Randy Heit
ebd115e7ca
- Removed snd_3dspread, because it totally does not do what I want. I was using it to preserve
...
some of the stereoness of stereo sounds played in 3D. My testing was done only with stereo
speakers, however, and I did not realize that it was moving the perceived physical location
of the sound itself (because it sounded fine with my two speakers). So when 3D spread started
working with mono sounds as well in FMOD 4.28, sound positioning was completely broken for
everything when outputting to more than two speakers, because sounds were being spread
across a 180 degree arc.
Whoops!
Stereo sounds are now completely mono when not played by you, the listener.
SVN r3357 (trunk)
2012-02-14 03:15:13 +00:00
Randy Heit
5a95c997d1
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
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SVN r3356 (trunk)
2012-02-12 02:45:48 +00:00
Randy Heit
540473cbe0
- Fixed: Sound limiting applied even to sounds that were already playing on the same
...
actor+channel. Since in this case, it's really just restarting the sound, it shouldn't limit
it. (Since it's already playing, we know the limit wasn't exceeded when it started playing, so
it shouldn't be exceeded if we restart it now.)
SVN r3355 (trunk)
2012-02-12 02:41:55 +00:00
Randy Heit
033b3964f1
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
...
This is because the automap calls it with its own bindings, which effectively cancelled all
doublebindings while the automap was open.
SVN r3354 (trunk)
2012-02-11 01:44:56 +00:00
Randy Heit
d2c8a86bb4
- Fixed: CheckMobjBlocking() did not consider one-sided lines without the ML_BLOCKING flag to be blocking.
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SVN r3353 (trunk)
2012-02-11 01:17:09 +00:00
Randy Heit
cd150bd170
- Fixed: Forgot to divide the length of the SVCT chunks in ACS objects by 4 to get the actual
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number of scripts to set VarCount for.
SVN r3352 (trunk)
2012-02-11 01:04:42 +00:00
Randy Heit
e4728ba6f0
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
...
can't pass it to DrawTexture with a simple TAG_MORE. (Not sure why I thought the initial tag
needed to be separate, though it did catch one case where it wasn't provided.)
SVN r3351 (trunk)
2012-02-11 00:15:03 +00:00
Randy Heit
68fbd75897
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
...
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
FMODs, the following have been added:
* snd_drawoutput now labels its outputs with the speakers they represent.
* DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
DrawText to a Unicode/non-Unicode variant.
* The loopsound console command was added to spawn an actor at the player's location and
have it loop a sound infinitely.
Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
my code, though I don't really know where to begin looking for the problem.
SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Christoph Oelckers
5d7ee4dbfd
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
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SVN r3348 (trunk)
2012-02-09 19:59:32 +00:00
Randy Heit
ddd5fe7535
- Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu
...
if the default skill requests confirmation.
SVN r3347 (trunk)
2012-01-24 03:25:06 +00:00
Randy Heit
9d67dc36e8
- Fixed: Episodes with NoSkillMenu defined had their own idea of default skill that differed
...
from episodes with skill menus (and completely ignored whichever skill is explicitly defined
as the default skill).
SVN r3346 (trunk)
2012-01-24 03:16:24 +00:00
Randy Heit
ef88515dda
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
...
Something like 「(tag & 5) + (tag & 2) / 2」 is now a valid argument for a standard line
translation.
SVN r3345 (trunk)
2012-01-23 04:18:37 +00:00
Randy Heit
4b2ae689ed
- Added modulus to FParseContext/xlat.
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- Fixed: Division of tag arguments for xlat was in the wrong order.
SVN r3344 (trunk)
2012-01-23 02:47:51 +00:00
Randy Heit
b21062c39a
- Added more tag operators for xlat: * / & | ^
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SVN r3343 (trunk)
2012-01-23 00:24:42 +00:00
Randy Heit
f28393263b
- Improve tag support for xlat: Any combination of arguments can now be tags, and you can
...
add (or subtract) a constant to them. If you do wish to add a constant, tag must come first.
e.g. tag+3 is good, but 3+tag will not work. (As a bonus, the parser is simpler, too.)
SVN r3342 (trunk)
2012-01-22 22:55:20 +00:00
Randy Heit
d9713669f1
- Fixed: Totally freezing a player did not ignore crouch toggling.
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SVN r3341 (trunk)
2012-01-22 00:31:42 +00:00
Randy Heit
00d3e1975f
- Play "misc/secret" as a UI sound.
...
SVN r3340 (trunk)
2012-01-22 00:18:13 +00:00
Randy Heit
2faf92858a
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
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SVN r3339 (trunk)
2012-01-22 00:14:02 +00:00
Randy Heit
1bdbfb360e
- Remove an int->bool conversion warning.
...
SVN r3338 (trunk)
2012-01-21 23:51:24 +00:00
Randy Heit
a408a913bc
- Added missing newline characters to [BSP rebuilding] messages in p_glnodes.cpp.
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SVN r3337 (trunk)
2012-01-21 23:48:46 +00:00
Randy Heit
83fc6cf53a
- Fixed: Hexen's ACS implementation truncates all line specials to bytes, so we need to do the
...
same for maps defined with Hexen-style MAPINFOs.
SVN r3336 (trunk)
2012-01-21 23:47:13 +00:00
Randy Heit
243197bfd4
- Fixed: Setting an actor's score with ACS also modified its nametag.
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SVN r3335 (trunk)
2012-01-21 23:16:35 +00:00
Randy Heit
038d3cc820
- Initialize mSentAdvance to false.
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SVN r3334 (trunk)
2011-12-25 22:45:12 +00:00
Randy Heit
8e636b8abf
- Fixed: Must not try to draw null flats in the textured automap.
