Commit graph

2930 commits

Author SHA1 Message Date
helixhorned
d9b94c772d LunaCON: implement NODEFAULT flag (1024) as session variables.
This is in contrast to C-CON, where the implications are not clearly obvious.
See this discussion/monologue:
http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613

Currently not implemented for session gamevars:
 - per-player, will be made a global one instead
 - per-actor, will be made a plain per-actor one instead

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4112 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:06 +00:00
helixhorned
937958afef LunaCON: add necessary identifier-is-not-gamevar check.
git-svn-id: https://svn.eduke32.com/eduke32@4111 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:03 +00:00
helixhorned
8248ef8446 CON: Add LOGO_FLAGS bits 4096-32768 to disable E1-E4 bonus scenes, respectively.
Each scene is disabled in its entirety, there's no way to disable only a
particular part. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4109 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-17 16:44:28 +00:00
helixhorned
7791f94073 Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
git-svn-id: https://svn.eduke32.com/eduke32@4107 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:06 +00:00
helixhorned
1b29ac6db7 build.lua: add read_basepal().
git-svn-id: https://svn.eduke32.com/eduke32@4106 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:03 +00:00
helixhorned
4cb9ab1d7c foreachmap.lua: remove the need for a space for certain '.' accesses.
That is, now it's not necessary to write e.g. "io. write" -- .xxx is
translated to <what>[i].xxx only if it's a matching member name.

git-svn-id: https://svn.eduke32.com/eduke32@4105 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:01 +00:00
helixhorned
78e8f476e1 build.lua: add "artfile" class, allowing to open and get pics from an ART file.
git-svn-id: https://svn.eduke32.com/eduke32@4104 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:42:59 +00:00
hendricks266
401a73862a Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4102 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 09:08:31 +00:00
helixhorned
1181121729 Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
That change confounded character-based input with e.g. HUD control
under certain circumstances, see
http://forums.duke4.net/topic/6845-eduke32-savegame-annoyances/

Also, BUILD_LUNATIC ... just for the hit.sect -> hit.sector change.

git-svn-id: https://svn.eduke32.com/eduke32@4093 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 13:43:39 +00:00
helixhorned
f9d597f237 Lunatic: add forgotten g_argv to dynsymlist_m32.
git-svn-id: https://svn.eduke32.com/eduke32@4092 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 13:43:37 +00:00
hendricks266
2ab39f2cca Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
git-svn-id: https://svn.eduke32.com/eduke32@4091 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:44 +00:00
hendricks266
d738fb7ad5 Fix the vsync menu option so that it actually works.
Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself).

git-svn-id: https://svn.eduke32.com/eduke32@4090 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:25 +00:00
hendricks266
6bf0bd0c60 Windows startup window tweaks:
- Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".)
- Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading.

git-svn-id: https://svn.eduke32.com/eduke32@4086 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:41 +00:00
hendricks266
333e0f26e2 Allow wm_msgbox() to use SDL_ShowSimpleMessageBox() under SDL2.
Unfortunately, SDL2 does not (yet?) provide a Yes/No box for wm_ynbox().

git-svn-id: https://svn.eduke32.com/eduke32@4085 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:24 +00:00
hendricks266
db69800fd0 Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
git-svn-id: https://svn.eduke32.com/eduke32@4084 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
hendricks266
4f2bc62dc2 Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@4081 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:49 +00:00
hendricks266
c1bbf25700 Fix the long-standing trivial warnings in net.c.
Cognitively, so much time has passed that these unused variables would offer little help indicating the roadmap for networking. In any case, I have taken care only to comment rather than remove anything that is more than just a throwaway loop counter.

If this commit inconveniences anyone in any way, please contact me personally and I will make it right.

git-svn-id: https://svn.eduke32.com/eduke32@4079 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:23 +00:00
hendricks266
612284cfea Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.
To build with SDL2: make RENDERTYPE=SDL SDL_TARGET=2

git-svn-id: https://svn.eduke32.com/eduke32@4074 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:53 +00:00
hendricks266
a831f408e4 Fix building of astub.c with MinGW 4.8.
We have to work around namespace pollution in <sys/stat.h>.

git-svn-id: https://svn.eduke32.com/eduke32@4072 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:10 +00:00
helixhorned
b2503da051 Lunatic: rename hitdata_t member 'sect' to 'sector' for consistency. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4071 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-22 12:42:06 +00:00
helixhorned
9d21cff5d3 Lunatic: document xmath.kangvec() and hitscan().
git-svn-id: https://svn.eduke32.com/eduke32@4070 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-22 12:42:00 +00:00
helixhorned
f30cc01a7a In C++ build, fix "narrowing conversion inside { } is ill-formed" warning.
This also exposes an actual issue. The sound definitions may be dynamically
remapped, in which case they are not necessarily <=255 any more.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4069 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:56 +00:00
helixhorned
514a3bfd64 Prevent calling function pointers cast to an incompatible type.
Most often, this had happened when casting comparison functions for qsort()
like these: "int yax_cmpbunches(const int16_t *b1, const int16_t *b2)"
to a function pointer type expecting "const void *". Alas, this is undefined
behavior: see
http://blog.frama-c.com/index.php?post/2013/08/24/Function-pointers-in-C
and posts linked from it.

