$o: $(rr_src)/net.cpp $(rr_h)
$(rr_obj)/player.$o: $(rr_src)/player.cpp $(rr_h)
$(rr_obj)/premap.$o: $(rr_src)/premap.cpp $(rr_h) $(engine_inc)/osd.h
$(rr_obj)/savegame.$o: $(rr_src)/savegame.cpp $(rr_h) $(rr_src)/savegame.h
$(rr_obj)/sbar.$o: $(rr_src)/sbar.cpp $(rr_src)/sbar.h
$(rr_obj)/screens.$o: $(rr_src)/screens.cpp $(rr_src)/screens.h
$(rr_obj)/screentext.$o: $(rr_src)/screentext.cpp $(rr_src)/screentext.h
$(rr_obj)/sector.$o: $(rr_src)/sector.cpp $(rr_h) $(rr_src)/input.h
$(rr_obj)/sounds.$o: $(rr_src)/sounds.cpp $(rr_h)
$(rr_obj)/soundsdyn.$o: $(rr_src)/soundsdyn.cpp $(rr_h)
$(rr_obj)/rts.$o: $(rr_src)/rts.cpp $(rr_h)
$(rr_obj)/config.$o: $(rr_src)/config.cpp $(rr_h) $(mact_inc)/scriplib.h $(rr_src)/_functio.h
$(rr_obj)/winbits.$o: $(rr_src)/winbits.cpp
$(rr_obj)/osdfuncs.$o: $(rr_src)/names.h $(engine_inc)/build.h $(engine_inc)/osd.h
$(rr_obj)/osdcmds.$o: $(rr_src)/osdcmds.cpp $(rr_src)/osdcmds.h $(engine_inc)/osd.h $(rr_h)
$(rr_obj)/lunatic_game.$o: $(engine_inc)/lunatic.h $(rr_src)/lunatic/lunatic_game.cpp $(rr_src)/lunatic/lunatic_game.h $(rr_src)/gamedef.h $(rr_src)/gameexec.h $(engine_inc)/cache1d.h $(engine_inc)/osd.h
$(rr_obj)/lunatic_editor.$o: $(engine_inc)/lunatic.h $(rr_src)/lunatic/lunatic_editor.cpp $(rr_src)/lunatic/lunatic_editor.h $(engine_inc)/cache1d.h $(engine_inc)/osd.h
# misc objects
$(rr_obj)/game_icon.$o: $(rr_rsrc)/game_icon.c $(rr_rsrc)/game_icon.ico
$(rr_obj)/build_icon.$o: $(rr_rsrc)/build_icon.c $(rr_rsrc)/build_icon.ico
$(rr_obj)/grpscan.$o: $(rr_src)/grpscan.cpp $(engine_inc)/compat.h $(engine_inc)/baselayer.h $(engine_inc)/scriptfile.h $(engine_inc)/cache1d.h $(engine_inc)/crc32.h $(rr_src)/grpscan.h
$(rr_obj)/gameres.$o: $(rr_rsrc)/gameres.rc $(rr_src)/startwin.game.h $(rr_rsrc)/game.bmp
$(rr_obj)/buildres.$o: $(rr_rsrc)/buildres.rc $(engine_inc)/startwin.editor.h $(rr_rsrc)/build.bmp
$(rr_obj)/startwin.game.$o: $(rr_src)/startwin.game.cpp $(rr_h) $(engine_inc)/build.h $(engine_inc)/winlayer.h $(engine_inc)/compat.h $(rr_src)/grpscan.h
$(rr_obj)/startgtk.game.$o: $(rr_src)/startgtk.game.cpp $(rr_h) $(engine_inc)/dynamicgtk.h $(engine_inc)/build.h $(engine_inc)/baselayer.h $(engine_inc)/compat.h
# mact objects
$(mact_obj)/animlib.$o: $(mact_src)/animlib.cpp $(mact_inc)/animlib.h $(engine_inc)/compat.h
$(mact_obj)/file_lib.$o: $(mact_src)/file_lib.cpp $(mact_inc)/file_lib.h
$(mact_obj)/control.$o: $(mact_src)/control.cpp $(mact_inc)/control.h $(mact_inc)/keyboard.h $(mact_inc)/mouse.h $(mact_inc)/joystick.h $(engine_inc)/baselayer.h
$(mact_obj)/keyboard.$o: $(mact_src)/keyboard.cpp $(mact_inc)/keyboard.h $(engine_inc)/compat.h $(engine_inc)/baselayer.h
$(mact_obj)/joystick.$o: $(mact_src)/joystick.cpp $(mact_inc)/joystick.h $(engine_inc)/baselayer.h
$(mact_obj)/scriplib.$o: $(mact_src)/scriplib.cpp $(mact_inc)/scriplib.h $(mact_src)/_scrplib.h $(engine_inc)/compat.h
$(rr_obj)/midi.$o: $(rr_src)/midi.cpp $(rr_src)/_midi.h $(rr_src)/midi.h $(audiolib_inc)/music.h
$(rr_obj)/mpu401.$o: $(rr_src)/mpu401.cpp $(rr_src)/mpu401.h $(audiolib_inc)/music.h
$(rr_obj)/music.$o: $(rr_src)/music.cpp $(rr_src)/midi.h $(rr_src)/mpu401.h $(audiolib_inc)/music.h

339
source/rr/gpl-2.0.txt Normal file
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@ -0,0 +1,339 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

BIN
source/rr/rsrc/build.bmp Normal file

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#include "eduke32_icon.c"

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#define NEED_COMMCTRL_H
#include "../../build/include/windows_inc.h"
#include "../../build/include/startwin.editor.h"
RSRC_ICON ICON "build_icon.ico"
RSRC_BMP BITMAP "build.bmp"
WIN_STARTWIN DIALOGEX DISCARDABLE 20, 40, 260, 200
STYLE DS_MODALFRAME | DS_CENTER | DS_SETFONT | DS_FIXEDSYS | WS_OVERLAPPED | WS_CAPTION | WS_VISIBLE | WS_SYSMENU
CAPTION "Startup"
FONT 8, "MS Shell Dlg"
BEGIN
CONTROL "", WIN_STARTWIN_BITMAP, "STATIC", SS_BITMAP | SS_CENTERIMAGE | WS_CHILD | WS_VISIBLE, 0, 0, 66, 172
CONTROL "", WIN_STARTWIN_TABCTL, WC_TABCONTROL, WS_CLIPSIBLINGS | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 5, 250, 170
CONTROL "&Start", WIN_STARTWIN_START, "BUTTON", BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 180, 48, 14
CONTROL "&Cancel", WIN_STARTWIN_CANCEL, "BUTTON", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 207, 180, 48, 14
CONTROL "", WIN_STARTWIN_MESSAGES, "EDIT", ES_MULTILINE | ES_READONLY | WS_CHILD | WS_VSCROLL, 0, 0, 32, 32
END
WIN_STARTWINPAGE_CONFIG DIALOGEX DISCARDABLE 20, 40, 279, 168
STYLE DS_SETFONT | DS_FIXEDSYS | DS_CONTROL | WS_CHILD
CAPTION "Dialog"
FONT 8, "MS Shell Dlg"
BEGIN
CONTROL "&2D Video mode:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 8, 50, 8
CONTROL "", IDC2DVMODE, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 6, 80, 56
CONTROL "&Fullscreen", IDCFULLSCREEN, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 148, 8, 49, 10
CONTROL "&3D Video mode:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 24, 50, 8
CONTROL "", IDC3DVMODE, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 22, 80, 56
CONTROL "&Always show this window at startup", IDCALWAYSSHOW, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 118, 116, 140, 8
END
#define FILEVER 1,9,9,9
#define PRODUCTVER 1,9,9,9
#define STRFILEVER "2.0.0devel\0"
#define STRPRODUCTVER "2.0.0devel\0"
VS_VERSION_INFO VERSIONINFO
FILEVERSION FILEVER
PRODUCTVERSION PRODUCTVER
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x3L
#else
FILEFLAGS 0x2L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "Mapster32 for EDuke32"
VALUE "FileVersion", STRFILEVER
VALUE "InternalName", "Mapster32"
VALUE "LegalCopyright", "Copyright © 2018 EDuke32 Developers, 1996, 2003 3D Realms Entertainment"
VALUE "LegalTrademarks", "Duke Nukem® is a Registered Trademark of Gearbox Software, LLC."
VALUE "OriginalFilename", "mapster32.exe"
VALUE "ProductName", "Mapster32"
VALUE "ProductVersion", STRPRODUCTVER
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
1 24 "manifest.build.xml"

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#include "sdl_inc.h"
#include "sdlappicon.h"
static Uint8 sdlappicon_pixels[] = {
#if defined _WIN32 && SDL_MAJOR_VERSION==1
# include "eduke32_icon_32px.c"
#else
# include "eduke32_icon_48px.c"
#endif
};
struct sdlappicon sdlappicon = {
#if defined _WIN32 && SDL_MAJOR_VERSION==1
32,32,
#else
48,48,
#endif
sdlappicon_pixels
};

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/* GIMP RGBA C-Source image dump (eduke32_icon_32px.c) */
#if 0
static const struct {
unsigned int width;
unsigned int height;
unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */
unsigned char pixel_data[32 * 32 * 4 + 1];
} sdlappicon = {
32, 32, 4,
#endif
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#if 0
};
#endif

View File

@ -0,0 +1,423 @@
/* GIMP RGBA C-Source image dump (test.c) */
#if 0
static const struct {
unsigned int width;
unsigned int height;
unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */
unsigned char pixel_data[48 * 48 * 4 + 1];
} sdlappicon = {
48, 48, 4,
#endif
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#if 0
};
#endif

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#include "eduke32_icon.c"

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#define NEED_COMMCTRL_H
#include "../../build/include/windows_inc.h"
#include "../src/startwin.game.h"
RSRC_ICON ICON "game_icon.ico"
RSRC_BMP BITMAP "game.bmp"
WIN_STARTWIN DIALOGEX DISCARDABLE 20, 40, 260, 200
STYLE DS_MODALFRAME | DS_CENTER | DS_SETFONT | DS_FIXEDSYS | WS_OVERLAPPED | WS_CAPTION | WS_VISIBLE | WS_SYSMENU
CAPTION "Startup"
FONT 8, "MS Shell Dlg"
BEGIN
CONTROL "", WIN_STARTWIN_BITMAP, "STATIC", SS_BITMAP | SS_CENTERIMAGE | WS_CHILD | WS_VISIBLE, 0, 0, 66, 172
CONTROL "", WIN_STARTWIN_TABCTL, WC_TABCONTROL, WS_CLIPSIBLINGS | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 5, 250, 170
CONTROL "&Start", WIN_STARTWIN_START, "BUTTON", BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 180, 48, 14
CONTROL "&Cancel", WIN_STARTWIN_CANCEL, "BUTTON", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 207, 180, 48, 14
CONTROL "", WIN_STARTWIN_MESSAGES, "EDIT", ES_MULTILINE | ES_READONLY | WS_CHILD | WS_VSCROLL, 0, 0, 32, 32
END
WIN_STARTWINPAGE_CONFIG DIALOGEX DISCARDABLE 20, 40, 279, 168
STYLE DS_SETFONT | DS_FIXEDSYS | DS_CONTROL | WS_CHILD
CAPTION "Dialog"
FONT 8, "MS Shell Dlg"
BEGIN
CONTROL "&Video mode:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 6, 50, 8
CONTROL "", IDCVMODE, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 4, 86, 56
CONTROL "&Fullscreen", IDCFULLSCREEN, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 6, 46, 10
#if defined POLYMER && POLYMER != 0
CONTROL "&Polymer", IDCPOLYMER, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 203, 6, 40, 10
#endif
CONTROL "Input devices:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 20, 50, 8
CONTROL "", IDCINPUT, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 19, 86, 56
CONTROL "&Game:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 35, 100, 8
CONTROL "", IDCDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_STANDARD | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 45, 226, 43
CONTROL "Custom game content &directory:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 90, 160, 8
CONTROL "", IDCGAMEDIR, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 10, 99, 226, 156
CONTROL "&Enable ""autoload"" folder", IDCAUTOLOAD, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 116, 100, 8
CONTROL "&Always show this window at startup", IDCALWAYSSHOW, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 118, 116, 140, 8
END
#define FILEVER 1,9,9,9
#define PRODUCTVER 1,9,9,9
#define STRFILEVER "2.0.0devel\0"
#define STRPRODUCTVER "2.0.0devel\0"
VS_VERSION_INFO VERSIONINFO
FILEVERSION FILEVER
PRODUCTVERSION PRODUCTVER
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x3L
#else
FILEFLAGS 0x2L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "FileDescription", "Rednukem"
VALUE "FileVersion", STRFILEVER
VALUE "InternalName", "Rednukem"
VALUE "LegalCopyright", "Copyright © 2018 EDuke32 Developers, 1996, 2003 3D Realms Entertainment"
VALUE "LegalTrademarks", "Duke Nukem® is a Registered Trademark of Gearbox Software, LLC."
VALUE "OriginalFilename", "rednukem.exe"
VALUE "ProductName", "Rednukem"
VALUE "ProductVersion", STRPRODUCTVER
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
1 24 "manifest.game.xml"

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</asmv3:windowsSettings>
</asmv3:application>
<assemblyIdentity
version="1.0.0.0"
processorArchitecture="*"
name="EDuke32.Mapster32"
type="win32"
/>
<description>Mapster32 for EDuke32</description>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
</application>
</compatibility>
</assembly>

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
</asmv3:windowsSettings>
</asmv3:application>
<assemblyIdentity
version="1.0.0.0"
processorArchitecture="*"
name="EDuke32"
type="win32"
/>
<description>EDuke32</description>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
</application>
</compatibility>
</assembly>

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/*
* GameListSource.game.h
* duke3d
*
* Created by Jonathon Fowler on 24/07/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#import <Foundation/Foundation.h>
#import <AppKit/AppKit.h>
@interface GameListSource : NSObject <NSComboBoxDataSource>
{
NSMutableArray *list;
}
- (id)init;
- (void)dealloc;
- (GrpFile*)grpAtIndex:(int)index;
- (int)findIndexForGrpname:(NSString*)grpname;
- (id)tableView:(NSTableView *)aTableView
objectValueForTableColumn:(NSTableColumn *)aTableColumn
row:(NSInteger)rowIndex;
- (int)numberOfRowsInTableView:(NSTableView *)aTableView;
@end

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/*
* GameListSource.game.m
* duke3d
*
* Created by Jonathon Fowler on 24/07/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#import <Foundation/Foundation.h>
#include "compat.h"
#import "GrpFile.game.h"
#import "GameListSource.game.h"
@implementation GameListSource
- (id)init
{
self = [super init];
if (self) {
list = [[NSMutableArray alloc] init];
for (grpfile_t const *p = foundgrps; p; p=p->next) {
[list addObject:[[GrpFile alloc] initWithGrpfile:p]];
}
}
return self;
}
- (void)dealloc
{
[list release];
[super dealloc];
}
- (GrpFile*)grpAtIndex:(int)index
{
return [list objectAtIndex:index];
}
- (int)findIndexForGrpname:(NSString*)grpname
{
NSUInteger i, listcount = [list count];
for (i=0; i<listcount; i++) {
if ([[[list objectAtIndex:i] grpname] isEqual:grpname]) return i;
}
return -1;
}
- (id)tableView:(NSTableView *)aTableView
objectValueForTableColumn:(NSTableColumn *)aTableColumn
row:(NSInteger)rowIndex
{
UNREFERENCED_PARAMETER(aTableView);
NSParameterAssert((NSUInteger)rowIndex < [list count]);
switch ([[aTableColumn identifier] intValue]) {
case 0: // name column
return [[list objectAtIndex:rowIndex] name];
case 1: // grp column
return [[list objectAtIndex:rowIndex] grpname];
default: return nil;
}
}
- (int)numberOfRowsInTableView:(NSTableView *)aTableView
{
UNREFERENCED_PARAMETER(aTableView);
return [list count];
}
@end

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/*
* GrpFile.game.h
* duke3d
*
* Created by Jonathon Fowler on 24/07/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#import <Foundation/Foundation.h>
#include "grpscan.h"
@interface GrpFile : NSObject
{
NSString *namestring;
NSString *grpnamestring;
grpfile_t const *fg;
}
- (id)initWithGrpfile:(grpfile_t const *)grpfile;
- (void)dealloc;
- (NSString *)name;
- (NSString *)grpname;
- (grpfile_t const *)entryptr;
@end

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/*
* GrpFile.game.m
* duke3d
*
* Created by Jonathon Fowler on 24/07/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#include "GrpFile.game.h"
@implementation GrpFile
- (id)initWithGrpfile:(grpfile_t const *)grpfile
{
self = [super init];
if (self) {
fg = grpfile;
namestring = [NSString stringWithCString:fg->type->name encoding:NSUTF8StringEncoding];
[namestring retain];
grpnamestring = [NSString stringWithCString:fg->filename encoding:NSUTF8StringEncoding];
[grpnamestring retain];
}
return self;
}
- (void)dealloc
{
[namestring release];
[grpnamestring release];
[super dealloc];
}
- (NSString *)name
{
return namestring;
}
- (NSString *)grpname
{
return grpnamestring;
}
- (grpfile_t const *)entryptr
{
return fg;
}
@end

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
// _functio.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#include "_control.h"
#include "control.h"
#ifndef function_private_h_
#define function_private_h_
#ifdef __cplusplus
extern "C" {
#endif
// KEEPINSYNC lunatic/con_lang.lua
char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
{
"Move_Forward",
"Move_Backward",
"Turn_Left",
"Turn_Right",
"Strafe",
"Fire",
"Open",
"Run",
"AutoRun",
"Jump",
"Crouch",
"Look_Up",
"Look_Down",
"Look_Left",
"Look_Right",
"Strafe_Left",
"Strafe_Right",
"Aim_Up",
"Aim_Down",
"Weapon_1",
"Weapon_2",
"Weapon_3",
"Weapon_4",
"Weapon_5",
"Weapon_6",
"Weapon_7",
"Weapon_8",
"Weapon_9",
"Weapon_10",
"Inventory",
"Inventory_Left",
"Inventory_Right",
"Holo_Duke",
"Jetpack",
"NightVision",
"MedKit",
"TurnAround",
"SendMessage",
"Map",
"Shrink_Screen",
"Enlarge_Screen",
"Center_View",
"Holster_Weapon",
"Show_Opponents_Weapon",
"Map_Follow_Mode",
"See_Coop_View",
"Mouse_Aiming",
"Toggle_Crosshair",
"Steroids",
"Quick_Kick",
"Next_Weapon",
"Previous_Weapon",
"Show_Console",
"Show_DukeMatch_Scores",
"Dpad_Select",
"Dpad_Aiming",
"Alternate_Weapon",
"Last_Used_Weapon",
"Quick_Save",
"Quick_Load",
};
#ifdef __SETUP__
char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
{
"W", "Kpad8",
"S", "Kpad2",
"Left", "Kpad4",
"Right", "KPad6",
"LAlt", "RAlt",
"", "RCtrl",
"E", "",
"LShift", "RShift",
"CapLck", "",
"Space", "/",
"LCtrl", "",
"PgUp", "Kpad9",
"PgDn", "Kpad3",
"Insert", "Kpad0",
"Delete", "Kpad.",
"A", "",
"D", "",
"Home", "KPad7",
"End", "Kpad1",
"1", "",
"2", "",
"3", "",
"4", "",
"5", "",
"6", "",
"7", "",
"8", "",
"9", "",
"0", "",
"Enter", "KpdEnt",
"[", "",
"]", "",
"H", "",
"J", "",
"N", "",
"M", "",
"BakSpc", "",
"T", "",
"Tab", "",
"-", "Kpad-",
"=", "Kpad+",
"KPad5", "",
"ScrLck", "",
"Y", "",
"F", "",
"K", "",
"U", "",
"I", "",
"R", "",
"Q", "",
"'", "",
";", "",
"`", "",
"", "",
"", "",
"", "",
"", "",
"", "",
"F6", "",
"F9", "",
};
char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
{
"Up", "Kpad8",
"Down", "Kpad2",
"Left", "Kpad4",
"Right", "KPad6",
"LAlt", "RAlt",
"LCtrl", "RCtrl",
"Space", "",
"LShift", "RShift",
"CapLck", "",
"A", "/",
"Z", "",
"PgUp", "Kpad9",
"PgDn", "Kpad3",
"Insert", "Kpad0",
"Delete", "Kpad.",
",", "",
".", "",
"Home", "KPad7",
"End", "Kpad1",
"1", "",
"2", "",
"3", "",
"4", "",
"5", "",
"6", "",
"7", "",
"8", "",
"9", "",
"0", "",
"Enter", "KpdEnt",
"[", "",
"]", "",
"H", "",
"J", "",
"N", "",
"M", "",
"BakSpc", "",
"T", "",
"Tab", "",
"-", "Kpad-",
"=", "Kpad+",
"KPad5", "",
"ScrLck", "",
"W", "",
"F", "",
"K", "",
"U", "",
"I", "",
"R", "",
"`", "",
"'", "",
";", "",
"C", "",
"", "",
"", "",
"", "",
"", "",
"", "",
"F6", "",
"F9", "",
};
static const char * mousedefaults[MAXMOUSEBUTTONS] =
{
"Fire",
"MedKit",
"Jetpack",
"",
"Previous_Weapon",
"Next_Weapon",
};
static const char * mouseclickeddefaults[MAXMOUSEBUTTONS] =
{
};
static const char * mouseanalogdefaults[MAXMOUSEAXES] =
{
"analog_turning",
"analog_moving",
};
static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
{
};
#if defined(GEKKO)
static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
{
"Open", // A
"Fire", // B
"Run", // 1
"Map", // 2
"Previous_Weapon", // -
"Next_Weapon", // +
"", // Home
"Jump", // Z
"Crouch", // C
"Map", // X
"Run", // Y
"Jump", // L
"Quick_Kick", // R
"Crouch", // ZL
"Fire", // ZR
"Quick_Kick", // D-Pad Up
"Inventory_Right", // D-Pad Right
"Inventory", // D-Pad Down
"Inventory_Left", // D-Pad Left
};
static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
{
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Inventory",
};
static const char * joystickanalogdefaults[MAXJOYAXES] =
{
"analog_strafing",
"analog_moving",
"analog_turning",
"analog_lookingupanddown",
};
static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
{
};
#else
static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
{
"Fire",
"Strafe",
"Run",
"Open",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Aim_Down",
"Look_Right",
"Aim_Up",
"Look_Left",
};
static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
{
"",
"Inventory",
"Jump",
"Crouch",
};
static const char * joystickanalogdefaults[MAXJOYAXES] =
{
"analog_turning",
"analog_moving",
"analog_strafing",
};
static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
{
"",
"",
"",
"",
"",
"",
"Run",
};
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef ___MIDI_H
#define ___MIDI_H
#include "compat.h"
#define RELATIVE_BEAT( measure, beat, tick ) \
( ( tick ) + ( ( beat ) << 9 ) + ( ( measure ) << 16 ) )
//Bobby Prince thinks this may be 100
//#define GENMIDI_DefaultVolume 100
#define GENMIDI_DefaultVolume 90
#define MAX_FORMAT 1
#define NUM_MIDI_CHANNELS 16
#define TIME_PRECISION 16
#define MIDI_HEADER_SIGNATURE 0x6468544d // "MThd"
#define MIDI_TRACK_SIGNATURE 0x6b72544d // "MTrk"
#define MIDI_VOLUME 7
#define MIDI_PAN 10
#define MIDI_DETUNE 94
#define MIDI_RHYTHM_CHANNEL 9
#define MIDI_RPN_MSB 100
#define MIDI_RPN_LSB 101
#define MIDI_DATAENTRY_MSB 6
#define MIDI_DATAENTRY_LSB 38
#define MIDI_PITCHBEND_MSB 0
#define MIDI_PITCHBEND_LSB 0
#define MIDI_RUNNING_STATUS 0x80
#define MIDI_NOTE_OFF 0x8
#define MIDI_NOTE_ON 0x9
#define MIDI_POLY_AFTER_TCH 0xA
#define MIDI_CONTROL_CHANGE 0xB
#define MIDI_PROGRAM_CHANGE 0xC
#define MIDI_AFTER_TOUCH 0xD
#define MIDI_PITCH_BEND 0xE
#define MIDI_SPECIAL 0xF
#define MIDI_SYSEX 0xF0
#define MIDI_SYSEX_CONTINUE 0xF7
#define MIDI_META_EVENT 0xFF
#define MIDI_END_OF_TRACK 0x2F
#define MIDI_TEMPO_CHANGE 0x51
#define MIDI_TIME_SIGNATURE 0x58
#define MIDI_RESET_ALL_CONTROLLERS 0x79
#define MIDI_ALL_NOTES_OFF 0x7b
#define MIDI_MONO_MODE_ON 0x7E
#define MIDI_SYSTEM_RESET 0xFF
#define GET_NEXT_EVENT( track, data ) do { \
( data ) = *( track )->pos; \
( track )->pos += 1; \
} while (0)
#define GET_MIDI_CHANNEL( event ) ( ( event ) & 0xf )
#define GET_MIDI_COMMAND( event ) ( ( event ) >> 4 )
#define EMIDI_INFINITE -1
#define EMIDI_END_LOOP_VALUE 127
#define EMIDI_ALL_CARDS 127
#define EMIDI_INCLUDE_TRACK 110
#define EMIDI_EXCLUDE_TRACK 111
#define EMIDI_PROGRAM_CHANGE 112
#define EMIDI_VOLUME_CHANGE 113
#define EMIDI_CONTEXT_START 114
#define EMIDI_CONTEXT_END 115
#define EMIDI_LOOP_START 116
#define EMIDI_LOOP_END 117
#define EMIDI_SONG_LOOP_START 118
#define EMIDI_SONG_LOOP_END 119
#define EMIDI_GeneralMIDI 0
#define EMIDI_AffectsCurrentCard(c, type) (((c) == EMIDI_ALL_CARDS) || ((c) == (type)))
#define EMIDI_NUM_CONTEXTS 7
typedef struct
{
char *pos;
char *loopstart;
int16_t loopcount;
int16_t RunningStatus;
unsigned time;
int32_t FPSecondsPerTick;
int16_t tick;
int16_t beat;
int16_t measure;
int16_t BeatsPerMeasure;
int16_t TicksPerBeat;
int16_t TimeBase;
int32_t delay;
int16_t active;
} songcontext;
typedef struct
{
char *start;
char *pos;
int32_t delay;
int16_t active;
int16_t RunningStatus;
int16_t currentcontext;
songcontext context[EMIDI_NUM_CONTEXTS];
char EMIDI_IncludeTrack;
char EMIDI_ProgramChange;
char EMIDI_VolumeChange;
} track;
static int32_t _MIDI_ReadNumber(void *from, size_t size);
static int32_t _MIDI_ReadDelta(track *ptr);
static void _MIDI_ResetTracks(void);
static void _MIDI_AdvanceTick(void);
static void _MIDI_MetaEvent(track *Track);
static void _MIDI_SysEx(track *Track);
static int32_t _MIDI_InterpretControllerInfo(track *Track, int32_t TimeSet, int32_t channel, int32_t c1, int32_t c2);
static int32_t _MIDI_SendControlChange(int32_t channel, int32_t c1, int32_t c2);
static void _MIDI_SetChannelVolume(int32_t channel, int32_t volume);
static void _MIDI_SendChannelVolumes(void);
static void _MIDI_InitEMIDI(void);
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef rts_private__
#define rts_private__
//===============
// TYPES
//===============
typedef struct
{
char name[8];
int32_t handle, position, size;
} lumpinfo_t;
typedef struct
{
char identification[4]; // should be "IWAD"
int32_t numlumps;
int32_t infotableofs;
} wadinfo_t;
typedef struct
{
int32_t filepos;
int32_t size;
char name[8];
} filelump_t;
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef actors_h_
#define actors_h_
#include "player.h"
#ifdef __cplusplus
extern "C" {
#endif
#define MAXSLEEPDIST 16384
#define SLEEPTIME 1536
#define ZOFFSET (1<<8)
#define ZOFFSET2 (16<<8)
#define ZOFFSET3 (8<<8)
#define ZOFFSET4 (12<<8)
#define ZOFFSET5 (32<<8)
#define ZOFFSET6 (4<<8)
#define ACTOR_MAXFALLINGZVEL 6144
#define ACTOR_ONWATER_ADDZ (24<<8)
// KEEPINSYNC lunatic/con_lang.lua
#define STAT_DEFAULT 0
#define STAT_ACTOR 1
#define STAT_ZOMBIEACTOR 2
#define STAT_EFFECTOR 3
#define STAT_PROJECTILE 4
#define STAT_MISC 5
#define STAT_STANDABLE 6
#define STAT_LOCATOR 7
#define STAT_ACTIVATOR 8
#define STAT_TRANSPORT 9
#define STAT_PLAYER 10
#define STAT_FX 11
#define STAT_FALLER 12
#define STAT_DUMMYPLAYER 13
#define STAT_LIGHT 14
#define STAT_RAROR 15
#define STAT_NETALLOC MAXSTATUS-1
// Defines the motion characteristics of an actor
enum amoveflags_t
{
face_player = 1,
geth = 2,
getv = 4,
random_angle = 8,
face_player_slow = 16,
spin = 32,
face_player_smart = 64,
fleeenemy = 128,
jumptoplayer_only = 256,
jumptoplayer_bits = 257, // NOTE: two bits set!
seekplayer = 512,
furthestdir = 1024,
dodgebullet = 4096,
justjump2 = 8192,
windang = 16384,
antifaceplayerslow = 32768
};
// Defines for 'useractor' keyword
enum uactortypes_t
{
notenemy,
enemy,
enemystayput
};
// These macros are there to give names to the t_data[]/T*/vm.g_t[] indices
// when used with actors. Greppability of source code is certainly a virtue.
#define AC_COUNT(t) ((t)[0]) /* the actor's count */
/* The ID of the actor's current move. In C-CON, the bytecode offset to the
* move composite: */
#define AC_MOVE_ID(t) ((t)[1])
#define AC_ACTION_COUNT(t) ((t)[2]) /* the actor's action count */
#define AC_CURFRAME(t) ((t)[3]) /* the actor's current frame offset */
/* The ID of the actor's current action. In C-CON, the bytecode offset to the
* action composite: */
#define AC_ACTION_ID(t) ((t)[4])
#define AC_AI_ID(t) ((t)[5]) /* the ID of the actor's current ai */
enum actionparams
{
ACTION_STARTFRAME = 0,
ACTION_NUMFRAMES,
ACTION_VIEWTYPE,
ACTION_INCVAL,
ACTION_DELAY,
ACTION_FLAGS,
ACTION_PARAM_COUNT,
};
enum actionflags
{
AF_VIEWPOINT = 1u<<0u,
};
// Select an actor's actiontics and movflags locations depending on
// whether we compile the Lunatic build.
// <spr>: sprite pointer
// <a>: actor_t pointer
# define AC_ACTIONTICS(spr, a) ((spr)->lotag)
# define AC_MOVFLAGS(spr, a) ((spr)->hitag)
// (+ 40 16 16 4 8 6 8 6 4 20)
#pragma pack(push, 1)
typedef struct
{
int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
int32_t flags; // 4b
vec3_t bpos; // 12b
int32_t floorz, ceilingz; // 8b
vec2_t lastv; // 8b
int16_t picnum, ang, extra, owner; // 8b
int16_t movflag, tempang, timetosleep; // 6b
int16_t actorstayput; // 2b
uint8_t cgg, lasttransport; // 2b
// NOTE: 'dispicnum' is updated every frame, not in sync with game tics!
int16_t dispicnum; // 2b
#ifdef POLYMER
int16_t lightId, lightmaxrange; // 4b
_prlight *lightptr; // 4b/8b aligned on 96 bytes
uint8_t lightcount, filler[3];
#endif
} actor_t;
// this struct needs to match the beginning of actor_t above
typedef struct
{
int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
int32_t flags; // 4b
vec3_t bpos; // 12b
int32_t floorz, ceilingz; // 8b
vec2_t lastv; // 8b
int16_t picnum, ang, extra, owner; // 8b
int16_t movflag, tempang, timetosleep; // 6b
int16_t actorstayput;
uint8_t cgg, lasttransport;
spritetype sprite;
int16_t netIndex;
} netactor_t;
#pragma pack(pop)
typedef struct
{
intptr_t *execPtr; // pointer to CON script for this tile, formerly actorscrptr
intptr_t *loadPtr; // pointer to load time CON script, formerly actorLoadEventScrPtr or something
projectile_t *proj;
projectile_t *defproj;
uint32_t flags; // formerly SpriteFlags, ActorType
int32_t cacherange; // formerly SpriteCache
} tiledata_t;
// KEEPINSYNC lunatic/con_lang.lua
enum sflags_t
{
SFLAG_SHADOW = 0x00000001,
SFLAG_NVG = 0x00000002,
SFLAG_NOSHADE = 0x00000004,
SFLAG_PROJECTILE = 0x00000008,
SFLAG_DECAL = 0x00000010,
SFLAG_BADGUY = 0x00000020,
SFLAG_NOPAL = 0x00000040,
SFLAG_NOEVENTCODE = 0x00000080,
SFLAG_NOLIGHT = 0x00000100,
SFLAG_USEACTIVATOR = 0x00000200,
SFLAG_NULL = 0x00000400, // null sprite in multiplayer
SFLAG_NOCLIP = 0x00000800, // clipmove it with cliptype 0
SFLAG_NOFLOORSHADOW = 0x00001000, // for temp. internal use, per-tile flag not checked
SFLAG_SMOOTHMOVE = 0x00002000,
SFLAG_NOTELEPORT = 0x00004000,
SFLAG_BADGUYSTAYPUT = 0x00008000,
SFLAG_CACHE = 0x00010000,
// rotation-fixed wrt a pivot point to prevent position diverging due to
// roundoff error accumulation:
SFLAG_ROTFIXED = 0x00020000,
SFLAG_HARDCODED_BADGUY = 0x00040000,
SFLAG_DIDNOSE7WATER = 0x00080000, // used temporarily
SFLAG_NODAMAGEPUSH = 0x00100000,
SFLAG_NOWATERDIP = 0x00200000,
SFLAG_HURTSPAWNBLOOD = 0x00400000,
SFLAG_GREENSLIMEFOOD = 0x00800000,
SFLAG_REALCLIPDIST = 0x01000000,
SFLAG_WAKEUPBADGUYS = 0x02000000,
SFLAG_DAMAGEEVENT = 0x04000000,
SFLAG_BADGUY_TILE = 0x08000000,
SFLAG_KILLCOUNT = 0x10000000,
SFLAG_NOCANSEECHECK = 0x20000000,
};
// Custom projectiles "workslike" flags.
// XXX: Currently not predefined from CON.
enum pflags_t
{
PROJECTILE_HITSCAN = 0x00000001,
PROJECTILE_RPG = 0x00000002,
PROJECTILE_BOUNCESOFFWALLS = 0x00000004,
PROJECTILE_BOUNCESOFFMIRRORS = 0x00000008,
PROJECTILE_KNEE = 0x00000010,
PROJECTILE_WATERBUBBLES = 0x00000020,
PROJECTILE_TIMED = 0x00000040,
PROJECTILE_BOUNCESOFFSPRITES = 0x00000080,
PROJECTILE_SPIT = 0x00000100,
PROJECTILE_COOLEXPLOSION1 = 0x00000200,
PROJECTILE_BLOOD = 0x00000400,
PROJECTILE_LOSESVELOCITY = 0x00000800,
PROJECTILE_NOAIM = 0x00001000,
PROJECTILE_RANDDECALSIZE = 0x00002000,
PROJECTILE_EXPLODEONTIMER = 0x00004000,
PROJECTILE_RPG_IMPACT = 0x00008000,
PROJECTILE_RADIUS_PICNUM = 0x00010000,
PROJECTILE_ACCURATE_AUTOAIM = 0x00020000,
PROJECTILE_FORCEIMPACT = 0x00040000,
PROJECTILE_REALCLIPDIST = 0x00080000,
PROJECTILE_ACCURATE = 0x00100000,
PROJECTILE_NOSETOWNERSHADE = 0x00200000,
PROJECTILE_RPG_IMPACT_DAMAGE = 0x00400000,
PROJECTILE_MOVED = 0x80000000, // internal flag, do not document
PROJECTILE_TYPE_MASK = PROJECTILE_HITSCAN | PROJECTILE_RPG | PROJECTILE_KNEE | PROJECTILE_BLOOD,
};
extern tiledata_t g_tile[MAXTILES];
extern actor_t actor[MAXSPRITES];
extern int32_t block_deletesprite;
extern int32_t g_noEnemies;
extern int32_t otherp;
extern int32_t ticrandomseed;
extern int g_canSeePlayer;
int A_CheckNoSE7Water(uspritetype const *pSprite, int sectNum, int sectLotag, int32_t *pOther);
int A_CheckSwitchTile(int spriteNum);
int A_IncurDamage(int spriteNum);
void A_AddToDeleteQueue(int spriteNum);
void A_DeleteSprite(int spriteNum);
void A_DoGuts(int spriteNum, int tileNum, int spawnCnt);
void A_DoGutsDir(int spriteNum, int tileNum, int spawnCnt);
void A_MoveCyclers(void);
void A_MoveDummyPlayers(void);
void A_MoveSector(int spriteNum);
void A_PlayAlertSound(int spriteNum);
void A_RadiusDamage(int spriteNum, int blastRadius, int dmg1, int dmg2, int dmg3, int dmg4);
void A_SpawnMultiple(int spriteNum, int tileNum, int spawnCnt);
void A_ResetLanePics(void);
int G_SetInterpolation(int32_t *posptr);
void G_AddGameLight(int lightRadius, int spriteNum, int zOffset, int lightRange, int lightColor, int lightPrio);
void G_ClearCameraView(DukePlayer_t *ps);
void G_DoInterpolations(int smoothRatio);
void G_MoveWorld(void);
void G_RefreshLights(void);
void G_StopInterpolation(const int32_t *posptr);
// PK 20110701: changed input argument: int32_t i (== sprite, whose sectnum...) --> sectnum directly
void Sect_ToggleInterpolation(int sectnum, int setInterpolation);
static FORCE_INLINE void Sect_ClearInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 0); }
static FORCE_INLINE void Sect_SetInterpolation(int sectnum) { Sect_ToggleInterpolation(sectnum, 1); }
#if KRANDDEBUG
# define ACTOR_INLINE __fastcall
# define ACTOR_INLINE_HEADER extern __fastcall
#else
# define ACTOR_INLINE EXTERN_INLINE
# define ACTOR_INLINE_HEADER EXTERN_INLINE_HEADER
#endif
extern int32_t A_MoveSprite(int32_t spritenum, vec3_t const * change, uint32_t cliptype);
ACTOR_INLINE_HEADER int A_CheckEnemyTile(int tileNum);
ACTOR_INLINE_HEADER int A_SetSprite(int spriteNum, uint32_t cliptype);
EXTERN_INLINE_HEADER int G_CheckForSpaceCeiling(int sectnum);
EXTERN_INLINE_HEADER int G_CheckForSpaceFloor(int sectnum);
EXTERN_INLINE_HEADER int A_CheckEnemySprite(void const * s);
#ifdef __cplusplus
}
#endif
#if defined actors_c_ || !defined DISABLE_INLINING
# if !KRANDDEBUG || (KRANDDEBUG && defined actors_c_)
ACTOR_INLINE int A_CheckEnemyTile(int const tileNum)
{
return ((g_tile[tileNum].flags & (SFLAG_BADGUY_TILE | SFLAG_BADGUY)) != 0);
}
ACTOR_INLINE int A_SetSprite(int const spriteNum, uint32_t cliptype)
{
vec3_t davect = { (sprite[spriteNum].xvel * (sintable[(sprite[spriteNum].ang + 512) & 2047])) >> 14,
(sprite[spriteNum].xvel * (sintable[sprite[spriteNum].ang & 2047])) >> 14, sprite[spriteNum].zvel };
return (A_MoveSprite(spriteNum, &davect, cliptype) == 0);
}
# endif
# include "namesdyn.h"
EXTERN_INLINE int G_CheckForSpaceCeiling(int const sectnum)
{
return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 &&
(sector[sectnum].ceilingpicnum==MOONSKY1 || sector[sectnum].ceilingpicnum==BIGORBIT1));
}
EXTERN_INLINE int G_CheckForSpaceFloor(int const sectnum)
{
return ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 &&
(sector[sectnum].floorpicnum==MOONSKY1 || sector[sectnum].floorpicnum==BIGORBIT1));
}
EXTERN_INLINE int A_CheckEnemySprite(void const * const pSprite)
{
return A_CheckEnemyTile(((uspritetype const *) pSprite)->picnum);
}
#endif
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef android_h_
#define android_h_
#ifdef __ANDROID__
#include "compat.h"
#include "control.h"
#include "in_android.h"
//extern int android_sample_rate;
//extern int android_audio_buffer_size;
extern void CONTROL_Android_ClearButton(int32_t whichbutton);
extern void CONTROL_Android_PollDevices(ControlInfo *info);
extern void CONTROL_Android_SetLastWeapon(int w);
extern void CONTROL_Android_ScrollMap(int32_t *angle,int32_t *x, int32_t *y, uint16_t *zoom );
#endif
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "baselayer.h"
#include "renderlayer.h"
#include "duke3d.h"
#include "animlib.h"
#include "mouse.h"
#include "compat.h"
#include "input.h"
#include "anim.h"
#ifdef USE_LIBVPX
# include "animvpx.h"
#endif
// animsound_t.sound
EDUKE32_STATIC_ASSERT(INT16_MAX >= MAXSOUNDS);
hashtable_t h_dukeanim = { 8, NULL };
dukeanim_t * g_animPtr;
dukeanim_t *Anim_Find(const char *s)
{
intptr_t ptr = hash_findcase(&h_dukeanim, s);
if (ptr == -1)
{
int const siz = Bstrlen(s) + 5;
char * const str = (char *)Xcalloc(1, siz);
maybe_append_ext(str, siz, s, ".anm");
ptr = hash_findcase(&h_dukeanim, str);
if (ptr == -1)
{
maybe_append_ext(str, siz, s, ".ivf");
ptr = hash_findcase(&h_dukeanim, str);
}
Bfree(str);
}
return (dukeanim_t *)(ptr == -1 ? NULL : (dukeanim_t *)ptr);
}
dukeanim_t * Anim_Create(char const * fn)
{
dukeanim_t * anim = (dukeanim_t *)Xcalloc(1, sizeof(dukeanim_t));
hash_add(&h_dukeanim, fn, (intptr_t)anim, 0);
return anim;
}
#ifdef DYNSOUNDREMAP_ENABLE
static int32_t const StopAllSounds = -1;
#else
# define StopAllSounds -1
#endif
void Anim_Init(void)
{
hash_init(&h_dukeanim);
struct defaultanmsound {
#ifdef DYNSOUNDREMAP_ENABLE
int32_t const & sound;
#else
int16_t sound;
#endif
uint8_t frame;
};
static defaultanmsound const logo[] =
{
{ FLY_BY, 1 },
{ PIPEBOMB_EXPLODE, 19 },
};
static defaultanmsound const cineov2[] =
{
{ WIND_AMBIENCE, 1 },
{ ENDSEQVOL2SND1, 26 },
{ ENDSEQVOL2SND2, 36 },
{ THUD, 54 },
{ ENDSEQVOL2SND3, 62 },
{ ENDSEQVOL2SND4, 75 },
{ ENDSEQVOL2SND5, 81 },
{ ENDSEQVOL2SND6, 115 },
{ ENDSEQVOL2SND7, 124 },
};
static defaultanmsound const cineov3[] =
{
{ WIND_REPEAT, 1 },
{ DUKE_GRUNT, 98 },
{ THUD, 82+20 },
{ SQUISHED, 82+20 },
{ ENDSEQVOL3SND3, 104+20 },
{ ENDSEQVOL3SND2, 114+20 },
{ PIPEBOMB_EXPLODE, 158 },
};
static defaultanmsound const vol42a[] =
{
{ INTRO4_B, 1 },
{ SHORT_CIRCUIT, 12 },
{ INTRO4_5, 18 },
{ SHORT_CIRCUIT, 34 },
};
static defaultanmsound const vol41a[] =
{
{ INTRO4_1, 1 },
{ INTRO4_3, 7 },
{ INTRO4_2, 12 },
{ INTRO4_4, 26 },
};
static defaultanmsound const vol43a[] =
{
{ INTRO4_6, 10 },
};
static defaultanmsound const vol4e1[] =
{
{ DUKE_UNDERWATER, 3 },
{ VOL4ENDSND1, 35 },
};
static defaultanmsound const vol4e2[] =
{
{ DUKE_UNDERWATER, 11 },
{ VOL4ENDSND1, 20 },
{ VOL4ENDSND2, 39 },
{ StopAllSounds, 50 },
};
static defaultanmsound const vol4e3[] =
{
{ BOSS4_DEADSPEECH, 1 },
{ VOL4ENDSND1, 40 },
{ DUKE_UNDERWATER, 40 },
{ BIGBANG, 50 },
};
static defaultanmsound const rr_intro[] =
{
{ 29, 1 },
};
static defaultanmsound const redneck[] =
{
{ 478, 1 },
};
static defaultanmsound const xatlogo[] =
{
{ 479, 1 },
};
static defaultanmsound const turdmov[] =
{
{ 82, 1 },
};
static defaultanmsound const rr_outro[] =
{
{ 35, 1 },
};
struct defaultanm {
char const *fn;
defaultanmsound const *sounds;
uint8_t numsounds;
uint8_t fdelay;
};
#define anmsnd(x) (x), ARRAY_SIZE(x)
static defaultanm const anms[] =
{
{ "logo.anm", anmsnd(logo), 9 },
{ "3dr.anm", NULL, 0, 10 },
{ "vol4e1.anm", anmsnd(vol4e1), 10 },
{ "vol4e2.anm", anmsnd(vol4e2), 14 },
{ "vol4e3.anm", anmsnd(vol4e3), 10 },
{ "vol41a.anm", anmsnd(vol41a), 14 },
{ "vol42a.anm", anmsnd(vol42a), 18 },
{ "vol43a.anm", anmsnd(vol43a), 10 },
{ "duketeam.anm", NULL, 0, 10 },
{ "radlogo.anm", NULL, 0, 10 },
{ "cineov2.anm", anmsnd(cineov2), 18 },
{ "cineov3.anm", anmsnd(cineov3), 10 },
{ "rr_intro.anm", anmsnd(rr_intro), 9 },
{ "redneck.anm", anmsnd(redneck), 9 },
{ "xatlogo.anm", anmsnd(xatlogo), 9 },
{ "turdmov.anm", anmsnd(turdmov), 9 },
{ "rr_outro.anm", anmsnd(rr_outro), 9 },
{ "lvl1.anm", NULL, 0, 20 },
{ "lvl2.anm", NULL, 0, 20 },
{ "lvl3.anm", NULL, 0, 20 },
{ "lvl4.anm", NULL, 0, 20 },
{ "lvl5.anm", NULL, 0, 20 },
{ "lvl6.anm", NULL, 0, 20 },
{ "lvl7.anm", NULL, 0, 20 },
{ "lvl8.anm", NULL, 0, 20 },
{ "lvl9.anm", NULL, 0, 20 },
{ "lvl10.anm", NULL, 0, 20 },
{ "lvl11.anm", NULL, 0, 20 },
{ "lvl12.anm", NULL, 0, 20 },
{ "lvl13.anm", NULL, 0, 20 },
};
#undef anmsnd
for (defaultanm const & anm : anms)
{
dukeanim_t * anim = Anim_Create(anm.fn);
anim->framedelay = anm.fdelay;
if (anm.numsounds)
{
anim->sounds = (animsound_t *)Xmalloc(anm.numsounds * sizeof(animsound_t));
size_t const numsounds = anm.numsounds;
for (size_t i = 0; i < numsounds; ++i)
{
defaultanmsound const & src = anm.sounds[i];
animsound_t & dst = anim->sounds[i];
dst.sound = src.sound;
dst.frame = src.frame;
}
anim->numsounds = numsounds;
}
anim->frameflags = 0;
}
}
int32_t Anim_Play(const char *fn)
{
dukeanim_t *anim = Anim_Find(fn);
if (!anim)
{
OSD_Printf("Animation %s is undefined!\n", fn);
return 0;
}
uint16_t soundidx = 0; // custom anim sounds
int32_t running = 1, i;
I_ClearAllInput();
#ifdef USE_LIBVPX
uint16_t framenum = 0;
while (videoGetRenderMode() >= REND_POLYMOST) // if, really
{
char const * dot = Bstrrchr(fn, '.');
if (!dot)
break;
dukeanim_t const * origanim = anim;
int32_t handle = -1;
if (!Bstrcmp(dot, ".ivf"))
{
handle = kopen4loadfrommod(fn, 0);
if (handle == -1)
break;
}
else
{
char vpxfn[BMAX_PATH];
Bstrncpyz(vpxfn, fn, BMAX_PATH);
ptrdiff_t dotpos = dot - fn;
if (dotpos + 4 >= BMAX_PATH)
break;
char *vpxfndot = vpxfn + dotpos;
vpxfndot[1] = 'i';
vpxfndot[2] = 'v';
vpxfndot[3] = 'f';
vpxfndot[4] = '\0';
handle = kopen4loadfrommod(vpxfn, 0);
if (handle == -1)
break;
anim = Anim_Find(vpxfn);
}
animvpx_ivf_header_t info;
i = animvpx_read_ivf_header(handle, &info);
if (i)
{
OSD_Printf("Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[i]);
kclose(handle);
return 0;
}
if (anim)
animvpx_setup_glstate(anim->frameflags);
else
animvpx_setup_glstate(origanim->frameflags);
animvpx_codec_ctx codec;
if (animvpx_init_codec(&info, handle, &codec))
{
OSD_Printf("Error initializing VPX codec.\n");
animvpx_restore_glstate();
kclose(handle);
return 0;
}
uint32_t const convnumer = 120 * info.fpsdenom;
uint32_t const convdenom = info.fpsnumer * origanim->framedelay;
uint32_t const msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
uint32_t nextframetime = timerGetTicks();
uint8_t *pic;
// OSD_Printf("msecs per frame: %d\n", msecsperframe);
do
{
nextframetime += msecsperframe;
i = animvpx_nextpic(&codec, &pic);
if (i)
{
OSD_Printf("Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
if (codec.errmsg)
{
OSD_Printf(" %s\n", codec.errmsg);
if (codec.errmsg_detail)
OSD_Printf(" detail: %s\n", codec.errmsg_detail);
}
break;
}
if (!pic)
break; // no more pics!
videoClearScreen(0);
ototalclock = totalclock + 1; // pause game like ANMs
if (anim)
{
if (anim->frameaspect1 == 0 || anim->frameaspect2 == 0)
animvpx_render_frame(&codec, 0);
else
animvpx_render_frame(&codec, anim->frameaspect1 / anim->frameaspect2);
}
else
{
if (origanim->frameaspect1 == 0 || origanim->frameaspect2 == 0)
animvpx_render_frame(&codec, 0);
else
animvpx_render_frame(&codec, origanim->frameaspect1 / origanim->frameaspect2);
}
// after rendering the frame but before displaying: maybe play sound...
framenum++;
if (anim)
{
while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= framenum)
{
int16_t sound = anim->sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound);
soundidx++;
}
}
else
{
uint16_t convframenum = scale(framenum, convnumer, convdenom);
while (soundidx < origanim->numsounds && origanim->sounds[soundidx].frame <= convframenum)
{
int16_t sound = origanim->sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound);
soundidx++;
}
}
// this and showframe() instead of nextpage() are so that
// nobody tramples on our carefully set up GL state!
palfadedelta = 0;
videoShowFrame(0);
// I_ClearAllInput();
do
{
G_HandleAsync();
if (I_CheckAllInput())
{
running = 0;
break;
}
} while (timerGetTicks() < nextframetime);
} while (running);
animvpx_print_stats(&codec);
//
kclose(handle);
animvpx_restore_glstate();
animvpx_uninit_codec(&codec);
I_ClearAllInput();
return !running; // done with playing VP8!
}
#endif
// ANM playback --- v v v ---
#ifdef USE_OPENGL
int32_t ogltexfiltermode = gltexfiltermode;
#endif
int32_t handle = kopen4load(fn, 0);
if (handle == -1)
return 0;
int32_t length = kfilelength(handle);
if (length <= 4)
{
OSD_Printf("Warning: skipping playback of empty ANM file \"%s\".\n", fn);
goto end_anim;
}
walock[TILE_ANIM] = 219;
anim->animlock = 1;
if (!anim->animbuf)
cacheAllocateBlock((intptr_t *)&anim->animbuf, length + 1, &anim->animlock);
tilesiz[TILE_ANIM].x = 200;
tilesiz[TILE_ANIM].y = 320;
kread(handle, anim->animbuf, length);
kclose(handle);
uint32_t firstfour;
Bmemcpy(&firstfour, anim->animbuf, 4);
// "DKIF" (.ivf)
if (firstfour == B_LITTLE32(0x46494B44))
goto end_anim;
int32_t numframes;
// "LPF " (.anm)
if (firstfour != B_LITTLE32(0x2046504C) ||
ANIM_LoadAnim(anim->animbuf, length) < 0 ||
(numframes = ANIM_NumFrames()) <= 0)
{
// XXX: ANM_LoadAnim() still checks less than the bare minimum,
// e.g. ANM file could still be too small and not contain any frames.
OSD_Printf("Error: malformed ANM file \"%s\".\n", fn);
goto end_anim;
}
paletteSetColorTable(ANIMPAL, ANIM_GetPalette());
// setpalette(0L,256L,tempbuf);
// setbrightness(ud.brightness>>2,tempbuf,2);
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 8 + 2);
timerUpdate();
ototalclock = totalclock;
i = 1;
int32_t frametime; frametime = 0;
do
{
if (i > 4 && totalclock > frametime + 60)
{
OSD_Printf("WARNING: slowdown in %s, skipping playback\n", fn);
goto end_anim_restore_gl;
}
G_HandleAsync();
if (totalclock < ototalclock - 1)
continue;
waloff[TILE_ANIM] = (intptr_t)ANIM_DrawFrame(i);
tileInvalidate(TILE_ANIM, 0, 1 << 4); // JBF 20031228
if (I_CheckAllInput())
{
running = 0;
goto end_anim_restore_gl;
}
if (g_restorePalette == 1)
{
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0);
g_restorePalette = 0;
}
frametime = totalclock;
videoClearScreen(0);
int32_t z;
if (anim->frameaspect1 > 0 && anim->frameaspect2 > 0 && ((anim->frameaspect1 / anim->frameaspect2) != (tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2))))
{
int32_t const oyxaspect = yxaspect;
if ((anim->frameaspect1 / anim->frameaspect2) >= ((decltype(anim->frameaspect1))xdim / ydim))
z = divscale16(320, tilesiz[TILE_ANIM].y);
else
z = divscale16(lrint(320 * ydim * anim->frameaspect1), lrint(tilesiz[TILE_ANIM].y * xdim * anim->frameaspect2));
int32_t aspect = divscale16(lrint(tilesiz[TILE_ANIM].y * anim->frameaspect2), lrint(tilesiz[TILE_ANIM].x * anim->frameaspect1));
renderSetAspect(viewingrange, aspect);
rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64|1024);
renderSetAspect(viewingrange, oyxaspect);
}
else
{
if ((tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2f)) > (1.f * xdim / ydim))
z = divscale16(320 * xdim * 3, tilesiz[TILE_ANIM].y * ydim * 4);
else
z = divscale16(200, tilesiz[TILE_ANIM].x);
rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64);
}
g_animPtr = NULL;
videoNextPage();
I_ClearAllInput();
ototalclock += anim->framedelay;
while (soundidx < anim->numsounds && anim->sounds[soundidx].frame <= (uint16_t)i)
{
int16_t sound = anim->sounds[soundidx].sound;
if (sound == -1)
FX_StopAllSounds();
else
S_PlaySound(sound);
soundidx++;
}
++i;
} while (i < numframes);
end_anim_restore_gl:
#ifdef USE_OPENGL
gltexfiltermode = ogltexfiltermode;
gltexapplyprops();
#endif
end_anim:
I_ClearAllInput();
ANIM_FreeAnim();
walock[TILE_ANIM] = 1;
anim->animlock = 0;
return !running;
}

