.. |
enet
|
Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
|
2013-06-01 06:57:00 +00:00 |
eobj
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
eobj_win
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
jaudiolib
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
jmact
|
Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
|
2013-10-11 13:43:39 +00:00 |
lunatic
|
Lunatic: add forgotten g_argv to dynsymlist_m32.
|
2013-10-11 13:43:37 +00:00 |
misc
|
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
|
2013-08-31 04:57:46 +00:00 |
obj
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
obj_win
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
util
|
Tools updates:
|
2012-11-15 06:42:37 +00:00 |
_functio.h
|
Lunatic translator: update default defines.
|
2012-11-25 13:18:41 +00:00 |
_midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
_rts.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
actors.h
|
Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
|
2013-08-06 23:53:34 +00:00 |
actors_inline.c
|
Clean up of mostly actors.c, but some other files along the way too.
|
2013-04-15 10:48:09 +00:00 |
actors_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
anim.c
|
Add rudimentary sanity checks when playing ANM files.
|
2013-03-31 18:57:59 +00:00 |
anim.h
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
|
2012-01-10 23:43:54 +00:00 |
animvpx.c
|
Take over and use static assertion macro found in LuaJIT sources.
|
2013-04-05 17:53:14 +00:00 |
animvpx.h
|
Make ivfrate build standalone, Makefile tweaks.
|
2012-11-08 21:54:17 +00:00 |
astub.c
|
Fix USE_OPENGL=0 build.
|
2013-10-07 10:03:49 +00:00 |
common.c
|
Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().
|
2013-08-11 15:28:51 +00:00 |
common_game.h
|
Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().
|
2013-08-11 15:28:51 +00:00 |
config.c
|
Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
|
2013-08-06 23:53:55 +00:00 |
config.h
|
Fix warning from r3128
|
2012-11-08 22:09:00 +00:00 |
demo.c
|
Rename the external 'gethitickms()' to 'gethiticks()'.
|
2013-07-07 20:59:05 +00:00 |
demo.h
|
In -d command line arg, allow specifying demo number in addition to file name.
|
2012-10-01 17:52:40 +00:00 |
duke3d.h
|
Clean up parallaxed sky functionality, part 2.
|
2013-08-04 20:37:48 +00:00 |
function.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
game.c
|
Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
|
2013-10-11 13:43:39 +00:00 |
game.h
|
Lunatic: sync defs.ilua's user_defs with r3993, adding member MasterVolume.
|
2013-08-11 15:28:48 +00:00 |
game_inline.c
|
Add qstrdim and screentext, powerful new functions for HUD text.
|
2013-06-01 06:55:00 +00:00 |
game_inline.h
|
Add qstrdim and screentext, powerful new functions for HUD text.
|
2013-06-01 06:55:00 +00:00 |
gamedef.c
|
Minor changes for Lunatic utils, replace missed sound flag literals with macros.
|
2013-09-21 13:38:07 +00:00 |
gamedef.h
|
Retire global 'lastvisinc'.
|
2013-07-18 18:08:13 +00:00 |
gamedefs.h
|
Remove some duplicate or unused control layer defines.
|
2013-02-25 15:31:22 +00:00 |
gameexec.c
|
Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit.
|
2013-08-06 23:54:09 +00:00 |
gameexec.h
|
Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
|
2013-07-07 20:59:10 +00:00 |
GameListSource.game.h
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
|
Apply patch by forum user "John Jendro" fixing OS X build.
|
2013-07-13 21:05:06 +00:00 |
gamestructures.c
|
CON: add projectile member .userdata and predefined label PROJ_USERDATA.
|
2013-06-09 16:37:18 +00:00 |
gamevars.c
|
Retire global 'lastvisinc'.
|
2013-07-18 18:08:13 +00:00 |
gamevars.h
|
LunaCON: proper handling of dynamic remappings with weapon defaults.
|
2013-06-02 14:07:56 +00:00 |
global.c
|
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
|
2013-05-23 18:28:04 +00:00 |
global.h
|
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
|
2013-05-23 18:28:04 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
GrpFile.game.h
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
grpscan.c
|
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
|
2013-05-23 18:28:04 +00:00 |
grpscan.h
|
Apply patch by forum user "John Jendro" fixing OS X build.