At least two cases have not been fixed:
- The savegame system maintains pointers which are either to data or a function in
  the generic "void *". This ought to be made into a union.
- Probably also:
  #define OSD_ALIAS     (int32_t (*)(const osdfuncparm_t*))0x1337

git-svn-id: https://svn.eduke32.com/eduke32@4068 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:44 +00:00
helixhorned
d2cd8af510 Minor changes for Lunatic utils, replace missed sound flag literals with macros.
git-svn-id: https://svn.eduke32.com/eduke32@4067 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:07 +00:00
terminx
d5b6496ddb Additional fix for the shareware version
git-svn-id: https://svn.eduke32.com/eduke32@4065 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-15 17:59:21 +00:00
terminx
95cf4ec90b Fix shareware version breakage introduced in r3913
git-svn-id: https://svn.eduke32.com/eduke32@4064 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-15 16:00:55 +00:00
helixhorned
e94fa7f70f Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
Also, add hitscan test to test.lua -- a crosshair-like sprite is spawned
and continuously updated to the position of where the player aims at.

git-svn-id: https://svn.eduke32.com/eduke32@4059 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:54 +00:00
helixhorned
694975b2f5 Polymost: make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.
The offsets (that will translate the axes for .pitch/.roll rotation) were
calculated improperly with screen sizes other than 1280 x 1024 and were
dependent on other related variables. The fix proceeded empirically, i.e. mostly
trial, error, and some educated guesswork. (It's telling that the magic constant
1280 is needed.)  A test for Lunatic is added to test.lua that will rotate
SEENINES.
Bug pointed out by Mblackwell.

git-svn-id: https://svn.eduke32.com/eduke32@4058 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:45 +00:00
terminx
1baf9fa275 Add -usecwd parameter on Windows, to disable searching for Megaton Edition or GOG.com game data
git-svn-id: https://svn.eduke32.com/eduke32@4057 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-10 22:41:19 +00:00
helixhorned
f64fdf3384 Add foreachmap.lua module 'colenemy', allow passing module name to findmaps.sh.
The 'colenemy' module searches for colored enemies in maps, excluding pal-21
liztroops. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4056 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-10 19:17:06 +00:00
helixhorned
14467dec24 Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4055 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-08 20:18:56 +00:00
helixhorned
28d99e9658 Lunatic doc: add some text and examples for using require()/module().
git-svn-id: https://svn.eduke32.com/eduke32@4054 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-08 20:18:51 +00:00
helixhorned
2065cc911f Lunatic: document gv.getangle(), -Lopts=strict, sec:zrangeat(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4053 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:21 +00:00
helixhorned
7f37ac1303 Lunatic: r/w gamearrays in binary mode, checks for mapdiff.sh, add test/gamearray.con.
git-svn-id: https://svn.eduke32.com/eduke32@4052 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:20 +00:00
helixhorned
eef1977662 Lunatic/util: fixes for Windows.
- Need to open some files in binary mode.
- MinGW's "find" doesn't provide -L option, detect that.

git-svn-id: https://svn.eduke32.com/eduke32@4051 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-06 14:43:17 +00:00
helixhorned
85aa90d82c Lunatic: make -Lopts=strict also error on some table reads w/ nonexistent keys.
Specifically, for the tables returned with require"DEFS" etc. This allows to
check if maybe parts of a bundle of files is missing (because comparisons like
"spr.picnum == D.NONEXISTENT_NAME" do not yield errors normally).

git-svn-id: https://svn.eduke32.com/eduke32@4050 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:47 +00:00
helixhorned
1328c66f9c Lunatic: add option -Lopts=... from command line.
Permitting to enable various debugging options. See "eduke32 -debughelp"
for which ones those are: they were previously settable from defs_common.lua,
and a new option 'strict' has been added that makes accesses to void sprites
error. (That is, already "sprite[i]", not "sprite[i].some_member".)

git-svn-id: https://svn.eduke32.com/eduke32@4049 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:46 +00:00
helixhorned
d48383d2f7 A couple of minor changes.
- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
  or I mis-configured / built something wrong)

git-svn-id: https://svn.eduke32.com/eduke32@4048 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:44 +00:00
helixhorned
1b7c622f31 Lunatic: fix _digitalnumber, remove player._INPUT_BITS, add sprite.all().
git-svn-id: https://svn.eduke32.com/eduke32@4047 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:42 +00:00
helixhorned
3b69417792 util/build.lua: lose packing, use fread(), make bound-check nan-safe.
git-svn-id: https://svn.eduke32.com/eduke32@4046 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:40 +00:00
helixhorned
7543ba7226 premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events
git-svn-id: https://svn.eduke32.com/eduke32@4045 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:38 +00:00
helixhorned
e402467676 Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
Also, in listglobals.sh, check for file existence.

git-svn-id: https://svn.eduke32.com/eduke32@4044 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:36 +00:00
helixhorned
40a2e1da24 Lunatic: in control.lua, use C's fwrite() to write gamearray to disk, fix typo.
git-svn-id: https://svn.eduke32.com/eduke32@4043 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:35 +00:00
terminx
603fbf7cb5 Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
git-svn-id: https://svn.eduke32.com/eduke32@4040 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-31 04:57:46 +00:00
helixhorned
6ac486c9ee Lunatic doc: move icons to doc/ root, as they were not showing up properly online.
That is, here: http://lunatic.eduke32.com/ or more specifically in lunatic.html.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4036 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:19 +00:00
helixhorned
ddea95c31b Lunatic doc: add appendix with hints on how to read Programming in Lua, 1st ed.
git-svn-id: https://svn.eduke32.com/eduke32@4035 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:16 +00:00
helixhorned
e0e3973b47 Bounds-check the tile number gotten from EVENT_GETMENUTILE.
git-svn-id: https://svn.eduke32.com/eduke32@4034 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:14 +00:00
helixhorned
4f699a2f21 Lunatic: update documentation a bit.
- add gv.GET, gv.WEAPON, gv.RETURN
- specify that sprite[].x/y/z and wall[].x/y are 32-bit ints
- add an example for con.longjmp()
- add an appendix listing the RETURN usage of various events

git-svn-id: https://svn.eduke32.com/eduke32@4032 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:12 +00:00
helixhorned
15bcfe3f34 Lunatic: on the Lua side, rename gv.g_RETURN to the prettier gv.RETURN.
On the C side, keep the name g_RETURN. I'm still superstitious about
dropping the "g_".