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SVN r3333 (trunk)
2011-12-14 00:36:47 +00:00
Randy Heit
7279e2ad62
- Fixed: Player pitch limits were reset to 0 when changing levels and loading
...
saved games.
SVN r3332 (trunk)
2011-12-14 00:16:19 +00:00
Christoph Oelckers
b1905c16ef
- added UDMF LOcknumber property, submitted by Nightfall.
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SVN r3331 (trunk)
2011-12-12 16:07:32 +00:00
Braden Obrzut
3b8f5e0d39
- Fixed: levellump for drawstring should be all uppercase for consistency.
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SVN r3330 (trunk)
2011-12-09 00:59:38 +00:00
Christoph Oelckers
893455ef61
- sync source with latest GZDoom:
...
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.
SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit
8e8331d44c
- Fixed: Pressing a key to advance an intermission screen only worked on
...
the local computer.
SVN r3328 (trunk)
2011-12-06 02:51:32 +00:00
Randy Heit
2f8d6beb1e
- Be less verbose when attempting to play non-ZDoom demos.
...
SVN r3327 (trunk)
2011-12-06 01:52:07 +00:00
Randy Heit
5284ab9688
- Do nothing in D_DoAdvanceDemo if gameaction is not ga_nothing.
...
SVN r3326 (trunk)
2011-12-06 01:50:38 +00:00
Randy Heit
43fed9dc89
- Need to bump demo/gameversion due to DEM_SETPITCHLIMIT. MINDEMOVERSION also
...
needs to be touched, since the default limits are now 0.
SVN r3325 (trunk)
2011-12-06 01:30:48 +00:00
Randy Heit
b41dbf8a52
- A_SetPitch now clamps the player's pitch within the valid range. It can
...
be made to clamp other actors' pitches to within the range (-90,+90)
degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.
SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
0897a593c7
- When a missile teleports, maintain velocity on the other end.
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SVN r3322 (trunk)
2011-11-28 00:10:04 +00:00
Braden Obrzut
7d348e7148
- Fixed: The scanner triggered an assertion failure on empty strings.
...
SVN r3321 (trunk)
2011-11-26 06:59:35 +00:00
Braden Obrzut
cffae9c33c
- Applied Thomas's patch to fix physics with non-solid polyobjs, but adjusted it to work with 3D mid textures as well (at least as well as I could).
...
SVN r3320 (trunk)
2011-11-25 21:49:03 +00:00
Randy Heit
17ba09c882
- Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
...
SVN r3319 (trunk)
2011-11-24 04:36:36 +00:00
Randy Heit
7d502e7789
- Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
...
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit
04387a6924
- Initialize all parameters when converting MBF_PlaySound to A_PlaySound,
...
because volume was being passed as 0 to A_PlaySound.
SVN r3317 (trunk)
2011-11-24 03:59:02 +00:00
Randy Heit
48c7423fbf
- Added flag ALF_NOFRIENDS and a friend-basis pointer to P_AimLineAttack().
...
A_DeathBallImpact uses these to avoid aiming at friends when the death ball
bounces. (The pointer is needed because the missile itself does the aiming,
not the player that shot it, and missiles are nobody's friends.)
SVN r3315 (trunk)
2011-11-07 01:23:23 +00:00
Randy Heit
f00f5d2304
- Allow subclasses when checking for PowerWeaponLevel2.
...
SVN r3314 (trunk)
2011-11-07 00:43:41 +00:00
Randy Heit
66f86add05
- Fixed: Starting in a sector with a musinfo thing would not trigger the thing.
...
SVN r3313 (trunk)
2011-11-07 00:31:17 +00:00
Christoph Oelckers
e6e15be7e0
- fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix)
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SVN r3312 (trunk)
2011-11-05 22:45:58 +00:00
Randy Heit
9acf65b9a4
- Added support for a PALVERS lump. This specifies replacement textures to
...
be used when for walls and floors when the renderer is paletted. The format
is very simple:
rgbtex1 paltex1
rgbtex2 paltex2
...
The first texture is the one to be used normally, and the second is the one
to be used in paletted modes.
The vid_nopalsubstitutions cvar can be used to ignore this lump.
SVN r3311 (trunk)
2011-11-04 01:12:53 +00:00
Braden Obrzut
e68d956208
- Fixed: 2048 should be a valid height for a Doom patch.
...
SVN r3310 (trunk)
2011-11-03 21:08:39 +00:00
Randy Heit
4816b3182b
- Add compat_badangles to the menu.
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SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit
e121bd7d92
- Added compat_badangles to simulate Doom's incorrect sine table: Player
...
spawning and teleporting will be offset by one fineangle so they cannot
face directly in one of the cardinal directions.
SVN r3308 (trunk)
2011-11-01 02:58:52 +00:00
Randy Heit
c23b918596
- Fixed: restart ccmd did not reset the palette.
...
SVN r3307 (trunk)
2011-11-01 01:59:47 +00:00
Randy Heit
3401d9f2bb
- Fix incorrect line arg count for Ceiling_Waggle.
...
SVN r3306 (trunk)
2011-11-01 01:41:01 +00:00
Randy Heit
de956a9ab6
- Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
...
the offset to the target height. (This is Heretic's behavior.)
SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Christoph Oelckers
b5cd69fe4c
- fixed: Invalid intermission string references to the string table could cause a crash.
...
SVN r3301 (trunk)
2011-10-23 09:46:31 +00:00
Randy Heit
307050d38d
- Remove the chasecam restriction that the player sprite must be visible. (When
...
crushed, the real player is turned invisible, defeating the death/chasecam.)
SVN r3300 (trunk)
2011-10-03 00:56:01 +00:00
Randy Heit
3117f657c7
- Change UDMF lineflag 'transparent' to 'translucent' to match the spec.