|
2013-07-13 21:05:06 +00:00 |
input.c
|
Relax CAPITALIZATION restrictions.
|
2013-03-25 04:31:09 +00:00 |
input.h
|
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
|
2012-06-03 16:11:22 +00:00 |
keys.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32def.c
|
a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
|
2013-04-05 17:53:31 +00:00 |
m32def.h
|
Add "rotatespritea" to CON and M32script.
|
2013-03-25 04:33:03 +00:00 |
m32exec.c
|
Prevent calling function pointers cast to an incompatible type.
|
2013-09-21 13:38:44 +00:00 |
m32structures.c
|
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
|
2013-05-17 03:44:09 +00:00 |
m32vars.c
|
LunaCON: proper handling of dynamic remappings with weapon defaults.
|
2013-06-02 14:07:56 +00:00 |
macros.h
|
Fix two bugs found by Clang's undefined behavior sanitizer.
|
2013-04-29 19:24:19 +00:00 |
mapster32.h
|
Split r3159..r3161, part 14: The rest.
|
2012-11-15 14:28:47 +00:00 |
mdump.cpp
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
mdump.h
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
menus.c
|
Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
|
2013-08-06 23:53:55 +00:00 |
menus.h
|
Minor menu cleanups, only half-finished (if that).
|
2012-10-14 22:16:07 +00:00 |
midi.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
mpu401.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
mpu401.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
music.c
|
This should fix the "assignment discards 'const' qualifier" warning in music.c.
|
2012-07-09 19:00:23 +00:00 |
names.h
|
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
|
2011-08-20 23:27:46 +00:00 |
namesdyn.c
|
Dynamicsoundremap.
|
2013-06-01 06:55:30 +00:00 |
namesdyn.h
|
Lunatic translator: dynamic tile remapping.
|
2013-03-17 18:11:38 +00:00 |
net.c
|
Fix the long-standing trivial warnings in net.c.
|
2013-10-07 10:03:23 +00:00 |
net.h
|
Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
|
2013-08-07 14:29:10 +00:00 |
old.diff
|
Tweakery in various places.
|
2011-03-17 23:37:38 +00:00 |
osdcmds.c
|
When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.
|
2013-08-12 15:18:19 +00:00 |
osdcmds.h
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
osdfuncs.c
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
osdfuncs.h
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
player.c
|
Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
|
2013-08-06 23:53:34 +00:00 |
player.h
|
Retire global 'lastvisinc'.
|
2013-07-18 18:08:13 +00:00 |
premap.c
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
premap.h
|
Lunatic: various changes.
|
2013-07-04 19:38:46 +00:00 |
quotes.h
|
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
|
2013-06-13 21:17:03 +00:00 |
rev.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
rts.c
|
Add newlines to some diagostic log messages that lack them and need them.
|
2013-04-13 03:49:35 +00:00 |
rts.h
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
|
Clean up parallaxed sky functionality, part 2.
|
2013-08-04 20:37:48 +00:00 |
savegame.h
|
Clean up parallaxed sky functionality, part 1.
|
2013-08-04 20:37:45 +00:00 |
sdlmusic.c
|
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
|
2013-10-13 09:08:31 +00:00 |
sector.c
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
sector.h
|
Clean up parallaxed sky functionality, part 2.
|
2013-08-04 20:37:48 +00:00 |
sector_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sector_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
soundefs.h
|
update soundefs.h to match the final v1.5 DEFS.CON
|
2011-08-20 23:27:58 +00:00 |
sounds.c
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
sounds.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
sounds_common.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
sounds_mapster32.c
|
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
|
2013-10-07 10:05:03 +00:00 |
sounds_mapster32.h
|
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
|
2013-09-08 20:18:56 +00:00 |
soundsdyn.c
|
Dynamicsoundremap.
|
2013-06-01 06:55:30 +00:00 |
soundsdyn.h
|
Dynamicsoundremap.
|
2013-06-01 06:55:30 +00:00 |
standard.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
startgtk.game.c
|
Fix a reference to "RDR_POLYMER" that was missed in startgtk
|
2013-05-25 06:11:38 +00:00 |
startosx.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
startwin.game.c
|
Windows startup window tweaks:
|
2013-10-07 10:05:41 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
Windows: Fix potential crash in version checker.
|
2012-11-29 12:49:41 +00:00 |