git-svn-id: https://svn.eduke32.com/eduke32@4031 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:10 +00:00
helixhorned
55a3cda9e1 Lunatic: retire gv.*_WEAPON and gv.GET_* for gv.WEAPON.* and gv.GET.*.
git-svn-id: https://svn.eduke32.com/eduke32@4030 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:09 +00:00
helixhorned
0a06ca29f2 Lunatic: fix passing some string members to con.action(), rewrite conststruct().
... by creating a struct with 'static const int' members, as recommended on
http://www.freelists.org/post/luajit/Performance-implications-of-large-FFI-constants,4

git-svn-id: https://svn.eduke32.com/eduke32@4029 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:04 +00:00
terminx
e8c2250d0a Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.
git-svn-id: https://svn.eduke32.com/eduke32@4027 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:44 +00:00
helixhorned
e53c50e6aa LunaCON: allow a certain type error present in 1.3D GAME.CON to pass.
git-svn-id: https://svn.eduke32.com/eduke32@4025 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-19 19:26:58 +00:00
helixhorned
9acb219721 Lunatic: a couple of trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4021 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:25 +00:00
terminx
ba4cfe704c Fix issue with PIPEBOMB_CONTROL mode 2, reported at http://forums.duke4.net/topic/6721-grenade-lifetime
git-svn-id: https://svn.eduke32.com/eduke32@4019 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-17 22:48:31 +00:00
helixhorned
171226c7ac game.c: remove dead bounds check for cheatbuf[], add assertion.
The check is dead because it is made after the fact (oob access), but the
cheat string matching logic below actually assures that
cheatbuflen < sizeof(cheatbuf) at all times.
Exposed using the Stack tool from http://css.csail.mit.edu/stack/ .
Also, in gamedef.c's definecheat handling, print the string length (19), not
the buffer length (20) if the cheat was truncated.

git-svn-id: https://svn.eduke32.com/eduke32@4016 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:20 +00:00
helixhorned
7a9e9fada4 When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.
git-svn-id: https://svn.eduke32.com/eduke32@4015 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:19 +00:00
helixhorned
4b44063853 Fix taking address out of bounds of stack'd array, introduced in r3983.
Clang's UBSan reports this as undefined behavior. I think that the reason
is as follows: C99 6.5.3.2#1 (Constraints) says:

 The operand of the unary & operator shall be either a function designator, the
 result of a [] or unary * operator, or an lvalue that designates an object that
 is not a bit-field and is not declared with the register storage-class specifier.

But in case of an expression like "&array[-1]", the operand ("array[-1]") does
not designate a valid object.

Moral: check first -- assure that an expression is valid for a particular
operation before carrying it out. Keep in mind that otherwise, the compiler
is absolutely free to optimize out the *check*.

git-svn-id: https://svn.eduke32.com/eduke32@4014 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:18 +00:00
helixhorned
2aa55e5900 baselayer.c: remove baselayer_onvideomodechange, onvideomodechange.
git-svn-id: https://svn.eduke32.com/eduke32@4013 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:16 +00:00
helixhorned
d095ebf9b2 net.c: move a necessary bound check to BEFORE the oob access happening.
Fixes the undefined behavior discussed here:
http://forums.duke4.net/topic/3857-the-crash-thread/page__view__findpost__p__152612

git-svn-id: https://svn.eduke32.com/eduke32@4008 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:10 +00:00
helixhorned
ff05fb9b5c Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().
DONT_BUILD, because there have been no significant changes of the non-Lua build.

git-svn-id: https://svn.eduke32.com/eduke32@4006 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:51 +00:00
helixhorned
af243f1cd6 Lunatic util: add foreachmap module 'plax', looking for maps w/ multiple psky tiles.
In foreachmap.lua, make init() be able to return a start index for cmdline args,
for the case where the run worker script wants to handle options, for example.

git-svn-id: https://svn.eduke32.com/eduke32@4005 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:50 +00:00
helixhorned
b6ea2a5c53 Lunatic: sync defs.ilua's user_defs with r3993, adding member MasterVolume.
git-svn-id: https://svn.eduke32.com/eduke32@4004 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:48 +00:00
helixhorned
e947f1fe87 Lunatic: prepare Makefiles for synthesis build.
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)

git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:42 +00:00
terminx
c9f43383a7 Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
git-svn-id: https://svn.eduke32.com/eduke32@3996 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 14:29:10 +00:00
terminx
67d786f48f Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit.
git-svn-id: https://svn.eduke32.com/eduke32@3994 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:54:09 +00:00
terminx
3391de39be Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
git-svn-id: https://svn.eduke32.com/eduke32@3993 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:55 +00:00
terminx
e83927c2f8 Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
git-svn-id: https://svn.eduke32.com/eduke32@3992 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:34 +00:00
terminx
1d2a6bc9df Silence a MSVC warning
git-svn-id: https://svn.eduke32.com/eduke32@3991 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:21 +00:00
terminx
c41efa2a09 Bring GROWSPARK a bit more in line with the other hard-coded hitscan projectiles, and give it the same sort of accuracy adjustment as the pistol gets when autoaim is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@3989 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:00 +00:00
terminx
af2e9e8cf1 Update ud.config.LastUpdateCheck even when G_GetVersionFromWebsite() fails. SourceForge was down today and it irritated me.
git-svn-id: https://svn.eduke32.com/eduke32@3988 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:49 +00:00
terminx
6ae675347b Fix http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__164747 (mikesnd error)
git-svn-id: https://svn.eduke32.com/eduke32@3986 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:27 +00:00
terminx
c34410b7ed Fix up a couple of functions to adhere better to unwritten code formatting standards. Should be zero functional changes in terms of what the functions actually do.
git-svn-id: https://svn.eduke32.com/eduke32@3983 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:51 +00:00
terminx
c06e4262da Move CONTROL_ProcessBinds() to CONTROL_GetInput(). I don't think this breaks anything; if it does, revert it!
git-svn-id: https://svn.eduke32.com/eduke32@3981 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:25 +00:00
helixhorned
b5c5513924 Lunatic: disable printing debug messages for the preview build. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@3979 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:51 +00:00
helixhorned
a374a401be Clean up parallaxed sky functionality, part 2.
- Rename sky_t members: yscale -> horizfrac, bits -> lognumtiles.
- Add default sky (8 tiles, horizfrac=32768 (i.e. 1/2 the scene horiz), offsets
  all zero) and CLOUDYOCEAN sky (8 tiles, horizfrac=65536, offsets all zero)
  to multipsky[].
- Get rid of "psky_t g_psky", merely maintaining a g_pskyidx instead. Set it up
  at map load time so as to keep the behavior of the legacy per-map psky:
  the last sector index with a matching psky ceiling wins.
- In mapstate_t, save g_pskyidx too, not (former) pskybits and pskyoffs[].
- Make on-map-load global psky setup consistent for the game and editor by
  factoring it out into common.c: G_SetupGlobalPsky().
- Remove a couple of useless initializations, add some static assertions.