49
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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef anim_h_
#define anim_h_
typedef struct {
uint16_t frame;
int16_t sound;
} animsound_t;
typedef struct
{
double frameaspect1, frameaspect2;
uint8_t* animbuf;
animsound_t *sounds;
uint16_t numsounds;
uint8_t framedelay;
uint8_t frameflags;
char animlock;
} dukeanim_t;
extern dukeanim_t * g_animPtr;
extern hashtable_t h_dukeanim;
extern dukeanim_t * Anim_Find(const char *s);
extern dukeanim_t * Anim_Create(const char *fn);
int32_t Anim_Play(const char *fn);
void Anim_Init(void);
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "osdcmds.h"
#include "cheats.h"
// KEEPINSYNC game.h: enum cheatindex_t
char CheatStrings [NUMCHEATS][MAXCHEATLEN] =
{
"cornholio", // 0
"stuff", // 1
"scotty###", // 2
"coords", // 3
"view", // 4
"time", // 5
"unlock", // 6
"cashman", // 7
"items", // 8
"rate", // 9
"skill#", // 10
"beta", // 11
"hyper", // 12
"monsters", // 13
"<RESERVED>", // 14
"<RESERVED>", // 15
"todd", // 16
"showmap", // 17
"kroz", // 18
"allen", // 19
"clip", // 20
"weapons", // 21
"inventory", // 22
"keys", // 23
"debug", // 24
"<RESERVED>", // 25
"<RESERVED>", // 26
"<RESERVED>", // 27
"<RESERVED>", // 28
"<RESERVED>", // 29
"<RESERVED>", // 30
"<RESERVED>", // 31
"<RESERVED>", // 32
"<RESERVED>", // 33
"<RESERVED>", // 34
"<RESERVED>", // 35
"<RESERVED>", // 36
"<RESERVED>", // 37
"<RESERVED>", // 38
"<RESERVED>", // 39
};
const uint32_t CheatFunctionFlags [NUMCHEATS] =
{
1 << CHEATFUNC_GOD,
1 << CHEATFUNC_GIVEEVERYTHING,
1 << CHEATFUNC_WARP,
1 << CHEATFUNC_COORDS,
1 << CHEATFUNC_VIEW,
0,
1 << CHEATFUNC_UNLOCK,
1 << CHEATFUNC_CASHMAN,
1 << CHEATFUNC_GIVEALLITEMS,
1 << CHEATFUNC_FRAMERATE,
1 << CHEATFUNC_SKILL,
1 << CHEATFUNC_QUOTEBETA,
1 << CHEATFUNC_HYPER,
1 << CHEATFUNC_MONSTERS,
0,
0,
1 << CHEATFUNC_QUOTETODD,
1 << CHEATFUNC_SHOWMAP,
1 << CHEATFUNC_GOD,
1 << CHEATFUNC_QUOTEALLEN,
1 << CHEATFUNC_CLIP,
1 << CHEATFUNC_GIVEWEAPONS,
1 << CHEATFUNC_GIVEINVENTORY,
1 << CHEATFUNC_GIVEKEYS,
1 << CHEATFUNC_DEBUG,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
};
// KEEPINSYNC game.h: enum CheatCodeFunctions
// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
const uint8_t CheatFunctionIDs[NUMCHEATS] =
{
CHEAT_CASHMAN,
CHEAT_CORNHOLIO,
CHEAT_STUFF,
CHEAT_WEAPONS,
CHEAT_ITEMS,
CHEAT_INVENTORY,
CHEAT_KEYS,
CHEAT_HYPER,
CHEAT_VIEW,
CHEAT_SHOWMAP,
CHEAT_UNLOCK,
CHEAT_CLIP,
CHEAT_SCOTTY,
CHEAT_SKILL,
CHEAT_MONSTERS,
CHEAT_RATE,
CHEAT_BETA,
CHEAT_TODD,
CHEAT_ALLEN,
CHEAT_COORDS,
CHEAT_DEBUG,
};
void G_SetupCheats(void)
{
if (RR)
{
CheatKeys[0] = sc_R;
CheatKeys[1] = sc_D;
Bstrcpy(CheatStrings[0], "hounddog");
Bstrcpy(CheatStrings[1], "all");
Bstrcpy(CheatStrings[2], "meadow###");
Bstrcpy(CheatStrings[3], "yerat");
Bstrcpy(CheatStrings[7], "cluck");
Bstrcpy(CheatStrings[11], "teachers");
Bstrcpy(CheatStrings[12], "moonshine");
Bstrcpy(CheatStrings[13], "critters");
Bstrcpy(CheatStrings[16], "rafael");
Bstrcpy(CheatStrings[18], "elvis");
Bstrcpy(CheatStrings[19], "<RESERVED>");
Bstrcpy(CheatStrings[21], "guns");
if (RRRA)
{
Bstrcpy(CheatStrings[25], "joseph");
Bstrcpy(CheatStrings[26], "mrbill");
Bstrcpy(CheatStrings[27], "tony");
Bstrcpy(CheatStrings[28], "gary");
Bstrcpy(CheatStrings[29], "rhett");
Bstrcpy(CheatStrings[30], "aaron");
Bstrcpy(CheatStrings[31], "nocheat");
Bstrcpy(CheatStrings[32], "woleslagle");
Bstrcpy(CheatStrings[33], "mikael");
Bstrcpy(CheatStrings[34], "greg");
Bstrcpy(CheatStrings[35], "noah");
Bstrcpy(CheatStrings[36], "arijit");
Bstrcpy(CheatStrings[37], "donut");
Bstrcpy(CheatStrings[38], "kfc");
Bstrcpy(CheatStrings[39], "van");
}
}
}
static void doinvcheat(DukePlayer_t * const pPlayer, int32_t invidx, int32_t defaultnum)
{
if (defaultnum >= 0)
pPlayer->inv_amount[invidx] = defaultnum;
}
static void G_CheatGetInv(DukePlayer_t *pPlayer)
{
doinvcheat(pPlayer, GET_STEROIDS, 400);
if (!RR) doinvcheat(pPlayer, GET_HEATS, 1200);
doinvcheat(pPlayer, GET_BOOTS, RR ? 2000 : 200);
doinvcheat(pPlayer, GET_SHIELD, 100);
doinvcheat(pPlayer, GET_SCUBA, 6400);
doinvcheat(pPlayer, GET_HOLODUKE, 2400);
doinvcheat(pPlayer, GET_JETPACK, RR ? 600 : 1600);
doinvcheat(pPlayer, GET_FIRSTAID, pPlayer->max_player_health);
}
static void end_cheat(DukePlayer_t * const pPlayer)
{
pPlayer->cheat_phase = 0;
KB_FlushKeyboardQueue();
}
static int32_t cheatbuflen;
static int8_t cheatbuf[MAXCHEATLEN];
void G_DoCheats(void)
{
DukePlayer_t * const pPlayer = g_player[myconnectindex].ps;
int consoleCheat = 0;
int cheatNum;
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
{
cheatNum = osdcmd_cheatsinfo_stat.cheatnum;
if (ud.player_skill == 4 || (RR && ud.player_skill > 3) || (RRRA && pPlayer->nocheat))
{
switch (cheatNum)
{
case CHEAT_DEBUG:
case CHEAT_COORDS:
case CHEAT_RATE:
case CHEAT_RESERVED:
case CHEAT_RESERVED2:
//case CHEAT_RESERVED3:
break;
default:
P_DoQuote(QUOTE_CHEATS_DISABLED, pPlayer);
osdcmd_cheatsinfo_stat.cheatnum = -1;
return;
}
}
// JBF 20030914
osdcmd_cheatsinfo_stat.cheatnum = -1;
consoleCheat = 1;
}
static int volumeOne = 0;
if (VOLUMEONE && !volumeOne)
{
// change "scotty###" to "scotty##"
uint32_t const warpend = Bstrlen(CheatStrings[2]);
if (strcmp(&CheatStrings[2][warpend-3], "###") == 0)
CheatStrings[2][warpend-1] = '\0';
Bstrcpy(CheatStrings[6], "<RESERVED>");
volumeOne = 1;
}
if (consoleCheat && numplayers < 2 && ud.recstat == 0)
goto FOUNDCHEAT;
if ((RR && ud.player_skill > 3) || (RRRA && pPlayer->nocheat))
return;
if (pPlayer->gm & (MODE_TYPE|MODE_MENU))
return;
if (pPlayer->cheat_phase == 1)
{
int ch;
while (KB_KeyWaiting())
{
ch = Btolower(KB_GetCh());
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
{
pPlayer->cheat_phase = 0;
// P_DoQuote(QUOTE_46,pPlayer);
return;
}
cheatbuf[cheatbuflen++] = (int8_t) ch;
// This assertion is not obvious, but it should hold because of the
// cheat string matching logic below.
Bassert(cheatbuflen < (signed)sizeof(cheatbuf));
cheatbuf[cheatbuflen] = 0;
// KB_ClearKeysDown();
for (cheatNum=0; cheatNum < NUMCHEATCODES; cheatNum++)
{
for (bssize_t j = 0; j<cheatbuflen; j++)
{
if (cheatbuf[j] == CheatStrings[cheatNum][j] || (CheatStrings[cheatNum][j] == '#' && ch >= '0' && ch <= '9'))
{
if (CheatStrings[cheatNum][j+1] == 0) goto FOUNDCHEAT;
if (j == cheatbuflen-1) return;
}
else break;
}
}
pPlayer->cheat_phase = 0;
return;
FOUNDCHEAT:;
if (cheatNum == CHEAT_SCOTTY)
{
size_t const i = Bstrlen(CheatStrings[cheatNum])-3+VOLUMEONE;
if (!consoleCheat)
{
// JBF 20030914
int32_t volnume, levnume;
if (VOLUMEALL)
{
volnume = cheatbuf[i] - '0';
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
}
else
{
volnume = cheatbuf[i] - '0';
levnume = cheatbuf[i+1] - '0';
}
volnume--;
levnume--;
ud.m_volume_number = volnume;
ud.m_level_number = levnume;
}
else
{
// JBF 20030914
ud.m_volume_number = osdcmd_cheatsinfo_stat.volume;
ud.m_level_number = osdcmd_cheatsinfo_stat.level;
}
}
else if (cheatNum == CHEAT_SKILL)
{
if (!consoleCheat)
{
size_t const i = Bstrlen(CheatStrings[cheatNum])-1;
ud.m_player_skill = cheatbuf[i] - '1';
}
else
{
ud.m_player_skill = osdcmd_cheatsinfo_stat.volume;
}
}
{
switch (cheatNum)
{
case CHEAT_WEAPONS:
{
int const weaponLimit = (VOLUMEONE) ? 6 : 0;
for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS-weaponLimit; weaponNum++)
{
P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
pPlayer->gotweapon |= (1<<weaponNum);
}
if (RRRA) pPlayer->ammo_amount[SLINGBLADE_WEAPON] = 1;
P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, pPlayer);
end_cheat(pPlayer);
}
return;
case CHEAT_INVENTORY:
G_CheatGetInv(pPlayer);
P_DoQuote(QUOTE_CHEAT_ALL_INV, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_KEYS:
pPlayer->got_access = 7;
if (RR)
for (int key = 0; key < 5; key++)
pPlayer->keys[key] = 1;
KB_FlushKeyboardQueue();
P_DoQuote(QUOTE_CHEAT_ALL_KEYS, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_DEBUG:
g_Debug = 1-g_Debug;
G_DumpDebugInfo();
Bsprintf(tempbuf, "Gamevars dumped to log");
G_AddUserQuote(tempbuf);
Bsprintf(tempbuf, "Map dumped to debug.map");
G_AddUserQuote(tempbuf);
end_cheat(pPlayer);
break;
case CHEAT_CLIP:
ud.noclip = !ud.noclip;
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_RESERVED2:
if (RR)
{
P_DoQuote(QUOTE_JETPACK_ON, pPlayer);
KB_FlushKeyboardQueue();
}
else
{
pPlayer->player_par = 0;
pPlayer->gm = MODE_EOL;
}
end_cheat(pPlayer);
return;
case CHEAT_ALLEN:
P_DoQuote(QUOTE_CHEAT_ALLEN, pPlayer);
pPlayer->cheat_phase = 0;
KB_ClearKeyDown(sc_N);
return;
case CHEAT_CORNHOLIO:
case CHEAT_KROZ:
//case CHEAT_COMEGETSOME:
{
const int32_t pi = pPlayer->i;
ud.god = 1-ud.god;
if (ud.god)
{
if (RRRA)
S_PlaySound(218);
pus = 1;
pub = 1;
sprite[pi].cstat = 257;
actor[pi].t_data[0] = 0;
actor[pi].t_data[1] = 0;
actor[pi].t_data[2] = 0;
actor[pi].t_data[3] = 0;
actor[pi].t_data[4] = 0;
actor[pi].t_data[5] = 0;
sprite[pi].hitag = 0;
sprite[pi].lotag = 0;
sprite[pi].pal = pPlayer->palookup;
//if (cheatNum != CHEAT_COMEGETSOME)
//{
P_DoQuote(QUOTE_CHEAT_GODMODE_ON, pPlayer);
//}
//else
//{
// Bstrcpy(apStrings[QUOTE_RESERVED4], "Come Get Some!");
//
// S_PlaySound(DUKE_GETWEAPON2);
// P_DoQuote(QUOTE_RESERVED4, pPlayer);
// G_CheatGetInv(pPlayer);
//
// for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
// pPlayer->gotweapon |= (1<<weaponNum);
//
// for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
// P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
//
// pPlayer->got_access = 7;
//}
}
else
{
sprite[pi].extra = pPlayer->max_player_health;
actor[pi].extra = -1;
pPlayer->last_extra = pPlayer->max_player_health;
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, pPlayer);
}
sprite[pi].extra = pPlayer->max_player_health;
actor[pi].extra = 0;
//if (cheatNum != CHEAT_COMEGETSOME)
pPlayer->dead_flag = 0;
end_cheat(pPlayer);
return;
}
case CHEAT_STUFF:
{
int const weaponLimit = (VOLUMEONE) ? 6 : 0;
for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS-weaponLimit; weaponNum++)
pPlayer->gotweapon |= (1<<weaponNum);
for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS-weaponLimit; weaponNum++)
P_AddAmmo(pPlayer, weaponNum, pPlayer->max_ammo_amount[weaponNum]);
if (RRRA)
pPlayer->ammo_amount[SLINGBLADE_WEAPON] = 1;
G_CheatGetInv(pPlayer);
pPlayer->got_access = 7;
if (RR)
for (int key = 0; key < 5; key++)
pPlayer->keys[key] = 1;
P_DoQuote(QUOTE_CHEAT_EVERYTHING, pPlayer);
// P_DoQuote(QUOTE_21,pPlayer);
pPlayer->inven_icon = ICON_FIRSTAID;
end_cheat(pPlayer);
return;
}
case CHEAT_SCOTTY:
{
if (RR)
g_lastLevel = 0;
int32_t const volnume = ud.m_volume_number, levnume = ud.m_level_number;
if ((!VOLUMEONE || volnume == 0) && (unsigned)volnume < (unsigned)g_volumeCnt &&
(unsigned)levnume < MAXLEVELS && g_mapInfo[volnume*MAXLEVELS + levnume].filename != NULL)
{
ud.volume_number = volnume;
ud.level_number = levnume;
#if 0
if (numplayers > 1 && g_netServer)
Net_NewGame(volnume, levnume);
else
#endif
pPlayer->gm |= MODE_RESTART;
}
end_cheat(pPlayer);
return;
}
case CHEAT_SKILL:
if (RR)
g_lastLevel = 0;
ud.player_skill = ud.m_player_skill;
#if 0
if (numplayers > 1 && g_netServer)
Net_NewGame(ud.m_volume_number, ud.m_level_number);
else
#endif
pPlayer->gm |= MODE_RESTART;
end_cheat(pPlayer);
return;
case CHEAT_COORDS:
#ifdef USE_OPENGL
if (++ud.coords >= 3) ud.coords = 0;
#else
if (++ud.coords >= 2) ud.coords = 0;
#endif
end_cheat(pPlayer);
return;
case CHEAT_VIEW:
if (!RRRA || (!pPlayer->on_motorcycle && !pPlayer->on_boat))
{
pPlayer->over_shoulder_on ^= 1;
CAMERADIST = 0;
CAMERACLOCK = totalclock;
// P_DoQuote(QUOTE_CHEATS_DISABLED,pPlayer);
}
end_cheat(pPlayer);
return;
case CHEAT_TIME:
// P_DoQuote(QUOTE_21,pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_UNLOCK:
if (VOLUMEONE) return;
for (bssize_t i=numsectors-1; i>=0; i--) //Unlock
{
int const lotag = sector[i].lotag;
if (lotag == -1 || lotag == 32767) continue;
if ((lotag & 0x7fff) > 2)
{
if (lotag & (uint16_t)~16384u)
sector[i].lotag &= (uint16_t)~16384u;
G_OperateSectors(i, pPlayer->i);
}
}
G_OperateForceFields(pPlayer->i, -1);
P_DoQuote(QUOTE_CHEAT_UNLOCK, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_CASHMAN:
ud.cashman = 1-ud.cashman;
KB_ClearKeyDown(sc_N);
pPlayer->cheat_phase = 0;
return;
case CHEAT_ITEMS:
G_CheatGetInv(pPlayer);
pPlayer->got_access = 7;
if (RR)
for(int key = 0; key < 5; key++)
pPlayer->keys[key] = 1;
P_DoQuote(QUOTE_CHEAT_EVERYTHING, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
ud.showallmap = !ud.showallmap;
for (char & i : show2dsector)
i = ud.showallmap*255;
P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF,
pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_TODD:
P_DoQuote(QUOTE_CHEAT_TODD, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_RATE:
if (++ud.showfps > 3)
ud.showfps = 0;
end_cheat(pPlayer);
return;
case CHEAT_BETA:
P_DoQuote(QUOTE_CHEAT_BETA, pPlayer);
KB_ClearKeyDown(sc_H);
end_cheat(pPlayer);
return;
case CHEAT_HYPER:
pPlayer->inv_amount[GET_STEROIDS] = 399;
if (!RR)
pPlayer->inv_amount[GET_HEATS] = 1200;
P_DoQuote(QUOTE_CHEAT_STEROIDS, pPlayer);
end_cheat(pPlayer);
return;
case CHEAT_MONSTERS:
{
const char *s [] = { "On", "Off", "On (2)" };
if (++g_noEnemies == 3)
g_noEnemies = 0;
Bsprintf(apStrings[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
P_DoQuote(QUOTE_RESERVED4, pPlayer);
end_cheat(pPlayer);
return;
}
case CHEAT_RESERVED:
//case CHEAT_RESERVED3:
if (RR)
{
P_DoQuote(51, pPlayer);
end_cheat(pPlayer);
}
else
{
ud.eog = 1;
pPlayer->player_par = 0;
pPlayer->gm |= MODE_EOL;
}
KB_FlushKeyboardQueue();
return;
case CHEAT_RAJOSEPH:
G_OnMotorcycle(pPlayer, 0);
pPlayer->ammo_amount[MOTORCYCLE_WEAPON] = pPlayer->max_ammo_amount[MOTORCYCLE_WEAPON];
P_DoQuote(126, pPlayer);
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAMRBILL:
P_QuickKill(pPlayer);
P_DoQuote(127, pPlayer);
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAGARY:
S_PlayRRMusic(10);
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RANOAH:
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RARHETT:
ud.god = 0;
pPlayer->gotweapon = 1<<KNEE_WEAPON;
pPlayer->curr_weapon = KNEE_WEAPON;
pPlayer->nocheat = 1;
sprite[pPlayer->i].extra = 1;
P_DoQuote(128, pPlayer);
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAAARON:
pPlayer->drug_mode = pPlayer->drug_mode ? 0 : 5;
pPlayer->drug_timer = totalclock;
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RANOCHEAT:
pPlayer->nocheat = 1;
P_DoQuote(130, pPlayer);
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RATONY:
g_changeEnemySize = 2;
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAVAN:
g_changeEnemySize = 3;
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAKFC:
for (int i = 0; i < 7; i++)
{
int const newSprite = A_Spawn(pPlayer->i, HEN);
sprite[newSprite].pal = 1;
sprite[newSprite].xrepeat <<= 2;
sprite[newSprite].yrepeat <<= 2;
}
P_DoQuote(139, pPlayer);
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAWOLESLAGLE:
if (pPlayer->drink_amt)
{
pPlayer->drink_amt = 0;
P_DoQuote(132, pPlayer);
}
else
{
pPlayer->drink_amt = 90;
P_DoQuote(131, pPlayer);
}
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAMIKAEL:
for (bssize_t weaponNum = PISTOL_WEAPON; weaponNum < MAX_WEAPONS; weaponNum++)
{
pPlayer->gotweapon |= 1 << weaponNum;
pPlayer->ammo_amount[weaponNum] = 66;
}
pPlayer->ammo_amount[SLINGBLADE_WEAPON] = 1;
G_CheatGetInv(pPlayer);
pPlayer->got_access = 7;
for (int key = 0; key < 5; key++)
pPlayer->keys[key] = 1;
P_DoQuote(5, pPlayer);
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAGREG:
if (pPlayer->sea_sick_stat)
{
pPlayer->sea_sick_stat = 0;
P_DoQuote(129, pPlayer);
}
else
{
pPlayer->sea_sick_stat = 1;
P_DoQuote(137, pPlayer);
}
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
case CHEAT_RAARIJIT:
case CHEAT_RADONUT:
G_OnBoat(pPlayer, 0);
pPlayer->ammo_amount[BOAT_WEAPON] = pPlayer->max_ammo_amount[BOAT_WEAPON];
P_DoQuote(136, pPlayer);
end_cheat(pPlayer);
KB_FlushKeyboardQueue();
return;
default:
end_cheat(pPlayer);
return;
}
}
}
}
else
{
if (KB_KeyPressed((uint8_t) CheatKeys[0]))
{
if (pPlayer->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
{
if (CheatKeys[0] == CheatKeys[1])
KB_ClearKeyDown((uint8_t) CheatKeys[0]);
pPlayer->cheat_phase = -1;
}
}
if (KB_KeyPressed((uint8_t) CheatKeys[1]))
{
if (pPlayer->cheat_phase == -1)
{
if (ud.player_skill == 4)
{
P_DoQuote(QUOTE_CHEATS_DISABLED, pPlayer);
pPlayer->cheat_phase = 0;
}
else
{
pPlayer->cheat_phase = 1;
// P_DoQuote(QUOTE_25,pPlayer);
cheatbuflen = 0;
}
KB_FlushKeyboardQueue();
}
else if (pPlayer->cheat_phase != 0)
{
pPlayer->cheat_phase = 0;
KB_ClearKeyDown((uint8_t) CheatKeys[0]);
KB_ClearKeyDown((uint8_t) CheatKeys[1]);
}
}
}
}

103
source/rr/src/cheats.h Normal file
View File

@ -0,0 +1,103 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
extern void G_DoCheats(void);
extern void G_SetupCheats(void);
// Cheats
// KEEPINSYNC game.c: char CheatStrings[][]
enum cheatindex_t
{
CHEAT_CORNHOLIO, // 0
CHEAT_STUFF,
CHEAT_SCOTTY,
CHEAT_COORDS,
CHEAT_VIEW,
CHEAT_TIME, // 5
CHEAT_UNLOCK,
CHEAT_CASHMAN,
CHEAT_ITEMS,
CHEAT_RATE,
CHEAT_SKILL, // 10
CHEAT_BETA,
CHEAT_HYPER,
CHEAT_MONSTERS,
CHEAT_RESERVED,
CHEAT_RESERVED2, // 15
CHEAT_TODD,
CHEAT_SHOWMAP,
CHEAT_KROZ,
CHEAT_ALLEN,
CHEAT_CLIP, // 20
CHEAT_WEAPONS,
CHEAT_INVENTORY,
CHEAT_KEYS,
CHEAT_DEBUG,
CHEAT_RAJOSEPH, // 25
CHEAT_RAMRBILL,
CHEAT_RATONY,
CHEAT_RAGARY,
CHEAT_RARHETT,
CHEAT_RAAARON, // 30
CHEAT_RANOCHEAT,
CHEAT_RAWOLESLAGLE,
CHEAT_RAMIKAEL,
CHEAT_RAGREG,
CHEAT_RANOAH, // 35
CHEAT_RAARIJIT,
CHEAT_RADONUT,
CHEAT_RAKFC,
CHEAT_RAVAN,
NUMCHEATS,
};
extern char CheatStrings[NUMCHEATS][MAXCHEATLEN];
// KEEPINSYNC game.c: uint8_t CheatFunctionIDs[]
// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
enum CheatCodeFunctions
{
CHEATFUNC_CASHMAN,
CHEATFUNC_GOD,
CHEATFUNC_GIVEEVERYTHING,
CHEATFUNC_GIVEWEAPONS,
CHEATFUNC_GIVEALLITEMS,
CHEATFUNC_GIVEINVENTORY,
CHEATFUNC_GIVEKEYS,
CHEATFUNC_HYPER,
CHEATFUNC_VIEW,
CHEATFUNC_SHOWMAP,
CHEATFUNC_UNLOCK,
CHEATFUNC_CLIP,
CHEATFUNC_WARP,
CHEATFUNC_SKILL,
CHEATFUNC_MONSTERS,
CHEATFUNC_FRAMERATE,
CHEATFUNC_QUOTEBETA,
CHEATFUNC_QUOTETODD,
CHEATFUNC_QUOTEALLEN,
CHEATFUNC_COORDS,
CHEATFUNC_DEBUG,
NUMCHEATFUNCS,
};

782
source/rr/src/cmdline.cpp Normal file
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@ -0,0 +1,782 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "demo.h"
#include "screens.h"
#include "renderlayer.h"
#include "cmdline.h"
int32_t g_commandSetup = 0;
int32_t g_noSetup = 0;
int32_t g_noAutoLoad = 0;
int32_t g_noSound = 0;
int32_t g_noMusic = 0;
const char *CommandMap = NULL;
const char *CommandName = NULL;
int32_t g_forceWeaponChoice = 0;
int32_t g_fakeMultiMode = 0;
void G_ShowParameterHelp(void)
{
static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
"Example: " APPBASENAME " -usecwd -cfg myconfig.cfg -map nukeland.map\n\n"
"Files can be of type [grp|zip|map|con|def]\n"
"\n"
"-cfg [file.cfg]\tUse an alternate configuration file\n"
#ifdef HAVE_CLIPSHAPE_FEATURE
"-clipmap [file.map]\tLoad an additional clipping map for use with clipshape\n"
#endif
"-connect [host]\tConnect to a multiplayer game\n"
"-c#\t\tMultiplayer mode #, 1 = DM, 2 = Co-op, 3 = DM(no spawn)\n"
"-d [file.edm or #]\tPlay a demo\n"
"-g [file.grp]\tLoad additional game data\n"
"-h [file.def]\tLoad an alternate definitions file\n"
"-j [dir]\t\tAdd a directory to " APPNAME "'s search list\n"
"-l#\t\tStart game on level #, see -v\n"
"-map [file.map]\tLoad an external map file\n"
"-mh [file.def]\tInclude an additional definitions module\n"
"-mx [file.con]\tInclude an additional CON script module\n"
"-m\t\tDisable enemies\n"
"-rts [file.rts]\tLoad a custom Remote Ridicule sound bank\n"
"-r\t\tRecord demo\n"
"-s#\t\tStart game on skill level #\n"
"-server\t\tStart a multiplayer server\n"
#ifdef STARTUP_SETUP_WINDOW
"-setup/nosetup\tEnable or disable startup window\n"
#endif
"-t#\t\tRespawn mode: 1 = enemies, 2 = weapons, 3 = items, x = all\n"
"-usecwd\t\tRead data and configuration from current directory\n"
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
"-v#\t\tStart game on episode #, see -l\n"
"-x [game.con]\tLoad custom CON script\n"
"-#\t\tLoad and run a game from slot # (0-9)\n"
// "\n-?/--help\tDisplay this help message and exit\n"
"\nSee " APPBASENAME " -debughelp for additional parameters for debugging"
;
#ifdef WM_MSGBOX_WINDOW
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
wm_msgbox(tempbuf, s);
#else
initprintf("%s\n", s);
#endif
}
void G_ShowDebugHelp(void)
{
static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
"\n"
#if 0
"-a\t\tUse fake player AI (fake multiplayer only)\n"
#endif
"-cachesize #\tSet cache size in kB\n"
"-game_dir [dir]\tSpecify game data directory\n"
"-gamegrp \tSelect main grp file\n"
"-name [name]\tPlayer name in multiplayer\n"
"-noautoload\tDisable loading from autoload directory\n"
#if defined RENDERTYPEWIN
"-nodinput\t\tDisable DirectInput (joystick) support\n"
#endif
"-nologo\t\tSkip intro anim\n"
"-ns\t\tDisable sound\n"
"-nm\t\tDisable music\n"
"-q#\t\tFake multiplayer with # players\n"
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
"-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n"
"-rotatesprite-no-widescreen\tStretch screen drawing from scripts to fullscreen\n"
;
#ifdef WM_MSGBOX_WINDOW
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
wm_msgbox(tempbuf, s);
#else
initprintf("%s\n", s);
#endif
}
static void G_AddDemo(const char* param)
{
Bstrncpy(tempbuf, param, sizeof(tempbuf));
char * colon = (char *) Bstrchr(tempbuf, ':');
int32_t framespertic=-1, numrepeats=1;
if (colon && colon != tempbuf)
{
// -d<filename>:<num>[,<num>]
// profiling options
*(colon++) = 0;
Bsscanf(colon, "%d,%d", &framespertic, &numrepeats);
}
Demo_SetFirst(tempbuf);
if (framespertic < 0)
{
initprintf("Play demo %s.\n", g_firstDemoFile);
}
else
{
framespertic = clamp(framespertic, 0, 8)+1;
// TODO: repeat count and gathering statistics.
initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile,
framespertic-1);
Demo_PlayFirst(framespertic, 1);
g_noLogo = 1;
}
}
void G_CheckCommandLine(int32_t argc, char const * const * argv)
{
int16_t i = 1, j;
const char *c, *k;
ud.fta_on = 1;
ud.god = 0;
ud.m_respawn_items = 0;
ud.m_respawn_monsters = 0;
ud.m_respawn_inventory = 0;
ud.warp_on = 0;
ud.cashman = 0;
ud.m_player_skill = ud.player_skill = 2;
g_player[0].wchoice[0] = 3;
g_player[0].wchoice[1] = 4;
g_player[0].wchoice[2] = 5;
g_player[0].wchoice[3] = 7;
g_player[0].wchoice[4] = 8;
g_player[0].wchoice[5] = 6;
g_player[0].wchoice[6] = 0;
g_player[0].wchoice[7] = 2;
g_player[0].wchoice[8] = 9;
g_player[0].wchoice[9] = 1;
Bsprintf(ud.wchoice, "3457860291");
#ifdef HAVE_CLIPSHAPE_FEATURE
// pre-form the default 10 clipmaps
for (j = '0'; j<='9'; ++j)
{
char clipshape[16] = "_clipshape0.map";
clipshape[10] = j;
g_clipMapFiles.append(Xstrdup(clipshape));
}
#endif
if (argc > 1)
{
initprintf("Application parameters: ");
while (i < argc)
initprintf("%s ", argv[i++]);
initprintf("\n");
i = 1;
do
{
const char *const oc = argv[i];
int32_t shortopt = 0, ignored_short_opt = 0;
c = oc;
if ((*c == '-')
#ifdef _WIN32
|| (*c == '/')
#endif
)
{
shortopt = 0;
if (!Bstrcasecmp(c+1, "?") || !Bstrcasecmp(c+1, "help") || !Bstrcasecmp(c+1, "-help"))
{
G_ShowParameterHelp();
Bexit(0);
}
if (!Bstrcasecmp(c+1, "addon"))
{
if (argc > i+1)
{
g_addonNum = Batoi(argv[i+1]);
if (g_addonNum > ADDON_NONE && g_addonNum < NUMADDONS)
g_noSetup = 1;
else g_addonNum = ADDON_NONE;
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "debughelp") || !Bstrcasecmp(c+1, "-debughelp"))
{
G_ShowDebugHelp();
Bexit(0);
}
if (!Bstrcasecmp(c+1, "grp") || !Bstrcasecmp(c+1, "g"))
{
if (argc > i+1)
{
G_AddGroup(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "game_dir"))
{
if (argc > i+1)
{
Bstrncpyz(g_modDir, argv[i+1], sizeof(g_modDir));
G_AddPath(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "cfg"))
{
if (argc > i+1)
{
Bstrcpy(g_setupFileName, argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "gamegrp"))
{
if (argc > i+1)
{
clearGrpNamePtr();
g_grpNamePtr = dup_filename(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "setup"))
{
g_commandSetup = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "nosetup"))
{
g_noSetup = 1;
g_commandSetup = 0;
i++;
continue;
}
#if defined RENDERTYPEWIN
if (!Bstrcasecmp(c+1, "nodinput"))
{
initprintf("DirectInput (joystick) support disabled\n");
di_disabled = 1;
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1, "noautoload"))
{
initprintf("Autoload disabled\n");
g_noAutoLoad = 1;
i++;
continue;
}
#ifndef NETCODE_DISABLE
if (!Bstrcasecmp(c+1, "net"))
{
G_GameExit("EDuke32 no longer supports legacy networking.\n\n"
"If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. "
"Otherwise, run the following:\n\n"
"eduke32 -server\n\n"
"Other clients can then connect by typing \"connect [host]\" in the console.\n\n"
"EDuke32 will now close.");
}
#endif
if (!Bstrcasecmp(c+1, "port"))
{
if (argc > i+1)
{
g_netPort = Batoi(argv[i+1]);
i++;
}
i++;
continue;
}
#ifndef NETCODE_DISABLE
if (!Bstrcasecmp(c+1, "server"))
{
g_networkMode = NET_SERVER;
g_noSetup = g_noLogo = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "dedicated"))
{
g_networkMode = NET_DEDICATED_SERVER;
g_noSetup = g_noLogo = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "connect"))
{
if (argc > i+1)
{
Net_Connect(argv[i+1]);
g_noSetup = g_noLogo = TRUE;
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "password"))
{
if (argc > i+1)
{
Bstrncpyz(g_netPassword, argv[i+1], sizeof(g_netPassword));
i++;
}
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1, "name"))
{
if (argc > i+1)
{
CommandName = argv[i+1];
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "map"))
{
if (argc > i+1)
{
CommandMap = argv[i+1];
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "rts"))
{
if (argc > i+1)
{
free(g_rtsNamePtr);
g_rtsNamePtr = dup_filename(argv[i+1]);
initprintf("Using RTS file \"%s\".\n", g_rtsNamePtr);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "x"))
{
if (argc > i+1)
{
G_AddCon(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "mx"))
{
if (argc > i+1)
{
G_AddConModule(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "h"))
{
if (argc > i+1)
{
G_AddDef(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "mh"))
{
if (argc > i+1)
{
G_AddDefModule(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "j"))
{
if (argc > i+1)
{
G_AddPath(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "d"))
{
if (argc > i+1)
{
G_AddDemo(argv[i+1]);
i++;
}
i++;
continue;
}
#ifdef HAVE_CLIPSHAPE_FEATURE
if (!Bstrcasecmp(c+1, "clipmap"))
{
if (argc > i+1)
{
G_AddClipMap(argv[i+1]);
i++;
}
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1, "condebug"))
{
g_scriptDebug = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "nologo"))
{
g_noLogo = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "rotatesprite-no-widescreen"))
{
g_rotatespriteNoWidescreen = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "usecwd"))
{
g_useCwd = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "cachesize"))
{
if (argc > i+1)
{
uint32_t j = Batol(argv[i+1]);
MAXCACHE1DSIZE = j<<10;
initprintf("Cache size: %dkB\n", j);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "noinstancechecking"))
{
i++;
continue;
}
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if (!Bstrcasecmp(c+1, "forcegl"))
{
forcegl = 1;
i++;
continue;
}
#endif
// the following two dummy entries allow us to serve as a drop-in replacement for NAM on Steam
if (!Bstrcasecmp(c+1, "noconsole"))
{
i++;
continue;
}
if (!Bstrcasecmp(c+1, "conf"))
{
if (argc > i+1)
i++;
i++;
continue;
}
}
if ((*c == '-')
#ifdef _WIN32
|| (*c == '/')
#endif
)
{
shortopt = 1;
c++;
switch (Btolower(*c))
{
case 'a':
ud.playerai = 1;
initprintf("Other player AI.\n");
break;
case 'c':
c++;
ud.m_coop = 0;
while ((*c >= '0')&&(*c <= '9'))
{
ud.m_coop *= 10;
ud.m_coop += *c - '0';
c++;
}
ud.m_coop--;
break;
case 'd':
{
c++;
if (*c)
G_AddDemo(c);
break;
}
case 'g':
c++;
if (*c)
G_AddGroup(c);
break;
case 'h':
c++;
if (*c)
G_AddDef(c);
break;
case 'j':
c++;
if (*c)
G_AddPath(c);
break;
case 'l':
// NOTE: Overlaid with -Lopts=... options for Lunatic, hence the check.
if (Bisdigit(c[1]))
{
ud.warp_on = 1;
c++;
ud.m_level_number = ud.level_number = ((unsigned) (Batoi(c)-1))%MAXLEVELS;
}
break;
case 'm':
if (*(c+1) != 'a' && *(c+1) != 'A')
{
ud.m_monsters_off = 1;
ud.m_player_skill = ud.player_skill = 0;
initprintf("Monsters off.\n");
}
break;
case 'n':
c++;
if (*c == 's' || *c == 'S')
{
g_noSound = 2;
initprintf("Sound off.\n");
}
else if (*c == 'm' || *c == 'M')
{
g_noMusic = 1;
initprintf("Music off.\n");
}
else
{
G_ShowParameterHelp();
exit(-1);
}
break;
case 'q':
if (*(++c) == 0)
{
ud.multimode = 1;
initprintf("Fake multiplayer mode: expected number after -q, falling back to 1 player.\n");
}
else
{
int32_t numpl = Batoi(c);
if (numpl < 2 || numpl > MAXPLAYERS)
{
initprintf("Fake multiplayer mode: expected 2-%d players, falling back to 1.\n",
MAXPLAYERS);
}
else
{
ud.multimode = numpl;
initprintf("Fake multiplayer mode: %d players.\n", ud.multimode);
g_fakeMultiMode = numpl;
}
}
ud.m_coop = ud.coop = 0;
ud.m_marker = ud.marker = 1;
ud.m_respawn_monsters = ud.respawn_monsters = 1;
ud.m_respawn_items = ud.respawn_items = 1;
ud.m_respawn_inventory = ud.respawn_inventory = 1;
break;
case 'r':
ud.m_recstat = 1;
initprintf("Demo record mode on.\n");
break;
case 's':
c++;
ud.m_player_skill = ud.player_skill = (Batoi(c)%5);
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = ud.respawn_monsters = 1;
break;
case 't':
c++;
if (*c == '1') ud.m_respawn_monsters = 1;
else if (*c == '2') ud.m_respawn_items = 1;
else if (*c == '3') ud.m_respawn_inventory = 1;
else
{
ud.m_respawn_monsters = 1;
ud.m_respawn_items = 1;
ud.m_respawn_inventory = 1;
}
initprintf("Respawn on.\n");
break;
case 'u':
g_forceWeaponChoice = 1;
c++;
j = 0;
if (*c)
{
initprintf("Using favorite weapon order(s).\n");
while (*c)
{
g_player[0].wchoice[j] = *c-'0';
ud.wchoice[j] = *c;
c++;
j++;
}
while (j < 10)
{
if (j == 9)
{
g_player[0].wchoice[9] = 1;
ud.wchoice[9] = '1';
}
else
{
g_player[0].wchoice[j] = 2;
ud.wchoice[j] = '2';
}
j++;
}
}
else
{
initprintf("Using default weapon orders.\n");
g_player[0].wchoice[0] = 3;
g_player[0].wchoice[1] = 4;
g_player[0].wchoice[2] = 5;
g_player[0].wchoice[3] = 7;
g_player[0].wchoice[4] = 8;
g_player[0].wchoice[5] = 6;
g_player[0].wchoice[6] = 0;
g_player[0].wchoice[7] = 2;
g_player[0].wchoice[8] = 9;
g_player[0].wchoice[9] = 1;
Bsprintf(ud.wchoice, "3457860291");
}
break;
case 'v':
c++;
ud.warp_on = 1;
ud.m_volume_number = ud.volume_number = ((unsigned) (Batoi(c)-1))%MAXVOLUMES;
break;
case 'w':
ud.coords = 1;
break;
case 'x':
c++;
if (*c)
G_AddCon(c);
break;
case 'z':
c++;
g_scriptDebug = Batoi(c);
if (!g_scriptDebug)
g_scriptDebug = 1;
break;
default:
ignored_short_opt = 1;
break;
}
}
else
{
shortopt = 0;
k = Bstrrchr(c, '.');
if (k)
{
if (!Bstrcasecmp(k, ".map"))
{
CommandMap = argv[i++];
continue;
}
if (!Bstrcasecmp(k, ".grp") || !Bstrcasecmp(k, ".zip") || !Bstrcasecmp(k, ".pk3") || !Bstrcasecmp(k, ".pk4"))
{
G_AddGroup(argv[i++]);
continue;
}
if (!Bstrcasecmp(k, ".con"))
{
clearScriptNamePtr();
g_scriptNamePtr = dup_filename(argv[i++]);
initprintf("Using CON file \"%s\".\n", g_scriptNamePtr);
continue;
}
if (!Bstrcasecmp(k, ".def"))
{
clearDefNamePtr();
g_defNamePtr = dup_filename(argv[i++]);
initprintf("Using DEF file \"%s\".\n", g_defNamePtr);
continue;
}
if (!Bstrcasecmp(k, ".rts"))
{
free(g_rtsNamePtr);
g_rtsNamePtr = dup_filename(argv[i++]);
initprintf("Using RTS file \"%s\".\n", g_rtsNamePtr);
continue;
}
}
}
if (!shortopt || ignored_short_opt)
initprintf("Warning: ignored application parameter \"%s\".\n", oc);
i++;
} while (i < argc);
}
}

35
source/rr/src/cmdline.h Normal file
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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
extern void G_CheckCommandLine(int32_t argc, char const * const * argv);
extern void G_ShowParameterHelp(void);
extern void G_ShowDebugHelp(void);
extern int32_t g_commandSetup;
extern int32_t g_noSetup;
extern int32_t g_noAutoLoad;
extern int32_t g_noSound;
extern int32_t g_noMusic;
extern const char *CommandMap;
extern const char *CommandName;
extern int32_t g_forceWeaponChoice;
extern int32_t g_fakeMultiMode;