...
(Hopefully nobody used 'transparent'; it's not in the DoomBuilder configs,
so that should be a safe assumption.)
SVN r3298 (trunk)
2011-10-03 00:36:37 +00:00
Braden Obrzut
9c8bb236ec
- Backport r1253 through r1256 and r1259 of GZDoom.
...
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p
* Fixed severe copy-pasta portal copy bug.
* 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap.
* Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error.
* Maybe fixed Linux compilation?
SVN r3297 (trunk)
2011-09-27 01:14:31 +00:00
Christoph Oelckers
3c47a30249
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
...
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Christoph Oelckers
a0bb1c2546
- added Gez's patch for proper splash checks with 3D-floors.
...
SVN r3295 (trunk)
2011-09-21 19:39:12 +00:00
Randy Heit
c12538c346
- Fixed crash when trying to play a MIDI file with no notes.
...
SVN r3294 (trunk)
2011-09-14 23:34:28 +00:00
Randy Heit
de8bf651f2
- Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
...
SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Braden Obrzut
d6b6a73fee
- Fixed MSVC warning.
...
SVN r3292 (trunk)
2011-09-13 20:13:26 +00:00
Braden Obrzut
faa122ede3
- Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance.
...
SVN r3291 (trunk)
2011-09-10 04:24:40 +00:00
Braden Obrzut
c013e72caa
- Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications.
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SVN r3290 (trunk)
2011-09-08 01:28:26 +00:00
Braden Obrzut
bb1b825f24
- Backported kgsws's weapon dropitem changes from Skulltag.
...
SVN r3289 (trunk)
2011-09-08 00:55:47 +00:00
Randy Heit
7714ee3ffd
- Fix more errors found with static code analysis.
...
SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers
f8bc459a21
- fix uninitialized string buffer in bot code.
...
SVN r3287 (trunk)
2011-08-31 22:49:24 +00:00
Christoph Oelckers
5747406776
- fixed some more potential NULL pointer accesses.
...
SVN r3286 (trunk)
2011-08-31 06:14:28 +00:00
Christoph Oelckers
f2a457206c
- fixed some potential NULL pointer accesses.
...
SVN r3285 (trunk)
2011-08-30 15:34:40 +00:00
Braden Obrzut
eafb9da2c1
- Backported GZDoom r1246:
...
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.
SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut
edfc16906a
- Disable the save game menu when not in a level.
...
SVN r3283 (trunk)
2011-08-19 07:56:43 +00:00
Braden Obrzut
f6ddad95b7
- Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
...
- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.
SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut
5c81cf20ba
- Merged r1236, r1237, and r1240 of GZDoom.
...
SVN r3279 (trunk)
2011-08-14 23:53:20 +00:00
Braden Obrzut
f42358ad08
- Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
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SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Braden Obrzut
ba4630f0df
- Added ammo1capacity and ammo2capacity to drawnumber.
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SVN r3277 (trunk)
2011-08-13 20:30:59 +00:00
Braden Obrzut
bdbea0da32
- Use kernel semaphores on Mac OS X since it doesn't support POSIX semaphores.
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SVN r3276 (trunk)
2011-08-01 03:53:57 +00:00
Christoph Oelckers
080e769c76
- removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
...
- fixed: D_ErrorCleanup must clear 'savegamerestore'.
- fixed: Cleaning up when loading a savegame failed while restoring the thinker list did not work. There were two issues:
* removed the asserts in GC::SweepList because they get triggered by thinkers that were not fully initialized during loading.
* AActor::UnlinkFromWorld may not assume that the sector list has been initialized when this function is called.
SVN r3274 (trunk)
2011-07-15 13:26:36 +00:00
Braden Obrzut
c8b8cdd13b
- Fixed: SBarInfo string center alignment didn't work with non-monospace fonts.
...
SVN r3271 (trunk)
2011-07-14 09:31:39 +00:00
Braden Obrzut
dc50487432
- Lets try using semaphores on Linux instead of sleeping to implement cl_capfps.
...
SVN r3270 (trunk)
2011-07-11 02:35:33 +00:00
Christoph Oelckers
d8ea5cdad9
- fixed: BlockLinesIterator::Next could get stuck in rare situations where validcount was altered while the iterator was still running. This should probably be dealt with by using another marking method but at least this prevents the engine from freezing.
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SVN r3268 (trunk)
2011-07-07 22:09:09 +00:00
Christoph Oelckers
ba661308d4
- added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
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SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers
55bb4afac8
- backported GZDoom extensions to renderer interface.
...
SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Braden Obrzut
85bd2e02c9
- Fixed Linux build issues.
...
SVN r3265 (trunk)
2011-07-07 20:49:55 +00:00
Christoph Oelckers
4ef68ded5d
- fixed some leftover references to the software renderer.
...
SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
5bfcaab25c
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
3e9ffc9ac9
- copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
...
SVN r3262 (trunk)
2011-07-06 19:11:36 +00:00
Christoph Oelckers
f08188b0e5
- removed unneeded includes of r_local.h.
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SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers
463c276014
- removed more r_ header dependencies from the rest of the code.
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SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
163301dcd5
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
42091b1bb3
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
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- FCoverageBuffer is only used in r_things.cpp, so its declaration does not need to be in a global header that's included everywhere.
SVN r3258 (trunk)
2011-07-06 13:00:51 +00:00
Christoph Oelckers
03177090c0
- removed some unnecessary r_ header #includes.
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SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
f8ba5af858
- separated sprite and skin maintenance code from r_things.cpp into a separate file.
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SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
...
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
...
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Braden Obrzut
da7abc2a83
- Fixed: p_sectors.cpp wouldn't compile.