This commit is more likely to introduce subtle differences in behavior.
Specifically, getpsky() now always returns the default sky properties instead of
the global sky ones (but with all-zero offsets) when no match for a suiting
multi-psky is found. This is only likely to affect the yscale/horizfrac of
non-multi-pskies when a global non-default multi-psky has been set up.
Bump BYTEVERSION again.

git-svn-id: https://svn.eduke32.com/eduke32@3976 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:48 +00:00
helixhorned
46e8549b5e Clean up parallaxed sky functionality, part 1.
- Consolidate psky* arrays into a "typedef struct psky_t" "g_psky" and
  "multipsky[]".
- Factor out getting parallaxed sky properties into getpsky().
- Condense initial multi-psky setup by memcpy'ing from multipsky[].
- New function: MultiPsky_TileToIdx().
- Add new define PSKYOFF_MAX and related consistency-checking assertions.
- Lower MAXPSKYTILES to 8 to reflect current usage (was 256).
- Game: make multi-pskies consider dynamically-remapped MOONSKY1, BIGORBIT1
  and LA. (Not very useful as the editor will still only act for the static
  values -- 80, 84 and 89, respectively.)

An attempt has been made to preserve behavior even in strange cases, so this
commit is unlikely to introduce regressions. Because of point 6, BYTEVERSION
had to be bumped.

git-svn-id: https://svn.eduke32.com/eduke32@3975 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:45 +00:00
helixhorned
97dce0fe63 Lunatic: sanity-check some arguments passed to con.action().
git-svn-id: https://svn.eduke32.com/eduke32@3974 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:40 +00:00
hendricks266
e58035b51c Force orientation bit 2 for screentext in addition to qstrdim, to match all other screen drawing commands.
git-svn-id: https://svn.eduke32.com/eduke32@3971 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-20 03:36:28 +00:00
helixhorned
262acc7ab3 Lunatic: Add pre-compiled LPeg 0.12 for 32-bit Windows (MinGW).
git-svn-id: https://svn.eduke32.com/eduke32@3970 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:13 +00:00
helixhorned
9bbc5c52de Lunatic: rename test.elua to test.lua.
The old extension is an artifact from when I was thought that extensions
should label whether a Lunatic module is to be used in internal/external
contexts.
Also, change test.lua slightly and commit a little updated documentation.

git-svn-id: https://svn.eduke32.com/eduke32@3969 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:10 +00:00
helixhorned
f4d74e4df8 Lose the 'packed' attribute on actor_t.
Its members are already laid out on the natural alignment boundaries.
Compilation tested with {32-bit, 64-bit} x {Lunatic, non-Lua} builds.

git-svn-id: https://svn.eduke32.com/eduke32@3968 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:08 +00:00
helixhorned
a942a8f660 Lunatic: protect global environment.
git-svn-id: https://svn.eduke32.com/eduke32@3967 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:07 +00:00
helixhorned
7860fb8c01 Lunatic: remove DBG_ variable for _DEBUG_LUNATIC=0.
git-svn-id: https://svn.eduke32.com/eduke32@3966 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:06 +00:00
helixhorned
ac3a6a1bd2 Lunatic: fix some must-fail tests and module()s without require'end_gamevars'.
git-svn-id: https://svn.eduke32.com/eduke32@3965 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:05 +00:00
helixhorned
3835019c70 Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
git-svn-id: https://svn.eduke32.com/eduke32@3964 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:02 +00:00
helixhorned
4f88aaf4d2 Retire global 'lastvisinc'.
It was only ever used as upper bound to the time that a visibility change
decays, but since it does that in an exponential fashion, there's really
no point.

git-svn-id: https://svn.eduke32.com/eduke32@3961 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:13 +00:00
helixhorned
19b85dc5ee Make vis decay with time independent of FPS, treat p->visibility<0 like 0.
Now, if p->visibility differs from the constant visibility, the former converges
toward the latter by three-quartering the difference each second totalclock
increment (1/60th second).
Negative player visibilities are not handled consistently throughout the
different renderers, so make it look the same as 0 (can view to infinity).

git-svn-id: https://svn.eduke32.com/eduke32@3960 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:11 +00:00
helixhorned
ec2514a91d Apply patch by forum user "John Jendro" fixing OS X build.
git-svn-id: https://svn.eduke32.com/eduke32@3958 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:06 +00:00
helixhorned
e7e8f00670 Lunatic: document previous additions and more of the existing stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3956 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:04 +00:00
helixhorned
d63939d820 Clean up some player.c code.
git-svn-id: https://svn.eduke32.com/eduke32@3955 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:01 +00:00
helixhorned
9ecbd633aa Lunatic: rework weapondata_t __newindex handling for the sound members.
Also, in test.elua, add a currently failing must-fail test (i.e. it wrongly
succeeds where it should not!).

git-svn-id: https://svn.eduke32.com/eduke32@3954 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:59 +00:00
helixhorned
d7ad2c36d4 Lunatic: revamp sector changing/updating functions of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3953 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:57 +00:00
helixhorned
b9dfcc902d game.c: read sprites-on-screen count for DNDEBUG at end of G_DoSpriteAnimations.
Because that function might have inserted tsprites itself, e.g. for the fake
floor shadow. Also add one "spritesortcnt < MAXSPRITESONSCREEN" bound check
in legacy ROR code.