1208
source/rr/src/common.cpp Normal file

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source/rr/src/common_game.h Normal file
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//
// Definitions of common game-only data structures/functions
// (and declarations of data appearing in both)
// for EDuke32 and Mapster32
//
#ifndef EDUKE32_COMMON_GAME_H_
#define EDUKE32_COMMON_GAME_H_
#include "grpscan.h"
#ifdef __cplusplus
extern "C" {
#endif
extern int g_useCwd;
#ifndef APPNAME
#define APPNAME "Rednukem"
#endif
#ifndef APPBASENAME
#define APPBASENAME "rednukem"
#endif
#define GAMEFLAG_DUKE 0x00000001
#define GAMEFLAG_RR 0x00000002
#define GAMEFLAG_RRRA 0x00000004
//#define GAMEFLAG_NAM 0x00000002
//#define GAMEFLAG_NAPALM 0x00000004
//#define GAMEFLAG_WW2GI 0x00000008
#define GAMEFLAG_ADDON 0x00000010
#define GAMEFLAG_SHAREWARE 0x00000020
//#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta
//#define GAMEFLAG_IONMAIDEN 0x00000080
//#define GAMEFLAG_STANDALONE 0x00000100
#define GAMEFLAGMASK 0x000000FF // flags allowed from grpinfo
extern struct grpfile_t const *g_selectedGrp;
extern int32_t g_gameType;
extern int g_addonNum;
#define DUKE (g_gameType & GAMEFLAG_DUKE)
#define RR (g_gameType & GAMEFLAG_RR)
#define RRRA (g_gameType & GAMEFLAG_RRRA)
//#define NAM (g_gameType & GAMEFLAG_NAM)
//#define NAPALM (g_gameType & GAMEFLAG_NAPALM)
//#define WW2GI (g_gameType & GAMEFLAG_WW2GI)
//#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
//#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
//#define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN)
enum Games_t {
GAME_DUKE = 0,
GAME_RR,
GAME_RRRA,
//GAME_NAM,
//GAME_NAPALM,
//GAME_WW2GI,
GAMECOUNT
};
enum instpath_t {
INSTPATH_STEAM_DUKE3D_MEGATON,
INSTPATH_STEAM_DUKE3D_3DR,
INSTPATH_GOG_DUKE3D,
INSTPATH_3DR_DUKE3D,
INSTPATH_3DR_ANTH,
//INSTPATH_STEAM_NAM,
//INSTPATH_STEAM_WW2GI,
INSTPATH_GOG_RR,
INSTPATH_GOG_RRRA,
NUMINSTPATHS
};
enum searchpathtypes_t {
SEARCHPATH_REMOVE = 1<<0,
SEARCHPATH_RR = 1<<1,
SEARCHPATH_RRRA = 1<<2,
};
typedef enum basepal_ {
BASEPAL = 0,
WATERPAL,
SLIMEPAL,
DREALMSPAL,
TITLEPAL,
ENDINGPAL, // 5
ANIMPAL,
DRUGPAL,
BASEPALCOUNT
} basepal_t;
#define OSDTEXT_DEFAULT "^00"
#define OSDTEXT_DARKRED "^10"
#define OSDTEXT_GREEN "^11"
#define OSDTEXT_RED "^21"
#define OSDTEXT_YELLOW "^23"
#define OSDTEXT_BRIGHT "^S0"
#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
extern const char *g_gameNamePtr;
extern char *g_grpNamePtr;
extern char *g_scriptNamePtr;
extern char *g_rtsNamePtr;
extern const char *G_DefaultGrpFile(void);
extern const char *G_GrpFile(void);
extern const char *G_DefaultConFile(void);
extern const char *G_ConFile(void);
extern GrowArray<char *> g_scriptModules;
extern void G_AddCon(const char *buffer);
extern void G_AddConModule(const char *buffer);
extern void clearGrpNamePtr(void);
extern void clearScriptNamePtr(void);
extern int loaddefinitions_game(const char *fn, int32_t preload);
extern int32_t g_groupFileHandle;
//////////
extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN);
extern void G_SetupGlobalPsky(void);
//////////
extern char g_modDir[BMAX_PATH];
extern int kopen4loadfrommod(const char *filename, char searchfirst);
extern void G_AddSearchPaths(void);
extern void G_CleanupSearchPaths(void);
extern void G_ExtPreInit(int32_t argc,char const * const * argv);
extern void G_ExtInit(void);
extern void G_ScanGroups(void);
extern void G_LoadGroups(int32_t autoload);
extern const char * G_GetInstallPath(int32_t insttype);
//////////
void G_LoadGroupsInDir(const char *dirname);
void G_DoAutoload(const char *dirname);
//////////
extern void G_LoadLookups(void);
//////////
#if defined HAVE_FLAC || defined HAVE_VORBIS
# define FORMAT_UPGRADE_ELIGIBLE
extern int32_t S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic);
#else
# define S_OpenAudio(fn, searchfirst, ismusic) kopen4loadfrommod(fn, searchfirst)
#endif
#ifdef __cplusplus
}
#endif
#endif

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source/rr/src/config.cpp Normal file
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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "scriplib.h"
#include "osdcmds.h"
#include "renderlayer.h"
#include "cmdline.h"
#ifdef __ANDROID__
# include "android.h"
#endif
#if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1
# include "sdl_inc.h"
#endif
// we load this in to get default button and key assignments
// as well as setting up function mappings
#define __SETUP__ // JBF 20031211
#include "_functio.h"
hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL };
int32_t CONFIG_FunctionNameToNum(const char *func)
{
int32_t i;
if (!func)
return -1;
i = hash_find(&h_gamefuncs,func);
if (i < 0)
{
char *str = Bstrtolower(Xstrdup(func));
i = hash_find(&h_gamefuncs,str);
Bfree(str);
return i;
}
return i;
}
char *CONFIG_FunctionNumToName(int32_t func)
{
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
return NULL;
return gamefunctions[func];
}
int32_t CONFIG_AnalogNameToNum(const char *func)
{
if (!func)
return -1;
if (!Bstrcasecmp(func,"analog_turning"))
{
return analog_turning;
}
if (!Bstrcasecmp(func,"analog_strafing"))
{
return analog_strafing;
}
if (!Bstrcasecmp(func,"analog_moving"))
{
return analog_moving;
}
if (!Bstrcasecmp(func,"analog_lookingupanddown"))
{
return analog_lookingupanddown;
}
return -1;
}
const char *CONFIG_AnalogNumToName(int32_t func)
{
switch (func)
{
case analog_turning:
return "analog_turning";
case analog_strafing:
return "analog_strafing";
case analog_moving:
return "analog_moving";
case analog_lookingupanddown:
return "analog_lookingupanddown";
}
return NULL;
}
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN])
{
Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys));
CONTROL_ClearAllBinds();
for (size_t i=0; i < ARRAY_SIZE(gamefunctions); ++i)
{
if (gamefunctions[i][0] == '\0')
continue;
ud.config.KeyboardKeys[i][0] = KB_StringToScanCode(keyptr[i<<1]);
ud.config.KeyboardKeys[i][1] = KB_StringToScanCode(keyptr[(i<<1)+1]);
if (i == gamefunc_Show_Console)
OSD_CaptureKey(ud.config.KeyboardKeys[i][0]);
else
CONFIG_MapKey(i, ud.config.KeyboardKeys[i][0], 0, ud.config.KeyboardKeys[i][1], 0);
}
}
void CONFIG_SetDefaults(void)
{
// JBF 20031211
int32_t i;
ud.config.scripthandle = -1;
#ifdef __ANDROID__
droidinput.forward_sens = 5.f;
droidinput.strafe_sens = 5.f;
droidinput.pitch_sens = 5.f;
droidinput.yaw_sens = 5.f;
droidinput.hideStick = 0;
droidinput.gameControlsAlpha = 0.5;
droidinput.toggleCrouch = 1;
droidinput.quickSelectWeapon = 1;
ud.config.ScreenWidth = droidinfo.screen_width;
ud.config.ScreenHeight = droidinfo.screen_height;
#else
# if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1
uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO);
if (inited == 0)
SDL_Init(SDL_INIT_VIDEO);
else if (!(inited & SDL_INIT_VIDEO))
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
{
ud.config.ScreenWidth = dm.w;
ud.config.ScreenHeight = dm.h;
}
else
# endif
{
ud.config.ScreenWidth = 1024;
ud.config.ScreenHeight = 768;
}
#endif
ud.config.ScreenMode = 1;
#ifdef USE_OPENGL
ud.config.ScreenBPP = 32;
#else
ud.config.ScreenBPP = 8;
#endif
ud.config.useprecache = 1;
ud.config.ForceSetup = 1;
ud.config.NoAutoLoad = 1;
ud.config.AmbienceToggle = 1;
ud.config.AutoAim = 1;
ud.config.FXVolume = 255;
#if defined(_WIN32)
ud.config.MixRate = 44100;
#elif defined __ANDROID__
ud.config.MixRate = droidinfo.audio_sample_rate;
#else
ud.config.MixRate = 48000;
#endif
ud.config.MouseBias = 0;
ud.config.MouseDeadZone = 0;
ud.config.MusicToggle = 1;
ud.config.MusicVolume = 195;
g_myAimMode = g_player[0].ps->aim_mode = 1;
ud.config.NumBits = 16;
ud.config.NumChannels = 2;
#if defined GEKKO || defined __OPENDINGUX__
ud.config.NumVoices = 32;
#else
ud.config.NumVoices = 64;
#endif
ud.config.ReverseStereo = 0;
ud.auto_run = 1;
ud.config.ShowOpponentWeapons = 0;
ud.config.SmoothInput = 1;
ud.config.SoundToggle = 1;
ud.althud = 1;
ud.automsg = 0;
ud.autovote = 0;
ud.brightness = 8;
ud.camerasprite = -1;
#if defined GEKKO || defined __OPENDINGUX__
ud.camera_time = 11;
#elif defined(__ANDROID__)
ud.camera_time = 7;
#else
ud.camera_time = 4;
#endif
ud.color = 0;
ud.crosshair = 1;
ud.crosshairscale = 50;
ud.obituaries = 1;
ud.democams = 1;
ud.detail = 0;
ud.drawweapon = 1;
ud.idplayers = 1;
ud.levelstats = 0;
ud.lockout = 0;
ud.m_ffire = 1;
ud.m_marker = 1;
ud.menu_slidebarz = 65536;
ud.menu_slidebarmargin = RR ? 6 * 65536 : 65536;
ud.menu_slidecursorz = RR ? 32768 : 65536;
ud.mouseaiming = 0;
ud.mouseflip = 1;
ud.msgdisptime = 120;
ud.pwlockout[0] = '\0';
ud.runkey_mode = 0;
ud.screen_size = 4;
ud.screen_tilting = 1;
ud.shadows = 1;
ud.statusbarflags = STATUSBAR_NOSHRINK;
ud.statusbarmode = 1;
ud.statusbarscale = 100;
ud.team = 0;
ud.viewbob = 1;
ud.weaponsway = 1;
ud.weaponswitch = 3; // new+empty
ud.angleinterpolation = 0;
#ifdef GEKKO
ud.config.UseJoystick = 1;
#else
ud.config.UseJoystick = 0;
#endif
ud.config.UseMouse = 1;
ud.config.VoiceToggle = 5; // bitfield, 1 = local, 2 = dummy, 4 = other players in DM
ud.display_bonus_screen = 1;
ud.show_level_text = 1;
ud.configversion = 0;
ud.weaponscale = 100;
ud.textscale = 200;
ud.screenfade = 1;
ud.menubackground = 1;
ud.hudontop = 0;
ud.default_skill = 1;
ud.slidebar_paldisabled = 1;
ud.shadow_pal = 4;
ud.menu_scrollbartilenum = -1;
ud.menu_scrollbarz = 65536;
ud.menu_scrollcursorz = 65536;
ud.autosave = 1;
ud.autosavedeletion = 1;
ud.maxautosaves = 5;
ud.config.CheckForUpdates = 1;
Bstrcpy(ud.rtsname, G_DefaultRtsFile());
Bstrcpy(szPlayerName, "Player");
//if (RR)
//{
// Bstrcpy(ud.ridecule[0], "Yer as ugly as a mud fence!");
// Bstrcpy(ud.ridecule[1], "Duck you pecker-head!");
// Bstrcpy(ud.ridecule[2], "You like that boy?");
// Bstrcpy(ud.ridecule[3], "Yer lower than catfish crap!");
// Bstrcpy(ud.ridecule[4], "Eat lead, you shit monkey!");
// Bstrcpy(ud.ridecule[5], "You dumb-ass!");
// Bstrcpy(ud.ridecule[6], "Yer slower'n a three legged dog!");
// Bstrcpy(ud.ridecule[7], "Come on...Squeal like a pig!");
// Bstrcpy(ud.ridecule[8], "Haw, haw, haw!");
// Bstrcpy(ud.ridecule[9], "Now you gone and done it!");
//}
//else
//{
Bstrcpy(ud.ridecule[0], "An inspiration for birth control.");
Bstrcpy(ud.ridecule[1], "You're gonna die for that!");
Bstrcpy(ud.ridecule[2], "It hurts to be you.");
Bstrcpy(ud.ridecule[3], "Lucky son of a bitch.");
Bstrcpy(ud.ridecule[4], "Hmmm... payback time.");
Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker.");
Bstrcpy(ud.ridecule[6], "Damn, you're ugly.");
Bstrcpy(ud.ridecule[7], "Ha ha ha... wasted!");
Bstrcpy(ud.ridecule[8], "You suck!");
Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
//}
// JBF 20031211
if (RR)
{
Bstrcpy((char*)keydefaults[gamefunc_Holo_Duke<<1], "B");
Bstrcpy((char*)keydefaults[gamefunc_Jetpack<<1], "C");
Bstrcpy((char*)keydefaults[gamefunc_NightVision<<1], "Y");
Bstrcpy((char*)keydefaults[gamefunc_MedKit<<1], "R");
Bstrcpy((char*)keydefaults[gamefunc_Steroids<<1], "M");
Bstrcpy((char*)keydefaults[gamefunc_Show_Opponents_Weapon<<1], "V");
Bstrcpy((char*)oldkeydefaults[gamefunc_Holo_Duke<<1], "B");
Bstrcpy((char*)oldkeydefaults[gamefunc_Jetpack<<1], "C");
Bstrcpy((char*)oldkeydefaults[gamefunc_NightVision<<1], "Y");
Bstrcpy((char*)oldkeydefaults[gamefunc_MedKit<<1], "W");
Bstrcpy((char*)oldkeydefaults[gamefunc_Steroids<<1], "M");
Bstrcpy((char*)oldkeydefaults[gamefunc_Show_Opponents_Weapon<<1], "E");
Bstrcpy((char*)oldkeydefaults[gamefunc_Show_Console<<1], "V");
}
CONFIG_SetDefaultKeys(keydefaults);
memset(ud.config.MouseFunctions, -1, sizeof(ud.config.MouseFunctions));
for (i=0; i<MAXMOUSEBUTTONS; i++)
{
ud.config.MouseFunctions[i][0] = CONFIG_FunctionNameToNum(mousedefaults[i]);
CONTROL_MapButton(ud.config.MouseFunctions[i][0], i, 0, controldevice_mouse);
if (i>=4) continue;
ud.config.MouseFunctions[i][1] = CONFIG_FunctionNameToNum(mouseclickeddefaults[i]);
CONTROL_MapButton(ud.config.MouseFunctions[i][1], i, 1, controldevice_mouse);
}
memset(ud.config.MouseDigitalFunctions, -1, sizeof(ud.config.MouseDigitalFunctions));
for (i=0; i<MAXMOUSEAXES; i++)
{
ud.config.MouseAnalogueScale[i] = DEFAULTMOUSEANALOGUESCALE;
CONTROL_SetAnalogAxisScale(i, ud.config.MouseAnalogueScale[i], controldevice_mouse);
ud.config.MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i*2]);
ud.config.MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(mousedigitaldefaults[i*2+1]);
CONTROL_MapDigitalAxis(i, ud.config.MouseDigitalFunctions[i][0], 0, controldevice_mouse);
CONTROL_MapDigitalAxis(i, ud.config.MouseDigitalFunctions[i][1], 1, controldevice_mouse);
ud.config.MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
CONTROL_MapAnalogAxis(i, ud.config.MouseAnalogueAxes[i], controldevice_mouse);
}
CONTROL_MouseSensitivity = DEFAULTMOUSESENSITIVITY;
memset(ud.config.JoystickFunctions, -1, sizeof(ud.config.JoystickFunctions));
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
ud.config.JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(joystickdefaults[i]);
ud.config.JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(joystickclickeddefaults[i]);
CONTROL_MapButton(ud.config.JoystickFunctions[i][0], i, 0, controldevice_joystick);
CONTROL_MapButton(ud.config.JoystickFunctions[i][1], i, 1, controldevice_joystick);
}
memset(ud.config.JoystickDigitalFunctions, -1, sizeof(ud.config.JoystickDigitalFunctions));
for (i=0; i<MAXJOYAXES; i++)
{
ud.config.JoystickAnalogueScale[i] = DEFAULTJOYSTICKANALOGUESCALE;
ud.config.JoystickAnalogueDead[i] = DEFAULTJOYSTICKANALOGUEDEAD;
ud.config.JoystickAnalogueSaturate[i] = DEFAULTJOYSTICKANALOGUESATURATE;
CONTROL_SetAnalogAxisScale(i, ud.config.JoystickAnalogueScale[i], controldevice_joystick);
ud.config.JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(joystickdigitaldefaults[i*2]);
ud.config.JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(joystickdigitaldefaults[i*2+1]);
CONTROL_MapDigitalAxis(i, ud.config.JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
CONTROL_MapDigitalAxis(i, ud.config.JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
ud.config.JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(joystickanalogdefaults[i]);
CONTROL_MapAnalogAxis(i, ud.config.JoystickAnalogueAxes[i], controldevice_joystick);
}
}
// wrapper for CONTROL_MapKey(), generates key bindings to reflect changes to keyboard setup
void CONFIG_MapKey(int32_t which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
{
int32_t i, j, k;
int32_t ii[] = { key1, key2, oldkey1, oldkey2 };
char buf[2*MAXGAMEFUNCLEN];
UNREFERENCED_PARAMETER(which);
// CONTROL_MapKey(which, key1, key2);
if (which == gamefunc_Show_Console)
OSD_CaptureKey(key1);
for (k = 0; (unsigned)k < ARRAY_SIZE(ii); k++)
{
if (ii[k] == 0xff || !ii[k])
continue;
for (j=0; ConsoleKeys[j].name; j++)
if (ii[k] == ConsoleKeys[j].id)
break;
tempbuf[0] = 0;
for (i=NUMGAMEFUNCTIONS-1; i>=0; i--)
{
if (ud.config.KeyboardKeys[i][0] == ii[k] || ud.config.KeyboardKeys[i][1] == ii[k])
{
Bsprintf(buf,"gamefunc_%s; ",CONFIG_FunctionNumToName(i));
Bstrcat(tempbuf,buf);
}
}
i = Bstrlen(tempbuf);
if (i >= 2)
{
tempbuf[i-2] = 0; // cut off the trailing "; "
CONTROL_BindKey(ii[k], tempbuf, 1, ConsoleKeys[j].name ? ConsoleKeys[j].name : "<?>");
}
else
{
CONTROL_FreeKeyBind(ii[k]);
}
}
}
void CONFIG_SetupMouse(void)
{
int32_t i;
char str[80];
char temp[80];
int32_t scale;
if (ud.config.scripthandle < 0) return;
for (i=0; i<MAXMOUSEBUTTONS; i++)
{
Bsprintf(str,"MouseButton%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle,"Controls", str,temp))
ud.config.MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseButtonClicked%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle,"Controls", str,temp))
ud.config.MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0; i<MAXMOUSEAXES; i++)
{
Bsprintf(str,"MouseAnalogAxes%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
if (CONFIG_AnalogNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
ud.config.MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_0",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
ud.config.MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%d_1",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
ud.config.MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseAnalogScale%d",i);
scale = ud.config.MouseAnalogueScale[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str,&scale);
ud.config.MouseAnalogueScale[i] = scale;
}
{
tempbuf[0] = 0;
SCRIPT_GetString(ud.config.scripthandle, "Controls","Mouse_Sensitivity",&tempbuf[0]);
if (tempbuf[0]) CONTROL_MouseSensitivity = atof(tempbuf);
}
for (i=0; i<MAXMOUSEBUTTONS; i++)
{
CONTROL_MapButton(ud.config.MouseFunctions[i][0], i, 0, controldevice_mouse);
CONTROL_MapButton(ud.config.MouseFunctions[i][1], i, 1, controldevice_mouse);
}
for (i=0; i<MAXMOUSEAXES; i++)
{
CONTROL_MapAnalogAxis(i, ud.config.MouseAnalogueAxes[i], controldevice_mouse);
CONTROL_MapDigitalAxis(i, ud.config.MouseDigitalFunctions[i][0], 0,controldevice_mouse);
CONTROL_MapDigitalAxis(i, ud.config.MouseDigitalFunctions[i][1], 1,controldevice_mouse);
CONTROL_SetAnalogAxisScale(i, ud.config.MouseAnalogueScale[i], controldevice_mouse);
}
}
void CONFIG_SetupJoystick(void)
{
int32_t i;
char str[80];
char temp[80];
int32_t scale;
if (ud.config.scripthandle < 0) return;
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
Bsprintf(str,"JoystickButton%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle,"Controls", str,temp))
ud.config.JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickButtonClicked%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle,"Controls", str,temp))
ud.config.JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0; i<MAXJOYAXES; i++)
{
Bsprintf(str,"JoystickAnalogAxes%d",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
if (CONFIG_AnalogNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
ud.config.JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"JoystickDigitalAxes%d_0",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
ud.config.JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickDigitalAxes%d_1",i);
temp[0] = 0;
if (!SCRIPT_GetString(ud.config.scripthandle, "Controls", str,temp))
if (CONFIG_FunctionNameToNum(temp) != -1 || (!temp[0] && CONFIG_FunctionNameToNum(temp) != -1))
ud.config.JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickAnalogScale%d",i);
scale = ud.config.JoystickAnalogueScale[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str,&scale);
ud.config.JoystickAnalogueScale[i] = scale;
Bsprintf(str,"JoystickAnalogDead%d",i);
scale = ud.config.JoystickAnalogueDead[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str,&scale);
ud.config.JoystickAnalogueDead[i] = scale;
Bsprintf(str,"JoystickAnalogSaturate%d",i);
scale = ud.config.JoystickAnalogueSaturate[i];
SCRIPT_GetNumber(ud.config.scripthandle, "Controls", str,&scale);
ud.config.JoystickAnalogueSaturate[i] = scale;
}
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
{
CONTROL_MapButton(ud.config.JoystickFunctions[i][0], i, 0, controldevice_joystick);
CONTROL_MapButton(ud.config.JoystickFunctions[i][1], i, 1, controldevice_joystick);
}
for (i=0; i<MAXJOYAXES; i++)
{
CONTROL_MapAnalogAxis(i, ud.config.JoystickAnalogueAxes[i], controldevice_joystick);
CONTROL_MapDigitalAxis(i, ud.config.JoystickDigitalFunctions[i][0], 0, controldevice_joystick);
CONTROL_MapDigitalAxis(i, ud.config.JoystickDigitalFunctions[i][1], 1, controldevice_joystick);
CONTROL_SetAnalogAxisScale(i, ud.config.JoystickAnalogueScale[i], controldevice_joystick);
}
}
int32_t CONFIG_ReadSetup(void)
{
int32_t dummy;
char commmacro[] = "CommbatMacro# ";
char tempbuf[1024];
CONTROL_ClearAssignments();
CONFIG_SetDefaults();
ud.config.setupread = 1;
pathsearchmode = 1;
if (ud.config.scripthandle < 0)
{
ud.config.scripthandle = SCRIPT_Load(g_setupFileName);
}
pathsearchmode = 0;
if (ud.config.scripthandle < 0)
return -1;
for (dummy = 0; dummy < MAXRIDECULE; dummy++)
{
commmacro[13] = dummy+'0';
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
}
Bmemset(tempbuf, 0, sizeof(tempbuf));
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);
char nameBuf[64];
while (Bstrlen(OSD_StripColors(nameBuf, tempbuf)) > 10)
tempbuf[Bstrlen(tempbuf) - 1] = '\0';
Bstrncpyz(szPlayerName, tempbuf, sizeof(szPlayerName));
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "ConfigVersion", &ud.configversion);
SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "ForceSetup", &ud.config.ForceSetup);
SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "NoAutoLoad", &ud.config.NoAutoLoad);
SCRIPT_GetNumber(ud.config.scripthandle, "Setup", "CacheSize", &dummy);
if (dummy > MAXCACHE1DSIZE)
MAXCACHE1DSIZE = dummy;
if (g_noSetup == 0 && g_modDir[0] == '/')
{
struct Bstat st;
SCRIPT_GetString(ud.config.scripthandle, "Setup","ModDir",&g_modDir[0]);
if (Bstat(g_modDir, &st))
{
if ((st.st_mode & S_IFDIR) != S_IFDIR)
{
initprintf("Invalid mod dir in cfg!\n");
Bsprintf(g_modDir,"/");
}
}
}
if (g_grpNamePtr == NULL && g_addonNum == 0)
{
SCRIPT_GetStringPtr(ud.config.scripthandle, "Setup","SelectedGRP",&g_grpNamePtr);
if (g_grpNamePtr && !Bstrlen(g_grpNamePtr))
g_grpNamePtr = dup_filename(G_DefaultGrpFile());
}
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Out",&ud.lockout);
SCRIPT_GetString(ud.config.scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight",&ud.config.ScreenHeight);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode",&ud.config.ScreenMode);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth",&ud.config.ScreenWidth);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", (int32_t *)&windowpos);
windowx = -1;
windowy = -1;
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", (int32_t *)&windowx);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", (int32_t *)&windowy);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "MaxRefreshFreq", (int32_t *)&maxrefreshfreq);
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP", &ud.config.ScreenBPP);
if (ud.config.ScreenBPP < 8) ud.config.ScreenBPP = 32;
#ifdef POLYMER
SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Polymer", &dummy);
if (dummy > 0 && ud.config.ScreenBPP >= 16) glrendmode = REND_POLYMER;
else glrendmode = REND_POLYMOST;
#endif
SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions);
#ifdef _WIN32
SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", &ud.config.CheckForUpdates);
SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", &ud.config.LastUpdateCheck);
#endif
ud.config.setupread = 1;
return 0;
}
void CONFIG_WriteSettings(void) // save binds and aliases to <cfgname>_settings.cfg
{
int32_t i;
BFILE *fp;
char *ptr = Xstrdup(g_setupFileName);
char tempbuf[128];
if (!Bstrcmp(g_setupFileName, SETUPFILENAME))
Bsprintf(tempbuf, "settings.cfg");
else Bsprintf(tempbuf, "%s_settings.cfg", strtok(ptr, "."));
fp = Bfopen(tempbuf, "wt");
if (fp)
{
Bfprintf(fp,"// this file is automatically generated by %s\n", AppProperName);
Bfprintf(fp,"unbindall\n");
for (i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
if (CONTROL_KeyIsBound(i))
Bfprintf(fp,"bind \"%s\"%s \"%s\"\n",CONTROL_KeyBinds[i].key,
CONTROL_KeyBinds[i].repeat?"":" norepeat",CONTROL_KeyBinds[i].cmdstr);
OSD_WriteAliases(fp);
if (g_crosshairSum != -1 && g_crosshairSum != DefaultCrosshairColors.r+(DefaultCrosshairColors.g<<8)+(DefaultCrosshairColors.b<<16))
Bfprintf(fp, "crosshaircolor %d %d %d\n", CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
OSD_WriteCvars(fp);
Bfclose(fp);
if (!Bstrcmp(g_setupFileName, SETUPFILENAME))
OSD_Printf("Wrote settings.cfg\n");
else OSD_Printf("Wrote %s_settings.cfg\n",ptr);
Bfree(ptr);
return;
}
if (!Bstrcmp(g_setupFileName, SETUPFILENAME))
OSD_Printf("Error writing settings.cfg: %s\n", strerror(errno));
else OSD_Printf("Error writing %s_settings.cfg: %s\n",ptr,strerror(errno));
Bfree(ptr);
}
void CONFIG_WriteSetup(uint32_t flags)
{
int32_t dummy;
if (!ud.config.setupread) return;
if (ud.config.scripthandle < 0)
ud.config.scripthandle = SCRIPT_Init(g_setupFileName);
SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions",ud.executions,FALSE,FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Setup","ConfigVersion",BYTEVERSION_EDUKE32,FALSE,FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ForceSetup",ud.config.ForceSetup,FALSE,FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "NoAutoLoad",ud.config.NoAutoLoad,FALSE,FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "CacheSize", MAXCACHE1DSIZE, FALSE, FALSE);
#ifdef POLYMER
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Polymer",glrendmode == REND_POLYMER,FALSE,FALSE);
#endif
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP",ud.config.ScreenBPP,FALSE,FALSE); // JBF 20040523
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight",ud.config.ScreenHeight,FALSE,FALSE); // JBF 20031206
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode",ud.config.ScreenMode,FALSE,FALSE); // JBF 20031206
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth",ud.config.ScreenWidth,FALSE,FALSE); // JBF 20031206
if (g_grpNamePtr && !g_addonNum)
SCRIPT_PutString(ud.config.scripthandle, "Setup","SelectedGRP",g_grpNamePtr);
#ifdef STARTUP_SETUP_WINDOW
if (g_noSetup == 0)
SCRIPT_PutString(ud.config.scripthandle, "Setup","ModDir",&g_modDir[0]);
#endif
// exit early after only updating the values that can be changed from the startup window
if (flags & 1)
{
SCRIPT_Save(ud.config.scripthandle, g_setupFileName);
SCRIPT_Free(ud.config.scripthandle);
return;
}
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", windowpos, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", windowx, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", windowy, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "MaxRefreshFreq", maxrefreshfreq, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Out",ud.lockout,FALSE,FALSE);
SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "Password",ud.pwlockout);
#ifdef _WIN32
SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", ud.config.CheckForUpdates, FALSE, FALSE);
SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", ud.config.LastUpdateCheck, FALSE, FALSE);
#endif
if (ud.config.UseMouse)
{
for (dummy=0; dummy<MAXMOUSEBUTTONS; dummy++)
{
if (CONFIG_FunctionNumToName(ud.config.MouseFunctions[dummy][0]))
{
Bsprintf(buf, "MouseButton%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseFunctions[dummy][0]));
}
if (dummy >= (MAXMOUSEBUTTONS-2)) continue;
if (CONFIG_FunctionNumToName(ud.config.MouseFunctions[dummy][1]))
{
Bsprintf(buf, "MouseButtonClicked%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseFunctions[dummy][1]));
}
}
for (dummy=0; dummy<MAXMOUSEAXES; dummy++)
{
if (CONFIG_AnalogNumToName(ud.config.MouseAnalogueAxes[dummy]))
{
Bsprintf(buf, "MouseAnalogAxes%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_AnalogNumToName(ud.config.MouseAnalogueAxes[dummy]));
}
if (CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[dummy][0]))
{
Bsprintf(buf, "MouseDigitalAxes%d_0", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[dummy][0]));
}
if (CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[dummy][1]))
{
Bsprintf(buf, "MouseDigitalAxes%d_1", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[dummy][1]));
}
if (ud.config.MouseAnalogueScale[dummy] != DEFAULTMOUSEANALOGUESCALE)
{
Bsprintf(buf, "MouseAnalogScale%d", dummy);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.MouseAnalogueScale[dummy], FALSE, FALSE);
}
}
}
if (ud.config.UseJoystick)
{
for (dummy=0; dummy<MAXJOYBUTTONSANDHATS; dummy++)
{
if (CONFIG_FunctionNumToName(ud.config.JoystickFunctions[dummy][0]))
{
Bsprintf(buf, "JoystickButton%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.JoystickFunctions[dummy][0]));
}
if (CONFIG_FunctionNumToName(ud.config.JoystickFunctions[dummy][1]))
{
Bsprintf(buf, "JoystickButtonClicked%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.JoystickFunctions[dummy][1]));
}
}
for (dummy=0; dummy<MAXJOYAXES; dummy++)
{
if (CONFIG_AnalogNumToName(ud.config.JoystickAnalogueAxes[dummy]))
{
Bsprintf(buf, "JoystickAnalogAxes%d", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_AnalogNumToName(ud.config.JoystickAnalogueAxes[dummy]));
}
if (CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[dummy][0]))
{
Bsprintf(buf, "JoystickDigitalAxes%d_0", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[dummy][0]));
}
if (CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[dummy][1]))
{
Bsprintf(buf, "JoystickDigitalAxes%d_1", dummy);
SCRIPT_PutString(ud.config.scripthandle, "Controls", buf, CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[dummy][1]));
}
if (ud.config.JoystickAnalogueScale[dummy] != DEFAULTJOYSTICKANALOGUESCALE)
{
Bsprintf(buf, "JoystickAnalogScale%d", dummy);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.JoystickAnalogueScale[dummy], FALSE, FALSE);
}
if (ud.config.JoystickAnalogueDead[dummy] != DEFAULTJOYSTICKANALOGUEDEAD)
{
Bsprintf(buf, "JoystickAnalogDead%d", dummy);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.JoystickAnalogueDead[dummy], FALSE, FALSE);
}
if (ud.config.JoystickAnalogueSaturate[dummy] != DEFAULTJOYSTICKANALOGUESATURATE)
{
Bsprintf(buf, "JoystickAnalogSaturate%d", dummy);
SCRIPT_PutNumber(ud.config.scripthandle, "Controls", buf, ud.config.JoystickAnalogueSaturate[dummy], FALSE, FALSE);
}
}
}
SCRIPT_PutString(ud.config.scripthandle, "Comm Setup","PlayerName",&szPlayerName[0]);
SCRIPT_PutString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
char commmacro[] = "CommbatMacro# ";
for (dummy = 0; dummy < MAXRIDECULE; dummy++)
{
commmacro[13] = dummy+'0';
SCRIPT_PutString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
}
SCRIPT_Save(ud.config.scripthandle, g_setupFileName);
if ((flags & 2) == 0)
SCRIPT_Free(ud.config.scripthandle);
OSD_Printf("Wrote %s\n",g_setupFileName);
CONFIG_WriteSettings();
Bfflush(NULL);
}
static const char *CONFIG_GetMapEntryName(char m[], char const * const mapname)
{
strcpy(m, mapname);
char *p = strrchr(m, '/');
if (!p) p = strrchr(m, '\\');
if (p) Bmemmove(m, p, Bstrlen(p)+1);
for (p=m; *p; p++) *p = tolower(*p);
// cheap hack because SCRIPT_GetNumber doesn't like the slashes
p = m;
while (*p == '/') p++;
return p;
}
static void CONFIG_GetMD4EntryName(char m[], uint8_t const * const md4)
{
sprintf(m, "MD4_%08x%08x%08x%08x",
B_BIG32(B_UNBUF32(&md4[0])), B_BIG32(B_UNBUF32(&md4[4])),
B_BIG32(B_UNBUF32(&md4[8])), B_BIG32(B_UNBUF32(&md4[12])));
}
int32_t CONFIG_GetMapBestTime(char const * const mapname, uint8_t const * const mapmd4)
{
if (!ud.config.setupread || ud.config.scripthandle < 0)
return -1;
char m[37];
CONFIG_GetMD4EntryName(m, mapmd4);
int32_t t = -1;
if (SCRIPT_GetNumber(ud.config.scripthandle, "MapTimes", m, &t))
{
// fall back to map filenames
char m2[BMAX_PATH];
char const * const p = CONFIG_GetMapEntryName(m2, mapname);
SCRIPT_GetNumber(ud.config.scripthandle, "MapTimes", p, &t);
}
return t;
}
int32_t CONFIG_SetMapBestTime(uint8_t const * const mapmd4, int32_t const tm)
{
if (ud.config.scripthandle < 0) ud.config.scripthandle = SCRIPT_Init(g_setupFileName);
if (ud.config.scripthandle < 0) return -1;
char m[37];
CONFIG_GetMD4EntryName(m, mapmd4);
SCRIPT_PutNumber(ud.config.scripthandle, "MapTimes", m, tm, FALSE, FALSE);
return 0;
}

46
source/rr/src/config.h Normal file
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@ -0,0 +1,46 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef config_public_h_
#define config_public_h_
#define SETUPNAMEPARM "SETUPFILE"
int32_t CONFIG_ReadSetup( void );
void CONFIG_GetSetupFilename( void );
void CONFIG_WriteSetup(uint32_t flags);
void CONFIG_SetupMouse( void );
void CONFIG_SetupJoystick( void );
void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN]);
int32_t CONFIG_GetMapBestTime(char const * mapname, uint8_t const * mapmd4);
int32_t CONFIG_SetMapBestTime(uint8_t const * mapmd4, int32_t tm);
void CONFIG_MapKey(int32_t which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
int32_t CONFIG_FunctionNameToNum(const char *func);
char *CONFIG_FunctionNumToName(int32_t func);
int32_t CONFIG_AnalogNameToNum(const char *func);
const char *CONFIG_AnalogNumToName(int32_t func);
void CONFIG_SetDefaults(void);
#endif

1147
source/rr/src/demo.cpp Normal file

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65
source/rr/src/demo.h Normal file
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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef demo_h_
#define demo_h_
#define DEMOFN_FMT "edemo%03d.edm"
#define LDEMOFN_FMT "demo%d.dmo"
#define MAXDEMOS 1000
extern FILE *g_demo_filePtr;
extern char g_firstDemoFile[BMAX_PATH];
extern int32_t demoplay_diffs;
extern int32_t demoplay_showsync;
extern int32_t demorec_diffcompress_cvar;
extern int32_t demorec_diffs_cvar;
extern int32_t demorec_difftics_cvar;
extern int32_t demorec_force_cvar;
extern int32_t demorec_seeds_cvar;
extern int32_t demorec_synccompress_cvar;
extern int32_t g_demo_cnt;
extern int32_t g_demo_goalCnt;
extern int32_t g_demo_paused;
extern int32_t g_demo_recFilePtr;
extern int32_t g_demo_rewind;
extern int32_t g_demo_showStats;
extern int32_t g_demo_totalCnt;
int32_t G_PlaybackDemo(void);
void Demo_PrepareWarp(void);
void G_CloseDemoWrite(void);
void G_DemoRecord(void);
void G_OpenDemoWrite(void);
void Demo_PlayFirst(int32_t prof, int32_t exitafter);
void Demo_SetFirst(const char *demostr);
int32_t Demo_IsProfiling(void);
#if KRANDDEBUG
int32_t krd_print(const char *filename);
void krd_enable(int32_t which);
#endif
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef duke3d_h_
#define duke3d_h_
// JBF
#include "compat.h"
#include "a.h"
#include "build.h"
#ifdef POLYMER
#include "polymer.h"
#else
#ifdef USE_OPENGL
#include "polymost.h"
#endif
#endif
#include "cache1d.h"
#include "pragmas.h"
#include "baselayer.h"
#include "file_lib.h"
#include "keyboard.h"
#include "fx_man.h"
#define HEAD2 APPNAME
#define VOLUMEALL (g_Shareware == 0)
#define PLUTOPAK (g_scriptVersion >= 14)
#define VOLUMEONE (g_Shareware == 1)
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
// Non-Lua build
# define BYTEVERSION_EDUKE32 336
//#define BYTEVERSION_13 27
//#define BYTEVERSION_14 116
//#define BYTEVERSION_15 117
#define BYTEVERSION (BYTEVERSION_EDUKE32+(PLUTOPAK?1:(VOLUMEONE<<1)))
#define NUMPAGES 1
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 2
// KEEPINSYNC lunatic/con_lang.lua
#define MAXVOLUMES 7
#define MAXLEVELS 64
#define MAXGAMETYPES 16
enum {
MUS_FIRST_SPECIAL = MAXVOLUMES*MAXLEVELS,
MUS_INTRO = MUS_FIRST_SPECIAL,
MUS_BRIEFING = MUS_FIRST_SPECIAL + 1,
MUS_LOADING = MUS_FIRST_SPECIAL + 2,
};
////////// TIMING CONSTANTS //////////
// The number of 'totalclock' increments per second:
#define TICRATE 120
// The number of game state updates per second:
#define REALGAMETICSPERSEC 30
// The number of 'totalclock' increments per game state update:
// NOTE: calling a game state update a 'frame' is really weird.
// (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated
// to 4 by integer division.)
#define TICSPERFRAME (TICRATE/REALGAMETICSPERSEC)
// Used as a constant to satisfy all of the calculations written with ticrate =
// 26 in mind:
#define GAMETICSPERSEC 26
#define PACKBUF_SIZE 32768
#define TILE_SAVESHOT (MAXTILES-1)
#define TILE_LOADSHOT (MAXTILES-3)
#define TILE_TILT (MAXTILES-2)
#define TILE_ANIM (MAXTILES-4)
#define TILE_VIEWSCR (MAXTILES-5)
// Reserved: TILE_VIEWSCR_1 (MAXTILES-6)
// Reserved: TILE_VIEWSCR_2 (MAXTILES-7)
EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
// sprites with these statnums should be considered for fixing
#define ROTFIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || (k)==STAT_FX || \
(k)==STAT_FALLER || (k)==STAT_LIGHT)
#define ROTFIXSPR_MAGIC 0x18190000
// JBF 20040604: sync is a function on some platforms
#define sync dsync
// Uncomment the following to remove calls to a.nasm functions with the GL renderers
// so that debugging with valgrind --smc-check=none is possible:
//#define DEBUG_VALGRIND_NO_SMC
#include "common_game.h"
#include "namesdyn.h"
#include "function.h"
#include "macros.h"
#include "gamedefs.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundsdyn.h"
#include "music.h"
#include "inv.h"
#include "player.h"
#include "actors.h"
#include "quotes.h"
#include "global.h"
#include "sector.h"
#include "net.h"
#include "game.h"
#include "gamedef.h"
#include "gameexec.h"
#include "gamevars.h"
#include "screentext.h"
static inline int32_t G_HaveActor(int spriteNum)
{
return g_tile[spriteNum].execPtr!=NULL;
}
static inline int32_t G_DefaultActorHealth(int spriteNum)
{
return G_HaveActor(spriteNum) ? g_tile[spriteNum].execPtr[0] : 0;
}
#endif

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#ifndef EDUKE32_EVENTS_DEFS_H_
#define EDUKE32_EVENTS_DEFS_H_
#endif

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/*
* file_lib.c
* File functions to emulate MACT
*
* by Jonathon Fowler
*
* Since we weren't given the source for MACT386.LIB so I've had to do some
* creative interpolation here.
*
*/
//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "file_lib.h"
#include "cache1d.h"
#include "baselayer.h"
#define MaxFiles 20
static char *FileNames[MaxFiles];
int32_t SafeOpen(const char *filename, int32_t mode, int32_t sharemode)
{
int32_t h;
h = openfrompath(filename, mode, sharemode);
if (h < 0)
{
initprintf("Error opening %s: %s", filename, strerror(errno));
return h;
}
if (h < MaxFiles)
{
Bfree(FileNames[h]);
FileNames[h] = (char*)Xmalloc(strlen(filename)+1);
strcpy(FileNames[h], filename);
}
return h;
}
int32_t SafeOpenRead(const char *filename, int32_t filetype)
{
switch (filetype)
{
case filetype_binary:
return SafeOpen(filename, O_RDONLY|O_BINARY, BS_IREAD);
case filetype_text:
return SafeOpen(filename, O_RDONLY|O_TEXT, BS_IREAD);
default:
initprintf("SafeOpenRead: Illegal filetype specified");
return -1;
}
}
void SafeClose(int32_t handle)
{
if (handle < 0) return;
if (close(handle) < 0)
{
if (handle < MaxFiles)
initprintf("Unable to close file %s", FileNames[handle]);
else
initprintf("Unable to close file");
return;
}
if (handle < MaxFiles && FileNames[handle])
{
DO_FREE_AND_NULL(FileNames[handle]);
}
}
int32_t SafeFileExists(const char *filename)
{
if (!access(filename, F_OK)) return TRUE;
return FALSE;
}
int32_t SafeFileLength(int32_t handle)
{
if (handle < 0) return -1;
return _filelength(handle);
}
void SafeRead(int32_t handle, void *buffer, int32_t count)
{
int32_t b;
b = read(handle, buffer, count);
if (b != count)
{
close(handle);
if (handle < MaxFiles)
initprintf("File read failure %s reading %d bytes from file %s.",
strerror(errno), count, FileNames[handle]);
else
initprintf("File read failure %s reading %d bytes.",
strerror(errno), count);
return;
}
}

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#pragma once
#ifndef file_lib_public_
#define file_lib_public_
#ifdef __cplusplus
extern "C" {
#endif
enum
{
filetype_binary,
filetype_text
};
enum
{
access_read,
access_write,
access_append
};
//==========================================================================
//
// SafeOpenWrite - Opens a file for writing, returns handle
//
//==========================================================================
int32_t SafeOpenWrite ( const char * filename, int32_t filetype );
//==========================================================================
//
// SafeOpenRead - Opens a file for reading, returns handle
//
//==========================================================================
int32_t SafeOpenRead ( const char * filename, int32_t filetype );
//==========================================================================
//
// SafeOpenAppend - Opens a file for appending, returns handle
//
//==========================================================================
int32_t SafeOpenAppend ( const char * filename, int32_t filetype );
//==========================================================================
//
// SafeClose - Close a file denoted by the file handle
//
//==========================================================================
void SafeClose ( int32_t handle );
//==========================================================================
//
// SafeFileExists - Checks for existence of file
//
//==========================================================================
int32_t SafeFileExists ( const char * filename );
//==========================================================================
//
// SafeFileLength - Get length of a file pointed to by handle
//
//==========================================================================
int32_t SafeFileLength ( int32_t handle );
//==========================================================================
//
// SafeRead - reads from a handle
//
// handle - handle of file to read from
//
// buffer - pointer of buffer to read into
//
// count - number of bytes to read
//
//==========================================================================
void SafeRead (int32_t handle, void *buffer, int32_t count);
//==========================================================================
//
// SafeWrite - writes to a handle
//
// handle - handle of file to write to
//
// buffer - pointer of buffer to write from
//
// count - number of bytes to write
//
//==========================================================================
void SafeWrite (int32_t handle, void *buffer, int32_t count);
//==========================================================================
//
// LoadFile - Load a file
//
// filename - name of file
//
// bufferptr - pointer to pointer of buffer to read into
//
// returns number of bytes read
//
//==========================================================================
int32_t LoadFile ( const char * filename, void ** bufferptr );
//==========================================================================
//
// SaveFile - Save a file
//
// filename - name of file
//
// bufferptr - pointer to buffer to write from
//
// count - number of bytes to write
//
//==========================================================================
void SaveFile ( const char * filename, void * bufferptr, int32_t count );
//==========================================================================
//
// GetPathFromEnvironment - Add a pathname described in an environment
// variable to a standard filename.
//
// fullname - final string containing entire path
//
// envname - string naming enivronment variable
//
// filename - standard filename
//
//==========================================================================
void GetPathFromEnvironment( char *fullname, const char *envname, const char *filename );
//==========================================================================
//
// DefaultExtension - Add a default extension to a path
//
// path - a path
//
// extension - default extension should include '.'
//
//==========================================================================
void DefaultExtension (char *path, const char *extension);
//==========================================================================
//
// DefaultPath - Add the default path to a filename if it doesn't have one
//
// path - filename
//
// extension - default path
//
//==========================================================================
void DefaultPath (char *path, const char *basepath);
//==========================================================================
//
// ExtractFileBase - Extract the base filename from a path
//
// path - the path
//
// dest - where the file base name will be placed
//
//==========================================================================
void ExtractFileBase (char *path, char *dest);
//==========================================================================
//
// GetExtension - Extract the extension from a name
// returns true if an extension is found
// returns false otherwise
//
//==========================================================================
int32_t GetExtension( char *filename, char *extension );
//==========================================================================
//
// SetExtension - Sets the extension from a name. Assumes that enough
// space is left at the end of the string to hold an extension.
//
//==========================================================================
void SetExtension( char *filename, const char *extension );
#ifdef __MSDOS__
//******************************************************************************
//
// GetPath
//
// Purpose
// To parse the directory entered by the user to make the directory.
//
// Parms
// Path - the path to be parsed.
//
// Returns
// Pointer to next path
//
//******************************************************************************
char * GetPath (char * path, char *dir);
//******************************************************************************
//
// ChangeDirectory ()
//
// Purpose
// To change to a directory. Checks for drive changes.
//
// Parms
// path - The path to change to.
//
// Returns
// TRUE - If successful.
// FALSE - If unsuccessful.
//
//******************************************************************************
int32_t ChangeDirectory (char * path);
//******************************************************************************
//
// ChangeDrive ()
//
// Purpose
// To change drives.
//
// Parms
// drive - The drive to change to.
//
// Returns
// TRUE - If drive change successful.
// FALSE - If drive change unsuccessful.
//
//******************************************************************************
int32_t ChangeDrive (char *drive);
#endif
#ifdef __cplusplus
}
#endif
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
// function.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#ifndef function_public_h_
#define function_public_h_
#ifdef __cplusplus
extern "C" {
#endif
#define NUMGAMEFUNCTIONS 60
#define MAXGAMEFUNCLEN 32
extern char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN];
extern char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
extern char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN];
enum GameFunction_t
{
gamefunc_Move_Forward,
gamefunc_Move_Backward,
gamefunc_Turn_Left,
gamefunc_Turn_Right,
gamefunc_Strafe,
gamefunc_Fire,
gamefunc_Open,
gamefunc_Run,
gamefunc_AutoRun,
gamefunc_Jump,
gamefunc_Crouch,
gamefunc_Look_Up,
gamefunc_Look_Down,
gamefunc_Look_Left,
gamefunc_Look_Right,
gamefunc_Strafe_Left,
gamefunc_Strafe_Right,
gamefunc_Aim_Up,
gamefunc_Aim_Down,
gamefunc_Weapon_1,
gamefunc_Weapon_2,
gamefunc_Weapon_3,
gamefunc_Weapon_4,
gamefunc_Weapon_5,
gamefunc_Weapon_6,
gamefunc_Weapon_7,
gamefunc_Weapon_8,
gamefunc_Weapon_9,
gamefunc_Weapon_10,
gamefunc_Inventory,
gamefunc_Inventory_Left,
gamefunc_Inventory_Right,
gamefunc_Holo_Duke,
gamefunc_Jetpack,
gamefunc_NightVision,
gamefunc_MedKit,
gamefunc_TurnAround,
gamefunc_SendMessage,
gamefunc_Map,
gamefunc_Shrink_Screen,
gamefunc_Enlarge_Screen,
gamefunc_Center_View,
gamefunc_Holster_Weapon,
gamefunc_Show_Opponents_Weapon,
gamefunc_Map_Follow_Mode,
gamefunc_See_Coop_View,
gamefunc_Mouse_Aiming,
gamefunc_Toggle_Crosshair,
gamefunc_Steroids,
gamefunc_Quick_Kick,
gamefunc_Next_Weapon,
gamefunc_Previous_Weapon,
gamefunc_Show_Console,
gamefunc_Show_DukeMatch_Scores,
gamefunc_Dpad_Select,
gamefunc_Dpad_Aiming,
gamefunc_Alt_Weapon,
gamefunc_Last_Weapon,
gamefunc_Quick_Save,
gamefunc_Quick_Load,
};
#ifdef __cplusplus
}
#endif
#endif

