raze-gles/polymer/eduke32/source
hendricks266 6bf0bd0c60 Windows startup window tweaks:
- Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".)
- Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading.

git-svn-id: https://svn.eduke32.com/eduke32@4086 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:41 +00:00
..
enet Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.) 2013-06-01 06:57:00 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
jmact Move CONTROL_ProcessBinds() to CONTROL_GetInput(). I don't think this breaks anything; if it does, revert it! 2013-08-06 23:51:25 +00:00
lunatic Lunatic: rename hitdata_t member 'sect' to 'sector' for consistency. DONT_BUILD. 2013-09-22 12:42:06 +00:00
misc Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC 2013-08-31 04:57:46 +00:00
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util Tools updates: 2012-11-15 06:42:37 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
actors.h Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod. 2013-08-06 23:53:34 +00:00
actors_inline.c Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
actors_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
anim.c Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c Take over and use static assertion macro found in LuaJIT sources. 2013-04-05 17:53:14 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c Fix USE_OPENGL=0 build. 2013-10-07 10:03:49 +00:00
common.c Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx(). 2013-08-11 15:28:51 +00:00
common_game.h Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx(). 2013-08-11 15:28:51 +00:00
config.c Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires. 2013-08-06 23:53:55 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h Clean up parallaxed sky functionality, part 2. 2013-08-04 20:37:48 +00:00
function.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game.c Allow wm_msgbox() to use SDL_ShowSimpleMessageBox() under SDL2. 2013-10-07 10:05:24 +00:00
game.h Lunatic: sync defs.ilua's user_defs with r3993, adding member MasterVolume. 2013-08-11 15:28:48 +00:00
game_inline.c Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
game_inline.h Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
gamedef.c Minor changes for Lunatic utils, replace missed sound flag literals with macros. 2013-09-21 13:38:07 +00:00
gamedef.h Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit. 2013-08-06 23:54:09 +00:00
gameexec.h Lunatic: retire per-sprite tsprite access for per-tile animation callback reg. 2013-07-07 20:59:10 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
gamestructures.c CON: add projectile member .userdata and predefined label PROJ_USERDATA. 2013-06-09 16:37:18 +00:00
gamevars.c Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
gamevars.h LunaCON: proper handling of dynamic remappings with weapon defaults. 2013-06-02 14:07:56 +00:00
global.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
global.h Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c Add support for shareware 0.99/1.0/1.1, for shits and giggles. 2013-05-23 18:28:04 +00:00
grpscan.h Apply patch by forum user "John Jendro" fixing OS X build. 2013-07-13 21:05:06 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c a.m32: Implement a Polymer "head light" emanating from your position in 3D mode. 2013-04-05 17:53:31 +00:00
m32def.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32exec.c Prevent calling function pointers cast to an incompatible type. 2013-09-21 13:38:44 +00:00
m32structures.c Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels. 2013-05-17 03:44:09 +00:00
m32vars.c LunaCON: proper handling of dynamic remappings with weapon defaults. 2013-06-02 14:07:56 +00:00
macros.h Fix two bugs found by Clang's undefined behavior sanitizer. 2013-04-29 19:24:19 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires. 2013-08-06 23:53:55 +00:00
menus.h Minor menu cleanups, only half-finished (if that). 2012-10-14 22:16:07 +00:00
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Fix the long-standing trivial warnings in net.c. 2013-10-07 10:03:23 +00:00
net.h Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p 2013-08-07 14:29:10 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch. 2013-08-12 15:18:19 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod. 2013-08-06 23:53:34 +00:00
player.h Retire global 'lastvisinc'. 2013-07-18 18:08:13 +00:00
premap.c Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
premap.h Lunatic: various changes. 2013-07-04 19:38:46 +00:00
quotes.h Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal) 2013-06-13 21:17:03 +00:00
rev.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rts.c Add newlines to some diagostic log messages that lack them and need them. 2013-04-13 03:49:35 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c Clean up parallaxed sky functionality, part 2. 2013-08-04 20:37:48 +00:00
savegame.h Clean up parallaxed sky functionality, part 1. 2013-08-04 20:37:45 +00:00
sdlmusic.c Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash. 2013-10-06 07:49:53 +00:00
sector.c Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sector.h Clean up parallaxed sky functionality, part 2. 2013-08-04 20:37:48 +00:00
sector_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sounds.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_common.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
sounds_mapster32.c Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sounds_mapster32.h Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
soundsdyn.c Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
soundsdyn.h Dynamicsoundremap. 2013-06-01 06:55:30 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Fix a reference to "RDR_POLYMER" that was missed in startgtk 2013-05-25 06:11:38 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Windows startup window tweaks: 2013-10-07 10:05:41 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00