git-svn-id: https://svn.eduke32.com/eduke32@3952 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:55 +00:00
helixhorned
36c03b8610 Lunatic: create game Lua state just before EVENT_NEWGAME, not in G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@3951 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:53 +00:00
helixhorned
d7e4d5afbf Factor out repeated few-liner into G_NewGame_EnterLevel(), misc. cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3950 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:52 +00:00
helixhorned
adbd6394fc LunaCON: add -ftrapv, -fwrapv opts, providing trapping/wrapping arith semantics.
Currently only for multiplication.

git-svn-id: https://svn.eduke32.com/eduke32@3949 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:50 +00:00
helixhorned
75204d782a Lunatic: call G_ShowView() using the Lua C API and not through the FFI.
G_ShowView() may call events. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@3948 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:49 +00:00
helixhorned
e76348cc4b In DNCOORDS display, show execution time in ms for all actors (G_MoveActors).
Smoothed using an exponential moving average... with a time constant of 1 sec
if I didn't miscalculate things. Also, split BYTEVERSION_JF into Lunatic and
non-Lua.

git-svn-id: https://svn.eduke32.com/eduke32@3947 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:47 +00:00
helixhorned
b243264d6b Lunatic: output timing results to CSV file, don't time unreg'd events/actors.
The base name is taken from the environment variable LUNATIC_TIMING_BASEFN,
which is suffixed with .actors.csv and .events.csv.

git-svn-id: https://svn.eduke32.com/eduke32@3946 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:45 +00:00
helixhorned
e13cae69ce LunaCON: add forgotted "screensound" to keyword list in con_lang.lua.
Also, fix 'spriteflags' directive.

git-svn-id: https://svn.eduke32.com/eduke32@3945 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:43 +00:00
helixhorned
b70779ba6f CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
git-svn-id: https://svn.eduke32.com/eduke32@3944 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:41 +00:00
helixhorned
e4849af91f LunaCON: implement 'tossweapon'.
git-svn-id: https://svn.eduke32.com/eduke32@3943 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:38 +00:00
helixhorned
d53b976acf Lunatic: document more stuff (not too carefully), add red DRAFT marker.
git-svn-id: https://svn.eduke32.com/eduke32@3942 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:46 +00:00
helixhorned
5e41c1604c LunaCON: handle system gamearrays for some array commands.
- 'copy' may have them as source, 'getarraysize' works fine
- 'setarray' and 'resizearray' are obviously forbidden
- 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them
  (use case?)

Also, in the Makefile: don't use realpath on directories. It may give an empty
string.

git-svn-id: https://svn.eduke32.com/eduke32@3940 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:43 +00:00
helixhorned
1e26e640e4 Lunatic: swap first and second arg of con.spawn().
git-svn-id: https://svn.eduke32.com/eduke32@3939 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:41 +00:00
helixhorned
750fbb0a0e Lunatic: slight Makefile tweak for Windows preparation.
Add doc/how_to_build_lunatic.txt and doc/lpeg-lunatic.patch.

git-svn-id: https://svn.eduke32.com/eduke32@3938 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:14 +00:00
helixhorned
7f2175fcec Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
Don't yet make this official API though, since there are unresolved issues
with newly created tsprites potentially being fed back to the animation loop.
Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

git-svn-id: https://svn.eduke32.com/eduke32@3937 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:10 +00:00
helixhorned
c243bab0e7 Remove one instance of duplicate code lines and now unused TSPR_MIRROR.
git-svn-id: https://svn.eduke32.com/eduke32@3936 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:07 +00:00
helixhorned
f506e0f570 Rename the external 'gethitickms()' to 'gethiticks()'.
git-svn-id: https://svn.eduke32.com/eduke32@3935 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:05 +00:00
helixhorned
f37d845f02 Lunatic: various unrelated changes and more documentation.
- check map-text version on load
- LunaCON: don't allow (back)slash as identifier char
- LunaCON stand-alone: don't resort to default directory for root file names
- document non-local control flow functions and for LunaCON, ambigious lexical
  elements

git-svn-id: https://svn.eduke32.com/eduke32@3933 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:58:57 +00:00
helixhorned
6e443944c3 Lunatic: partially fix LTO=1 build with GCC.
Having to tag these few variables and functions as ATTRIBUTE((used))
seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

git-svn-id: https://svn.eduke32.com/eduke32@3932 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:53 +00:00
helixhorned
baebd63bac Lunatic: make g_playerWeapon an array of a corresponding bcarray type.
git-svn-id: https://svn.eduke32.com/eduke32@3931 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:50 +00:00
helixhorned
4c4cf5eecc Lunatic: document the additions of the preceding commits.
git-svn-id: https://svn.eduke32.com/eduke32@3930 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:48 +00:00
helixhorned
7c3f7909cc Lunatic: various changes.
- swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot)
- add vec3 method 'rotate', calling xmath.rotate
- store game tic count in savegames

git-svn-id: https://svn.eduke32.com/eduke32@3929 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:46 +00:00
helixhorned
d580c1e998 Lunatic: many changes, motivated by writing test "helixspawner".
- some renames of functions/methods
- con.actorvar: explicitly allow (for now) boolean and number values
- added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(),
  gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs()
- make read of nil var in "finalized" (live) module produce error, too
- add test/helixspawner.lua

git-svn-id: https://svn.eduke32.com/eduke32@3928 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:42 +00:00
helixhorned
44f71d313f Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio.
git-svn-id: https://svn.eduke32.com/eduke32@3927 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:39 +00:00
helixhorned
e771c7faf3 Lunatic: document con.action/move/ai and actor methods.
Also, in some movement functions, replace e.g. (vel*TICSPERFRAME)>>2 with vel.

git-svn-id: https://svn.eduke32.com/eduke32@3925 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:35 +00:00
helixhorned
253a13ed29 Lunatic: various tweaks and fixes.
- fix getv movflags handling in VM_Move()
- add actor.fall()
- LunaCON: sanity-check some action members

git-svn-id: https://svn.eduke32.com/eduke32@3924 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:32 +00:00
helixhorned
cb2edcf45e Lunatic: in con.action and con.move, allow mixed number/string key tables.
E.g. con.action{0, 4, delay=20}; for convenience, viewtype and incval are
initialized to 1 (not 0) here.