8805
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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#ifndef game_h_
#define game_h_
#ifndef ONLY_USERDEFS
#include "premap.h" // XXX
#endif
#include "fix16.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifndef ONLY_USERDEFS
// Compile game-side legacy Room over Room code?
#define LEGACY_ROR 1
#define USERQUOTE_LEFTOFFSET 5
#define USERQUOTE_RIGHTOFFSET 14
#if defined(GEKKO) || defined(__OPENDINGUX__)
# define VIEWSCREENFACTOR 0
#elif defined(__ANDROID__)
# define VIEWSCREENFACTOR 1
#else
# define VIEWSCREENFACTOR 2
#endif
enum GametypeFlags_t {
GAMETYPE_COOP = 0x00000001,
GAMETYPE_WEAPSTAY = 0x00000002,
GAMETYPE_FRAGBAR = 0x00000004,
GAMETYPE_SCORESHEET = 0x00000008,
GAMETYPE_DMSWITCHES = 0x00000010,
GAMETYPE_COOPSPAWN = 0x00000020,
GAMETYPE_ACCESSCARDSPRITES = 0x00000040,
GAMETYPE_COOPVIEW = 0x00000080,
GAMETYPE_COOPSOUND = 0x00000100,
GAMETYPE_OTHERPLAYERSINMAP = 0x00000200,
GAMETYPE_ITEMRESPAWN = 0x00000400,
GAMETYPE_MARKEROPTION = 0x00000800,
GAMETYPE_PLAYERSFRIENDLY = 0x00001000,
GAMETYPE_FIXEDRESPAWN = 0x00002000,
GAMETYPE_ACCESSATSTART = 0x00004000,
GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000,
GAMETYPE_TDM = 0x00010000,
GAMETYPE_TDMSPAWN = 0x00020000
};
// logo control
enum LogoFlags_t {
LOGO_ENABLED = 0x00000001,
LOGO_PLAYANIM = 0x00000002,
LOGO_PLAYMUSIC = 0x00000004,
LOGO_3DRSCREEN = 0x00000008,
LOGO_TITLESCREEN = 0x00000010,
LOGO_DUKENUKEM = 0x00000020,
LOGO_THREEDEE = 0x00000040,
LOGO_PLUTOPAKSPRITE = 0x00000080,
LOGO_SHAREWARESCREENS = 0x00000100,
LOGO_TENSCREEN = 0x00000200,
LOGO_STOPANIMSOUNDS = 0x00000400,
LOGO_NOE4CUTSCENE = 0x00000800,
LOGO_NOE1BONUSSCENE = 0x00001000,
LOGO_NOE2BONUSSCENE = 0x00002000,
LOGO_NOE3BONUSSCENE = 0x00004000,
LOGO_NOE4BONUSSCENE = 0x00008000,
LOGO_NOE1ENDSCREEN = 0x00010000,
LOGO_NOE2ENDSCREEN = 0x00020000,
LOGO_NOE3RADLOGO = 0x00040000,
LOGO_NODUKETEAMTEXT = 0x00080000,
LOGO_NODUKETEAMPIC = 0x00100000,
LOGO_STOPMISCSOUNDS = 0x00200000,
LOGO_NOGAMETITLE = 0x00400000,
LOGO_NOTITLEBAR = 0x00800000,
LOGO_HIDEEPISODE = 0x01000000,
LOGO_NOHELP = 0x02000000,
LOGO_NOCREDITS = 0x04000000,
};
enum {
STATUSBAR_NONONE = 0x00000001,
STATUSBAR_NOMINI = 0x00000002,
STATUSBAR_NOFULL = 0x00000004,
STATUSBAR_NOSHRINK = 0x00000008,
STATUSBAR_NOFRAGBAR = 0x00000010,
STATUSBAR_NOOVERLAY = 0x00000020,
STATUSBAR_NOMODERN = 0x00000040,
};
void A_DeleteSprite(int spriteNum);
//static inline int32_t G_GetLogoFlags(void)
//{
// return 255;
//}
# define CAMERA(Membname) (ud.camera ## Membname)
# define CAMERADIST g_cameraDistance
# define CAMERACLOCK g_cameraClock
#endif
#define MAXRIDECULE 10
#define MAXRIDECULELENGTH 40
#define MAXSAVEGAMENAMESTRUCT 32
#define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
#define MAXPWLOCKOUT 128
#define MAXRTSNAME 128
#define MAX_RETURN_VALUES 6
// KEEPINSYNC lunatic/_defs_game.lua
typedef struct {
vec3_t camerapos;
int32_t const_visibility,uw_framerate;
int32_t camera_time,folfvel,folavel,folx,foly,fola;
int32_t reccnt,crosshairscale;
int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
int32_t democams,color,msgdisptime,statusbarmode;
int32_t m_noexits,noexits,autovote,automsg,idplayers;
int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
int32_t statusbarflags, statusbarrange, statusbarcustom;
int32_t hudontop;
int32_t menu_slidebarz, menu_slidebarmargin, menu_slidecursorz;
int32_t menu_scrollbartilenum, menu_scrollbarz, menu_scrollcursorz;
int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
int32_t coords,showfps,levelstats,m_coop,coop,screen_size,lockout,crosshair;
int32_t playerai,angleinterpolation,obituaries;
int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
int32_t music_episode, music_level;
int32_t playerbest;
int32_t configversion, bgstretch;
int32_t default_volume, default_skill;
int32_t autosave;
int32_t autosavedeletion, maxautosaves;
//int32_t returnvar[MAX_RETURN_VALUES-1];
uint32_t userbytever;
fix16_t cameraq16ang, cameraq16horiz;
int16_t camerasect;
int16_t pause_on,from_bonus;
int16_t camerasprite,last_camsprite;
int16_t last_level,secretlevel;
int8_t menutitle_pal, slidebar_palselected, slidebar_paldisabled;
struct {
int32_t UseJoystick;
int32_t UseMouse;
int32_t AutoAim;
int32_t ShowOpponentWeapons;
int32_t MouseDeadZone,MouseBias;
int32_t SmoothInput;
// JBF 20031211: Store the input settings because
// (currently) mact can't regurgitate them
int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
int32_t MouseAnalogueAxes[MAXMOUSEAXES];
int32_t MouseAnalogueScale[MAXMOUSEAXES];
int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
int32_t JoystickAnalogueAxes[MAXJOYAXES];
int32_t JoystickAnalogueScale[MAXJOYAXES];
int32_t JoystickAnalogueDead[MAXJOYAXES];
int32_t JoystickAnalogueSaturate[MAXJOYAXES];
uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
//
// Sound variables
//
int32_t FXVolume;
int32_t MusicVolume;
int32_t SoundToggle;
int32_t MusicToggle;
int32_t VoiceToggle;
int32_t AmbienceToggle;
int32_t NumVoices;
int32_t NumChannels;
int32_t NumBits;
int32_t MixRate;
int32_t ReverseStereo;
//
// Screen variables
//
int32_t ScreenMode;
int32_t ScreenWidth;
int32_t ScreenHeight;
int32_t ScreenBPP;
int32_t ForceSetup;
int32_t NoAutoLoad;
int32_t scripthandle;
int32_t setupread;
int32_t CheckForUpdates;
int32_t LastUpdateCheck;
int32_t useprecache;
} config;
char overhead_on,last_overhead,showweapons;
char god,warp_on,cashman,eog,showallmap;
char show_help,scrollmode,noclip;
char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
char display_bonus_screen;
char show_level_text;
char wchoice[MAX_WEAPONS];
uint8_t user_map;
uint8_t screenfade, menubackground;
uint8_t shadow_pal;
} user_defs;
extern user_defs ud;
#ifndef ONLY_USERDEFS
// this is checked against http://eduke32.com/VERSION
extern const char *s_buildDate;
extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH];
static inline int G_HaveUserMap(void)
{
return (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0);
}
static inline int Menu_HaveUserMap(void)
{
return (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0);
}
extern const char *defaultrtsfilename[GAMECOUNT];
extern const char *G_DefaultRtsFile(void);
#ifdef LEGACY_ROR
extern char ror_protectedsectors[MAXSECTORS];
#endif
extern float r_ambientlight;
extern int32_t g_Debug;
extern int32_t g_Shareware;
extern int32_t g_cameraClock;
extern int32_t g_cameraDistance;
extern int32_t g_crosshairSum;
extern int32_t g_doQuickSave;
extern int32_t g_forceWeaponChoice;
extern int32_t g_fakeMultiMode;
extern int32_t g_levelTextTime;
extern int32_t g_quitDeadline;
extern int32_t g_restorePalette;
extern int32_t hud_glowingquotes;
extern int32_t hud_showmapname;
extern int32_t r_maxfps;
extern int32_t tempwallptr;
extern int32_t ticrandomseed;
extern int32_t vote_map;
extern int32_t voting;
extern int32_t MAXCACHE1DSIZE;
//extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
extern palette_t CrosshairColors;
extern palette_t DefaultCrosshairColors;
extern uint64_t g_frameDelay;
int32_t A_CheckInventorySprite(spritetype *s);
int32_t A_InsertSprite(int16_t whatsect, int32_t s_x, int32_t s_y, int32_t s_z, int16_t s_pn, int8_t s_s, uint8_t s_xr,
uint8_t s_yr, int16_t s_a, int16_t s_ve, int16_t s_zv, int16_t s_ow, int16_t s_ss);
int A_Spawn(int spriteNum,int tileNum);
int G_DoMoveThings(void);
//int32_t G_EndOfLevel(void);
#ifdef YAX_ENABLE
void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz);
#else
#define Yax_SetBunchZs(sectnum, cf, daz)
#endif
void G_PostCreateGameState(void);
void A_SpawnCeilingGlass(int spriteNum,int sectNum,int glassCnt);
void A_SpawnGlass(int spriteNum,int glassCnt);
void A_SpawnRandomGlass(int spriteNum,int wallNum,int glassCnt);
void A_SpawnWallGlass(int spriteNum,int wallnum,int glassCnt);
void A_SpawnWallPopcorn(int spriteNum,int wallnum,int glassCnt);
void G_AddUserQuote(const char *daquote);
void G_BackToMenu(void);
void G_DumpDebugInfo(void);
const char* G_PrintYourTime(void);
const char* G_PrintParTime(void);
const char* G_PrintDesignerTime(void);
const char* G_PrintBestTime(void);
void G_BonusScreen(int32_t bonusonly);
void G_BonusScreenRRRA(int32_t bonusonly);
//void G_CheatGetInv(void);
void G_DisplayRest(int32_t smoothratio);
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio);
void G_DrawBackground(void);
void G_DrawFrags(void);
void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
void G_DrawRooms(int32_t playerNum,int32_t smoothratio);
void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
int G_FPSLimit(void);
void G_GameExit(const char *msg) ATTRIBUTE((noreturn));
void G_GameQuit(void);
void G_GetCrosshairColor(void);
void G_HandleLocalKeys(void);
void G_HandleSpecialKeys(void);
void G_UpdateAppTitle(void);
void G_PrintGameQuotes(int32_t snum);
//void G_SE40(int32_t smoothratio);
void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
void G_Shutdown(void);
void G_UpdatePlayerFromMenu(void);
void M32RunScript(const char *s);
void P_DoQuote(int32_t q,DukePlayer_t *p);
void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set);
void G_OnMotorcycle(DukePlayer_t *pPlayer, int spriteNum);
void G_OffMotorcycle(DukePlayer_t *pPlayer);
void G_OnBoat(DukePlayer_t *pPlayer, int spriteNum);
void G_OffBoat(DukePlayer_t *pPlayer);
#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
} while (0)
// Cstat protection mask for (currently) spawned MASKWALL* sprites.
// TODO: look at more cases of cstat=(cstat&PROTECTED)|ADDED in A_Spawn()?
// 2048+(32+16)+8+4
#define SPAWN_PROTECT_CSTAT_MASK (CSTAT_SPRITE_NOSHADE|CSTAT_SPRITE_ALIGNMENT_SLAB|CSTAT_SPRITE_XFLIP|CSTAT_SPRITE_YFLIP);
void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
//void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile);
void G_InitTimer(int32_t ticspersec);
static inline int32_t G_GetTeamPalette(int32_t team)
{
int8_t pal[] = { 3, 10, 11, 12 };
if ((unsigned)team >= ARRAY_SIZE(pal))
return 0;
return pal[team];
}
#define A_CheckSpriteFlags(spriteNum, iType) (((g_tile[sprite[spriteNum].picnum].flags^actor[spriteNum].flags) & iType) != 0)
// (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots)
#define A_CheckSpriteTileFlags(iPicnum, iType) (((unsigned)iPicnum < MAXTILES) && (g_tile[iPicnum].flags & iType) != 0)
#define S_StopSound(num) S_StopEnvSound(num, -1)
extern int G_StartRTS(int lumpNum, int localPlayer);
extern void G_MaybeAllocPlayer(int32_t pnum);
static inline void G_HandleAsync(void)
{
handleevents();
Net_GetPackets();
}
static inline int32_t calc_smoothratio(int32_t totalclk, int32_t ototalclk)
{
return clamp((totalclk-ototalclk)*(65536/TICSPERFRAME), 0, 65536);
}
// sector effector lotags
enum
{
SE_0_ROTATING_SECTOR = 0,
SE_1_PIVOT = 1,
SE_2_EARTHQUAKE = 2,
SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT = 3,
SE_4_RANDOM_LIGHTS = 4,
SE_5 = 5,
SE_6_SUBWAY = 6,
// ^^ potentially incomplete substitution in code
// vv almost surely complete substitution
SE_7_TELEPORT = 7,
SE_8_UP_OPEN_DOOR_LIGHTS = 8,
SE_9_DOWN_OPEN_DOOR_LIGHTS = 9,
SE_10_DOOR_AUTO_CLOSE = 10,
SE_11_SWINGING_DOOR = 11,
SE_12_LIGHT_SWITCH = 12,
SE_13_EXPLOSIVE = 13,
SE_14_SUBWAY_CAR = 14,
SE_15_SLIDING_DOOR = 15,
SE_16_REACTOR = 16,
SE_17_WARP_ELEVATOR = 17,
SE_18_INCREMENTAL_SECTOR_RISE_FALL = 18,
SE_19_EXPLOSION_LOWERS_CEILING = 19,
SE_20_STRETCH_BRIDGE = 20,
SE_21_DROP_FLOOR = 21,
SE_22_TEETH_DOOR = 22,
SE_23_ONE_WAY_TELEPORT = 23,
SE_24_CONVEYOR = 24,
SE_25_PISTON = 25,
SE_26 = 26,
SE_27_DEMO_CAM = 27,
SE_28_LIGHTNING = 28,
SE_29_WAVES = 29,
SE_30_TWO_WAY_TRAIN = 30,
SE_31_FLOOR_RISE_FALL = 31,
SE_32_CEILING_RISE_FALL = 32,
SE_33_QUAKE_DEBRIS = 33,
SE_34 = 34, // XXX
SE_35 = 35, // XXX
SE_36_PROJ_SHOOTER = 36,
SE_49_POINT_LIGHT = 49,
SE_50_SPOT_LIGHT = 50,
SE_130 = 130,
SE_131 = 131,
};
// sector lotags
enum
{
ST_0_NO_EFFECT = 0,
ST_1_ABOVE_WATER = 1,
ST_2_UNDERWATER = 2,
ST_3 = 3,
// ^^^ maybe not complete substitution in code
ST_9_SLIDING_ST_DOOR = 9,
ST_15_WARP_ELEVATOR = 15,
ST_16_PLATFORM_DOWN = 16,
ST_17_PLATFORM_UP = 17,
ST_18_ELEVATOR_DOWN = 18,
ST_19_ELEVATOR_UP = 19,
ST_20_CEILING_DOOR = 20,
ST_21_FLOOR_DOOR = 21,
ST_22_SPLITTING_DOOR = 22,
ST_23_SWINGING_DOOR = 23,
ST_25_SLIDING_DOOR = 25,
ST_26_SPLITTING_ST_DOOR = 26,
ST_27_STRETCH_BRIDGE = 27,
ST_28_DROP_FLOOR = 28,
ST_29_TEETH_DOOR = 29,
ST_30_ROTATE_RISE_BRIDGE = 30,
ST_31_TWO_WAY_TRAIN = 31,
// left: ST 32767, 65534, 65535
};
#define G_ModDirSnprintf(buf, size, basename, ...) \
\
(((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/" basename, g_modDir, ##__VA_ARGS__) \
: Bsnprintf(buf, size, basename, ##__VA_ARGS__)) >= ((int32_t)size) - 1\
)
#define G_ModDirSnprintfLite(buf, size, basename) \
\
((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/%s", g_modDir, basename) \
: Bsnprintf(buf, size, basename))
static inline void G_NewGame_EnterLevel(void)
{
G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill);
if (G_EnterLevel(MODE_GAME))
G_BackToMenu();
}
static inline int G_GetMusicIdx(const char *str)
{
int32_t lev, ep;
signed char b1, b2;
int numMatches = sscanf(str, "%c%d%c%d", &b1,&ep, &b2,&lev);
if (numMatches != 4 || Btoupper(b1) != 'E' || Btoupper(b2) != 'L')
return -1;
if ((unsigned)--lev >= MAXLEVELS || (unsigned)--ep >= MAXVOLUMES)
return -2;
return (ep * MAXLEVELS) + lev;
}
static inline int G_GetViewscreenSizeShift(const uspritetype *tspr)
{
#if VIEWSCREENFACTOR == 0
UNREFERENCED_PARAMETER(tspr);
return VIEWSCREENFACTOR;
#else
static const int mask = (1<<VIEWSCREENFACTOR)-1;
const int rem = (tspr->xrepeat & mask) | (tspr->yrepeat & mask);
for (bssize_t i=0; i < VIEWSCREENFACTOR; i++)
if (rem & (1<<i))
return i;
return VIEWSCREENFACTOR;
#endif
}
extern void G_PrintCurrentMusic(void);
EXTERN_INLINE_HEADER void G_SetStatusBarScale(int32_t sc);
EXTERN_INLINE_HEADER void SetIfGreater(int32_t *variable, int32_t potentialValue);
#endif
#ifdef __cplusplus
}
#endif
#ifndef ONLY_USERDEFS
#if defined game_c_ || !defined DISABLE_INLINING
EXTERN_INLINE void G_SetStatusBarScale(int32_t sc)
{
ud.statusbarscale = clamp(sc, 36, 100);
G_UpdateScreenArea();
}
// the point of this is to prevent re-running a function or calculation passed to potentialValue
// without making a new variable under each individual circumstance
EXTERN_INLINE void SetIfGreater(int32_t *variable, int32_t potentialValue)
{
if (potentialValue > *variable)
*variable = potentialValue;
}
#endif
#endif
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef gamedef_h_
#define gamedef_h_
#include "build.h" // hashtable_t
#include "common.h" // tokenlist
#include "player.h" // projectile_t
#ifdef __cplusplus
extern "C" {
#endif
enum
{
LABEL_ANY = -1,
LABEL_DEFINE = 1,
LABEL_STATE = 2,
LABEL_ACTOR = 4,
LABEL_ACTION = 8,
LABEL_AI = 16,
LABEL_MOVE = 32,
LABEL_EVENT = 64,
};
#define LABEL_HASPARM2 1
#define LABEL_ISSTRING 2
#define MAXCHEATLEN 20
#define NUMCHEATCODES (int32_t)ARRAY_SIZE(CheatStrings)
#define VM_INSTMASK 0xfff
#define C_CUSTOMERROR(Text, ...) \
do \
{ \
C_ReportError(-1); \
initprintf("%s:%d: error: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
g_errorCnt++; \
} while (0)
#define C_CUSTOMWARNING(Text, ...) \
do \
{ \
C_ReportError(-1); \
initprintf("%s:%d: warning: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
g_warningCnt++; \
} while (0)
extern intptr_t const * insptr;
extern void VM_ScriptInfo(intptr_t const *ptr, int range);
extern hashtable_t h_gamefuncs;
extern hashtable_t h_labels;
extern int32_t g_aimAngleVarID; // var ID of "AUTOAIMANGLE"
extern int32_t g_angRangeVarID; // var ID of "ANGRANGE"
extern int32_t g_hitagVarID; // var ID of "HITAG"
extern int32_t g_lotagVarID; // var ID of "LOTAG"
extern int32_t g_returnVarID; // var ID of "RETURN"
extern int32_t g_textureVarID; // var ID of "TEXTURE"
extern int32_t g_thisActorVarID; // var ID of "THISACTOR"
extern int32_t g_weaponVarID; // var ID of "WEAPON"
extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE"
extern int32_t g_zRangeVarID; // var ID of "ZRANGE"
// KEEPINSYNC gamevars.c: "special vars for struct access"
enum QuickStructureAccess_t
{
STRUCT_SPRITE,
STRUCT_SECTOR,
STRUCT_WALL,
STRUCT_PLAYER,
STRUCT_ACTORVAR,
STRUCT_PLAYERVAR,
STRUCT_TSPR,
STRUCT_PROJECTILE,
STRUCT_THISPROJECTILE,
STRUCT_USERDEF,
STRUCT_INPUT,
STRUCT_TILEDATA,
STRUCT_PALDATA,
NUMQUICKSTRUCTS,
};
extern int32_t g_structVarIDs;
extern char CheatStrings[][MAXCHEATLEN];
extern char g_scriptFileName[BMAX_PATH];
extern const uint32_t CheatFunctionFlags[];
extern const uint8_t CheatFunctionIDs[];
extern int32_t g_errorCnt;
extern int32_t g_lineNumber;
extern int32_t g_scriptVersion;
extern int32_t g_totalLines;
extern int32_t g_warningCnt;
extern uint32_t g_scriptcrc;
extern int32_t otherp;
extern const char *EventNames[]; // MAXEVENTS
extern intptr_t *g_scriptPtr;
typedef struct
{
const char *name;
int lId, flags, maxParm2;
} memberlabel_t;
extern const memberlabel_t ActorLabels[];
extern const memberlabel_t InputLabels[];
extern const memberlabel_t PalDataLabels[];
extern const memberlabel_t PlayerLabels[];
extern const memberlabel_t ProjectileLabels[];
extern const memberlabel_t SectorLabels[];
extern const memberlabel_t TileDataLabels[];
extern const memberlabel_t TsprLabels[];
extern const memberlabel_t UserdefsLabels[];
extern const memberlabel_t WallLabels[];
typedef projectile_t defaultprojectile_t;
extern defaultprojectile_t DefaultProjectile;
int32_t C_AllocQuote(int32_t qnum);
void C_InitQuotes(void);
extern int32_t g_numProjectiles;
typedef struct {
int spriteNum;
int playerNum;
int playerDist;
int flags;
union {
spritetype * pSprite;
uspritetype *pUSprite;
};
int32_t * pData;
DukePlayer_t *pPlayer;
actor_t * pActor;
} vmstate_t;
extern vmstate_t vm;
void G_DoGameStartup(const int32_t *params);
void C_DefineMusic(int volumeNum, int levelNum, const char *fileName);
void C_DefineVolumeFlags(int32_t vol, int32_t flags);
void C_UndefineVolume(int32_t vol);
void C_UndefineSkill(int32_t skill);
void C_UndefineLevel(int32_t vol, int32_t lev);
void C_ReportError(int32_t iError);
void C_Compile(const char *filenam);
extern int32_t g_errorLineNum;
extern int32_t g_tw;
typedef struct {
const char* token;
int32_t val;
} tokenmap_t;
extern char const * VM_GetKeywordForID(int32_t id);
// KEEPINSYNC lunatic/con_lang.lua
enum SystemString_t {
STR_MAPNAME,
STR_MAPFILENAME,
STR_PLAYERNAME,
STR_VERSION,
STR_GAMETYPE,
STR_VOLUMENAME,
STR_YOURTIME,
STR_PARTIME,
STR_DESIGNERTIME,
STR_BESTTIME,
STR_USERMAPFILENAME,
};
enum ScriptError_t
{
ERROR_CLOSEBRACKET,
ERROR_EVENTONLY,
ERROR_EXCEEDSMAXTILES,
ERROR_EXPECTEDKEYWORD,
ERROR_FOUNDWITHIN,
ERROR_ISAKEYWORD,
ERROR_NOENDSWITCH,
ERROR_NOTAGAMEDEF,
ERROR_NOTAGAMEVAR,
ERROR_NOTAGAMEARRAY,
ERROR_GAMEARRAYBNC,
ERROR_GAMEARRAYBNO,
ERROR_INVALIDARRAYWRITE,
ERROR_OPENBRACKET,
ERROR_PARAMUNDEFINED,
ERROR_NOTAMEMBER,
ERROR_SYNTAXERROR,
ERROR_VARREADONLY,
ERROR_ARRAYREADONLY,
ERROR_VARTYPEMISMATCH,
WARNING_BADGAMEVAR,
WARNING_DUPLICATECASE,
WARNING_DUPLICATEDEFINITION,
WARNING_EVENTSYNC,
WARNING_LABELSONLY,
WARNING_NAMEMATCHESVAR,
WARNING_VARMASKSKEYWORD,
WARNING_ARRAYMASKSKEYWORD
};
enum PlayerLabel_t
{
PLAYER_ZOOM,
PLAYER_EXITX,
PLAYER_EXITY,
PLAYER_LOOGIEX,
PLAYER_LOOGIEY,
PLAYER_NUMLOOGS,
PLAYER_LOOGCNT,
PLAYER_POSX,
PLAYER_POSY,
PLAYER_POSZ,
PLAYER_HORIZ,
PLAYER_OHORIZ,
PLAYER_OHORIZOFF,
PLAYER_INVDISPTIME,
PLAYER_BOBPOSX,
PLAYER_BOBPOSY,
PLAYER_OPOSX,
PLAYER_OPOSY,
PLAYER_OPOSZ,
PLAYER_PYOFF,
PLAYER_OPYOFF,
PLAYER_POSXV,
PLAYER_POSYV,
PLAYER_POSZV,
PLAYER_LAST_PISSED_TIME,
PLAYER_TRUEFZ,
PLAYER_TRUECZ,
PLAYER_PLAYER_PAR,
PLAYER_VISIBILITY,
PLAYER_BOBCOUNTER,
PLAYER_WEAPON_SWAY,
PLAYER_PALS_TIME,
PLAYER_RANDOMFLAMEX,
PLAYER_CRACK_TIME,
PLAYER_AIM_MODE,
PLAYER_ANG,
PLAYER_OANG,
PLAYER_ANGVEL,
PLAYER_CURSECTNUM,
PLAYER_LOOK_ANG,
PLAYER_LAST_EXTRA,
PLAYER_SUBWEAPON,
PLAYER_AMMO_AMOUNT,
PLAYER_WACKEDBYACTOR,
PLAYER_FRAG,
PLAYER_FRAGGEDSELF,
PLAYER_CURR_WEAPON,
PLAYER_LAST_WEAPON,
PLAYER_TIPINCS,
PLAYER_HORIZOFF,
PLAYER_WANTWEAPONFIRE,
PLAYER_HOLODUKE_AMOUNT,
PLAYER_NEWOWNER,
PLAYER_HURT_DELAY,
PLAYER_HBOMB_HOLD_DELAY,
PLAYER_JUMPING_COUNTER,
PLAYER_AIRLEFT,
PLAYER_KNEE_INCS,
PLAYER_ACCESS_INCS,
PLAYER_FTA,
PLAYER_FTQ,
PLAYER_ACCESS_WALLNUM,
PLAYER_ACCESS_SPRITENUM,
PLAYER_KICKBACK_PIC,
PLAYER_GOT_ACCESS,
PLAYER_WEAPON_ANG,
PLAYER_FIRSTAID_AMOUNT,
PLAYER_SOMETHINGONPLAYER,
PLAYER_ON_CRANE,
PLAYER_I,
PLAYER_ONE_PARALLAX_SECTNUM,
PLAYER_OVER_SHOULDER_ON,
PLAYER_RANDOM_CLUB_FRAME,
PLAYER_FIST_INCS,
PLAYER_ONE_EIGHTY_COUNT,
PLAYER_CHEAT_PHASE,
PLAYER_DUMMYPLAYERSPRITE,
PLAYER_EXTRA_EXTRA8,
PLAYER_QUICK_KICK,
PLAYER_HEAT_AMOUNT,
PLAYER_ACTORSQU,
PLAYER_TIMEBEFOREEXIT,
PLAYER_CUSTOMEXITSOUND,
PLAYER_WEAPRECS,
PLAYER_WEAPRECCNT,
PLAYER_INTERFACE_TOGGLE_FLAG,
PLAYER_ROTSCRNANG,
PLAYER_DEAD_FLAG,
PLAYER_SHOW_EMPTY_WEAPON,
PLAYER_SCUBA_AMOUNT,
PLAYER_JETPACK_AMOUNT,
PLAYER_STEROIDS_AMOUNT,
PLAYER_SHIELD_AMOUNT,
PLAYER_HOLODUKE_ON,
PLAYER_PYCOUNT,
PLAYER_WEAPON_POS,
PLAYER_FRAG_PS,
PLAYER_TRANSPORTER_HOLD,
PLAYER_CLIPDIST,
PLAYER_LAST_FULL_WEAPON,
PLAYER_FOOTPRINTSHADE,
PLAYER_BOOT_AMOUNT,
PLAYER_SCREAM_VOICE,
PLAYER_GM,
PLAYER_ON_WARPING_SECTOR,
PLAYER_FOOTPRINTCOUNT,
PLAYER_HBOMB_ON,
PLAYER_JUMPING_TOGGLE,
PLAYER_RAPID_FIRE_HOLD,
PLAYER_ON_GROUND,
PLAYER_NAME,
PLAYER_INVEN_ICON,
PLAYER_BUTTONPALETTE,
PLAYER_JETPACK_ON,
PLAYER_SPRITEBRIDGE,
PLAYER_LASTRANDOMSPOT,
PLAYER_SCUBA_ON,
PLAYER_FOOTPRINTPAL,
PLAYER_HEAT_ON,
PLAYER_HOLSTER_WEAPON,
PLAYER_FALLING_COUNTER,
PLAYER_GOTWEAPON,
PLAYER_REFRESH_INVENTORY,
PLAYER_PALETTE,
PLAYER_TOGGLE_KEY_FLAG,
PLAYER_KNUCKLE_INCS,
PLAYER_WALKING_SND_TOGGLE,
PLAYER_PALOOKUP,
PLAYER_HARD_LANDING,
PLAYER_MAX_SECRET_ROOMS,
PLAYER_SECRET_ROOMS,
PLAYER_PALS,
PLAYER_MAX_ACTORS_KILLED,
PLAYER_ACTORS_KILLED,
PLAYER_RETURN_TO_CENTER,
PLAYER_RUNSPEED,
PLAYER_SBS,
PLAYER_RELOADING,
PLAYER_AUTO_AIM,
PLAYER_MOVEMENT_LOCK,
PLAYER_SOUND_PITCH,
PLAYER_WEAPONSWITCH,
PLAYER_TEAM,
PLAYER_MAX_PLAYER_HEALTH,
PLAYER_MAX_SHIELD_AMOUNT,
PLAYER_MAX_AMMO_AMOUNT,
PLAYER_LAST_QUICK_KICK,
PLAYER_AUTOSTEP,
PLAYER_AUTOSTEP_SBW,
PLAYER_HUDPAL,
PLAYER_INDEX,
PLAYER_CONNECTED,
PLAYER_FRAGS,
PLAYER_DEATHS,
PLAYER_LAST_USED_WEAPON,
PLAYER_END
};
enum UserdefsLabel_t
{
USERDEFS_GOD,
USERDEFS_WARP_ON,
USERDEFS_CASHMAN,
USERDEFS_EOG,
USERDEFS_SHOWALLMAP,
USERDEFS_SHOW_HELP,
USERDEFS_SCROLLMODE,
USERDEFS_CLIPPING,
USERDEFS_USER_NAME,
USERDEFS_RIDECULE,
USERDEFS_SAVEGAME,
USERDEFS_PWLOCKOUT,
USERDEFS_RTSNAME,
USERDEFS_OVERHEAD_ON,
USERDEFS_LAST_OVERHEAD,
USERDEFS_SHOWWEAPONS,
USERDEFS_PAUSE_ON,
USERDEFS_FROM_BONUS,
USERDEFS_CAMERASPRITE,
USERDEFS_LAST_CAMSPRITE,
USERDEFS_LAST_LEVEL,
USERDEFS_SECRETLEVEL,
USERDEFS_CONST_VISIBILITY,
USERDEFS_UW_FRAMERATE,
USERDEFS_CAMERA_TIME,
USERDEFS_FOLFVEL,
USERDEFS_FOLAVEL,
USERDEFS_FOLX,
USERDEFS_FOLY,
USERDEFS_FOLA,
USERDEFS_RECCNT,
USERDEFS_ENTERED_NAME,
USERDEFS_SCREEN_TILTING,
USERDEFS_SHADOWS,
USERDEFS_FTA_ON,
USERDEFS_EXECUTIONS,
USERDEFS_AUTO_RUN,
USERDEFS_COORDS,
USERDEFS_TICKRATE,
USERDEFS_M_COOP,
USERDEFS_COOP,
USERDEFS_SCREEN_SIZE,
USERDEFS_LOCKOUT,
USERDEFS_CROSSHAIR,
USERDEFS_PLAYERAI,
USERDEFS_RESPAWN_MONSTERS,
USERDEFS_RESPAWN_ITEMS,
USERDEFS_RESPAWN_INVENTORY,
USERDEFS_RECSTAT,
USERDEFS_MONSTERS_OFF,
USERDEFS_BRIGHTNESS,
USERDEFS_M_RESPAWN_ITEMS,
USERDEFS_M_RESPAWN_MONSTERS,
USERDEFS_M_RESPAWN_INVENTORY,
USERDEFS_M_RECSTAT,
USERDEFS_M_MONSTERS_OFF,
USERDEFS_DETAIL,
USERDEFS_M_FFIRE,
USERDEFS_FFIRE,
USERDEFS_M_PLAYER_SKILL,
USERDEFS_M_LEVEL_NUMBER,
USERDEFS_M_VOLUME_NUMBER,
USERDEFS_MULTIMODE,
USERDEFS_PLAYER_SKILL,
USERDEFS_LEVEL_NUMBER,
USERDEFS_VOLUME_NUMBER,
USERDEFS_M_MARKER,
USERDEFS_MARKER,
USERDEFS_MOUSEFLIP,
USERDEFS_STATUSBARSCALE,
USERDEFS_DRAWWEAPON,
USERDEFS_MOUSEAIMING,
USERDEFS_WEAPONSWITCH,
USERDEFS_DEMOCAMS,
USERDEFS_COLOR,
USERDEFS_MSGDISPTIME,
USERDEFS_STATUSBARMODE,
USERDEFS_M_NOEXITS,
USERDEFS_NOEXITS,
USERDEFS_AUTOVOTE,
USERDEFS_AUTOMSG,
USERDEFS_IDPLAYERS,
USERDEFS_TEAM,
USERDEFS_VIEWBOB,
USERDEFS_WEAPONSWAY,
USERDEFS_ANGLEINTERPOLATION,
USERDEFS_OBITUARIES,
USERDEFS_LEVELSTATS,
USERDEFS_CROSSHAIRSCALE,
USERDEFS_ALTHUD,
USERDEFS_DISPLAY_BONUS_SCREEN,
USERDEFS_SHOW_LEVEL_TEXT,
USERDEFS_WEAPONSCALE,
USERDEFS_TEXTSCALE,
USERDEFS_RUNKEY_MODE,
USERDEFS_M_ORIGIN_X,
USERDEFS_M_ORIGIN_Y,
USERDEFS_PLAYERBEST,
USERDEFS_MUSICTOGGLE,
USERDEFS_USEVOXELS,
USERDEFS_USEHIGHTILE,
USERDEFS_USEMODELS,
USERDEFS_GAMETYPEFLAGS,
USERDEFS_M_GAMETYPEFLAGS,
USERDEFS_GLOBALFLAGS,
USERDEFS_GLOBALGAMEFLAGS,
USERDEFS_VM_PLAYER,
USERDEFS_VM_SPRITE,
USERDEFS_VM_DISTANCE,
USERDEFS_SOUNDTOGGLE,
USERDEFS_GAMETEXT_TRACKING,
USERDEFS_MGAMETEXT_TRACKING,
USERDEFS_MENUTEXT_TRACKING,
USERDEFS_MAXSPRITESONSCREEN,
USERDEFS_SCREENAREA_X1,
USERDEFS_SCREENAREA_Y1,
USERDEFS_SCREENAREA_X2,
USERDEFS_SCREENAREA_Y2,
USERDEFS_SCREENFADE,
USERDEFS_MENUBACKGROUND,
USERDEFS_STATUSBARFLAGS,
USERDEFS_STATUSBARRANGE,
USERDEFS_STATUSBARCUSTOM,
USERDEFS_HUDONTOP,
USERDEFS_MENU_SLIDEBARZ,
USERDEFS_MENU_SLIDEBARMARGIN,
USERDEFS_MENU_SLIDECURSORZ,
USERDEFS_GLOBAL_R,
USERDEFS_GLOBAL_G,
USERDEFS_GLOBAL_B,
USERDEFS_DEFAULT_VOLUME,
USERDEFS_DEFAULT_SKILL,
USERDEFS_MENU_SHADEDESELECTED,
USERDEFS_MENU_SHADEDISABLED,
USERDEFS_MENUTEXT_ZOOM,
USERDEFS_MENUTEXT_XSPACE,
USERDEFS_MENUTEXT_PAL,
USERDEFS_MENUTEXT_PALSELECTED,
USERDEFS_MENUTEXT_PALDESELECTED,
USERDEFS_MENUTEXT_PALDISABLED,
USERDEFS_MENUTEXT_PALSELECTED_RIGHT,
USERDEFS_MENUTEXT_PALDESELECTED_RIGHT,
USERDEFS_MENUTEXT_PALDISABLED_RIGHT,
USERDEFS_GAMETEXT_ZOOM,
USERDEFS_GAMETEXT_XSPACE,
USERDEFS_GAMETEXT_PAL,
USERDEFS_GAMETEXT_PALSELECTED,
USERDEFS_GAMETEXT_PALDESELECTED,
USERDEFS_GAMETEXT_PALDISABLED,
USERDEFS_GAMETEXT_PALSELECTED_RIGHT,
USERDEFS_GAMETEXT_PALDESELECTED_RIGHT,
USERDEFS_GAMETEXT_PALDISABLED_RIGHT,
USERDEFS_MINITEXT_ZOOM,
USERDEFS_MINITEXT_XSPACE,
USERDEFS_MINITEXT_TRACKING,
USERDEFS_MINITEXT_PAL,
USERDEFS_MINITEXT_PALSELECTED,
USERDEFS_MINITEXT_PALDESELECTED,
USERDEFS_MINITEXT_PALDISABLED,
USERDEFS_MINITEXT_PALSELECTED_RIGHT,
USERDEFS_MINITEXT_PALDESELECTED_RIGHT,
USERDEFS_MINITEXT_PALDISABLED_RIGHT,
USERDEFS_MENUTITLE_PAL,
USERDEFS_SLIDEBAR_PALSELECTED,
USERDEFS_SLIDEBAR_PALDISABLED,
USERDEFS_USER_MAP,
USERDEFS_M_USER_MAP,
USERDEFS_MUSIC_EPISODE,
USERDEFS_MUSIC_LEVEL,
USERDEFS_SHADOW_PAL,
USERDEFS_MENU_SCROLLBARTILENUM,
USERDEFS_MENU_SCROLLBARZ,
USERDEFS_MENU_SCROLLCURSORZ,
USERDEFS_RETURN,
USERDEFS_USERBYTEVERSION,
USERDEFS_AUTOSAVE,
USERDEFS_END
};
enum SectorLabel_t
{
SECTOR_WALLPTR,
SECTOR_WALLNUM,
SECTOR_CEILINGZ,
SECTOR_CEILINGZGOAL,
SECTOR_CEILINGZVEL,
SECTOR_FLOORZ,
SECTOR_FLOORZGOAL,
SECTOR_FLOORZVEL,
SECTOR_CEILINGSTAT,
SECTOR_FLOORSTAT,
SECTOR_CEILINGPICNUM,
SECTOR_CEILINGSLOPE,
SECTOR_CEILINGSHADE,
SECTOR_CEILINGPAL,
SECTOR_CEILINGXPANNING,
SECTOR_CEILINGYPANNING,
SECTOR_FLOORPICNUM,
SECTOR_FLOORSLOPE,
SECTOR_FLOORSHADE,
SECTOR_FLOORPAL,
SECTOR_FLOORXPANNING,
SECTOR_FLOORYPANNING,
SECTOR_VISIBILITY,
SECTOR_FOGPAL,
SECTOR_LOTAG,
SECTOR_HITAG,
SECTOR_EXTRA,
SECTOR_CEILINGBUNCH,
SECTOR_FLOORBUNCH,
SECTOR_ULOTAG,
SECTOR_UHITAG,
SECTOR_END
};
enum WallLabel_t
{
WALL_X,
WALL_Y,
WALL_POINT2,
WALL_NEXTWALL,
WALL_NEXTSECTOR,
WALL_CSTAT,
WALL_PICNUM,
WALL_OVERPICNUM,
WALL_SHADE,
WALL_PAL,
WALL_XREPEAT,
WALL_YREPEAT,
WALL_XPANNING,
WALL_YPANNING,
WALL_LOTAG,
WALL_HITAG,
WALL_EXTRA,
WALL_ULOTAG,
WALL_UHITAG,
WALL_BLEND,
WALL_END
};
enum ActorLabel_t
{
ACTOR_X,
ACTOR_Y,
ACTOR_Z,
ACTOR_CSTAT,
ACTOR_PICNUM,
ACTOR_SHADE,
ACTOR_PAL,
ACTOR_CLIPDIST,
ACTOR_DETAIL,
ACTOR_XREPEAT,
ACTOR_YREPEAT,
ACTOR_XOFFSET,
ACTOR_YOFFSET,
ACTOR_SECTNUM,
ACTOR_STATNUM,
ACTOR_ANG,
ACTOR_OWNER,
ACTOR_XVEL,
ACTOR_YVEL,
ACTOR_ZVEL,
ACTOR_LOTAG,
ACTOR_HITAG,
ACTOR_EXTRA,
ACTOR_HTCGG,
ACTOR_HTPICNUM,
ACTOR_HTANG,
ACTOR_HTEXTRA,
ACTOR_HTOWNER,
ACTOR_HTMOVFLAG,
ACTOR_HTTEMPANG,
ACTOR_HTACTORSTAYPUT,
ACTOR_HTDISPICNUM,
ACTOR_HTTIMETOSLEEP,
ACTOR_HTFLOORZ,
ACTOR_HTCEILINGZ,
ACTOR_HTLASTVX,
ACTOR_HTLASTVY,
ACTOR_HTBPOSX,
ACTOR_HTBPOSY,
ACTOR_HTBPOSZ,
ACTOR_HTG_T,
ACTOR_ANGOFF,
ACTOR_PITCH,
ACTOR_ROLL,
ACTOR_MDXOFF,
ACTOR_MDYOFF,
ACTOR_MDZOFF,
ACTOR_MDFLAGS,
ACTOR_XPANNING,
ACTOR_YPANNING,
ACTOR_HTFLAGS,
ACTOR_ALPHA,
ACTOR_ULOTAG,
ACTOR_UHITAG,
ACTOR_ISVALID,
ACTOR_END
};
enum InputLabel_t
{
INPUT_AVEL,
INPUT_Q16AVEL,
INPUT_HORZ,
INPUT_Q16HORZ,
INPUT_FVEL,
INPUT_SVEL,
INPUT_BITS,
INPUT_EXTBITS,
INPUT_END
};
enum ScriptKeywords_t
{
CON_ELSE, // 0
CON_ACTOR, // 1
CON_ADDAMMO, // 2
CON_IFRND, // 3
CON_ENDA, // 4
CON_IFCANSEE, // 5
CON_IFHITWEAPON, // 6
CON_ACTION, // 7
CON_IFPDISTL, // 8
CON_IFPDISTG, // 9
CON_DEFINELEVELNAME, // 10
CON_STRENGTH, // 11
CON_BREAK, // 12
CON_SHOOT, // 13
CON_PALFROM, // 14
CON_SOUND, // 15
CON_FALL, // 16
CON_STATE, // 17
CON_ENDS, // 18
CON_DEFINE, // 19
CON_COMMENT, // 20 deprecated
CON_IFAI, // 21
CON_KILLIT, // 22
CON_ADDWEAPON, // 23
CON_AI, // 24
CON_ADDPHEALTH, // 25
CON_IFDEAD, // 26
CON_IFSQUISHED, // 27
CON_SIZETO, // 28
CON_LEFTBRACE, // 29
CON_RIGHTBRACE, // 30
CON_SPAWN, // 31
CON_MOVE, // 32
CON_IFWASWEAPON, // 33
CON_IFACTION, // 34
CON_IFACTIONCOUNT, // 35
CON_RESETACTIONCOUNT, // 36
CON_DEBRIS, // 37
CON_PSTOMP, // 38
CON_BLOCKCOMMENT, // 39 deprecated
CON_CSTAT, // 40
CON_IFMOVE, // 41
CON_RESETPLAYER, // 42
CON_IFONWATER, // 43
CON_IFINWATER, // 44
CON_IFCANSHOOTTARGET, // 45
CON_IFCOUNT, // 46
CON_RESETCOUNT, // 47
CON_ADDINVENTORY, // 48
CON_IFACTORNOTSTAYPUT, // 49
CON_HITRADIUS, // 50
CON_IFP, // 51
CON_COUNT, // 52
CON_IFACTOR, // 53
CON_MUSIC, // 54
CON_INCLUDE, // 55
CON_IFSTRENGTH, // 56
CON_DEFINESOUND, // 57
CON_GUTS, // 58
CON_IFSPAWNEDBY, // 59
CON_GAMESTARTUP, // 60
CON_WACKPLAYER, // 61
CON_IFGAPZL, // 62
CON_IFHITSPACE, // 63
CON_IFOUTSIDE, // 64
CON_IFMULTIPLAYER, // 65
CON_OPERATE, // 66
CON_IFINSPACE, // 67
CON_DEBUG, // 68
CON_ENDOFGAME, // 69
CON_IFBULLETNEAR, // 70
CON_IFRESPAWN, // 71
CON_IFFLOORDISTL, // 72
CON_IFCEILINGDISTL, // 73
CON_SPRITEPAL, // 74
CON_IFPINVENTORY, // 75
CON_BETANAME, // 76
CON_CACTOR, // 77
CON_IFPHEALTHL, // 78
CON_DEFINEQUOTE, // 79
CON_QUOTE, // 80
CON_IFINOUTERSPACE, // 81
CON_IFNOTMOVING, // 82
CON_RESPAWNHITAG, // 83
CON_TIP, // 84
CON_IFSPRITEPAL, // 85
CON_MONEY, // 86
CON_SOUNDONCE, // 87
CON_ADDKILLS, // 88
CON_STOPSOUND, // 89
CON_IFAWAYFROMWALL, // 90
CON_IFCANSEETARGET, // 91
CON_GLOBALSOUND, // 92
CON_LOTSOFGLASS, // 93
CON_IFGOTWEAPONCE, // 94
CON_GETLASTPAL, // 95
CON_PKICK, // 96
CON_MIKESND, // 97
CON_USERACTOR, // 98
CON_SIZEAT, // 99
CON_ADDSTRENGTH, // 100
CON_CSTATOR, // 101
CON_MAIL, // 102
CON_PAPER, // 103
CON_TOSSWEAPON, // 104
CON_SLEEPTIME, // 105
CON_NULLOP, // 106
CON_DEFINEVOLUMENAME, // 107
CON_DEFINESKILLNAME, // 108
CON_IFNOSOUNDS, // 109
CON_CLIPDIST, // 110
CON_IFANGDIFFL, // 111
CON_IFNOCOVER, // 112
CON_IFHITTRUCK, // 113
CON_IFTIPCOW, // 114
CON_ISDRUNK, // 115
CON_ISEAT, // 116
CON_DESTROYIT, // 117
CON_LARRYBIRD, // 118
CON_STRAFELEFT, // 119
CON_STRAFERIGHT, // 120
CON_IFACTORHEALTHG, // 121
CON_IFACTORHEALTHL, // 122
CON_SLAPPLAYER, // 123
CON_IFPDRUNK, // 124
CON_TEARITUP, // 125
CON_SMACKBUBBA, // 126
CON_SOUNDTAGONCE, // 127
CON_SOUNDTAG, // 128
CON_IFSOUNDID, // 129
CON_IFSOUNDDIST, // 130
CON_IFONMUD, // 131
CON_IFCOOP, // 132
CON_IFMOTOFAST, // 133
CON_IFWIND, // 134
CON_SMACKSPRITE, // 135
CON_IFONMOTO, // 136
CON_IFONBOAT, // 137
CON_FAKEBUBBA, // 138
CON_MAMATRIGGER, // 139
CON_MAMASPAWN, // 140
CON_MAMAQUAKE, // 141
CON_MAMAEND, // 142
CON_NEWPIC, // 143
CON_GARYBANJO, // 144
CON_MOTOLOOPSND, // 145
CON_IFSIZEDOWN, // 146
CON_RNDMOVE, // 147
CON_END
};
// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
#ifdef __cplusplus
}
#endif
#endif // gamedef_h_

