mirror of
https://github.com/ZDoom/raze-gles.git
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da6b01bf8e
This does a few things: -projectiles now use clipmovex() instead of clipmove() (this is like CON_CLIPMOVENOSLIDE) -the z distances passed to clipmove() are now calculated from the sprite's size instead of being hard-coded -projectiles now move as if they had SFLAG_NOCLIP applied for the first tic after spawning git-svn-id: https://svn.eduke32.com/eduke32@7409 1a8010ca-5511-0410-912e-c29ae57300e0 |
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audiolib | ||
build | ||
duke3d | ||
enet | ||
etcpak | ||
glad | ||
kenbuild | ||
libxmp-lite | ||
lpeg | ||
mact | ||
sw | ||
tools/src |