...
SVN r3253 (trunk)
2011-07-06 03:59:55 +00:00
Christoph Oelckers
0d43ecdd9d
- moved side_t::GetLightLevel out of software rendering code.
...
SVN r3252 (trunk)
2011-07-05 21:30:17 +00:00
Christoph Oelckers
5bf6398d85
- moved render style and border drawing code out of r_draw.cpp.
...
SVN r3251 (trunk)
2011-07-05 20:41:53 +00:00
Christoph Oelckers
06d280f00a
- moved all code not specific to the software renderer out of r_bsp.cpp.
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SVN r3250 (trunk)
2011-07-05 19:50:01 +00:00
Christoph Oelckers
b57a39dd86
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
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SVN r3249 (trunk)
2011-07-05 13:33:02 +00:00
Christoph Oelckers
17ed7aaabd
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
2a3d1a4493
- updated CMakeLists.txt for last commit.
...
SVN r3247 (trunk)
2011-07-05 08:20:15 +00:00
Christoph Oelckers
7308e05ed0
- separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
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SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Christoph Oelckers
4626492f50
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
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SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Christoph Oelckers
6748432014
- fixed: The compatibility savegame handling for the lightning code did not read the obsolete LightningLightLevels data from the savegame.
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SVN r3244 (trunk)
2011-06-21 07:28:48 +00:00
Randy Heit
2dd4ea8400
- Fixed: LightningLightLevels[] was not just an array of light levels. The latter part was also
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a bitmask describing which sectors had lightning. When this was expanded to shorts, the
result was that random sectors would have their lighting zero'ed after a lightning flash. I
really have to wonder what I was thinking when I decided to cram two completely unrelated
things into the same array. Since a short is wide enough, I did away with the bitmask and
just use SHRT_MAX to mark sectors that weren't lightninged.
SVN r3243 (trunk)
2011-06-21 03:38:32 +00:00
Randy Heit
4032b4c307
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
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did not mark eax as an early-clobber register, so GCC might decide to pass the memory address
in eax, and it would get clobbered by the inline assembly before fetching the value to divide
by.
But rather than fix it by adding another '&', I have opted to mark it as in/out and do the
zeroing outside the inline assembly, so GCC has maximum flexibility for scheduling the code.
SVN r3242 (trunk)
2011-06-18 05:43:51 +00:00
Randy Heit
4b78b07aca
- Fixed: D3DFB::Draw3DPart() treated the screen's pitch as if it always equaled the width.
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Considering this hasn't been guaranteed since before the D3DFB class was even written, this
should have never made it in as-is.
SVN r3241 (trunk)
2011-06-18 05:18:28 +00:00
Christoph Oelckers
9fc5539ae7
- fixed case of damage type variables.
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- fixed loading of BMF fonts' palettes. Index 0 is always transparent and the stored palette data starts at index 1.
SVN r3240 (trunk)
2011-06-17 22:46:34 +00:00
Christoph Oelckers
817368abc2
- changed R_InstallSpriteLump so that it doesn't abort for every seemingly misnamed lump in the sprites namespace. A warning is fully sufficient here.
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SVN r3239 (trunk)
2011-06-16 13:10:03 +00:00
Christoph Oelckers
24593fe008
- added FDARI's A_Warp submission.
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SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8
- added Major Cooke's Death/Paintype submission.
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SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
e4455c293f
- added DavidPH's DOHARMSPECIES submission.
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SVN r3236 (trunk)
2011-06-13 10:43:07 +00:00
Christoph Oelckers
44921297d3
- added DavidPH's PoisonDamageType submission.
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SVN r3235 (trunk)
2011-06-13 10:39:14 +00:00
Christoph Oelckers
a587ffed57
- added DavidPH's submission for allowing a special state on puffs when hitting bleeding actors.
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SVN r3234 (trunk)
2011-06-13 10:34:46 +00:00
Christoph Oelckers
6ba0689b8d
- added DavidPH's A_AlertMonsters range submission.
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SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
4a7567107f
- added DavifPH's submission for allowing THRUGHOST on puffs.
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SVN r3232 (trunk)
2011-06-13 10:27:24 +00:00
Christoph Oelckers
ab60afd0b8
- added DavifPH's fix for poisoning invulnerable players.
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SVN r3231 (trunk)
2011-06-13 10:25:03 +00:00
Christoph Oelckers
5d65ab6e6c
- cleaned up setPointer interface.
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- ZDoom part of setPointer/setActivator, submitted by FDARI.
SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00
Christoph Oelckers
61dfb608f4
- added DavidPH's ProjectileKickback submission.
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SVN r3228 (trunk)
2011-06-13 09:16:57 +00:00
Christoph Oelckers
74ad869e62
- ZDoom implementation of strcpy, submitted by FDARI.
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SVN r3227 (trunk)
2011-06-13 09:14:02 +00:00
Randy Heit
e6de6fed3c
- Revert r3214, which added some completely useless warnings for GCC.
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I'm sure there are good reasons even GCC doesn't enable them by default when you use -Wall.
SVN r3225 (trunk)
2011-06-12 19:17:21 +00:00
Randy Heit
3401e92834
- Emulate the size limit of Doom's lightscale table by capping the value of vis passed to
...
GETPALOOKUP. The end result is that there is a minimum distance around you where light
amplification stops and it gets no brighter. Should this scale with visibility? I can't say.
So, yeah, it turns out all these years ago, I made this out to be harder than it really is.
SVN r3224 (trunk)
2011-06-12 03:15:15 +00:00
Randy Heit
ee8ca0de87
Fixed: Light levels outside the range [0,255] really do matter.
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SVN r3223 (trunk)
2011-06-11 23:58:33 +00:00
Christoph Oelckers
f69181f851
- added FDARI's latest actor pointer submission.