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
//****************************************************************************
//
// gamedefs.h
//
// common defines between the game and the setup program
//
//****************************************************************************
#ifndef gamedefs_public_h_
#define gamedefs_public_h_
#ifdef __cplusplus
extern "C" {
#endif
// config file name
#define SETUPFILENAME APPBASENAME ".cfg"
// KEEPINSYNC mact/include/_control.h, build/src/sdlayer.cpp
#define MAXJOYBUTTONS 32
#define MAXJOYBUTTONSANDHATS (MAXJOYBUTTONS+4)
// KEEPINSYNC mact/include/_control.h, build/src/sdlayer.cpp
#define MAXMOUSEAXES 2
#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
// KEEPINSYNC mact/include/_control.h, build/src/sdlayer.cpp
#define MAXJOYAXES 9
#define MAXJOYDIGITAL (MAXJOYAXES*2)
// default mouse scale
#define DEFAULTMOUSEANALOGUESCALE 65536
// default joystick settings
#if defined(GEKKO)
#define DEFAULTJOYSTICKANALOGUESCALE 16384
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
#else
#define DEFAULTJOYSTICKANALOGUESCALE 65536
#define DEFAULTJOYSTICKANALOGUEDEAD 1000
#define DEFAULTJOYSTICKANALOGUESATURATE 9500
#endif
#ifdef __cplusplus
}
#endif
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef gameexec_h_
#define gameexec_h_
#include "build.h"
#include "sector.h" // mapstate_t
#include "gamedef.h" // vmstate_t
#include "events_defs.h"
#ifdef __cplusplus
extern "C" {
#endif
extern int32_t ticrandomseed;
extern vmstate_t vm;
extern int32_t g_tw;
extern int32_t g_errorLineNum;
extern int32_t g_currentEventExec;
void A_LoadActor(int32_t spriteNum);
extern uint32_t g_actorCalls[MAXTILES];
extern double g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
void A_Execute(int spriteNum, int playerNum, int playerDist);
void A_Fall(int spriteNum);
int32_t A_GetFurthestAngle(int spriteNum, int angDiv);
void A_GetZLimits(int spriteNum);
int32_t __fastcall G_GetAngleDelta(int32_t currAngle, int32_t newAngle);
//void G_RestoreMapState();
//void G_SaveMapState();
#define CON_ERRPRINTF(Text, ...) do { \
OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \
} while (0)
#define CON_CRITICALERRPRINTF(Text, ...) do { \
OSD_Printf("Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \
wm_msgbox(APPNAME, "Line %d, %s: " Text, g_errorLineNum, VM_GetKeywordForID(g_tw), ## __VA_ARGS__); \
} while (0)
void G_GetTimeDate(int32_t * pValues);
int G_StartTrack(int levelNum);
void VM_UpdateAnim(int spriteNum, int32_t *pData);
#ifdef __cplusplus
}
#endif
#endif

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@ -0,0 +1,21 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef gamevars_h_
#define gamevars_h_
// Alignments for per-player and per-actor variables.
#define PLAYER_VAR_ALIGNMENT (sizeof(intptr_t))
#define ACTOR_VAR_ALIGNMENT 16
#define ARRAY_ALIGNMENT 16
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#define global_c_
#include "global.h"
#include "duke3d.h"
user_defs ud;
const char *s_buildDate = "20120522";
#ifdef __cplusplus
extern "C" {
#endif
char g_volumeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" };
char g_skillNames[MAXSKILLS][33] = { "Piece Of Cake", "Let's Rock", "Come Get Some", "Damn I'm Good" };
char g_gametypeNames[MAXGAMETYPES][33]
= { "DukeMatch (Spawn)", "Cooperative Play", "DukeMatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" };
int32_t g_volumeFlags[MAXVOLUMES];
int32_t g_gametypeFlags[MAXGAMETYPES] =
{
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ITEMRESPAWN |
GAMETYPE_MARKEROPTION |
GAMETYPE_ACCESSATSTART,
GAMETYPE_COOP |
GAMETYPE_WEAPSTAY |
GAMETYPE_COOPSPAWN |
GAMETYPE_ACCESSCARDSPRITES |
GAMETYPE_COOPVIEW |
GAMETYPE_COOPSOUND |
GAMETYPE_OTHERPLAYERSINMAP |
GAMETYPE_PLAYERSFRIENDLY |
GAMETYPE_FIXEDRESPAWN |
GAMETYPE_PRESERVEINVENTORYDEATH,
GAMETYPE_WEAPSTAY |
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ACCESSATSTART,
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ITEMRESPAWN |
GAMETYPE_MARKEROPTION |
GAMETYPE_ACCESSATSTART |
GAMETYPE_TDM |
GAMETYPE_TDMSPAWN,
GAMETYPE_WEAPSTAY |
GAMETYPE_FRAGBAR |
GAMETYPE_SCORESHEET |
GAMETYPE_DMSWITCHES |
GAMETYPE_ACCESSATSTART |
GAMETYPE_TDM |
GAMETYPE_TDMSPAWN,
};
float g_gameUpdateAvgTime = -1.f;
int32_t g_actorRespawnTime = 768;
int32_t g_bouncemineRadius = 2500;
int32_t g_deleteQueueSize = 64;
int32_t g_itemRespawnTime = 768;
int32_t g_morterRadius = 2500;
int32_t g_numFreezeBounces = 3;
int32_t g_gametypeCnt = 5;
int32_t g_volumeCnt = 3;
int32_t g_pipebombRadius = 2500;
int32_t g_playerFriction = 0xCFD0;
int32_t g_rpgRadius = 1780;
int32_t g_scriptSize = 1048576;
int32_t g_seenineRadius = 2048;
int32_t g_shrinkerRadius = 650;
int32_t g_spriteGravity = 176;
int32_t g_timerTicsPerSecond = TICRATE;
int32_t g_tripbombRadius = 3880;
int16_t g_blimpSpawnItems[15] =
{
RPGSPRITE__STATIC,
CHAINGUNSPRITE__STATIC,
DEVISTATORAMMO__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
JETPACK__STATIC,
SHIELD__STATIC,
FIRSTAID__STATIC,
STEROIDS__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
RPGSPRITE__STATIC,
RPGAMMO__STATIC,
FREEZESPRITE__STATIC,
FREEZEAMMO__STATIC
};
char CheatKeys[2] = { sc_D, sc_N };
char g_setupFileName[BMAX_PATH] = SETUPFILENAME;
#ifdef __cplusplus
}
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef global_h_
#define global_h_
#define MAXMINECARTS 16
#define MAXJAILDOORS 32
#define MAXLIGHTNINSECTORS 64
#define MAXTORCHSECTORS 64
#define MAXGEOSECTORS 64
#ifdef global_c_
#define G_EXTERN
#else
#define G_EXTERN extern
#endif
#define MAXINTERPOLATIONS MAXSPRITES
// KEEPINSYNC lunatic/con_lang.lua
#define MAXSKILLS 7
// duke3d global soup :(
// XXX: we don't #include everything we need.
#include "compat.h"
#include "build.h"
G_EXTERN int32_t g_interpolationCnt;
G_EXTERN int32_t g_interpolationLock;
G_EXTERN int32_t oldipos[MAXINTERPOLATIONS];
G_EXTERN int32_t *curipos[MAXINTERPOLATIONS];
G_EXTERN int32_t bakipos[MAXINTERPOLATIONS];
#include "mmulti.h"
#include "duke3d.h"
#include "sector.h"
#include "quotes.h"
#ifdef __cplusplus
extern "C" {
#endif
G_EXTERN int32_t duke3d_globalflags;
// KEEPINSYNC astub.c (used values only)
enum DUKE3D_GLOBALFLAGS {
DUKE3D_NO_WIDESCREEN_PINNING = 1<<0,
DUKE3D_NO_HARDCODED_FOGPALS = 1<<1,
DUKE3D_NO_PALETTE_CHANGES = 1<<2,
};
G_EXTERN DukeStatus_t sbar;
G_EXTERN actor_t actor[MAXSPRITES];
// g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game
G_EXTERN tiledata_t g_tile[MAXTILES];
G_EXTERN animwalltype animwall[MAXANIMWALLS];
G_EXTERN char *apStrings[MAXQUOTES],*apXStrings[MAXQUOTES];
G_EXTERN char *label;
G_EXTERN int32_t g_musicIndex;
G_EXTERN char g_loadFromGroupOnly;
G_EXTERN char g_skillCnt;
G_EXTERN char pus,pub;
G_EXTERN char ready2send;
#define MAXPLAYERNAME 32
G_EXTERN char szPlayerName[MAXPLAYERNAME];
G_EXTERN char tempbuf[MAXSECTORS<<1],packbuf[PACKBUF_SIZE],buf[1024];
#define TYPEBUFSIZE 141
G_EXTERN char typebuf[TYPEBUFSIZE];
G_EXTERN input_t localInput;
G_EXTERN input_t recsync[RECSYNCBUFSIZ];
G_EXTERN int32_t g_animWallCnt;
G_EXTERN int32_t g_animateCnt;
G_EXTERN int32_t g_cloudCnt;
G_EXTERN int32_t g_curViewscreen;
G_EXTERN int32_t g_frameRate;
G_EXTERN int32_t g_cyclerCnt;
G_EXTERN int32_t g_damageCameras;
G_EXTERN int32_t g_defaultLabelCnt;
G_EXTERN int32_t g_doQuickSave;
G_EXTERN int32_t g_earthquakeTime;
G_EXTERN int32_t g_freezerSelfDamage;
G_EXTERN int32_t g_gameQuit;
G_EXTERN int32_t g_globalRandom;
G_EXTERN int32_t g_impactDamage;
G_EXTERN int32_t g_labelCnt;
G_EXTERN int32_t g_maxPlayerHealth;
G_EXTERN int32_t g_mirrorCount;
G_EXTERN int32_t g_mostConcurrentPlayers;
G_EXTERN int32_t g_musicSize;
G_EXTERN int32_t g_playerSpawnCnt;
G_EXTERN int32_t g_scriptDebug;
G_EXTERN int32_t g_showShareware;
G_EXTERN int32_t g_spriteDeleteQueuePos;
G_EXTERN int32_t g_startArmorAmount;
G_EXTERN int32_t g_tripbombLaserMode;
G_EXTERN int32_t screenpeek;
G_EXTERN int16_t g_animateSect[MAXANIMATES];
G_EXTERN int32_t *g_animatePtr[MAXANIMATES];
G_EXTERN int32_t g_animateGoal[MAXANIMATES];
G_EXTERN int32_t g_animateVel[MAXANIMATES];
G_EXTERN int16_t g_cloudSect[256];
G_EXTERN int16_t g_cloudX;
G_EXTERN int16_t g_cloudY;
G_EXTERN int32_t g_cloudClock;
G_EXTERN int16_t SpriteDeletionQueue[1024];
G_EXTERN int16_t g_cyclers[MAXCYCLERS][6];
G_EXTERN int16_t g_mirrorSector[64];
G_EXTERN int16_t g_mirrorWall[64];
G_EXTERN int32_t *labelcode;
G_EXTERN int32_t *labeltype;
G_EXTERN int32_t lockclock;
G_EXTERN int32_t ototalclock;
G_EXTERN int32_t g_wupass;
G_EXTERN int32_t g_chickenPlant;
G_EXTERN int32_t g_thunderOn;
G_EXTERN int32_t g_ufoSpawn;
G_EXTERN int32_t g_ufoCnt;
G_EXTERN int32_t g_hulkSpawn;
G_EXTERN int32_t g_vixenLevel;
G_EXTERN int32_t g_lastLevel;
G_EXTERN int32_t g_turdLevel;
G_EXTERN int32_t g_mineCartDir[MAXMINECARTS];
G_EXTERN int32_t g_mineCartSpeed[MAXMINECARTS];
G_EXTERN int32_t g_mineCartChildSect[MAXMINECARTS];
G_EXTERN int32_t g_mineCartSound[MAXMINECARTS];
G_EXTERN int32_t g_mineCartDist[MAXMINECARTS];
G_EXTERN int32_t g_mineCartDrag[MAXMINECARTS];
G_EXTERN int32_t g_mineCartOpen[MAXMINECARTS];
G_EXTERN int32_t g_mineCartSect[MAXMINECARTS];
G_EXTERN uint32_t g_mineCartCnt;
G_EXTERN int32_t g_jailDoorSound[MAXJAILDOORS];
G_EXTERN int32_t g_jailDoorDrag[MAXJAILDOORS];
G_EXTERN int32_t g_jailDoorSpeed[MAXJAILDOORS];
G_EXTERN int32_t g_jailDoorSecHitag[MAXJAILDOORS];
G_EXTERN int32_t g_jailDoorDist[MAXJAILDOORS];
G_EXTERN int32_t g_jailDoorDir[MAXJAILDOORS];
G_EXTERN int32_t g_jailDoorOpen[MAXJAILDOORS];
G_EXTERN int32_t g_jailDoorSect[MAXJAILDOORS];
G_EXTERN uint32_t g_jailDoorCnt;
G_EXTERN int32_t g_lightninSector[MAXLIGHTNINSECTORS];
G_EXTERN int32_t g_lightninSectorShade[MAXLIGHTNINSECTORS];
G_EXTERN uint32_t g_lightninCnt;
G_EXTERN int32_t g_torchSector[MAXTORCHSECTORS];
G_EXTERN int32_t g_torchSectorShade[MAXTORCHSECTORS];
G_EXTERN int32_t g_torchType[MAXTORCHSECTORS];
G_EXTERN uint32_t g_torchCnt;
G_EXTERN int32_t g_geoSectorWarp[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorWarp2[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSector[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorX[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorY[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorX2[MAXGEOSECTORS];
G_EXTERN int32_t g_geoSectorY2[MAXGEOSECTORS];
G_EXTERN uint32_t g_geoSectorCnt;
G_EXTERN int32_t g_thunderFlash;
G_EXTERN int32_t g_thunderTime;
G_EXTERN int32_t g_winderFlash;
G_EXTERN int32_t g_winderTime;
G_EXTERN int32_t g_brightness;
G_EXTERN int16_t g_ambientLotag[64];
G_EXTERN int16_t g_ambientHitag[64];
G_EXTERN uint32_t g_ambientCnt;
G_EXTERN intptr_t *apScript;
G_EXTERN intptr_t *g_scriptPtr;
G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "loading" music
G_EXTERN vec2_t g_origins[MAXANIMPOINTS];
G_EXTERN int32_t g_windTime, g_windDir;
G_EXTERN int16_t g_fakeBubbaCnt, g_mamaSpawnCnt, g_banjoSong, g_bellTime, g_bellSprite;
G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS];
G_EXTERN uint8_t g_changeEnemySize, g_slotWin, g_ufoSpawnMinion, g_pistonSound, g_chickenWeaponTimer, g_RAendLevel, g_RAendEpisode, g_fogType;
G_EXTERN int32_t g_cdTrack;
// XXX: I think this pragma pack is meaningless here.
// MSDN (https://msdn.microsoft.com/en-us/library/2e70t5y1%28VS.80%29.aspx) says:
// "pack takes effect at the first struct, union, or class declaration after
// the pragma is seen; pack has no effect on definitions."
#pragma pack(push,1)
#ifdef global_c_
static playerdata_t g_player_s[1 + MAXPLAYERS];
playerdata_t *const g_player = &g_player_s[1];
#else
extern playerdata_t *const g_player;
#endif
G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
#pragma pack(pop)
G_EXTERN char g_soundlocks[MAXSOUNDS];
G_EXTERN int32_t g_noEnemies;
G_EXTERN int32_t g_restorePalette;
G_EXTERN int32_t g_screenCapture;
G_EXTERN sound_t g_sounds[MAXSOUNDS];
G_EXTERN uint32_t everyothertime;
G_EXTERN uint32_t g_moveThingsCount;
G_EXTERN uint32_t g_gameUpdateTime;
G_EXTERN uint32_t g_gameUpdateAndDrawTime;
#define GAMEUPDATEAVGTIMENUMSAMPLES 100
extern float g_gameUpdateAvgTime;
#ifndef global_c_
extern char CheatKeys[2];
extern char g_gametypeNames[MAXGAMETYPES][33];
extern char g_setupFileName[BMAX_PATH];
extern char g_skillNames[MAXSKILLS][33];
extern char g_volumeNames[MAXVOLUMES][33];
extern int32_t g_actorRespawnTime;
extern int32_t g_bouncemineRadius;
extern int32_t g_deleteQueueSize;
extern int32_t g_gametypeCnt;
extern int32_t g_itemRespawnTime;
extern int32_t g_morterRadius;
extern int32_t g_numFreezeBounces;
extern int32_t g_pipebombRadius;
extern int32_t g_playerFriction;
extern int32_t g_rpgRadius;
extern int32_t g_scriptSize;
extern int32_t g_seenineRadius;
extern int32_t g_shrinkerRadius;
extern int32_t g_spriteGravity;
extern int32_t g_timerTicsPerSecond;
extern int32_t g_tripbombRadius;
extern int32_t g_volumeCnt;
extern int16_t g_blimpSpawnItems[15];
extern int32_t g_gametypeFlags[MAXGAMETYPES];
extern int32_t g_volumeFlags[MAXVOLUMES];
extern const char *s_buildDate;
#endif
enum
{
EF_HIDEFROMSP = 1<<0,
// EF_HIDEFROMMP = 1<<1,
};
EXTERN_INLINE_HEADER void G_UpdateInterpolations(void);
EXTERN_INLINE_HEADER void G_RestoreInterpolations(void);
#ifdef __cplusplus
}
#endif
#if defined global_c_ || !defined DISABLE_INLINING
EXTERN_INLINE void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings
{
for (bssize_t i=g_interpolationCnt-1; i>=0; i--) oldipos[i] = *curipos[i];
}
EXTERN_INLINE void G_RestoreInterpolations(void) //Stick at end of drawscreen
{
int32_t i=g_interpolationCnt-1;
if (--g_interpolationLock)
return;
for (; i>=0; i--) *curipos[i] = bakipos[i];
}
#endif
#endif

537
source/rr/src/grpscan.cpp Normal file
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@ -0,0 +1,537 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "baselayer.h"
#include "scriptfile.h"
#include "cache1d.h"
#include "crc32.h"
#include "duke3d.h"
#include "common_game.h"
#include "grpscan.h"
//static void process_vaca13(int32_t crcval);
static void process_vacapp15(int32_t crcval);
// custom GRP support for the startup window, file format reflects the structure below
#define GAMELISTFILE "games.list"
// name crc size flags dependency scriptname postprocessing
static internalgrpinfo_t const internalgrpfiles[] =
{
//{ "Duke Nukem 3D", DUKE13_CRC, 26524524, GAMEFLAG_DUKE, 0, NULL, NULL},
//{ "Duke Nukem 3D (South Korean Censored)", DUKEKR_CRC, 26385383, GAMEFLAG_DUKE, 0, NULL, NULL},
{ "Duke Nukem 3D: Atomic Edition", DUKE15_CRC, 44356548, GAMEFLAG_DUKE, 0, NULL, NULL},
{ "Duke Nukem 3D: Atomic Edition (WT)", DUKEWT_CRC, 44356548, GAMEFLAG_DUKE, 0, NULL, NULL},
{ "Duke Nukem 3D: Plutonium Pak", DUKEPP_CRC, 44348015, GAMEFLAG_DUKE, 0, NULL, NULL},
//{ "Duke Nukem 3D Shareware 0.99", DUKE099_CRC, 9690241, GAMEFLAG_DUKE|GAMEFLAG_DUKEBETA, 0, NULL, NULL},
//{ "Duke Nukem 3D Shareware 1.0", DUKE10_CRC, 10429258, GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE, 0, NULL, NULL},
//{ "Duke Nukem 3D Shareware 1.1", DUKE11_CRC, 10442980, GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE, 0, NULL, NULL},
//{ "Duke Nukem 3D Shareware 1.3D", DUKESW_CRC, 11035779, GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE, 0, NULL, NULL},
//{ "Duke Nukem 3D Mac Demo", DUKEMD_CRC, 10444391, GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE, 0, NULL, NULL},
//{ "Duke Nukem 3D MacUser Demo", DUKEMD2_CRC, 10628573, GAMEFLAG_DUKE|GAMEFLAG_SHAREWARE, 0, NULL, NULL },
//{ "Duke it out in D.C. (1.3D)", DUKEDC13_CRC, 7926624, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE13_CRC, NULL, NULL},
{ "Duke it out in D.C.", DUKEDCPP_CRC, 8225517, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, NULL, NULL},
{ "Duke it out in D.C.", DUKEDC_CRC, 8410183, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, NULL, NULL},
{ "Duke it out in D.C.", (int32_t) 0x39A692BF, 8410187, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, "DUKEDC.CON", NULL},
//{ "Duke Caribbean: Life's a Beach (1.3D)", VACA13_CRC, 23559381, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE13_CRC, NULL, process_vaca13},
{ "Duke Caribbean: Life's a Beach (PPak)", VACAPP_CRC, 22551333, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKEPP_CRC, NULL, process_vacapp15},
{ "Duke Caribbean: Life's a Beach", VACA15_CRC, 22521880, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, NULL, process_vacapp15},
{ "Duke Caribbean: Life's a Beach", DUKECB_CRC, 22213819, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, NULL, NULL},
{ "Duke Caribbean: Life's a Beach", (int32_t) 0x65B5F690, 22397273, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, "VACATION.CON", NULL},
{ "Duke: Nuclear Winter", DUKENW_CRC, 16169365, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, "NWINTER.CON", NULL},
{ "Duke: Nuclear Winter Demo", (int32_t) 0xC7EFBFA9, 10965909, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, "NWINTER.CON", NULL},
// { "Duke!ZONE II (1.3D)", DZ2_13_CRC, 26135388, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE13_CRC, "DZ-GAME.CON", NULL},
{ "Duke!ZONE II", DZ2_PP_CRC, 44100411, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, "DZ-GAME.CON", NULL},
{ "Duke!ZONE II", (int32_t) 0x1E9516F1, 3186656, GAMEFLAG_DUKE|GAMEFLAG_ADDON, DUKE15_CRC, "DZ-GAME.CON", NULL},
//{ "NAM", NAM_CRC, 43448927, GAMEFLAG_NAM, 0, NULL, NULL},
//{ "NAPALM", NAPALM_CRC, 44365728, GAMEFLAG_NAM|GAMEFLAG_NAPALM, 0, NULL, NULL},
//{ "WWII GI", WW2GI_CRC, 77939508, GAMEFLAG_WW2GI, 0, NULL, NULL},
//{ "Platoon Leader", PLATOONL_CRC, 37852572, GAMEFLAG_WW2GI|GAMEFLAG_ADDON, WW2GI_CRC, "PLATOONL.DEF", NULL},
{ "Redneck Rampage", RR_CRC, 141174222, GAMEFLAG_RR, 0, NULL, NULL },
{ "Redneck Rampage: Rides Again", RRRA_CRC, 191798609, GAMEFLAG_RR|GAMEFLAG_RRRA, 0, NULL, NULL },
};
struct grpfile_t *foundgrps = NULL;
struct grpinfo_t *listgrps = NULL;
static void LoadList(const char * filename)
{
scriptfile *script = scriptfile_fromfile(filename);
if (!script)
return;
scriptfile_addsymbolvalue("GAMEFLAG_DUKE", GAMEFLAG_DUKE);
scriptfile_addsymbolvalue("GAMEFLAG_ADDON", GAMEFLAG_DUKE|GAMEFLAG_ADDON);
scriptfile_addsymbolvalue("GAMEFLAG_RR", GAMEFLAG_RR);
scriptfile_addsymbolvalue("GAMEFLAG_RRRA", GAMEFLAG_RR|GAMEFLAG_RRRA);
scriptfile_addsymbolvalue("DUKE15_CRC", DUKE15_CRC);
scriptfile_addsymbolvalue("DUKEPP_CRC", DUKEPP_CRC);
scriptfile_addsymbolvalue("DUKE13_CRC", DUKE13_CRC);
scriptfile_addsymbolvalue("DUKEDC13_CRC", DUKEDC13_CRC);
scriptfile_addsymbolvalue("DUKEDCPP_CRC", DUKEDCPP_CRC);
scriptfile_addsymbolvalue("DUKEDC_CRC", DUKEDC_CRC);
scriptfile_addsymbolvalue("VACA13_CRC", VACA13_CRC);
scriptfile_addsymbolvalue("VACAPP_CRC", VACAPP_CRC);
scriptfile_addsymbolvalue("VACA15_CRC", VACA15_CRC);
scriptfile_addsymbolvalue("DUKECB_CRC", DUKECB_CRC);
scriptfile_addsymbolvalue("DUKENW_CRC", DUKENW_CRC);
scriptfile_addsymbolvalue("DZ2_13_CRC", DZ2_13_CRC);
scriptfile_addsymbolvalue("DZ2_PP_CRC", DZ2_PP_CRC);
scriptfile_addsymbolvalue("NAM_CRC", NAM_CRC);
scriptfile_addsymbolvalue("NAPALM_CRC", NAPALM_CRC);
scriptfile_addsymbolvalue("WW2GI_CRC", WW2GI_CRC);
while (!scriptfile_eof(script))
{
enum
{
T_GRPINFO,
T_GAMENAME,
T_CRC,
T_SIZE,
T_DEPCRC,
T_SCRIPTNAME,
T_DEFNAME,
T_FLAGS,
T_RTSNAME,
};
static const tokenlist profiletokens[] =
{
{ "grpinfo", T_GRPINFO },
};
int32_t token = getatoken(script,profiletokens,ARRAY_SIZE(profiletokens));
switch (token)
{
case T_GRPINFO:
{
int32_t gsize = 0, gcrcval = 0, gflags = GAMEFLAG_DUKE, gdepcrc = DUKE15_CRC;
char *gname = NULL, *gscript = NULL, *gdef = NULL;
char *grts = NULL;
char *grpend = NULL;
static const tokenlist grpinfotokens[] =
{
{ "name", T_GAMENAME },
{ "scriptname", T_SCRIPTNAME },
{ "defname", T_DEFNAME },
{ "rtsname", T_RTSNAME },
{ "crc", T_CRC },
{ "dependency", T_DEPCRC },
{ "size", T_SIZE },
{ "flags", T_FLAGS },
};
if (scriptfile_getbraces(script,&grpend)) break;
while (script->textptr < grpend)
{
int32_t token = getatoken(script,grpinfotokens,ARRAY_SIZE(grpinfotokens));
switch (token)
{
case T_GAMENAME:
scriptfile_getstring(script,&gname); break;
case T_SCRIPTNAME:
scriptfile_getstring(script,&gscript); break;
case T_DEFNAME:
scriptfile_getstring(script,&gdef); break;
case T_RTSNAME:
scriptfile_getstring(script,&grts); break;
case T_FLAGS:
scriptfile_getsymbol(script,&gflags); gflags &= GAMEFLAGMASK; break;
case T_DEPCRC:
scriptfile_getsymbol(script,&gdepcrc); break;
case T_CRC:
scriptfile_getsymbol(script,&gcrcval); break;
case T_SIZE:
scriptfile_getnumber(script,&gsize); break;
default:
break;
}
grpinfo_t * const fg = (grpinfo_t *)Xcalloc(1, sizeof(grpinfo_t));
fg->next = listgrps;
listgrps = fg;
if (gname)
fg->name = Xstrdup(gname);
fg->size = gsize;
fg->crcval = gcrcval;
fg->dependency = gdepcrc;
fg->game = gflags;
if (gscript)
fg->scriptname = dup_filename(gscript);
if (gdef)
fg->defname = dup_filename(gdef);
if (grts)
fg->rtsname = dup_filename(grts);
}
break;
}
default:
break;
}
}
scriptfile_close(script);
scriptfile_clearsymbols();
}
static void LoadGameList(void)
{
for (size_t i = 0; i < ARRAY_SIZE(internalgrpfiles); i++)
{
grpinfo_t * const fg = (grpinfo_t *)Xcalloc(1, sizeof(grpinfo_t));
fg->name = Xstrdup(internalgrpfiles[i].name);
fg->crcval = internalgrpfiles[i].crcval;
fg->size = internalgrpfiles[i].size;
fg->game = internalgrpfiles[i].game;
fg->dependency = internalgrpfiles[i].dependency;
if (internalgrpfiles[i].scriptname)
fg->scriptname = dup_filename(internalgrpfiles[i].scriptname);
fg->postprocessing = internalgrpfiles[i].postprocessing;
fg->next = listgrps;
listgrps = fg;
}
CACHE1D_FIND_REC * const srch = klistpath("/", "*.grpinfo", CACHE1D_FIND_FILE);
for (CACHE1D_FIND_REC *sidx = srch; sidx; sidx = sidx->next)
LoadList(sidx->name);
klistfree(srch);
}
static void FreeGameList(void)
{
while (listgrps)
{
Bfree(listgrps->name);
Bfree(listgrps->scriptname);
Bfree(listgrps->defname);
Bfree(listgrps->rtsname);
grpinfo_t * const fg = listgrps->next;
Bfree(listgrps);
listgrps = fg;
}
}
#define GRPCACHEFILE "grpfiles.cache"
static struct grpcache
{
struct grpcache *next;
int32_t size;
int32_t mtime;
int32_t crcval;
char name[BMAX_PATH];
}
*grpcache = NULL, *usedgrpcache = NULL;
static int32_t LoadGroupsCache(void)
{
struct grpcache *fg;
int32_t fsize, fmtime, fcrcval;
char *fname;
scriptfile *script;
script = scriptfile_fromfile(GRPCACHEFILE);
if (!script) return -1;
while (!scriptfile_eof(script))
{
if (scriptfile_getstring(script, &fname)) break; // filename
if (scriptfile_getnumber(script, &fsize)) break; // filesize
if (scriptfile_getnumber(script, &fmtime)) break; // modification time
if (scriptfile_getnumber(script, &fcrcval)) break; // crc checksum
fg = (struct grpcache *)Xcalloc(1, sizeof(struct grpcache));
fg->next = grpcache;
grpcache = fg;
Bstrncpy(fg->name, fname, BMAX_PATH);
fg->size = fsize;
fg->mtime = fmtime;
fg->crcval = fcrcval;
}
scriptfile_close(script);
return 0;
}
static void FreeGroupsCache(void)
{
while (grpcache)
{
struct grpcache * const fg = grpcache->next;
Bfree(grpcache);
grpcache = fg;
}
}
static void RemoveGroup(grpfile_t *igrp)
{
for (grpfile_t *prev = NULL, *grp = foundgrps; grp; grp=grp->next)
{
if (grp == igrp)
{
if (grp == foundgrps)
foundgrps = grp->next;
else
prev->next = grp->next;
Bfree((char *)grp->filename);
Bfree(grp);
return;
}
prev = grp;
}
}
grpfile_t * FindGroup(int32_t crcval)
{
grpfile_t *grp;
for (grp = foundgrps; grp; grp=grp->next)
{
if (grp->type->crcval == crcval)
return grp;
}
return NULL;
}
static grpinfo_t const * FindGrpInfo(int32_t crcval, int32_t size)
{
grpinfo_t *grpinfo;
for (grpinfo = listgrps; grpinfo; grpinfo=grpinfo->next)
{
if (grpinfo->crcval == crcval && grpinfo->size == size)
return grpinfo;
}
return NULL;
}
static void ProcessGroups(CACHE1D_FIND_REC *srch)
{
CACHE1D_FIND_REC *sidx;
struct grpcache *fg, *fgg;
char *fn;
struct Bstat st;
#define BUFFER_SIZE (1024 * 1024 * 8)
uint8_t *buf = (uint8_t *)Xmalloc(BUFFER_SIZE);
for (sidx = srch; sidx; sidx = sidx->next)
{
for (fg = grpcache; fg; fg = fg->next)
{
if (!Bstrcmp(fg->name, sidx->name)) break;
}
if (fg)
{
if (findfrompath(sidx->name, &fn)) continue; // failed to resolve the filename
if (Bstat(fn, &st))
{
Bfree(fn);
continue;
} // failed to stat the file
Bfree(fn);
if (fg->size == (int32_t)st.st_size && fg->mtime == (int32_t)st.st_mtime)
{
grpinfo_t const * const grptype = FindGrpInfo(fg->crcval, fg->size);
if (grptype)
{
grpfile_t * const grp = (grpfile_t *)Xcalloc(1, sizeof(grpfile_t));
grp->filename = Xstrdup(sidx->name);
grp->type = grptype;
grp->next = foundgrps;
foundgrps = grp;
}
fgg = (struct grpcache *)Xcalloc(1, sizeof(struct grpcache));
strcpy(fgg->name, fg->name);
fgg->size = fg->size;
fgg->mtime = fg->mtime;
fgg->crcval = fg->crcval;
fgg->next = usedgrpcache;
usedgrpcache = fgg;
continue;
}
}
{
int32_t b, fh;
int32_t crcval = 0;
fh = openfrompath(sidx->name, BO_RDONLY|BO_BINARY, BS_IREAD);
if (fh < 0) continue;
if (Bfstat(fh, &st)) continue;
initprintf(" Checksumming %s...", sidx->name);
do
{
b = read(fh, buf, BUFFER_SIZE);
if (b > 0) crcval = Bcrc32((uint8_t *)buf, b, crcval);
}
while (b == BUFFER_SIZE);
close(fh);
initprintf(" Done\n");
grpinfo_t const * const grptype = FindGrpInfo(crcval, st.st_size);
if (grptype)
{
grpfile_t * const grp = (grpfile_t *)Xcalloc(1, sizeof(grpfile_t));
grp->filename = Xstrdup(sidx->name);
grp->type = grptype;
grp->next = foundgrps;
foundgrps = grp;
}
fgg = (struct grpcache *)Xcalloc(1, sizeof(struct grpcache));
Bstrncpy(fgg->name, sidx->name, BMAX_PATH);
fgg->size = st.st_size;
fgg->mtime = st.st_mtime;
fgg->crcval = crcval;
fgg->next = usedgrpcache;
usedgrpcache = fgg;
}
}
Bfree(buf);
}
int32_t ScanGroups(void)
{
struct grpcache *fg, *fgg;
initprintf("Searching for game data...\n");
LoadGameList();
LoadGroupsCache();
static char const *extensions[] =
{
"*.grp",
"*.ssi",
"*.dat",
};
for (char const *extension : extensions)
{
CACHE1D_FIND_REC *srch = klistpath("/", extension, CACHE1D_FIND_FILE);
ProcessGroups(srch);
klistfree(srch);
}
FreeGroupsCache();
for (grpfile_t *grp = foundgrps; grp; grp=grp->next)
{
if (grp->type->dependency)
{
if (FindGroup(grp->type->dependency) == NULL) // couldn't find dependency
{
//initprintf("removing %s\n", grp->name);
RemoveGroup(grp);
grp = foundgrps;
// start from the beginning so we can remove anything that depended on this grp
continue;
}
}
}
if (usedgrpcache)
{
int32_t i = 0;
FILE *fp;
fp = fopen(GRPCACHEFILE, "wt");
if (fp)
{
for (fg = usedgrpcache; fg; fg=fgg)
{
fgg = fg->next;
fprintf(fp, "\"%s\" %d %d %d\n", fg->name, fg->size, fg->mtime, fg->crcval);
Bfree(fg);
i++;
}
fclose(fp);
}
// initprintf("Found %d recognized GRP %s.\n",i,i>1?"files":"file");
return 0;
}
initprintf("Found no recognized game data!\n");
return 0;
}
void FreeGroups(void)
{
while (foundgrps)
{
Bfree((char *)foundgrps->filename);
grpfile_t * const fg = foundgrps->next;
Bfree(foundgrps);
foundgrps = fg;
}
FreeGameList();
}
static void process_vacapp15(int32_t crcval)
{
krename(crcval, 5, "DEFS.CON");
krename(crcval, 6, "GAME.CON");
krename(crcval, 7, "USER.CON");
krename(crcval, 8, "DEMO1.DMO");
krename(crcval, 9, "DEMO2.DMO");
krename(crcval, 10, "DEMO3.DMO");
initgroupfile("VACATION.PRG");
}

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef grpscan_h_
#define grpscan_h_
#ifdef __cplusplus
extern "C" {
#endif
#define MAXLISTNAMELEN 32
// List of internally-known GRP files
#define DUKE13_CRC (int32_t)0xBBC9CE44
#define DUKEKR_CRC (int32_t)0xAA4F6A40
#define DUKE15_CRC (int32_t)0xFD3DCFF1
#define DUKEPP_CRC (int32_t)0xF514A6AC
#define DUKEWT_CRC (int32_t)0x982AFE4A
#define DUKE099_CRC (int32_t)0x02F18900
#define DUKE10_CRC (int32_t)0xA28AA589
#define DUKE11_CRC (int32_t)0x912E1E8D
#define DUKESW_CRC (int32_t)0x983AD923
#define DUKEMD_CRC (int32_t)0xC5F71561
#define DUKEMD2_CRC (int32_t)0x73A15EE7
#define DUKEDC13_CRC (int32_t)0xA9242158
#define DUKEDCPP_CRC (int32_t)0xB79D997F
#define DUKEDC_CRC (int32_t)0xA8CF80DA
#define VACA13_CRC (int32_t)0x4A2DBB62
#define VACAPP_CRC (int32_t)0x2F4FCCEE
#define VACA15_CRC (int32_t)0xB62B42FD
#define DUKECB_CRC (int32_t)0x18F01C5B
#define DUKENW_CRC (int32_t)0xF1CAE8E4
#define DZ2_13_CRC (int32_t)0x82C1B47F
#define DZ2_PP_CRC (int32_t)0x7FB6117C
#define NAM_CRC (int32_t)0x75C1F07B
#define NAPALM_CRC (int32_t)0x3DE1589A
#define WW2GI_CRC (int32_t)0x907B82BF
#define PLATOONL_CRC (int32_t)0xD1ED8C0C
#define RR_CRC (int32_t)0x19D9BC79
#define RRRA_CRC (int32_t)0x958018C6
enum addon_t {
ADDON_NONE,
ADDON_DUKEDC,
ADDON_NWINTER,
ADDON_CARIBBEAN,
NUMADDONS
};
typedef struct internalgrpinfo_t {
char const *name;
int32_t const crcval;
int32_t const size;
int32_t const game;
int32_t const dependency;
char const *scriptname;
void(*postprocessing)(int32_t);
} internalgrpinfo_t;
typedef struct grpinfo_t {
char *name;
int32_t crcval;
int32_t size;
int32_t game;
int32_t dependency;
char *scriptname;
char *defname;
char *rtsname;
void (*postprocessing)(int32_t);
struct grpinfo_t *next;
} grpinfo_t;
typedef struct grpfile_t {
char *filename;
struct grpinfo_t const *type;
struct grpfile_t *next;
} grpfile_t;
extern grpfile_t *foundgrps;
extern grpinfo_t *listgrps;
extern grpfile_t * FindGroup(int32_t crcval);
int32_t ScanGroups(void);
void FreeGroups(void);
#ifdef __cplusplus
}
#endif
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2015 EDuke32 developers and contributors
Copyright (C) 2015 Voidpoint, LLC
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "compat.h"
#include "sdl_inc.h"
#include "baselayer.h"
#include "keys.h"
#include "duke3d.h"
#include "common_game.h"
#include "osd.h"
#include "player.h"
#include "game.h"
#include "build.h"
#include "anim.h"
#include "player.h"
#include "keyboard.h"
#include "control.h"
#include "_control.h"
#include "menus.h"
#ifdef __cplusplus
extern "C" {
#endif
extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
extern int SDL_SendKeyboardText(const char *text);
extern int SDL_SendMouseMotion(SDL_Window * window, Uint32 mouseID, int relative, int x, int y);
extern int SDL_SendMouseButton(SDL_Window * window, Uint32 mouseID, Uint8 state, Uint8 button);
#ifdef __cplusplus
}
#endif
#include "in_android.h"
#include <android/log.h>
#if defined __GNUC__
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wunused-parameter"
#endif
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO,"DUKE", __VA_ARGS__))
static char sdl_text[2];
droidinput_t droidinput;
void AndroidTimer(int tics) { G_InitTimer(tics); }
int AndroidKeyEvent(int state, int code,int unicode)
{
LOGI("AndroidKeyEvent %d %d %d",state,(SDL_Scancode)code,unicode);
SDL_SendKeyboardKey(state ? SDL_PRESSED : SDL_RELEASED, (SDL_Scancode)code);
SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
// if (code == 42)
// unicode = 42;
if (state)
{
//if (unicode < 128)
{
sdl_text[0] = unicode;
sdl_text[1] = 0;
int posted = SDL_SendKeyboardText((const char*)sdl_text);
LOGI("posted = %d",posted);
}
if (state == 2)
AndroidKeyEvent(0, code, unicode);
}
return 0;
}
void AndroidMouseMenu(float x,float y)
{
SDL_SendMouseMotion(NULL,0,0,x,y);
}
void AndroidMouseMenuButton(int state,int button)
{
SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, state?SDL_PRESSED:SDL_RELEASED, SDL_BUTTON_LEFT);
}
void changeActionState(int state, int action)
{
if (state)
{
//BUTTONSET(action,1);
droidinput.functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
droidinput.functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
return;
}
//BUTTONCLEAR(action);
droidinput.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action)));
}
void AndroidAction(int state, int action)
{
LOGI("AndroidAction action = %d, state = %d", action, state);
if (action >= MENU_UP && action <= MENU_BACK)
{
int const sdl_code [] = { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE };
AndroidKeyEvent(state, sdl_code[action-MENU_UP], 0);
return;
}
else
{
//if (AndroidRead(READ_SCREEN_MODE) != TOUCH_SCREEN_GAME) //If not in game don't do any of this
/// return;
//Special toggle for crouch, NOT when using jetpack or in water
if (droidinput.toggleCrouch)
{
int lotag = sector[g_player[myconnectindex].ps->cursectnum].lotag;
if (droidinput.crouchToggleState && (lotag == ST_2_UNDERWATER || lotag == ST_1_ABOVE_WATER))
{
droidinput.crouchToggleState = 0;
if (action == gamefunc_Crouch)
state = 0;
else AndroidAction(0, gamefunc_Crouch);
}
if (action == gamefunc_Crouch)
{
if (!g_player[myconnectindex].ps->jetpack_on && g_player[myconnectindex].ps->on_ground &&
lotag != ST_2_UNDERWATER && lotag != ST_1_ABOVE_WATER)
{
if (state)
droidinput.crouchToggleState = !droidinput.crouchToggleState;
state = droidinput.crouchToggleState;
}
}
}
//Check if jumping while crouched
if (action == gamefunc_Jump)
{
if (droidinput.crouchToggleState)
{
droidinput.crouchToggleState = 0;
changeActionState(0, gamefunc_Crouch);
}
else
changeActionState(state, action);
}
else
changeActionState(state, action);
if (state == 2)
AndroidAction(0, action);
// LOGI("AndroidAction state = 0x%016llX", CONTROL_ButtonState);
}
}
int const deadRegion = 0.3;
float analogCalibrate(float v)
{
float rv = 0;
if (v > deadRegion) rv = (v - deadRegion) * (v - deadRegion);
else if (-v > deadRegion) rv = -(-v - deadRegion) * (-v - deadRegion);
return rv;
}
//Need these NAN check as not cumulative.
void AndroidMove(float fwd, float strafe)
{
if (!ud.auto_run)
{
fwd *= 0.5f;
strafe *= 0.5f;
}
if (!isnan(fwd))
droidinput.forwardmove = fclamp2(analogCalibrate(fwd), -1.f, 1.f);
if (!isnan(strafe))
droidinput.sidemove = fclamp2(analogCalibrate(strafe), -1.f, 1.f);
}
void AndroidLook(float yaw, float pitch)
{
droidinput.pitch += pitch;
droidinput.yaw += yaw;
}
void AndroidLookJoystick(float yaw, float pitch)
{
if (!isnan(pitch))
droidinput.pitch_joystick = analogCalibrate(pitch);
if (!isnan(yaw))
droidinput.yaw_joystick = analogCalibrate(yaw);
}
void AndroidOSD(const char * cmd)
{
OSD_Dispatch(cmd);
}
int consoleShown = 0;
void AndroidSetConsoleShown(int onf)
{
consoleShown = onf;
}
extern int inExtraScreens; //In game.c
int32_t AndroidRead(portableread_t r)
{
int32_t rv;
switch (r)
{
case R_TOUCH_MODE:
if (g_animPtr || inExtraScreens)
rv = TOUCH_SCREEN_BLANK_TAP;
else if (consoleShown)
rv = TOUCH_SCREEN_CONSOLE;
else if ((g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU && g_currentMenu != MENU_MAIN)
rv = (m_currentMenu->type == Verify && totalclock > (m_animation.length + m_animation.start)) ? TOUCH_SCREEN_YES_NO : TOUCH_SCREEN_MENU;
else if ((g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU && g_currentMenu == MENU_MAIN)
rv = TOUCH_SCREEN_MENU_NOBACK;
/*
else if (ud.overhead_on == 2)
rv = TOUCH_SCREEN_AUTOMAP;
*/
else if ((g_player[myconnectindex].ps->gm & MODE_GAME))
if (AndroidRead(R_PLAYER_DEAD_FLAG))
rv = TOUCH_SCREEN_BLANK_TAP;
else
rv = TOUCH_SCREEN_GAME;
else
rv = TOUCH_SCREEN_BLANK_TAP;
break;
case R_PLAYER_GOTWEAPON:
rv = g_player[myconnectindex].ps->gotweapon; break;
case R_UD_OVERHEAD_ON:
rv = 0; break;//ud.overhead_on != 0; break;// ud.overhead_on ranges from 0-2
case R_UD_SCROLLMODE:
rv = ud.scrollmode; break;
case R_PLAYER_LASTWEAPON:
rv = droidinput.lastWeapon;
if ((unsigned)rv < MAX_WEAPONS && !g_player[myconnectindex].ps->ammo_amount[rv])
rv = -1;
break;
case R_GAME_PAUSED:
rv = ud.pause_on != 0; break;
case R_PLAYER_DEAD_FLAG:
rv = g_player[myconnectindex].ps->dead_flag; break;
case R_PLAYER_INV_AMOUNT:
rv = 0;
for (bssize_t i = 0; i < GET_MAX; i++)
{
if (g_player[myconnectindex].ps->inv_amount[i])
rv += (1 << i);
}
break;
case R_SOMETHINGONPLAYER:
rv = g_player[myconnectindex].ps->somethingonplayer != -1;
break;
default:
rv = 0; break;
}
return rv;
}
static float map_zoom,map_dx,map_dy = 0;
void AndroidAutomapControl(float zoom,float dx,float dy)
{
map_zoom += zoom;
map_dx += dx;
map_dy += dy;
}
///This stuff is called from the game/engine
extern void CONTROL_Android_ScrollMap(int32_t *angle,int32_t *x, int32_t *y, uint16_t *zoom )
{
*x += ((int)(map_dx * -30000)*sintable[(512+2048-*angle)&2047])>>14;
*y += ((int)(map_dy * -30000)*sintable[(512+1024-512-*angle)&2047])>>14;
// *zoom += map_zoom * 2000;
//*angle = 0;
map_dx = map_dy = map_zoom = 0;
}
void CONTROL_Android_SetLastWeapon(int w)
{
droidinput.lastWeapon = w;
}
void CONTROL_Android_ClearButton(int32_t whichbutton)
{
droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
}
void CONTROL_Android_PollDevices(ControlInfo *info)
{
//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
//LOGI("CONTROL_Android_PollDevices %f %f",droidinput.pitch,droidinput.yaw);
info->dz = (int32_t)nearbyintf(-droidinput.forwardmove * ANDROIDMOVEFACTOR);
info->dx = (int32_t)nearbyintf(droidinput.sidemove * ANDROIDMOVEFACTOR) >> 5;
info->dpitch =
(int32_t)nearbyintf(droidinput.pitch * ANDROIDLOOKFACTOR + droidinput.pitch_joystick * ANDROIDPITCHFACTORJOYSTICK);
info->dyaw =
(int32_t)nearbyintf(-droidinput.yaw * ANDROIDLOOKFACTOR - droidinput.yaw_joystick * ANDROIDYAWFACTORJOYSTICK);
droidinput.pitch = droidinput.yaw = 0.f;
CONTROL_ButtonState = droidinput.functionSticky | droidinput.functionHeld;
droidinput.functionSticky = 0;
//LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
}
#if defined __GNUC__
# pragma GCC diagnostic pop
#endif

