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- Colorize missing texture messages.
SVN r3193 (trunk)
This commit is contained in:
parent
6c70afe0a7
commit
37aab20cb3
1 changed files with 9 additions and 3 deletions
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@ -584,7 +584,9 @@ static void SetTexture (side_t *side, int position, const char *name8, FMissingT
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{
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if (lines[i].sidedef[j] == side)
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{
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Printf("Unknown %s texture '%s' on %s side of linedef %d\n",
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Printf(TEXTCOLOR_RED"Unknown %s texture '"
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TEXTCOLOR_ORANGE "%s" TEXTCOLOR_RED
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"' on %s side of linedef %d\n",
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positionnames[position], name, sidenames[j], i);
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}
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}
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@ -615,7 +617,9 @@ void SetTexture (sector_t *sector, int index, int position, const char *name8, F
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{
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if (++track[name].Count <= MISSING_TEXTURE_WARN_LIMIT)
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{
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Printf("Unknown %s texture '%s' in sector %d\n",
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Printf(TEXTCOLOR_RED"Unknown %s texture '"
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TEXTCOLOR_ORANGE "%s" TEXTCOLOR_RED
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"' in sector %d\n",
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positionnames[position], name, index);
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}
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texture = TexMan.GetDefaultTexture();
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@ -641,7 +645,9 @@ static void SummarizeMissingTextures(const FMissingTextureTracker &missing)
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{
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if (pair->Value.Count > MISSING_TEXTURE_WARN_LIMIT)
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{
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Printf("Missing texture '%s' is used %d more times\n",
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Printf(TEXTCOLOR_RED "Missing texture '"
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TEXTCOLOR_ORANGE "%s" TEXTCOLOR_RED
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"' is used %d more times\n",
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pair->Key.GetChars(), pair->Value.Count - MISSING_TEXTURE_WARN_LIMIT);
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}
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}
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