Fix a couple minor issues with 90 degree wall texture rotation

git-svn-id: https://svn.eduke32.com/eduke32@7325 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-02-02 23:24:32 +00:00
parent 38ff5e1c89
commit 975126edf4
2 changed files with 2 additions and 2 deletions

View file

@ -8004,7 +8004,7 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
tileSetSize(tile.newtile, siz.x, siz.y);
tileLoad(tile.newtile);
Bassert(waloff[tile.newtile]);
// Bassert(waloff[tile.newtile]);
}
}
}

View file

@ -5041,7 +5041,7 @@ static void polymost_drawalls(int32_t const bunch)
globalpicnum = nwal->picnum; globalshade = nwal->shade; globalpal = (int32_t)((uint8_t)nwal->pal);
globvis = globalvisibility;
if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));
globalorientation = wal->cstat;
globalorientation = nwal->cstat;
DO_TILE_ANIM(globalpicnum, wallnum+16384);
int i = (!(nwal->cstat&4)) ? sector[nextsectnum].floorz : sec->ceilingz;