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#include "function.h"
#ifdef __cplusplus
extern "C"
{
#endif
#define MENU_UP 0x200
#define MENU_DOWN 0x201
#define MENU_LEFT 0x202
#define MENU_RIGHT 0x203
#define MENU_SELECT 0x204
#define MENU_BACK 0x205
#define KEY_QUICK_CMD 0x1005
#define KEY_SHOW_KBRD 0x1008
#define KEY_SHOW_INVEN 0x1009
#define KEY_QUICK_SAVE 0x100A
#define KEY_QUICK_LOAD 0x100B
#define KEY_QUICK_KEY1 0x1011
#define KEY_QUICK_KEY2 0x1012
#define KEY_QUICK_KEY3 0x1013
#define KEY_QUICK_KEY4 0x1014
// #define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
// #define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
#define PRECISIONSHOOTFACTOR 0.3f
// where do these numbers come from?
#define ANDROIDMOVEFACTOR 6400
#define ANDROIDLOOKFACTOR 1600
#define ANDROIDPITCHFACTORJOYSTICK 2000
#define ANDROIDYAWFACTORJOYSTICK 4000
typedef enum {
R_TOUCH_MODE,
R_PLAYER_GOTWEAPON,
R_UD_OVERHEAD_ON,
R_UD_SCROLLMODE,
R_PLAYER_LASTWEAPON,
R_GAME_PAUSED,
R_PLAYER_DEAD_FLAG,
R_PLAYER_INV_AMOUNT,
R_SOMETHINGONPLAYER
} portableread_t;
typedef enum {
TOUCH_SCREEN_BLANK, //Nothing on screen (not used)
TOUCH_SCREEN_BLANK_TAP, //One button filling screen with no graphic, tap to send Enter key
TOUCH_SCREEN_YES_NO, //Yes/No buttons on screen, sends Enter or Esc
TOUCH_SCREEN_MENU, //Normal menu
TOUCH_SCREEN_MENU_NOBACK, // menu without back button
TOUCH_SCREEN_GAME, //Normal game screen
TOUCH_SCREEN_AUTOMAP, //When auto map is up (not used yet)
TOUCH_SCREEN_CONSOLE //When Console is up
} touchscreemode_t;
typedef struct
{
int32_t crouchToggleState;
int32_t lastWeapon;
int32_t toggleCrouch;
int32_t quickSelectWeapon;
uint64_t functionSticky; //To let at least one tick
uint64_t functionHeld;
int32_t left_double_action;
int32_t right_double_action;
int32_t invertLook, hideStick;
double pitch, yaw;
double pitch_joystick, yaw_joystick;
float forwardmove, sidemove;
// set by configuration UI
float strafe_sens, forward_sens;
float pitch_sens, yaw_sens;
float gameControlsAlpha;
} droidinput_t;
typedef struct
{
int32_t audio_sample_rate;
int32_t audio_buffer_size;
uint16_t screen_width, screen_height;
} droidsysinfo_t;
extern droidinput_t droidinput;
extern droidsysinfo_t droidinfo;
void AndroidTimer(int tics);
int AndroidKeyEvent(int state, int code, int unicode);
int AndroidRead(portableread_t r);
void AndroidAction(int state, int action);
void AndroidMouseMenu(float x,float y);
void AndroidMouseMenuButton(int state,int button);
void AndroidMove(float fwd, float strafe);
void AndroidLook(float yaw, float pitch);
void AndroidLookJoystick(float yaw, float pitch);
void AndroidOSD(const char * cmd);
void AndroidAutomapControl(float zoom,float dx,float dy);
void AndroidShowKeyboard(int onf);
void AndroidToggleButtonEditor(void);
#ifdef __cplusplus
}
#endif

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "global.h"
#include "game.h"
#include "function.h"
#include "keyboard.h"
#include "mouse.h"
#include "joystick.h"
#include "control.h"
#include "input.h"
#include "menus.h"
int32_t I_CheckAllInput(void)
{
return (
#if defined EDUKE32_IOS
g_mouseClickState == MOUSE_PRESSED ||
#endif
KB_KeyWaiting() ||
MOUSE_GetButtons() ||
JOYSTICK_GetButtons()
);
}
void I_ClearAllInput(void)
{
#if defined EDUKE32_IOS
mouseAdvanceClickState();
#endif
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
MOUSE_ClearAllButtons();
JOYSTICK_ClearAllButtons();
}
int32_t I_AdvanceTrigger(void)
{
return (
KB_KeyPressed(sc_kpad_Enter) ||
KB_KeyPressed(sc_Enter) ||
#if !defined EDUKE32_TOUCH_DEVICES
MOUSEINACTIVECONDITIONAL(MOUSE_GetButtons()&LEFT_MOUSE) ||
#endif
#if defined(GEKKO)
MOUSEINACTIVECONDITIONAL(JOYSTICK_GetButtons()&WII_A)
#else
BUTTON(gamefunc_Open) ||
# if !defined EDUKE32_TOUCH_DEVICES
MOUSEINACTIVECONDITIONAL(BUTTON(gamefunc_Fire))
# else
BUTTON(gamefunc_Fire)
# endif
#endif
);
}
void I_AdvanceTriggerClear(void)
{
KB_FlushKeyboardQueue();
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_Enter);
MOUSE_ClearButton(LEFT_MOUSE);
#if defined(GEKKO)
JOYSTICK_ClearButton(WII_A);
#else
CONTROL_ClearButton(gamefunc_Open);
CONTROL_ClearButton(gamefunc_Fire);
#endif
}
int32_t I_ReturnTrigger(void)
{
return (
KB_KeyPressed(sc_Escape) ||
(MOUSE_GetButtons()&RIGHT_MOUSE) ||
BUTTON(gamefunc_Crouch)
#if defined(GEKKO)
|| (JOYSTICK_GetButtons()&(WII_B|WII_HOME))
#endif
);
}
void I_ReturnTriggerClear(void)
{
KB_FlushKeyboardQueue();
KB_ClearKeyDown(sc_Escape);
MOUSE_ClearButton(RIGHT_MOUSE);
CONTROL_ClearButton(gamefunc_Crouch);
#if defined(GEKKO)
JOYSTICK_ClearButton(WII_B);
JOYSTICK_ClearButton(WII_HOME);
#endif
}
int32_t I_EscapeTrigger(void)
{
return (
KB_KeyPressed(sc_Escape)
#if defined(GEKKO)
|| (JOYSTICK_GetButtons()&WII_HOME)
#endif
);
}
void I_EscapeTriggerClear(void)
{
KB_FlushKeyboardQueue();
KB_ClearKeyDown(sc_Escape);
#if defined(GEKKO)
JOYSTICK_ClearButton(WII_HOME);
#endif
}
int32_t I_MenuUp(void)
{
return (
KB_KeyPressed(sc_UpArrow) ||
KB_KeyPressed(sc_kpad_8) ||
(MOUSE_GetButtons()&WHEELUP_MOUSE) ||
BUTTON(gamefunc_Move_Forward) ||
(JOYSTICK_GetHat(0)&HAT_UP)
);
}
void I_MenuUpClear(void)
{
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_kpad_8);
MOUSE_ClearButton(WHEELUP_MOUSE);
CONTROL_ClearButton(gamefunc_Move_Forward);
JOYSTICK_ClearHat(0);
}
int32_t I_MenuDown(void)
{
return (
KB_KeyPressed(sc_DownArrow) ||
KB_KeyPressed(sc_kpad_2) ||
(MOUSE_GetButtons()&WHEELDOWN_MOUSE) ||
BUTTON(gamefunc_Move_Backward) ||
(JOYSTICK_GetHat(0)&HAT_DOWN)
);
}
void I_MenuDownClear(void)
{
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_PgDn);
MOUSE_ClearButton(WHEELDOWN_MOUSE);
CONTROL_ClearButton(gamefunc_Move_Backward);
JOYSTICK_ClearHat(0);
}
int32_t I_MenuLeft(void)
{
return (
KB_KeyPressed(sc_LeftArrow) ||
KB_KeyPressed(sc_kpad_4) ||
(SHIFTS_IS_PRESSED && KB_KeyPressed(sc_Tab)) ||
BUTTON(gamefunc_Turn_Left) ||
BUTTON(gamefunc_Strafe_Left) ||
(JOYSTICK_GetHat(0)&HAT_LEFT)
);
}
void I_MenuLeftClear(void)
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_Tab);
CONTROL_ClearButton(gamefunc_Turn_Left);
CONTROL_ClearButton(gamefunc_Strafe_Left);
JOYSTICK_ClearHat(0);
}
int32_t I_MenuRight(void)
{
return (
KB_KeyPressed(sc_RightArrow) ||
KB_KeyPressed(sc_kpad_6) ||
(!SHIFTS_IS_PRESSED && KB_KeyPressed(sc_Tab)) ||
BUTTON(gamefunc_Turn_Right) ||
BUTTON(gamefunc_Strafe_Right) ||
(MOUSE_GetButtons()&MIDDLE_MOUSE) ||
(JOYSTICK_GetHat(0)&HAT_RIGHT)
);
}
void I_MenuRightClear(void)
{
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_Tab);
CONTROL_ClearButton(gamefunc_Turn_Right);
CONTROL_ClearButton(gamefunc_Strafe_Right);
MOUSE_ClearButton(MIDDLE_MOUSE);
JOYSTICK_ClearHat(0);
}
int32_t I_PanelUp(void)
{
return (
KB_KeyPressed(sc_PgUp) ||
I_MenuUp() ||
I_MenuLeft()
);
}
void I_PanelUpClear(void)
{
KB_ClearKeyDown(sc_PgUp);
I_MenuUpClear();
I_MenuLeftClear();
}
int32_t I_PanelDown(void)
{
return (
KB_KeyPressed(sc_PgDn) ||
I_MenuDown() ||
I_MenuRight() ||
I_AdvanceTrigger()
);
}
void I_PanelDownClear(void)
{
KB_ClearKeyDown(sc_PgDn);
I_MenuDownClear();
I_MenuRightClear();
I_AdvanceTriggerClear();
}
int32_t I_SliderLeft(void)
{
return (
#if !defined EDUKE32_TOUCH_DEVICES
MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELUP_MOUSE)) ||
#endif
I_MenuLeft()
);
}
void I_SliderLeftClear(void)
{
I_MenuLeftClear();
MOUSE_ClearButton(WHEELUP_MOUSE);
}
int32_t I_SliderRight(void)
{
return (
#if !defined EDUKE32_TOUCH_DEVICES
MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELDOWN_MOUSE)) ||
#endif
I_MenuRight()
);
}
void I_SliderRightClear(void)
{
I_MenuRightClear();
MOUSE_ClearButton(WHEELDOWN_MOUSE);
}
int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags)
{
char ch;
int32_t inputloc = Bstrlen(typebuf);
while ((ch = KB_GetCh()) != 0)
{
if (ch == asc_BackSpace)
{
if (inputloc > 0)
{
inputloc--;
*(t+inputloc) = 0;
}
}
else
{
if (ch == asc_Enter)
{
I_AdvanceTriggerClear();
return 1;
}
else if (ch == asc_Escape)
{
I_ReturnTriggerClear();
return -1;
}
else if (ch >= 32 && inputloc < maxlength && ch < 127)
{
if (!(flags & INPUT_NUMERIC) || (ch >= '0' && ch <= '9'))
{
// JBF 20040508: so we can have numeric only if we want
*(t+inputloc) = ch;
*(t+inputloc+1) = 0;
inputloc++;
}
}
}
}
// All gamefuncs (and *only* _gamefuncs_) in I_ReturnTriggerClear() should be replicated here.
CONTROL_ClearButton(gamefunc_Crouch);
if (I_ReturnTrigger())
{
I_ReturnTriggerClear();
return -1;
}
return 0;
}

66
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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef input_h_
#define input_h_
extern int32_t I_CheckAllInput(void);
extern void I_ClearAllInput(void);
// Advance = Selecting a menu option || Saying "Yes" || Going forward in Help/Credits
// Return = Closing a sub-menu || Saying "No"
// Escape = Opening the menu in-game (should not be any gamefuncs)
extern int32_t I_AdvanceTrigger(void);
extern void I_AdvanceTriggerClear(void);
extern int32_t I_ReturnTrigger(void);
extern void I_ReturnTriggerClear(void);
extern int32_t I_EscapeTrigger(void);
extern void I_EscapeTriggerClear(void);
extern int32_t I_MenuUp(void);
extern void I_MenuUpClear(void);
extern int32_t I_MenuDown(void);
extern void I_MenuDownClear(void);
extern int32_t I_MenuLeft(void);
extern void I_MenuLeftClear(void);
extern int32_t I_MenuRight(void);
extern void I_MenuRightClear(void);
extern int32_t I_PanelUp(void);
extern void I_PanelUpClear(void);
extern int32_t I_PanelDown(void);
extern void I_PanelDownClear(void);
extern int32_t I_SliderLeft(void);
extern void I_SliderLeftClear(void);
extern int32_t I_SliderRight(void);
extern void I_SliderRightClear(void);
enum EnterTextFlags_t {
INPUT_NUMERIC = 0x00000001,
};
extern int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags);
#endif

58
source/rr/src/inv.h Normal file
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//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
enum dukeinv_t
{
GET_STEROIDS, // 0
GET_SHIELD,
GET_SCUBA,
GET_HOLODUKE,
GET_JETPACK,
GET_DUMMY1, // 5
GET_ACCESS,
GET_HEATS,
GET_DUMMY2,
GET_FIRSTAID,
GET_BOOTS, // 10
GET_MAX
};
// these are not in the same order as the above, and it can't be changed for compat reasons. lame!
enum dukeinvicon_t
{
ICON_NONE, // 0
ICON_FIRSTAID,
ICON_STEROIDS,
ICON_HOLODUKE,
ICON_JETPACK,
ICON_HEATS, // 5
ICON_SCUBA,
ICON_BOOTS,
ICON_MAX
};
extern int const icon_to_inv[ICON_MAX];
extern int const inv_to_icon[GET_MAX];

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//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef KEYS_H
#define KEYS_H
#define NUM_CODES 128
#define ESC 0x1B
#define ENTER 0x0D
#define KEYSC_ESC 0x01
#define KEYSC_1 0x02
#define KEYSC_2 0x03
#define KEYSC_3 0x04
#define KEYSC_4 0x05
#define KEYSC_5 0x06
#define KEYSC_6 0x07
#define KEYSC_7 0x08
#define KEYSC_8 0x09
#define KEYSC_9 0x0a
#define KEYSC_0 0x0b
#define KEYSC_DASH 0x0c
#define KEYSC_EQUAL 0x0d
#define KEYSC_BS 0x0e
#define KEYSC_TAB 0x0f
#define KEYSC_Q 0x10
#define KEYSC_W 0x11
#define KEYSC_E 0x12
#define KEYSC_R 0x13
#define KEYSC_T 0x14
#define KEYSC_Y 0x15
#define KEYSC_U 0x16
#define KEYSC_I 0x17
#define KEYSC_O 0x18
#define KEYSC_P 0x19
#define KEYSC_LBRACK 0x1a
#define KEYSC_RBRACK 0x1b
#define KEYSC_ENTER 0x1c
#define KEYSC_LCTRL 0x1d
#define KEYSC_A 0x1e
#define KEYSC_S 0x1f
#define KEYSC_D 0x20
#define KEYSC_F 0x21
#define KEYSC_G 0x22
#define KEYSC_H 0x23
#define KEYSC_J 0x24
#define KEYSC_K 0x25
#define KEYSC_L 0x26
#define KEYSC_SEMI 0x27
#define KEYSC_QUOTE 0x28
#define KEYSC_BQUOTE 0x29
#define KEYSC_TILDE 0x29
#define KEYSC_LSHIFT 0x2a
#define KEYSC_BSLASH 0x2b
#define KEYSC_Z 0x2c
#define KEYSC_X 0x2d
#define KEYSC_C 0x2e
#define KEYSC_V 0x2f
#define KEYSC_B 0x30
#define KEYSC_N 0x31
#define KEYSC_M 0x32
#define KEYSC_COMMA 0x33
#define KEYSC_PERIOD 0x34
#define KEYSC_SLASH 0x35
#define KEYSC_RSHIFT 0x36
#define KEYSC_gSTAR 0x37
#define KEYSC_LALT 0x38
#define KEYSC_SPACE 0x39
#define KEYSC_CAPS 0x3a
#define KEYSC_F1 0x3b
#define KEYSC_F2 0x3c
#define KEYSC_F3 0x3d
#define KEYSC_F4 0x3e
#define KEYSC_F5 0x3f
#define KEYSC_F6 0x40
#define KEYSC_F7 0x41
#define KEYSC_F8 0x42
#define KEYSC_F9 0x43
#define KEYSC_F10 0x44
#define KEYSC_gNUM 0x45
#define KEYSC_SCROLL 0x46
#define KEYSC_gHOME 0x47
#define KEYSC_gUP 0x48
#define KEYSC_gPGUP 0x49
#define KEYSC_gMINUS 0x4a
#define KEYSC_gLEFT 0x4b
#define KEYSC_gKP5 0x4c
#define KEYSC_gRIGHT 0x4d
#define KEYSC_gPLUS 0x4e
#define KEYSC_gEND 0x4f
#define KEYSC_gDOWN 0x50
#define KEYSC_gPGDN 0x51
#define KEYSC_gINS 0x52
#define KEYSC_gDEL 0x53
#define KEYSC_F11 0x57
#define KEYSC_F12 0x58
#define KEYSC_gENTER 0x9C
#define KEYSC_RCTRL 0x9D
#define KEYSC_gSLASH 0xB5
#define KEYSC_RALT 0xB8
#define KEYSC_PRTSCN 0xB7
#define KEYSC_PAUSE 0xC5
#define KEYSC_HOME 0xC7
#define KEYSC_UP 0xC8
#define KEYSC_PGUP 0xC9
#define KEYSC_LEFT 0xCB
#define KEYSC_RIGHT 0xCD
#define KEYSC_END 0xCF
#define KEYSC_DOWN 0xD0
#define KEYSC_PGDN 0xD1
#define KEYSC_INSERT 0xD2
#define KEYSC_DELETE 0xD3
#define asc_Esc 27
#define asc_Enter 13
#define asc_Space 32
#endif

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-- INTERNAL
-- definitions of BUILD and game types for the Lunatic Interpreter
local ffi = require("ffi")
local ffiC = ffi.C
ffi.cdef[[
enum {
LUNATIC_CLIENT_MAPSTER32 = 0,
LUNATIC_CLIENT_EDUKE32 = 1,
LUNATIC_CLIENT = LUNATIC_CLIENT_MAPSTER32
}
]]
--== First, load the definitions common to the game's and editor's Lua interface.
decl = ffi.cdef
local defs_c = require("defs_common")
defs_c.finish_spritetype({})
defs_c.create_globals(_G)
-- TODO: provide access to only a subset, restict access to ffiC?
gv = ffiC
--== Mapster32-specific initialization
ffi.cdef "char *listsearchpath(int32_t initp);"
-- Add the search path directories to the Lua load path.
local initp = 1
while (true) do
local sp_c = ffiC.listsearchpath(initp)
if (sp_c == nil) then
break
end
local sp = ffi.string(sp_c)
assert(sp:sub(-1)=='/')
package.path = sp..'?.lua;'..package.path
initp = 0
end
-- Helper functions
local package = package
local require = require
function reload(modname)
package.loaded[modname] = nil
return require(modname)
end
--print('Lua load path: '..package.path)

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-- Implementation of a bound-checked array type factory for LuaJIT 2.0 or later.
--
-- Usage example:
--
-- > bcarray.new("int8_t", 3, "test", "three_pigs")
-- > a = ffi.new("struct { int32_t a; three_pigs p; int16_t b; }")
-- > =ffi.sizeof(a) --> 12
-- > b = ffi.new("__attribute__((packed)) struct { int32_t a; three_pigs p; int16_t b; }")
-- > =ffi.sizeof(b) --> 9
local ffi = require("ffi")
local string = require("string")
local table = require("table")
local assert = assert
local error = error
local pairs = pairs
local type = type
local bcarray = {}
-- Generate C decl for a sequence of <nelts> const struct members.
-- For example, for 4 elements,
-- "const $ _r1, _f2, _u3, _n4;"
local function flatten_array(nelts, rng)
local strtab = { "$ " }
if (rng and rng.getu32==nil) then
assert(type(rng)=="table")
for i=1,#rng do
strtab[i+1] = rng[i]..((i<#rng) and "," or ";")
end
else
for i=1,nelts do
local ch = 97 + (rng and (rng:getu32() % 25) or 0) -- 'a'..'z'
strtab[i+1] = string.format("_%c%x%s", ch, i, (i<nelts) and "," or ";")
end
end
return table.concat(strtab)
end
-- ctype = bcarray.new(basetype, numelts, showname [, typename] [, rng] [, mtadd])
-- (optional fields may be nil)
--
-- <numelts>: Number of elements in array (small number)
-- <showname>: The name to be shown for the derived type in error messages
-- <typename>: If non-nil, the name under which the derived type is typedef'd
-- <rng>: Random generator state + method :getu32(). If nil, then members are
-- named _a1, _a2, ...
-- It also may be a table containing member names at numeric indices 1..#rng.
-- <mtadd>: A table containing functions __index and/or __newindex. They are
-- called first and the bound-checking ones are tail-called then. If the
-- custom __index one returns something, it is returned by the composite one.
function bcarray.new(basetype, numelts, showname, typename, rng, mtadd)
local eltptr_t = ffi.typeof("$ *", ffi.typeof(basetype))
local mt = {
__index = function(ar, idx)
if (not (idx >= 0 and idx < numelts)) then
error("out-of-bounds "..showname.." read access", 2)
end
return ffi.cast(eltptr_t, ar)[idx]
end,
-- NOTE: this function will be dead code if the prefixed __newindex
-- errors out unconditionally or the bcarray is declared 'const'.
__newindex = function(ar, idx, val)
if (not (idx >= 0 and idx < numelts)) then
error("out-of-bounds "..showname.." write access", 2)
end
ffi.cast(eltptr_t, ar)[idx] = val
end,
}
if (mtadd ~= nil) then
local curindexf, curnewindexf = mt.__index, mt.__newindex
local addindexf, addnewindexf = mtadd.__index, mtadd.__newindex
if (addindexf) then
-- Additional __index metamethod given.
mt.__index = function(ar, idx)
local sth = addindexf(ar, idx)
if (sth ~= nil) then
return sth
end
return curindexf(ar, idx)
end
end
if (addnewindexf) then
-- Additional __newindex metamethod given.
mt.__newindex = function(ar, idx, val)
addnewindexf(ar, idx, val)
return curnewindexf(ar, idx, val)
end
end
end
local cdeclstr = "struct {"..flatten_array(numelts, rng).."}"
local bcarray_t = ffi.typeof(cdeclstr, ffi.typeof(basetype));
bcarray_t = ffi.metatype(bcarray_t, mt)
if (not (rng and rng.getu32==nil)) then
-- When passing a member name table, it is allowed to have a different
-- number of named members than array elements.
assert(ffi.sizeof(bcarray_t) == ffi.sizeof(basetype)*numelts)
end
if (typename ~= nil) then
-- Register the type name in the global namespace.
assert(type(typename)=="string")
ffi.cdef("typedef $ $;", bcarray_t, typename)
end
return bcarray_t
end
return bcarray

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-- Bound-checking functions for engine and game "things".
local ffiC = require("ffi").C
local type = type
local error = error
local bcheck = {}
--== ENGINE ==--
function bcheck.sector_idx(sectnum)
if (not (sectnum >= 0 and sectnum < ffiC.numsectors)) then
error("invalid sector number "..sectnum, 3)
end
end
function bcheck.wall_idx(wallnum)
if (not (wallnum >= 0 and wallnum < ffiC.numwalls)) then
error("invalid wall number "..wallnum, 3)
end
end
-- TODO: Provide another function that also checks whether the sprite exists in
-- the game world (statnum != MAXSTATUS).
function bcheck.sprite_idx(spritenum)
-- if (not (spritenum >= 0 and spritenum < ffiC.MAXSPRITES)) then
if (not (spritenum >= 0 and spritenum < ffiC.MAXSPRITES)) then
error("invalid sprite number "..spritenum, 3)
end
end
function bcheck.tile_idx(tilenum)
if (not (tilenum >= 0 and tilenum < ffiC.MAXTILES)) then
error("invalid tile number "..tilenum, 3)
end
end
--== HELPERS ==--
function bcheck.number(val, errlev)
if (type(val)~="number" or val~=val) then
error("invalid argument: must be a non-NaN number", errlev or 3)
end
end
function bcheck.type(val, typestr, errlev)
if (type(val)~=typestr) then
error("invalid argument: must be a "..typestr, errlev or 3)
end
end
--== GAME ==--
if (ffiC.LUNATIC_CLIENT == ffiC.LUNATIC_CLIENT_MAPSTER32) then
return bcheck
end
local con_lang = require("con_lang")
function bcheck.player_idx(snum)
if (not (snum >= 0 and snum < ffiC.g_mostConcurrentPlayers)) then
error("invalid player number "..snum, 3)
end
end
function bcheck.sound_idx(sndidx)
if (not (sndidx >= 0 and sndidx < con_lang.MAXSOUNDS)) then
error("invalid sound number "..sndidx, 3)
end
end
function bcheck.weapon_idx(weap)
if (not (weap >= 0 and weap < ffiC.MAX_WEAPONS)) then
error("Invalid weapon ID "..weap, 3)
end
end
function bcheck.inventory_idx(inv)
if (not (inv >= 0 and inv < ffiC.GET_MAX)) then
error("Invalid inventory ID "..inv, 3)
end
end
function bcheck.volume_idx(volume)
if (not (volume >= 0 and volume < con_lang.MAXVOLUMES)) then
error("invalid volume number "..volume, 3)
end
end
function bcheck.level_idx(level)
if (not (level >= 0 and level < con_lang.MAXLEVELS)) then
error("invalid level number "..level, 3)
end
end
function bcheck.linear_map_idx(idx)
if (not (idx >= 0 and idx <= con_lang.MAXLEVELS * con_lang.MAXVOLUMES)) then
error("invalid linear map index "..idx, 3)
end
end
function bcheck.quote_idx(qnum, onlyidx)
if (not (qnum >= 0 and qnum < con_lang.MAXQUOTES)) then
error("invalid quote number "..qnum, 3)
end
local cstr = ffiC.apStrings[qnum]
if (onlyidx) then
return cstr
end
if (cstr == nil) then
error("null quote "..qnum, 3)
end
return cstr
end
function bcheck.top_level(funcname, errlev)
if (ffiC.g_elCallDepth > 0) then
error("Invalid use of "..funcname..": must be called from top level", errlev or 3)
end
end
return bcheck

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-- "Bit array" module based on LuaJIT's BitOp.
local bit = require "bit"
local math = require "math"
local ffi = require "ffi"
local assert = assert
local error = error
local type = type
local tostring = tostring
module(...)
local bitar_ct = ffi.typeof[[
struct {
const double maxbidx; // last permissible bit index
const double maxidx; // last permissible int32_t index
const intptr_t arptr; // address of the int32_t array
}]]
local ptr_to_int = ffi.typeof("int32_t *")
local anchor = {}
-- population count of a nibble
local nibpop = ffi.new("double [?]", 16,
{ 0, 1, 1, 2, 1, 2, 2, 3,
1, 2, 2, 3, 2, 3, 3, 4 })
-- ...and of a byte
local bytepop = ffi.new("double [?]", 256)
for i=0,255 do
bytepop[i] = nibpop[bit.band(i, 15)] + nibpop[bit.rshift(i, 4)]
end
nibpop = nil
local function bitar_from_intar(maxbidx, maxidx, ar)
-- We need to have the int32_t[?] array be reachable so that it will not be
-- garbage collected
local ar_intptr = ffi.cast("intptr_t", ar)
anchor[tostring(ar_intptr)] = ar
-- Leaving the (potential) high trailing bits at 0 lets us not worry
-- about them in the population count calculation (__len metamethod).
-- Also, this is correct for maxbidx%32 == 0, since BitOp's shifts
-- mask the 5 lower bits of the counts.
local numremain = bit.band(maxbidx+1, 31)
ar[maxidx] = bit.band(ar[maxidx], bit.rshift(-1, 32-numremain))
return bitar_ct(maxbidx, maxidx, ar_intptr)
end
local function setop_common_rel(s1, s2)
if (s1.maxbidx ~= s2.maxbidx) then
error("bad arguments to bit array set op: must be of same length", 4)
end
local ar1 = ffi.cast(ptr_to_int, s1.arptr)
local ar2 = ffi.cast(ptr_to_int, s2.arptr)
return ar1, ar2
end
local function setop_common(s1, s2)
if (not ffi.istype(bitar_ct, s1) or not ffi.istype(bitar_ct, s2)) then
error("bad arguments to bit array set op: both must be 'bitar' types", 3)
end
local ar1, ar2 = setop_common_rel(s1, s2)
local ar = ffi.new("int32_t [?]", s1.maxidx+1)
return ar, ar1, ar2
end
local mt = {
--- Operational methods
__add = function(s1, s2) -- set union
local ar, ar1, ar2 = setop_common(s1, s2)
for i=0,s1.maxidx do
ar[i] = bit.bor(ar1[i], ar2[i])
end
return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
end,
__mul = function(s1, s2) -- set intersection
local ar, ar1, ar2 = setop_common(s1, s2)
for i=0,s1.maxidx do
ar[i] = bit.band(ar1[i], ar2[i])
end
return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
end,
__sub = function(s1, s2) -- set difference
local ar, ar1, ar2 = setop_common(s1, s2)
for i=0,s1.maxidx do
ar[i] = bit.band(ar1[i], bit.bnot(ar2[i]))
end
return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
end,
__unm = function(s) -- bitwise NOT
local newar = ffi.new("int32_t [?]", s.maxidx+1)
local oldar = ffi.cast(ptr_to_int, s.arptr)
for i=0,s.maxidx do
newar[i] = bit.bnot(oldar[i])
end
return bitar_from_intar(s.maxbidx, s.maxidx, newar)
end,
--- Additional operations
__index = {
-- TODO: Rename to 'testi', 'seti', 'cleari'; add 'flipi'?
-- Is bit i set?
isset = function(s, i)
if (not (i >= 0 and i<=s.maxbidx)) then
error("bad bit index for isset: must be in [0.."..s.maxbidx.."]", 2)
end
s = ffi.cast(ptr_to_int, s.arptr)
return (bit.band(s[bit.rshift(i, 5)], bit.lshift(1, i)) ~= 0)
end,
-- Clear bit i.
set0 = function(s, i)
if (not (i >= 0 and i<=s.maxbidx)) then
error("bad bit index for set0: must be in [0.."..s.maxbidx.."]", 2)
end
s = ffi.cast(ptr_to_int, s.arptr)
local jx = bit.rshift(i, 5)
s[jx] = bit.band(s[jx], bit.rol(0xfffffffe, i))
end,
-- Set bit i.
set1 = function(s, i)
if (not (i >= 0 and i<=s.maxbidx)) then
error("bad bit index for set1: must be in [0.."..s.maxbidx.."]", 2)
end
s = ffi.cast(ptr_to_int, s.arptr)
local jx = bit.rshift(i, 5)
s[jx] = bit.bor(s[jx], bit.rol(0x00000001, i))
end
},
--- Relational methods
__eq = function(s1, s2) -- set identity
local ar1, ar2 = setop_common_rel(s1, s2)
for i=0,s1.maxidx do
if (bit.bxor(ar1[i], ar2[i]) ~= 0) then
return false
end
end
return true
end,
__le = function(s1, s2)
local ar1, ar2 = setop_common_rel(s1, s2)
for i=0,s1.maxidx do
if (bit.band(ar1[i], bit.bnot(ar2[i])) ~= 0) then
return false
end
end
return true
end,
__lt = function(s1, s2)
return s1 <= s2 and not (s2 == s1)
end,
-- The length operator gets the population count of the bit array, i.e. the
-- number of set bits.
__len = function(s)
local ar = ffi.cast(ptr_to_int, s.arptr)
local popcnt = 0
for i=0,s.maxidx do
popcnt = popcnt + bytepop[bit.band(ar[i], 255)] +
bytepop[bit.band(bit.rshift(ar[i], 8), 255)] +
bytepop[bit.band(bit.rshift(ar[i], 16), 255)] +
bytepop[bit.rshift(ar[i], 24)]
end
return popcnt
end,
-- serialization
__tostring = function(s)
local size=s.maxidx+1
local ar = ffi.cast(ptr_to_int, s.arptr)
local hdr = "bitar.new("..s.maxbidx..", '"
local ofs = #hdr
local totalstrlen = ofs+8*size+2
local str = ffi.new("char [?]", totalstrlen)
ffi.copy(str, hdr, ofs)
for i=0,s.maxidx do
-- 'a' is ASCII 97
for nib=0,7 do
str[ofs + 8*i + nib] = 97 + bit.band(bit.rshift(ar[i], 4*nib), 0x0000000f)
end
end
ffi.copy(str+totalstrlen-2, "')", 2)
return ffi.string(str, totalstrlen)
end,
-- On garbage collection of the bitar, clear the array's anchor so that it
-- can be collected too.
__gc = function(s)
anchor[tostring(s.arptr)] = nil
end,
__metatable = true,
}
ffi.metatype(bitar_ct, mt)
-- Create new bit array.
function new(maxbidx, initval)
if (type(maxbidx) ~= "number" or not (maxbidx >= 0 and maxbidx <= (2^31)-2)) then
-- NOTE: Uh-oh, we can't write '2^31' because that would be interpreted
-- as color by OSD_Printf.
error("bad argument #1 to bitar.new (must be a number in [0..(2**31)-2])", 2)
end
if (math.floor(maxbidx) ~= maxbidx) then
error("bad argument #1 to bitar.new (must be an integral number)")
end
if (ffi.istype(ptr_to_int, initval)) then
-- Initialization from an array on the C side. INTERNAL.
-- Cannot be reached by user code since there's no access to the FFI
-- (and thus no way to create pointers).
return bitar_from_intar(maxbidx, (maxbidx+1)/32-1, initval)
elseif (type(initval)=="string") then
-- String containing hex digits (a..p) given, for INTERNAL use only.
-- XXX: Can be reached by user code.
local lstr = initval
local numnibs = #lstr
assert(numnibs%8 == 0)
local size = numnibs/8
local maxidx = size-1
local ar = ffi.new("int32_t [?]", size)
local str = ffi.new("char [?]", numnibs)
ffi.copy(str, lstr, numnibs)
for i=0,maxidx do
ar[i] = 0
for nib=0,7 do
local hexdig = str[8*i + nib]
assert(hexdig >= 97 and hexdig < 97+16)
ar[i] = bit.bor(ar[i], bit.lshift(hexdig-97, 4*nib))
end
end
-- NOTE: <maxbidx> cannot be extracted from the string, use the passed one.
return bitar_from_intar(maxbidx, maxidx, ar)
else
-- User-requested bitar creation.
if (initval ~= 0 and initval ~= 1) then
error("bad argument #2 to bitar.new (must be either 0 or 1)", 2)
end
local maxidx = math.floor(maxbidx/32)
local size = maxidx+1
local ar = ffi.new("int32_t [?]", size)
if (initval==1) then
ffi.fill(ar, size*4, -1)
end
return bitar_from_intar(maxbidx, maxidx, ar)
end
end

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----------------------------------------------------------------------------
-- LuaJIT x64 disassembler wrapper module.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- This module just exports the 64 bit functions from the combined
-- x86/x64 disassembler module. All the interesting stuff is there.
------------------------------------------------------------------------------
local require = require
module(...)
local dis_x86 = require(_PACKAGE.."dis_x86")
create = dis_x86.create64
disass = dis_x86.disass64
regname = dis_x86.regname64

