..
enet
Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
2013-06-01 06:57:00 +00:00
eobj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
eobj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
jaudiolib
Fix playing ambient sounds at max volume for split sec on entering their range.
2013-03-31 18:58:17 +00:00
jmact
Add rudimentary sanity checks when playing ANM files.
2013-03-31 18:57:59 +00:00
lunatic
Lunatic: document con.action/move/ai and actor methods.
2013-07-04 19:38:35 +00:00
misc
Support high DPI setups for the startup dialogs on Windows
2013-05-23 18:27:06 +00:00
obj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
obj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c
Lunatic: document con.action/move/ai and actor methods.
2013-07-04 19:38:35 +00:00
actors.h
Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
2013-06-30 20:38:52 +00:00
actors_inline.c
Clean up of mostly actors.c, but some other files along the way too.
2013-04-15 10:48:09 +00:00
actors_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
anim.c
Add rudimentary sanity checks when playing ANM files.
2013-03-31 18:57:59 +00:00
anim.h
animvpx.c
Take over and use static assertion macro found in LuaJIT sources.
2013-04-05 17:53:14 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
2013-06-28 14:07:44 +00:00
common.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
common_game.h
Forgot a file for a previous commit
2013-06-14 21:29:14 +00:00
config.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
2013-01-20 21:17:06 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
2013-06-30 20:38:52 +00:00
game.h
Substitute some symbolic SE_x_* labels for literal SE numbers that were missed.
2013-06-22 11:31:13 +00:00
game_inline.c
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
game_inline.h
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
gamedef.c
CON: New command 'screensound', unconditionally playing a session-wide sound.
2013-06-28 14:07:46 +00:00
gamedef.h
CON: New command 'screensound', unconditionally playing a session-wide sound.
2013-06-28 14:07:46 +00:00
gamedefs.h
Remove some duplicate or unused control layer defines.
2013-02-25 15:31:22 +00:00
gameexec.c
Lunatic: various tweaks and fixes.
2013-07-04 19:38:32 +00:00
gameexec.h
Make G_{Save,Restore}MapState() take no input arguments.
2013-05-19 19:29:26 +00:00
GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
gamestructures.c
CON: add projectile member .userdata and predefined label PROJ_USERDATA.
2013-06-09 16:37:18 +00:00
gamevars.c
LunaCON: proper handling of dynamic remappings with weapon defaults.
2013-06-02 14:07:56 +00:00
gamevars.h
LunaCON: proper handling of dynamic remappings with weapon defaults.
2013-06-02 14:07:56 +00:00
global.c
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
global.h
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
GNU.TXT
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
grpscan.c
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
grpscan.h
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
input.c
Relax CAPITALIZATION restrictions.
2013-03-25 04:31:09 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
m32def.c
a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
2013-04-05 17:53:31 +00:00
m32def.h
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
m32exec.c
Replace inline "qsetmode==200" checks with in3dmode().
2013-05-30 09:13:32 +00:00
m32structures.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
m32vars.c
LunaCON: proper handling of dynamic remappings with weapon defaults.
2013-06-02 14:07:56 +00:00
macros.h
Fix two bugs found by Clang's undefined behavior sanitizer.
2013-04-29 19:24:19 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c
Make improvements utilizing G_ScreenText().
2013-06-01 06:56:28 +00:00
menus.h
Minor menu cleanups, only half-finished (if that).
2012-10-14 22:16:07 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
namesdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
namesdyn.h
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
net.c
Retire actor[].shootzvel, as it was only ever used in local scope.
2013-06-30 20:38:50 +00:00
net.h
Fix NETCODE=0 build.
2013-01-06 18:56:38 +00:00
old.diff
osdcmds.c
Don't register "savestate" and "restorestate" OSD commands even in debug builds.
2013-06-20 18:31:48 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
osdfuncs.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
player.c
Retire actor[].shootzvel, as it was only ever used in local scope.
2013-06-30 20:38:50 +00:00
player.h
Add a few defined constants for commonly used weapon_pos values
2013-06-27 23:04:57 +00:00
premap.c
Add a few defined constants for commonly used weapon_pos values
2013-06-27 23:04:57 +00:00
premap.h
Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
2013-01-20 21:17:31 +00:00
quotes.h
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
2013-06-13 21:17:03 +00:00
rev.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rts.c
Add newlines to some diagostic log messages that lack them and need them.
2013-04-13 03:49:35 +00:00
rts.h
savegame.c
Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
2013-06-30 20:38:35 +00:00
savegame.h
Lunatic: conditionally compile out more code in savegame/gamevars.[ch].
2013-05-19 19:29:18 +00:00
sdlmusic.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
sector.c
Add a few defined constants for commonly used weapon_pos values
2013-06-27 23:04:57 +00:00
sector.h
Make G_{Save,Restore}MapState() take no input arguments.
2013-05-19 19:29:26 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
sounds.c
Make S_MenuSound() use stack'd array to get rid of S_StaticToDynamicMenuSound().
2013-06-01 20:09:46 +00:00
sounds.h
Fix playing ambient sounds at max volume for split sec on entering their range.
2013-03-31 18:58:17 +00:00
sounds_mapster32.c
Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
2013-06-01 06:57:00 +00:00
sounds_mapster32.h
soundsdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
soundsdyn.h
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
standard.h
startgtk.game.c
Fix a reference to "RDR_POLYMER" that was missed in startgtk
2013-05-25 06:11:38 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Remove an unused variable from startwin.game.c.
2013-06-01 06:54:29 +00:00
startwin.game.h
winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00