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- copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
SVN r3262 (trunk)
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f08188b0e5
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4 changed files with 6 additions and 7 deletions
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@ -49,6 +49,8 @@
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#define FX_BLACKFOUNTAIN 0x00060000
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#define FX_WHITEFOUNTAIN 0x00070000
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struct subsector_t;
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// [RH] Particle details
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struct particle_t
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{
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@ -38,9 +38,6 @@ extern DCanvas *RenderTarget;
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extern bool bRenderingToCanvas;
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extern fixed_t viewcos;
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extern fixed_t viewsin;
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extern fixed_t viewtancos;
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extern fixed_t viewtansin;
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extern fixed_t FocalTangent;
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extern fixed_t viewingrangerecip;
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extern fixed_t FocalLengthX, FocalLengthY;
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extern float FocalLengthXfloat;
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@ -12,6 +12,10 @@
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extern fixed_t viewx;
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extern fixed_t viewy;
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extern fixed_t viewtancos;
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extern fixed_t viewtansin;
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extern fixed_t FocalTangent;
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extern bool r_NoInterpolate;
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extern int validcount;
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@ -1341,10 +1341,6 @@
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RelativePath=".\src\m_joy.h"
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>
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</File>
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<File
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RelativePath=".\src\m_menu.h"
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>
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</File>
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<File
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RelativePath=".\src\m_misc.h"
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>
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