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Rename "textures" to "texturecache" and "textures.cache" to "texturecache.index"
This avoids conflicts with folders named "textures", such as in World Tour. Thanks to enderandrew for the observation. git-svn-id: https://svn.eduke32.com/eduke32@7347 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 4 deletions
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@ -16,7 +16,7 @@
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globaltexcache texcache;
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char TEXCACHEFILE[BMAX_PATH] = "textures";
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char TEXCACHEFILE[BMAX_PATH] = "texturecache";
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static const char *texcache_errors[TEXCACHEERRORS] = {
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"no error",
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@ -283,7 +283,7 @@ static void texcache_deletefiles(void)
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{
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unlink(TEXCACHEFILE);
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Bstrcpy(ptempbuf, TEXCACHEFILE);
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Bstrcat(ptempbuf, ".cache");
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Bstrcat(ptempbuf, ".index");
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unlink(ptempbuf);
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}
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@ -308,7 +308,7 @@ int32_t texcache_enabled(void)
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void texcache_openfiles(void)
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{
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Bstrcpy(ptempbuf, TEXCACHEFILE);
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Bstrcat(ptempbuf, ".cache");
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Bstrcat(ptempbuf, ".index");
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texcache.index = Bfopen(ptempbuf, "at+");
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texcache.handle = Bopen(TEXCACHEFILE, BO_BINARY | BO_CREAT | BO_APPEND | BO_RDWR, BS_IREAD | BS_IWRITE);
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@ -371,7 +371,7 @@ void texcache_invalidate(void)
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int texcache_loadoffsets(void)
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{
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Bstrcpy(ptempbuf, TEXCACHEFILE);
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Bstrcat(ptempbuf, ".cache");
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Bstrcat(ptempbuf, ".index");
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scriptfile *script = scriptfile_fromfile(ptempbuf);
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if (!script) return -1;
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