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SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
0991d45838
- added kgsws's 3D floor textute rotation fix.
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SVN r3221 (trunk)
2011-06-07 06:41:49 +00:00
Christoph Oelckers
2e4e5bdb28
- added DavidPH's damage type specific damage color submission.
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SVN r3220 (trunk)
2011-06-06 22:23:43 +00:00
Christoph Oelckers
5df9af462a
- added DavidPH's A_PainAttack extension submission.
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SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers
24ac385d83
- fixed: Telefrag damage should not be affected by skill damage factors.
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SVN r3218 (trunk)
2011-05-28 06:53:04 +00:00
Christoph Oelckers
60a411c9ad
- added A_GunFlash extension submission.
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SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Christoph Oelckers
6053627c5c
- added DONTCORPSE submission.
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SVN r3216 (trunk)
2011-05-26 23:27:58 +00:00
Christoph Oelckers
3277b508cd
- added SEEINVISIBLE submission.
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SVN r3215 (trunk)
2011-05-26 23:25:02 +00:00
Christoph Oelckers
81ae38c072
- added submission for disabling some new and rather pointless GCC warnings.
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SVN r3214 (trunk)
2011-05-26 23:19:20 +00:00
Christoph Oelckers
b6960eec1a
- fixed: The ALT_USES_BOTH weapon flag was missing in the list of DECORATE flags.
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SVN r3213 (trunk)
2011-05-26 23:18:39 +00:00
Randy Heit
1579fd1c1c
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
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(The discrepancy between mus_playing.handle and currSong is one which should probably be handled properly at some point.)
SVN r3212 (trunk)
2011-05-20 00:26:22 +00:00
Randy Heit
2de3937338
- Fixed: Typo in FClipRect::Intersect() could case bad clipping.
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SVN r3211 (trunk)
2011-05-19 04:46:04 +00:00
Braden Obrzut
400442ebc1
- Added ACSF_AnnouncerSound from Skulltag to EACSFunctions.
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SVN r3209 (trunk)
2011-05-16 23:47:58 +00:00
Randy Heit
59b6c5ef5c
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
...
also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
As the least likely parameter to be used, desaturation has been moved into a constant
register to make room for the alpha parameter to live in the vertex's color value.
SVN r3208 (trunk)
2011-05-15 22:30:20 +00:00
Randy Heit
30e8552ac1
- Restore the BOOM fudging and destination Z calculations that disappeared sometime in
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ZDoom's prehistory to EV_SilentLineTeleport().
SVN r3207 (trunk)
2011-05-15 20:09:25 +00:00
Randy Heit
29e486495b
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
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ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
top of the texture. Added a compatibility flag.
SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Christoph Oelckers
4264b05e79
- added FDARI's ACS savestring submission.
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SVN r3204 (trunk)
2011-05-11 22:29:49 +00:00
Randy Heit
381fb8d304
- Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
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starts diminishing.
SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Randy Heit
91f3f61ead
SVN r3201 (trunk)
2011-05-11 04:29:19 +00:00
Randy Heit
8ccf552d09
- Added r_shadercolormaps cvar. Set it to false to disable shaders for fixed colormap effects
...
(e.g. invulnerability). This should only be necessary for SM1.4 cards with buggy drivers. I
doubt the problem is very widespread. The one piece of SM1.4 hardware I obtained specifically
for testing purposes has no problems using shaders for these effects.
SVN r3200 (trunk)
2011-05-11 04:16:45 +00:00
Christoph Oelckers
b7fadac671
- added Gez's A_WolfAttack submission.
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SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Randy Heit
44a3e94003
- Fixed: P_CheckPosition() should checks all lines contacted by the actor. Stopping once it finds
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one blocking line will prevent any further lines with specials from activating their specials.
SVN r3198 (trunk)
2011-05-08 16:58:53 +00:00
Randy Heit
0e07113752
- Forgot a delete.
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SVN r3197 (trunk)
2011-05-08 16:45:36 +00:00
Randy Heit
91a5e077f2
- Add the wad a map is defined in to the output of listmaps.
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SVN r3196 (trunk)
2011-05-08 16:44:43 +00:00
Randy Heit
11c24334c5
- Fixed: DDrawFB::Lock() should only act on NeedResRecreate when going from LockCount 0 -> 1.
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- Fixed: When DDrawFB::Lock() has to recreate resources, it left the LockCount at 0. This causes
problems if something else locks it before it is unlocked, because the second locker will
think it is the first. This happens in R_RenderViewToCanvas(). See DDrawFB::PaletteChanged()
for the most common reason why Lock() would need to recreate resources.
- Fixed: DDrawFB::CreateSurfacesComplex() had debugging cruft left in that skipped all but the
last attempts.
- Fixed logging of video debug info to a file to not multiply define dbg.
SVN r3195 (trunk)
2011-05-08 04:35:00 +00:00
Randy Heit
d642c5b1b0
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
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SVN r3194 (trunk)
2011-05-08 04:28:45 +00:00
Randy Heit
37aab20cb3
- Colorize missing texture messages.
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SVN r3193 (trunk)
2011-05-08 00:35:17 +00:00
Randy Heit
6c70afe0a7
- Place a limit on the number of reports per missing texture. On maps with many lines and many
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sides of missing textures, this can take a very long time, because each missing textures causes
a scan of every single line (for the sake of packed sidedefs), and each output line also requires
an update of the hidden RichEdit logging control.
SVN r3192 (trunk)
2011-05-08 00:30:32 +00:00
Randy Heit
571210fe56
- Apply 3dfix2 and 3dfix3 (by hand, again).