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----------------------------------------------------------------------------
-- LuaJIT x86/x64 disassembler module.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- This is a helper module used by the LuaJIT machine code dumper module.
--
-- Sending small code snippets to an external disassembler and mixing the
-- output with our own stuff was too fragile. So I had to bite the bullet
-- and write yet another x86 disassembler. Oh well ...
--
-- The output format is very similar to what ndisasm generates. But it has
-- been developed independently by looking at the opcode tables from the
-- Intel and AMD manuals. The supported instruction set is quite extensive
-- and reflects what a current generation Intel or AMD CPU implements in
-- 32 bit and 64 bit mode. Yes, this includes MMX, SSE, SSE2, SSE3, SSSE3,
-- SSE4.1, SSE4.2, SSE4a and even privileged and hypervisor (VMX/SVM)
-- instructions.
--
-- Notes:
-- * The (useless) a16 prefix, 3DNow and pre-586 opcodes are unsupported.
-- * No attempt at optimization has been made -- it's fast enough for my needs.
-- * The public API may change when more architectures are added.
------------------------------------------------------------------------------
local type = type
local sub, byte, format = string.sub, string.byte, string.format
local match, gmatch, gsub = string.match, string.gmatch, string.gsub
local lower, rep = string.lower, string.rep
-- Map for 1st opcode byte in 32 bit mode. Ugly? Well ... read on.
local map_opc1_32 = {
--0x
[0]="addBmr","addVmr","addBrm","addVrm","addBai","addVai","push es","pop es",
"orBmr","orVmr","orBrm","orVrm","orBai","orVai","push cs","opc2*",
--1x
"adcBmr","adcVmr","adcBrm","adcVrm","adcBai","adcVai","push ss","pop ss",
"sbbBmr","sbbVmr","sbbBrm","sbbVrm","sbbBai","sbbVai","push ds","pop ds",
--2x
"andBmr","andVmr","andBrm","andVrm","andBai","andVai","es:seg","daa",
"subBmr","subVmr","subBrm","subVrm","subBai","subVai","cs:seg","das",
--3x
"xorBmr","xorVmr","xorBrm","xorVrm","xorBai","xorVai","ss:seg","aaa",
"cmpBmr","cmpVmr","cmpBrm","cmpVrm","cmpBai","cmpVai","ds:seg","aas",
--4x
"incVR","incVR","incVR","incVR","incVR","incVR","incVR","incVR",
"decVR","decVR","decVR","decVR","decVR","decVR","decVR","decVR",
--5x
"pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR",
"popUR","popUR","popUR","popUR","popUR","popUR","popUR","popUR",
--6x
"sz*pushaw,pusha","sz*popaw,popa","boundVrm","arplWmr",
"fs:seg","gs:seg","o16:","a16",
"pushUi","imulVrmi","pushBs","imulVrms",
"insb","insVS","outsb","outsVS",
--7x
"joBj","jnoBj","jbBj","jnbBj","jzBj","jnzBj","jbeBj","jaBj",
"jsBj","jnsBj","jpeBj","jpoBj","jlBj","jgeBj","jleBj","jgBj",
--8x
"arith!Bmi","arith!Vmi","arith!Bmi","arith!Vms",
"testBmr","testVmr","xchgBrm","xchgVrm",
"movBmr","movVmr","movBrm","movVrm",
"movVmg","leaVrm","movWgm","popUm",
--9x
"nop*xchgVaR|pause|xchgWaR|repne nop","xchgVaR","xchgVaR","xchgVaR",
"xchgVaR","xchgVaR","xchgVaR","xchgVaR",
"sz*cbw,cwde,cdqe","sz*cwd,cdq,cqo","call farViw","wait",
"sz*pushfw,pushf","sz*popfw,popf","sahf","lahf",
--Ax
"movBao","movVao","movBoa","movVoa",
"movsb","movsVS","cmpsb","cmpsVS",
"testBai","testVai","stosb","stosVS",
"lodsb","lodsVS","scasb","scasVS",
--Bx
"movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi",
"movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI",
--Cx
"shift!Bmu","shift!Vmu","retBw","ret","$lesVrm","$ldsVrm","movBmi","movVmi",
"enterBwu","leave","retfBw","retf","int3","intBu","into","iretVS",
--Dx
"shift!Bm1","shift!Vm1","shift!Bmc","shift!Vmc","aamBu","aadBu","salc","xlatb",
"fp*0","fp*1","fp*2","fp*3","fp*4","fp*5","fp*6","fp*7",
--Ex
"loopneBj","loopeBj","loopBj","sz*jcxzBj,jecxzBj,jrcxzBj",
"inBau","inVau","outBua","outVua",
"callVj","jmpVj","jmp farViw","jmpBj","inBad","inVad","outBda","outVda",
--Fx
"lock:","int1","repne:rep","rep:","hlt","cmc","testb!Bm","testv!Vm",
"clc","stc","cli","sti","cld","std","incb!Bm","incd!Vm",
}
assert(#map_opc1_32 == 255)
-- Map for 1st opcode byte in 64 bit mode (overrides only).
local map_opc1_64 = setmetatable({
[0x06]=false, [0x07]=false, [0x0e]=false,
[0x16]=false, [0x17]=false, [0x1e]=false, [0x1f]=false,
[0x27]=false, [0x2f]=false, [0x37]=false, [0x3f]=false,
[0x60]=false, [0x61]=false, [0x62]=false, [0x63]="movsxdVrDmt", [0x67]="a32:",
[0x40]="rex*", [0x41]="rex*b", [0x42]="rex*x", [0x43]="rex*xb",
[0x44]="rex*r", [0x45]="rex*rb", [0x46]="rex*rx", [0x47]="rex*rxb",
[0x48]="rex*w", [0x49]="rex*wb", [0x4a]="rex*wx", [0x4b]="rex*wxb",
[0x4c]="rex*wr", [0x4d]="rex*wrb", [0x4e]="rex*wrx", [0x4f]="rex*wrxb",
[0x82]=false, [0x9a]=false, [0xc4]=false, [0xc5]=false, [0xce]=false,
[0xd4]=false, [0xd5]=false, [0xd6]=false, [0xea]=false,
}, { __index = map_opc1_32 })
-- Map for 2nd opcode byte (0F xx). True CISC hell. Hey, I told you.
-- Prefix dependent MMX/SSE opcodes: (none)|rep|o16|repne, -|F3|66|F2
local map_opc2 = {
--0x
[0]="sldt!Dmp","sgdt!Ump","larVrm","lslVrm",nil,"syscall","clts","sysret",
"invd","wbinvd",nil,"ud1",nil,"$prefetch!Bm","femms","3dnowMrmu",
--1x
"movupsXrm|movssXrm|movupdXrm|movsdXrm",
"movupsXmr|movssXmr|movupdXmr|movsdXmr",
"movhlpsXrm$movlpsXrm|movsldupXrm|movlpdXrm|movddupXrm",
"movlpsXmr||movlpdXmr",
"unpcklpsXrm||unpcklpdXrm",
"unpckhpsXrm||unpckhpdXrm",
"movlhpsXrm$movhpsXrm|movshdupXrm|movhpdXrm",
"movhpsXmr||movhpdXmr",
"$prefetcht!Bm","hintnopVm","hintnopVm","hintnopVm",
"hintnopVm","hintnopVm","hintnopVm","hintnopVm",
--2x
"movUmx$","movUmy$","movUxm$","movUym$","movUmz$",nil,"movUzm$",nil,
"movapsXrm||movapdXrm",
"movapsXmr||movapdXmr",
"cvtpi2psXrMm|cvtsi2ssXrVmt|cvtpi2pdXrMm|cvtsi2sdXrVmt",
"movntpsXmr|movntssXmr|movntpdXmr|movntsdXmr",
"cvttps2piMrXm|cvttss2siVrXm|cvttpd2piMrXm|cvttsd2siVrXm",
"cvtps2piMrXm|cvtss2siVrXm|cvtpd2piMrXm|cvtsd2siVrXm",
"ucomissXrm||ucomisdXrm",
"comissXrm||comisdXrm",
--3x
"wrmsr","rdtsc","rdmsr","rdpmc","sysenter","sysexit",nil,"getsec",
"opc3*38",nil,"opc3*3a",nil,nil,nil,nil,nil,
--4x
"cmovoVrm","cmovnoVrm","cmovbVrm","cmovnbVrm",
"cmovzVrm","cmovnzVrm","cmovbeVrm","cmovaVrm",
"cmovsVrm","cmovnsVrm","cmovpeVrm","cmovpoVrm",
"cmovlVrm","cmovgeVrm","cmovleVrm","cmovgVrm",
--5x
"movmskpsVrXm$||movmskpdVrXm$","sqrtpsXrm|sqrtssXrm|sqrtpdXrm|sqrtsdXrm",
"rsqrtpsXrm|rsqrtssXrm","rcppsXrm|rcpssXrm",
"andpsXrm||andpdXrm","andnpsXrm||andnpdXrm",
"orpsXrm||orpdXrm","xorpsXrm||xorpdXrm",
"addpsXrm|addssXrm|addpdXrm|addsdXrm","mulpsXrm|mulssXrm|mulpdXrm|mulsdXrm",
"cvtps2pdXrm|cvtss2sdXrm|cvtpd2psXrm|cvtsd2ssXrm",
"cvtdq2psXrm|cvttps2dqXrm|cvtps2dqXrm",
"subpsXrm|subssXrm|subpdXrm|subsdXrm","minpsXrm|minssXrm|minpdXrm|minsdXrm",
"divpsXrm|divssXrm|divpdXrm|divsdXrm","maxpsXrm|maxssXrm|maxpdXrm|maxsdXrm",
--6x
"punpcklbwPrm","punpcklwdPrm","punpckldqPrm","packsswbPrm",
"pcmpgtbPrm","pcmpgtwPrm","pcmpgtdPrm","packuswbPrm",
"punpckhbwPrm","punpckhwdPrm","punpckhdqPrm","packssdwPrm",
"||punpcklqdqXrm","||punpckhqdqXrm",
"movPrVSm","movqMrm|movdquXrm|movdqaXrm",
--7x
"pshufwMrmu|pshufhwXrmu|pshufdXrmu|pshuflwXrmu","pshiftw!Pmu",
"pshiftd!Pmu","pshiftq!Mmu||pshiftdq!Xmu",
"pcmpeqbPrm","pcmpeqwPrm","pcmpeqdPrm","emms|",
"vmreadUmr||extrqXmuu$|insertqXrmuu$","vmwriteUrm||extrqXrm$|insertqXrm$",
nil,nil,
"||haddpdXrm|haddpsXrm","||hsubpdXrm|hsubpsXrm",
"movVSmMr|movqXrm|movVSmXr","movqMmr|movdquXmr|movdqaXmr",
--8x
"joVj","jnoVj","jbVj","jnbVj","jzVj","jnzVj","jbeVj","jaVj",
"jsVj","jnsVj","jpeVj","jpoVj","jlVj","jgeVj","jleVj","jgVj",
--9x
"setoBm","setnoBm","setbBm","setnbBm","setzBm","setnzBm","setbeBm","setaBm",
"setsBm","setnsBm","setpeBm","setpoBm","setlBm","setgeBm","setleBm","setgBm",
--Ax
"push fs","pop fs","cpuid","btVmr","shldVmru","shldVmrc",nil,nil,
"push gs","pop gs","rsm","btsVmr","shrdVmru","shrdVmrc","fxsave!Dmp","imulVrm",
--Bx
"cmpxchgBmr","cmpxchgVmr","$lssVrm","btrVmr",
"$lfsVrm","$lgsVrm","movzxVrBmt","movzxVrWmt",
"|popcntVrm","ud2Dp","bt!Vmu","btcVmr",
"bsfVrm","bsrVrm|lzcntVrm|bsrWrm","movsxVrBmt","movsxVrWmt",
--Cx
"xaddBmr","xaddVmr",
"cmppsXrmu|cmpssXrmu|cmppdXrmu|cmpsdXrmu","$movntiVmr|",
"pinsrwPrWmu","pextrwDrPmu",
"shufpsXrmu||shufpdXrmu","$cmpxchg!Qmp",
"bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR",
--Dx
"||addsubpdXrm|addsubpsXrm","psrlwPrm","psrldPrm","psrlqPrm",
"paddqPrm","pmullwPrm",
"|movq2dqXrMm|movqXmr|movdq2qMrXm$","pmovmskbVrMm||pmovmskbVrXm",
"psubusbPrm","psubuswPrm","pminubPrm","pandPrm",
"paddusbPrm","padduswPrm","pmaxubPrm","pandnPrm",
--Ex
"pavgbPrm","psrawPrm","psradPrm","pavgwPrm",
"pmulhuwPrm","pmulhwPrm",
"|cvtdq2pdXrm|cvttpd2dqXrm|cvtpd2dqXrm","$movntqMmr||$movntdqXmr",
"psubsbPrm","psubswPrm","pminswPrm","porPrm",
"paddsbPrm","paddswPrm","pmaxswPrm","pxorPrm",
--Fx
"|||lddquXrm","psllwPrm","pslldPrm","psllqPrm",
"pmuludqPrm","pmaddwdPrm","psadbwPrm","maskmovqMrm||maskmovdquXrm$",
"psubbPrm","psubwPrm","psubdPrm","psubqPrm",
"paddbPrm","paddwPrm","padddPrm","ud",
}
assert(map_opc2[255] == "ud")
-- Map for three-byte opcodes. Can't wait for their next invention.
local map_opc3 = {
["38"] = { -- [66] 0f 38 xx
--0x
[0]="pshufbPrm","phaddwPrm","phadddPrm","phaddswPrm",
"pmaddubswPrm","phsubwPrm","phsubdPrm","phsubswPrm",
"psignbPrm","psignwPrm","psigndPrm","pmulhrswPrm",
nil,nil,nil,nil,
--1x
"||pblendvbXrma",nil,nil,nil,
"||blendvpsXrma","||blendvpdXrma",nil,"||ptestXrm",
nil,nil,nil,nil,
"pabsbPrm","pabswPrm","pabsdPrm",nil,
--2x
"||pmovsxbwXrm","||pmovsxbdXrm","||pmovsxbqXrm","||pmovsxwdXrm",
"||pmovsxwqXrm","||pmovsxdqXrm",nil,nil,
"||pmuldqXrm","||pcmpeqqXrm","||$movntdqaXrm","||packusdwXrm",
nil,nil,nil,nil,
--3x
"||pmovzxbwXrm","||pmovzxbdXrm","||pmovzxbqXrm","||pmovzxwdXrm",
"||pmovzxwqXrm","||pmovzxdqXrm",nil,"||pcmpgtqXrm",
"||pminsbXrm","||pminsdXrm","||pminuwXrm","||pminudXrm",
"||pmaxsbXrm","||pmaxsdXrm","||pmaxuwXrm","||pmaxudXrm",
--4x
"||pmulddXrm","||phminposuwXrm",
--Fx
[0xf0] = "|||crc32TrBmt",[0xf1] = "|||crc32TrVmt",
},
["3a"] = { -- [66] 0f 3a xx
--0x
[0x00]=nil,nil,nil,nil,nil,nil,nil,nil,
"||roundpsXrmu","||roundpdXrmu","||roundssXrmu","||roundsdXrmu",
"||blendpsXrmu","||blendpdXrmu","||pblendwXrmu","palignrPrmu",
--1x
nil,nil,nil,nil,
"||pextrbVmXru","||pextrwVmXru","||pextrVmSXru","||extractpsVmXru",
nil,nil,nil,nil,nil,nil,nil,nil,
--2x
"||pinsrbXrVmu","||insertpsXrmu","||pinsrXrVmuS",nil,
--4x
[0x40] = "||dppsXrmu",
[0x41] = "||dppdXrmu",
[0x42] = "||mpsadbwXrmu",
--6x
[0x60] = "||pcmpestrmXrmu",[0x61] = "||pcmpestriXrmu",
[0x62] = "||pcmpistrmXrmu",[0x63] = "||pcmpistriXrmu",
},
}
-- Map for VMX/SVM opcodes 0F 01 C0-FF (sgdt group with register operands).
local map_opcvm = {
[0xc1]="vmcall",[0xc2]="vmlaunch",[0xc3]="vmresume",[0xc4]="vmxoff",
[0xc8]="monitor",[0xc9]="mwait",
[0xd8]="vmrun",[0xd9]="vmmcall",[0xda]="vmload",[0xdb]="vmsave",
[0xdc]="stgi",[0xdd]="clgi",[0xde]="skinit",[0xdf]="invlpga",
[0xf8]="swapgs",[0xf9]="rdtscp",
}
-- Map for FP opcodes. And you thought stack machines are simple?
local map_opcfp = {
-- D8-DF 00-BF: opcodes with a memory operand.
-- D8
[0]="faddFm","fmulFm","fcomFm","fcompFm","fsubFm","fsubrFm","fdivFm","fdivrFm",
"fldFm",nil,"fstFm","fstpFm","fldenvVm","fldcwWm","fnstenvVm","fnstcwWm",
-- DA
"fiaddDm","fimulDm","ficomDm","ficompDm",
"fisubDm","fisubrDm","fidivDm","fidivrDm",
-- DB
"fildDm","fisttpDm","fistDm","fistpDm",nil,"fld twordFmp",nil,"fstp twordFmp",
-- DC
"faddGm","fmulGm","fcomGm","fcompGm","fsubGm","fsubrGm","fdivGm","fdivrGm",
-- DD
"fldGm","fisttpQm","fstGm","fstpGm","frstorDmp",nil,"fnsaveDmp","fnstswWm",
-- DE
"fiaddWm","fimulWm","ficomWm","ficompWm",
"fisubWm","fisubrWm","fidivWm","fidivrWm",
-- DF
"fildWm","fisttpWm","fistWm","fistpWm",
"fbld twordFmp","fildQm","fbstp twordFmp","fistpQm",
-- xx C0-FF: opcodes with a pseudo-register operand.
-- D8
"faddFf","fmulFf","fcomFf","fcompFf","fsubFf","fsubrFf","fdivFf","fdivrFf",
-- D9
"fldFf","fxchFf",{"fnop"},nil,
{"fchs","fabs",nil,nil,"ftst","fxam"},
{"fld1","fldl2t","fldl2e","fldpi","fldlg2","fldln2","fldz"},
{"f2xm1","fyl2x","fptan","fpatan","fxtract","fprem1","fdecstp","fincstp"},
{"fprem","fyl2xp1","fsqrt","fsincos","frndint","fscale","fsin","fcos"},
-- DA
"fcmovbFf","fcmoveFf","fcmovbeFf","fcmovuFf",nil,{nil,"fucompp"},nil,nil,
-- DB
"fcmovnbFf","fcmovneFf","fcmovnbeFf","fcmovnuFf",
{nil,nil,"fnclex","fninit"},"fucomiFf","fcomiFf",nil,
-- DC
"fadd toFf","fmul toFf",nil,nil,
"fsub toFf","fsubr toFf","fdivr toFf","fdiv toFf",
-- DD
"ffreeFf",nil,"fstFf","fstpFf","fucomFf","fucompFf",nil,nil,
-- DE
"faddpFf","fmulpFf",nil,{nil,"fcompp"},
"fsubrpFf","fsubpFf","fdivrpFf","fdivpFf",
-- DF
nil,nil,nil,nil,{"fnstsw ax"},"fucomipFf","fcomipFf",nil,
}
assert(map_opcfp[126] == "fcomipFf")
-- Map for opcode groups. The subkey is sp from the ModRM byte.
local map_opcgroup = {
arith = { "add", "or", "adc", "sbb", "and", "sub", "xor", "cmp" },
shift = { "rol", "ror", "rcl", "rcr", "shl", "shr", "sal", "sar" },
testb = { "testBmi", "testBmi", "not", "neg", "mul", "imul", "div", "idiv" },
testv = { "testVmi", "testVmi", "not", "neg", "mul", "imul", "div", "idiv" },
incb = { "inc", "dec" },
incd = { "inc", "dec", "callUmp", "$call farDmp",
"jmpUmp", "$jmp farDmp", "pushUm" },
sldt = { "sldt", "str", "lldt", "ltr", "verr", "verw" },
sgdt = { "vm*$sgdt", "vm*$sidt", "$lgdt", "vm*$lidt",
"smsw", nil, "lmsw", "vm*$invlpg" },
bt = { nil, nil, nil, nil, "bt", "bts", "btr", "btc" },
cmpxchg = { nil, "sz*,cmpxchg8bQmp,cmpxchg16bXmp", nil, nil,
nil, nil, "vmptrld|vmxon|vmclear", "vmptrst" },
pshiftw = { nil, nil, "psrlw", nil, "psraw", nil, "psllw" },
pshiftd = { nil, nil, "psrld", nil, "psrad", nil, "pslld" },
pshiftq = { nil, nil, "psrlq", nil, nil, nil, "psllq" },
pshiftdq = { nil, nil, "psrlq", "psrldq", nil, nil, "psllq", "pslldq" },
fxsave = { "$fxsave", "$fxrstor", "$ldmxcsr", "$stmxcsr",
nil, "lfenceDp$", "mfenceDp$", "sfenceDp$clflush" },
prefetch = { "prefetch", "prefetchw" },
prefetcht = { "prefetchnta", "prefetcht0", "prefetcht1", "prefetcht2" },
}
------------------------------------------------------------------------------
-- Maps for register names.
local map_regs = {
B = { "al", "cl", "dl", "bl", "ah", "ch", "dh", "bh",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
B64 = { "al", "cl", "dl", "bl", "spl", "bpl", "sil", "dil",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
W = { "ax", "cx", "dx", "bx", "sp", "bp", "si", "di",
"r8w", "r9w", "r10w", "r11w", "r12w", "r13w", "r14w", "r15w" },
D = { "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi",
"r8d", "r9d", "r10d", "r11d", "r12d", "r13d", "r14d", "r15d" },
Q = { "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi",
"r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" },
M = { "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7",
"mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7" }, -- No x64 ext!
X = { "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7",
"xmm8", "xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15" },
}
local map_segregs = { "es", "cs", "ss", "ds", "fs", "gs", "segr6", "segr7" }
-- Maps for size names.
local map_sz2n = {
B = 1, W = 2, D = 4, Q = 8, M = 8, X = 16,
}
local map_sz2prefix = {
B = "byte", W = "word", D = "dword",
Q = "qword",
M = "qword", X = "xword",
F = "dword", G = "qword", -- No need for sizes/register names for these two.
}
------------------------------------------------------------------------------
-- Output a nicely formatted line with an opcode and operands.
local function putop(ctx, text, operands)
local code, pos, hex = ctx.code, ctx.pos, ""
local hmax = ctx.hexdump
if hmax > 0 then
for i=ctx.start,pos-1 do
hex = hex..format("%02X", byte(code, i, i))
end
if #hex > hmax then hex = sub(hex, 1, hmax)..". "
else hex = hex..rep(" ", hmax-#hex+2) end
end
if operands then text = text.." "..operands end
if ctx.o16 then text = "o16 "..text; ctx.o16 = false end
if ctx.a32 then text = "a32 "..text; ctx.a32 = false end
if ctx.rep then text = ctx.rep.." "..text; ctx.rep = false end
if ctx.rex then
local t = (ctx.rexw and "w" or "")..(ctx.rexr and "r" or "")..
(ctx.rexx and "x" or "")..(ctx.rexb and "b" or "")
if t ~= "" then text = "rex."..t.." "..text end
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false
end
if ctx.seg then
local text2, n = gsub(text, "%[", "["..ctx.seg..":")
if n == 0 then text = ctx.seg.." "..text else text = text2 end
ctx.seg = false
end
if ctx.lock then text = "lock "..text; ctx.lock = false end
local imm = ctx.imm
if imm then
local sym = ctx.symtab[imm]
if sym then text = text.."\t->"..sym end
end
ctx.out(format("%08x %s%s\n", ctx.addr+ctx.start, hex, text))
ctx.mrm = false
ctx.start = pos
ctx.imm = nil
end
-- Clear all prefix flags.
local function clearprefixes(ctx)
ctx.o16 = false; ctx.seg = false; ctx.lock = false; ctx.rep = false
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false; ctx.a32 = false
end
-- Fallback for incomplete opcodes at the end.
local function incomplete(ctx)
ctx.pos = ctx.stop+1
clearprefixes(ctx)
return putop(ctx, "(incomplete)")
end
-- Fallback for unknown opcodes.
local function unknown(ctx)
clearprefixes(ctx)
return putop(ctx, "(unknown)")
end
-- Return an immediate of the specified size.
local function getimm(ctx, pos, n)
if pos+n-1 > ctx.stop then return incomplete(ctx) end
local code = ctx.code
if n == 1 then
local b1 = byte(code, pos, pos)
return b1
elseif n == 2 then
local b1, b2 = byte(code, pos, pos+1)
return b1+b2*256
else
local b1, b2, b3, b4 = byte(code, pos, pos+3)
local imm = b1+b2*256+b3*65536+b4*16777216
ctx.imm = imm
return imm
end
end
-- Process pattern string and generate the operands.
local function putpat(ctx, name, pat)
local operands, regs, sz, mode, sp, rm, sc, rx, sdisp
local code, pos, stop = ctx.code, ctx.pos, ctx.stop
-- Chars used: 1DFGIMPQRSTUVWXacdfgijmoprstuwxyz
for p in gmatch(pat, ".") do
local x = nil
if p == "V" or p == "U" then
if ctx.rexw then sz = "Q"; ctx.rexw = false
elseif ctx.o16 then sz = "W"; ctx.o16 = false
elseif p == "U" and ctx.x64 then sz = "Q"
else sz = "D" end
regs = map_regs[sz]
elseif p == "T" then
if ctx.rexw then sz = "Q"; ctx.rexw = false else sz = "D" end
regs = map_regs[sz]
elseif p == "B" then
sz = "B"
regs = ctx.rex and map_regs.B64 or map_regs.B
elseif match(p, "[WDQMXFG]") then
sz = p
regs = map_regs[sz]
elseif p == "P" then
sz = ctx.o16 and "X" or "M"; ctx.o16 = false
regs = map_regs[sz]
elseif p == "S" then
name = name..lower(sz)
elseif p == "s" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = imm <= 127 and format("+0x%02x", imm)
or format("-0x%02x", 256-imm)
pos = pos+1
elseif p == "u" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = format("0x%02x", imm)
pos = pos+1
elseif p == "w" then
local imm = getimm(ctx, pos, 2); if not imm then return end
x = format("0x%x", imm)
pos = pos+2
elseif p == "o" then -- [offset]
if ctx.x64 then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("[0x%08x%08x]", imm2, imm1)
pos = pos+8
else
local imm = getimm(ctx, pos, 4); if not imm then return end
x = format("[0x%08x]", imm)
pos = pos+4
end
elseif p == "i" or p == "I" then
local n = map_sz2n[sz]
if n == 8 and ctx.x64 and p == "I" then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("0x%08x%08x", imm2, imm1)
else
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "Q" and (imm < 0 or imm > 0x7fffffff) then
imm = (0xffffffff+1)-imm
x = format(imm > 65535 and "-0x%08x" or "-0x%x", imm)
else
x = format(imm > 65535 and "0x%08x" or "0x%x", imm)
end
end
pos = pos+n
elseif p == "j" then
local n = map_sz2n[sz]
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "B" and imm > 127 then imm = imm-256
elseif imm > 2147483647 then imm = imm-4294967296 end
pos = pos+n
imm = imm + pos + ctx.addr
if imm > 4294967295 and not ctx.x64 then imm = imm-4294967296 end
ctx.imm = imm
if sz == "W" then
x = format("word 0x%04x", imm%65536)
elseif ctx.x64 then
local lo = imm % 0x1000000
x = format("0x%02x%06x", (imm-lo) / 0x1000000, lo)
else
x = format("0x%08x", imm)
end
elseif p == "R" then
local r = byte(code, pos-1, pos-1)%8
if ctx.rexb then r = r + 8; ctx.rexb = false end
x = regs[r+1]
elseif p == "a" then x = regs[1]
elseif p == "c" then x = "cl"
elseif p == "d" then x = "dx"
elseif p == "1" then x = "1"
else
if not mode then
mode = ctx.mrm
if not mode then
if pos > stop then return incomplete(ctx) end
mode = byte(code, pos, pos)
pos = pos+1
end
rm = mode%8; mode = (mode-rm)/8
sp = mode%8; mode = (mode-sp)/8
sdisp = ""
if mode < 3 then
if rm == 4 then
if pos > stop then return incomplete(ctx) end
sc = byte(code, pos, pos)
pos = pos+1
rm = sc%8; sc = (sc-rm)/8
rx = sc%8; sc = (sc-rx)/8
if ctx.rexx then rx = rx + 8; ctx.rexx = false end
if rx == 4 then rx = nil end
end
if mode > 0 or rm == 5 then
local dsz = mode
if dsz ~= 1 then dsz = 4 end
local disp = getimm(ctx, pos, dsz); if not disp then return end
if mode == 0 then rm = nil end
if rm or rx or (not sc and ctx.x64 and not ctx.a32) then
if dsz == 1 and disp > 127 then
sdisp = format("-0x%x", 256-disp)
elseif disp >= 0 and disp <= 0x7fffffff then
sdisp = format("+0x%x", disp)
else
sdisp = format("-0x%x", (0xffffffff+1)-disp)
end
else
sdisp = format(ctx.x64 and not ctx.a32 and
not (disp >= 0 and disp <= 0x7fffffff)
and "0xffffffff%08x" or "0x%08x", disp)
end
pos = pos+dsz
end
end
if rm and ctx.rexb then rm = rm + 8; ctx.rexb = false end
if ctx.rexr then sp = sp + 8; ctx.rexr = false end
end
if p == "m" then
if mode == 3 then x = regs[rm+1]
else
local aregs = ctx.a32 and map_regs.D or ctx.aregs
local srm, srx = "", ""
if rm then srm = aregs[rm+1]
elseif not sc and ctx.x64 and not ctx.a32 then srm = "rip" end
ctx.a32 = false
if rx then
if rm then srm = srm.."+" end
srx = aregs[rx+1]
if sc > 0 then srx = srx.."*"..(2^sc) end
end
x = format("[%s%s%s]", srm, srx, sdisp)
end
if mode < 3 and
(not match(pat, "[aRrgp]") or match(pat, "t")) then -- Yuck.
x = map_sz2prefix[sz].." "..x
end
elseif p == "r" then x = regs[sp+1]
elseif p == "g" then x = map_segregs[sp+1]
elseif p == "p" then -- Suppress prefix.
elseif p == "f" then x = "st"..rm
elseif p == "x" then
if sp == 0 and ctx.lock and not ctx.x64 then
x = "CR8"; ctx.lock = false
else
x = "CR"..sp
end
elseif p == "y" then x = "DR"..sp
elseif p == "z" then x = "TR"..sp
elseif p == "t" then
else
error("bad pattern `"..pat.."'")
end
end
if x then operands = operands and operands..", "..x or x end
end
ctx.pos = pos
return putop(ctx, name, operands)
end
-- Forward declaration.
local map_act
-- Fetch and cache MRM byte.
local function getmrm(ctx)
local mrm = ctx.mrm
if not mrm then
local pos = ctx.pos
if pos > ctx.stop then return nil end
mrm = byte(ctx.code, pos, pos)
ctx.pos = pos+1
ctx.mrm = mrm
end
return mrm
end
-- Dispatch to handler depending on pattern.
local function dispatch(ctx, opat, patgrp)
if not opat then return unknown(ctx) end
if match(opat, "%|") then -- MMX/SSE variants depending on prefix.
local p
if ctx.rep then
p = ctx.rep=="rep" and "%|([^%|]*)" or "%|[^%|]*%|[^%|]*%|([^%|]*)"
ctx.rep = false
elseif ctx.o16 then p = "%|[^%|]*%|([^%|]*)"; ctx.o16 = false
else p = "^[^%|]*" end
opat = match(opat, p)
if not opat then return unknown(ctx) end
-- ctx.rep = false; ctx.o16 = false
--XXX fails for 66 f2 0f 38 f1 06 crc32 eax,WORD PTR [esi]
--XXX remove in branches?
end
if match(opat, "%$") then -- reg$mem variants.
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
opat = match(opat, mrm >= 192 and "^[^%$]*" or "%$(.*)")
if opat == "" then return unknown(ctx) end
end
if opat == "" then return unknown(ctx) end
local name, pat = match(opat, "^([a-z0-9 ]*)(.*)")
if pat == "" and patgrp then pat = patgrp end
return map_act[sub(pat, 1, 1)](ctx, name, pat)
end
-- Get a pattern from an opcode map and dispatch to handler.
local function dispatchmap(ctx, opcmap)
local pos = ctx.pos
local opat = opcmap[byte(ctx.code, pos, pos)]
pos = pos + 1
ctx.pos = pos
return dispatch(ctx, opat)
end
-- Map for action codes. The key is the first char after the name.
map_act = {
-- Simple opcodes without operands.
[""] = function(ctx, name, pat)
return putop(ctx, name)
end,
-- Operand size chars fall right through.
B = putpat, W = putpat, D = putpat, Q = putpat,
V = putpat, U = putpat, T = putpat,
M = putpat, X = putpat, P = putpat,
F = putpat, G = putpat,
-- Collect prefixes.
[":"] = function(ctx, name, pat)
ctx[pat == ":" and name or sub(pat, 2)] = name
if ctx.pos - ctx.start > 5 then return unknown(ctx) end -- Limit #prefixes.
end,
-- Chain to special handler specified by name.
["*"] = function(ctx, name, pat)
return map_act[name](ctx, name, sub(pat, 2))
end,
-- Use named subtable for opcode group.
["!"] = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
return dispatch(ctx, map_opcgroup[name][((mrm-(mrm%8))/8)%8+1], sub(pat, 2))
end,
-- o16,o32[,o64] variants.
sz = function(ctx, name, pat)
if ctx.o16 then ctx.o16 = false
else
pat = match(pat, ",(.*)")
if ctx.rexw then
local p = match(pat, ",(.*)")
if p then pat = p; ctx.rexw = false end
end
end
pat = match(pat, "^[^,]*")
return dispatch(ctx, pat)
end,
-- Two-byte opcode dispatch.
opc2 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc2)
end,
-- Three-byte opcode dispatch.
opc3 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc3[pat])
end,
-- VMX/SVM dispatch.
vm = function(ctx, name, pat)
return dispatch(ctx, map_opcvm[ctx.mrm])
end,
-- Floating point opcode dispatch.
fp = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
local rm = mrm%8
local idx = pat*8 + ((mrm-rm)/8)%8
if mrm >= 192 then idx = idx + 64 end
local opat = map_opcfp[idx]
if type(opat) == "table" then opat = opat[rm+1] end
return dispatch(ctx, opat)
end,
-- REX prefix.
rex = function(ctx, name, pat)
if ctx.rex then return unknown(ctx) end -- Only 1 REX prefix allowed.
for p in gmatch(pat, ".") do ctx["rex"..p] = true end
ctx.rex = true
end,
-- Special case for nop with REX prefix.
nop = function(ctx, name, pat)
return dispatch(ctx, ctx.rex and pat or "nop")
end,
}
------------------------------------------------------------------------------
-- Disassemble a block of code.
local function disass_block(ctx, ofs, len)
if not ofs then ofs = 0 end
local stop = len and ofs+len or #ctx.code
ofs = ofs + 1
ctx.start = ofs
ctx.pos = ofs
ctx.stop = stop
ctx.imm = nil
ctx.mrm = false
clearprefixes(ctx)
while ctx.pos <= stop do dispatchmap(ctx, ctx.map1) end
if ctx.pos ~= ctx.start then incomplete(ctx) end
end
-- Extended API: create a disassembler context. Then call ctx:disass(ofs, len).
local function create_(code, addr, out)
local ctx = {}
ctx.code = code
ctx.addr = (addr or 0) - 1
ctx.out = out or io.write
ctx.symtab = {}
ctx.disass = disass_block
ctx.hexdump = 16
ctx.x64 = false
ctx.map1 = map_opc1_32
ctx.aregs = map_regs.D
return ctx
end
local function create64_(code, addr, out)
local ctx = create_(code, addr, out)
ctx.x64 = true
ctx.map1 = map_opc1_64
ctx.aregs = map_regs.Q
return ctx
end
-- Simple API: disassemble code (a string) at address and output via out.
local function disass_(code, addr, out)
create_(code, addr, out):disass()
end
local function disass64_(code, addr, out)
create64_(code, addr, out):disass()
end
-- Return register name for RID.
local function regname_(r)
if r < 8 then return map_regs.D[r+1] end
return map_regs.X[r-7]
end
local function regname64_(r)
if r < 16 then return map_regs.Q[r+1] end
return map_regs.X[r-15]
end
-- Public module functions.
module(...)
create = create_
create64 = create64_
disass = disass_
disass64 = disass64_
regname = regname_
regname64 = regname64_

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FILES=lunatic.html lunacon.html
# NOTE: the 'source-highlight-args' attribute is not present in the default
# AsciiDoc distribution. It has to be hacked into its
# filters/source/source-highlight-filter.conf like this:
#
# filter="source-highlight -f xhtml -s {language} (...)"
# -->
# filter="source-highlight {source-highlight-args} -f xhtml -s {language} (...)"
%.html: %.txt Makefile lunatic_sh.style
asciidoc -v -a latexmath -a source-highlight-args="--style-file=$(shell pwd)/lunatic_sh.style" $<
all: $(FILES)
clean:
rm -f $(FILES)

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Lunatic depends on the following:
* LuaJIT 2.0.3 or later [http://luajit.org]. It is recommended to get the
latest git HEAD of the 2.0 branch. As of time of writing, LuaJIT 2.1 is
in alpha, and has not been successfully tested with Lunatic.
* LPeg 0.12 [http://www.inf.puc-rio.br/~roberto/lpeg].
For Windows, static libraries and headers have been provided.
See platform/Windows/lib/instructions.txt for information on building.
Build EDuke32 with the GNU Make invocation "make LUNATIC=1".

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@ -0,0 +1,73 @@
diff --git a/lpcap.h b/lpcap.h
index c0a0e38..1bfc109 100644
--- a/lpcap.h
+++ b/lpcap.h
@@ -18,7 +18,7 @@ typedef enum CapKind {
typedef struct Capture {
const char *s; /* subject position */
- short idx; /* extra info about capture (group name, arg index, etc.) */
+ int idx; /* extra info about capture (group name, arg index, etc.) */
byte kind; /* kind of capture */
byte siz; /* size of full capture + 1 (0 = not a full capture) */
} Capture;
diff --git a/makefile b/makefile
index 57a18fb..88e8a60 100644
--- a/makefile
+++ b/makefile
@@ -1,5 +1,8 @@
LIBNAME = lpeg
-LUADIR = ../lua/
+# Linux example:
+LUADIR = /usr/local/include/luajit-2.0
+# Windows example (from MSYS bash):
+#LUADIR = /f/g/mod/luajit-2.0/src
COPT = -O2
# COPT = -DLPEG_DEBUG -g
@@ -19,10 +22,21 @@ CWARNS = -Wall -Wextra -pedantic \
-Wmissing-prototypes \
-Wnested-externs \
-Wstrict-prototypes \
+ -Werror-implicit-function-declaration \
# -Wunreachable-code \
+# Example:
+# --------
+# 1. Build shared lib (for LunaCON standalone)
+# $ make linux
+# 2. Remove shared-lib *.o
+# $ rm *.o
+# 3. Build static lib (for EDuke32/Lunatic)
+# $ PIC='' make liblpeg.a
-CFLAGS = $(CWARNS) $(COPT) -std=c99 -I$(LUADIR) -fPIC
+PIC ?= -fPIC
+
+CFLAGS = $(CWARNS) $(COPT) -std=c99 -I$(LUADIR) $(PIC)
CC = gcc
FILES = lpvm.o lpcap.o lptree.o lpcode.o lpprint.o
@@ -38,13 +52,16 @@ macosx:
lpeg.so: $(FILES)
env $(CC) $(DLLFLAGS) $(FILES) -o lpeg.so
+liblpeg.a: $(FILES)
+ $(AR) rc $@ $^
+
$(FILES): makefile
test: test.lua re.lua lpeg.so
./test.lua
clean:
- rm -f $(FILES) lpeg.so
+ rm -f $(FILES) lpeg.so liblpeg.a
lpcap.o: lpcap.c lpcap.h lptypes.h
@@ -52,4 +69,3 @@ lpcode.o: lpcode.c lptypes.h lpcode.h lptree.h lpvm.h lpcap.h
lpprint.o: lpprint.c lptypes.h lpprint.h lptree.h lpvm.h lpcap.h
lptree.o: lptree.c lptypes.h lpcap.h lpcode.h lptree.h lpvm.h lpprint.h
lpvm.o: lpvm.c lpcap.h lptypes.h lpvm.h lpprint.h lptree.h
-