git-svn-id: https://svn.eduke32.com/eduke32@3923 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:54 +00:00
helixhorned
cad7d49bd1 Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
git-svn-id: https://svn.eduke32.com/eduke32@3922 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:52 +00:00
helixhorned
73b5d064da Retire actor[].shootzvel, as it was only ever used in local scope.
That is, its value was only referenced during the duration of a function call
that had previously set it. It was also never accessible from CON.

git-svn-id: https://svn.eduke32.com/eduke32@3921 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:50 +00:00
helixhorned
e164bd7f1e Actor-related code cleanup part 2: give actor t_data[] indexes names.
Using macros like AC_COUNT(t). Clean up related code:
 - comment out the dead condition noted in the previous commit
 - Lunatic: use get_count() instead of get_t_data(0) in one place,
   rename to _get_t_data(), i.e. make that method internal

git-svn-id: https://svn.eduke32.com/eduke32@3920 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:48 +00:00
helixhorned
90ddee2296 Actor-related code cleanup part 1: rename some locals, expose one dead condition
... due to making hi/lotag unsigned in r3174. This commit keeps the compiler
warning, the next one will remove it.

git-svn-id: https://svn.eduke32.com/eduke32@3919 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:45 +00:00
helixhorned
ebe0ecaded Lunatic: add actor methods allowing overriding action delay and move hvel/vvel.
Add testing code for an example actor 1275 (newspaper) to test.elua.

git-svn-id: https://svn.eduke32.com/eduke32@3918 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:44 +00:00
helixhorned
67db095bd3 Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS.
git-svn-id: https://svn.eduke32.com/eduke32@3917 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:41 +00:00
helixhorned
36f3a8e47c Lunatic: don't register con.action/move/ai by name, make these return a cdata.
git-svn-id: https://svn.eduke32.com/eduke32@3916 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:39 +00:00
helixhorned
16f2f4c475 lunatic/listglobals.sh: allow passing multiple file names.
git-svn-id: https://svn.eduke32.com/eduke32@3915 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:37 +00:00
helixhorned
fb0c13f9f2 Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3914 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:35 +00:00
helixhorned
6a33c2eec1 CON: New command 'screensound', unconditionally playing a session-wide sound.
git-svn-id: https://svn.eduke32.com/eduke32@3912 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:46 +00:00
helixhorned
b2c5e2d807 Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
Also, clean up the saving/loading logic a bit:
- On load failure, display message with purple color.
- Take over the current file name ('boardfilename') only on success.
- Check SaveBoard() return values in various places.

git-svn-id: https://svn.eduke32.com/eduke32@3911 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:44 +00:00
helixhorned
5ea2eee072 Lunatic: merge updatesector and ~breadth, making the former accept a flag.
git-svn-id: https://svn.eduke32.com/eduke32@3910 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:43 +00:00
helixhorned
885036a6a3 Lunatic: retire 'geom' module, putting vector types into xmath.
git-svn-id: https://svn.eduke32.com/eduke32@3909 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:41 +00:00
helixhorned
7cb94070e1 Lunatic: allow serialization of tables in more general cases.
git-svn-id: https://svn.eduke32.com/eduke32@3908 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:39 +00:00
helixhorned
bb71052cb7 Lunatic: begin writing LunaCON documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3907 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:37 +00:00
helixhorned
89d865b8b1 Lunatic: don't pass 0x80000000 to int32_t arg, document xmath functions.
git-svn-id: https://svn.eduke32.com/eduke32@3906 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:33 +00:00
terminx
e9a773a588 Add a few defined constants for commonly used weapon_pos values
git-svn-id: https://svn.eduke32.com/eduke32@3903 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:57 +00:00
terminx
214baa9475 Rename getinput() to P_GetInput(), add bounds checking for a few arrays used for weapon drawing that use kickback_pic as an index.
git-svn-id: https://svn.eduke32.com/eduke32@3902 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:39 +00:00
terminx
6516a29778 Make P_PalFrom() static inline in player.h as the whole function is just 4 assignments
git-svn-id: https://svn.eduke32.com/eduke32@3901 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:24 +00:00
helixhorned
db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
helixhorned
a3adf3508e Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.
git-svn-id: https://svn.eduke32.com/eduke32@3896 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:13 +00:00
helixhorned
bfd9feb5aa Lunatic: document vector types, add forgotten warning icon.
git-svn-id: https://svn.eduke32.com/eduke32@3895 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:12 +00:00
helixhorned
1febaae767 Lunatic: various minor tweaks and fixes.
- Pass original module name (dot=dirsep) to module via our require()
- geom.lua: fix some operations using the vector type constructor
- geom.lua: provide constructor for ivec3, useable like vec3

git-svn-id: https://svn.eduke32.com/eduke32@3894 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:09 +00:00
helixhorned
5db04f585e Lunatic: player method fadecol(), an improved palfrom.
Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().

git-svn-id: https://svn.eduke32.com/eduke32@3893 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:50 +00:00
helixhorned
e8c9bf044f Don't register "savestate" and "restorestate" OSD commands even in debug builds.
They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3892 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:48 +00:00
helixhorned
b319ae5613 Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').