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SVN r3191 (trunk)
2011-04-29 03:50:33 +00:00
Randy Heit
e36dc34d8f
- Fixed: When loading FBehavior::SerializeVarSet() would only zero the variables if there were
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non-zero variables to load. This was fine when all variables defaulted to zero, but map variables
have been able to default to something else for some time now. This meant that if all map
variables were zero when the game was saved, they would be restored to their default values
when the game was loaded.
SVN r3190 (trunk)
2011-04-24 17:16:13 +00:00
Randy Heit
65977c2d0c
- Restore the original Doom algorithm for calculating xtoviewangle[] for the inner 90 degrees
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of the field of vision, since it reduces the chances of duplicate sky columns output next to
each other compared to a straight tangent-to-angle calculation.
SVN r3189 (trunk)
2011-04-24 17:05:50 +00:00
Randy Heit
fd225e168c
- Fixed: PIT_CheckLine() always called CheckForPushSpecial() with the front of the line, even if
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the actor was hitting it from the back.
SVN r3188 (trunk)
2011-04-22 03:38:09 +00:00
Randy Heit
dc1f5f0220
- Add more information when trying to load old savegames.
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- When loading a game from the menu, do not hide the fullscreen console until we know we can
load the save. Otherwise, the gamestate goes invalid if the save is no good.
SVN r3187 (trunk)
2011-04-17 17:27:31 +00:00
Randy Heit
2effba9504
- Add NULL pointer to check to FWeaponSlot::PickWeapon() (for when this is called outside of a game).
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SVN r3186 (trunk)
2011-04-17 17:10:47 +00:00
Randy Heit
619634c1f8
- Move the call to DrawLetterbox() into D3DFB::Flip() so that it is the last thing that happens
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before the scene is presented. Now it properly obscures 2D graphics.
SVN r3183 (trunk)
2011-04-17 04:04:34 +00:00
Randy Heit
ef69e2bbf0
- Fix overflows in AM_clipMline().
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SVN r3182 (trunk)
2011-04-17 03:43:42 +00:00
Randy Heit
37b7595db7
- Oh my goodness, maybe I need to try compiling things before committing them!
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SVN r3181 (trunk)
2011-04-14 21:48:48 +00:00
Randy Heit
dd5e8e9333
- Add fix for MUS volume controller changes with 8-bit values.
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SVN r3180 (trunk)
2011-04-14 16:29:57 +00:00
Randy Heit
6ce9228150
- Fix brokenness of preceding commit.
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SVN r3179 (trunk)
2011-04-14 04:24:07 +00:00
Randy Heit
0d39257eaf
- Apply kgsws-CZ's fixes:
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* Added new cvar, r_3dfloors for testing, so for example, you can see the FPS difference.
* ds_p->bkup is not always allocated.
* Fixed particles visible through 3D floors.
* Fixed FAKE3D flag names.
SVN r3178 (trunk)
2011-04-13 02:34:48 +00:00
Randy Heit
7ae888e726
- Add $edfoverride to SNDINFO for the sake of ignorability.
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SVN r3174 (trunk)
2011-03-29 05:25:06 +00:00
Randy Heit
d3b44a4172
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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- Disable the missing field initializers warnings that -Wextra produces from GCC.
SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Randy Heit
ddac7de3fe
- Fixed: FxAbs::Resolve() called isNumeric() on the wrong ValueType (which is not initialized until the end of the function).
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SVN r3171 (trunk)
2011-03-24 04:14:27 +00:00
Randy Heit
3344fa9f30
- Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
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not hardware accelerate weapon sprites that use them. (see Harmony)
SVN r3170 (trunk)
2011-03-19 04:45:59 +00:00
Christoph Oelckers
820554d636
- added FDARI's pointer operation submission.
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SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Randy Heit
c52d9ec1b9
- Relax the restriction that display resolutions must be a multiple of 8 so that they only need be even. The software wiping code requires multiples of two, so odd resolutions cannot be supported without requiring hardware-acceleration (which can be toggled off at any time with immediate effects). The code that required multiples of 8 no longer seems to be present, so now people with cheapo 1366x768 laptop panels can run fullscreen properly.
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SVN r3166 (trunk)
2011-03-13 04:45:35 +00:00
Braden Obrzut
c8e8edb1c5
- Added a prefix option to drawnumber.
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- Added a flag to remove the cap on drawnumber (this means on the lower length numbers will be drawn).
SVN r3165 (trunk)
2011-03-12 02:20:31 +00:00
Randy Heit
f96dd8ff8a
- Make GCC happy.
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SVN r3164 (trunk)
2011-03-11 00:44:38 +00:00
Randy Heit
9ab6ac39a0
- Undo unintentional commit of src/CMakeLists.txt.
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SVN r3163 (trunk)
2011-03-10 22:52:34 +00:00
Christoph Oelckers
b8f4592ad5
- added A_FaceTracer/A_FaceMaster submission.
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SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers
4eaa7b1aaf
- fixed: The shareware -file check wasn't working anymore.
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SVN r3156 (trunk)
2011-02-20 08:27:48 +00:00
Christoph Oelckers
1b93b56f46
- damn integer type confusion... :(
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SVN r3155 (trunk)
2011-02-19 13:35:11 +00:00
Christoph Oelckers
1993e969b7
- GCC warning fixes (GCC stupidity for the most part.)
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SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Christoph Oelckers
1ea5cc8bd8
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
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SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Braden Obrzut
99df7354b1
- Fixed: Menu mouse navigation didn't work in fullscreen on Linux.
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SVN r3151 (trunk)
2011-02-13 06:32:10 +00:00
Christoph Oelckers
1806e47e43
- fixed: Sector_SetLink did incorrect checks for the returned control sector
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- added Sector_SetTranslucent special so set translucency of portal planes at run time.