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@ -0,0 +1,366 @@
LunaCON User Manual -- The ``Lunatic Translator''
=================================================
Helixhorned <contact: Duke4.net forums>
:max-width: 56em
:numbered:
:icons:
:toc:
:conf-files: lunatic.conf
Introduction
------------
The Lunatic build of EDuke32 completely reimplements the CON scripting language
using the framework provided by its Lua interface. It does so by generating at
start-up time one Lunatic module from all specified CON files and
mutators.footnote:[In CON, the *`include`* directive amounts to merely textual
inclusion, as is mutator appending with the `-mx` switch. All CON code is
translated in one global context sharing the same namespace.]
LunaCON implements nearly all of modern EDuke32 CON. One of its main aims is
correctness in a broad sense, which encompasses multiple issues.
* LunaCON more strictly validates the CON source at translation time. For
example, using labels of mismatched type, such as a ++define++d number where
a `move` is expected, issues an translation error.
* Lexically and syntactically, LunaCON accepts only a subset of what the C-CON
translator would pass through. This includes rejecting clearly erroneous code
such as an unfinished directive at the end of a translation unit, but also
code that implies ambiguities in the language.
* On the run-time side, most checking is done by Lunatic. For example, indexing
actor gamevars with out-of-bounds values produces an error that gets
permanently displayed on the screen. Like with Lua code, the
link:lunatic.html#error[error] entry in the log then contains a traceback
annotated with line numbers, making it possible for the CON coder to pinpoint
its location and context.
For these reasons, many existing CON mods and TCs are expected to need
amendments in order to translate and/or run properly. This is generally a
desired thing, since otherwise (most of the time, unintentional) misuse of the
CON system may produce behavior that is either erratic, or appears to work on
the surface but is hiding potential issues.
.A warning
The code generated by LunaCON is unsuitable for human consumption --
specifically, it should not be used as a base for new Lunatic code. Even though
that code runs in Lunatic's protected user environment, it uses private
interfaces that are subject to change in addition to the officially exposed and
documented ones.
Nevertheless, LunaCON is also available as a stand-alone Lua script. Primarily,
this allows it to be used as a checking tool during CON development without the
need to start EDuke32. Also, multiple CON codebases can be checked in a batch
fashion for non-runtime problems.
Usage
-----
:LuaJIT: http://luajit.org
:LPeg: http://www.inf.puc-rio.br/~roberto/lpeg/
The stand-alone LunaCON script, `lunacon.lua`, needs {LuaJIT}[LuaJIT] for
execution and {LPeg}[LPeg] as additional dependency.footnote:[In order to
translate some very large CON files, minor modifications have to be made to
LuaJIT and LPeg. Refer to `lunatic/doc/how_to_build_lunatic.txt` in the EDuke32
source distribution for details.] The script also requires `con_lang.lua` to be
present. It expects one or more names of root CON files together with any
number of options, in any order (arguments starting with a dash are always
interpreted as the latter).
.Example usage
----------
luajit ./lunacon.lua -Wall mymod.con
----------
All arguments after a single `@` argument are taken to name _file lists_.
These are files containing lines either
* a file name of a root CON file which gets processed, or
* a completely blank line or a line starting with `#`, both of which are ignored.
Options
-------
Most options documented in the following can also be passed to the Lunatic
build of EDuke32. Options on the command line are processed in their given
order, from left to right. Many of them can be negated by appeding `no-` after
the ``option category letter'', for example `-Wno-not-redefined`. This index
only lists the positive forms of each non-compound option and labels whether it
is enabled or disabled by default.
General options
~~~~~~~~~~~~~~~
++-I__directory__++ (stand-alone only)::
Specifies a _default directory_ to search for CON files as a last resort. This
can be useful if mods expect part of their included files to reside inside GRP
or ZIP containers, which the stand-alone translator cannot examine. This option
can only be passed once.
Warning options
~~~~~~~~~~~~~~~
These options affect on which occasions warnings, or in some cases, errors
instead of warnings, are produced at translation time.
`-Wall`::
Enables all warning and errors described in this subsection.
`-Wbad-identifier` (default: off)::
Warns whenever an identifier does not match `[A-Za-z_][A-Za-z0-9_]*`. In words,
a ``good'' identifier is expected to start with a letter or an underscore,
followed by zero or more letters, underscores, or digits.
`-Wchained-loadactor` (default: on)::
Warns whenever an `eventloadactor` block appears multiple times for the same
tile number. In LunaCON, these are translated to an `EVENT_LOADACTOR` block
that checks the tile number of its current actor. This event gets chained to
the end of all preceding `EVENT_LOADACTOR` definitions, whereas with C-CON, a
new `eventloadactor` block for the same tile number would override the existing
one.
`-Werror-bad-getactorvar` (default: off)::
When enabled, produces an error whenever a global or per-player gamevar is
attempted to be read using ++getactorvar++. Otherwise, a warning is emitted. In
this case, the generated code is either a read of the (global) gamevar, or an
access of the per-player gamevar with the given index or the current player
index (depending on `-fbad-getactorvar-use-pli`), which is probably not what
the coder intended.
`-Wnot-redefined` (default: on)::
Warns whenever a `define` directive was ignored because it attempted to
redefine an already existing label to a different number. The label can exist
either due to a previous `define`, or because it is a predefined label such as
`NO`.
`-Wnumber-conversion` (default: on)::
Warns whenever a literal decimal number is encountered that is out of the range
for a 32-bit integer, but inside that of an unsigned 32-bit integer. In this
case, 2^32^ is subtracted from the number, producing a negative value without
changing the bit representation.
`-Wnever-used-gamevar` (default: off)::
After translation, issues a warning for every CON-side user gamevar definition
that was never referenced, that is, neither read nor written in the CON code.
`-Wnever-read-gamevar` (default: off)::
After translation, issues a warning for every CON-side user gamevar definition
that was assigned to but never read in the CON code.
`-Wsystem-gamevar` (default: on)::
Warns whenever the initial value of a system gamevar was overridden (by issuing
`gamevar` at file scope), but the provided gamevar flags did not match those of
the kept predefined ones.
Code generation options
~~~~~~~~~~~~~~~~~~~~~~~
These options change the way certain CON code constructs are translated to Lua,
set the output behavior of the stand-alone translator, or toggle various error
conditions.
`-fno` (stand-alone only)::
Disable printing out the generated code and validating its syntax.
`-fno=onlycheck` (stand-alone only)::
Disable printing out the generated code, but validate whether it is
syntactically legal Lua code. A failure of this check represents a bug with
LunaCON itself.
`-fnames` (stand-alone only)::
Instead of generating Lua code, output all ++define++d names that were ever
passed as tile number to `actor`, `useractor` or `eventloadactor` in a form
suitable for the `names.h` file read by Mapster32.
`-ferror-nostate` (default: on)::
If enabled, an attempt to call a `state` that was not previously defined
results in an error. Otherwise, a warning is issued and no code is generated
for the `state` invocation.
`-ferror-nonlocal-userdef` (default: on)::
If enabled, an attept to issue `getuserdef` or `setuserdef` when the current
player doesn't equal the local player generates an error. Otherwise, the
userdef structure can be accessed irrespective of the current player.
`-ferror-negative-tag-write` (default: off)::
If enabled, an attempt to assign a negative value to the `lotag` or `hitag`
member of the sector, wall or (t)sprite structures produces an error.
Normally, it is legal to assign negative values to these members, but since
they are unsigned 16-bit integers on the C side, such values will be converted
to positive ones and may entail undesired behavior.
+
NOTE: From CON as well as Lunatic, `hitag` and `lotag` are seen as *signed*
16-bit integers.
`-fbad-getactorvar-use-pli` (default: on)::
If enabled and `-Werror-bad-getactorvar` is off, a `getactorvar` of a
per-player variable will result the gamevar being indexed with the current
player instead of the provided index. This is the (probably unintended)
behavior of C-CON.
`-fplayervar` (default: on)::
If enabled, per-player `gamevar` definitions really generate `con.playervar`
initializations in the translated Lua code. Otherwise, per-player gamevars are
treated as global gamevars, which can be useful for code that attempts to
access them in contexts with no current player, yielding errors in Lunatic.
`-ftrapv` (default: off)::
Enable _trapping_ behavior for arithmetic operations whose result overflows the
range of a signed 32-bit integer, i.e. generate an error on overflow. By
default, overflow results in undefined behavior. Currently, only multiplication
is handled.
`-fwrapv` (default: off)::
Enable _wrapping_ behavior for arithmetic operations whose result overflows the
range of a signed 32-bit integer, i.e. after each operation, only the 32 lower
bits of the result are kept. Currently, only multiplication is handled. Only
one of `-ftrapv` or `-fwrapv` may be enabled at the same time.
Differences from C-CON
----------------------
Despite the aim to provide as much compatibility to CON as possible where
reasonable, a couple of its ``features'' -- some of which are coincidental --
cannot be implemented without unnaturally bending the implementation into
shape. On the other hand, LunaCON sports some features that C-CON lacks, and
does not exhibit some of its strange quirks or outright bugs.
Syntactic and lexical changes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The two command classes
^^^^^^^^^^^^^^^^^^^^^^^
LunaCON makes a clear distinction between ``outer'' commands that have an
effect when translating a CON file (_directives_ such as `gamevar`,
`definesound` or `spritenvg`) and ``inner'' commands meant to be effective at
execution time of `actor`/`useractor`, `state`, `event` and `eventloadactor`
blocks. Thus, issuing directives inside of these will make LunaCON reject the
input file due to a syntax error, as will an attempt to use run-time commands
such as `sizeat` at file scope.
This strict behavior is one hand a consequence of how the LunaCON parser is
structured, but on the other hand it may expose code for which the author
misunderstood its meaning. An example for the first case would be a `gamevar`
inside a block, which one mistakenly could take to have local scope. Gamevars
in CON always have both global scope and lifetime though, so such a mental
model on the coder's part may lead to unexpected bugs. In the second case,
run-time commands at file scope are really translated to bytecode by C-CON, but
as they reside outside of any block, they are never reached -- in other words,
they are dead code.
Currently, the only exception to this rule is that a `definequote` is allowed
inside delimited blocks, which however does not change its semantics in any
way: it still only defines the initial contents of a quote, and does not
magically act like `redefinequote`.
Ambiguous lexical elements
^^^^^^^^^^^^^^^^^^^^^^^^^^
LunaCON is fairly relaxed as to which character sequences constitute valid
identifier names used for e.g. ++define++d labels or variables. It does so out
of the necessity of supporting CON code found ``in the wild''. An identifier
* must not be a token denoting a number,
* must start with an _allowed first character_,
* may contain any number of _allowed following characters_,
where
* allowed first characters are: letters, digits, and those in ```_*?`''
* allowed following characters are the same as allowed first characters, plus
``+++++'', ``++-++'' and ``++.++''.
// ^ `+` and `-`
Numbers can be written in either decimal or hexadecimal form, optionally
prepended by a ``++-++'' sign. In the decimal case, the modulus of the number
can be (lexically) any sequence of decimal digits, though there are
restrictions on the permitted values.footnote:[Specifically, it is forbidden to
write a number whose value falls outside the range [--2^31^-1 .. 2^32^--1\].]
Hexadecimal number literals must be prefixed with `0x` or `0X`, and may
optionally be suffixed with an `h`.
The following constructions are not allowed, as they would create ambiguities
with the definitions above:
* A sequence of digits followed by letters to mean the the digits interpreted
as a number, ignoring the trailing letters, e.g. `1267AT`.
* A hexadecimal constant denoted using only a trailing `h`, for example
`00000000h`.
Miscellaneous
^^^^^^^^^^^^^
* Read array expressions as well as `switch` statements can be arbitrarily
nested.
// XXX: 'Read' is confusing. Need better wording.
Run-time changes
~~~~~~~~~~~~~~~~
Behavior on error
^^^^^^^^^^^^^^^^^
As LunaCON is implemented by translating all given CON code to a Lunatic
module, it is the Lunatic runtime that checks for proper use of its services at
execution time and takes care of error handling and reporting. In Lua, an error
link:lunatic.html#nlcf[transfers control] to the end of the innermost
``protected'' call of a Lua chunk.
This is in contrast to C-CON, which for some errors would print a message to
the log, but otherwise would continue execution as if nothing had happened. In
LunaCON, the code following an error is *not* executed. This way, the author of
the CON code is notified of the presence of the bug, and by fixing it
eventually obtains cleaner code.
Quote behavior
^^^^^^^^^^^^^^
* The `redefinequote` command can be issued even if the given quote number has
not been previously allocated using the `definequote` directive. This makes
it possible to use a range of quote numbers on the fly without the need to
declare their future use.
Miscellaneous
^^^^^^^^^^^^^
:r5097: http://svn.eduke32.com/listing.php?repname=eduke32&rev=5097
* Issuing `break` inside a part of an event chain (defined using multiple
`onevent` blocks for one event kind) does not abort the whole chain. (Since
EDuke32 {r5097}[r5097], this is the behavior of C-CON as well.)
Unavailable functionality
~~~~~~~~~~~~~~~~~~~~~~~~~
C-CON's `jump` and `getcurraddress` are not available and will not be
implemented.
The following commands are not yet implemented. Those highlighted in bold give
errors, while the others merely warn either at translation or execution
time.
Directives
^^^^^^^^^^
*`includedefault`*, `definecheat`, `setcfgname`, `setgamename`
Run-time commands
^^^^^^^^^^^^^^^^^
*`activatecheat`*, *`clearmapstate`*, *`startcutscene`*, *`ifcutscene`*, `save`,
`savenn`, *`lineintersect`*, *`rayintersect`*, *`sectorofwall`*.
Additionally, various multiplayer-related commands either unconditionally
return results as if no multiplayer game is in progress, or are non-functional
for more than the first player. Also, some MP-related variables are merely
predefined constants.

View File

@ -0,0 +1,3 @@
[replacements]
# Make -- an en dash for good looking minus signs.
--=&#8211;

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,10 @@
// Custom style file for GNU Source-highlight, derived from its default.style
bgcolor "white"; // the background color for documents
context gray; // the color for context lines (when specified with line ranges)
keyword darkblue b; // for language keywords
string "#116611" f; // for strings and chars
specialchar pink f; // for special chars, e.g., \n, \t, \\
comment "#444444" i, noref; // for comments
cbracket red; // for block brackets (e.g. {, })

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@ -0,0 +1,699 @@
----------------------------------------------------------------------------
-- LuaJIT compiler dump module.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module can be used to debug the JIT compiler itself. It dumps the
-- code representations and structures used in various compiler stages.
--
-- Example usage:
--
-- luajit -jdump -e "local x=0; for i=1,1e6 do x=x+i end; print(x)"
-- luajit -jdump=im -e "for i=1,1000 do for j=1,1000 do end end" | less -R
-- luajit -jdump=is myapp.lua | less -R
-- luajit -jdump=-b myapp.lua
-- luajit -jdump=+aH,myapp.html myapp.lua
-- luajit -jdump=ixT,myapp.dump myapp.lua
--
-- The first argument specifies the dump mode. The second argument gives
-- the output file name. Default output is to stdout, unless the environment
-- variable LUAJIT_DUMPFILE is set. The file is overwritten every time the
-- module is started.
--
-- Different features can be turned on or off with the dump mode. If the
-- mode starts with a '+', the following features are added to the default
-- set of features; a '-' removes them. Otherwise the features are replaced.
--
-- The following dump features are available (* marks the default):
--
-- * t Print a line for each started, ended or aborted trace (see also -jv).
-- * b Dump the traced bytecode.
-- * i Dump the IR (intermediate representation).
-- r Augment the IR with register/stack slots.
-- s Dump the snapshot map.
-- * m Dump the generated machine code.
-- x Print each taken trace exit.
-- X Print each taken trace exit and the contents of all registers.
-- a Print the IR of aborted traces, too.
--
-- The output format can be set with the following characters:
--
-- T Plain text output.
-- A ANSI-colored text output
-- H Colorized HTML + CSS output.
--
-- The default output format is plain text. It's set to ANSI-colored text
-- if the COLORTERM variable is set. Note: this is independent of any output
-- redirection, which is actually considered a feature.
--
-- You probably want to use less -R to enjoy viewing ANSI-colored text from
-- a pipe or a file. Add this to your ~/.bashrc: export LESS="-R"
--
------------------------------------------------------------------------------
-- Cache some library functions and objects.
local jit = require("jit")
assert(jit.version_num == 20003, "LuaJIT core/library version mismatch")
local jutil = require("jit.util")
local vmdef = require("jit.vmdef")
local funcinfo, funcbc = jutil.funcinfo, jutil.funcbc
local traceinfo, traceir, tracek = jutil.traceinfo, jutil.traceir, jutil.tracek
local tracemc, tracesnap = jutil.tracemc, jutil.tracesnap
local traceexitstub, ircalladdr = jutil.traceexitstub, jutil.ircalladdr
local bit = require("bit")
local band, shl, shr = bit.band, bit.lshift, bit.rshift
local sub, gsub, format = string.sub, string.gsub, string.format
local byte, char, rep = string.byte, string.char, string.rep
local type, tostring = type, tostring
local stdout, stderr = io.stdout, io.stderr
-- Load other modules on-demand.
local bcline, disass
-- Active flag, output file handle and dump mode.
local active, out, dumpmode
------------------------------------------------------------------------------
local symtabmt = { __index = false }
local symtab = {}
local nexitsym = 0
-- Fill nested symbol table with per-trace exit stub addresses.
local function fillsymtab_tr(tr, nexit)
local t = {}
symtabmt.__index = t
if jit.arch == "mips" or jit.arch == "mipsel" then
t[traceexitstub(tr, 0)] = "exit"
return
end
for i=0,nexit-1 do
local addr = traceexitstub(tr, i)
t[addr] = tostring(i)
end
local addr = traceexitstub(tr, nexit)
if addr then t[addr] = "stack_check" end
end
-- Fill symbol table with trace exit stub addresses.
local function fillsymtab(tr, nexit)
local t = symtab
if nexitsym == 0 then
local ircall = vmdef.ircall
for i=0,#ircall do
local addr = ircalladdr(i)
if addr ~= 0 then t[addr] = ircall[i] end
end
end
if nexitsym == 1000000 then -- Per-trace exit stubs.
fillsymtab_tr(tr, nexit)
elseif nexit > nexitsym then -- Shared exit stubs.
for i=nexitsym,nexit-1 do
local addr = traceexitstub(i)
if addr == nil then -- Fall back to per-trace exit stubs.
fillsymtab_tr(tr, nexit)
setmetatable(symtab, symtabmt)
nexit = 1000000
break
end
t[addr] = tostring(i)
end
nexitsym = nexit
end
return t
end
local function dumpwrite(s)
out:write(s)
end
-- Disassemble machine code.
local function dump_mcode(tr)
local info = traceinfo(tr)
if not info then return end
local mcode, addr, loop = tracemc(tr)
if not mcode then return end
if not disass then disass = require("jit.dis_"..jit.arch) end
out:write("---- TRACE ", tr, " mcode ", #mcode, "\n")
local ctx = disass.create(mcode, addr, dumpwrite)
ctx.hexdump = 0
ctx.symtab = fillsymtab(tr, info.nexit)
if loop ~= 0 then
symtab[addr+loop] = "LOOP"
ctx:disass(0, loop)
out:write("->LOOP:\n")
ctx:disass(loop, #mcode-loop)
symtab[addr+loop] = nil
else
ctx:disass(0, #mcode)
end
end
------------------------------------------------------------------------------
local irtype_text = {
[0] = "nil",
"fal",
"tru",
"lud",
"str",
"p32",
"thr",
"pro",
"fun",
"p64",
"cdt",
"tab",
"udt",
"flt",
"num",
"i8 ",
"u8 ",
"i16",
"u16",
"int",
"u32",
"i64",
"u64",
"sfp",
}
local colortype_ansi = {
[0] = "%s",
"%s",
"%s",
"\027[36m%s\027[m",
"\027[32m%s\027[m",
"%s",
"\027[1m%s\027[m",
"%s",
"\027[1m%s\027[m",
"%s",
"\027[33m%s\027[m",
"\027[31m%s\027[m",
"\027[36m%s\027[m",
"\027[34m%s\027[m",
"\027[34m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
"\027[35m%s\027[m",
}
local function colorize_text(s, t)
return s
end
local function colorize_ansi(s, t)
return format(colortype_ansi[t], s)
end
local irtype_ansi = setmetatable({},
{ __index = function(tab, t)
local s = colorize_ansi(irtype_text[t], t); tab[t] = s; return s; end })
local html_escape = { ["<"] = "&lt;", [">"] = "&gt;", ["&"] = "&amp;", }
local function colorize_html(s, t)
s = gsub(s, "[<>&]", html_escape)
return format('<span class="irt_%s">%s</span>', irtype_text[t], s)
end
local irtype_html = setmetatable({},
{ __index = function(tab, t)
local s = colorize_html(irtype_text[t], t); tab[t] = s; return s; end })
local header_html = [[
<style type="text/css">
background { background: #ffffff; color: #000000; }
pre.ljdump {
font-size: 10pt;
background: #f0f4ff;
color: #000000;
border: 1px solid #bfcfff;
padding: 0.5em;
margin-left: 2em;
margin-right: 2em;
}
span.irt_str { color: #00a000; }
span.irt_thr, span.irt_fun { color: #404040; font-weight: bold; }
span.irt_tab { color: #c00000; }
span.irt_udt, span.irt_lud { color: #00c0c0; }
span.irt_num { color: #4040c0; }
span.irt_int, span.irt_i8, span.irt_u8, span.irt_i16, span.irt_u16 { color: #b040b0; }
</style>
]]
local colorize, irtype
-- Lookup tables to convert some literals into names.
local litname = {
["SLOAD "] = setmetatable({}, { __index = function(t, mode)
local s = ""
if band(mode, 1) ~= 0 then s = s.."P" end
if band(mode, 2) ~= 0 then s = s.."F" end
if band(mode, 4) ~= 0 then s = s.."T" end
if band(mode, 8) ~= 0 then s = s.."C" end
if band(mode, 16) ~= 0 then s = s.."R" end
if band(mode, 32) ~= 0 then s = s.."I" end
t[mode] = s
return s
end}),
["XLOAD "] = { [0] = "", "R", "V", "RV", "U", "RU", "VU", "RVU", },
["CONV "] = setmetatable({}, { __index = function(t, mode)
local s = irtype[band(mode, 31)]
s = irtype[band(shr(mode, 5), 31)].."."..s
if band(mode, 0x400) ~= 0 then s = s.." trunc"
elseif band(mode, 0x800) ~= 0 then s = s.." sext" end
local c = shr(mode, 14)
if c == 2 then s = s.." index" elseif c == 3 then s = s.." check" end
t[mode] = s
return s
end}),
["FLOAD "] = vmdef.irfield,
["FREF "] = vmdef.irfield,
["FPMATH"] = vmdef.irfpm,
}
local function ctlsub(c)
if c == "\n" then return "\\n"
elseif c == "\r" then return "\\r"
elseif c == "\t" then return "\\t"
else return format("\\%03d", byte(c))
end
end
local function fmtfunc(func, pc)
local fi = funcinfo(func, pc)
if fi.loc then
return fi.loc
elseif fi.ffid then
return vmdef.ffnames[fi.ffid]
elseif fi.addr then
return format("C:%x", fi.addr)
else
return "(?)"
end
end
local function formatk(tr, idx)
local k, t, slot = tracek(tr, idx)
local tn = type(k)
local s
if tn == "number" then
if k == 2^52+2^51 then
s = "bias"
else
s = format("%+.14g", k)
end
elseif tn == "string" then
s = format(#k > 20 and '"%.20s"~' or '"%s"', gsub(k, "%c", ctlsub))
elseif tn == "function" then
s = fmtfunc(k)
elseif tn == "table" then
s = format("{%p}", k)
elseif tn == "userdata" then
if t == 12 then
s = format("userdata:%p", k)
else
s = format("[%p]", k)
if s == "[0x00000000]" then s = "NULL" end
end
elseif t == 21 then -- int64_t
s = sub(tostring(k), 1, -3)
if sub(s, 1, 1) ~= "-" then s = "+"..s end
else
s = tostring(k) -- For primitives.
end
s = colorize(format("%-4s", s), t)
if slot then
s = format("%s @%d", s, slot)
end
return s
end
local function printsnap(tr, snap)
local n = 2
for s=0,snap[1]-1 do
local sn = snap[n]
if shr(sn, 24) == s then
n = n + 1
local ref = band(sn, 0xffff) - 0x8000 -- REF_BIAS
if ref < 0 then
out:write(formatk(tr, ref))
elseif band(sn, 0x80000) ~= 0 then -- SNAP_SOFTFPNUM
out:write(colorize(format("%04d/%04d", ref, ref+1), 14))
else
local m, ot, op1, op2 = traceir(tr, ref)
out:write(colorize(format("%04d", ref), band(ot, 31)))
end
out:write(band(sn, 0x10000) == 0 and " " or "|") -- SNAP_FRAME
else
out:write("---- ")
end
end
out:write("]\n")
end
-- Dump snapshots (not interleaved with IR).
local function dump_snap(tr)
out:write("---- TRACE ", tr, " snapshots\n")
for i=0,1000000000 do
local snap = tracesnap(tr, i)
if not snap then break end
out:write(format("#%-3d %04d [ ", i, snap[0]))
printsnap(tr, snap)
end
end
-- Return a register name or stack slot for a rid/sp location.
local function ridsp_name(ridsp, ins)
if not disass then disass = require("jit.dis_"..jit.arch) end
local rid, slot = band(ridsp, 0xff), shr(ridsp, 8)
if rid == 253 or rid == 254 then
return (slot == 0 or slot == 255) and " {sink" or format(" {%04d", ins-slot)
end
if ridsp > 255 then return format("[%x]", slot*4) end
if rid < 128 then return disass.regname(rid) end
return ""
end
-- Dump CALL* function ref and return optional ctype.
local function dumpcallfunc(tr, ins)
local ctype
if ins > 0 then
local m, ot, op1, op2 = traceir(tr, ins)
if band(ot, 31) == 0 then -- nil type means CARG(func, ctype).
ins = op1
ctype = formatk(tr, op2)
end
end
if ins < 0 then
out:write(format("[0x%x](", tonumber((tracek(tr, ins)))))
else
out:write(format("%04d (", ins))
end
return ctype
end
-- Recursively gather CALL* args and dump them.
local function dumpcallargs(tr, ins)
if ins < 0 then
out:write(formatk(tr, ins))
else
local m, ot, op1, op2 = traceir(tr, ins)
local oidx = 6*shr(ot, 8)
local op = sub(vmdef.irnames, oidx+1, oidx+6)
if op == "CARG " then
dumpcallargs(tr, op1)
if op2 < 0 then
out:write(" ", formatk(tr, op2))
else
out:write(" ", format("%04d", op2))
end
else
out:write(format("%04d", ins))
end
end
end
-- Dump IR and interleaved snapshots.
local function dump_ir(tr, dumpsnap, dumpreg)
local info = traceinfo(tr)
if not info then return end
local nins = info.nins
out:write("---- TRACE ", tr, " IR\n")
local irnames = vmdef.irnames
local snapref = 65536
local snap, snapno
if dumpsnap then
snap = tracesnap(tr, 0)
snapref = snap[0]
snapno = 0
end
for ins=1,nins do
if ins >= snapref then
if dumpreg then
out:write(format(".... SNAP #%-3d [ ", snapno))
else
out:write(format(".... SNAP #%-3d [ ", snapno))
end
printsnap(tr, snap)
snapno = snapno + 1
snap = tracesnap(tr, snapno)
snapref = snap and snap[0] or 65536
end
local m, ot, op1, op2, ridsp = traceir(tr, ins)
local oidx, t = 6*shr(ot, 8), band(ot, 31)
local op = sub(irnames, oidx+1, oidx+6)
if op == "LOOP " then
if dumpreg then
out:write(format("%04d ------------ LOOP ------------\n", ins))
else
out:write(format("%04d ------ LOOP ------------\n", ins))
end
elseif op ~= "NOP " and op ~= "CARG " and
(dumpreg or op ~= "RENAME") then
local rid = band(ridsp, 255)
if dumpreg then
out:write(format("%04d %-6s", ins, ridsp_name(ridsp, ins)))
else
out:write(format("%04d ", ins))
end
out:write(format("%s%s %s %s ",
(rid == 254 or rid == 253) and "}" or
(band(ot, 128) == 0 and " " or ">"),
band(ot, 64) == 0 and " " or "+",
irtype[t], op))
local m1, m2 = band(m, 3), band(m, 3*4)
if sub(op, 1, 4) == "CALL" then
local ctype
if m2 == 1*4 then -- op2 == IRMlit
out:write(format("%-10s (", vmdef.ircall[op2]))
else
ctype = dumpcallfunc(tr, op2)
end
if op1 ~= -1 then dumpcallargs(tr, op1) end
out:write(")")
if ctype then out:write(" ctype ", ctype) end
elseif op == "CNEW " and op2 == -1 then
out:write(formatk(tr, op1))
elseif m1 ~= 3 then -- op1 != IRMnone
if op1 < 0 then
out:write(formatk(tr, op1))
else
out:write(format(m1 == 0 and "%04d" or "#%-3d", op1))
end
if m2 ~= 3*4 then -- op2 != IRMnone
if m2 == 1*4 then -- op2 == IRMlit
local litn = litname[op]
if litn and litn[op2] then
out:write(" ", litn[op2])
elseif op == "UREFO " or op == "UREFC " then
out:write(format(" #%-3d", shr(op2, 8)))
else
out:write(format(" #%-3d", op2))
end
elseif op2 < 0 then
out:write(" ", formatk(tr, op2))
else
out:write(format(" %04d", op2))
end
end
end
out:write("\n")
end
end
if snap then
if dumpreg then
out:write(format(".... SNAP #%-3d [ ", snapno))
else
out:write(format(".... SNAP #%-3d [ ", snapno))
end
printsnap(tr, snap)
end
end
------------------------------------------------------------------------------
local recprefix = ""
local recdepth = 0
-- Format trace error message.
local function fmterr(err, info)
if type(err) == "number" then
if type(info) == "function" then info = fmtfunc(info) end
err = format(vmdef.traceerr[err], info)
end
return err
end
-- Dump trace states.
local function dump_trace(what, tr, func, pc, otr, oex)
if what == "stop" or (what == "abort" and dumpmode.a) then
if dumpmode.i then dump_ir(tr, dumpmode.s, dumpmode.r and what == "stop")
elseif dumpmode.s then dump_snap(tr) end
if dumpmode.m then dump_mcode(tr) end
end
if what == "start" then
if dumpmode.H then out:write('<pre class="ljdump">\n') end
out:write("---- TRACE ", tr, " ", what)
if otr then out:write(" ", otr, "/", oex) end
out:write(" ", fmtfunc(func, pc), "\n")
elseif what == "stop" or what == "abort" then
out:write("---- TRACE ", tr, " ", what)
if what == "abort" then
out:write(" ", fmtfunc(func, pc), " -- ", fmterr(otr, oex), "\n")
else
local info = traceinfo(tr)
local link, ltype = info.link, info.linktype
if link == tr or link == 0 then
out:write(" -> ", ltype, "\n")
elseif ltype == "root" then
out:write(" -> ", link, "\n")
else
out:write(" -> ", link, " ", ltype, "\n")
end
end
if dumpmode.H then out:write("</pre>\n\n") else out:write("\n") end
else
out:write("---- TRACE ", what, "\n\n")
end
out:flush()
end
-- Dump recorded bytecode.
local function dump_record(tr, func, pc, depth, callee)
if depth ~= recdepth then
recdepth = depth
recprefix = rep(" .", depth)
end
local line
if pc >= 0 then
line = bcline(func, pc, recprefix)
if dumpmode.H then line = gsub(line, "[<>&]", html_escape) end
else
line = "0000 "..recprefix.." FUNCC \n"
callee = func
end
if pc <= 0 then
out:write(sub(line, 1, -2), " ; ", fmtfunc(func), "\n")
else
out:write(line)
end
if pc >= 0 and band(funcbc(func, pc), 0xff) < 16 then -- ORDER BC
out:write(bcline(func, pc+1, recprefix)) -- Write JMP for cond.
end
end
------------------------------------------------------------------------------
-- Dump taken trace exits.
local function dump_texit(tr, ex, ngpr, nfpr, ...)
out:write("---- TRACE ", tr, " exit ", ex, "\n")
if dumpmode.X then
local regs = {...}
if jit.arch == "x64" then
for i=1,ngpr do
out:write(format(" %016x", regs[i]))
if i % 4 == 0 then out:write("\n") end
end
else
for i=1,ngpr do
out:write(format(" %08x", regs[i]))
if i % 8 == 0 then out:write("\n") end
end
end
if jit.arch == "mips" or jit.arch == "mipsel" then
for i=1,nfpr,2 do
out:write(format(" %+17.14g", regs[ngpr+i]))
if i % 8 == 7 then out:write("\n") end
end
else
for i=1,nfpr do
out:write(format(" %+17.14g", regs[ngpr+i]))
if i % 4 == 0 then out:write("\n") end
end
end
end
end
------------------------------------------------------------------------------
-- Detach dump handlers.
local function dumpoff()
if active then
active = false
jit.attach(dump_texit)
jit.attach(dump_record)
jit.attach(dump_trace)
if out and out ~= stdout and out ~= stderr then out:close() end
out = nil
end
end
-- Open the output file and attach dump handlers.
local function dumpon(opt, outfile)
if active then dumpoff() end
local colormode = os.getenv("COLORTERM") and "A" or "T"
if opt then
opt = gsub(opt, "[TAH]", function(mode) colormode = mode; return ""; end)
end
local m = { t=true, b=true, i=true, m=true, }
if opt and opt ~= "" then
local o = sub(opt, 1, 1)
if o ~= "+" and o ~= "-" then m = {} end
for i=1,#opt do m[sub(opt, i, i)] = (o ~= "-") end
end
dumpmode = m
if m.t or m.b or m.i or m.s or m.m then
jit.attach(dump_trace, "trace")
end
if m.b then
jit.attach(dump_record, "record")
if not bcline then bcline = require("jit.bc").line end
end
if m.x or m.X then
jit.attach(dump_texit, "texit")
end
if not outfile then outfile = os.getenv("LUAJIT_DUMPFILE") end
if outfile then
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
else
out = stdout
end
m[colormode] = true
if colormode == "A" then
colorize = colorize_ansi
irtype = irtype_ansi
elseif colormode == "H" then
colorize = colorize_html
irtype = irtype_html
out:write(header_html)
else
colorize = colorize_text
irtype = irtype_text
end
active = true
end
-- Public module functions.
module(...)
on = dumpon
off = dumpoff
start = dumpon -- For -j command line option.

View File

@ -0,0 +1,118 @@
{
engine_main_arrays_are_static;
engine_v8;
saveboard_maptext;
loadboard_maptext;
sector;
wall;
sprite;
tsprite;
spriteext;
Numsprites;
numsectors;
numwalls;
numyaxbunches;
spritesortcnt;
guniqhudid;
qsetmode;
rendmode;
totalclock;
randomseed;
xdim;
ydim;
windowxy1;
windowxy2;
yxaspect;
viewingrange;
sectorofwall_noquick;
getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;
spriteheightofsptr;
changespritesect;
changespritestat;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
tilesiz;
picanm;
show2dsector;
headsectbunch;
nextsectbunch;
krand;
ksqrt;
inside;
getangle;
Mulscale;
cansee;
hitscan;
dragpoint;
neartag;
getzrange;
clipmovex;
rotatesprite_;
setaspect;
getclosestcol_lim;
palookup;
palette;
getblendtab;
setblendtab;
setpalookup;
kopen4load;
kfilelength;
kclose;
kread;
klseek;
dist;
ldist;
updatesector;
updatesectorz;
updatesectorbreadth;
getticks;
gethiticks;
OSD_Printf;
Bcrc32;
luaJIT_BC__defs_editor;
luaJIT_BC_defs_common;
luaJIT_BC_engine_maptext;
luaJIT_BC_engine;
luaJIT_BC_bcarray;
luaJIT_BC_bcheck;
luaJIT_BC_bitar;
luaJIT_BC_xmath;
luaJIT_BC_v;
luaJIT_BC_dump;
luaJIT_BC_dis_x86;
luaJIT_BC_dis_x64;
g_argv;
_getnumber16;
getstring_simple;
listsearchpath;
LM_Register;
LM_Clear;
basepaltable;
};

View File

@ -0,0 +1,252 @@
{
engine_main_arrays_are_static;
engine_v8;
saveboard_maptext;
loadboard_maptext;
sector;
wall;
sprite;
tsprite;
spriteext;
Numsprites;
numsectors;
numwalls;
numyaxbunches;
spritesortcnt;
guniqhudid;
qsetmode;
rendmode;
totalclock;
randomseed;
xdim;
ydim;
windowxy1;
windowxy2;
yxaspect;
viewingrange;
sectorofwall_noquick;
getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;
spriteheightofsptr;
changespritesect;
changespritestat;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
tilesiz;
picanm;
show2dsector;
headsectbunch;
nextsectbunch;
krand;
ksqrt;
inside;
getangle;
Mulscale;
cansee;
hitscan;
dragpoint;
neartag;
getzrange;
clipmovex;
rotatesprite_;
setaspect;
getclosestcol_lim;
palookup;
palette;
getblendtab;
setblendtab;
setpalookup;
kopen4load;
kfilelength;
kclose;
kread;
klseek;
pathsearchmode;
klistfree;
klistpath;
dist;
ldist;
updatesector;
updatesectorz;
updatesectorbreadth;
getticks;
gethiticks;
OSD_Printf;
Bcrc32;
luaJIT_BC_defs_common;
luaJIT_BC_engine_maptext;
luaJIT_BC_engine;
g_argv;
g_elCONSize;
g_elCON;
El_SetCON;
El_OnError;
basepaltable;
g_elSavecode;
El_FreeSaveCode;
El_SerializeGamevars;
El_RestoreGamevars;
El_GetLabelValue;
s_buildRev;
g_sizes_of_what;
g_sizes_of;
g_elFirstTime;
g_elCallDepth;
block_deletesprite;
myconnectindex;
g_RETURN;
g_elModules;
g_modDir;
g_elSessionVar;
g_mapInfo;
g_volumeNames;
kopen4loadfrommod;
g_scriptModules;
g_scriptModulesNum;
G_ConFile;
G_DoGameStartup;
C_DefineSound;
C_DefineMusic;
C_DefineQuote;
C_DefineVolumeName;
C_DefineVolumeFlags;
C_UndefineVolume;
C_DefineSkillName;
C_UndefineSkill;
C_DefineLevelName;
C_UndefineLevel;
C_DefineProjectile;
C_DefineGameFuncName;
C_DefineGameType;
C_SetDefName;
C_SetCfgName;
SCRIPT_GetNumber;
SCRIPT_PutNumber;
actor;
g_camera;
ud;
g_player;
g_player_ps;
g_playerWeapon;
g_weaponOverridden;
WeaponPickupSprites;
g_tile;
SpriteProjectile;
g_noResetVars;
A_ResetVars;
g_dynTileList;
g_dynSoundList;
apStrings;
screenpeek;
hudweap;
g_mostConcurrentPlayers;
g_deleteQueueSize;
g_blimpSpawnItems;
g_scriptVersion;
g_frameRate;
g_currentMenu;
g_earthquakeTime;
g_moveThingsCount;
CheatKeys;
g_logoFlags;
luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;
luaJIT_BC_bcarray;
luaJIT_BC_bcheck;
luaJIT_BC_xmath;
luaJIT_BC__defs_game;
luaJIT_BC_v;
luaJIT_BC_dump;
luaJIT_BC_dis_x86;
luaJIT_BC_dis_x64;
luaJIT_BC_lunasave;
luaJIT_BC_fs;
rand_jkiss_u32;
rand_jkiss_dbl;
A_IncurDamage;
G_CheckActivatorMotion;
A_Dodge;
A_MoveSpriteClipdist;
P_DoQuote;
P_SetGamePalette;
G_AddUserQuote;
G_ClearCameraView;
VM_DrawTileGeneric;
G_InitTimer;
G_GetTimeDate;
G_ToggleWallInterpolation;
G_StartTrack;
VM_CheckSquished2;
Menu_Change;
KB_ScanCodeToString;
A_CheckAnySoundPlaying;
S_CheckSoundPlaying;
S_StopEnvSound;
S_StopAllSounds;
S_ChangeSoundPitch;
S_GetMusicPosition;
S_SetMusicPosition;
minitext_;
G_DrawTXDigiNumZ;
G_PrintGameText;
G_ScreenText;
G_ScreenTextSize;
G_PrintYourTime;
G_PrintParTime;
G_PrintDesignerTime;
G_PrintBestTime;
G_UpdateScreenArea;
G_SaveMapState;
G_RestoreMapState;
G_FreeMapState;
};

View File

@ -0,0 +1,522 @@
local ffi = require("ffi")
local C = ffi.C
local bcarray = require("bcarray")
local assert = assert
local error = error
local ipairs = ipairs
local type = type
local decl = assert(decl) -- comes from above (_defs_game.lua or defs_m32.lua)
local ismapster32 = (C.LUNATIC_CLIENT == C.LUNATIC_CLIENT_MAPSTER32)
----------
decl[[
const int32_t qsetmode;
int32_t getclosestcol_lim(int32_t r, int32_t g, int32_t b, int32_t lastokcol);
char *palookup[256]; // MAXPALOOKUPS
uint8_t palette[768];
uint8_t *basepaltable[];
const char *getblendtab(int32_t blend);
void setblendtab(int32_t blend, const char *tab);
int32_t setpalookup(int32_t palnum, const uint8_t *shtab);
]]
if (ismapster32) then
ffi.cdef[[
int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, const char *(func)(int32_t));
const char *getstring_simple(const char *querystr, const char *defaultstr, int32_t maxlen, int32_t completion);
typedef const char *(*luamenufunc_t)(void);
void LM_Register(const char *name, luamenufunc_t funcptr, const char *description);
void LM_Clear(void);
]]
end
----------
-- The API table
local engine = {}
local shtab_t -- forward-decl
local function cast_u8ptr(sth)
return ffi.cast("uint8_t *", sth)
end
local shtab_methods = {
-- Remap consecutive blocks of 16 color indices and return this new shade
-- table.
--
-- <idxs16>: table with idxs16[0] .. idxs16[15] >= 0 and <= 15
-- (i.e. 0-based indices of such 16-tuples)
--
-- For example, the table
-- { [0]=0,1, 2,3, 5,4, 6,7, 8,13, 10,11, 12,9, 14,15 }
-- TODO (...)
remap16 = function(sht, idxs16)
if (type(idxs16) ~= "table") then
error("invalid argument #2: must be a table", 2)
end
for i=0,15 do
local idx = idxs16[i]
if (not (idx==nil or type(idx)=="number" and idx >= 0 and idx <= 15)) then
error("invalid reordering table: elements must be numbers in [0 .. 15], or nil", 2)
end
end
local newsht = shtab_t()
for sh=0,31 do
for i=0,15 do
ffi.copy(cast_u8ptr(newsht[sh]) + 16*i,
cast_u8ptr(sht[sh]) + 16*(idxs16[i] or i), 16)
end
end
return newsht
end,
}
local function shtab_mt__index(sht, idx)
local method = shtab_methods[idx]
if (method) then
return method
end
end
local pal256_t = bcarray.new("uint8_t", 256, "color index 256-tuple")
local SIZEOF_PAL256 = ffi.sizeof(pal256_t)
-- The shade table type, effectively a bound-checked uint8_t [32][256]:
shtab_t = bcarray.new(pal256_t, 32, "shade table", nil, nil, { __index = shtab_mt__index })
local SIZEOF_SHTAB = ffi.sizeof(shtab_t)
local blendtab_t = bcarray.new(pal256_t, 256, "blending table")
local SIZEOF_BLENDTAB = ffi.sizeof(blendtab_t)
local RESERVEDPALS = 8 -- KEEPINSYNC build.h: assure that ours is >= theirs
engine.RESERVEDPALS = RESERVEDPALS
local MAXBLENDTABS = 256 -- KEEPINSYNC build.h
local function check_palidx(i)
if (type(i) ~= "number" or not (i >= 0 and i <= 255-RESERVEDPALS)) then
error("invalid argument #1: palette swap index must be in the range [0 .. "..255-RESERVEDPALS.."]", 3)
end
end
local function check_blendidx(i)
if (type(i) ~= "number" or not (i >= 0 and i <= MAXBLENDTABS-1)) then
error("invalid argument #1: blending table index must be in the range [0 .. ".. MAXBLENDTABS-1 .."]", 3)
end
end
local function err_uncommon_shade_table(ret)
if (ret == -1) then
error("loaded engine shade tables don't have 32 gradients of shade", 3)
end
end
local function palookup_isdefault(palnum) -- KEEPINSYNC engine.c
return (C.palookup[palnum] == nil or (palnum ~= 0 and C.palookup[palnum] == C.palookup[0]))
end
function engine.shadetab()
return shtab_t()
end
function engine.blendtab()
return blendtab_t()
end
function engine.getshadetab(palidx)
check_palidx(palidx)
if (palookup_isdefault(palidx)) then
return nil
end
local ret = C.setpalookup(palidx, nil)
err_uncommon_shade_table(ret)
local sht = shtab_t()
ffi.copy(sht, C.palookup[palidx], SIZEOF_SHTAB)
return sht
end
function engine.getblendtab(blendidx)
check_blendidx(blendidx)
local ptr = C.getblendtab(blendidx)
if (ptr == nil) then
return nil
end
local tab = blendtab_t()
ffi.copy(tab, ptr, SIZEOF_BLENDTAB)
return tab
end
local function check_first_time()
if (not ismapster32 and C.g_elFirstTime == 0) then
error("may be called only while LUNATIC_FIRST_TIME is true", 3)
end
end
function engine.setshadetab(palidx, shtab)
check_first_time()
check_palidx(palidx)
if (not ffi.istype(shtab_t, shtab)) then
error("invalid argument #2: must be a shade table obtained by shadetab()", 2)
end
if (not ismapster32 and not palookup_isdefault(palidx)) then
error("attempt to override already defined shade table", 2)
end
local ret = C.setpalookup(palidx, cast_u8ptr(shtab))
err_uncommon_shade_table(ret)
end
function engine.setblendtab(blendidx, tab)
check_first_time()
check_blendidx(blendidx)
if (not ffi.istype(blendtab_t, tab)) then
error("invalid argument #2: must be a blending table obtained by blendtab()", 2)
end
if (not ismapster32 and C.getblendtab(blendidx) ~= nil) then
error("attempt to override already defined blending table", 2)
end
C.setblendtab(blendidx, cast_u8ptr(tab))
end
local function check_colcomp(a)
if (type(a) ~= "number" or not (a >= 0 and a < 256)) then
error("color component must be in the range [0 .. 256)", 3)
end
end
-- TODO: other base palettes?
function engine.getrgb(colidx)
if (type(colidx) ~= "number" or not (colidx >= 0 and colidx <= 255)) then
error("color index must be in the range [0 .. 255]", 2)
end
-- NOTE: In the game, palette[255*{0..2}] is set to 0 in
-- G_LoadExtraPalettes() via G_Startup(). However, that's after Lua state
-- initialization (i.e. when LUNATIC_FIRST_TIME would be true), and in the
-- editor, it's never changed from the purple color. Therefore, I think
-- it's more useful to always return the fully black color here.
if (colidx == 255) then
return 0, 0, 0
end
local rgbptr = C.palette + 3*colidx
return rgbptr[0], rgbptr[1], rgbptr[2]
end
function engine.nearcolor(r, g, b, lastokcol)
check_colcomp(r)
check_colcomp(g)
check_colcomp(b)
if (lastokcol == nil) then
lastokcol = 255
elseif (type(lastokcol)~="number" or not (lastokcol >= 0 and lastokcol <= 255)) then
error("invalid argument #4 <lastokcol>: must be in the range [0 .. 255]", 2)
end
return C.getclosestcol_lim(r, g, b, lastokcol)
end
---------- Mapster32-only functions ----------
if (ismapster32) then
local io = require("io")
local math = require("math")
local string = require("string")
ffi.cdef[[size_t fwrite(const void * restrict ptr, size_t size, size_t nmemb, void * restrict stream);]]
local function validate_more_blendtabs(moreblends, kindname, gettabfunc)
if (moreblends == nil) then
return nil, nil
end
-- Additional blending tables: validate <moreblends> table.
if (type(moreblends) ~= "table") then
error("invalid argument #4: must be a table", 3)
end
local haveblend = { [0]=true }
local blendnumtab, blendptrtab = {}, {}
for i=1,#moreblends do
local tmp = moreblends[i]
local blendspec = (type(tmp) == "number") and { tmp, tmp } or tmp
if (not (type(blendspec) == "table" and #blendspec == 2)) then
error("invalid argument #4: must contain numbers or 2-tables", 3)
end
local blend1, blend2 = math.floor(blendspec[1]), math.floor(blendspec[2])
if (not (type(blend1)=="number" and blend1 >= 1 and blend1 <= 255 and
type(blend2)=="number" and blend2 >= 1 and blend2 <= 255)) then
error("invalid argument #4: "..kindname.." table numbers must be in [1 .. 255]", 3)
end
for bi=blend1,blend2 do
if (haveblend[bi]) then
error("invalid argument #4: duplicate "..kindname.." table number "..bi, 3)
end
haveblend[bi] = true
local ptr = gettabfunc(bi)
if (ptr == nil) then
error("invalid argument #4: "..kindname.." table for number "..bi.." is void", 3)
end
blendnumtab[#blendnumtab+1] = bi
blendptrtab[#blendptrtab+1] = ptr
end
end
assert(#blendnumtab <= 255)
return blendnumtab, blendptrtab
end
-- ok, errmsg, nummoreblends = engine.savePaletteDat(
-- filename [, palnum [, blendnum [, moreblends [, lognumalphatabs]]]])
function engine.savePaletteDat(filename, palnum, blendnum, moreblends, lognumalphatabs)
local sht = engine.getshadetab(palnum or 0)
local tab = engine.getblendtab(blendnum or 0)
if (sht == nil) then
return nil, "no shade table with number "..palnum
elseif (tab == nil) then
return nil, "no blending table with number "..blendnum
end
local blendnumtab, blendptrtab = validate_more_blendtabs(
moreblends, "blending", C.getblendtab)
if (lognumalphatabs ~= nil) then
if (not (type(lognumalphatabs)=="number" and lognumalphatabs >= 1 and lognumalphatabs <= 7)) then
error("invalid argument #5: must be a number in [1 .. 7]", 2)
end
end
local f, errmsg = io.open(filename, "wb+")
if (f == nil) then
return nil, errmsg
end
local truncpal = pal256_t()
ffi.copy(truncpal, C.palette, SIZEOF_PAL256)
for i=0,255 do
truncpal[i] = bit.rshift(truncpal[i], 2)
end
local n1 = C.fwrite(truncpal, 3, 256, f)
f:write("\032\000") -- int16_t numshades
local n3 = C.fwrite(sht, 256, 32, f)
local n4 = C.fwrite(tab, 256, 256, f)
if (n1 ~= 256 or n3 ~= 32 or n4 ~= 256) then
return nil, "failed writing classic PALETTE.DAT data"
end
if (blendnumtab ~= nil) then
f:write("MoreBlendTab")
f:write(string.char(#blendnumtab))
for i=1,#blendnumtab do
f:write(string.char(blendnumtab[i]))
if (C.fwrite(blendptrtab[i], 256, 256, f) ~= 256) then
return nil, "failed writing additional blending table"
end
end
if (lognumalphatabs ~= nil) then
-- XXX: no checking whether these blending tables 1 to
-- 1<<lognumalphatabs have been written.
f:write(string.char(lognumalphatabs))
end
end
f:close()
return true, nil, (blendnumtab ~= nil) and #blendnumtab or 0
end
-- ok, errmsg, numlookups = engine.saveLookupDat(filename, lookups)
function engine.saveLookupDat(filename, lookups)
if (lookups == nil) then
-- set to an invalid value, validate_more_blendtabs will error
lookups = 0
end
local lookupnumtab, lookupptrtab = validate_more_blendtabs(
lookups, "lookup", engine.getshadetab)
local f, errmsg = io.open(filename, "wb+")
if (f == nil) then
return nil, errmsg
end
f:write(string.char(#lookupnumtab))
for i=1,#lookupnumtab do
f:write(string.char(lookupnumtab[i]))
if (C.fwrite(lookupptrtab[i], 1, 256, f) ~= 256) then
return nil, "failed writing lookup table"
end
end
-- Write five base palettes
for i=1,5 do
local bpi = (i==3 or i==4) and 4+3-i or i
local truncbasepal = pal256_t()
ffi.copy(truncbasepal, C.basepaltable[bpi], SIZEOF_PAL256)
for j=0,255 do
truncbasepal[j] = bit.rshift(truncbasepal[j], 2)
end
if (C.fwrite(truncbasepal, 1, 768, f) ~= 768) then
return nil, "failed writing base palette"
end
end
f:close()
return true, nil, #lookupnumtab
end
local hexmap = {
[0] = 0, -14, -- 0, 1: gray ramp
14, 0, -- 2, 3: skin color ramp
0, 14, -- 4, 5: blue ramp (second part first)
14, 0, -- 6, 7: nightvision yellow/green
14, -- 8: red first part...
8, -- 9: yellow (slightly more red than green)
14, 0, -- 10, 11: almost gray ramp, but with a slight red hue
8, -- 12: "dirty" orange
0, -- 13: ...red second part
8, -- 14: blue-purple-red
}
-- Setup base palette 1 (water) to contain one color for each consecutive
-- 16-tuple (which I'm calling a 'hex' for brevity), except for the last
-- one with the fullbrights.
function engine.setupDebugBasePal()
for i=0,14 do
local ptr = C.basepaltable[1] + 3*(16*i)
local src = C.basepaltable[0] + 3*(16*i) + 3*hexmap[i]
local r, g, b = src[0], src[1], src[2]
for j=0,15 do
local dst = ptr + 3*j
dst[0], dst[1], dst[2] = r, g, b
end
end
end
function engine.linearizeBasePal()
for _, begi in ipairs{0, 32, 96, 160} do
local ptr = C.basepaltable[0] + 3*begi
local refcol = ptr + 3*31
for i=0,30 do
for c=0,2 do
ptr[3*i + c] = i*refcol[c]/31
end
end
end
for _, begi in ipairs{128, 144, 192, 208, 224} do
local ptr = C.basepaltable[0] + 3*begi
for i=0,3*15+2 do
ptr[i] = 0
end
end
end
-- Interfaces to Mapster32's status bar menu
local pcall = pcall
function engine.clearMenu()
C.LM_Clear()
end
function engine.registerMenuFunc(name, func, description)
if (type(name) ~= "string") then
error("invalid argument #1: must be a string", 2)
end
if (type(func) ~= "function") then
error("invalid argument #2: must be a function", 2)
end
if (description~=nil and type(description)~="string") then
error("invalid argument #3: must be nil or a string", 2)
end
local safefunc = function()
local ok, errmsg = pcall(func)
if (not ok) then
return errmsg
end
end
C.LM_Register(name, safefunc, description)
end
engine.GETNUMFLAG = {
NEG_ALLOWED = 1,
AUTOCOMPL_NAMES = 2,
AUTOCOMPL_TAGLAB = 4,
RET_M1_ON_CANCEL = 8,
NEXTFREE = 16,
}
function engine.getnumber16(namestart, num, maxnumber, flags)
if (C.qsetmode == 200) then
error("getnumber16 must be called from 2D mode", 2)
end
if (type(namestart)~="string") then
error("invalid argument #1: must be a string", 2)
end
return C._getnumber16(namestart, num, maxnumber, flags or 8, nil) -- RET_M1_ON_CANCEL
end
function engine.getstring(querystr)
if (type(querystr) ~= "string") then
error("invalid argument #2: must be a string", 2)
end
local cstr = C.getstring_simple(querystr, nil, 0, 0)
return cstr~=nil and ffi.string(cstr) or nil
end
end
-- Done!
return engine

View File

@ -0,0 +1,538 @@
-- MAPTEXT
-- Lunatic: routines for reading and writing map-text.
local ffi = require("ffi")
local ffiC = ffi.C
local assert = assert
local loadstring = loadstring
local pairs = pairs
local pcall = pcall
local print = print
local setfenv = setfenv
local tonumber = tonumber
local type = type
local readintostr = assert(string.readintostr)
local io = require("io")
local string = require("string")
ffi.cdef[[
int32_t (*saveboard_maptext)(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
int32_t (*loadboard_maptext)(int32_t fil, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
]]
--== COMMON ==--
local sector_members = {
-- Mandatory positional members first, [pos]=<name>.
"ceilingz", "floorz",
"ceilingpicnum", "floorpicnum",
"ceilingshade", "floorshade";
-- If other positional members are to be added, they must be optional
-- for backwards compatibility.
-- Optional key/value members next.
B = { "ceilingbunch", -1 }, b = { "floorbunch", -1 }, -- default: -1
F = "ceilingstat", f = "floorstat", -- default: 0
H = "ceilingheinum", h = "floorheinum",
P = "ceilingpal", p = "floorpal",
X = "ceilingxpanning", x = "floorxpanning",
Y = "ceilingypanning", y = "floorypanning",
v = "visibility",
_ = "fogpal",
o = "lotag", i = "hitag", e = { "extra", -1 }
}
-- Defines the order in which the members are written out. A space denotes that
-- a newline should appear in the output. KEEPINSYNC with sector_members.
local sector_ord = { mand="12 34 56 ", opt="Bb Ff Hh Pp Xx Yy v _ oie" }
-- KEEPINSYNC with sector_members.
local sector_default = ffi.new("const sectortype", { ceilingbunch=-1, floorbunch=-1, extra=-1 })
local wall_members = {
-- mandatory
"point2", -- special: 0, 1 or 2 in map-text
"x", "y",
"nextwall",
"picnum",
"shade",
"xrepeat", "yrepeat",
"xpanning", "ypanning";
-- optional
f = "cstat",
m = "overpicnum", b = "blend",
p = "pal",
w = { "upwall", -1 }, W = { "dnwall", -1 },
o = "lotag", i = "hitag", e = { "extra", -1 }
}
local wall_ord = { mand="1 23 4 5 6 78 90 ", opt="f mb p wW oie" }
local wall_default = ffi.new("const walltype", { extra = -1, upwall=-1, dnwall=-1 })
local sprite_members = {
-- mandatory
"x", "y", "z",
"ang",
"sectnum",
"picnum",
"cstat",
"shade",
"xrepeat", "yrepeat",
-- optional
p = "pal",
c = { "clipdist", 32 },
b = "blend",
x = "xoffset", y = "yoffset",
s = "statnum",
w = { "owner", -1 },
X = "xvel", Y = "yvel", Z = "zvel",
o = "lotag", i = "hitag", e = { "extra", -1 }
}
local sprite_ord = { mand="123 4 5 6 7 8 90 ", opt="p c b xy s w XYZ oie" }
local sprite_default = ffi.new("const spritetype", { clipdist=32, owner=-1, extra=-1 })
--== SAVING ==--
local function write_struct(f, struct, members, ord)
-- Write mandatory members first.
local str = ord.mand:gsub(".",
function(s)
local num = (s=="0") and 10 or tonumber(s)
return (s==" ") and "\n" or (struct[members[num]]..",")
end)
f:write("{"..str)
local havesth = false
-- Write optional members next.
str = ord.opt:gsub(".",
function(s)
if (s==" ") then
local ohavesth = havesth
havesth = false
return ohavesth and "\n" or ""
end
local memb = members[s]
local mname = (type(memb)=="table") and memb[1] or memb
local mdefault = (type(memb)=="table") and memb[2] or 0
local val = struct[mname]
if (val~=mdefault) then
havesth = true
return s.."="..val..","
else
return ""
end
end)
local neednl = (#str>0 and str:sub(-1)~="\n")
f:write(str..(neednl and "\n" or "").."},\n")
end
-- common
local function check_bad_point2()
local lastloopstart = 0
for i=0,ffiC.numwalls-1 do
local p2 = ffiC.wall[i].point2
if (not (p2 == i+1 or (p2 ~= i and p2 == lastloopstart))) then
-- If we hit this, the map is seriously corrupted!
print(string.format("INTERNAL ERROR: wall[%d].point2=%d invalid", i, p2))
return true
end
if (p2 ~= i+1) then
lastloopstart = i+1
end
end
end
local function lastwallofsect(s)
return ffiC.sector[s].wallptr + ffiC.sector[s].wallnum - 1
end
-- In map-text, instead of saving wall[].point2, we store whether a particular
-- wall is the last one in its loop instead: the on-disk wall[i].point2 is
-- * 2 if wall i is last of its sector (no need to save sector's .wallnum),
-- * 1 if wall i is last of its loop,
-- * 0 otherwise.
-- This function prepares saving to map-text by tweaking the wall[].point2
-- members in-place.
local function save_tweak_point2()
-- Check first.
if (check_bad_point2()) then
return true
end
-- Do it for real.
local lastloopstart = 0
local cursect, curlastwall = 0, lastwallofsect(0)
for i=0,ffiC.numwalls-1 do
local wal = ffiC.wall[i]
if (wal.point2 == i+1) then
wal.point2 = 0
else
-- Wall i is last point in loop.
if (i==curlastwall) then
-- ... and also last wall of sector.
cursect = cursect+1
curlastwall = lastwallofsect(cursect)
wal.point2 = 2
else
wal.point2 = 1
end
lastloopstart = i+1
end
end
end
-- Common: restore tweaked point2 members to actual wall indices.
-- If <alsosectorp> is true, also set sector's .wallptr and .wallnum members.
local function restore_point2(alsosectorp)
local lastloopstart = 0
local cursect, curfirstwall = 0, 0
for i=0,ffiC.numwalls-1 do
local wal = ffiC.wall[i]
local islast = (wal.point2~=0)
if (not islast) then
wal.point2 = i+1
else
-- Wall i is last point in loop.
if (alsosectorp and wal.point2 == 2) then
-- ... and also last wall of sector.
if (cursect==ffiC.MAXSECTORS) then
return true -- Too many sectors.
end
ffiC.sector[cursect].wallptr = curfirstwall
ffiC.sector[cursect].wallnum = i-curfirstwall+1
cursect = cursect+1
curfirstwall = i+1
end
wal.point2 = lastloopstart
lastloopstart = i+1
end
end
end
local function saveboard_maptext(filename, pos, ang, cursectnum)
assert(ffiC.numsectors > 0)
-- First, temporarily tweak wall[].point2.
if (save_tweak_point2()) then
return -1
end
-- We open in binary mode so that newlines get written out as one byte even
-- on Windows.
local f, msg = io.open(ffi.string(filename), "wb")
if (f == nil) then
print(string.format("Couldn't open \"%s\" for writing: %s\n", filename, msg))
restore_point2(false)
return -1
end
-- Write header.
f:write(string.format("--EDuke32 map\n"..
"return {\n"..
"version=10,\n\n"..
"pos={%d,%d,%d},\n"..
"sectnum=%d,\n"..
"ang=%d,\n\n",
pos.x, pos.y, pos.z,
cursectnum,
ang))
-- Sectors.
f:write("sector={\n")
for i=0,ffiC.numsectors-1 do
write_struct(f, ffiC.sector[i], sector_members, sector_ord)
end
f:write("},\n\n")
-- Walls.
f:write("wall={\n")
for i=0,ffiC.numwalls-1 do
write_struct(f, ffiC.wall[i], wall_members, wall_ord)
end
f:write("},\n\n")
-- Sprites.
f:write("sprite={\n")
for i=0,ffiC.MAXSPRITES-1 do
if (ffiC.sprite[i].statnum ~= ffiC.MAXSTATUS) then
write_struct(f, ffiC.sprite[i], sprite_members, sprite_ord)
end
end
f:write("},\n\n")
f:write("}\n");
-- Done.
f:close()
restore_point2(false)
return 0
end
--== LOADING ==--
local function isnum(v)
return (type(v)=="number")
end
local function istab(v)
return (type(v)=="table")
end
-- Checks whether <tab> is a table all values of <tab> are of type <extype>.
local function allxtab(tab, extype)
if (not istab(tab)) then
return false
end
for _,val in pairs(tab) do
if (type(val) ~= extype) then
return false
end
end
return true
end
-- Is table of all numbers?
local function allnumtab(tab) return allxtab(tab, "number") end
-- Is table of all tables?
local function alltabtab(tab) return allxtab(tab, "table") end
-- Is table of tables of all numbers? Additionally, each must contain exactly
-- as many mandatory positional entries as given by the <members> table.
local function tabofnumtabs(tab, members)
for i=1,#tab do
if (not allnumtab(tab[i])) then
return false
end
local nummand = #members -- number of mandatory entries
if (#tab[i] ~= nummand) then
return false
end
end
return true
end
-- Read data from Lua table <stab> into C struct <cs>, using the struct
-- description <members>.
-- Returns true on error.
local function read_struct(cs, stab, members, defaults)
-- Clear struct to default values.
ffi.copy(cs, defaults, ffi.sizeof(defaults))
-- Read mandatory positional members.
for i=1,#members do
cs[members[i]] = stab[i]
end
-- Read optional key/value members.
for k,val in pairs(stab) do
if (members[k]==nil) then
-- No such member abbreviation for the given struct.
return true
end
local memb = istab(members[k]) and members[k][1] or members[k]
cs[memb] = val
end
end
local RETERR = -4
local function loadboard_maptext(fil, posptr, angptr, cursectnumptr)
-- Read the whole map-text as string.
local str = readintostr(fil)
if (str == nil) then
return RETERR
end
-- Strip all one-line comments (currently, only the header).
str = str:gsub("%-%-.-\n", "")
--- Preliminary (pseudo-syntactical) validation ---
-- Whitelist approach: map-text may only contain certain characters. This
-- excludes various potentially 'bad' operations (such as calling a
-- function) in one blow. Also, this assures (by exclusion) that the Lua
-- code contains no long comments, strings, or function calls.
if (not str:find("^[ A-Za-z_0-9{},%-\n=]+$")) then
return RETERR-1
end
-- The map-text code must return a single table.
if (not str:find("^return %b{}\n$")) then
return RETERR-2
end
local func, errmsg = loadstring(str, "maptext")
if (func == nil) then
print("Error preloading map-text Lua code: "..errmsg)
return RETERR-3
end
-- Completely empty the function's environment as an additional safety
-- measure, then run the chunk protected! (XXX: currently a bit pointless
-- because of the asserts below.)
local ok, map = pcall(setfenv(func, {}))
if (not ok) then
print("Error executing map-text Lua code: "..map)
return RETERR-4
end
assert(istab(map))
-- OK, now 'map' contains the map data.
--- Structural validation ---
-- Check types.
if (not isnum(map.version) or not allnumtab(map.pos) or #map.pos~=3 or
not isnum(map.sectnum) or not isnum(map.ang))
then
return RETERR-5
end
if (not (map.version <= 10)) then
return RETERR-6
end
local msector, mwall, msprite = map.sector, map.wall, map.sprite
if (not alltabtab(msector) or not alltabtab(mwall) or not alltabtab(msprite)) then
return RETERR-7
end
if (not tabofnumtabs(msector, sector_members) or
not tabofnumtabs(mwall, wall_members) or
not tabofnumtabs(msprite, sprite_members))
then
return RETERR-8
end
local numsectors, numwalls, numsprites = #msector, #mwall, #msprite
local sector, wall, sprite = ffiC.sector, ffiC.wall, ffiC.sprite
if (numsectors == 0 or numsectors > ffiC.MAXSECTORS or
numwalls > ffiC.MAXWALLS or numsprites > ffiC.MAXSPRITES)
then
return RETERR-9
end
--- From here on, start filling out C structures. ---
ffiC.numsectors = numsectors
ffiC.numwalls = numwalls
-- Header.
posptr.x = map.pos[1]
posptr.y = map.pos[2]
posptr.z = map.pos[3]
angptr[0] = map.ang
cursectnumptr[0] = map.sectnum
-- Sectors.
for i=0,numsectors-1 do
if (read_struct(sector[i], msector[i+1], sector_members, sector_default)) then
return RETERR-10
end
end
-- Walls.
for i=0,numwalls-1 do
if (read_struct(wall[i], mwall[i+1], wall_members, wall_default)) then
return RETERR-11
end
end
-- Sprites.
for i=0,numsprites-1 do
if (read_struct(sprite[i], msprite[i+1], sprite_members, sprite_default)) then
return RETERR-12
end
end
-- XXX: need to consistency-check much more here! Basically, all of
-- astub.c's CheckMapCorruption() for corruption level >=4?
-- See NOTNICE below.
--- Tweakery: mostly setting dependent members. ---
-- sector[]: .wallptr calculated from .wallnum.
local numw = 0
for i=0,numsectors-1 do
assert(numw >= 0 and numw < numwalls) -- NOTNICE, cheap check instead of real one.
sector[i].wallptr = numw
numw = numw + sector[i].wallnum
end
-- .point2 in {0, 1} --> wall index, sector[].wallptr/.wallnum
if (restore_point2(true)) then
return RETERR-13
end
-- Check .point2 at least.
if (check_bad_point2()) then
return RETERR-14
end
-- wall[]: .nextsector calculated by using engine's sectorofwall_noquick()
for i=0,numwalls-1 do
local nw = wall[i].nextwall
if (nw >= 0) then
assert(nw >= 0 and nw < numwalls) -- NOTNICE
wall[i].nextsector = ffiC.sectorofwall_noquick(nw)
else
wall[i].nextsector = -1
end
end
-- All OK, return the number of sprites for further engine loading code.
return numsprites
end
-- Register our Lua functions as callbacks from C.
ffiC.saveboard_maptext = saveboard_maptext
ffiC.loadboard_maptext = loadboard_maptext

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@ -0,0 +1,96 @@
-- Virtual file system facilities for Lunatic
local ffi = require("ffi")
local C = ffi.C
local decl = require("lprivate").decl
local assert = assert
local error = error
local type = type
----------
decl[[
int32_t pathsearchmode;
typedef struct _CACHE1D_FIND_REC {
char *name;
int32_t type, source;
struct _CACHE1D_FIND_REC *next, *prev, *usera, *userb;
} CACHE1D_FIND_REC;
void klistfree(CACHE1D_FIND_REC *rec);
CACHE1D_FIND_REC *klistpath(const char *path, const char *mask, int32_t type);
]]
-- The API table
local fs = {}
local CACHE1D = ffi.new[[
struct {
static const int FIND_FILE = 1;
static const int FIND_DIR = 2;
static const int FIND_DRIVE = 4;
static const int FIND_NOCURDIR = 8;
static const int OPT_NOSTACK = 0x100;
// the lower the number, the higher the priority
static const int SOURCE_DRIVE = 0;
static const int SOURCE_CURDIR = 1;
static const int SOURCE_PATH = 2; // + path stack depth
static const int SOURCE_ZIP = 0x7ffffffe;
static const int SOURCE_GRP = 0x7fffffff;
}
]]
-- files = fs.listpath(path, mask)
-- TODO: filter by 'source' (path, zip and/or grp)
-- TODO: directories too, so that one can list them recursively, for example
function fs.listpath(path, mask)
if (type(path)~="string") then
-- TODO: maybe also allow nil
error("Invalid argument #1: must be a string", 2)
end
if (type(mask) ~= "string") then
error("Invalid argument #2: must be a string", 2)
end
-- Normalization, for portability's sake
if (path:find("\\")) then
error("Invalid argument #1: must not contain backslashes", 2)
end
if (mask:find("[\\/]")) then
error("Invalid argument #2: must not contain back or forward slashes", 2)
end
local opsm = C.pathsearchmode
C.pathsearchmode = 0
local rootrec = C.klistpath(path, mask, CACHE1D.FIND_FILE + CACHE1D.FIND_NOCURDIR)
C.pathsearchmode = opsm
if (rootrec == nil) then
-- XXX: may have failed hard or just no matching files
return {}
end
local files = {}
local rec = rootrec
while (rec ~= nil) do
assert(rec.name ~= nil)
files[#files+1] = ffi.string(rec.name)
rec = rec.next
end
C.klistfree(rootrec)
return files
end
return fs

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@ -0,0 +1,35 @@
#!/bin/sh
if [ -z "$1" ]; then
# S or G can be used to display SETGLOBALs or GETGLOBALs, respectively
echo "Usage: $0 [S|G] <files.lua...>"
exit 1;
fi
GS=
if [ "$1" = G ]; then
GS=G
shift
elif [ "$1" = S ]; then
GS=S
shift
fi
# Lua 5.2 required to parse ::label:: / goto generated by LunaCON.
LUAC=luac
for f in "$@"; do
if [ ! -f "$f" ]; then
echo "$f: No such file"
exit 2
fi
echo "[$f]"
# Strip LuaJIT specific syntax first. Run luac and extract interesting lines.
sed -r -e "s/[0-9]+U?LL/0/g" "$f" | $LUAC -p -l - | grep "${GS}ETTABUP.*; _ENV " |
# Reformat them.
sed -e 's/.*\[\(.*\)\].*\([SG]ET\)TABUP.*"\(.*\)".*/\1: \2 \3/' |
# Mark where the new module environment starts.
sed -e 's/GET module/& ____________________/'
echo
done

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