git-svn-id: https://svn.eduke32.com/eduke32@3891 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:47 +00:00
helixhorned
10379910c1 Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
git-svn-id: https://svn.eduke32.com/eduke32@3890 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:45 +00:00
helixhorned
4a4f90e5e7 Lunatic: fix random angle movflag, Windows build; write more documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3889 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:42 +00:00
helixhorned
e2859cd133 Lunatic: write more documentation, handle randomangle movflag in a:set_move().
git-svn-id: https://svn.eduke32.com/eduke32@3887 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:06 +00:00
terminx
40b117a23c Forgot a file for a previous commit
git-svn-id: https://svn.eduke32.com/eduke32@3886 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-14 21:29:14 +00:00
terminx
47745497b0 Fix 1.3D, sorry guys
git-svn-id: https://svn.eduke32.com/eduke32@3885 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:17 +00:00
terminx
8479e63b7c Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
git-svn-id: https://svn.eduke32.com/eduke32@3884 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:03 +00:00
helixhorned
d43cfe6232 Lunatic savegames: store g_playerWeapon[][], fix 'require' with submodules.
git-svn-id: https://svn.eduke32.com/eduke32@3883 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:09 +00:00
helixhorned
4a49da94c1 LunaCON: check reserved bits for sound and ai movement flags.
git-svn-id: https://svn.eduke32.com/eduke32@3882 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:07 +00:00
helixhorned
878ba20af9 LunaCON: make mail, money, paper be affected by tile remapping, fix one printf.
git-svn-id: https://svn.eduke32.com/eduke32@3881 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:06 +00:00
helixhorned
51e021e810 Mapster32: fix construction of *_crash.map file name in crash handler.
git-svn-id: https://svn.eduke32.com/eduke32@3876 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:56 +00:00
helixhorned
9c1eeae751 Lunatic: clean up 'geom' module, make walls readable with pseudo-member 'z'.
git-svn-id: https://svn.eduke32.com/eduke32@3875 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:56 +00:00
helixhorned
9911e96fe8 Lunatic: rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect.
git-svn-id: https://svn.eduke32.com/eduke32@3874 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:55 +00:00
helixhorned
f6065e227a Lunatic: make gameactor and gameevent be "table-called" functions.
git-svn-id: https://svn.eduke32.com/eduke32@3873 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:53 +00:00
helixhorned
bbcf6d6353 LunaCON: implement qgetsysstr/STR_VOLUMENAME.
git-svn-id: https://svn.eduke32.com/eduke32@3872 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:51 +00:00
helixhorned
570d35dbaa Lunatic: Propagate potentially remapped CON defines to the control module.
(This is the module that implements much of the "hard-coded" functionality
formerly on the C side.)

git-svn-id: https://svn.eduke32.com/eduke32@3871 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:49 +00:00
helixhorned
2f29a89368 Lunatic: provide CON-defined labels in read-only table require("CON.DEFS").
git-svn-id: https://svn.eduke32.com/eduke32@3870 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:47 +00:00
helixhorned
e955860950 Lunatic: commit preliminary, unfinished documentation written in AsciiDoc.
Don't (yet?) commit the generated HTML.

git-svn-id: https://svn.eduke32.com/eduke32@3868 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:22 +00:00
helixhorned
224702b619 Lunatic: make require() translate dots to dir separators, make those illegal.
However, from the command line, reverse the situation: dirseps must be passed
as '/', dots are forbidden (except in the trailing ".lua").

git-svn-id: https://svn.eduke32.com/eduke32@3867 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:19 +00:00
helixhorned
2003954492 CON: add projectile member .userdata and predefined label PROJ_USERDATA.
It is a 32-bit signed integer. No version bump necessary, although CON code
accessing this new member will not work with earlier revisions (obviously).

git-svn-id: https://svn.eduke32.com/eduke32@3866 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:18 +00:00
helixhorned
0d951f0256 LunaCON: bound-check defineprojectile tile/sound members.
Also from Lunatic, make these members read-only and provide methods that
allow setting them to either -1 or a number in [0..MAX{TILES,SOUNDS}-1].

git-svn-id: https://svn.eduke32.com/eduke32@3865 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:16 +00:00
helixhorned
dee8dbe092 Lunatic: rename bitint members to *bits instead of *x.
git-svn-id: https://svn.eduke32.com/eduke32@3864 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:13 +00:00
helixhorned
01770ec720 Fix accessing the wrong animation indices with negative viewtypes.
(I think; untested.)

git-svn-id: https://svn.eduke32.com/eduke32@3863 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:35 +00:00
helixhorned
bd49bc7bbd LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
git-svn-id: https://svn.eduke32.com/eduke32@3862 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:34 +00:00
helixhorned
16b3cb6a42 LunaCON: showview and showviewunbiased.
git-svn-id: https://svn.eduke32.com/eduke32@3861 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:32 +00:00
helixhorned
5e5f80d61b Lunatic: keep status number symbols in actor.STAT instead of gv.STAT_*.
git-svn-id: https://svn.eduke32.com/eduke32@3860 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:30 +00:00
helixhorned
a57ce255e7 Allow negating an action's viewtype 5 or 7, meaning to x-flip the shown sprite.
git-svn-id: https://svn.eduke32.com/eduke32@3859 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:21 +00:00
helixhorned
528366da46 Lunatic: add preliminary helper code for local gamevar saving.
git-svn-id: https://svn.eduke32.com/eduke32@3858 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:20 +00:00
helixhorned
34138cdc96 Lunatic: fix current incarnation of gamevar saving/restoration.
git-svn-id: https://svn.eduke32.com/eduke32@3857 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:17 +00:00
helixhorned
a0f00e28c3 Lunatic: prettify listglobals.sh output.
git-svn-id: https://svn.eduke32.com/eduke32@3856 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:16 +00:00
helixhorned
ddb0d3f63d LunaCON: properly generate references to gamevars named like Lua keywords.
git-svn-id: https://svn.eduke32.com/eduke32@3855 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:15 +00:00
helixhorned
7725544ef1 LunaCON: free a couple of file-scope local slots by storing stuff in tables.
git-svn-id: https://svn.eduke32.com/eduke32@3854 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:12 +00:00
helixhorned
335fa81b18 game.c: fix out-of-bounds write in G_GetSubString().
git-svn-id: https://svn.eduke32.com/eduke32@3852 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:38 +00:00
helixhorned
f8c04673b4 Lunatic: tweak sector.STAT.* and other names a little.
git-svn-id: https://svn.eduke32.com/eduke32@3851 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:35 +00:00
hendricks266
6cc62ea2bf Fix the display of numbers with TEXT_GAMETEXTNUMHACK and TEXT_XOFFSETZERO. (Fix level stats, part 2.)
The commit revises the definition of qstrdim when TEXT_[XY]OFFSETZERO are used. With these flags, the offsets the user specifies are now the only dimensions the function cares about in terms of tile placement, so depending on the difference between the offset(s) and the size of the final tile, it may be slightly more or less than the dimensions actually displayed on the screen because tile size is never taken into account. (For example, if your font is nominally 9x7 like the Duke bluefont and you use a TEXT_XOFFSETZERO of 5 with a string five characters long, the total x dimension will be 25 even though the last character will overhang that amount by four pixels. If you use a TEXT_XOFFSETZERO of 12 with the same string, the total x width will be 60 even though there will be three pixels of empty space on the right edge.) This change was made because assigning text an arbitrary constant width in general implies an intent to keep character positions constant even with a variable width font, but returning the visible span of pixels on the screen that the tiles cover would have caused the string to move when alignment options other than the top-left were used. In other words, you can now safely use TEXT_[XY]OFFSETZERO with the alignment options and the text won't jiggle.