- added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though.
SVN r3149 (trunk)
2011-02-12 09:53:40 +00:00
Christoph Oelckers
16878f6bb4
- fixed compile warnings in savegame menu code.
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- fixed: plane specific lighting values were no longer used when generating the visplanes.
SVN r3133 (trunk)
2011-02-05 09:17:33 +00:00
Randy Heit
bb67f6d0a2
- Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems.
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SVN r3131 (trunk)
2011-02-02 02:11:15 +00:00
Randy Heit
060d740275
- Fixed: Fake floor's validcounts were not initialized.
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- Fixed: When loading non-UDMF maps, things did not have their conversation field zero'ed.
- Added an assert for the FAKE3D_REFRESHCLIP case at the end of R_RenderMaskedSegRange(), because Valgrind indicates this is being run
without ds->bkup being set to something valid. I do not immediately know how this should be fixed.
SVN r3130 (trunk)
2011-02-02 02:07:36 +00:00
Christoph Oelckers
82bac3ad22
- fixed: Actions in the saee menu need to do full range checks for the number of currently selected item.
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SVN r3126 (trunk)
2011-01-30 11:20:08 +00:00
Christoph Oelckers
e523e12d91
- fixed: Not all exit conditions in dialogues unset the MF5_INCONVERSATION flag.
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SVN r3125 (trunk)
2011-01-29 18:06:25 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
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SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Christoph Oelckers
a2acc382df
- added a 'block sight' line flag.
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- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
SVN r3121 (trunk)
2011-01-23 10:52:18 +00:00
Christoph Oelckers
a8167b3110
- fixed: 3DMidtextures did not work correctly in sectors with slopes.
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SVN r3120 (trunk)
2011-01-23 09:03:55 +00:00
Christoph Oelckers
6056393af7
- added a check to output a clear error message if no IWAD definitions could be loaded.
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SVN r3119 (trunk)
2011-01-23 08:49:30 +00:00
Christoph Oelckers
07eed2f2be
- added Gez's fix for timing of the boss cube while a time freezer is active.
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SVN r3118 (trunk)
2011-01-23 08:33:30 +00:00
Braden Obrzut
f942cd0bf3
- Added cursor support for SDL.
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SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Randy Heit
a5fb5c7fb4
- Let's not be so quick to break savegame compatibility...
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SVN r3116 (trunk)
2011-01-23 02:32:38 +00:00
Christoph Oelckers
c22ce824a5
- fixed some incorrect P_CHeckSight flag use in p_enemy.cpp.
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SVN r3115 (trunk)
2011-01-23 00:22:08 +00:00
Christoph Oelckers
5e50e15d5e
- fixed: text colore for thing-based secrets was wrong.
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SVN r3114 (trunk)
2011-01-22 17:05:02 +00:00
Braden Obrzut
d9d94d04ba
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
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SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Braden Obrzut
7ed7e9f755
- Enable menu mouse navigation on SDL systems.
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SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers
622d1ebe6a
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
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- fixed: When teleporting an actor the destination must be checked with the new z position, not the old one.
SVN r3111 (trunk)
2011-01-20 11:40:05 +00:00
Christoph Oelckers
b3a7c70c01
- changed ACS Checkweapon to compare names instead of strings.
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SVN r3107 (trunk)
2011-01-17 00:33:20 +00:00
Christoph Oelckers
e4b236cbcc
- added DavidPH's A_SetMass submission.
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SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
090922e1c2
- added ACS SpawnForced function.
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SVN r3104 (trunk)
2011-01-14 10:40:59 +00:00
Christoph Oelckers
17ab63a39f
- fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
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SVN r3103 (trunk)
2011-01-14 09:43:03 +00:00
Christoph Oelckers
5e5ddd8cc8
- fixed: The help screens were stretched on 16:9 displays
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- fixed: The bunny scroller did not advance its animation to the end when aborted.
SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers
7db7886a0e
- fixed: DLevelScript always initialized the first 3 local variables, even if less were allocated.
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SVN r3101 (trunk)
2011-01-14 09:07:00 +00:00
Christoph Oelckers
789c937635
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
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- fixed FSharedStringArena::FreeAll did not NULL TopBlock.
- bumped savegame version for above changes.
SVN r3100 (trunk)
2011-01-12 00:17:13 +00:00
Christoph Oelckers
5d79cfd303
- fixed: The internal blockmap builder still used 16 bit WORDs to reference linedefs so it failed on USMF maps which exceed this value.
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SVN r3092 (trunk)
2011-01-09 11:01:04 +00:00
Christoph Oelckers
5ddd2ecffa
- fixed: Hexen's chess ending should never use the cluster's endtext.
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SVN r3091 (trunk)
2011-01-05 22:45:25 +00:00
Randy Heit
37658cb4f7
- Make the assembly span drawers compatible with newer NASM's default optimization level.
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SVN r3090 (trunk)
2011-01-05 04:26:04 +00:00
Christoph Oelckers
82d0a0a98c
- added Chris's second crashcatcher patch.
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SVN r3089 (trunk)
2011-01-04 09:12:20 +00:00
Randy Heit
46ad4ec4bd
- Added "special" console command for executing action specials.
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- Fixed buffer overflow attack for DEM_RUNSCRIPT(2).
SVN r3088 (trunk)
2011-01-02 18:54:57 +00:00
Randy Heit
869b9c9ccc
- Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based
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on the window_size, so for large numbers of output channels, it would not allocate enough
space for the spectrum data (which is definied by SPECTRUM_SIZE, not the window_size) and
write junk on the stack when drawing the spectrums, causing a crash.
SVN r3087 (trunk)
2011-01-02 18:11:48 +00:00
Randy Heit
2add3fb381
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
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SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
e90b86acce
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
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- bumped savegame version for flechette type changes.
SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
2b0262d111
- added Chris's KDE IWAD picker submission.
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SVN r3083 (trunk)
2011-01-01 09:24:56 +00:00
Christoph Oelckers
898b0d679d
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
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- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.
SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Christoph Oelckers
f35b3b84af
- fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
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SVN r3078 (trunk)
2010-12-26 09:01:36 +00:00
Christoph Oelckers
cc287d35a6
- cleaned up p_ceiling.cpp
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SVN r3077 (trunk)
2010-12-26 00:21:19 +00:00
Christoph Oelckers
231e7a1c6d
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
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- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.
SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
e46183d836
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
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SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers
e27179afd0
- added Chris's crashcatcher improvements.
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SVN r3071 (trunk)
2010-12-21 14:15:19 +00:00
Christoph Oelckers
f6c1f359e1
- fixed: CreateCachedNodes did not free its file buffer.
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SVN r3070 (trunk)
2010-12-21 08:39:58 +00:00
Braden Obrzut
bada44a291
- Fixed: The background on some bars was cliped incorrectly.
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SVN r3065 (trunk)
2010-12-20 22:29:15 +00:00
Christoph Oelckers
fb7a45efe4
- backport ACS CheckActorProperty fix from GZDoom.
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SVN r3064 (trunk)
2010-12-20 19:13:12 +00:00
Christoph Oelckers
bd0378a44b
- added Gez's Hexenarmor on AltHud submission.
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SVN r3061 (trunk)
2010-12-20 10:07:44 +00:00
Christoph Oelckers
c7c4377600
- clamp parameter to P_GiveBody to prevent overflows.
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SVN r3058 (trunk)
2010-12-17 22:30:47 +00:00
Christoph Oelckers
42de20a7e4
- fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
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- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.
SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers
6d614af4f4
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
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SVN r3050 (trunk)
2010-12-16 09:13:06 +00:00
Christoph Oelckers
a06b88fa50
- added new IF_UNTOSSABLE flag for items that should be removable by any inventory function but not be droppable by the 'drop' CCMD.
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SVN r3049 (trunk)
2010-12-16 08:21:38 +00:00
Christoph Oelckers
19b8e15af4
- added APROP_Dormant actor property for ACS (read only!)
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- fixed_ When performing a restart menus and intermissions need to be closed first.
SVN r3048 (trunk)
2010-12-16 08:05:00 +00:00
Christoph Oelckers
7e503d2f70
- fixed: D3DFB::Clear used the palette index even when a valid color was passed to it.
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SVN r3045 (trunk)
2010-12-16 00:21:13 +00:00
Christoph Oelckers
e33d1a989f
- set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
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SVN r3044 (trunk)
2010-12-15 23:10:08 +00:00
Christoph Oelckers
419a998bdf
- warning removal
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SVN r3043 (trunk)
2010-12-15 18:57:39 +00:00
Christoph Oelckers
b42952b85c
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
772d59dff4
- fixed handling of missing backgrounds for intermission text screens for real this time.
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SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers
e7eb43a343
- added Gez's automap patch to mark trigger lines.
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SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers
770a879f6a
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
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- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.
SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers
79c5080dda
- added DavidPH's submission for specifying vertex heights directly in UDMF.
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SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers
f0f17e531c
- move static AM color initialization into the AM_StaticInit function.
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- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)
SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut
ee20d0ea7a
- Fixed: GCC compiler warnings.
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- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.
SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers
c6525a2271
- changed some data init code to delete the data it wants to initialize first.
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- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.
SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers
99b5fe29f7
- cleaned up D_DoomMain a little. It's still far too large though.
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- added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed.
- added 'clearaliases' CCMD.
SVN r3033 (trunk)
2010-12-12 23:52:00 +00:00
Christoph Oelckers
ececec1c65
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
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SVN r3032 (trunk)
2010-12-12 21:09:16 +00:00
Christoph Oelckers
572bc4620a
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
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- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.
SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00
Christoph Oelckers
0715b7dfc6
- cleaned up switch code and fixed several problems:
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* savegames stored an index in the switch table and performed no validation when loading a savegame.
* setting of a random switch animation duration was broken.
* separated the 2 values stored in the Time variable into 2 separate variables.
* defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.
SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers
e257c4cb64
- moved animated door definitions into texture manager and split all associated code off p_doors.cpp
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SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers
d851040ad6
- fixed GCC compilation.
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SVN r3028 (trunk)
2010-12-12 07:59:38 +00:00
Christoph Oelckers
24ab37613a
- moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
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SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers
6309d90be0
- moved texture counting code into FTextureManager.
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- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.
SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers
c9a33edee0
- fixed: Portal setup did some incorrect validity checks.
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SVN r3025 (trunk)
2010-12-09 07:55:46 +00:00
Christoph Oelckers
092f53d875
- fixed: The 'secret' CCMD used FStrings directly as printf parameters.
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SVN r3024 (trunk)
2010-12-09 07:50:08 +00:00
Christoph Oelckers
d54ee47656
- fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
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SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers
9ad2a2b00e
- fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
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SVN r3022 (trunk)
2010-12-06 21:57:51 +00:00
Christoph Oelckers
e7bbca8e33
- expanded compat_trace flag to apply also to sight checks.
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- Set trace compatibility for Real World MAP11.
SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Braden Obrzut
72f589c8c3
- Fixed what appears to be a copy/paste error in the CMakeLists.txt.
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SVN r3020 (trunk)
2010-12-02 21:45:38 +00:00
Christoph Oelckers
007fae107e
- fix last commit
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SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00