Also, with TEXT_GAMETEXTNUMHACK, numerals are now effectively TEXT_XOFFSETZERO text that respect the above paragraph, so number count displays can look nice with alignment options too.

Having to modify the extent/offset code makes me realize that I'm not quite happy with its structure because it gets tangled juggling different concepts like character width, X offset, and spacing, and how they relate when the line wraps or in terms of the final size. Fortunately, it produces correct results as far as I know, and it's not necessarily ugly, just hard to understand. Handle with care.

git-svn-id: https://svn.eduke32.com/eduke32@3850 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-03 05:26:44 +00:00
hendricks266
e74ac19cd2 Fix display of level stats by fixing G_ScreenText() handling of (orientation & 2).
git-svn-id: https://svn.eduke32.com/eduke32@3849 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-03 05:26:24 +00:00
helixhorned
185597d3b3 LunaCON: proper handling of dynamic remappings with weapon defaults.
That is, the gamevars named WEAPONx_* in CON will now have the remapped value
if they were not overridden from CON ('gamevar' at file scope).
For C-CON, everything except signaling an override from the CON parser is in
place.

git-svn-id: https://svn.eduke32.com/eduke32@3848 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:56 +00:00
helixhorned
882eb4cb8b LunaCON: hook up dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3847 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:52 +00:00
helixhorned
229a996d40 Make S_MenuSound() use stack'd array to get rid of S_StaticToDynamicMenuSound().
git-svn-id: https://svn.eduke32.com/eduke32@3846 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:46 +00:00
helixhorned
7fcb577f51 LunaCON: hook up qstrdim and screentext.
Also add some recent keywords to the list in con_lang.lua which I had
forgotten all along.

git-svn-id: https://svn.eduke32.com/eduke32@3845 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:45 +00:00
helixhorned
75313a78c8 Lunatic: sector[].ceiling/.floor gets a reference to a ceiling-or-floor struct.
Also, make sector[].*stat a bitint type.

Now, a piece of code could look like this:
local sec = sector[i]
local ceil = sec.ceiling
ceil.statx:flip(sector.STAT.SMOOSH)

git-svn-id: https://svn.eduke32.com/eduke32@3844 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:43 +00:00
helixhorned
51ad20eda5 Lunatic: fix a couple of oversights, tweak some stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3843 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:42 +00:00
helixhorned
e0433e66fb LunaCON: real user per-player vars.
The previous behavior was to translate them as global gamevars, since LunaCON
currently has no support for multiplayer. However, then some errors would be
missed where such gamevars are accessed in no-player context
(e.g. EVENT_ENTERLEVEL).
On by default, disabled with -fno-playervar.

git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:41 +00:00
helixhorned
f0ed046a98 LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
When encountering a non-empty statement inside braces, emit "do" ... "end".

git-svn-id: https://svn.eduke32.com/eduke32@3840 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:37 +00:00
hendricks266
e0a373893a Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
git-svn-id: https://svn.eduke32.com/eduke32@3839 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:57:00 +00:00
hendricks266
899f19155d Make improvements utilizing G_ScreenText().
git-svn-id: https://svn.eduke32.com/eduke32@3838 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:28 +00:00
hendricks266
e483dbefcd For all HUD and text shadows that use pal 4, also use shade 127.
git-svn-id: https://svn.eduke32.com/eduke32@3837 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:13 +00:00
hendricks266
bf9b91352b Text wrapper conversion.
G_PrintGameText(), minitext_(), G_DrawTXDigiNumZ(), and menutext_() now wrap G_ScreenText().
G_GameTextLen() now wraps G_ScreenTextSize().
G_DrawDigiNum_() now wraps G_DrawTXDigiNumZ().

git-svn-id: https://svn.eduke32.com/eduke32@3836 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:00 +00:00
hendricks266
4297507c8f Dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3834 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:30 +00:00
hendricks266
ced47cf9fc Add qstrdim and screentext, powerful new functions for HUD text.
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
hendricks266
4375a3c261 Remove an unused variable from startwin.game.c.
git-svn-id: https://svn.eduke32.com/eduke32@3832 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:54:29 +00:00
hendricks266
297dfcdfc7 Update credits.
git-svn-id: https://svn.eduke32.com/eduke32@3831 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-31 05:08:46 +00:00
helixhorned
5bfbfa3c5b Lunatic: also reset per-actor gamevars from spawns originating from C.
Take care not to do it twice. Still untested though.

git-svn-id: https://svn.eduke32.com/eduke32@3830 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:59 +00:00
helixhorned
97f857ec39 Lunatic: split 'replace' option for actor chaining flags into soft/hard.
Hard replacement reassigns the tile flags, while soft replacement bitwise
ORs them, as in CON (since some flags might already have been set using
commands like spritenoshade).

git-svn-id: https://svn.eduke32.com/eduke32@3829 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:54 +00:00
helixhorned
020be8d4b5 Lunatic: reset per-actor gamevars on actor spawn, untested.
git-svn-id: https://svn.eduke32.com/eduke32@3828 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:52 +00:00